This commit is contained in:
mobius
2015-01-01 20:02:50 +00:00
parent eeae660458
commit a6a3718849
17894 changed files with 2818932 additions and 0 deletions

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<html><title>Account Details: %account%</title><body>
<center>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Account: %account%</center></td>
<td width=45><button value="Back" action="bypass -h admin_character_info %player%" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
</table><br>
<table width=270>
<tr>
<td>Parameters:</td>
<td><edit var="qbox" width=100 height=15></td>
<td><button value="Help" action="bypass -h admin_html help/accountinfo.htm" width=40 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Back" action="bypass -h admin_character_info %player%" width=40 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br><br>
<table width=270>
<tr>
<td><button value="Ban Account" action="bypass -h admin_ban_acc %account%" width=90 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Reset Account" action="bypass -h admin_unban_acc %account%" width=90 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Custom Level" action="bypass -h admin_account_level %account% $qbox" width=90 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br><br>
</center>
Account: <font color="LEVEL">%account%</font><br>
Another characters in the %player%'s account:<br>
%characters%
</body></html>

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<html><title>Admin Help</title>
<body>
<table width=260>
<tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Table of Contents</center></td>
<td width=40><button value="Back" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
This is the legacy help system, out of the license and general information, there are some lists with commands but have not been actively maintained and could be out of date.<br>
Despite this information can be of great aid for macroing and whatnot, the inexperienced game master should rely in the admin panels and the information they provide.<br>
<font color="LEVEL">
<table width=200>
<tr><td><a action="bypass -h admin_html help/readme.htm">Readme</a></td></tr>
<tr><td><a action="bypass -h admin_html help/changes.htm">Read Changes of Server</a></td></tr>
<tr><td><a action="bypass -h admin_html help/license.htm">Read Server License</a></td></tr>
<tr><td><a action="bypass -h admin_html help/license2.htm">Read Datapack License</a></td></tr>
<tr><td><a action="bypass -h admin_html help/gmcommands.htm">Read GM Commands list Page 1</a></td></tr>
<tr><td><a action="bypass -h admin_html help/gmcommands2.htm">Read GM Commands list Page 2</a></td></tr>
<tr><td><a action="bypass -h admin_html help/gmcommands3.htm">Read GM Commands list Page 3</a></td></tr>
</table></font>
</body></html>

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<html><body>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Announcements Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
</table><br><br>
<center>New announcement:</center>
<center><multiedit var="new_announcement" width=260 height=80></center><br>
<center><table><tr>
<td><button value="Add" action="bypass -h admin_add_announcement $new_announcement" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Reload" action="bypass -h admin_announce_announcements" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Critical Menu" action="bypass -h admin_list_critannouncements" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table></center>
%announces%
</body></html>

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<html noscrollbar>
<body>
<center>
<br>
<table border="0" cellpadding="0" cellspacing="0" width="97%" height="480" background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border="0" cellpadding="0" cellspacing="0">
<tr>
<td width="256" height="185" background="L2UI_CT1.OlympiadWnd_DF_GrandTexture"></td>
</tr>
</table>
Add announcement:<br1>
<table width=600 height=210 cellspacing=5 background="L2UI_CT1.Windows.Windows_DF_TooltipBG">
<tr>
<td width="200">Type</td>
<td width="420"><combobox width=200 height=17 var="typeBox" list="NORMAL;CRITICAL;AUTO_NORMAL;AUTO_CRITICAL"></td>
</tr>
<tr>
<td width="200">Initial Delay in sec</td>
<td width="420"><edit var="autoann_initdelay" width=200 height=12 type=number></td>
</tr>
<tr>
<td width="200">Delay in sec</td>
<td width="420"><edit var="autoann_delay" width=200 height=12 type=number></td>
</tr>
<tr>
<td width="200">Repeat (0 for infinite):</td>
<td width="420"><edit var="autoann_repeat" width=200 height=12 type=number></td>
</tr>
<tr>
<td width="200">Text:</td>
<td width="420"><multiedit var="autoann_memo" width=200 height=100></td>
</tr>
</table>
<center>
<table>
<tr>
<td><button value="Add" action="bypass -h admin_announces add $typeBox $autoann_initdelay $autoann_delay $autoann_repeat $autoann_memo" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Back" action="bypass -h admin_announces list" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</td>
</tr>
</table>
</center>
</body>
</html>

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<html noscrollbar>
<body>
<center>
<br>
<table border="0" cellpadding="0" cellspacing="0" width="97%" height="480" background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border="0" cellpadding="0" cellspacing="0">
<tr>
<td width="256" height="185" background="L2UI_CT1.OlympiadWnd_DF_GrandTexture"></td>
</tr>
</table>
Edit announcements: %id%<br1>
<table width=600 height=210 cellspacing=5 background="L2UI_CT1.Windows.Windows_DF_TooltipBG">
<tr>
<td width="200">Type</td>
<td width="200"><combobox width=200 height=17 var="typeBox" list="NORMAL;CRITICAL;AUTO_NORMAL;AUTO_CRITICAL" sel="%type%"></td>
<td width="200">%type%</td>
</tr>
<tr>
<td width="200">Initial Delay in sec</td>
<td width="200"><edit var="autoann_initdelay" width=200 height=12 type=number></td>
<td width="200">%initial%</td>
</tr>
<tr>
<td width="200">Delay in sec</td>
<td width="200"><edit var="autoann_delay" width=200 height=12 type=number></td>
<td width="200">%delay%</td>
</tr>
<tr>
<td width="200">Repeat (0 for infinite):</td>
<td width="200"><edit var="autoann_repeat" width=200 height=12 type=number></td>
<td width="200">%repeat%</td>
</tr>
<tr>
<td width="200">Text:</td>
<td width="200"><multiedit var="autoann_memo" width=200 height=100></td>
<td width="200">%content%</td>
</tr>
</table>
<center>
<table>
<tr>
<td><button value="Edit" action="bypass -h admin_announces edit %id% $typeBox $autoann_initdelay $autoann_delay $autoann_repeat $autoann_memo" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Back" action="bypass -h admin_announces list" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</td>
</tr>
</table>
</center>
</body>
</html>

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<html noscrollbar>
<body>
<center>
<br>
<table border="0" cellpadding="0" cellspacing="0" width="97%" height="480" background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border="0" cellpadding="0" cellspacing="0">
<tr>
<td width="256" height="185" background="L2UI_CT1.OlympiadWnd_DF_GrandTexture"></td>
</tr>
</table>
Announcements:<br1>
<table width="690" height="20" cellspacing="5" background="L2UI_CT1.Button_DF_Calculator">
<tr>
<td width="5"></td>
<td width="80">Id</td>
<td width="100">Type</td>
<td width="100">Author</td>
<td width="60">Restart</td>
<td width="60">Show</td>
<td width="60">Edit</td>
<td width="60">Remove</td>
<td width="5"></td>
</tr>
</table>
<table width="690" height="20" cellspacing="2" background="L2UI_CT1.Windows.Windows_DF_TooltipBG">
%announcements%
</table>
<center>
<table width=280 cellspacing=0>
<tr>
%pages%
</tr>
</table>
<table>
<tr>
<td><button value="Add" action="bypass -h admin_announces add" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Restart" action="bypass -h admin_announces restart" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</td>
</tr>
</table>
</center>
</body>
</html>

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<html noscrollbar>
<body>
<center>
<br>
<table border="0" cellpadding="0" cellspacing="0" width="97%" height="480" background="L2UI_CH3.refinewnd_back_Pattern">
<tr>
<td valign="top" align="center">
<table border="0" cellpadding="0" cellspacing="0">
<tr>
<td width="256" height="185" background="L2UI_CT1.OlympiadWnd_DF_GrandTexture"></td>
</tr>
</table>
Announcement: %id%<br1>
<table width=600 height=185 cellspacing=5 background="L2UI_CT1.Windows.Windows_DF_TooltipBG">
<tr>
<td>Type</td>
<td>%type%</td>
</tr>
<tr>
<td>Initial Delay</td>
<td>%initial%</td>
</tr>
<tr>
<td>Delay</td>
<td>%delay%</td>
</tr>
<tr>
<td>Repeat:</td>
<td>%repeat%</td>
</tr>
<tr>
<td>Author:</td>
<td>%author%</td>
</tr>
<tr>
<td>Text:</td>
<td>%content%</td>
</tr>
</table>
<center>
<table>
<tr>
<td><button value="Remove" action="bypass -h admin_announces remove %id%" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Restart" action="bypass -h admin_announces restart %id" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Back" action="bypass -h admin_announces list" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</td>
</tr>
</table>
</center>
</body>
</html>

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<html><body>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Autoannouncements Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br><br>
<center>New autoannouncement:</center><br>
<table width=270><tr>
<td>Initial delay in sec:</td>
<td><edit var="autoann_initial" width=50></td>
</tr><tr>
<td>Announce delay in sec:</td>
<td><edit var="autoann_delay" width=50></td>
</tr><tr>
<td>Repeat (-1 for infinite):</td>
<td><edit var="autoann_repeat" width=50></td>
</tr><tr>
<td>Critical:</td>
<td><combobox var="autoann_critical" list="false;true" width=50></td>
</tr><tr>
<td>Text:</td></tr></table>
<multiedit var="autoann_memo" width=250 height=50><br>
<center><table><tr>
<td><button value="Add" action="bypass -h admin_add_autoann $autoann_initial $autoann_delay $autoann_repeat $autoann_critical $autoann_memo" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Reload" action="bypass -h admin_reload_autoann" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table></center>
<br>
%announces%
</body></html>

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<html>
<head>
<title>Abnormal Visual Effects Menu</title>
</head>
<body>
<center>
<table width="270">
<tr>
<td width="45">
<button value="Main" action="bypass -h admin_admin" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td width="180">
<center>Abnormal Visual Effects</center>
</td>
<td width="45">
<button value="Back" action="bypass -h admin_admin3" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
</table>
<br>
<table width="270">
<tr>
<td>
Values:
</td>
<td>
<edit var="qbox" width="100" height="15">
</td>
<td>
<button value="Help" action="bypass -h admin_html help/abnormal.htm" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
</table>
<br>
<table width="260">
<tr>
<td>
<button value="Bleed" action="bypass -h admin_ave_abnormal DOT_BLEEDING $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Poison" action="bypass -h admin_ave_abnormal DOT_POISON $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Fire" action="bypass -h admin_ave_abnormal DOT_FIRE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Water" action="bypass -h admin_ave_abnormal DOT_WATER $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Wind" action="bypass -h admin_ave_abnormal DOT_WIND $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Earth" action="bypass -h admin_ave_abnormal DOT_SOIL $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Stun" action="bypass -h admin_ave_abnormal STUN $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Sleep" action="bypass -h admin_ave_abnormal SLEEP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Silence" action="bypass -h admin_ave_abnormal SILENCE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Root" action="bypass -h admin_ave_abnormal ROOT $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Paralize" action="bypass -h admin_ave_abnormal PARALYZE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Flesh Stone" action="bypass -h admin_ave_abnormal FLESH_STONE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="DOT MP" action="bypass -h admin_ave_abnormal DOT_MP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Big Head" action="bypass -h admin_ave_abnormal BIG_HEAD $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Flame" action="bypass -h admin_ave_abnormal DOT_FIRE_AREA $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Change Texture" action="bypass -h admin_ave_abnormal CHANGE_TEXTURE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Big Body" action="bypass -h admin_ave_abnormal BIG_BODY $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Floating Root" action="bypass -h admin_ave_abnormal FLOATING_ROOT $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Dance Stun" action="bypass -h admin_ave_abnormal DANCE_ROOT $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Ghost Stun" action="bypass -h admin_ave_abnormal GHOST_STUN $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Stealth" action="bypass -h admin_ave_abnormal STEALTH $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Seizure 1" action="bypass -h admin_ave_abnormal SEIZURE1 $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Seizure 2" action="bypass -h admin_ave_abnormal SEIZURE2 $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Magic Circle" action="bypass -h admin_ave_abnormal MAGIC_SQUARE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Freezing" action="bypass -h admin_ave_abnormal FREEZING $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Shake" action="bypass -h admin_ave_abnormal SHAKE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Blind" action="bypass -h admin_ave_abnormal BLIND $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="U. Defense" action="bypass -h admin_ave_abnormal ULTIMATE_DEFENCE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Vitality Up" action="bypass -h admin_ave_abnormal VP_UP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Real Target" action="bypass -h admin_ave_abnormal REAL_TARGET $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Death Mark" action="bypass -h admin_ave_abnormal DEATH_MARK $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Fear" action="bypass -h admin_ave_abnormal TURN_FLEE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Vitality Keep" action="bypass -h admin_ave_abnormal VP_KEEP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
</table>
</center>
</body>
</html>

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<html>
<head>
<title>Abnormal Visual Event Effects Menu</title>
</head>
<body>
<center>
<table width="270">
<tr>
<td width="45">
<button value="Main" action="bypass -h admin_admin" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td width="180">
<center>AVE Effects</center>
</td>
<td width="45">
<button value="Back" action="bypass -h admin_admin3" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
</table>
<br>
<table width="240">
<tr>
<td>
Values:
</td>
<td>
<edit var="qbox" width="100" height="15">
</td>
<td>
<button value="Help" action="bypass -h admin_html help/abnormal.htm" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
</table>
<br>
<table width=260>
<tr>
<td>
<button value="None" action="bypass -h admin_ave_event BR_NONE $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Afro Normal" action="bypass -h admin_ave_event BR_AFRO_NORMAL $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Afro Pink" action="bypass -h admin_ave_event BR_AFRO_PINK $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Afro Gold" action="bypass -h admin_ave_event BR_AFRO_GOLD $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Eva's Wrath" action="bypass -h admin_ave_event BR_POWER_OF_EVA $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Headphone" action="bypass -h admin_ave_event BR_HEADPHONE $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Vesper 1" action="bypass -h admin_ave_event BR_VESPER1 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Vesper 2" action="bypass -h admin_ave_event BR_VESPER2 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Vesper 3" action="bypass -h admin_ave_event BR_VESPER3 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Soul Avatar" action="bypass -h admin_ave_event BR_SOUL_AVATAR $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
</table>
</center>
</body>
</html>

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<html>
<head>
<title>Abnormal Visual Special Effects Menu</title>
</head>
<body>
<center>
<table width="270">
<tr>
<td width="45">
<button value="Main" action="bypass -h admin_admin" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td width="180">
<center>AVE Special</center>
</td>
<td width="45">
<button value="Back" action="bypass -h admin_admin3" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
</table>
<br>
<table width="240">
<tr>
<td>
Values:
</td>
<td>
<edit var="qbox" width="100" height="15">
</td>
<td>
<button value="Help" action="bypass -h admin_html help/abnormal.htm" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
</table>
<br>
<table width="260">
<tr>
<td>
<button value="Invincibility" action="bypass -h admin_ave_special INVINCIBILITY $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Air Stun" action="bypass -h admin_ave_special AIR_BATTLE_SLOW $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Air Root" action="bypass -h admin_ave_special AIR_BATTLE_ROOT $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Baguette" action="bypass -h admin_ave_special CHANGE_WP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Yellow Afro" action="bypass -h admin_ave_special CHANGE_HAIR_G $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Pink Afro" action="bypass -h admin_ave_special CHANGE_HAIR_P $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Black Afro" action="bypass -h admin_ave_special CHANGE_HAIR_B $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Stigma Shilen" action="bypass -h admin_ave_special STIGMA_OF_SILEN $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Stakato Root" action="bypass -h admin_ave_special SPEED_DOWN $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Frozen Pillar" action="bypass -h admin_ave_special FROZEN_PILLAR $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Vesper S" action="bypass -h admin_ave_special CHANGE_VES_S $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Vesper C" action="bypass -h admin_ave_special CHANGE_VES_C $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Vesper D" action="bypass -h admin_ave_special CHANGE_VES_D $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Time Bomb" action="bypass -h admin_ave_special TIME_BOMB $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
<td>
<button value="Arcane Shield" action="bypass -h admin_ave_special MP_SHIELD $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
<tr>
<td>
<button value="Nevit's Advent" action="bypass -h admin_ave_special NAVIT_ADVENT $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
</table>
</center>
</body>
</html>

View File

@@ -0,0 +1,42 @@
<html><body>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Siege Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_siege" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<center>
<br><br><font color="LEVEL">Castle: %castleName%</font><br>
<table width=270>
<tr>
<td width=140 align="center"><button value="Set Siege Time" action="bypass -h admin_setsiegetime %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width=270>
<tr>
<td width=135 align="center"><button value="Add Attacker" action="bypass -h admin_add_attacker %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=135 align="center"><button value="Add Defender" action="bypass -h admin_add_defender %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td width=135 align="center"><button value="List Clans" action="bypass -h admin_list_siege_clans %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=135 align="center"><button value="Clear List" action="bypass -h admin_clear_siege_list %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td width=135 align="center"><button value="Move Defenders" action="bypass -h admin_move_defenders %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=135 align="center"><button value="Spawn Doors" action="bypass -h admin_spawn_doors %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td width=90 align="center"><button value="Start Siege" action="bypass -h admin_startsiege %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=90 align="center"><button value="End Siege" action="bypass -h admin_endsiege %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td width=135 align="center"><button value="Give Castle" action="bypass -h admin_setcastle %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=135 align="center"><button value="Remove Castle" action="bypass -h admin_removecastle %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
</tr>
</table>
<br>
<table width=270>
<tr><td width=60 align="center">NpcId:</td>
<td align="center"><edit var="value" width=40></td>
<td align="center"><button value="Add Guard" action="bypass -h admin_add_guard %castleName% $value" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
</body></html>

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@@ -0,0 +1,25 @@
<html><body>
<table width=260><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Siege/Castle/ClanHall Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin2" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<center>
<br>Castles:<br>
<table width=270><tr>
%castles%
</tr></table>
<br>Siegable Clan Halls:<br>
<table width=270><tr>
%siegableHalls%
</tr></table>
<br>Clan Halls:<br>
<table width=270><tr>
%clanhalls%
</tr></table>
<br>Free Clan Halls:<br>
<table width=270><tr>
%freeclanhalls%
</tr></table>
</center>
</body></html>

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<html><body>
<table width=270><tr>
<td width=45><button value="Main" action="bypass admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Siege Time Set Menu</center></td>
<td width=45><button value="Back" action="bypass admin_siege %castleName%" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<center>
<font color="LEVEL"><br>Castle: %castleName%</font><br>Siege time: %time%
<br>Month of Siege:<br>
<table width=270>
<tr>
<td width=135 align="center"><button value="-1" action="bypass admin_setsiegetime %castleName% month -1" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=135 align="center"><button value="1" action="bypass admin_setsiegetime %castleName% month 1" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>Day of Siege:<br>
<table width=264>
<tr>
<td width=30><button value="0" action="bypass admin_setsiegetime %castleName% day 0" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="1" action="bypass admin_setsiegetime %castleName% day 1" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="2" action="bypass admin_setsiegetime %castleName% day 2" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="3" action="bypass admin_setsiegetime %castleName% day 3" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="4" action="bypass admin_setsiegetime %castleName% day 4" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="5" action="bypass admin_setsiegetime %castleName% day 5" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="6" action="bypass admin_setsiegetime %castleName% day 6" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="7" action="bypass admin_setsiegetime %castleName% day 7" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td width=30><button value="8" action="bypass admin_setsiegetime %castleName% day 8" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="9" action="bypass admin_setsiegetime %castleName% day 9" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="10" action="bypass admin_setsiegetime %castleName% day 10" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="11" action="bypass admin_setsiegetime %castleName% day 11" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="12" action="bypass admin_setsiegetime %castleName% day 12" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="13" action="bypass admin_setsiegetime %castleName% day 13" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="14" action="bypass admin_setsiegetime %castleName% day 14" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="15" action="bypass admin_setsiegetime %castleName% day 15" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td width=30><button value="16" action="bypass admin_setsiegetime %castleName% day 16" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="17" action="bypass admin_setsiegetime %castleName% day 17" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="18" action="bypass admin_setsiegetime %castleName% day 18" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="19" action="bypass admin_setsiegetime %castleName% day 19" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="20" action="bypass admin_setsiegetime %castleName% day 20" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="21" action="bypass admin_setsiegetime %castleName% day 21" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="22" action="bypass admin_setsiegetime %castleName% day 22" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="23" action="bypass admin_setsiegetime %castleName% day 23" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td width=30><button value="24" action="bypass admin_setsiegetime %castleName% day 24" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="25" action="bypass admin_setsiegetime %castleName% day 25" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="26" action="bypass admin_setsiegetime %castleName% day 26" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="27" action="bypass admin_setsiegetime %castleName% day 27" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="28" action="bypass admin_setsiegetime %castleName% day 28" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="29" action="bypass admin_setsiegetime %castleName% day 29" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="30" action="bypass admin_setsiegetime %castleName% day 30" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="31" action="bypass admin_setsiegetime %castleName% day 31" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<br>Hour of Siege:<br>
<table width=264>
<tr>
<td width=30><button value="0" action="bypass admin_setsiegetime %castleName% hour 0" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="1" action="bypass admin_setsiegetime %castleName% hour 1" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="2" action="bypass admin_setsiegetime %castleName% hour 2" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="3" action="bypass admin_setsiegetime %castleName% hour 3" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="4" action="bypass admin_setsiegetime %castleName% hour 4" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="5" action="bypass admin_setsiegetime %castleName% hour 5" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="6" action="bypass admin_setsiegetime %castleName% hour 6" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="7" action="bypass admin_setsiegetime %castleName% hour 7" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td width=30><button value="8" action="bypass admin_setsiegetime %castleName% hour 8" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="9" action="bypass admin_setsiegetime %castleName% hour 9" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="10" action="bypass admin_setsiegetime %castleName% hour 10" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="11" action="bypass admin_setsiegetime %castleName% hour 11" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="12" action="bypass admin_setsiegetime %castleName% hour 12" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="13" action="bypass admin_setsiegetime %castleName% hour 13" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="14" action="bypass admin_setsiegetime %castleName% hour 14" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="15" action="bypass admin_setsiegetime %castleName% hour 15" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td width=30><button value="16" action="bypass admin_setsiegetime %castleName% hour 16" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="17" action="bypass admin_setsiegetime %castleName% hour 17" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="18" action="bypass admin_setsiegetime %castleName% hour 18" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="19" action="bypass admin_setsiegetime %castleName% hour 19" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="20" action="bypass admin_setsiegetime %castleName% hour 20" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="21" action="bypass admin_setsiegetime %castleName% hour 21" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="22" action="bypass admin_setsiegetime %castleName% hour 22" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=30><button value="23" action="bypass admin_setsiegetime %castleName% hour 23" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<br>Minutes of Siege:<br>
<table width=270>
<tr>
<td width=45><button value="0" action="bypass admin_setsiegetime %castleName% min 0" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=45><button value="10" action="bypass admin_setsiegetime %castleName% min 10" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=45><button value="20" action="bypass admin_setsiegetime %castleName% min 20" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=45><button value="30" action="bypass admin_setsiegetime %castleName% min 30" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=45><button value="40" action="bypass admin_setsiegetime %castleName% min 40" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=45><button value="50" action="bypass admin_setsiegetime %castleName% min 50" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

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<html><title>L2J Character Menu</title><body>
<center>
<table width=270 border=0 bgcolor="444444">
<tr>
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br>
<table width=270>
<tr>
<td><font color="LEVEL">QuickBox:</font></td>
<td><edit var="qbox" width=120 height=15></td>
<td><button value="Help" action="bypass -h admin_html help/main_menu.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Characters Related:<br1>
<table width=240>
<tr>
<td><button value="List" action="bypass -h admin_show_characters 0" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Find Dualbox" action="bypass -h admin_find_dualbox $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Manage" action="bypass -h admin_char_manage" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Set Name" action="bypass -h admin_changename $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Set Title" action="bypass -h admin_settitle $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Set Rec" action="bypass -h admin_rec $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Set Fame" action="bypass -h admin_setfame $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Set Pvp" action="bypass -h admin_setpvp $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Set Pk" action="bypass -h admin_setpk $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Vit Set" action="bypass -h admin_set_vitality $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Vit Lvl" action="bypass -h admin_set_vitality_level $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Vit Max" action="bypass -h admin_full_vitality" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Get Buffs" action="bypass -h admin_getbuffs $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Quests" action="bypass -h admin_charquestmenu $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Effects" action="bypass -h admin_admin3" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Party" action="bypass -h admin_partyinfo" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td>
<td></td>
</tr>
</table>
<br>
<table width=270><tr>
<td><button value="Go To" action="bypass -h admin_goto_char_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Recall" action="bypass -h admin_recall_char_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Karma" action="bypass -h admin_setkarma $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="NoKarma" action="bypass -h admin_nokarma" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td><button value="ChatBan" action="bypass -h admin_ban_chat $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="ChtUnBan" action="bypass -h admin_unban_chat $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Jail" action="bypass -h admin_jail $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Jail Out" action="bypass -h admin_unjail $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td><button value="Kick" action="bypass -h admin_kick_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Punish" action="bypass -h admin_punishment player $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Find" action="bypass -h admin_find_character $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Repair" action="bypass -h admin_repair $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center></body></html>

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<html><body>
<table width=260><tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Editing <font color="LEVEL">%name%</font></center></td>
<td width=40><button value="Back" action="bypass -h admin_character_info %name%" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<br>
<table width=270>
<tr><td fixwidth=90>HP: %currenthp% / %maxhp%</td><td fixwidth=90>MP: %currentmp%/%maxmp%</td><td fixwidth=90>CP: %currentcp%/%maxcp%</td></tr>
<tr><td width=90>Karma: %karma%</td><td width=90>PvP: %pvpkills%</td><td width=90>PK: %pkkills%</td></tr>
<tr><td width=90>Load: </td><td width=90>%currentload% / %maxload%</td><td width=90>(%percent%%)</td></tr>
<tr><td width=90>Class: </td><td>%class%</td><td width=90>AccLv: %access%</td></tr>
<tr><td width=90>Noblesse:</td><td>%noblesse%</td></tr>
</table>
<br>
<table width=270>
<tr><td width=140>Name:</td><td><edit width=80 var="name"></td><td><button value="Save" action="bypass -h admin_changename $name" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
<tr><td width=140>Name color:</td><td><edit width=80 var="color"></td><td><button value="Set" action="bypass -h admin_setcolor $color" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
<tr><td width=140>Title:</td><td><edit width=80 var="title"></td><td><button value="Save" action="bypass -h admin_settitle $title" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
<tr><td width=140>Title color:</td><td><edit width=80 var="tcolor"></td><td><button value="Set" action="bypass -h admin_settcolor $tcolor" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
<tr><td width=140>Recommendations:</td><td><edit width=80 var="reco"></td><td><button value="Save" action="bypass -h admin_rec $reco" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
<tr><td width=140>Access Level:</td><td><edit width=80 var="acc"></td><td><button value="Save" action="bypass -h admin_changelvl $acc" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
<tr></tr>
<tr><td width=140><button value="Nobless" action="bypass -h admin_setnoble" height=21 width=65 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td><button value="Class" action="bypass -h admin_setclass" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td><button value="Sex" action="bypass -h admin_setsex" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
</table>
<br>
<table width="270">
<tr>
<td width="10">HP:</td>
<td>
<edit var="hp" width="50">
</td>
<td>
<button value="" action="bypass admin_set_hp $hp" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
</td>
<td width="50">
PvP Flag:
</td>
<td>
<button value="" action="bypass admin_set_pvp_flag" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
</td>
</tr>
<tr>
<td width="10">MP:</td>
<td>
<edit var="mp" width="50">
</td>
<td>
<button value="" action="bypass admin_set_mp $mp" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
</td>
<td width="10">PvPs:</td>
<td>
<edit var="pvpkills" width="50">
</td>
<td>
<button value="" action="bypass admin_setpvp $pvpkills" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
</td>
</tr>
<tr>
<td width="10">CP:</td>
<td>
<edit var="cp" width="50">
</td>
<td>
<button value="" action="bypass admin_set_cp $cp" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
</td>
<td width="10">PKs:</td>
<td>
<edit var="pkkills" width="50">
</td>
<td>
<button value="" action="bypass admin_setpk $pkkills" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
</td>
</tr>
</table>
<br>
</body>
</html>

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<html><body>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Character Search</center></td>
<td width=45><button value="Back" action="bypass -h admin_show_characters 0" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<br>
<table width=270>
<tr><td width=80>Name</td><td width=110>Class</td><td width=40>Level</td></tr>
%results%
</table><br>
<center>
<table width=270><tr>
<td><edit var="character_name" width=80></td>
<td><button value="Find Char" action="bypass -h admin_find_character $character_name" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>Found %number% character%end%</center></body></html>

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<html><title>Information Panel: %name%</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Player: %name%</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width=240>
<tr>
<td><button value="Go To" action="bypass -h admin_goto_char_menu %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kick" action="bypass -h admin_kick_menu %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ban Acc" action="bypass -h admin_ban_acc %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ban Chr" action="bypass -h admin_ban_char %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td><button value="Recall" action="bypass -h admin_recall_char_menu %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Skills" action="bypass -h admin_show_skills" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Edit" action="bypass -h admin_edit_character" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Class" action="bypass -h admin_setclass" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td><button value="Lv/Exp/Sp" action="bypass -h admin_add_exp_sp_to_character" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Instance" action="bypass -h admin_instancezone %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Effects" action="bypass -h admin_getbuffs %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Party" action="bypass -h admin_partyinfo" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width=240 bgcolor="666666">
<tr>
<td>Account Name: </td><td><font color="LEVEL"><a action="bypass -h admin_find_account %name%">%account%</a></font></td>
</tr>
<tr>
<td>Account IP: </td><td><font color="LEVEL"><a action="bypass -h admin_find_ip %ip%">%ip%</a></font></td>
</tr>
<tr>
<td>Punishment: </td><td><font color="LEVEL"><a action="bypass -h admin_punishment player %name%">Info</a></font></td>
</tr>
</table>
<br>
<br>
<table width=240 bgcolor="666666">
<tr>
<td>Name:</td><td>%name%</td><td><button value="Refresh" action="bypass -h admin_character_info %name%" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td>Clan:</td><td>%clan%</td>
</tr>
<tr>
<td>Level:</td><td>%level%</td>
</tr>
<tr>
<td>Class:</td><td>%class%</td>
</tr>
<tr>
<td>BaseClass:</td><td>%baseclass%</td>
</tr>
<tr>
<td>CP:</td><td> <font color="LEVEL">%currentcp%</font> / %maxcp%</td>
</tr>
<tr>
<td>HP:</td><td> <font color="LEVEL">%currenthp%</font> / %maxhp%</td>
</tr>
<tr>
<td>MP:</td><td><font color="LEVEL">%currentmp%</font> / %maxmp%</td>
</tr>
<tr>
<td>Weight:</td><td>%currentload% / %maxload%</td>
</tr>
<tr>
<td>EXP:</td><td>%xp%</td>
</tr>
<tr>
<td>SP:</td><td>%sp%</td>
</tr>
<tr>
<td>Noblesse:</td><td>%noblesse%</td>
</tr>
%inst%
</table>
<br>
<table width=240>
<tr>
<td>PvP Kills: </td><td>%pvpkills%</td>
<td>Karma: </td><td>%karma%</td>
</tr>
<tr>
<td>PK Kills: </td><td>%pkkills%</td>
<td>PvP Flag: </td><td>%pvpflag%</td>
</tr>
</table>
<br>
<table width=240 bgcolor="666666">
<tr>
<td>P. Atk:</td><td>%patk%</td><td>M. Atk:</td><td>%matk%</td>
</tr>
<tr>
<td>P. Def:</td><td>%pdef%</td><td>M. Def:</td><td>%mdef%</td>
</tr>
<tr>
<td>Accuracy:</td><td>%accuracy%</td><td>Evasion:</td><td>%evasion%</td>
</tr>
<tr>
<td>Crit Rate:</td><td>%critical%</td><td>Speed:</td><td>%runspeed%</td>
</tr>
<tr>
<td>Atk. Spd.:</td><td>%patkspd%</td><td>Casting Spd.:</td><td>%matkspd%</td>
</tr>
</table>
<br>
Player Coordinates: %x% %y% %z%
<br1>
AI: %ai%
</center>
</body></html>

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<html><title>Character Selection Panel</title><body>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Character Selection Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
You can find a character by writing his or her name or a part of it in the box below.<br1>
<table width=250>
<tr>
<td><edit var="character_name" width=150 height=15></td>
<td><button value="Find Character" action="bypass -h admin_find_character $character_name" width=100 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<img src="L2UI.SquareWhite" width=270 height=1>
<img src="L2UI.SquareBlank" width=1 height=3>
<table width=270>
<tr><td width=80>Name:</td><td width=110>Class:</td><td width=40>Level:</td></tr>
%players%
</table>
<img src="L2UI.SquareBlank" width=1 height=3>
<img src="L2UI.SquareWhite" width=270 height=1>
<br>%pages%<br>
</center>
</body></html>

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<html><body>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Character Selection Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br>
<table width=240><tr>
<td width=80>Character:</td><td><edit var="qbox" width=120 height=15></td>
<td><button value="Help" action="bypass -h admin_html help/charmanage.htm" width=45 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<center>
<table width=260><tr>
<td><button value="Go" action="bypass -h admin_goto_char_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kick" action="bypass -h admin_kick_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ban Chr" action="bypass -h admin_ban_char $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Ban Acc" action="bypass -h admin_ban_acc $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Jail" action="bypass -h admin_jail $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td><button value="Get" action="bypass -h admin_recall_char_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kill" action="bypass -h admin_kill_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="UnbanChr" action="bypass -h admin_unban_char $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="UnbanAcc" action="bypass -h admin_unban_acc $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="UnJail" action="bypass -h admin_unjail $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="GetParty" action="bypass -h admin_recall_party_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Get Clan" action="bypass -h admin_recall_clan_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center><br>
<center>
<table width=260><tr>
<td width=15>X:</td><td><edit var="char_cord_x" width=50></td>
<td width=15>Y:</td><td><edit var="char_cord_y" width=50></td>
<td width=15>Z:</td><td><edit var="char_cord_z" width=50></td>
<td><button value="Teleport" action="bypass -h admin_teleport_character_to_menu $qbox $char_cord_x $char_cord_y $char_cord_z" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<table width=260>
<tr><td width=101>Starter Towns:</td><td width="102">Mainland:</td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 9745 15606 -4574"><font color="LEVEL">Dark Elven Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 15670 142983 -2705"><font color="LEVEL">Town of Dion</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 115113 -178212 -901"><font color="LEVEL">Dwarven Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 17838 170274 -3508"><font color="LEVEL">Floran Village</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 46934 51467 -2977"><font color="LEVEL">Elven Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 83400 147943 -3404"><font color="LEVEL">Town of Giran</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -44836 -112352 -239"><font color="LEVEL">Orc Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -80826 149775 -3043"><font color="LEVEL">Gludin Village</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -84318 244579 -3730"><font color="LEVEL">Talking Island Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -12672 122776 -3116"><font color="LEVEL">Town of Gludio</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -116793 46565 368"><font color="LEVEL">Kamael Village</font></a></td>
<tr><td>Arena:</td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 117110 76883 -2695"><font color="LEVEL">Hunters Village</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -86979 142402 -3643"><font color="LEVEL">Gludin Arena</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 147450 26741 -2204"><font color="LEVEL">Town of Aden</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 147451 46728 -3410"><font color="LEVEL">Coliseum</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 82956 53162 -1495"><font color="LEVEL">Town of Oren</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 73890 142656 -3778"><font color="LEVEL">Giran Arena</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 43799 -47727 -798"><font color="LEVEL">Rune Township</font></a></td></tr>
<tr><td></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 147928 -55273 -2734"><font color="LEVEL">Town of Goddard</font></a></td></tr>
<tr><td></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 111409 219364 -3545"><font color="LEVEL">Heine</font></a></td></tr>
<tr><td></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 87386 -143246 -1293 "><font color="LEVEL">Town of Schuttgart</font></a></td></tr>
</table>
</center>
</body></html>

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<html><body>
<table width=260><tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Player/Clan Skills Editor</center></td>
<td width=40><button value="Back" action="bypass -h admin_character_info %name%" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<br><br>
<center>Editing <font color="LEVEL">%name%</font>
<br>
<table width=270>
<tr>
<td width=50>Class:</td>
<td width=160><font color="LEVEL">%class%</font></td>
<td width=20>Lv:</td>
<td width=40><font color="LEVEL">%level%</font></td>
</tr>
</table>
<br>
============ Player ============
<br>
<table width=270>
<tr>
<td><button value="Add skills" action="bypass -h admin_skill_list" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Take skills" action="bypass -h admin_get_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Delete skills" action="bypass -h admin_remove_skills 0" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Give taken skills" action="bypass -h admin_reset_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Give All Skills" action="bypass -h admin_give_all_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Remove All Skills" action="bypass -h admin_remove_all_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Give All Skills FS" action="bypass -h admin_give_all_skills_fs" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
============ Clan ============
<br>
<table width=270>
<tr>
<td><button value="Give Clan Skills" action="bypass -h admin_give_clan_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Give All Clan Skills" action="bypass -h admin_give_all_clan_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table></center></body></html>

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<html><title>Pending clan leader changes</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Pending changes</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<br>
<br>
<table width=240 bgcolor="666666">
<tr>
<td>Clan name</td>
<td>New Leader</td>
<td>Action</td>
</tr>
%data%
</table>
</center>
</html>

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<html><body>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Siege Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_siege" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><center>
<br>ClanHall: %clanhallName%<br>
<br>ClanHall Owner: %clanhallOwner%<br>
<br>
<table><tr>
<td><button value="Open Doors" action="bypass -h admin_clanhallopendoors %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Close Doors" action="bypass -h admin_clanhallclosedoors %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<table><tr>
<td><button value="Give ClanHall" action="bypass -h admin_clanhallset %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Take ClanHall" action="bypass -h admin_clanhalldel %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<table><tr>
<td><button value="Teleport self" action="bypass -h admin_clanhallteleportself %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table></center>
</body></html>

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<html><title>Clan Information Panel: %clan_name%</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Clan: %clan_name%</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<br>
<br>
<table width=240 bgcolor="666666">
<tr>
<td>Clan Name:</td><td>%clan_name%</td>
</tr>
<tr>
<td>Leader:</td><td>%clan_leader%</td>
</tr>
<tr>
<td>Level:</td><td>%clan_level%</td>
</tr>
<tr>
<td>Has Castle:</td><td>%clan_has_castle%</td>
</tr>
<tr>
<td>Has Clan Hall:</td><td>%clan_has_clanhall%</td>
</tr>
<tr>
<td>Has Fortress:</td><td>%clan_has_fortress%</td>
</tr>
<tr>
<td>Rep. Points:</td><td>%clan_points%</td>
</tr>
<tr>
<td>Players Count:</td><td>%clan_players_count%</td>
</tr>
<tr>
<td>Ally :</td><td>%clan_ally%</td>
</tr>
<tr>
<td>Change Leader:</td><td><a action="bypass -h admin_clan_changeleader %current_player_objectId%">%current_player_name%</a></td>
</tr>
</table>

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<html><title>Condition Exceptions</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Condition Exceptions</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width=260><tr>
<td width=40><button value="Enable all" action="bypass -h admin_set_exception enable_all" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=110></td>
<td width=40><button value="Disable all" action="bypass -h admin_set_exception disable_all" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<table width="275" bgcolor="666666">
%cond_table%
</table>

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<html><body>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Announcements Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
</table><br><br>
<center>New critical announcement:</center>
<center><multiedit var="new_critannouncement" width=260 height=80></center><br>
<center><table><tr>
<td><button value="Add" action="bypass -h admin_add_critannouncement $new_critannouncement" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Reload" action="bypass -h admin_announce_announcements" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Announce Menu" action="bypass -h admin_list_announcements" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table></center>
%critannounces%
</body></html>

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<html><body>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Cursed Weapons Info</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin2" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<br>
%cwinfo%
</body></html>

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All of the HTM files within this folder will be a part of the admin/GM control
panel. These are some guidelines about the way they're meant to work and get
named. Following them should help both users and maintainers :
1- There are 5 major categories in which the admin panel gets divided. For each
major category, there is one file whose name ends with "_menu":
main_menu.htm (classic_menu.htm serves the same purpose in classic mode)
game_menu.htm
effects_menu.htm
server_menu.htm
mods_menu.htm
2- Any other .htm file within the admin folder or any subfolder but "help", should
be accessible in some way by means of clicking a link or button.
3- Unless the file is outdated or there are strong reasons on the contrary, every
.htm file should have a design coherent with the following style guides:
a-Buttons linking to the 5 major sections in the upper side of the page.
b-A predominant edit-type widget (I named it QuickBox) with Send and Help buttons.
GMs should be able to pass any value or parameter needed by the admin command
buttons by means of using this QuickBox.
c-Under the QuickBox, there should be buttons associated with the relevant admin
actions. Those buttons should be organized from top to bottom in the way that
best aids to keep useability and readability:
- More frequently used, first.
- Commands that require quickbox values, first.
- Commands that could behave as toggles, first.
- Commands that have a counterpart (such as Ban/Unban), kept in pairs.
- Buttons may form groups of no more than 4 rows and 3 columns.
d-Any "Help" button available should take the reader to another file with the same
name, but within the help folder. Said in other words, every xyz.htm file of the
admin panel should have a counterpart in the form help/xyz.htm that helps people
understand what can be done with it. "Back" links should be provided, also.
e-If a given file needs additional navigation facilities, all of them should be
kept in the upper side of the page, right after the buttons described in "a" if
they appeared.
4- L2J Mods introduced to the main distribution stream, should provide a set of
commands that could be added in the mods admin panel. Additionally, a help file should
be desirable. Such a file should reside in help/l2jmod/.

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<html><title>GM Door Info</title><body>
<center>
<table width=270 border=0>
<tr>
<td><button value="Open" action="bypass -h admin_open" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Close" action="bypass -h admin_close" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kill" action="bypass -h admin_kill" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Delete" action="bypass -h admin_delete" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br><img src="L2UI.SquareWhite" width=260 height=1><br>
<table width=270 border=0>
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Type:</font></td><td align=right width=170>%class%</td></tr></table></td></tr>
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Door Id:</font></td><td align=right width=170>%doorid%</td></tr></table></td></tr>
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Object Id:</font></td><td align=right width=170>%objid%</td></tr></table></td></tr>
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">&nbsp;</font></td><td align=right width=170>&nbsp;</td></tr></table></td></tr>
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Current HP:</font></td><td align=right width=170>%hp%</td></tr></table></td></tr>
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Max HP:</font></td><td align=right width=170>%hpmax%</td></tr></table></td></tr>
<tr><td><table width=270 border=0><tr><td width=100>&nbsp;</td><td align=right width=170>&nbsp;</td></tr></table></td></tr>
<tr><td><table width=270 border=0><tr><td width=135><font color="LEVEL">Max coords (node 3):</font></td><td align=right width=135>%maxx% %maxy% %maxz%</td></tr></table></td></tr>
<tr><td><table width=270 border=0><tr><td width=135><font color="LEVEL">Min coords (node 1):</font></td><td align=right width=135>%minx% %miny% %minz%</td></tr></table></td></tr>
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">&nbsp;</font></td><td align=right width=170>&nbsp;</td></tr></table></td></tr>
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Unlockable:</font></td><td align=right width=170>%unlock%</td></tr></table></td></tr>
</table>
</center></body></html>

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<html><title>Find Dualbox Panel</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Dualbox Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<button value="Goto Character List" action="bypass -h admin_show_characters 0" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<br>
IPs with Dualboxes (%multibox%):
<br>
%results%
<br><br>
Find Dualbox with:<br1>
<table width=220>
<tr>
<td><button value="2+ Characters" action="bypass -h admin_%strict%find_dualbox 2" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="3+ Characters" action="bypass -h admin_%strict%find_dualbox 3" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="4+ Characters" action="bypass -h admin_%strict%find_dualbox 4" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="5+ Characters" action="bypass -h admin_%strict%find_dualbox 5" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
</center>
</body></html>

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<html><title>L2J Effects Panel</title><body>
<center>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Effects Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<table width=270>
<tr>
<td>QuickBox:</td>
<td><edit var="qbox" width=120 height=15></td>
<td><button value="Help" action="bypass -h admin_html help/effects_menu.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Character Based:<br1>
<table width=270>
<tr>
<td><button value="PolyMorph" action="bypass -h admin_polymorph_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Un Poly" action="bypass -h admin_unpolymorph_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Poly Self" action="bypass -h admin_polyself_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="UnPolySlf" action="bypass -h admin_unpolyself_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Para" action="bypass -h admin_para_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Un Para" action="bypass -h admin_unpara_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Para All" action="bypass -h admin_para_all_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="UnPara All" action="bypass -h admin_unpara_all_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><br></td>
</tr>
<tr>
<td><button value="Abnormal" action="bypass -h admin_ave_abnormal $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Special" action="bypass -h admin_ave_special $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Event" action="bypass -h admin_ave_event $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Social" action="bypass -h admin_social_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Effect" action="bypass -h admin_effect_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Transform" action="bypass -h admin_transform_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Small Head" action="bypass -h admin_shrinkhead" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Big Head" action="bypass -h admin_bighead" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="DisplayEffect" action="bypass -h admin_set_displayeffect_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br><br>
World Based:<br1>
<table width=270>
<tr>
<td><button value="Day Sky" action="bypass -h admin_atmosphere_menu sky day 0" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Night Sky" action="bypass -h admin_atmosphere_menu sky night 0" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dawn Sky" action="bypass -h admin_atmosphere_menu signsky dawn 0" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dusk Sky" action="bypass -h admin_atmosphere_menu signsky dusk 0" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td><button value="Red Sky" action="bypass -h admin_atmosphere_menu sky red $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="E Quake" action="bypass -h admin_earthquake_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Sounds" action="bypass -h admin_play_sounds" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Mob Group" action="bypass -h admin_mobmenu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td><td></td>
</tr></table><br><br>
<br><br>
</center>
Server Software: Running L2J created by L2Chef and the L2J team. www.l2jserver.com for details.
</body></html>

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<html><title>Enchant & Attribute Menu</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Enchant & Attribute</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<font color="LEVEL">Enchant Enhancement:</font><br>
<table width=250>
<tr>
<td>Enchant Value 0-65535:</td>
<td><edit var="qbox" width=75 height=12></td>
</tr>
</table>
<br>
<table width=260>
<tr>
<td><button value="+6" action="bypass -h admin_seteh 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Helmet" action="bypass -h admin_seteh $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Upper Earring" action="bypass -h admin_setle $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="+4" action="bypass -h admin_setle 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="+6" action="bypass -h admin_setec 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Chest" action="bypass -h admin_setec $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Lower Earring" action="bypass -h admin_setre $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="+4" action="bypass -h admin_setre 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="+6" action="bypass -h admin_setel 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Leggings" action="bypass -h admin_setel $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Necklace" action="bypass -h admin_seten $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="+4" action="bypass -h admin_seten 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="+6" action="bypass -h admin_seteg 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Gloves" action="bypass -h admin_seteg $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Upper Ring" action="bypass -h admin_setlf $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="+4" action="bypass -h admin_setlf 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="+6" action="bypass -h admin_seteb 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Boots" action="bypass -h admin_seteb $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Lower Ring" action="bypass -h admin_setrf $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="+4" action="bypass -h admin_setrf 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="+4" action="bypass -h admin_setba 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Cloak" action="bypass -h admin_setba $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="+4" action="bypass -h admin_setun 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Shirt" action="bypass -h admin_setun $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Belt" action="bypass -h admin_setbe $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="+4" action="bypass -h admin_setbe 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="+4" action="bypass -h admin_setew 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Weapon" action="bypass -h admin_setew $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Shield / Sigil" action="bypass -h admin_setes $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="+4" action="bypass -h admin_setes 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br><br>
<font color="LEVEL">Attribute Enhancement:</font><br>
<table width=250>
<tr>
<td>Element Type:</td>
<td><combobox width=75 var=ebox list=Fire;Water;Wind;Earth;Dark;Holy></td>
</tr>
<tr>
<td>Element Value 0-450:</td>
<td><edit var="vbox" width=75 height=12></td>
</tr>
</table>
<br>
<table width=260>
<tr>
<td><button value="60" action="bypass -h admin_setlh $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Helmet" action="bypass -h admin_setlh $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Gloves" action="bypass -h admin_setlg $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="60" action="bypass -h admin_setlg $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="60" action="bypass -h admin_setlc $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Chest" action="bypass -h admin_setlc $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Boots" action="bypass -h admin_setlb $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="60" action="bypass -h admin_setlb $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="60" action="bypass -h admin_setll $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Leggings" action="bypass -h admin_setll $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Weapon" action="bypass -h admin_setlw $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="150" action="bypass -h admin_setlw $ebox 150" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
</center>
</body></html>

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<html><body>
<table width=260><tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Character Selection Menu</center></td>
<td width=40><button value="Back" action="bypass -h admin_character_info %name%" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<br><br>
<center>Editing <font color="LEVEL">%name%</font></center>
<table width=270>
<tr><td>Level: %level%</td></tr>
<tr><td>Class: %class%</td></tr>
<tr><td>Exp: %xp%</td></tr>
<tr><td>SP: %sp%</td></tr></table>
<center><br>
Note: Fill BOTH values before saving the modifications<br1>
and use 0 if no changes are needed.<br>
<table width=270><tr>
<td width=30>Exp:</td><td><edit var="exp_to_add" width=50></td>
<td width=30>SP:</td><td><edit var="sp_to_add" width=50></td>
<td><button value="Add" action="bypass -h admin_add_exp_sp $exp_to_add $sp_to_add" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Remove" action="bypass -h admin_remove_exp_sp $exp_to_add $sp_to_add" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
Set the new character level by using the dialog below:<br>
<table width=270><tr>
<td width=60>Level</td><td><edit var="lv" width=50></td>
<td><button value="Set Level" action="bypass -h admin_set_level $lv" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center></body></html>

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<html><body>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Siege Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_fortsiege" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<center>
<br><br><br>Fort: %fortName%<br><br>
<table width=270>
<tr>
<td><button value="Add Attacker" action="bypass -h admin_add_fortattacker %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Add Defender" action="bypass -h admin_add_fortdefender %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="List Clans" action="bypass -h admin_list_fortsiege_clans %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Clear List" action="bypass -h admin_clear_fortsiege_list %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Move Defenders" action="bypass -h admin_move_fortdefenders %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Spawn Doors" action="bypass -h admin_spawn_fortdoors %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Start Siege" action="bypass -h admin_startfortsiege %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="End Siege" action="bypass -h admin_endfortsiege %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Give Fort" action="bypass -h admin_setfort %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Remove Fort" action="bypass -h admin_removefort %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
</tr>
</table>
<br>
<table width=270>
<tr><td width=60>NpcId:</td><td><edit var="value" width=40></td><td><button value="Add Guard" action="bypass -h admin_add_guard %fortId% $value" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
</body></html>

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<html><body>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Fortress Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin2" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<center>
<br>Fortress:<br>
<table width=270><tr>
%forts%
</tr></table>
</center>
</body></html>

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<html><title>L2J Game Panel</title><body>
<center>
<table width=270 border=0 bgcolor="444444">
<tr>
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br>
<table width=240>
<tr>
<td>QuickBox:</td>
<td><edit var="qbox" width=120 height=15></td>
<td><button value="Help" action="bypass -h admin_html help/game_menu.htm" width=45 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Clan Related:<br1>
<table width=240>
<tr>
<td><button value="Create" action="bypass -h admin_pledge create $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Info" action="bypass -h admin_pledge info" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Set Level" action="bypass -h admin_pledge setlevel $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Delete" action="bypass -h admin_pledge dismiss $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Reputation" action="bypass -h admin_pledge rep $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Pending leaders" action="bypass -h admin_clan_show_pending" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
War Related:<br1>
<table width=240>
<tr>
<td><button value="Castle / CH" action="bypass -h admin_siege" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Fortress" action="bypass -h admin_fortsiege" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="TerritoryWar" action="bypass -h admin_territory_war" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Cursed Weapons:<br1>
<table width=240>
<tr>
<td><button value="Info" action="bypass -h admin_cw_info_menu $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Add" action="bypass -h admin_cw_add $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Remove" action="bypass -h admin_cw_remove $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Seven Signs:<br1>
<table width="240">
<tr>
<td><button value="Blacksmith" action="bypass -h admin_mammon_find 1" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Merchant" action="bypass -h admin_mammon_find 2" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Respawn" action="bypass -h admin_mammon_respawn" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Manor:<br1>
<table width="125">
<tr>
<td><button value="Manor info" action="bypass -h admin_manor" width="125" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Gracia Seeds:<br1>
<table width="125">
<tr>
<td><button value="Gracia info" action="bypass -h admin_gracia_seeds" width="125" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Hellbound Continent:<br1>
<table width="125">
<tr>
<td><button value="Hellbound Info" action="bypass -h admin_hellbound" width="125" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Grand Boss:<br1>
<table width="125">
<tr>
<td><button value="Grand Boss Info" action="bypass -h admin_grandboss" width="125" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Olympiad:<br1>
<table width="125">
<tr>
<td><button value="Save Olympiad" action="bypass -h admin_saveolymp" width="125" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Heroes:<br1>
<table width="250">
<tr>
<td><button value="Set Hero" action="bypass -h admin_sethero" width="100" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Give unclaimed Hero" action="bypass -h admin_givehero" width="150" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
</center>
Server Software: Running L2J created by L2Chef and the L2J team. www.l2jserver.com for details.
</body></html>

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<html><title>L2J Events Menu</title><body>
<center>
<table width=270 border=0 bgcolor="444444">
<tr>
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br>
%LIST%
</center></body></html>

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<html><title>L2J GM Menu</title><body>
<center>
<table width=270 border=0 bgcolor="444444">
<tr>
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br>
<table width=270>
<tr>
<td><font color="LEVEL">QuickBox:</font></td>
<td><edit var="qbox" width=120 height=15></td>
<td><button value="Help" action="bypass -h admin_html help/main_menu.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width=270><tr>
<td><button value="List ON" action="bypass -h admin_gmliston" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="List OFF" action="bypass -h admin_gmlistoff" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Diet" action="bypass -h admin_diet" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Invis" action="bypass -h admin_invis_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td><button value="Petitions" action="bypass -h admin_view_petitions" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Silence" action="bypass -h admin_silence" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="TradeOff" action="bypass -h admin_tradeoff" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Invul" action="bypass -h admin_invul" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td><button value="Announces" action="bypass -h admin_announces list" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Enhance" action="bypass -h admin_enchant" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="GM Shop" action="bypass -h admin_gmshop" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td><button value="Instance" action="bypass -h admin_html instancezone.htm" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Events" action="bypass -h admin_event_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Exceptions" action="bypass -h admin_exceptions" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Server" action="bypass -h admin_admin4" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br1>
<table width=270><tr>
<td><font color="LEVEL">Super Haste:</font></td>
<td><button value="1" action="bypass -h admin_gmspeed_menu 1" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="2" action="bypass -h admin_gmspeed_menu 2" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="3" action="bypass -h admin_gmspeed_menu 3" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="4" action="bypass -h admin_gmspeed_menu 4" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Off" action="bypass -h admin_gmspeed_menu 0" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<center><multiedit var="new_announcement" width=250 height=50></center>
<table width="160"><tr>
<td><button value="Announce" action="bypass -h admin_announce $new_announcement" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Critical" action="bypass -h admin_announce_crit $new_announcement" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="On-Screen" action="bypass -h admin_announce_screen $new_announcement" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="GM Chat" action="bypass -h admin_gmchat_menu $new_announcement" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<table width=270><tr>
<td><button value="Fenrir" action="bypass -h admin_ride_wolf" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Strider" action="bypass -h admin_ride_strider" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Wyvern" action="bypass -h admin_ride_wyvern" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Horse" action="bypass -h admin_ride_horse" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr><tr>
<td><button value="Jet Bike" action="bypass -h admin_ride_bike" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
</center></body></html>

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<html><title>Shop</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>
<br>
<center>
<table width=260>
<tr>
<td align=center><button action="bypass -h admin_html gmstore/gear/weapons.htm" value="Weapons" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html gmstore/gear/armor.htm" value="Armor" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9914" value="Bracelets" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html gmstore/gear/jewels.htm" value="Jewels" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9913" value="Shirts" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9915" value="Talisman" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html gmstore/gear/belts.htm" value="Belts" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9909" value="Cloaks" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html gmstore/hair.htm" value="Hair" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width=260>
<tr>
<td align=center><button action="bypass -h admin_html gmstore/territory.htm" value="Territory" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html gmstore/castles.htm" value="Castles" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html gmstore/fortress.htm" value="Fortress" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width=260>
<tr>
<td align=center><button action="bypass -h admin_html gmstore/consumables.htm" value="Consumables" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html gmstore/scrolls.htm" value="Scrolls" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html gmstore/craft.htm" value="Craft Area" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width=260>
<tr>
<td align=center><button action="bypass -h admin_html gmstore/pets.htm" value="Pets" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html gmstore/fishing.htm" value="Fishing" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html gmstore/quest.htm" value="Quest Items" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 9916" value="Currency" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html gmstore/events.htm" value="Event Items" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<table width=260>
<tr>
<td align=center><button action="bypass -h admin_buy 9902" value="Life Stones" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9903" value="Elemental" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html gmstore/books.htm" value="Books" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width=260>
<tr>
<td>Item-ID: <edit var="itemid" width=50></td>
<td>Amount: <edit var="itemnum" width=50></td>
<td>&nbsp;<button value="Create Item" action="bypass -h admin_create_item $itemid $itemnum" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
</body></html>

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<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - Special Books</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9901" value="Forgotten Scrolls" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9904" value="Codex" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9905" value="Divine Inspiration" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9906" value="Transform Sealbooks" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9921" value="Fly Transform books" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

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<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - Castle Items</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9919" value="Castle Circlets" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9993" value="Seeds" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9994" value="Siege Guards" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

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<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - Consumables Area</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<table width=260>
<tr>
<td align=center><button action="bypass -h admin_buy 9978" value="Miscellaneous" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9979" value="Arrows" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 9938" value="Shots" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9928" value="Potions" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 9927" value="SA Crystals" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9929" value="Elixirs" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 9939" value="Crystals / Gems" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9948" value="Dyes" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

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<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - Craft Area</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<table width=260>
<tr>
<td align=center><button action="bypass -h admin_buy 9946" value="B Grade Rec" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9947" value="B Grade Parts" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 9942" value="A Grade Rec" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9943" value="A Grade Parts" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 9941" value="S Grade Rec" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9940" value="S Grade Parts" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 9933" value="S80 Dynasty Rec" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9934" value="S80 Dynasty Parts" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 9935" value="S80 Icarus Rec" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9936" value="S80 Icarus Parts" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br>
<table width=260>
<tr>
<td align=center>Craft Needs:</td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 9937" value="Materials" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9939" value="Crystals / Gems" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br>
<table width=260>
<tr>
<td align=center>Gracia Section:</td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 9968" value="Designs" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9969" value="Materials" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br>
<table width=260>
<tr>
<td align=center>Old Section:</td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html gmstore/recipes.htm" value="Recipes" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html gmstore/materials.htm" value="Materials / Gems" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

View File

@@ -0,0 +1,20 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - Event Items</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9977" value="Misc Event Items" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9976" value="Transformation Stick" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9975" value="4h Limited Weapons" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_buy 9972" value="Santa Weapons" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9973" value="Baguette Weapons" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 10004" value="Agathions" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 10005" value="Mounting Bracelets" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_buy 10006" value="Event Masks" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

View File

@@ -0,0 +1,16 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - Fishing Section</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9949" value="Fishing Rods" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9950" value="Fishing Gear" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9922" value="Fishing Potions" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9967" value="Fishes" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

View File

@@ -0,0 +1,13 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - Fortress Items</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9989" value="Miscellaneous" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

View File

@@ -0,0 +1,48 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - Armors</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<table width=260>
<tr>
<td align=center><button action="bypass -h admin_buy 9951" value="No Grade Sets" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9952" value="D Grade Sets" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 9953" value="C Grade Sets" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9954" value="B Grade Sets" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 9955" value="A Grade Sets" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9956" value="S Grade Sets" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 9957" value="S80 Grade Sets" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9958" value="S84 Grade Sets" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br><br>
<table width=260>
<tr>
<td align=center><button action="bypass -h admin_buy 9959" value="Apella Sets" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9926" value="Sigils" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br><br>
<table width=260>
<tr>
<td align=center><button action="bypass -h admin_buy 10000" value="B Masterwork" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 10001" value="A Masterwork" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 10002" value="S Masterwork" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 10003" value="S80 Masterwork" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

View File

@@ -0,0 +1,17 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - Belts</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9910" value="Belts" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9911" value="Magic Pins" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9912" value="Magic Pouches" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9995" value="Magic Clips" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9996" value="Magic Ornaments" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

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@@ -0,0 +1,22 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - Jewels</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9960" value="No Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9961" value="D Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9962" value="C Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9963" value="B Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9964" value="A Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9965" value="S Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9966" value="S80 Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9908" value="S84 Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<button action="bypass -h admin_buy 9999" value="Masterwork Jewels" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<button action="bypass -h admin_buy 9917" value="Boss Jewels" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

View File

@@ -0,0 +1,57 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - Weapons</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<table width=260>
<tr>
<td align=center><button action="bypass -h admin_html gmstore/gear/weapons/ng.htm" value="No Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9980" value="Infinity Weapons" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html gmstore/gear/weapons/d.htm" value="D Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9925" value="Monster Weapons" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html gmstore/gear/weapons/c.htm" value="C Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 10007" value="Raid Boss Weapons" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html gmstore/gear/weapons/b.htm" value="B Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 9997" value="A Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9985" value="A Grade - PVP" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 9998" value="S Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9984" value="S Grade - PVP" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 9923" value="S80 Dynasty" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9982" value="S80 Dynasty - PVP" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 9924" value="S80 Icarus" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9983" value="S80 Icarus - PVP" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 9907" value="S84 Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9981" value="S84 Grade - PVP" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br>
Expiration Period Weapons<br1>
<table width=260>
<tr>
<td align=center><button action="bypass -h admin_buy 9974" value="60 Min. Limited" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 9975" value="4 Hour Limited" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

View File

@@ -0,0 +1,21 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - A Grade Weapons</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9036" value="Single Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9037" value="Double Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9038" value="Dual Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9039" value="Daggers" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9040" value="Bows" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9041" value="Fists" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9042" value="Polearms" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9043" value="Single Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9044" value="Double Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

View File

@@ -0,0 +1,21 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - B Grade Weapons</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9027" value="Single Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9028" value="Double Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9029" value="Dual Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9030" value="Daggers" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9031" value="Bows" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9032" value="Fists" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9033" value="Polearms" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9034" value="Single Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9035" value="Double Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

View File

@@ -0,0 +1,21 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - C Grade Weapons</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9018" value="Single Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9019" value="Double Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9020" value="Dual Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9021" value="Daggers" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9022" value="Bows" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9023" value="Fists" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9024" value="Polearms" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9025" value="Single Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9026" value="Double Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

View File

@@ -0,0 +1,21 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - D Grade Weapons</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9009" value="Single Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9010" value="Double Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9011" value="Dual Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9012" value="Daggers" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9013" value="Bows" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9014" value="Fists" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9015" value="Polearms" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9016" value="Single Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9017" value="Double Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

View File

@@ -0,0 +1,20 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - No Grade Weapons</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9001" value="Single Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9002" value="Double Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9003" value="Daggers" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9004" value="Bows" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9005" value="Fists" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9006" value="Polearms" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9007" value="Single Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9008" value="Double Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

View File

@@ -0,0 +1,21 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - S Grade Weapons</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9045" value="Single Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9046" value="Double Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9047" value="Dual Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9048" value="Daggers" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9049" value="Bows" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9050" value="Fists" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9051" value="Polearms" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9052" value="Single Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9053" value="Double Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

View File

@@ -0,0 +1,14 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - S80 Grade Weapons</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9923" value="Dynasty" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9924" value="Icarus" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

View File

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<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - Hair Accessory</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9919" value="Castle Circlets" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9944" value="Other Circlets" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9920" value="Hair Accessory 1" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9986" value="Hair Accessory 2" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

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<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - Materials</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<table width=260>
<tr>
<td align=center><button action="bypass -h admin_buy 30050" value="1/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 30056" value="7/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 30051" value="2/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 30057" value="8/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 30052" value="3/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 30058" value="9/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 30053" value="4/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 30059" value="10/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 30054" value="5/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 300510" value="11/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 30055" value="6/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

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<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - Pet Section</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9918" value="Pets" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9932" value="Pet Gear" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

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<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - Quest Section</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<table width=260>
<tr>
<td align=center><button action="bypass -h admin_buy 300539" value="1/5" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 300530" value="2/5" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 300540" value="3/5" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 300541" value="4/5" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 300542" value="5/5" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

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@@ -0,0 +1,37 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - Recipes</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<table width=260>
<tr>
<td align=center><button action="bypass -h admin_buy 30040" value="1/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 30046" value="7/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 30041" value="2/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 30047" value="8/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 30042" value="3/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 30048" value="9/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 30043" value="4/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 30049" value="10/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 30044" value="5/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_buy 300410" value="11/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_buy 30045" value="6/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

View File

@@ -0,0 +1,17 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - Scrolls</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9930" value="Miscellaneous" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9931" value="Enchant Scrolls" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9945" value="Buff Scrolls (Event)" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9970" value="Mercenary Transforms" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9971" value="Disguise Scroll" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

View File

@@ -0,0 +1,19 @@
<html><title>Shop</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>GM Shop - Territory Items</center></td>
<td width=40><button value="Back" action="bypass -h admin_html gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<center>
<button action="bypass -h admin_buy 9988" value="Territory Items" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9990" value="Territory Weapons" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9987" value="Territory Jewels" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9991" value="Territory Wards" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9992" value="Territory Flags" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9970" value="Mercenary Transforms" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_buy 9971" value="Disguise Scroll" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

View File

@@ -0,0 +1,34 @@
<html><title>L2J Gracia Seeds Menu</title><body>
<center>
<table width=270 border=0 bgcolor="444444">
<tr>
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br>
<font color="LEVEL">Gracia Seeds information</font><br></center>
Seed of Infinity:<br>
<table width=270 border=0 bgcolor="444444">
<tr><td>Seed State</td><td>1</td></tr>
<tr><td>Twin kill counts</td><td>1</td></tr>
<tr><td>Cohemenes kill counts</td><td>1</td></tr>
<tr><td>Ekimus kill counts</td><td>1</td></tr>
<tr><td>Next State change time</td><td>-1</td></tr>
</table><br>
Seed of Destruction:<br>
<table width=270 border=0 bgcolor="444444">
<tr><td>Seed State</td><td>%sodstate%</td></tr>
<tr><td>Tiat kill counts</td><td>%sodtiatkill%</td></tr>
<tr><td>Next State change time</td><td>%sodtime%</td></tr>
</table><br>
<table width=270 border=0 bgcolor="444444">
<tr>
<td><button value="Kill Tiat" action="bypass -h admin_kill_tiat" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="State 1" action="bypass -h admin_set_sodstate 1" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="State 2" action="bypass -h admin_set_sodstate 2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="State 3" action="bypass -h admin_set_sodstate 3" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</body></html>

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<html><title>Admin GrandBoss</title><body>
<center>
<center>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>
<button value="Main" action="bypass -h admin_admin" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Char" action="bypass -h admin_admin6" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Game" action="bypass -h admin_admin2" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="GM" action="bypass -h admin_admin7" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
</tr>
</table>
<br>
<font color="LEVEL">GrandBoss admin menu</font><br>
</center>
<br>
<br>
<button value="Antharas" action="bypass -h admin_grandboss 29068" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button value="Valakas" action="bypass -h admin_grandboss 29028" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button value="Baium" action="bypass -h admin_grandboss 29020" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button value="Queen Ant" action="bypass -h admin_grandboss 29001" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button value="Orfen" action="bypass -h admin_grandboss 29014" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button value="Core" action="bypass -h admin_grandboss 29006" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

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<html><title>Admin GrandBoss</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Admin GrandBoss menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_grandboss" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<br>
<font color="LEVEL">Antharas<font><br>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>Status:</td>
<td><font color="%bossColor%">%bossStatus%</font></td>
</tr>
<tr>
<td>Respawn time:</td>
<td>%respawnTime%</td>
</tr>
<tr>
<td>Players inside:</td>
<td>%playersInside%</td>
</tr>
</table>
<br>
<br>
<button value="Respawn Antharas" action="bypass -h admin_grandboss_respawn 29068" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Skip waiting time" action="bypass -h admin_grandboss_skip 29068" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Despawn all minions" action="bypass -h admin_grandboss_minions 29068" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Abort Fight" action="bypass -h admin_grandboss_abort 29068" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Teleport to Heart of Warding" action="bypass -h admin_move_to 154525 121152 -3809" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Teleport to Antharas Nest" action="bypass -h admin_move_to 179786 114872 -7708" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
</center>
</body></html>

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<html><title>Admin GrandBoss</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Admin GrandBoss menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_grandboss" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<br>
<font color="LEVEL">Baium<font><br>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>Status:</td>
<td><font color="%bossColor%">%bossStatus%</font></td>
</tr>
<tr>
<td>Respawn time:</td>
<td>%respawnTime%</td>
</tr>
<tr>
<td>Players inside:</td>
<td>%playersInside%</td>
</tr>
</table>
<br>
<br>
<button value="Respawn Baium" action="bypass -h admin_grandboss_respawn 29020" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Abort Fight" action="bypass -h admin_grandboss_abort 29020" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Despawn Archangels" action="bypass -h admin_grandboss_minions 29020" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Teleport to Angelic Vortex" action="bypass -h admin_move_to 112683 14101 10077" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Teleport to Baium Nest" action="bypass -h admin_move_to 115199 16621 10077" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
</center>
</body></html>

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<html><title>Admin GrandBoss</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Admin GrandBoss menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_grandboss" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<br>
<font color="LEVEL">Core<font><br>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>Status:</td>
<td><font color="%bossColor%">%bossStatus%</font></td>
</tr>
<tr>
<td>Respawn time:</td>
<td>%respawnTime%</td>
</tr>
</table>
<br>
<br>
<button value="Teleport to Core" action="bypass -h admin_move_to 17725 109550 -6488" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
</center>
</body></html>

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<html><title>Admin GrandBoss</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Admin GrandBoss menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_grandboss" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<br>
<font color="LEVEL">Orfen<font><br>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>Status:</td>
<td><font color="%bossColor%">%bossStatus%</font></td>
</tr>
<tr>
<td>Respawn time:</td>
<td>%respawnTime%</td>
</tr>
</table>
<br>
<br>
<button value="Teleport to Orfen loc 1" action="bypass -h admin_move_to 43728 17220 -4342" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Teleport to Orfen loc 2" action="bypass -h admin_move_to 55024 17368 -5412" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Teleport to Orfen loc 3" action="bypass -h admin_move_to 53504 21248 -5486" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Teleport to Orfen loc 4" action="bypass -h admin_move_to 53248 24576 -5262" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
</center>
</body></html>

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<html><title>Admin GrandBoss</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Admin GrandBoss menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_grandboss" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<br>
<font color="LEVEL">Queen ant<font><br>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>Status:</td>
<td><font color="%bossColor%">%bossStatus%</font></td>
</tr>
<tr>
<td>Respawn time:</td>
<td>%respawnTime%</td>
</tr>
</table>
<br>
<br>
<button value="Teleport to Queen Ant" action="bypass -h admin_move_to -21568 181764 -5722" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Teleport to Queen Ant Larva" action="bypass -h admin_move_to -21598 179595 -5834" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
</center>
</body></html>

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<html><title>Admin GrandBoss</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Admin GrandBoss menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_grandboss" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<br>
<font color="LEVEL">Valakas<font><br>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>Status:</td>
<td><font color="%bossColor%">%bossStatus%</font></td>
</tr>
<tr>
<td>Respawn time:</td>
<td>%respawnTime%</td>
</tr>
</table>
<br>
<br>
<button value="Teleport to Klein" action="bypass -h admin_move_to 183632 -114891 -3337" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Teleport to Heart of Volcano" action="bypass -h admin_move_to 189865 -105364 -786" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
<button value="Teleport to Valakas Nest" action="bypass -h admin_move_to 213896 -115436 -1644" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
</center>
</body></html>

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<html><title>L2J Hellbound Menu</title>
<body>
<center>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>
<button value="Main" action="bypass -h admin_admin" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Char" action="bypass -h admin_admin6" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Game" action="bypass -h admin_admin2" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="GM" action="bypass -h admin_admin7" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
</tr>
</table>
<br>
<font color="LEVEL">Hellbound Continent Informations</font><br>
</center>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>Stage:</td>
<td>%hbstage%</td>
</tr>
<tr>
<td>Trust:</td>
<td>%trust%</td>
</tr>
<tr>
<td>Max.Trust:</td>
<td>%maxtrust%</td>
</tr>
<tr>
<td>Min.Trust:</td>
<td>%mintrust%</td>
</tr>
</table>
<br>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>
<button value="Stage 0" action="bypass -h admin_hellbound_setlevel 0" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Stage 1" action="bypass -h admin_hellbound_setlevel 1" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Stage 2" action="bypass -h admin_hellbound_setlevel 2" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Stage 3" action="bypass -h admin_hellbound_setlevel 3" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
</tr>
<tr>
<td>
<button value="Stage 4" action="bypass -h admin_hellbound_setlevel 4" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Stage 5" action="bypass -h admin_hellbound_setlevel 5" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Stage 6" action="bypass -h admin_hellbound_setlevel 6" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Stage 7" action="bypass -h admin_hellbound_setlevel 7" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
</tr>
<tr>
<td>
<button value="Stage 8" action="bypass -h admin_hellbound_setlevel 8" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Stage 10" action="bypass -h admin_hellbound_setlevel 10" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td>
<button value="Stage 11" action="bypass -h admin_hellbound_setlevel 11" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
</tr>
</table>
</body></html>

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<html>
<head>
<title>Abnormal Visual Effects Help</title>
</head>
<body>
<font color="LEVEL">
<table width="270">
<tr>
<td width="90">
<a action="bypass -h admin_ave_abnormal">Prev:Abnormals</a>
</td>
<td width="90">
<a action="bypass -h admin_html admhelp.htm">Up:Index</a>
</td>
<td width="90">
<a action="bypass -h admin_html help/server_menu.htm">Next:Effects</a>
</td>
</tr>
</table>
<br>
</font>
Abnormal visual effects are special states determined by certain in-game visual effects, such as Stun, Sleep or Root.<br>
In normal conditions, skills landing will determine whether a certain character must display an abnormal state or not.<br>
From the Abnormal Visual Effects menu you can toggle any abnormal on or off either upon a selected target or a certain radius value.<br>
Have Fun!
</body>
</html>

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<html><title>Admin Help</title><body>
<table width=260><tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Help Menu</center></td>
<td width=40><button value="Back" action="bypass -h admin_html admhelp.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<br><br>
Server Changes:<br>
Please refer to the L2JServer Timeline:<br1>
http://www.l2jserver.com/trac/timeline<br>
Datapack Changes:<br>
Please refer to the L2JDatapack Timeline:<br1>
http://www.l2jdp.com/trac/timeline<br>
There you'll see a list of our latest changes, and/or report bugs.<br>
<center><button value="Index" action="bypass -h admin_html admhelp.htm" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
</body></html>

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<html><title>L2J Effects Panel</title><body><font color="LEVEL">
<table width=270><tr>
<td width=90><a action="bypass -h admin_admin3">Prev:Effects</a></td>
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
<td width=90><a action="bypass -h admin_html help/server_menu.htm">Next:Effects</a></td>
</tr></table><br>
3-Effect Panel Buttons<br></font>
L2 special effects are here: earthquakes, sky changes, weird character and mob animations.<br>
<font color="LEVEL">3-1 First pack of effects.<br>
PolyMorph:</font> Make your target (player) look like the specified mob.<br>
<font color="LEVEL">Unpoly:</font> Cancel polymorph effects that specified target may have.<br>
<font color="LEVEL">PolySelf:</font> Polymorph yourself to specified npcId, you will see a title change only.<br>
<font color="LEVEL">UnPolySelf:</font> Cancel any polymorph effect you could have.<br>
<font color="LEVEL">Para:</font> Paralyze character (target/name).<br>
<font color="LEVEL">UnPara:</font> Cancel Paralysis effect (target/name).<br>
<font color="LEVEL">ParaAll:</font> Paralyze any character in the world, but yours. Use wisely, annoys people and causes lag.<br>
<font color="LEVEL">UnParaAll:</font> Cancel paralysis in every online character.<br>
<font color="LEVEL">Effect:</font> Make characters play casting animations. Quickbox should contain skill_id, (optional) skill level and (optional) duration.<br>
<font color="LEVEL">Social:</font> Make characters play social animations. Quickbox can contain socialid, (opt.) player name and (opt.) radius. If only one parameter is supplied, affects target.<br>
<font color="LEVEL">Abnormal:</font> Alter characters abnormal state. Quickbox can contain abnormal bitmask, (opt.) player name and (opt.) radius. If only one parameter is supplied, affects target.<br>
<font color="LEVEL">Transform:</font> Perform Kamael transformations. Quickbox must contain transformId and affects target.<br>
<font color="LEVEL">3-2 Second pack of effects (lesser target dependant).<br>
Day/Night Sky:</font> Sky change. Affects the whole world.<br>
<font color="LEVEL">Dawn/Dusk Sky:</font> Enforces seven sign skies.<br>
<font color="LEVEL">Red Sky:</font> Enforces Cursed Weapon sky effect.<br>
<font color="LEVEL">Big/Shrink Head:</font> Shortcut for the 0x2000 abnormal. Affects target only. For further control see Abnormal.<br>
<font color="LEVEL">Quake:</font> Causes an earthquake. Quickbox should contain intensity and duration.<br>
<font color="LEVEL">SetName:</font> Temporarily changes a character name.<br>
<font color="LEVEL">Sounds:</font> Open a menu with ambience sounds for you to play.<br>
<font color="LEVEL">Mob Groups:</font> Open a menu with MobGroup related options.
</body></html>

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<html><title>L2J Effects Panel</title><body><font color="LEVEL">
<table width=270><tr>
<td width=90><a action="bypass -h admin_admin2">Prev:Game</a></td>
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
<td width=90><a action="bypass -h admin_html help/effects_menu.htm">Next:Effects</a></td>
</tr></table><br>
2-Game Panel Buttons<br></font>
L2 specifics are here: characters, pledges, cursed weapons and static events.<br>
<font color="LEVEL">2-1 Players in your hand.<br>
Manage:</font> Common player related actions legacy panel.<br>
<font color="LEVEL">List:</font> Dialog with a list of online players, displays level, class and a search box. Click on a name for details.<br>
<font color="LEVEL">Set Name:</font> Quick permanent change on a player's name. Intended for rules enforcement, not for events.<br>
<font color="LEVEL">Set Title:</font> Quick permanent title change. Players can change it later if they're noble or part of a clan.<br>
<font color="LEVEL">2-2 Clans:</font> The center of a synthetic society.<br>
<font color="LEVEL">Create:</font> target character will become leader. Clan name must be provided in the quickbox.<br>
<font color="LEVEL">Delete:</font> divide and conquer. Instantly disband a clan by targetting its leader.<br>
<font color="LEVEL">Set Level:</font> Specify a level from 0 to 8. Target must be a clan leader.<br>
<font color="LEVEL">Reputation:</font> Specify positive or negative value to alter current reputation score. Target must be a clan leader.<br>
<font color="LEVEL">Castles/CH:</font> Castles, Sieges and Clan Halls management dialogs.<br>
<font color="LEVEL">Info:</font> Shows Pledge info window. Target must be a clan leader.<br>
<font color="LEVEL">2-3 Cursed Weapons. Chaos a la carte.<br>
Info:</font> displays status information for all of the supported CWs.<br>
<font color="LEVEL">Add:</font> if your target is a character, will receive the specified weapon. Item id, item name or a part of it must be written in the QB (ex.: zariche)<br>
<font color="LEVEL">Remove:</font> takes a cursed weapon from the world. Item Id, item name or a part of it must be specified in the quickbox (ex: akamanah)<br>
<font color="LEVEL">2-4 Seven Signs and the moving dwarves.<br>
Blacksmith:</font> Prints coordinates and takes you to it if it's spawning.<br>
<font color="LEVEL">Merchant:</font> Prints coordinates and takes you to it if it's spawning.<br>
<font color="LEVEL">Respawn:</font> Displays respawn ETA as a system message.<br>
<font color="LEVEL">2-5 Olympiads: YAWIP.<br>
Save Olympiad:</font> Manually saves olympiad status.<br>
<font color="LEVEL">Manual Hero:</font> calculates winners, rewards new heros.
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<html><title>Admin Help</title><body>
<table width=260>
<tr><td width 90>GM commands page:</td><td>1</td><td><a action="bypass -h admin_html help/gmcommands2.htm">2</a></td><td><a action="bypass -h admin_html help/gmcommands3.htm">3</a></td></tr>
</table><br>
<font color="FF0000">These are the available GM commands in game.</font><br><br>
<font color="LEVEL">//admin</font> - Brings up the admin menu.<br>
<font color="LEVEL">//gmchat</font> - Sends a global message that only GMs can see.<br><font color="FF9933">Ussage - //gmchat Type message here</font><br>
<font color="LEVEL">//gm</font> - Turns off your GM status and sets accesslevel to 0.<br>
<font color="LEVEL">//invul</font> - Turns your invulnerability on or off.<br>
<font color="LEVEL">//delete</font> - Used to remove a targetted Mob. Mob will not respawn.<br>
<font color="LEVEL">//kill</font> - Used to kill a targetted Mob. Mob will respawn.<br>
<font color="LEVEL">//target</font> - Used to target a Mob or player.<br><font color="FF9933">Usage: //target kadar</font><br>
<font color="LEVEL">//buy</font> - Opens the GMShop.<br>
<font color="LEVEL">//gmshop</font> - Opens the GMShop.<br>
<font color="LEVEL">//announce_menu</font> - Opens the announce menu.<br>
<font color="LEVEL">//list_announcements</font> - Lists the current announcements.<br>
<font color="LEVEL">//reload_announcements</font> - Reloads the announcement list.<br>
<font color="LEVEL">//announce_announcements</font> - Posts all announcements in list.<br>
<font color="LEVEL">//add_announcement</font> - Adds an announcement.<br><font color="FF9933">Usage: //add_announcement Your announcement here</font><br>
<font color="LEVEL">//del_announcement</font> - Deletes an announcement.<br><font color="FF9933">Usage: //del_announcement Your announcement here</font><br>
<font color="LEVEL">//announce</font> - Posts an announcement.<br><font color="FF9933">Usage: //announce Your announcement here</font><br>
<font color="LEVEL">//itemcreate</font> - Opens the item creation menu.<br>
<font color="LEVEL">//create_item</font> - Creates an item.<br><font color="FF9933">Usage: //create_item item_id [qty]</font><br>
<font color="LEVEL">//server_shutdown</font> - Starts the shutdown process.<br><font color="FF9933">Usage: //server_shutdown Number of seconds</font><br>
<font color="LEVEL">//server_restart</font> - Starts the restart process.<br><font color="FF9933">Usage: //server_restart Number of seconds</font><br>
<font color="LEVEL">//server_abort</font> - Stops the server shutdown.<br>
<font color="LEVEL">//show_spawns</font> - Opens spawn menu.<br>
<font color="LEVEL">//spawn</font> - Spawns a Mob on current target. Will respawn after server restart<br><font color="FF9933">Usage: //spawn npc_id </font><br>
<font color="LEVEL">//spawn_once</font> - Spawns a Mob on current target. Won't respawn again.<br><font color="FF9933">Usage: //spawn_monster npc_id </font><br>
<font color="LEVEL">//spawn_index</font> - Shows menu for monsters with respective level.<br><font color="FF9933">Usage: //spawn_index level </font><br>
<font color="LEVEL">//show_skills</font> - Lists targetted players skills.<br>
<font color="LEVEL">//remove_skills</font> - Removes the targetted players skills.<br>
<font color="LEVEL">//skill_list</font> - Opens skill menu.<br>
<font color="LEVEL">//skill_index</font> - Opens skill menu according to players stats.<br>
<font color="LEVEL">//add_skill</font> - Adds a skill to a targetted player.<br><font color="FF9933">Usage: //add_skill Skill_id level </font><br>
<font color="LEVEL">//remove_skill</font> - Removes a skill from a targetted player.<br><font color="FF9933">Usage: //remove_skill Skill_id </font><br>
<font color="LEVEL">//get_skills</font> - Temporarily gives you the skills of a targetted player.<br>
<font color="LEVEL">//reset_skills</font> - Restores your skills to the way they were before the get_skills command.<br>
<font color="LEVEL">//add_exp_sp_to_character</font> - Opens the xp sp menu of the targetted player.<br>
<font color="LEVEL">//add_exp_sp</font> - Adds xp sp to targetted player.<br><font color="FF9933">Usage: //add_exp_sp xp_number sp_number</font><br>
<font color="LEVEL">//remove_exp_sp</font> - Removes xp sp to targetted player.<br><font color="FF9933">Usage: //remove_exp_sp xp_number sp_number</font><br>
<font color="LEVEL">//edit_character</font> - Opens menu to edit targetted player.<br>
<font color="LEVEL">//current_player</font> - Opens character list.<br>
<font color="LEVEL">//character_list</font> - Opens list of online players.<br>
<font color="LEVEL">//show_characters</font> - Opens list of online players.<br>
<font color="LEVEL">//find_character</font> - Opens the find player menu.<br>
<font color="LEVEL">//save_modifications</font> - Saves the edits done to the targetted player.<br>
<font color="LEVEL">//show_moves</font> - Opens the teleport menu.<br>
<font color="LEVEL">//show_moves_other</font> - Opens the teleport menu named other.<br>
<font color="LEVEL">//show_teleport</font> - Opens the teleport menu.<br>
<font color="LEVEL">//teleport_to_character</font> - Teleports you to the named player.<br><font color="FF9933">Usage: //teleport_to_character kadar </font><br>
<font color="LEVEL">//teleportto</font> - Teleports you to the named player.<br><font color="FF9933">Usage: //teleportto kadar </font><br>
<font color="LEVEL">//move_to</font> - Teleports you to coordinates given.<br><font color="FF9933">Usage: //move_to 1111 2222 3333 </font><br>
<font color="LEVEL">//teleport_character</font> - Teleports targetted player to coordinates given.<br><font color="FF9933">Usage: //move_to 1111 2222 3333 </font><br>
<font color="LEVEL">//recall</font> - Summons a named player to you.<br><font color="FF9933">Usage: //recall kadar </font><br>
<font color="LEVEL">//restore</font> - Restores a broken player info.<br>
<font color="LEVEL">//repair</font> - Repairs a broken player info.<br>
<center><button value="Index" action="bypass -h admin_html admhelp.htm" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
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<html><title>Admin Help</title><body>
<table width=260>
<tr><td width 90>GM commands page:</td><td><a action="bypass -h admin_html help/gmcommands.htm">1</a></td><td>2</td><td><a action="bypass -h admin_html help/gmcommands3.htm">3</a></td></tr>
</table><br>
<font color="FF0000">These are the available GM commands in game.</font><br><br>
<font color="LEVEL">//changelvl</font> - Changes a targeted players access level.<br><font color="FF9933">Usage: //changelvl Access_level_number </font><br>
<font color="LEVEL">//ban_acc</font> - Used to kick and ban a named players account.<br><font color="FF9933">Usage: //ban_acc kadar </font><br>
<font color="LEVEL">//ban_char</font> - Used to kick and ban a named character.<br><font color="FF9933">Usage: //ban_char kadar </font><br>
<font color="LEVEL">//ban_chat</font> - Mutes a player<br><font color="FF9933">Usage: //ban_chat kadar [duration]</font><br>
<font color="LEVEL">//unban_acc</font> - Used to unban a named players account.<br><font color="FF9933">Usage: //unban_acc kadar </font><br>
<font color="LEVEL">//unban_char</font> - Used to unban a named character.<br><font color="FF9933">Usage: //unban_char kadar </font><br>
<font color="LEVEL">//unban_chat</font> - Unmutes a player<br><font color="FF9933">Usage: //unban_chat kadar </font><br>
<font color="LEVEL">//kick</font> - Used to disconnect named player.<br><font color="FF9933">Usage: //kick kadar </font><br>
<font color="LEVEL">//ride_wyvern</font> - Command used to summon and ride a wyvern.<br>
<font color="LEVEL">//unride_wyvern</font> - Command to dismount and unsummon a wyvern.<br>
<font color="LEVEL">//mons</font> - Used to start the Monster Races.<br>
<font color="LEVEL">//edit_npc</font> - Used to edit an NPCs stats.<br><font color="FF9933">Usage: //edit_npc npc_id </font><br>
<font color="LEVEL">//save_npc</font> - Saves modified NPC info.<br>
<font color="LEVEL">//recall_npc</font> - Teleports targetted NPC to you.<br>
<font color="LEVEL">//show_droplist</font> - Shows the named NPCs drop list.<br><font color="FF9933">Usage: //show_droplist npc_id </font><br>
<font color="LEVEL">//edit_drop</font> - Edits the named NPCs droplist.<br><font color="FF9933">Usage: //edit_drop npc_id item_id [min max sweep chance]</font><br>
<font color="LEVEL">//add_drop</font> - Adds a drop to the named NPCs droplist.<br><font color="FF9933">Usage: //add_drop npc_id item_id [min max sweep chance]</font><br>
<font color="LEVEL">//del_drop</font> - Deletes a drop to the named NPCs droplist.<br><font color="FF9933">Usage: //del_drop npc_id item_id </font><br>
<font color="LEVEL">//showShop</font> - Shows a targetted vendors shoplist.<br>
<font color="LEVEL">//showShopList</font> - Shows a targetted vendors shoplist.<br>
<font color="LEVEL">//addShopItem</font> - Adds an item to a vendors shop.<br><font color="FF9933">Usage: //addShopItem Shop_ID item_id Price </font><br>
<font color="LEVEL">//delShopItem</font> - Deletes an item from a vendors shoplist.<br><font color="FF9933">Usage: //delShopItem Shop_ID item_id </font><br>
<font color="LEVEL">//editShopItem</font> - Edits an item in a vendors shoplist.<br><font color="FF9933">Usage: //editShopItem Shop_ID item_id Price </font><br>
<font color="LEVEL">//gonorth</font><br>
<font color="LEVEL">//gosouth</font><br>
<font color="LEVEL">//goeast</font><br>
<font color="LEVEL">//gowest</font><br>
<font color="LEVEL">//goup</font><br>
<font color="LEVEL">//godown</font><br>
<font color="LEVEL">//setcastle</font><br>
<font color="LEVEL">//clean_up_siege</font><br>
<font color="LEVEL">//spawn_doors</font><br>
<font color="LEVEL">//move_defenders</font><br>
<font color="LEVEL">//startsiege</font><br>
<font color="LEVEL">//endsiege</font><br>
<font color="LEVEL">//list_siege_clans</font><br>
<font color="LEVEL">//add_defender</font><br>
<font color="LEVEL">//add_attacker</font><br>
<font color="LEVEL">//clear_siege_list</font><br>
<font color="LEVEL">//sgspawn &lt;npc_id&gt; &lt;group&gt;</font><br>
<font color="LEVEL">//siege</font> - Castle names: gludio, giran, dion, oren<br>
<font color="LEVEL">//box_access</font> - with box targetted, shows access list<br>
<font color="LEVEL">//box_access char1 char2</font> - To add players to box<br><font color="FF9933">Usage: //box_access kadar LadyPain</font><br>
<font color="LEVEL">//box_access no char1</font> - Removes player from box access<br><font color="FF9933">Usage: //box_access LadyPain no kadar </font><br>
<font color="LEVEL">//fight_calculator </font><br>
<font color="LEVEL">//fight_calculator_show </font><br>
<font color="LEVEL">//fcs </font><br>
<font color="LEVEL">//play_sounds </font><br>
<font color="LEVEL">//nokarma</font> - Removes karma from target player<br>
<font color="LEVEL">//setkarma value</font> - Sets karma of target player to value<br>
<font color="LEVEL">//setew value</font> - Sets enchantment of target player currently equipped weapon to value<br><font color="FF9933">Usage: //setew 9999</font><br>
<font color="LEVEL">//polymorph character npc id </font><br>
<font color="LEVEL">//polymorph item id to poly target into id|</font><br>
<font color="LEVEL">//polyself &lt;npc id&gt;</font> - Used to polymorph yourself into a mob<br>
<font color="LEVEL">//unpolyself</font> - Returns you to the normal state<br>
<font color="LEVEL">//polymorph item &lt;itemid&gt;</font> - Polymorphs an item<br>
<center><button value="Index" action="bypass -h admin_html admhelp.htm" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
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<html><title>Admin Help</title><body>
<table width=260>
<tr><td width 90>GM commands page:</td><td><a action="bypass -h admin_html help/gmcommands.htm">1</a></td><td><a action="bypass -h admin_html help/gmcommands2.htm">2</a></td><td>3</td></tr>
</table><br>
<font color="FF0000">These are the available GM commands in game.</font><br><br>
<font color="LEVEL">//invis</font> - To hide your character<br>
<font color="LEVEL">//invisible</font> - To hide your character<br>
<font color="LEVEL">//vis</font> - To unhide your character<br>
<font color="LEVEL">//visible</font> - To unhide your character<br>
<font color="LEVEL">//earthquake &lt;Intensity&gt; &lt;Duration&gt;</font> - Creates an earthquake<br>
<font color="LEVEL">//para_all</font> - Paralyzes all players}}<br>
<font color="LEVEL">//unpara_all</font> - Unparalyze all players<br>
<font color="LEVEL">//para</font> - Paralyze Target<br>
<font color="LEVEL">//unpara</font> - Unparalyze Target<br>
<font color="LEVEL">//bighead</font> - Gives target a big head<br>
<font color="LEVEL">//shrinkhead</font> - Returns targets head to normal size<br>
<font color="LEVEL">//res </font> - Resurrects either target, playername or radius<br>
<font color="LEVEL">//mammon_find</font> - Lists the current location (if any) of the Mammon NPCs<br>
<font color="LEVEL">//mammon_respawn</font> - Lists the current respawn times (if any) of the Mammon NPCs<br>
<font color="LEVEL">//list_spawns &lt;npcId&gt;</font> - Lists all the spawns for the specified NPC ID. If teleIndex is specified, player targets to the location of that spawn.<br>
<font color="LEVEL">//list_spawns &lt;npcId&gt; &lt;teleIndex&gt;</font> - Teleports to the player based on the given spawn index (from using //list_spawns &lt;npcId&gtWink.<br>
<font color="LEVEL">//gmliston</font> - (To add Gm from gmlist)<br>
<font color="LEVEL">//gmlistoff</font> - (To remove GM from gmlist)<br>
<font color="LEVEL">//silence</font> - (To enable/disable private message mode)<br>
<font color="LEVEL">//diet</font> - Current status of diet mode for player.<br>
<font color="LEVEL">//diet on</font> - Enables diet mode.<br>
<font color="LEVEL">//diet off</font> - Disables diet mode.<br>
<font color="LEVEL">//tradeoff</font> - Current status of trading for player.<br>
<font color="LEVEL">//tradeoff on</font> -Enables trading with other players.<br>
<font color="LEVEL">//tradeoff off</font> - Disables trading with other players.<br>
<font color="LEVEL">//spawn mob_name|mob_id [qty] [respawn_secs]</font> - //spawn kaboo_orc<br>
<font color="LEVEL">//heal</font> - Heals yourself<br>
<font color="LEVEL">//heal (with a character selected)</font> - Heals selected character<br>
<font color="LEVEL">//heal &lt;radius&gt;</font> - Heals all characters within &lt;radius&gt;<br>
<font color="LEVEL">//heal &lt;name&gt;</font> - Heals character with the name &lt;name&gt;. Does not have to be targeted.<br>
<font color="LEVEL">//give_all_skills</font> - It will give your target all the skills he can learn at his level with his class<br>
<font color="LEVEL">//openall</font> - Opens all doors<br>
<font color="LEVEL">//closeall</font> - Closes all doors<br>
<font color="LEVEL">//unspawnall</font> - Remove all npcs from world<br>
<font color="LEVEL">//respawnall</font> - Reload npc data<br>
<font color="LEVEL">//reload skill</font> - Reloads skill data.<br>
<font color="LEVEL">//reload multisell</font> - Reloads multisell data.<br>
<font color="LEVEL">//atmosphere &lt;signsky&gt; &lt;dawn|dusk&gt;</font> - Sets current sky to either Dawn or Dusk, as seen by members of the winning cabal.<br>
<font color="LEVEL">//atmosphere &lt;sky&gt; &lt;day|night&gt;</font> - Sets current sky to either day or night.<br>
<font color="LEVEL">//quest_reload &lt;questFolder&gt; or &lt;id&gt;</font> - It will reload quest of your choice.<br>
<font color="LEVEL">//cache_htm_rebuild</font> - Rebuilds and reloads the html cache.<br>
<font color="LEVEL">//cache_htm_reload</font> - Reloads the html cache.<br>
<font color="LEVEL">//cache_crest_rebuild</font> - Rebuilds the cache of pledge crests.<br>
<font color="LEVEL">//cache_crest_fix</font> - Fixes problems with incorrect displaying of pledge crests.<br>
<font color="LEVEL">//cw_infos</font> - Displays information about existing cursed weapons.<br>
<font color="LEVEL">//cw_remove itemId</font> - Gets Cursed Weapons' life finished.<br>
<font color="LEVEL">//cw_goto itemId</font> - Teleports you to the specified cursed weapon, if it exists in the world.<br>
<font color="LEVEL">//cw_reload</font> - Reloads cursed weapons definition from .<br>
<font color="LEVEL">//social &lt;social_id&gt; [radius|player]</font> - Forces char/npc/s in target/self/player/radius to broadcast a social action.<br>
<font color="LEVEL">//effect &lt;skill_id&gt; [level]</font> - Forces char in target/self to broadcast a Magic Skill Use packet.<br>
<center><button value="Index" action="bypass -h admin_html admhelp.htm" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
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<html><title>Instance Maintenance Menu</title><body>
<center>
<table width=260><tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Instance Zone List</center></td>
<td width=40><button value="Back" action="bypass -h admin_html instancezone.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<table width=260>
<tr>
<td><button value="General" action="bypass -h admin_html instancezone.htm" width=83 height=22 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Individual" action="bypass -h admin_html instancezone2.htm" width=83 height=22 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Template IDs" action="bypass -h admin_html help/instancezone_list.htm" width=83 height=22 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br>
<table width=260>
<tr><td>IDs</td><td>Instance Name</td></tr>
<tr><td>1</td><td>Party Duel</td></tr>
<tr><td>2</td><td>Urban Area</td></tr>
<tr><td>3</td><td>Tower of Infinitum Demon Prince</td></tr>
<tr><td>4</td><td>Tower of Infinitum Ranku</td></tr>
<tr><td>5</td><td>Tully's Workshop 1st Floor</td></tr>
<tr><td>6</td><td>Tully's Workshop 3rd Floor</td></tr>
<tr><td>7</td><td>Tully's Workshop 5th Floor</td></tr>
<tr><td>8</td><td>Tully's Workshop 7th Floor</td></tr>
<tr><td>9</td><td>Dark Cloud Mansion</td></tr>
<tr><td>10</td><td>Crystal Caverns</td></tr>
<tr><td>11</td><td>Nornil's Garden</td></tr>
<tr><td>12</td><td>Nornil's Garden Quest</td></tr>
<tr><td>13</td><td>Dungeon</td></tr>
<tr><td>14</td><td>Dungeon</td></tr>
<tr><td>15</td><td>Dungeon</td></tr>
<tr><td>16</td><td>Dungeon</td></tr>
<tr><td>17</td><td>Dungeon</td></tr>
<tr><td>18</td><td>Dungeon</td></tr>
<tr><td>19</td><td>Dungeon</td></tr>
<tr><td>20</td><td>Dungeon</td></tr>
<tr><td>21</td><td>Dungeon</td></tr>
<tr><td>22</td><td>Monster Dungeon</td></tr>
<tr><td>23</td><td>Monster Dungeon</td></tr>
<tr><td>24</td><td>Monster Dungeon</td></tr>
<tr><td>25</td><td>Monster Dungeon</td></tr>
<tr><td>26</td><td>Monster Dungeon</td></tr>
<tr><td>27</td><td>Monster Dungeon</td></tr>
<tr><td>28</td><td>Monster Dungeon</td></tr>
<tr><td>29</td><td>Monster Dungeon</td></tr>
<tr><td>30</td><td>Monster Dungeon</td></tr>
<tr><td>31</td><td>Monster Dungeon</td></tr>
<tr><td>32</td><td>Monster Dungeon</td></tr>
<tr><td>33</td><td>Monster Dungeon</td></tr>
<tr><td>34</td><td>Monster Dungeon</td></tr>
<tr><td>35</td><td>Monster Dungeon</td></tr>
<tr><td>36</td><td>Monster Dungeon</td></tr>
<tr><td>37</td><td>Monster Dungeon</td></tr>
<tr><td>38</td><td>Monster Dungeon</td></tr>
<tr><td>39</td><td>Monster Dungeon</td></tr>
<tr><td>40</td><td>Monster Dungeon</td></tr>
<tr><td>41</td><td>Monster Dungeon</td></tr>
<tr><td>42</td><td>Monster Dungeon</td></tr>
<tr><td>43</td><td>Pailaka (Forgotten Temple)</td></tr>
<tr><td>44</td><td>Pailaka (Devil's Isle)</td></tr>
<tr><td>45</td><td>Pailaka (Varka Silenos Barracks)</td></tr>
<tr><td>46</td><td>Rim Kamaloka</td></tr>
<tr><td>47</td><td>Rim Kamaloka</td></tr>
<tr><td>48</td><td>Rim Kamaloka</td></tr>
<tr><td>49</td><td>Rim Kamaloka</td></tr>
<tr><td>50</td><td>Rim Kamaloka</td></tr>
<tr><td>51</td><td>Rim Kamaloka</td></tr>
<tr><td>52</td><td>Rim Kamaloka</td></tr>
<tr><td>53</td><td>Rim Kamaloka</td></tr>
<tr><td>54</td><td>Rim Kamaloka</td></tr>
<tr><td>55</td><td>Rim Kamaloka</td></tr>
<tr><td>56</td><td>Rim Kamaloka</td></tr>
<tr><td>57</td><td>Kamaloka (Hall of the Abyss)</td></tr>
<tr><td>58</td><td>Kamaloka (Hall of the Abyss)</td></tr>
<tr><td>59</td><td>Near Kamaloka</td></tr>
<tr><td>60</td><td>Kamaloka (Hall of the Abyss)</td></tr>
<tr><td>61</td><td>Kamaloka (Hall of the Abyss)</td></tr>
<tr><td>62</td><td>Near Kamaloka</td></tr>
<tr><td>63</td><td>Kamaloka (Hall of the Abyss)</td></tr>
<tr><td>64</td><td>Kamaloka (Hall of the Abyss)</td></tr>
<tr><td>65</td><td>Near Kamaloka</td></tr>
<tr><td>66</td><td>Kamaloka (Hall of the Abyss)</td></tr>
<tr><td>67</td><td>Kamaloka (Hall of the Abyss)</td></tr>
<tr><td>68</td><td>Near Kamaloka</td></tr>
<tr><td>69</td><td>Kamaloka (Hall of the Abyss)</td></tr>
<tr><td>70</td><td>Kamaloka (Hall of the Abyss)</td></tr>
<tr><td>71</td><td>Near Kamaloka</td></tr>
<tr><td>72</td><td>Kamaloka (Hall of the Abyss)</td></tr>
<tr><td>73</td><td>Kamaloka (Labyrinth of the Abyss)</td></tr>
<tr><td>74</td><td>Kamaloka (Labyrinth of the Abyss)</td></tr>
<tr><td>75</td><td>Kamaloka (Labyrinth of the Abyss)</td></tr>
<tr><td>76</td><td>Kamaloka (Labyrinth of the Abyss)</td></tr>
<tr><td>77</td><td>Kamaloka (Labyrinth of the Abyss)</td></tr>
<tr><td>78</td><td>Kamaloka (Labyrinth of the Abyss)</td></tr>
<tr><td>79</td><td>Kamaloka (Labyrinth of the Abyss)</td></tr>
<tr><td>80</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>81</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>82</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>83</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>84</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>85</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>86</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>87</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>88</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>89</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>90</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>91</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>92</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>93</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>94</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>95</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>96</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>97</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>98</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>99</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>100</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>101</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>102</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>103</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>104</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>105</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>106</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>107</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>108</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>109</td><td>Pailaka (Rune Castle)</td></tr>
<tr><td>110</td><td>Seed of Destruction</td></tr>
<tr><td>111</td><td>Sanctum of the Lords of Dawn</td></tr>
<tr><td>112</td><td>Disciple's Necropolis (past)</td></tr>
<tr><td>113</td><td>Hideout of the Dawn</td></tr>
<tr><td>114</td><td>Cavern of the Pirate Captain (nightmare)</td></tr>
<tr><td>115</td><td>Seed of Infinity (Hall of Suffering)</td></tr>
<tr><td>116</td><td>Seed of Infinity (Hall of Suffering)</td></tr>
<tr><td>117</td><td>Secret Area in the Keucereus Fortress</td></tr>
<tr><td>118</td><td>Secret Area in the Keucereus Fortress</td></tr>
<tr><td>119</td><td>Seed of Infinity (Hall of Erosion)</td></tr>
<tr><td>120</td><td>Seed of Infinity (Hall of Erosion)</td></tr>
<tr><td>121</td><td>Seed of Infinity (Heart of Infinity)</td></tr>
<tr><td>122</td><td>Seed of Infinity (Heart of Infinity)</td></tr>
<tr><td>123</td><td>Seed of Destruction</td></tr>
<tr><td></td><td> (Chamblain's Mounted Troop)</td></tr>
<tr><td>124</td><td>Seed of Destruction</td></tr>
<tr><td></td><td> (Soldier's Mounted Troop)</td></tr>
<tr><td>125</td><td>Seed of Destruction</td></tr>
<tr><td></td><td> (Warrior's Mounted Troop)</td></tr>
<tr><td>126</td><td>Seed of Destruction</td></tr>
<tr><td></td><td> (Great Warrior's Mounted Troop)</td></tr>
<tr><td>127</td><td>Chamber of Delusion (Eastern Seal)</td></tr>
<tr><td>128</td><td>Chamber of Delusion (Western Seal)</td></tr>
<tr><td>129</td><td>Chamber of Delusion (Southern Seal)</td></tr>
<tr><td>130</td><td>Chamber of Delusion (Northern Seal)</td></tr>
<tr><td>131</td><td>Chamber of Delusion (Great Seal)</td></tr>
<tr><td>132</td><td>Chamber of Delusion (Tower of Seal)</td></tr>
<tr><td>133</td><td>Cavern of the Pirate Captain (daydream)</td></tr>
</table>
</center>
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<html><title>Mods Help</title><body>
<table width=260><tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Mod Help Page</center></td>
<td width=40><button value="Back" action="bypass -h admin_admin5" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<font color="LEVEL"><table width=260><tr>
<td width 90>GM commands page:</td><td><a action="bypass -h admin_html admhelp.htm">Index</a></td><td><a action="bypass -h admin_html help/gmcommands.htm">1</a></td><td><a action="bypass -h admin_html help/gmcommands2.htm">2</a></td><td><a action="bypass -h admin_html help/gmcommands3.htm">3</a></td>
</tr></table></font>
<br>
<font color="FF9933">These are the available settings for this mod.</font><br>
(When a parameter is required, it must be written in the quickbox without leading nor trailing spaces)<br1>
Mandatory parameters will appear <font color="FF0000">&lt;ike this&gt;</font><br1>
Optional parameters will appear <font color="00FF00">[like that]</font><br>
<!-- Mod writers should change from here -->
<font color="LEVEL">Enable</font> - Enable this mod<br>
<font color="LEVEL">Frequecy</font> <font color="FF0000">&lt;integer&gt;</font> - Chances in % for a mob to become champion.<br>
<font color="LEVEL">MinLev</font> <font color="FF0000">&lt;integer&gt;</font> - Minimum level allowed for a mob to spawn as champion.<br>
<font color="LEVEL">MaxLev</font> <font color="FF0000">&lt;seconds&gt;</font> - Maximum level allowed for a mob to spawn as champion.<br>
<br>
<font color="LEVEL">Disable</font> - Disable this mod.<br>
<font color="LEVEL">xHP</font> <font color="FF0000">&lt;integer&gt;</font> - HP multiplier for champion mobs.<br>
<font color="LEVEL">HPregen</font> <font color="FF0000">&lt;float&gt;</font> - HP regeneration rate multiplier<br>
<font color="LEVEL">xAtk</font> <font color="FF0000">&lt;integer&gt;</font> - Attack multiplier for champions (affects matk and patk).<br>
<br>
<font color="LEVEL">Reward</font> <font color="FF0000">&lt;integer&gt;</font> - Chances in % for special champion drops. Unaffected by server multipliers.<br>
<font color="LEVEL">ItemId</font> <font color="FF0000">&lt;integer&gt;</font> - ItemId of the rewards to drop.<br>
<font color="LEVEL">ItmQty</font> <font color="FF0000">&lt;integer&gt;</font> - Maximum amount of special items to drop.<br>
<font color="LEVEL">AtkSpd</font> <font color="FF0000">&lt;integer&gt;</font> - Attack speed multiplier for champions (affects matkspd and patkspd).
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<html><title>Mods Help</title><body>
<table width=260><tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Mod Help Page</center></td>
<td width=40><button value="Back" action="bypass -h admin_admin5" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<font color="LEVEL"><table width=260><tr>
<td width 90>GM commands page:</td><td><a action="bypass -h admin_html admhelp.htm">Index</a></td><td><a action="bypass -h admin_html help/gmcommands.htm">1</a></td><td><a action="bypass -h admin_html help/gmcommands2.htm">2</a></td><td><a action="bypass -h admin_html help/gmcommands3.htm">3</a></td>
</tr></table></font>
<br>
<font color="FF9933">These are the available settings for this mod.</font><br>
(When a parameter is required, it must be written in the quickbox without leading nor trailing spaces)<br1>
Mandatory parameters will appear <font color="FF0000">&lt;ike this&gt;</font><br1>
Optional parameters will appear <font color="00FF00">[like that]</font><br>
<!-- Mod writers should change from here -->
<font color="LEVEL">Enable</font> - Enable this mod<br>
<font color="LEVEL">Interval</font> <font color="FF0000">&lt;minutes&gt;</font> - Time between events.<br>
<font color="LEVEL">PartTime</font> <font color="FF0000">&lt;minutes&gt;</font> - Time allowed for application.<br>
<font color="LEVEL">RunnTime</font> <font color="FF0000">&lt;minutes&gt;</font> - Event duration<br>
<br>
<font color="LEVEL">Disable</font> - Disable this mod.<br>
<font color="LEVEL">EventNpc</font> <font color="FF0000">&lt;integer&gt;</font> - NpcId to be used as event manager.
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<html><title>Mods Help</title><body>
<table width=260><tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Mod Help Page</center></td>
<td width=40><button value="Back" action="bypass -h admin_admin5" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<font color="LEVEL"><table width=260><tr>
<td width 90>GM commands page:</td><td><a action="bypass -h admin_html admhelp.htm">Index</a></td><td><a action="bypass -h admin_html help/gmcommands.htm">1</a></td><td><a action="bypass -h admin_html help/gmcommands2.htm">2</a></td><td><a action="bypass -h admin_html help/gmcommands3.htm">3</a></td>
</tr></table></font>
<br>
<font color="FF9933">These are the available settings for this mod.</font><br>
(When a parameter is required, it must be written in the quickbox without leading nor trailing spaces)<br1>
Mandatory parameters will appear <font color="FF0000">&lt;ike this&gt;</font><br1>
Optional parameters will appear <font color="00FF00">[like that]</font><br>
<!-- Mod writers should change from here -->
<font color="LEVEL">Enable</font> - Enable this mod<br>
<font color="LEVEL">Teleport</font> <font color="FF0000">&lt;true|false&gt;</font> - Enable/disable teleport to partner.<br>
<font color="LEVEL">T.Price</font> <font color="FF0000">&lt;integer&gt;</font> - If teleport enabled, define its cost.<br>
<font color="LEVEL">T.Time</font> <font color="FF0000">&lt;seconds&gt;</font> - If teleport enabled, how many seconds it takes.<br>
<br>
<font color="LEVEL">Disable</font> - Disable this mod.<br>
<font color="LEVEL">Wed Fee</font> <font color="FF0000">&lt;integer&gt;</font> - How much does the ceremony cost.<br>
<font color="LEVEL">Div Fee</font> <font color="FF0000">&lt;integer&gt;</font> - How much the divorce cost<br>
<font color="LEVEL">Cheat.P</font> <font color="FF0000">&lt;true|false&gt;</font> - Engaged/married people will receive penalties if try to engage w/somebody else.<br>
<br>
<font color="LEVEL">FormalW</font> <font color="FF0000">&lt;true|false&gt;</font> - People must have formal wear to participate in the ceremony<br>
<font color="LEVEL">SameSex</font> <font color="FF0000">&lt;true|false&gt;</font> - Allow gay couples
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<html><title>Admin Help</title><body>
<table width=260>
<tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Help Menu</center></td>
<td width=40><button value="Back" action="bypass -h admin_html admhelp.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br><br>
<table width=270>
<tr><td>License:</td></tr>
<tr><td><br></td></tr>
<tr><td>This program is free software, you can redistribute</td></tr>
<tr><td>it and/or modify it under the terms of the GNU</td></tr>
<tr><td>General Public License as published by the Free</td></tr>
<tr><td>Software Foundation, either version 3,or (at your</td></tr>
<tr><td>option) any later version.</td></tr>
<tr><td>This program is distributed in the hope that it will</td></tr>
<tr><td>be useful, but WITHOUT ANY WARRANTY, without</td></tr>
<tr><td>even the implied warranty of MERCHANTABILITY</td></tr>
<tr><td>or FITNESS FOR A PARTICULAR PURPOSE.</td></tr>
<tr><td><br></td></tr>
<tr><td>See the GNU General Public License for more details.</td></tr>
<tr><td>You should have received a copy of the</td></tr>
<tr><td>GNU General Public License along with this program,</td></tr>
<tr><td>if not, write to the Free Software Foundation,</td></tr>
<tr><td><br></td></tr>
<tr><td>Inc., 59 Temple Place - Suite 330,</td></tr>
<tr><td>Boston, MA 02111-1307, USA.</td></tr>
<tr><td><br></td></tr>
<tr><td>www.gnu.org/copyleft/gpl.html</td></tr>
</table>
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<html><title>Admin Help</title><body>
<table width=260>
<tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Help Menu</center></td>
<td width=40><button value="Back" action="bypass -h admin_html admhelp.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br><br>
<table width=270>
<tr><td>Datapack License:</td></tr>
<tr><td><br></td></tr>
<tr><td>The Datapack is a property of its respective owners.</td></tr>
<tr><td>You are free to use and modify it.</td></tr>
<tr><td>However, you cannot distribute it without consent.</td></tr>
<tr><td><br></td></tr>
<tr><td>The Datapack has been tested on the following</td></tr>
<tr><td>servers builds:</td></tr>
<tr><td>- SVN L2J Server.</td></tr>
<tr><td><br></td></tr>
<tr><td>See readme-dp.txt for more info.</td></tr>
</table>
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<html><title>L2J Help</title><body><font color="LEVEL">
<table width=270><tr>
<td width=90><a action="bypass -h admin_admin">Prev:Main</a></td>
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
<td width=90><a action="bypass -h admin_html help/main_menu2.htm">Next:Main Help</a></td>
</tr></table></font><br>
Panel Help:<br>
<font color="LEVEL">0-Introduction</font><br>
Upper side bar contains main administration areas. This bar appears across the five main pages it points to.<br>
Commands from<font color="LEVEL"> //admin1</font> to<font color="LEVEL"> //admin5</font> will take you directly to those relevant administration areas as well.<br>
Generally speaking, command buttons you could use more often should appear first.<br>
Whenever a command button needs one or more parameters, you should write them in the<font color="LEVEL"> Quickbox</font> separated by spaces.<br>
Some buttons will work over your<font color="LEVEL"> target</font>, others will just consider<font color="LEVEL"> parameters</font>, and some others will require<font color="LEVEL"> both</font>.<br>
More often than not, Quickbox-dependant commands should appear closer to it.<br>
Every important page have a Quickbox. Help buttons contain context related tips, try them all ;)<br>
When certain commands are called with incorrect target and/or incorrect/missing parameters, some action-related dialogs will pop up.<br>
Other commands instead, will display an usage guide by sending you<font color="LEVEL"> system messages</font>, be sure to have your client properly set to see those messages!
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<html><title>L2J Help</title><body><font color="LEVEL">
<table width=270><tr>
<td width=90><a action="bypass -h admin_html help/main_menu.htm">Prev:Intro</a></td>
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
<td width=90><a action="bypass -h admin_html help/main_menu3.htm">Next:Player</a></td>
</tr></table></font><br>
<font color="LEVEL">1-Main Panel Buttons</font><br>
The most useful commands have been organized here.<br>
<font color="LEVEL">1-1 The stuff you will use most of the time</font><br>
<font color="LEVEL">Item:</font> takes item id and optionally an item amount from quickbox to create such an item in your inventory. Shows specific dialog if nothing was specified.<br>
<font color="LEVEL">Teleport:</font> read coordinates from quickbox. Shows teleport and moves menu if None specified.<br>
<font color="LEVEL">Spawn:</font> takes npc_id or name (spaces must be changed to underscores); optionally spawn count and respawn time. Shows specific dialog if None.<br>
<font color="LEVEL">List Spawns:</font> takes npc_id or name (spaces need to be replaced by underscores). Show results as system messages.<br>
<font color="LEVEL">Announce:</font> takes text to announce from quickbox; shows announce menu if no text was specified.<br>
<font color="LEVEL">Set:</font> requires "parameter=value" in the quickbox. Shows settings dialog if nothing valid was specified.<br>
<font color="LEVEL">GM Chat:</font> broadcast quickbox contents for GMs only. Admin menu will popup after broadcast.<br>
<font color="LEVEL">List+Go:</font> Like Google's Lucky button, will teleport you to the first result of a List Spawn command.<br>
<font color="LEVEL">Go To:</font> reads player name from quickbox. Shows characters management screen if None specified.<br>
<font color="LEVEL">Recall:</font> brings a player to your position, if a player name was specified in the quickbox<br>
<font color="LEVEL">Karma:</font> set target's karma points to a value specified in the quickbox (if target is a player, naturally).<br>
<font color="LEVEL">No Karma:</font> works over your target just like the Karma button, but ignores QB values setting karma to zero.
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<html><title>L2J Help</title><body><font color="LEVEL">
<table width=270><tr><td width=90><a action="bypass -h admin_html help/main_menu2.htm">Prev:Main</a></td>
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
<td width=90><a action="bypass -h admin_html help/main_menu4.htm">Next:Target</a></td>
</tr></table></font><br>
<font color="LEVEL">1-Main Panel Buttons<br>
1-2 Quickly deal with players' idiocy.<br>
ChatBan:</font> can take a player name and duration from QB, or just duration for target's chat inability ban.<br>
<font color="LEVEL">ChatUnBan:</font> target or player name are freed from the chan inability ban.<br>
<font color="LEVEL">Jail:</font> Works like Chat Ban for parameters, but puts a character in prison. If no duration specified, penalty last forever.<br>
<font color="LEVEL">UnJail:</font> Take players out of prison, they appear in Floran Village. Offline players are affected too.<br>
<font color="LEVEL">Kick:</font> disconnect player from server.<br>
<font color="LEVEL">Ban:</font> Given a character name in the QB, its entire account gets banned.<br>
<font color="LEVEL">UnBan:</font> Given a player name, its account gets unbanned.<br>
<font color="LEVEL">Find:</font> Show a list of character names matching whatever you specified, or a list/find dialog if none.<br>
<font color="LEVEL">Repair:</font> some values for the character name you provided will be switched back to safe defaults. Use it wisely!
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<html><title>L2J Help</title><body>
<font color="LEVEL">
<table width=270><tr>
<td width=90><a action="bypass -h admin_html help/main_menu3.htm">Prev:Player</a></td>
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
<td width=90><a action="bypass -h admin_html help/main_menu5.htm">Next:GM stuff</a></td>
</tr></table><br>
1-Main Panel Buttons<br>
1-3 Ways to change your target's fate.<br>
Kill:</font> kills target, optionally can take QB value as a radius or player name.<br>
<font color="LEVEL">Res:</font> resurrects target, player name or players inside the specified radius.<br>
<font color="LEVEL">Open:</font> Assuming your target is a door, it will open by your command.<br>
<font color="LEVEL">Close:</font> Assuming your target is a door, it will close by your command.<br>
<font color="LEVEL">Recall NPC:</font> Assuming your target is an NPC/Mob, will spawn from now on in your current cords with your facing.<br>
<font color="LEVEL">Delete:</font> Assuming your target is an NPC/Mob, it will not spawn again.<br>
<font color="LEVEL">Heal:</font> Like //kill or //res, takes target, name or radius and recover its HP/MP/CP to max at once.<br>
<font color="LEVEL">Full Food:</font> Useful for bugged pets, allows a pet to restore its food level and to be properly unsummoned.
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<html><title>L2J Help</title><body>
<font color="LEVEL">
<table width=270><tr>
<td width=90><a action="bypass -h admin_html help/main_menu4.htm">Prev:Target</a></td>
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
<td width=90><a action="bypass -h admin_html help/game_menu.htm">Next:Game</a></td>
</tr></table>
1-Main Panel Buttons<br>
1-4 The little cool things that can make you feel special.<br>
List ON:</font> your name will appear in the /gmlist user command results.<br>
<font color="LEVEL">List OFF:</font> you have more important duties than petitions support. Your name will stay out of the support list.<br>
<font color="LEVEL">Diet:</font> A toggle for you to carry big amounts of stuff free of weight penalties.<br>
<font color="LEVEL">Invis:</font> Toggle for invisibility mode.<br>
<font color="LEVEL">Petitions:</font> View petitions list.<br>
<font color="LEVEL">Silence:</font> Toggle for whisper acceptance mode.<br>
<font color="LEVEL">TradeOff:</font> Toggle for trade refusal mode.<br>
<font color="LEVEL">Invul:</font> Toggle for invulnerability mode.<br>
<font color="LEVEL">Wyvern:</font> Ride a wyvern, pretend you own a castle, show off.<br>
<font color="LEVEL">Strider:</font> Ride a Strider, pretend you have a trained pet.<br>
<font color="LEVEL">Enchant:</font> Open up an Enchant Items dialog. Affects target.<br>
<font color="LEVEL">GM Shop:</font> Too lazy to create items by ID? Get them here for free.
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<html><body>
<center>
<table width=260>
<tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=45 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180>Mob Group Control Instructions</td>
<td width=40><button value="Back" action="bypass -h admin_mobmenu" width=45 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br>
</center>
<font color="LEVEL">//mobgroup_create</font> [groupId] [npcId] [number]<br>
Creates a group with [number] mobs of type [npcId], in the group [groupId].<br>
There is no visual effect using this command, and the members of this group need to be spawned to become active.<br><br>
<font color="LEVEL">//mobgroup_remove</font> [groupId]<br>
Removes/deletes the group [groupId], subsequently unspawning any group members still alive.<br><br>
<font color="LEVEL">//mobgroup_spawn</font> [groupId] [locx] [locy] [locz]<br>
Spawns the members of group [groupId]. If a location isn't specified, the group will be spawned around the GM.<br>
By default, mobs are in an idle state, and await further commands.<br>
<font color="LEVEL">//mobgroup_unspawn</font> [groupId]<br>
Unspawns the members of group [groupId]. The group is not deleted and can be invoked by the use of //mobgroup_spawn once more.<br>
<font color="LEVEL">//mobgroup_list</font> ([groupId])<br>
Lists all created monster groups. If [groupId] is specified, then a list of the members of that group is displayed.<br>
<img src="L2UI.SquareGray" width="200" height="1"><br>
<font color="999999">Other Commands</font><br>
<font color="LEVEL">//mobgroup_follow</font> [groupId] - The group [groupId] will follow the GM.<br>
<font color="LEVEL">//mobgroup_return</font> [groupId] - The group [groupId] will return to the GM.<br>
<font color="LEVEL">//mobgroup_teleport</font> [groupId] ([playerName]) - The group [groupId] will be teleport to and follow the specified player (or the GM if none specified).<br>
<font color="LEVEL">//mobgroup_attack</font> [groupId] - The group [groupId] will attack the GM's current target (if any).<br>
<font color="LEVEL">//mobgroup_rnd</font> [groupId] - The group [groupId] will attack a randomly selected targets.<br>
<font color="LEVEL">//mobgroup_attackgrp</font> [groupId1] [groupId2] - The group [groupId1] will attack the members in [groupId2].<br>
<font color="LEVEL">//mobgroup_casting</font> [groupId] - The group [groupId] mobs will only use their skills to attack.<br>
<font color="LEVEL">//mobgroup_nomove</font> [groupId] [on/off] - Toggle the mobs of group [groupId] to no longer move. Interesting when used with casting-only mode.<br>
<font color="LEVEL">//mobgroup_invul</font> [groupId] [on/off] - Toggle the mobs of group [groupId] to be invulnerable.<br>
<font color="LEVEL">//mobgroup_idle</font> [groupId] - Return the mobs in group [groupId] to an idle (waiting) state.<br>
<font color="LEVEL">//mobgroup_kill</font> [groupId] - Kills all alive mobs in group [groupId].
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<html><title>L2J Mods Panel</title><body>
<font color="LEVEL"><table width=270><tr>
<td width=90><a action="bypass -h admin_admin5">Previous:Mods</a></td>
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
<td width=90><a action="bypass -h admin_admin">Next:Main</a></td>
</tr></table></font>
<br>
Every custom mod included, should provide a list of commands and expected parameters. We provide this ingame configuration service as an extra bonus but we can't guarantee any given mod will behave as expected by its authors, due to changes in the core that could be incompatible.<br>
Your best bet would be to carefully read provided help, and try these settings on your own before organizing/announcing events around these mods.<br>
If you find any error, please feel free to report it at http://www.l2jserver.com/forum. Hopefully the L2J crew or the mod author/maitainer will be able to provide further assistance.
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<html><title>Admin Help</title><body>
<table width=260>
<tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Help Menu</center></td>
<td width=40><button value="Back" action="bypass -h admin_html admhelp.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br><br>
Readme:<br>
<br>
This is the Kamael release of L2J.<br>
<br>
Feedback can be given in our forums:<br>
http://www.l2jdp.com/forum<br1>
http://www.l2jserver.com/forum<br>
or visit us in our IRC channels<br>
#l2j or #l2j-datapack @ irc.freenode.net
<br>
More info can be found in README.txt that you<br1>
should have received with this software.<br1>
<br>
Have fun,<br1>
the Official L2J Development team.
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<html><title>L2J Effects Panel</title><body><font color="LEVEL">
<table width=270><tr>
<td width=90><a action="bypass -h admin_admin3">Prev:Effects</a></td>
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
<td width=90><a action="bypass -h admin_html help/server_menu.htm">Next:Effects</a></td>
</tr></table><br>
4-Server Panel Buttons<br></font>
L2J server related actions are here: settings, multipliers, cache.<br>
<font color="LEVEL">4-1Reload and others.<br>
Reload:</font> Tries to reload the specified instance manager. Possible values are: multisell,skill,npc,htm,item,instancemanager,npcwalkers.<br>
<font color="LEVEL">Reload HTM:</font> Flushes HTM cache.<br>
<font color="LEVEL">Reload File:</font> Flush cache for specified HTM file.<br>
<font color="LEVEL">Skill Test:</font> Much like //effect, receives an skill ID as parameter, affects target, or caster.<br>
<font color="LEVEL">Reload CW:</font> Reloads Cursed Weapon manager.<br>
<font color="LEVEL">Reload Zone:</font> Reloads zone manager.<br>
<font color="LEVEL">Reload Crest:</font> Rebuilds crest cache.<br>
<font color="LEVEL">Crest Fix:</font> Converts old crest files if found.<br>
<font color="LEVEL">Reload Tele:</font> Reload teleport destinations.<br>
<font color="LEVEL">Social:</font> Make characters play social animations. Quickbox can contain socialid, (opt.) player name and (opt.) radius. If only one parameter is supplied, affects target.<br>
<font color="LEVEL">Open/Close All:</font> Open or close all every door in the server.<br>
<font color="LEVEL">Zone check:</font> Performs zone checks on demand.<br>
<font color="LEVEL">4-2 Geodata.<br>
</font>(those who know what they do, also know which one is valid)<br>
<font color="LEVEL">4-3 Development.<br>
FightCalc:</font> Initiate dialos for fight calculation between two mobs.
<font color="LEVEL">Packet Forge:</font> Starts packet crafting facilities.<br>
<font color="LEVEL">System message:</font> Sends the specified system message to you.<br>
<font color="LEVEL">4-4 Maintenance.<br>
Stats:</font> Display server stats about memory usage, tasks, etc.<br>
<font color="LEVEL">Login:</font> Display information and options related to the login server.<br>
<font color="LEVEL">Shutdown:</font> Display restart/shutdown server related actions.
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<html><title>L2J Effects Panel</title><body><font color="LEVEL">
<table width=270><tr>
<td width=90><a action="bypass -h admin_social_menu">Prev:Transform</a></td>
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
<td width=90><a action="bypass -h admin_html help/server_menu.htm">Next:Effects</a></td>
</tr></table><br></font>
Socials are animations performed/broadcasted by characters, both playable and non-playable.<br>
Playable characters have a couple of social actions that can be performed upon their sole discretion from the client's Actions Panel. (for ex. Dance, Laugh or Bow). Numbers from 1 to 15 are related to such actions.<br>
There are another player animations that can't be handled at will, their numbers should be beyond 15. (ex: Cursed Weapon glow)<br>
NPCs and mobs can also perform special animations, but in a lesser varied spectrum of possibilities. They usually broadcast unaware-alike actions on an scheduled basis (numbers from 0 to 3 or so). Some randomness is added both for actions and timing.<br>
Special NPCs/mobs may perform animations upon certain events/triggers. Examples: Baium's awakening from its stone form, Halisha's 'transformation'.
From this panel you can freely enforce any character/radius around you to perform social actions.<br>
Have Fun!
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<html><title>L2J Effects Panel</title><body><font color="LEVEL">
<table width=270><tr>
<td width=90><a action="bypass -h admin_transform_menu">Prev:Transform</a></td>
<td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
<td width=90><a action="bypass -h admin_html help/server_menu.htm">Next:Effects</a></td>
</tr></table><br></font>
Transformations are yet another way of abnormal status displayed by player characters after certain ingame events or conditions, such as a Transform Skill casting, attaching a talisman to your bracelet or finding a cursed weapon .<br>
In normal conditions, skills casting, cursed weapons pick up or some other events will determine whether a certain character must appear in its normal or transformed shape.<br>
From the transforms menu you can enforce any transformation on a selected target, and optionally specify a delay in seconds.<br>
Keep in mind that models may get bugged after consecutive transformations. Clean them up either by issuing //untrasform or pressing the Send button with no parameters, whenever needed.<br>
(sorry, but it seems client gfx weren't meant to allow free and intensive transform cycles)<br>
Have Fun!
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<html><title>Instance Maintenance Menu</title><body>
<center>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Instance Creation Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<table width=260>
<tr>
<td><button value="General" action="bypass -h admin_html instancezone.htm" width=83 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Individual" action="bypass -h admin_html instancezone2.htm" width=83 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Template IDs" action="bypass -h admin_html help/instancezone_list.htm" width=83 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br>
Create Example:<br1>
Instance: [ 1 ] - Template: [ demo.xml ]<br>
<table width=260>
<tr>
<td></td>
<td>Instance</td>
<td>Template XML</td>
</tr>
<tr>
<td><button value="Create" action="bypass -h admin_createinstance $instanceid_create $templateid" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><edit var="instanceid_create" width=50></td>
<td><edit var="templateid" width=80></td>
</tr>
<tr><td><br></td></tr>
<tr>
<td><button value="Destroy" action="bypass -h admin_destroyinstance $instanceid_destroy $templateid" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><edit var="instanceid_destroy" width=50></td>
</tr>
<tr><td><br></td></tr>
<tr>
<td><button value="Set" action="bypass -h admin_setinstance $instanceid_set $templateid" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><edit var="instanceid_set" width=50></td>
</tr>
</table>
<br><br>
<button value="List Instances" action="bypass -h admin_listinstances" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br><br>
<font color="LEVEL">IDs => 300000: reserved for dynamic instances!</font>
</center>
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<html><title>Instance Maintenance Menu</title><body>
<center>
<table width=260><tr>
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Instance Creation Menu</center></td>
<td width=40><button value="Back" action="bypass -h admin_html instancezone.htm" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<table width=260>
<tr>
<td><button value="General" action="bypass -h admin_html instancezone.htm" width=83 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Individual" action="bypass -h admin_html instancezone2.htm" width=83 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Template IDs" action="bypass -h admin_html help/instancezone_list.htm" width=83 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table><br>
<center>Character Related:<br>
<table width=260>
<tr>
<td></td>
<td>Player Name</td>
<td>Template Id</td>
</tr>
<tr>
<td><button value="Clear" action="bypass -h admin_instancezone_clear $playername $instanceid" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><edit var="playername" width=90></td>
<td><edit var="instanceid" width=60></td>
</tr>
<tr><td><br></td></tr>
<tr>
<td><button value="List" action="bypass -h admin_instancezone $playername2" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><edit var="playername2" width=90></td>
</tr>
</table><br><br><br>
<font color="LEVEL">Note: Template IDs also found in gameserver\data\instancenames.xml</font>
</center>
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<html><body>
<table width=270><tr>
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Ip Menu</center></td>
<td width=45><button value="Back" action="bypass -h admin_find_dualbox" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
Characters logged from <font color="LEVEL">%ip%</font>:<br>
<table width=270>
<tr><td width=80>Name</td><td width=110>Class</td><td width=40>Level</td></tr>
%results%
</table>
<br>
<center>
<table><tr>
<td width=100>IP Number:</td>
<td><edit var="ip_number" width=100></td>
<td><button value="Find" action="bypass -h admin_find_ip $ip_number" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table></center>
<br>Found %number% character%end%
</body></html>

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