This commit is contained in:
40
trunk/dist/game/data/html/CommunityBoard/favorite.html
vendored
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40
trunk/dist/game/data/html/CommunityBoard/favorite.html
vendored
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@@ -0,0 +1,40 @@
|
||||
<html>
|
||||
<body>
|
||||
<br>
|
||||
<br>
|
||||
<table border="0" width="755">
|
||||
<tr>
|
||||
<td width="10">
|
||||
</td>
|
||||
<td width="600" align="left">
|
||||
<a action="bypass _bbsgetfav">&$379;</a> > Bookmark list
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<center>
|
||||
<img src="L2UI.squareblank" width="1" height="10">
|
||||
<table border="0" cellspacing="0" cellpadding="0" width="755" bgcolor="A7A19A">
|
||||
<tr>
|
||||
<td fixwidth="30">
|
||||
|
||||
</td>
|
||||
<td fixwidth="515" align="center">
|
||||
&$413;
|
||||
</td>
|
||||
<td fixwidth="150" align="center">
|
||||
&$418;
|
||||
</td>
|
||||
<td fixwidth="60" align="center">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table border="0" cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td width="755">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
%fav_list%
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
23
trunk/dist/game/data/html/CommunityBoard/favorite_list.html
vendored
Normal file
23
trunk/dist/game/data/html/CommunityBoard/favorite_list.html
vendored
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@@ -0,0 +1,23 @@
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="2" width="755">
|
||||
<tr>
|
||||
<td fixwidth="30">
|
||||
|
||||
</td>
|
||||
<td fixwidth="515" align="left">
|
||||
<a action="bypass %fav_bypass%">%fav_title%</a>
|
||||
</td>
|
||||
<td fixwidth="150" align="center">
|
||||
%fav_add_date%
|
||||
</td>
|
||||
<td fixwidth="60" align="center">
|
||||
<button action="bypass _bbsdelfav_%fav_id%" width="15" height="15" back="L2UI_CT1.Button_DF_Delete_Down" fore="L2UI_CT1.Button_DF_Delete">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table border="0" cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td width="755">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
79
trunk/dist/game/data/html/CommunityBoard/friends_block_list.html
vendored
Normal file
79
trunk/dist/game/data/html/CommunityBoard/friends_block_list.html
vendored
Normal file
@@ -0,0 +1,79 @@
|
||||
<html>
|
||||
<body>
|
||||
<br>
|
||||
<br>
|
||||
<table border="0" width="755">
|
||||
<tr>
|
||||
<td width="10">
|
||||
</td>
|
||||
<td width="600" align="left">
|
||||
<a action="bypass_friendlist">&$904;</a> > Ignore list
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<center>
|
||||
<img src="L2UI.squareblank" width="1" height="10">
|
||||
<table border="0" cellspacing="0" cellpadding="0" width="755" bgcolor="A7A19A">
|
||||
<tr>
|
||||
<td width="5">
|
||||
</td>
|
||||
<td height="10" width="750">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
</td>
|
||||
<td height="20">
|
||||
<a action="bypass_friendlist">[Friends list]</a> [Ignore list]
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
</td>
|
||||
<td height="10">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Ignore list <img src="L2UI.squaregray" width="755" height="1">
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="0" width="755">
|
||||
<tr>
|
||||
<td>
|
||||
%block_list%
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<img src="L2UI.squaregray" width="755" height="2">
|
||||
<br>
|
||||
<table width="755" height="45" border="0" cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td align="center">
|
||||
<table border="0">
|
||||
<tr>
|
||||
<td fixwidth="90" align="right">
|
||||
Character name
|
||||
</td>
|
||||
<td fixwidth="130">
|
||||
<edit var="block" width=130 height="15" length="64" />
|
||||
</td>
|
||||
<td>
|
||||
<button value="Block" action="Write_friendblockadd_" back="l2ui_ct1.button.button_df_small_down" width="70" height="25" fore="l2ui_ct1.button.button_df_small">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="755" align="right">
|
||||
<img src="L2UI.squaregray" width="755" height="1">
|
||||
<img src="L2UI.squareblank" width="755" height="4">
|
||||
<button value="Delete All" action="bypass_friendblockdeleteallconfirm_" back="l2ui_ct1.button.button_df_small_down" width="70" height="25" fore="l2ui_ct1.button.button_df_small">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
%delete_all_msg%
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
90
trunk/dist/game/data/html/CommunityBoard/friends_list.html
vendored
Normal file
90
trunk/dist/game/data/html/CommunityBoard/friends_list.html
vendored
Normal file
@@ -0,0 +1,90 @@
|
||||
<html>
|
||||
<body>
|
||||
<br>
|
||||
<br>
|
||||
<table border="0" width="755">
|
||||
<tr>
|
||||
<td width="10">
|
||||
</td>
|
||||
<td width="600" align="left">
|
||||
<a action="bypass_friendlist">&$904;</a> > Friends List
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<center>
|
||||
<img src="L2UI.squareblank" width="1" height="10">
|
||||
<table border="0" cellspacing="0" cellpadding="0" width="755" bgcolor="A7A19A">
|
||||
<tr>
|
||||
<td width="5">
|
||||
</td>
|
||||
<td height="10" width="750">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
</td>
|
||||
<td height="20">
|
||||
[Friends list] <a action="bypass_friendblocklist">[Ignore list]</a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
</td>
|
||||
<td height="10">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Friends list <img src="L2UI.squaregray" width="755" height="1">
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="0" width="755">
|
||||
<tr>
|
||||
<td>
|
||||
%friend_list%
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<img src="L2UI.squaregray" width="755" height="2">
|
||||
<br>
|
||||
<br>
|
||||
<font color="999999">Selection list</font>
|
||||
<img src="L2UI.squaregray" width="755" height="1">
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="0" width="755">
|
||||
<tr>
|
||||
<td>
|
||||
%selected_friend_list%
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<img src="L2UI.squaregray" width="755" height="1">
|
||||
<table fixwidth="755" border="0" cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td height="10">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="5">
|
||||
</td>
|
||||
<td align="center" width="540">
|
||||
</td>
|
||||
<td align="center" width="70">
|
||||
<button value "Delete" action="bypass_frienddelete_" back="l2ui_ct1.button.button_df_small_down" width="70" height="25" fore="l2ui_ct1.button.button_df_small">
|
||||
</td>
|
||||
<td align="center" width="70">
|
||||
<button value "Delete All" action="bypass_frienddeleteallconfirm_" back="l2ui_ct1.button.button_df_small_down" width="70" height="25" fore="l2ui_ct1.button.button_df_small">
|
||||
</td>
|
||||
<td width="5">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td height="10">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
%delete_all_msg%
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
90
trunk/dist/game/data/html/CommunityBoard/home.html
vendored
Normal file
90
trunk/dist/game/data/html/CommunityBoard/home.html
vendored
Normal file
@@ -0,0 +1,90 @@
|
||||
<html>
|
||||
<body>
|
||||
<center>
|
||||
<br>
|
||||
<br>
|
||||
<br1>
|
||||
<table border="0" cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td width="50"></td>
|
||||
<td align="center" width="695" height="30" align="left">
|
||||
<img src="l2ui.bbs_lineage2" width="128" height="16" >
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table border="0" cellspacing="0" cellpadding="2" bgcolor="A7A19A" width="755">
|
||||
<tr>
|
||||
<td WIDTH="100" align="right">&$412;</td>
|
||||
<td WIDTH="540" align="center">&$413;</td>
|
||||
<td WIDTH="115" align="center">&$414;</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="2">
|
||||
<tr>
|
||||
<td fixwidth="100" align="right" valign="top">
|
||||
<img src="l2ui.bbs_folder" width="32" height="32">
|
||||
</td>
|
||||
<td fixwidth="560" align="left" valign="top">
|
||||
<a action="bypass _bbsgetfav">Favorites</a><br1>
|
||||
<font color="AAAAAA">Favorites community</font>
|
||||
</td>
|
||||
<td fixwidth="95" align="center" valign="top">
|
||||
%fav_count%
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table border="0" cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td width="755">
|
||||
<img src="l2ui.squaregray" width="750" height="1">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="2">
|
||||
<tr>
|
||||
<td fixwidth="100" align="right" valign="top">
|
||||
<img src="l2ui.bbs_folder" width="32" height="32">
|
||||
</td>
|
||||
<td fixwidth="560" align="left" valign="top">
|
||||
<a action="bypass _bbsloc">Regions</a><br1>
|
||||
<font color="AAAAAA">Private store: Sell, Buy, Manufacture.</font>
|
||||
</td>
|
||||
<td fixwidth="95" align="center" valign="top">%region_count%</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table border="0" cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td width="755">
|
||||
<img src="l2ui.squaregray" width="750" height="1">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="2">
|
||||
<tr>
|
||||
<td fixwidth="100" align="right" valign="top">
|
||||
<img src="l2ui.bbs_folder" width="32" height="32">
|
||||
</td>
|
||||
<td fixwidth="560" align="left" valign="top">
|
||||
<a action="bypass _bbsclan">Clan community</a><br1>
|
||||
<font color="AAAAAA">Clan informations.</font>
|
||||
</td>
|
||||
<td fixwidth="95" align="center" valign="top">
|
||||
%clan_count%
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table border="0" cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td width="755">
|
||||
<img src="l2ui.squaregray" width="750" height="1">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<br>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
93
trunk/dist/game/data/html/CommunityBoard/homepage.html
vendored
Normal file
93
trunk/dist/game/data/html/CommunityBoard/homepage.html
vendored
Normal file
@@ -0,0 +1,93 @@
|
||||
<html>
|
||||
<body>
|
||||
<center>
|
||||
<br>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="0" width="755">
|
||||
<tr>
|
||||
<td width="755" align="center" valign="top">
|
||||
<font name="hs12">&$2306;</font>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="2" bgcolor="A7A19A" width="755">
|
||||
<tr>
|
||||
<td width="100" align=right>&$412;</td>
|
||||
<td width="480" align=center>&$413;</td>
|
||||
<td width="160" align=center>&$2258;</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="2" width="755">
|
||||
<tr>
|
||||
<td fixwidth="100" align="right" valign="top">
|
||||
<img src="l2ui.ActionWnd.bbs_Webfolder" width="32" height="32">
|
||||
</td>
|
||||
<td fixwidth="480" align="left" valign="top">
|
||||
<font color="AAAAAA">&$2259;</font><br1>
|
||||
<font color="AAAAAA">&$2260;</font>
|
||||
</td>
|
||||
<td fixwidth="160" align="center" valign="top">
|
||||
<button value="&$2258;" action="url !2265" back="l2ui_ct1.button.button_df_small_down" fore="l2ui_ct1.button.button_df_small" width="74" height="25"/>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td width="755">
|
||||
<img src="l2ui.squaregray" width="750" height="1">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="2" width="755">
|
||||
<tr>
|
||||
<td fixwidth="100" align="right" valign="top">
|
||||
<img src="l2ui.ActionWnd.bbs_Webfolder" width="32" height="32">
|
||||
</td>
|
||||
<td fixwidth="480" align="left" valign="top">
|
||||
<font color="AAAAAA">&$2261;</font><br1>
|
||||
<font color="AAAAAA">&$2262;</font>
|
||||
</td>
|
||||
<td fixwidth="160" align="center" valign="top">
|
||||
<button value="&$2258;" action="url !2266" back="l2ui_ct1.button.button_df_small_down" fore="l2ui_ct1.button.button_df_small" width="74" height="25"/>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td width="755">
|
||||
<img src="l2ui.squaregray" width="750" height="1">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="2" width="755">
|
||||
<tr>
|
||||
<td fixwidth="100" align="right" valign="top">
|
||||
<img src="l2ui.ActionWnd.bbs_Webfolder" width="32" height="32">
|
||||
</td>
|
||||
<td fixwidth="480" align="left" valign="top">
|
||||
<font color="AAAAAA">&$2263;</font><br1>
|
||||
<font color="AAAAAA">&$2264;</font>
|
||||
</td>
|
||||
<td fixwidth="160" align="center" valign="top">
|
||||
<button value="&$2258;" action="url !2267" back="l2ui_ct1.button.button_df_small_down" fore="l2ui_ct1.button.button_df_small" width="74" height="25"/>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td width="755">
|
||||
<img src="l2ui.squaregray" width="750" height="1">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
93
trunk/dist/game/data/html/CommunityBoard/mail.html
vendored
Normal file
93
trunk/dist/game/data/html/CommunityBoard/mail.html
vendored
Normal file
@@ -0,0 +1,93 @@
|
||||
<html>
|
||||
<body>
|
||||
<center>
|
||||
<br>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="0" width="755">
|
||||
<tr>
|
||||
<td width="755" align="center" valign="top">
|
||||
<font name="hs12">&$2306;</font>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="2" bgcolor="A7A19A" width="755">
|
||||
<tr>
|
||||
<td width="100" align=right>&$412;</td>
|
||||
<td width="480" align=center>&$413;</td>
|
||||
<td width="160" align=center>&$2258;</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="2" width="755">
|
||||
<tr>
|
||||
<td fixwidth="100" align="right" valign="top">
|
||||
<img src="l2ui.ActionWnd.bbs_Webfolder" width="32" height="32">
|
||||
</td>
|
||||
<td fixwidth="480" align="left" valign="top">
|
||||
<font color="AAAAAA">&$2259;</font><br1>
|
||||
<font color="AAAAAA">&$2260;</font>
|
||||
</td>
|
||||
<td fixwidth="160" align="center" valign="top">
|
||||
<button value="&$2258;" action="url !2265" back="l2ui_ct1.button.button_df_small_down" fore="l2ui_ct1.button.button_df_small" width="74" height="25"/>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td width="755">
|
||||
<img src="l2ui.squaregray" width="750" height="1">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="2" width="755">
|
||||
<tr>
|
||||
<td fixwidth="100" align="right" valign="top">
|
||||
<img src="l2ui.ActionWnd.bbs_Webfolder" width="32" height="32">
|
||||
</td>
|
||||
<td fixwidth="480" align="left" valign="top">
|
||||
<font color="AAAAAA">&$2261;</font><br1>
|
||||
<font color="AAAAAA">&$2262;</font>
|
||||
</td>
|
||||
<td fixwidth="160" align="center" valign="top">
|
||||
<button value="&$2258;" action="url !2266" back="l2ui_ct1.button.button_df_small_down" fore="l2ui_ct1.button.button_df_small" width="74" height="25"/>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td width="755">
|
||||
<img src="l2ui.squaregray" width="750" height="1">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="2" width="755">
|
||||
<tr>
|
||||
<td fixwidth="100" align="right" valign="top">
|
||||
<img src="l2ui.ActionWnd.bbs_Webfolder" width="32" height="32">
|
||||
</td>
|
||||
<td fixwidth="480" align="left" valign="top">
|
||||
<font color="AAAAAA">&$2263;</font><br1>
|
||||
<font color="AAAAAA">&$2264;</font>
|
||||
</td>
|
||||
<td fixwidth="160" align="center" valign="top">
|
||||
<button value="&$2258;" action="url !2267" back="l2ui_ct1.button.button_df_small_down" fore="l2ui_ct1.button.button_df_small" width="74" height="25"/>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td width="755">
|
||||
<img src="l2ui.squaregray" width="750" height="1">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
93
trunk/dist/game/data/html/CommunityBoard/memo.html
vendored
Normal file
93
trunk/dist/game/data/html/CommunityBoard/memo.html
vendored
Normal file
@@ -0,0 +1,93 @@
|
||||
<html>
|
||||
<body>
|
||||
<center>
|
||||
<br>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="0" width="755">
|
||||
<tr>
|
||||
<td width="755" align="center" valign="top">
|
||||
<font name="hs12">&$2306;</font>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="2" bgcolor="A7A19A" width="755">
|
||||
<tr>
|
||||
<td width="100" align=right>&$412;</td>
|
||||
<td width="480" align=center>&$413;</td>
|
||||
<td width="160" align=center>&$2258;</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="2" width="755">
|
||||
<tr>
|
||||
<td fixwidth="100" align="right" valign="top">
|
||||
<img src="l2ui.ActionWnd.bbs_Webfolder" width="32" height="32">
|
||||
</td>
|
||||
<td fixwidth="480" align="left" valign="top">
|
||||
<font color="AAAAAA">&$2259;</font><br1>
|
||||
<font color="AAAAAA">&$2260;</font>
|
||||
</td>
|
||||
<td fixwidth="160" align="center" valign="top">
|
||||
<button value="&$2258;" action="url !2265" back="l2ui_ct1.button.button_df_small_down" fore="l2ui_ct1.button.button_df_small" width="74" height="25"/>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td width="755">
|
||||
<img src="l2ui.squaregray" width="750" height="1">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="2" width="755">
|
||||
<tr>
|
||||
<td fixwidth="100" align="right" valign="top">
|
||||
<img src="l2ui.ActionWnd.bbs_Webfolder" width="32" height="32">
|
||||
</td>
|
||||
<td fixwidth="480" align="left" valign="top">
|
||||
<font color="AAAAAA">&$2261;</font><br1>
|
||||
<font color="AAAAAA">&$2262;</font>
|
||||
</td>
|
||||
<td fixwidth="160" align="center" valign="top">
|
||||
<button value="&$2258;" action="url !2266" back="l2ui_ct1.button.button_df_small_down" fore="l2ui_ct1.button.button_df_small" width="74" height="25"/>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td width="755">
|
||||
<img src="l2ui.squaregray" width="750" height="1">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="2" width="755">
|
||||
<tr>
|
||||
<td fixwidth="100" align="right" valign="top">
|
||||
<img src="l2ui.ActionWnd.bbs_Webfolder" width="32" height="32">
|
||||
</td>
|
||||
<td fixwidth="480" align="left" valign="top">
|
||||
<font color="AAAAAA">&$2263;</font><br1>
|
||||
<font color="AAAAAA">&$2264;</font>
|
||||
</td>
|
||||
<td fixwidth="160" align="center" valign="top">
|
||||
<button value="&$2258;" action="url !2267" back="l2ui_ct1.button.button_df_small_down" fore="l2ui_ct1.button.button_df_small" width="74" height="25"/>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table border="0" cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td width="755">
|
||||
<img src="l2ui.squaregray" width="750" height="1">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
37
trunk/dist/game/data/html/CommunityBoard/region.html
vendored
Normal file
37
trunk/dist/game/data/html/CommunityBoard/region.html
vendored
Normal file
@@ -0,0 +1,37 @@
|
||||
<html>
|
||||
<body>
|
||||
<br>
|
||||
<br>
|
||||
<table border="0" width="755">
|
||||
<tr>
|
||||
<td width="10">
|
||||
</td>
|
||||
<td width="600" align="left">
|
||||
<a action="bypass _bbsloc">&$381;</a> > <a action="bypass _bbshome">Local Community</a> > <a action="bypass _bbshome">Local Information</a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<center>
|
||||
<img src="L2UI.squareblank" width="1" height="10"><br>
|
||||
<table border="0" cellspacing="0" cellpadding="2" width="755" bgcolor="A7A19A">
|
||||
<tr>
|
||||
<td width="100" align="right">
|
||||
&$1790;
|
||||
</td>
|
||||
<td width="300" align="center">
|
||||
&$382;
|
||||
</td>
|
||||
<td width="240" align="center">
|
||||
&$590;
|
||||
</td>
|
||||
<td width="115" align="center">
|
||||
&$1608;
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
%region_list%
|
||||
<br>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
24
trunk/dist/game/data/html/CommunityBoard/region_clanhall_list.html
vendored
Normal file
24
trunk/dist/game/data/html/CommunityBoard/region_clanhall_list.html
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
<table border="0" cellspacing="0" cellpadding="2">
|
||||
<tr>
|
||||
<td fixwidth="100" align="right" valign="top">
|
||||
<a action="bypass _bbsloc;%region_id%">&$%region_name%;</a>
|
||||
</td>
|
||||
<td fixwidth="300" align="left" valign="top">
|
||||
%region_owning_clan%
|
||||
</td>
|
||||
<td fixwidth="240" align="center" valign="top">
|
||||
%region_owning_clan_alliance%
|
||||
</td>
|
||||
<td fixwidth="115" align="center" valign="top">
|
||||
%region_tax_rate%
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table border="0" cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td width="755">
|
||||
<img src="l2ui.squaregray" width="750" height="1">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
24
trunk/dist/game/data/html/CommunityBoard/region_list.html
vendored
Normal file
24
trunk/dist/game/data/html/CommunityBoard/region_list.html
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
<table border="0" cellspacing="0" cellpadding="2">
|
||||
<tr>
|
||||
<td fixwidth="100" align="right" valign="top">
|
||||
<a action="bypass _bbsloc;%region_id%">&$%region_name%;</a>
|
||||
</td>
|
||||
<td fixwidth="300" align="center" valign="top">
|
||||
%region_owning_clan%
|
||||
</td>
|
||||
<td fixwidth="240" align="center" valign="top">
|
||||
%region_owning_clan_alliance%
|
||||
</td>
|
||||
<td fixwidth="115" align="center" valign="top">
|
||||
%region_tax_rate%
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table border="0" cellspacing="0" cellpadding="0">
|
||||
<tr>
|
||||
<td width="755">
|
||||
<img src="l2ui.squaregray" width="750" height="1">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
37
trunk/dist/game/data/html/CommunityBoard/region_show.html
vendored
Normal file
37
trunk/dist/game/data/html/CommunityBoard/region_show.html
vendored
Normal file
@@ -0,0 +1,37 @@
|
||||
<html>
|
||||
<body>
|
||||
<br>
|
||||
<br>
|
||||
<table border="0" width="755">
|
||||
<tr>
|
||||
<td width="10">
|
||||
</td>
|
||||
<td width="600" align="left">
|
||||
<a action="bypass _bbsloc">&$381;</a> > <a action="bypass _bbshome">Local Community</a> > <a action="bypass _bbshome">Local Information</a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<center>
|
||||
<img src="L2UI.squareblank" width="1" height="10"><br>
|
||||
<table border="0" cellspacing="0" cellpadding="2" width="755" bgcolor="A7A19A">
|
||||
<tr>
|
||||
<td fixwidth="30">
|
||||
|
||||
</td>
|
||||
<td fixwidth="241" align="center">
|
||||
&$1617;
|
||||
</td>
|
||||
<td fixwidth="243" align="center">
|
||||
&$382;
|
||||
</td>
|
||||
<td fixwidth="241" align="center">
|
||||
&$382; &$342; &$393;
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
%region_list%
|
||||
<br>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31452.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31452.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Ghost of Wigoth:<br>
|
||||
You've destroyed the Shadow of Halisha! Good job!<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
5
trunk/dist/game/data/html/SepulcherNpc/31453.htm
vendored
Normal file
5
trunk/dist/game/data/html/SepulcherNpc/31453.htm
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
<html><body>Nameless Soul:<br>
|
||||
This is the final resting place of the ancient emperors of the Elmoreden Empire! There are four major sepulchers. They are the Sepulcher of Conquerors, the Sepulcher of Rulers, the Sepulcher of Great Sages and the Sepulcher of Judges, respectively. Together they are known as the Four Sepulchers.<br>
|
||||
But this sacred place is ultimately...<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31454.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31454.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Ghost of Wigoth:<br>
|
||||
Phew! You escaped safely!<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
8
trunk/dist/game/data/html/SepulcherNpc/31919.htm
vendored
Normal file
8
trunk/dist/game/data/html/SepulcherNpc/31919.htm
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
<html><body>Ghost Chamberlain of Elmoreden:<br>
|
||||
Greetings! I am a chamberlain of the ancient Elmoreden empire! When I was a mortal being I worked at the cemetery of the Elmoreden empire. Now I'm here, serving those who are traveling to the cemetery.<br>
|
||||
My assistant also assists such travelers. He can be found near the entrance of Argos' Wall.<br>
|
||||
Do you plan to visit the Elmoreden Cemetery?<br>
|
||||
<a action="bypass -h Quest 620_FourGoblets 15">"I want to visit the 4th sepulcher."</a><br>
|
||||
<a action="bypass -h Quest 620_FourGoblets 16">"I want to visit the entrance to the Elmoreden Cemetery."</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
8
trunk/dist/game/data/html/SepulcherNpc/31920.htm
vendored
Normal file
8
trunk/dist/game/data/html/SepulcherNpc/31920.htm
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
<html><body>Ghost Chamberlain of Elmoreden:<br>
|
||||
Woooo! I'm a ghost page of the ancient Elmoreden Empire! I worked in the cemetery when I was a mortal being. Now I'm here to help travelers going to the Elmoreden Cemetery.<br>
|
||||
My boss is in the Pilgrim's Necropolis. He also helps people visit the cemetery.<br>
|
||||
Would you like to visit the cemetery of the Elmoreden empire?<br>
|
||||
<a action="bypass -h Quest 620_FourGoblets 15">"I want to visit the 4th sepulcher."</a><br>
|
||||
<a action="bypass -h Quest 620_FourGoblets 16">"I want to visit the entrance to the Elmoreden Cemetery."</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31921-FULL.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31921-FULL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
There is another party already in the sepulcher. Try again later.
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31921-NE.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31921-NE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
Visiting hours are over!
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31921-NL.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31921-NL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
The statue will only respond to the leader of the party.
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31921-NS.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31921-NS.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
One among your party hasn't fulfilled the request of the nameless soul. Ask %member% to go and meet with the nameless soul and do as he asks.
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31921-OK.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31921-OK.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
Enter.
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31921-SE.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31921-SE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
One of your party members doesn't have a pass. Either give %member% a pass to enter the sepulcher, or ask him to go get one and come back.
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31921-SP.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31921-SP.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
Your party must consist of at least four members. Come back when you have more friends.
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31921.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31921.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
A strange-looking stone statue.<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31922-FULL.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31922-FULL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
Another party has already entered the sepulcher. Try again later.
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31922-NE.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31922-NE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
Entry forbidden at this time. Try again later.
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31922-NL.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31922-NL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
The stone statue will only respond to the hand of the party leader.
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31922-NS.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31922-NS.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
%member% needs to speak with the nameless soul to gain entry.
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31922-OK.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31922-OK.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
Enter.
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31922-SE.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31922-SE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
%member% doesn't have a pass.
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31922-SP.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31922-SP.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
To gain entry, a party must consist of at least four members.
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31922.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31922.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
A weird-looking statue.<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31923-FULL.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31923-FULL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
Sepulcher is full. Try again later.
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31923-NE.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31923-NE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
No entry. Try again later.
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31923-NL.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31923-NL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
The party leader must place hands on the statue.
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31923-NS.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31923-NS.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
%member% must talk with the Nameless Soul to get permission.
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31923-OK.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31923-OK.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
Enter!
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31923-SE.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31923-SE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
%member% does not have a pass to enter.
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31923-SP.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31923-SP.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
A party must consist of at least four members. Come back later.
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31923.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31923.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
A weird-looking stone statue.<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31924-FULL.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31924-FULL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
Another party has already entered the sepulcher. Come back later!
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31924-NE.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31924-NE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judge's Sepulcher Manager:<br>
|
||||
Come back later!
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31924-NL.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31924-NL.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
Only a party leader may lay hands on the stone statue and enter!
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31924-NS.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31924-NS.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
%member% must get permission from the nameless soul.
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31924-OK.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31924-OK.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
You may enter!
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31924-SE.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31924-SE.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
%member% doesn't have a pass!
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/31924-SP.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/31924-SP.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
The combined strength of at least four is needed to gain entry!
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31924.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31924.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Judge's Sepulcher Manager:<br>
|
||||
A weird-looking statue.<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31925.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31925.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Baron's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Baron.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31926.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31926.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Viscount's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Viscount.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31927.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31927.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Count's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Count.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31928.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31928.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Marquis' Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the Marquis' Hall.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31929.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31929.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Duke's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the tomb of the Emperor.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31930.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31930.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Baron's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Baron.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31931.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31931.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Viscount's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Viscount.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31932.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31932.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Count's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Count.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31933.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31933.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Marquis' Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the Marquis' Hall.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31934.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31934.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Duke's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the tomb of the Emperor.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31935.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31935.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Baron's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Baron.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31936.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31936.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Viscount's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Viscount.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31937.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31937.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Count's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Count.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31938.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31938.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Marquis' Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the Marquis' Hall.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31939.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31939.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Duke's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the tomb of the Emperor.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31940.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31940.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Baron's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Baron.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31941.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31941.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Viscount's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Viscount.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31942.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31942.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Count's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Count.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31943.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31943.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Marquis' Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the Marquis' Hall.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
4
trunk/dist/game/data/html/SepulcherNpc/31944.htm
vendored
Normal file
4
trunk/dist/game/data/html/SepulcherNpc/31944.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Duke's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the tomb of the Emperor.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
|
||||
</body></html>
|
3
trunk/dist/game/data/html/SepulcherNpc/Gatekeeper-no.htm
vendored
Normal file
3
trunk/dist/game/data/html/SepulcherNpc/Gatekeeper-no.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>%npcname%:<br>
|
||||
There is no key.
|
||||
</body></html>
|
29
trunk/dist/game/data/html/admin/accountinfo.htm
vendored
Normal file
29
trunk/dist/game/data/html/admin/accountinfo.htm
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
<html><title>Account Details: %account%</title><body>
|
||||
<center>
|
||||
<table width=270><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Account: %account%</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_character_info %player%" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
</table><br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td>Parameters:</td>
|
||||
<td><edit var="qbox" width=100 height=15></td>
|
||||
<td><button value="Help" action="bypass -h admin_html help/accountinfo.htm" width=40 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Back" action="bypass -h admin_character_info %player%" width=40 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="Ban Account" action="bypass -h admin_ban_acc %account%" width=90 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Reset Account" action="bypass -h admin_unban_acc %account%" width=90 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Custom Level" action="bypass -h admin_account_level %account% $qbox" width=90 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><br>
|
||||
</center>
|
||||
Account: <font color="LEVEL">%account%</font><br>
|
||||
Another characters in the %player%'s account:<br>
|
||||
%characters%
|
||||
</body></html>
|
23
trunk/dist/game/data/html/admin/admhelp.htm
vendored
Normal file
23
trunk/dist/game/data/html/admin/admhelp.htm
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
<html><title>Admin Help</title>
|
||||
<body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Table of Contents</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
This is the legacy help system, out of the license and general information, there are some lists with commands but have not been actively maintained and could be out of date.<br>
|
||||
Despite this information can be of great aid for macroing and whatnot, the inexperienced game master should rely in the admin panels and the information they provide.<br>
|
||||
<font color="LEVEL">
|
||||
<table width=200>
|
||||
<tr><td><a action="bypass -h admin_html help/readme.htm">Readme</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_html help/changes.htm">Read Changes of Server</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_html help/license.htm">Read Server License</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_html help/license2.htm">Read Datapack License</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_html help/gmcommands.htm">Read GM Commands list Page 1</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_html help/gmcommands2.htm">Read GM Commands list Page 2</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_html help/gmcommands3.htm">Read GM Commands list Page 3</a></td></tr>
|
||||
</table></font>
|
||||
</body></html>
|
15
trunk/dist/game/data/html/admin/announce.htm
vendored
Normal file
15
trunk/dist/game/data/html/admin/announce.htm
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
<html><body>
|
||||
<table width=270><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Announcements Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
</table><br><br>
|
||||
<center>New announcement:</center>
|
||||
<center><multiedit var="new_announcement" width=260 height=80></center><br>
|
||||
<center><table><tr>
|
||||
<td><button value="Add" action="bypass -h admin_add_announcement $new_announcement" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Reload" action="bypass -h admin_announce_announcements" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Critical Menu" action="bypass -h admin_list_critannouncements" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table></center>
|
||||
%announces%
|
||||
</body></html>
|
49
trunk/dist/game/data/html/admin/announces-add.htm
vendored
Normal file
49
trunk/dist/game/data/html/admin/announces-add.htm
vendored
Normal file
@@ -0,0 +1,49 @@
|
||||
<html noscrollbar>
|
||||
<body>
|
||||
<center>
|
||||
<br>
|
||||
<table border="0" cellpadding="0" cellspacing="0" width="97%" height="480" background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr>
|
||||
<td valign="top" align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0">
|
||||
<tr>
|
||||
<td width="256" height="185" background="L2UI_CT1.OlympiadWnd_DF_GrandTexture"></td>
|
||||
</tr>
|
||||
</table>
|
||||
Add announcement:<br1>
|
||||
<table width=600 height=210 cellspacing=5 background="L2UI_CT1.Windows.Windows_DF_TooltipBG">
|
||||
<tr>
|
||||
<td width="200">Type</td>
|
||||
<td width="420"><combobox width=200 height=17 var="typeBox" list="NORMAL;CRITICAL;AUTO_NORMAL;AUTO_CRITICAL"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="200">Initial Delay in sec</td>
|
||||
<td width="420"><edit var="autoann_initdelay" width=200 height=12 type=number></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="200">Delay in sec</td>
|
||||
<td width="420"><edit var="autoann_delay" width=200 height=12 type=number></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="200">Repeat (0 for infinite):</td>
|
||||
<td width="420"><edit var="autoann_repeat" width=200 height=12 type=number></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="200">Text:</td>
|
||||
<td width="420"><multiedit var="autoann_memo" width=200 height=100></td>
|
||||
</tr>
|
||||
</table>
|
||||
<center>
|
||||
<table>
|
||||
<tr>
|
||||
<td><button value="Add" action="bypass -h admin_announces add $typeBox $autoann_initdelay $autoann_delay $autoann_repeat $autoann_memo" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Back" action="bypass -h admin_announces list" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
54
trunk/dist/game/data/html/admin/announces-edit.htm
vendored
Normal file
54
trunk/dist/game/data/html/admin/announces-edit.htm
vendored
Normal file
@@ -0,0 +1,54 @@
|
||||
<html noscrollbar>
|
||||
<body>
|
||||
<center>
|
||||
<br>
|
||||
<table border="0" cellpadding="0" cellspacing="0" width="97%" height="480" background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr>
|
||||
<td valign="top" align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0">
|
||||
<tr>
|
||||
<td width="256" height="185" background="L2UI_CT1.OlympiadWnd_DF_GrandTexture"></td>
|
||||
</tr>
|
||||
</table>
|
||||
Edit announcements: %id%<br1>
|
||||
<table width=600 height=210 cellspacing=5 background="L2UI_CT1.Windows.Windows_DF_TooltipBG">
|
||||
<tr>
|
||||
<td width="200">Type</td>
|
||||
<td width="200"><combobox width=200 height=17 var="typeBox" list="NORMAL;CRITICAL;AUTO_NORMAL;AUTO_CRITICAL" sel="%type%"></td>
|
||||
<td width="200">%type%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="200">Initial Delay in sec</td>
|
||||
<td width="200"><edit var="autoann_initdelay" width=200 height=12 type=number></td>
|
||||
<td width="200">%initial%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="200">Delay in sec</td>
|
||||
<td width="200"><edit var="autoann_delay" width=200 height=12 type=number></td>
|
||||
<td width="200">%delay%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="200">Repeat (0 for infinite):</td>
|
||||
<td width="200"><edit var="autoann_repeat" width=200 height=12 type=number></td>
|
||||
<td width="200">%repeat%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="200">Text:</td>
|
||||
<td width="200"><multiedit var="autoann_memo" width=200 height=100></td>
|
||||
<td width="200">%content%</td>
|
||||
</tr>
|
||||
</table>
|
||||
<center>
|
||||
<table>
|
||||
<tr>
|
||||
<td><button value="Edit" action="bypass -h admin_announces edit %id% $typeBox $autoann_initdelay $autoann_delay $autoann_repeat $autoann_memo" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Back" action="bypass -h admin_announces list" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
48
trunk/dist/game/data/html/admin/announces-list.htm
vendored
Normal file
48
trunk/dist/game/data/html/admin/announces-list.htm
vendored
Normal file
@@ -0,0 +1,48 @@
|
||||
<html noscrollbar>
|
||||
<body>
|
||||
<center>
|
||||
<br>
|
||||
<table border="0" cellpadding="0" cellspacing="0" width="97%" height="480" background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr>
|
||||
<td valign="top" align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0">
|
||||
<tr>
|
||||
<td width="256" height="185" background="L2UI_CT1.OlympiadWnd_DF_GrandTexture"></td>
|
||||
</tr>
|
||||
</table>
|
||||
Announcements:<br1>
|
||||
<table width="690" height="20" cellspacing="5" background="L2UI_CT1.Button_DF_Calculator">
|
||||
<tr>
|
||||
<td width="5"></td>
|
||||
<td width="80">Id</td>
|
||||
<td width="100">Type</td>
|
||||
<td width="100">Author</td>
|
||||
<td width="60">Restart</td>
|
||||
<td width="60">Show</td>
|
||||
<td width="60">Edit</td>
|
||||
<td width="60">Remove</td>
|
||||
<td width="5"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width="690" height="20" cellspacing="2" background="L2UI_CT1.Windows.Windows_DF_TooltipBG">
|
||||
%announcements%
|
||||
</table>
|
||||
<center>
|
||||
<table width=280 cellspacing=0>
|
||||
<tr>
|
||||
%pages%
|
||||
</tr>
|
||||
</table>
|
||||
<table>
|
||||
<tr>
|
||||
<td><button value="Add" action="bypass -h admin_announces add" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Restart" action="bypass -h admin_announces restart" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
54
trunk/dist/game/data/html/admin/announces-show.htm
vendored
Normal file
54
trunk/dist/game/data/html/admin/announces-show.htm
vendored
Normal file
@@ -0,0 +1,54 @@
|
||||
<html noscrollbar>
|
||||
<body>
|
||||
<center>
|
||||
<br>
|
||||
<table border="0" cellpadding="0" cellspacing="0" width="97%" height="480" background="L2UI_CH3.refinewnd_back_Pattern">
|
||||
<tr>
|
||||
<td valign="top" align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0">
|
||||
<tr>
|
||||
<td width="256" height="185" background="L2UI_CT1.OlympiadWnd_DF_GrandTexture"></td>
|
||||
</tr>
|
||||
</table>
|
||||
Announcement: %id%<br1>
|
||||
<table width=600 height=185 cellspacing=5 background="L2UI_CT1.Windows.Windows_DF_TooltipBG">
|
||||
<tr>
|
||||
<td>Type</td>
|
||||
<td>%type%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Initial Delay</td>
|
||||
<td>%initial%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Delay</td>
|
||||
<td>%delay%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Repeat:</td>
|
||||
<td>%repeat%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Author:</td>
|
||||
<td>%author%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Text:</td>
|
||||
<td>%content%</td>
|
||||
</tr>
|
||||
</table>
|
||||
<center>
|
||||
<table>
|
||||
<tr>
|
||||
<td><button value="Remove" action="bypass -h admin_announces remove %id%" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Restart" action="bypass -h admin_announces restart %id" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Back" action="bypass -h admin_announces list" width="70" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
29
trunk/dist/game/data/html/admin/autoannounce.htm
vendored
Normal file
29
trunk/dist/game/data/html/admin/autoannounce.htm
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
<html><body>
|
||||
<table width=270><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Autoannouncements Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br><br>
|
||||
<center>New autoannouncement:</center><br>
|
||||
<table width=270><tr>
|
||||
<td>Initial delay in sec:</td>
|
||||
<td><edit var="autoann_initial" width=50></td>
|
||||
</tr><tr>
|
||||
<td>Announce delay in sec:</td>
|
||||
<td><edit var="autoann_delay" width=50></td>
|
||||
</tr><tr>
|
||||
<td>Repeat (-1 for infinite):</td>
|
||||
<td><edit var="autoann_repeat" width=50></td>
|
||||
</tr><tr>
|
||||
<td>Critical:</td>
|
||||
<td><combobox var="autoann_critical" list="false;true" width=50></td>
|
||||
</tr><tr>
|
||||
<td>Text:</td></tr></table>
|
||||
<multiedit var="autoann_memo" width=250 height=50><br>
|
||||
<center><table><tr>
|
||||
<td><button value="Add" action="bypass -h admin_add_autoann $autoann_initial $autoann_delay $autoann_repeat $autoann_critical $autoann_memo" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Reload" action="bypass -h admin_reload_autoann" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table></center>
|
||||
<br>
|
||||
%announces%
|
||||
</body></html>
|
160
trunk/dist/game/data/html/admin/ave_abnormal.htm
vendored
Normal file
160
trunk/dist/game/data/html/admin/ave_abnormal.htm
vendored
Normal file
@@ -0,0 +1,160 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Abnormal Visual Effects Menu</title>
|
||||
</head>
|
||||
<body>
|
||||
<center>
|
||||
<table width="270">
|
||||
<tr>
|
||||
<td width="45">
|
||||
<button value="Main" action="bypass -h admin_admin" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td width="180">
|
||||
<center>Abnormal Visual Effects</center>
|
||||
</td>
|
||||
<td width="45">
|
||||
<button value="Back" action="bypass -h admin_admin3" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width="270">
|
||||
<tr>
|
||||
<td>
|
||||
Values:
|
||||
</td>
|
||||
<td>
|
||||
<edit var="qbox" width="100" height="15">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Help" action="bypass -h admin_html help/abnormal.htm" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width="260">
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Bleed" action="bypass -h admin_ave_abnormal DOT_BLEEDING $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Poison" action="bypass -h admin_ave_abnormal DOT_POISON $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Fire" action="bypass -h admin_ave_abnormal DOT_FIRE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Water" action="bypass -h admin_ave_abnormal DOT_WATER $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Wind" action="bypass -h admin_ave_abnormal DOT_WIND $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Earth" action="bypass -h admin_ave_abnormal DOT_SOIL $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Stun" action="bypass -h admin_ave_abnormal STUN $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Sleep" action="bypass -h admin_ave_abnormal SLEEP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Silence" action="bypass -h admin_ave_abnormal SILENCE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Root" action="bypass -h admin_ave_abnormal ROOT $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Paralize" action="bypass -h admin_ave_abnormal PARALYZE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Flesh Stone" action="bypass -h admin_ave_abnormal FLESH_STONE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="DOT MP" action="bypass -h admin_ave_abnormal DOT_MP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Big Head" action="bypass -h admin_ave_abnormal BIG_HEAD $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Flame" action="bypass -h admin_ave_abnormal DOT_FIRE_AREA $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Change Texture" action="bypass -h admin_ave_abnormal CHANGE_TEXTURE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Big Body" action="bypass -h admin_ave_abnormal BIG_BODY $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Floating Root" action="bypass -h admin_ave_abnormal FLOATING_ROOT $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Dance Stun" action="bypass -h admin_ave_abnormal DANCE_ROOT $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Ghost Stun" action="bypass -h admin_ave_abnormal GHOST_STUN $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Stealth" action="bypass -h admin_ave_abnormal STEALTH $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Seizure 1" action="bypass -h admin_ave_abnormal SEIZURE1 $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Seizure 2" action="bypass -h admin_ave_abnormal SEIZURE2 $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Magic Circle" action="bypass -h admin_ave_abnormal MAGIC_SQUARE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Freezing" action="bypass -h admin_ave_abnormal FREEZING $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Shake" action="bypass -h admin_ave_abnormal SHAKE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Blind" action="bypass -h admin_ave_abnormal BLIND $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="U. Defense" action="bypass -h admin_ave_abnormal ULTIMATE_DEFENCE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Vitality Up" action="bypass -h admin_ave_abnormal VP_UP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Real Target" action="bypass -h admin_ave_abnormal REAL_TARGET $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Death Mark" action="bypass -h admin_ave_abnormal DEATH_MARK $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Fear" action="bypass -h admin_ave_abnormal TURN_FLEE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Vitality Keep" action="bypass -h admin_ave_abnormal VP_KEEP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
77
trunk/dist/game/data/html/admin/ave_event.htm
vendored
Normal file
77
trunk/dist/game/data/html/admin/ave_event.htm
vendored
Normal file
@@ -0,0 +1,77 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Abnormal Visual Event Effects Menu</title>
|
||||
</head>
|
||||
<body>
|
||||
<center>
|
||||
<table width="270">
|
||||
<tr>
|
||||
<td width="45">
|
||||
<button value="Main" action="bypass -h admin_admin" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td width="180">
|
||||
<center>AVE Effects</center>
|
||||
</td>
|
||||
<td width="45">
|
||||
<button value="Back" action="bypass -h admin_admin3" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width="240">
|
||||
<tr>
|
||||
<td>
|
||||
Values:
|
||||
</td>
|
||||
<td>
|
||||
<edit var="qbox" width="100" height="15">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Help" action="bypass -h admin_html help/abnormal.htm" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="None" action="bypass -h admin_ave_event BR_NONE $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Afro Normal" action="bypass -h admin_ave_event BR_AFRO_NORMAL $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Afro Pink" action="bypass -h admin_ave_event BR_AFRO_PINK $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Afro Gold" action="bypass -h admin_ave_event BR_AFRO_GOLD $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Eva's Wrath" action="bypass -h admin_ave_event BR_POWER_OF_EVA $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Headphone" action="bypass -h admin_ave_event BR_HEADPHONE $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Vesper 1" action="bypass -h admin_ave_event BR_VESPER1 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Vesper 2" action="bypass -h admin_ave_event BR_VESPER2 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Vesper 3" action="bypass -h admin_ave_event BR_VESPER3 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Soul Avatar" action="bypass -h admin_ave_event BR_SOUL_AVATAR $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
99
trunk/dist/game/data/html/admin/ave_special.htm
vendored
Normal file
99
trunk/dist/game/data/html/admin/ave_special.htm
vendored
Normal file
@@ -0,0 +1,99 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Abnormal Visual Special Effects Menu</title>
|
||||
</head>
|
||||
<body>
|
||||
<center>
|
||||
<table width="270">
|
||||
<tr>
|
||||
<td width="45">
|
||||
<button value="Main" action="bypass -h admin_admin" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td width="180">
|
||||
<center>AVE Special</center>
|
||||
</td>
|
||||
<td width="45">
|
||||
<button value="Back" action="bypass -h admin_admin3" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width="240">
|
||||
<tr>
|
||||
<td>
|
||||
Values:
|
||||
</td>
|
||||
<td>
|
||||
<edit var="qbox" width="100" height="15">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Help" action="bypass -h admin_html help/abnormal.htm" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width="260">
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Invincibility" action="bypass -h admin_ave_special INVINCIBILITY $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Air Stun" action="bypass -h admin_ave_special AIR_BATTLE_SLOW $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Air Root" action="bypass -h admin_ave_special AIR_BATTLE_ROOT $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Baguette" action="bypass -h admin_ave_special CHANGE_WP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Yellow Afro" action="bypass -h admin_ave_special CHANGE_HAIR_G $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Pink Afro" action="bypass -h admin_ave_special CHANGE_HAIR_P $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Black Afro" action="bypass -h admin_ave_special CHANGE_HAIR_B $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Stigma Shilen" action="bypass -h admin_ave_special STIGMA_OF_SILEN $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Stakato Root" action="bypass -h admin_ave_special SPEED_DOWN $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Frozen Pillar" action="bypass -h admin_ave_special FROZEN_PILLAR $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Vesper S" action="bypass -h admin_ave_special CHANGE_VES_S $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Vesper C" action="bypass -h admin_ave_special CHANGE_VES_C $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Vesper D" action="bypass -h admin_ave_special CHANGE_VES_D $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Time Bomb" action="bypass -h admin_ave_special TIME_BOMB $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
<td>
|
||||
<button value="Arcane Shield" action="bypass -h admin_ave_special MP_SHIELD $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button value="Nevit's Advent" action="bypass -h admin_ave_special NAVIT_ADVENT $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
42
trunk/dist/game/data/html/admin/castle.htm
vendored
Normal file
42
trunk/dist/game/data/html/admin/castle.htm
vendored
Normal file
@@ -0,0 +1,42 @@
|
||||
<html><body>
|
||||
<table width=270><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Siege Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_siege" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<center>
|
||||
<br><br><font color="LEVEL">Castle: %castleName%</font><br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=140 align="center"><button value="Set Siege Time" action="bypass -h admin_setsiegetime %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=135 align="center"><button value="Add Attacker" action="bypass -h admin_add_attacker %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=135 align="center"><button value="Add Defender" action="bypass -h admin_add_defender %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td width=135 align="center"><button value="List Clans" action="bypass -h admin_list_siege_clans %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=135 align="center"><button value="Clear List" action="bypass -h admin_clear_siege_list %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width=135 align="center"><button value="Move Defenders" action="bypass -h admin_move_defenders %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=135 align="center"><button value="Spawn Doors" action="bypass -h admin_spawn_doors %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width=90 align="center"><button value="Start Siege" action="bypass -h admin_startsiege %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=90 align="center"><button value="End Siege" action="bypass -h admin_endsiege %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width=135 align="center"><button value="Give Castle" action="bypass -h admin_setcastle %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=135 align="center"><button value="Remove Castle" action="bypass -h admin_removecastle %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr><td width=60 align="center">NpcId:</td>
|
||||
<td align="center"><edit var="value" width=40></td>
|
||||
<td align="center"><button value="Add Guard" action="bypass -h admin_add_guard %castleName% $value" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
</center>
|
||||
</body></html>
|
25
trunk/dist/game/data/html/admin/castles.htm
vendored
Normal file
25
trunk/dist/game/data/html/admin/castles.htm
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
<html><body>
|
||||
<table width=260><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Siege/Castle/ClanHall Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin2" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<center>
|
||||
<br>Castles:<br>
|
||||
<table width=270><tr>
|
||||
%castles%
|
||||
</tr></table>
|
||||
<br>Siegable Clan Halls:<br>
|
||||
<table width=270><tr>
|
||||
%siegableHalls%
|
||||
</tr></table>
|
||||
<br>Clan Halls:<br>
|
||||
<table width=270><tr>
|
||||
%clanhalls%
|
||||
</tr></table>
|
||||
<br>Free Clan Halls:<br>
|
||||
<table width=270><tr>
|
||||
%freeclanhalls%
|
||||
</tr></table>
|
||||
</center>
|
||||
</body></html>
|
97
trunk/dist/game/data/html/admin/castlesiegetime.htm
vendored
Normal file
97
trunk/dist/game/data/html/admin/castlesiegetime.htm
vendored
Normal file
@@ -0,0 +1,97 @@
|
||||
<html><body>
|
||||
<table width=270><tr>
|
||||
<td width=45><button value="Main" action="bypass admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Siege Time Set Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass admin_siege %castleName%" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<center>
|
||||
<font color="LEVEL"><br>Castle: %castleName%</font><br>Siege time: %time%
|
||||
<br>Month of Siege:<br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=135 align="center"><button value="-1" action="bypass admin_setsiegetime %castleName% month -1" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=135 align="center"><button value="1" action="bypass admin_setsiegetime %castleName% month 1" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>Day of Siege:<br>
|
||||
<table width=264>
|
||||
<tr>
|
||||
<td width=30><button value="0" action="bypass admin_setsiegetime %castleName% day 0" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="1" action="bypass admin_setsiegetime %castleName% day 1" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="2" action="bypass admin_setsiegetime %castleName% day 2" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="3" action="bypass admin_setsiegetime %castleName% day 3" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="4" action="bypass admin_setsiegetime %castleName% day 4" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="5" action="bypass admin_setsiegetime %castleName% day 5" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="6" action="bypass admin_setsiegetime %castleName% day 6" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="7" action="bypass admin_setsiegetime %castleName% day 7" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td width=30><button value="8" action="bypass admin_setsiegetime %castleName% day 8" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="9" action="bypass admin_setsiegetime %castleName% day 9" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="10" action="bypass admin_setsiegetime %castleName% day 10" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="11" action="bypass admin_setsiegetime %castleName% day 11" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="12" action="bypass admin_setsiegetime %castleName% day 12" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="13" action="bypass admin_setsiegetime %castleName% day 13" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="14" action="bypass admin_setsiegetime %castleName% day 14" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="15" action="bypass admin_setsiegetime %castleName% day 15" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td width=30><button value="16" action="bypass admin_setsiegetime %castleName% day 16" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="17" action="bypass admin_setsiegetime %castleName% day 17" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="18" action="bypass admin_setsiegetime %castleName% day 18" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="19" action="bypass admin_setsiegetime %castleName% day 19" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="20" action="bypass admin_setsiegetime %castleName% day 20" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="21" action="bypass admin_setsiegetime %castleName% day 21" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="22" action="bypass admin_setsiegetime %castleName% day 22" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="23" action="bypass admin_setsiegetime %castleName% day 23" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td width=30><button value="24" action="bypass admin_setsiegetime %castleName% day 24" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="25" action="bypass admin_setsiegetime %castleName% day 25" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="26" action="bypass admin_setsiegetime %castleName% day 26" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="27" action="bypass admin_setsiegetime %castleName% day 27" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="28" action="bypass admin_setsiegetime %castleName% day 28" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="29" action="bypass admin_setsiegetime %castleName% day 29" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="30" action="bypass admin_setsiegetime %castleName% day 30" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="31" action="bypass admin_setsiegetime %castleName% day 31" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<br>Hour of Siege:<br>
|
||||
<table width=264>
|
||||
<tr>
|
||||
<td width=30><button value="0" action="bypass admin_setsiegetime %castleName% hour 0" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="1" action="bypass admin_setsiegetime %castleName% hour 1" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="2" action="bypass admin_setsiegetime %castleName% hour 2" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="3" action="bypass admin_setsiegetime %castleName% hour 3" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="4" action="bypass admin_setsiegetime %castleName% hour 4" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="5" action="bypass admin_setsiegetime %castleName% hour 5" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="6" action="bypass admin_setsiegetime %castleName% hour 6" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="7" action="bypass admin_setsiegetime %castleName% hour 7" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td width=30><button value="8" action="bypass admin_setsiegetime %castleName% hour 8" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="9" action="bypass admin_setsiegetime %castleName% hour 9" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="10" action="bypass admin_setsiegetime %castleName% hour 10" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="11" action="bypass admin_setsiegetime %castleName% hour 11" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="12" action="bypass admin_setsiegetime %castleName% hour 12" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="13" action="bypass admin_setsiegetime %castleName% hour 13" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="14" action="bypass admin_setsiegetime %castleName% hour 14" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="15" action="bypass admin_setsiegetime %castleName% hour 15" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td width=30><button value="16" action="bypass admin_setsiegetime %castleName% hour 16" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="17" action="bypass admin_setsiegetime %castleName% hour 17" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="18" action="bypass admin_setsiegetime %castleName% hour 18" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="19" action="bypass admin_setsiegetime %castleName% hour 19" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="20" action="bypass admin_setsiegetime %castleName% hour 20" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="21" action="bypass admin_setsiegetime %castleName% hour 21" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="22" action="bypass admin_setsiegetime %castleName% hour 22" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="23" action="bypass admin_setsiegetime %castleName% hour 23" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<br>Minutes of Siege:<br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="0" action="bypass admin_setsiegetime %castleName% min 0" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=45><button value="10" action="bypass admin_setsiegetime %castleName% min 10" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=45><button value="20" action="bypass admin_setsiegetime %castleName% min 20" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=45><button value="30" action="bypass admin_setsiegetime %castleName% min 30" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=45><button value="40" action="bypass admin_setsiegetime %castleName% min 40" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=45><button value="50" action="bypass admin_setsiegetime %castleName% min 50" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</body></html>
|
69
trunk/dist/game/data/html/admin/char_menu.htm
vendored
Normal file
69
trunk/dist/game/data/html/admin/char_menu.htm
vendored
Normal file
@@ -0,0 +1,69 @@
|
||||
<html><title>L2J Character Menu</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><font color="LEVEL">QuickBox:</font></td>
|
||||
<td><edit var="qbox" width=120 height=15></td>
|
||||
<td><button value="Help" action="bypass -h admin_html help/main_menu.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Characters Related:<br1>
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td><button value="List" action="bypass -h admin_show_characters 0" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Find Dualbox" action="bypass -h admin_find_dualbox $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Manage" action="bypass -h admin_char_manage" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Set Name" action="bypass -h admin_changename $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Set Title" action="bypass -h admin_settitle $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Set Rec" action="bypass -h admin_rec $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Set Fame" action="bypass -h admin_setfame $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Set Pvp" action="bypass -h admin_setpvp $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Set Pk" action="bypass -h admin_setpk $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Vit Set" action="bypass -h admin_set_vitality $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Vit Lvl" action="bypass -h admin_set_vitality_level $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Vit Max" action="bypass -h admin_full_vitality" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Get Buffs" action="bypass -h admin_getbuffs $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Quests" action="bypass -h admin_charquestmenu $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Effects" action="bypass -h admin_admin3" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Party" action="bypass -h admin_partyinfo" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=270><tr>
|
||||
<td><button value="Go To" action="bypass -h admin_goto_char_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Recall" action="bypass -h admin_recall_char_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Karma" action="bypass -h admin_setkarma $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="NoKarma" action="bypass -h admin_nokarma" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="ChatBan" action="bypass -h admin_ban_chat $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="ChtUnBan" action="bypass -h admin_unban_chat $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Jail" action="bypass -h admin_jail $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Jail Out" action="bypass -h admin_unjail $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Kick" action="bypass -h admin_kick_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Punish" action="bypass -h admin_punishment player $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Find" action="bypass -h admin_find_character $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Repair" action="bypass -h admin_repair $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
</center></body></html>
|
78
trunk/dist/game/data/html/admin/charedit.htm
vendored
Normal file
78
trunk/dist/game/data/html/admin/charedit.htm
vendored
Normal file
@@ -0,0 +1,78 @@
|
||||
<html><body>
|
||||
<table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Editing <font color="LEVEL">%name%</font></center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_character_info %name%" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr><td fixwidth=90>HP: %currenthp% / %maxhp%</td><td fixwidth=90>MP: %currentmp%/%maxmp%</td><td fixwidth=90>CP: %currentcp%/%maxcp%</td></tr>
|
||||
<tr><td width=90>Karma: %karma%</td><td width=90>PvP: %pvpkills%</td><td width=90>PK: %pkkills%</td></tr>
|
||||
<tr><td width=90>Load: </td><td width=90>%currentload% / %maxload%</td><td width=90>(%percent%%)</td></tr>
|
||||
<tr><td width=90>Class: </td><td>%class%</td><td width=90>AccLv: %access%</td></tr>
|
||||
<tr><td width=90>Noblesse:</td><td>%noblesse%</td></tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr><td width=140>Name:</td><td><edit width=80 var="name"></td><td><button value="Save" action="bypass -h admin_changename $name" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td width=140>Name color:</td><td><edit width=80 var="color"></td><td><button value="Set" action="bypass -h admin_setcolor $color" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td width=140>Title:</td><td><edit width=80 var="title"></td><td><button value="Save" action="bypass -h admin_settitle $title" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td width=140>Title color:</td><td><edit width=80 var="tcolor"></td><td><button value="Set" action="bypass -h admin_settcolor $tcolor" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td width=140>Recommendations:</td><td><edit width=80 var="reco"></td><td><button value="Save" action="bypass -h admin_rec $reco" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td width=140>Access Level:</td><td><edit width=80 var="acc"></td><td><button value="Save" action="bypass -h admin_changelvl $acc" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr></tr>
|
||||
<tr><td width=140><button value="Nobless" action="bypass -h admin_setnoble" height=21 width=65 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td><button value="Class" action="bypass -h admin_setclass" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td><button value="Sex" action="bypass -h admin_setsex" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width="270">
|
||||
<tr>
|
||||
<td width="10">HP:</td>
|
||||
<td>
|
||||
<edit var="hp" width="50">
|
||||
</td>
|
||||
<td>
|
||||
<button value="" action="bypass admin_set_hp $hp" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
|
||||
</td>
|
||||
<td width="50">
|
||||
PvP Flag:
|
||||
</td>
|
||||
<td>
|
||||
<button value="" action="bypass admin_set_pvp_flag" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="10">MP:</td>
|
||||
<td>
|
||||
<edit var="mp" width="50">
|
||||
</td>
|
||||
<td>
|
||||
<button value="" action="bypass admin_set_mp $mp" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
|
||||
</td>
|
||||
<td width="10">PvPs:</td>
|
||||
<td>
|
||||
<edit var="pvpkills" width="50">
|
||||
</td>
|
||||
<td>
|
||||
<button value="" action="bypass admin_setpvp $pvpkills" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width="10">CP:</td>
|
||||
<td>
|
||||
<edit var="cp" width="50">
|
||||
</td>
|
||||
<td>
|
||||
<button value="" action="bypass admin_set_cp $cp" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
|
||||
</td>
|
||||
<td width="10">PKs:</td>
|
||||
<td>
|
||||
<edit var="pkkills" width="50">
|
||||
</td>
|
||||
<td>
|
||||
<button value="" action="bypass admin_setpk $pkkills" width="16" height="16" back="L2UI_CH3.shortcut_rotate_down" fore="L2UI_CH3.shortcut_rotate">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
</body>
|
||||
</html>
|
16
trunk/dist/game/data/html/admin/charfind.htm
vendored
Normal file
16
trunk/dist/game/data/html/admin/charfind.htm
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
<html><body>
|
||||
<table width=270><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Character Search</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_show_characters 0" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr><td width=80>Name</td><td width=110>Class</td><td width=40>Level</td></tr>
|
||||
%results%
|
||||
</table><br>
|
||||
<center>
|
||||
<table width=270><tr>
|
||||
<td><edit var="character_name" width=80></td>
|
||||
<td><button value="Find Char" action="bypass -h admin_find_character $character_name" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>Found %number% character%end%</center></body></html>
|
116
trunk/dist/game/data/html/admin/charinfo.htm
vendored
Normal file
116
trunk/dist/game/data/html/admin/charinfo.htm
vendored
Normal file
@@ -0,0 +1,116 @@
|
||||
<html><title>Information Panel: %name%</title><body>
|
||||
<center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Player: %name%</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td><button value="Go To" action="bypass -h admin_goto_char_menu %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Kick" action="bypass -h admin_kick_menu %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Ban Acc" action="bypass -h admin_ban_acc %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Ban Chr" action="bypass -h admin_ban_char %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Recall" action="bypass -h admin_recall_char_menu %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Skills" action="bypass -h admin_show_skills" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Edit" action="bypass -h admin_edit_character" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Class" action="bypass -h admin_setclass" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Lv/Exp/Sp" action="bypass -h admin_add_exp_sp_to_character" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Instance" action="bypass -h admin_instancezone %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Effects" action="bypass -h admin_getbuffs %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Party" action="bypass -h admin_partyinfo" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=240 bgcolor="666666">
|
||||
<tr>
|
||||
<td>Account Name: </td><td><font color="LEVEL"><a action="bypass -h admin_find_account %name%">%account%</a></font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Account IP: </td><td><font color="LEVEL"><a action="bypass -h admin_find_ip %ip%">%ip%</a></font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Punishment: </td><td><font color="LEVEL"><a action="bypass -h admin_punishment player %name%">Info</a></font></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<br>
|
||||
<table width=240 bgcolor="666666">
|
||||
<tr>
|
||||
<td>Name:</td><td>%name%</td><td><button value="Refresh" action="bypass -h admin_character_info %name%" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Clan:</td><td>%clan%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Level:</td><td>%level%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Class:</td><td>%class%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>BaseClass:</td><td>%baseclass%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>CP:</td><td> <font color="LEVEL">%currentcp%</font> / %maxcp%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>HP:</td><td> <font color="LEVEL">%currenthp%</font> / %maxhp%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>MP:</td><td><font color="LEVEL">%currentmp%</font> / %maxmp%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Weight:</td><td>%currentload% / %maxload%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>EXP:</td><td>%xp%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SP:</td><td>%sp%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Noblesse:</td><td>%noblesse%</td>
|
||||
</tr>
|
||||
%inst%
|
||||
</table>
|
||||
<br>
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td>PvP Kills: </td><td>%pvpkills%</td>
|
||||
<td>Karma: </td><td>%karma%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>PK Kills: </td><td>%pkkills%</td>
|
||||
<td>PvP Flag: </td><td>%pvpflag%</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=240 bgcolor="666666">
|
||||
<tr>
|
||||
<td>P. Atk:</td><td>%patk%</td><td>M. Atk:</td><td>%matk%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>P. Def:</td><td>%pdef%</td><td>M. Def:</td><td>%mdef%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Accuracy:</td><td>%accuracy%</td><td>Evasion:</td><td>%evasion%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Crit Rate:</td><td>%critical%</td><td>Speed:</td><td>%runspeed%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Atk. Spd.:</td><td>%patkspd%</td><td>Casting Spd.:</td><td>%matkspd%</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Player Coordinates: %x% %y% %z%
|
||||
<br1>
|
||||
AI: %ai%
|
||||
</center>
|
||||
</body></html>
|
28
trunk/dist/game/data/html/admin/charlist.htm
vendored
Normal file
28
trunk/dist/game/data/html/admin/charlist.htm
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
<html><title>Character Selection Panel</title><body>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Character Selection Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
You can find a character by writing his or her name or a part of it in the box below.<br1>
|
||||
<table width=250>
|
||||
<tr>
|
||||
<td><edit var="character_name" width=150 height=15></td>
|
||||
<td><button value="Find Character" action="bypass -h admin_find_character $character_name" width=100 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<img src="L2UI.SquareWhite" width=270 height=1>
|
||||
<img src="L2UI.SquareBlank" width=1 height=3>
|
||||
<table width=270>
|
||||
<tr><td width=80>Name:</td><td width=110>Class:</td><td width=40>Level:</td></tr>
|
||||
%players%
|
||||
</table>
|
||||
<img src="L2UI.SquareBlank" width=1 height=3>
|
||||
<img src="L2UI.SquareWhite" width=270 height=1>
|
||||
<br>%pages%<br>
|
||||
</center>
|
||||
</body></html>
|
57
trunk/dist/game/data/html/admin/charmanage.htm
vendored
Normal file
57
trunk/dist/game/data/html/admin/charmanage.htm
vendored
Normal file
@@ -0,0 +1,57 @@
|
||||
<html><body>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Character Selection Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table width=240><tr>
|
||||
<td width=80>Character:</td><td><edit var="qbox" width=120 height=15></td>
|
||||
<td><button value="Help" action="bypass -h admin_html help/charmanage.htm" width=45 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<center>
|
||||
<table width=260><tr>
|
||||
<td><button value="Go" action="bypass -h admin_goto_char_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Kick" action="bypass -h admin_kick_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Ban Chr" action="bypass -h admin_ban_char $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Ban Acc" action="bypass -h admin_ban_acc $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Jail" action="bypass -h admin_jail $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Get" action="bypass -h admin_recall_char_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Kill" action="bypass -h admin_kill_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="UnbanChr" action="bypass -h admin_unban_char $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="UnbanAcc" action="bypass -h admin_unban_acc $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="UnJail" action="bypass -h admin_unjail $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="GetParty" action="bypass -h admin_recall_party_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Get Clan" action="bypass -h admin_recall_clan_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center><br>
|
||||
<center>
|
||||
<table width=260><tr>
|
||||
<td width=15>X:</td><td><edit var="char_cord_x" width=50></td>
|
||||
<td width=15>Y:</td><td><edit var="char_cord_y" width=50></td>
|
||||
<td width=15>Z:</td><td><edit var="char_cord_z" width=50></td>
|
||||
<td><button value="Teleport" action="bypass -h admin_teleport_character_to_menu $qbox $char_cord_x $char_cord_y $char_cord_z" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<table width=260>
|
||||
<tr><td width=101>Starter Towns:</td><td width="102">Mainland:</td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 9745 15606 -4574"><font color="LEVEL">Dark Elven Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 15670 142983 -2705"><font color="LEVEL">Town of Dion</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 115113 -178212 -901"><font color="LEVEL">Dwarven Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 17838 170274 -3508"><font color="LEVEL">Floran Village</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 46934 51467 -2977"><font color="LEVEL">Elven Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 83400 147943 -3404"><font color="LEVEL">Town of Giran</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -44836 -112352 -239"><font color="LEVEL">Orc Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -80826 149775 -3043"><font color="LEVEL">Gludin Village</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -84318 244579 -3730"><font color="LEVEL">Talking Island Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -12672 122776 -3116"><font color="LEVEL">Town of Gludio</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -116793 46565 368"><font color="LEVEL">Kamael Village</font></a></td>
|
||||
<tr><td>Arena:</td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 117110 76883 -2695"><font color="LEVEL">Hunters Village</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -86979 142402 -3643"><font color="LEVEL">Gludin Arena</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 147450 26741 -2204"><font color="LEVEL">Town of Aden</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 147451 46728 -3410"><font color="LEVEL">Coliseum</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 82956 53162 -1495"><font color="LEVEL">Town of Oren</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 73890 142656 -3778"><font color="LEVEL">Giran Arena</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 43799 -47727 -798"><font color="LEVEL">Rune Township</font></a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 147928 -55273 -2734"><font color="LEVEL">Town of Goddard</font></a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 111409 219364 -3545"><font color="LEVEL">Heine</font></a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 87386 -143246 -1293 "><font color="LEVEL">Town of Schuttgart</font></a></td></tr>
|
||||
</table>
|
||||
</center>
|
||||
</body></html>
|
46
trunk/dist/game/data/html/admin/charskills.htm
vendored
Normal file
46
trunk/dist/game/data/html/admin/charskills.htm
vendored
Normal file
@@ -0,0 +1,46 @@
|
||||
<html><body>
|
||||
<table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Player/Clan Skills Editor</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_character_info %name%" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<br><br>
|
||||
<center>Editing <font color="LEVEL">%name%</font>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=50>Class:</td>
|
||||
<td width=160><font color="LEVEL">%class%</font></td>
|
||||
<td width=20>Lv:</td>
|
||||
<td width=40><font color="LEVEL">%level%</font></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
============ Player ============
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="Add skills" action="bypass -h admin_skill_list" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Take skills" action="bypass -h admin_get_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Delete skills" action="bypass -h admin_remove_skills 0" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Give taken skills" action="bypass -h admin_reset_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Give All Skills" action="bypass -h admin_give_all_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Remove All Skills" action="bypass -h admin_remove_all_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Give All Skills FS" action="bypass -h admin_give_all_skills_fs" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
============ Clan ============
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="Give Clan Skills" action="bypass -h admin_give_clan_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Give All Clan Skills" action="bypass -h admin_give_all_clan_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table></center></body></html>
|
22
trunk/dist/game/data/html/admin/clanchanges.htm
vendored
Normal file
22
trunk/dist/game/data/html/admin/clanchanges.htm
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
<html><title>Pending clan leader changes</title><body>
|
||||
<center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Pending changes</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<br>
|
||||
<br>
|
||||
<table width=240 bgcolor="666666">
|
||||
<tr>
|
||||
<td>Clan name</td>
|
||||
<td>New Leader</td>
|
||||
<td>Action</td>
|
||||
</tr>
|
||||
%data%
|
||||
</table>
|
||||
</center>
|
||||
</html>
|
21
trunk/dist/game/data/html/admin/clanhall.htm
vendored
Normal file
21
trunk/dist/game/data/html/admin/clanhall.htm
vendored
Normal file
@@ -0,0 +1,21 @@
|
||||
<html><body>
|
||||
<table width=270><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Siege Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_siege" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><center>
|
||||
<br>ClanHall: %clanhallName%<br>
|
||||
<br>ClanHall Owner: %clanhallOwner%<br>
|
||||
<br>
|
||||
<table><tr>
|
||||
<td><button value="Open Doors" action="bypass -h admin_clanhallopendoors %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Close Doors" action="bypass -h admin_clanhallclosedoors %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<table><tr>
|
||||
<td><button value="Give ClanHall" action="bypass -h admin_clanhallset %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Take ClanHall" action="bypass -h admin_clanhalldel %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<table><tr>
|
||||
<td><button value="Teleport self" action="bypass -h admin_clanhallteleportself %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table></center>
|
||||
</body></html>
|
44
trunk/dist/game/data/html/admin/claninfo.htm
vendored
Normal file
44
trunk/dist/game/data/html/admin/claninfo.htm
vendored
Normal file
@@ -0,0 +1,44 @@
|
||||
<html><title>Clan Information Panel: %clan_name%</title><body>
|
||||
<center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Clan: %clan_name%</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<br>
|
||||
<br>
|
||||
<table width=240 bgcolor="666666">
|
||||
<tr>
|
||||
<td>Clan Name:</td><td>%clan_name%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Leader:</td><td>%clan_leader%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Level:</td><td>%clan_level%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Has Castle:</td><td>%clan_has_castle%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Has Clan Hall:</td><td>%clan_has_clanhall%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Has Fortress:</td><td>%clan_has_fortress%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Rep. Points:</td><td>%clan_points%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Players Count:</td><td>%clan_players_count%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Ally :</td><td>%clan_ally%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Change Leader:</td><td><a action="bypass -h admin_clan_changeleader %current_player_objectId%">%current_player_name%</a></td>
|
||||
</tr>
|
||||
</table>
|
17
trunk/dist/game/data/html/admin/cond_override.htm
vendored
Normal file
17
trunk/dist/game/data/html/admin/cond_override.htm
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
<html><title>Condition Exceptions</title><body>
|
||||
<center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Condition Exceptions</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width=260><tr>
|
||||
<td width=40><button value="Enable all" action="bypass -h admin_set_exception enable_all" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=110></td>
|
||||
<td width=40><button value="Disable all" action="bypass -h admin_set_exception disable_all" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<table width="275" bgcolor="666666">
|
||||
%cond_table%
|
||||
</table>
|
15
trunk/dist/game/data/html/admin/critannounce.htm
vendored
Normal file
15
trunk/dist/game/data/html/admin/critannounce.htm
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
<html><body>
|
||||
<table width=270><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Announcements Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
</table><br><br>
|
||||
<center>New critical announcement:</center>
|
||||
<center><multiedit var="new_critannouncement" width=260 height=80></center><br>
|
||||
<center><table><tr>
|
||||
<td><button value="Add" action="bypass -h admin_add_critannouncement $new_critannouncement" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Reload" action="bypass -h admin_announce_announcements" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Announce Menu" action="bypass -h admin_list_announcements" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table></center>
|
||||
%critannounces%
|
||||
</body></html>
|
9
trunk/dist/game/data/html/admin/cwinfo.htm
vendored
Normal file
9
trunk/dist/game/data/html/admin/cwinfo.htm
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
<html><body>
|
||||
<table width=270><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Cursed Weapons Info</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin2" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<br>
|
||||
%cwinfo%
|
||||
</body></html>
|
41
trunk/dist/game/data/html/admin/documentation.txt
vendored
Normal file
41
trunk/dist/game/data/html/admin/documentation.txt
vendored
Normal file
@@ -0,0 +1,41 @@
|
||||
All of the HTM files within this folder will be a part of the admin/GM control
|
||||
panel. These are some guidelines about the way they're meant to work and get
|
||||
named. Following them should help both users and maintainers :
|
||||
|
||||
1- There are 5 major categories in which the admin panel gets divided. For each
|
||||
major category, there is one file whose name ends with "_menu":
|
||||
|
||||
main_menu.htm (classic_menu.htm serves the same purpose in classic mode)
|
||||
game_menu.htm
|
||||
effects_menu.htm
|
||||
server_menu.htm
|
||||
mods_menu.htm
|
||||
|
||||
2- Any other .htm file within the admin folder or any subfolder but "help", should
|
||||
be accessible in some way by means of clicking a link or button.
|
||||
|
||||
3- Unless the file is outdated or there are strong reasons on the contrary, every
|
||||
.htm file should have a design coherent with the following style guides:
|
||||
|
||||
a-Buttons linking to the 5 major sections in the upper side of the page.
|
||||
b-A predominant edit-type widget (I named it QuickBox) with Send and Help buttons.
|
||||
GMs should be able to pass any value or parameter needed by the admin command
|
||||
buttons by means of using this QuickBox.
|
||||
c-Under the QuickBox, there should be buttons associated with the relevant admin
|
||||
actions. Those buttons should be organized from top to bottom in the way that
|
||||
best aids to keep useability and readability:
|
||||
- More frequently used, first.
|
||||
- Commands that require quickbox values, first.
|
||||
- Commands that could behave as toggles, first.
|
||||
- Commands that have a counterpart (such as Ban/Unban), kept in pairs.
|
||||
- Buttons may form groups of no more than 4 rows and 3 columns.
|
||||
d-Any "Help" button available should take the reader to another file with the same
|
||||
name, but within the help folder. Said in other words, every xyz.htm file of the
|
||||
admin panel should have a counterpart in the form help/xyz.htm that helps people
|
||||
understand what can be done with it. "Back" links should be provided, also.
|
||||
e-If a given file needs additional navigation facilities, all of them should be
|
||||
kept in the upper side of the page, right after the buttons described in "a" if
|
||||
they appeared.
|
||||
4- L2J Mods introduced to the main distribution stream, should provide a set of
|
||||
commands that could be added in the mods admin panel. Additionally, a help file should
|
||||
be desirable. Such a file should reside in help/l2jmod/.
|
25
trunk/dist/game/data/html/admin/doorinfo.htm
vendored
Normal file
25
trunk/dist/game/data/html/admin/doorinfo.htm
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
<html><title>GM Door Info</title><body>
|
||||
<center>
|
||||
<table width=270 border=0>
|
||||
<tr>
|
||||
<td><button value="Open" action="bypass -h admin_open" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Close" action="bypass -h admin_close" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Kill" action="bypass -h admin_kill" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Delete" action="bypass -h admin_delete" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><img src="L2UI.SquareWhite" width=260 height=1><br>
|
||||
<table width=270 border=0>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Type:</font></td><td align=right width=170>%class%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Door Id:</font></td><td align=right width=170>%doorid%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Object Id:</font></td><td align=right width=170>%objid%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL"> </font></td><td align=right width=170> </td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Current HP:</font></td><td align=right width=170>%hp%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Max HP:</font></td><td align=right width=170>%hpmax%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100> </td><td align=right width=170> </td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=135><font color="LEVEL">Max coords (node 3):</font></td><td align=right width=135>%maxx% %maxy% %maxz%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=135><font color="LEVEL">Min coords (node 1):</font></td><td align=right width=135>%minx% %miny% %minz%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL"> </font></td><td align=right width=170> </td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Unlockable:</font></td><td align=right width=170>%unlock%</td></tr></table></td></tr>
|
||||
</table>
|
||||
</center></body></html>
|
30
trunk/dist/game/data/html/admin/dualbox.htm
vendored
Normal file
30
trunk/dist/game/data/html/admin/dualbox.htm
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
<html><title>Find Dualbox Panel</title><body>
|
||||
<center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Dualbox Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<button value="Goto Character List" action="bypass -h admin_show_characters 0" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<br>
|
||||
IPs with Dualboxes (%multibox%):
|
||||
<br>
|
||||
%results%
|
||||
<br><br>
|
||||
Find Dualbox with:<br1>
|
||||
<table width=220>
|
||||
<tr>
|
||||
<td><button value="2+ Characters" action="bypass -h admin_%strict%find_dualbox 2" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="3+ Characters" action="bypass -h admin_%strict%find_dualbox 3" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="4+ Characters" action="bypass -h admin_%strict%find_dualbox 4" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="5+ Characters" action="bypass -h admin_%strict%find_dualbox 5" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
</center>
|
||||
</body></html>
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user