This commit is contained in:
mobius
2015-01-01 20:02:50 +00:00
parent eeae660458
commit a6a3718849
17894 changed files with 2818932 additions and 0 deletions

14
trunk/dist/game/GameServer_loop.sh vendored Normal file
View File

@@ -0,0 +1,14 @@
#!/bin/bash
# exit codes of GameServer:
# 0 normal shutdown
# 2 reboot attempt
while :; do
[ -f log/java0.log.0 ] && mv log/java0.log.0 "log/`date +%Y-%m-%d_%H-%M-%S`_java.log"
[ -f log/stdout.log ] && mv log/stdout.log "log/`date +%Y-%m-%d_%H-%M-%S`_stdout.log"
java -Djava.util.logging.manager=com.l2jserver.util.L2LogManager -Dpython.cachedir=../cachedir -Xms1024m -Xmx1536m -jar l2jserver.jar > log/stdout.log 2>&1
[ $? -ne 2 ] && break
# /etc/init.d/mysql restart
sleep 10
done

View File

@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/AbilityPoints.xsd">
<points from="1" to="4" costs="250000000" />
<points from="5" to="8" costs="500000000" />
<points from="9" to="12" costs="750000000" />
<points from="13" to="16" costs="1000000000" />
</list>

View File

@@ -0,0 +1,849 @@
# ---------------------------------------------------------------------------
# Alternative Character Settings
# ---------------------------------------------------------------------------
# This properties file is solely for the purpose of Character modifications that directly influence them.
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Statistics
# ---------------------------------------------------------------------------
# This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death.
# Default: True
Delevel = True
# This option enable check for all player skills for skill level.
# If player level is lower than skill learn level - 9, skill level is decreased to next possible level.
# If there is no possible level, skill is removed from player.
DecreaseSkillOnDelevel = True
# Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
# Default: 1
AltWeightLimit = 1
# Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
# Default: 0
RunSpeedBoost = 0
# Chance of receiving the Death Penalty debuff when killed by a mob.
# Default: 20
DeathPenaltyChance = 20
# Percent of HP, MP, and CP which is restored on character revival.
# Use 0 to disable restore
# Default: 0, 65, 0
RespawnRestoreCP = 0
RespawnRestoreHP = 65
RespawnRestoreMP = 0
# Percent of HP, MP, and CP regeneration for players.
# Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.
# Default: 100, 100, 100
HpRegenMultiplier = 100
MpRegenMultiplier = 100
CpRegenMultiplier = 100
# Decrease CP by 10 every normal hit a player do
# Default: False
AltGameTiredness = False
# ---------------------------------------------------------------------------
# Skills & Effects
# ---------------------------------------------------------------------------
# When this is enabled it will read the "SkillDurationList" option.
# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
# Default: False
EnableModifySkillDuration = False
# Skill duration list
# Format: skillid,newtime;skillid2,newtime2...
# Example:
# This enable 1h(3600) duration for songs, the "\"indicates new line,
# and is only set for formating purposes.
# SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
# 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
# 363,3600;364,3600
SkillDurationList =
# When this is enabled it will read the "SkillReuseList" option.
EnableModifySkillReuse = False
# Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
SkillReuseList =
# If it's true all class skills will be delivered upon level up and login.
# Default: False
AutoLearnSkills = False
# If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
# Default: False
AutoLearnForgottenScrollSkills = False
# Default: False
AutoLootHerbs = False
# Maximum number of buffs and songs/dances.
# Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
# Default: 20, 12, 12
MaxBuffAmount = 20
MaxTriggeredBuffAmount = 12
MaxDanceAmount = 12
# Allow players to cancel dances/songs via Alt+click on buff icon
# Default: False
DanceCancelBuff = False
# This option enables/disables additional MP consume for dances and songs.
# Default: True
DanceConsumeAdditionalMP = True
# Allow players to have all dances/songs stored when logout.
# Default: False
AltStoreDances = False
# This option allows a player to automatically learn Divine Inspiration.
# This is not included in AutoLearnSkills above.
# Default: False
AutoLearnDivineInspiration = False
# This is to allow a character to be canceled during bow use, skill use, or both.
# Available Options: bow, cast, all
# Default: cast
AltGameCancelByHit = cast
# This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
# Default: True
MagicFailures = True
# Protection from aggressive mobs after getting up from fake death.
# The value is specified in seconds.
# Default: 0
PlayerFakeDeathUpProtection = 0
# This option is to enable or disable the storage of buffs/debuffs among other effects.
# Default: True
StoreSkillCooltime = True
# This option is to enable or disable the storage of buffs/debuffs among other effects during
# a subclass change
# Default: False
SubclassStoreSkillCooltime = False
# These are alternative rules for shields.
# If True and they block:
# The damage is powerAtk-shieldDef,
# If False and they block:
# The damage is powerAtk / (shieldDef + powerDef)
# Default: False
AltShieldBlocks = False
# This is the percentage for perfect shield block rate.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
# Default: 10
AltPerfectShieldBlockRate = 10
# This is the value ticks are multiplied with to result in interval per tick in milliseconds.
# Note: Editing this will not affect how much the over-time effects heals since heal scales with that value too.
# Default: 666
EffectTickRatio = 666
# ---------------------------------------------------------------------------
# Class, Sub-class and skill learning options
# ---------------------------------------------------------------------------
# Allow use of Event Managers for changing occupation without any quests.
# Default: False
AllowClassMasters = False
# ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
# 1st occupation change for 100.000 Adena (item id 57)
# 2nd occupation change for 1.000.0000 Adena (item id 57)
# 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
# on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
# ConfigClassMaster=1;[];[];2;[];[];3;[];[]
# 1st, 2nd, 3rd occupation change for free, without rewards.
# ConfigClassMaster=1;[];[];2;[];[]
# Allow only first and second change.
ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
# Class Masters will allow changing to any occupation on any level inside class tree
# For example, Dwarven Fighter will be able to advance to:
# Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
# But Warsmith will be able to change only to Maestro.
# Default = False
AllowEntireTree = False
# When character reach levels 20,40,76 he will receive tutorial page
# with list of the all possible variants, and can select and immediately
# change to the new occupation, or decide to choose later (on next login).
# Can be used with or without classic Class Masters.
# Default = False
AlternateClassMaster = False
# Require life crystal needed to learn clan skills.
# Default: True
LifeCrystalNeeded = True
# Require book needed to enchant skills.
# Default: True
EnchantSkillSpBookNeeded = True
# Require spell book needed to learn Divine Inspiration.
# Default: True
DivineInspirationSpBookNeeded = True
# When enabled, the following will be true:
# All classes can learn all skills.
# Skills of another class costs x2 SP to learn.
# Skills of another race costs x2 SP to learn.
# Skills of fighters/mages costs x3 SP to learn.
# Default: False
AltGameSkillLearn = False
# Allow player to sub-class without checking for unique quest items.
# Default: False
AltSubClassWithoutQuests = False
# Allow player to add/change subclass at all village master
# Default: False
AltSubclassEverywhere = False
# Allow player to learn transformations without quest.
# Default: False
AltTransformationWithoutQuest = False
# Fee to remove Transfer skills.
# Default: 10000000
FeeDeleteTransferSkills = 10000000
# Fee to remove Sub-Class skills.
# Default: 10000000
FeeDeleteSubClassSkills = 10000000
# ---------------------------------------------------------------------------
# Summons configuration
# ---------------------------------------------------------------------------
# This option is to enable or disable the storage of buffs/debuffs among other effects on pets/invocations
# Default: True
SummonStoreSkillCooltime = True
# Servitor summons on login if player had it summoned before logout
# Default: True
RestoreServitorOnReconnect = True
# Pet summons on login if player had it summoned before logout
# Default: True
RestorePetOnReconnect = True
# ---------------------------------------------------------------------------
# Vitality configuration
# ---------------------------------------------------------------------------
# Enables vitality system
# Default: True
EnableVitality = True
# Do you want players to recover their vitality when they reconnect?
# This is calculated with the time they've been offline
# Actual Time - Last Time Online / 1000 x rate recovery on reconnect
# Notes:
# Works only if EnableVitality = True
# Default: True
RecoverVitalityOnReconnect = True
# Option to set a lower vitality at character creation.
# Vitality needs to be enabled, and startingpoints needs to be lower
# than max-vitality points.
# Default: 20000
StartingVitalityPoints = 20000
# ---------------------------------------------------------------------------
# Limits
# ---------------------------------------------------------------------------
# Maximum Exp Bonus.
# from vitality + nevit's hunting bonus, and etc..
# Default: 3.5
MaxExpBonus = 3.5
# Maximum Sp Bonus.
# from vitality + nevit's hunting bonus, and etc..
# Default: 3.5
MaxSpBonus = 3.5
# Maximum character running speed.
# Default: 250
MaxRunSpeed = 250
# Maximum character Physical Critical Rate. (10 = 1%)
# Default: 500
MaxPCritRate = 500
# Maximum character Magic Critical Rate. (10 = 1%)
# Default: 200
MaxMCritRate = 200
# Maximum character Attack Speed.
# Default: 1500
MaxPAtkSpeed = 1500
# Maximum character Cast Speed.
# Default: 1999
MaxMAtkSpeed = 1999
# Maximum character Evasion.
# Default: 250
MaxEvasion = 250
# Minimum and Maximum Abnormal State Success Rate.
# This affect all skills/effects chances, except in skills where minChance or maxChance parameters are defined.
# Default: H5 minimum of 10% and maximum of 90%.
MinAbnormalStateSuccessRate = 10
MaxAbnormalStateSuccessRate = 90
# Maximum number of allowed subclasses for every player.
# Default: 3
MaxSubclass = 3
# Starting level for subclasses.
# Default: 40
BaseSubclassLevel = 40
# Maximum subclass level.
# Default: 80
MaxSubclassLevel = 80
# Maximum number of allowed slots for Private Stores Sell.
# Other means all the other races aside from Dwarf.
# Default: 4, 3
MaxPvtStoreSellSlotsDwarf = 4
MaxPvtStoreSellSlotsOther = 3
# Maximum number of allowed slots for Private Stores Buy.
# Other means all the other races aside from Dwarf.
# Default: 5, 4
MaxPvtStoreBuySlotsDwarf = 5
MaxPvtStoreBuySlotsOther = 4
# This will control the inventory space limit (NOT WEIGHT LIMIT).
# Default: 80, 100, 250
MaximumSlotsForNoDwarf = 80
MaximumSlotsForDwarf = 100
MaximumSlotsForGMPlayer = 250
MaximumSlotsForQuestItems = 100
# This will control a character's warehouse capacity.
# Notes:
# This must be LESS then 300 or the client will crash.
# Default: 120, 100, 200, 20
MaximumWarehouseSlotsForDwarf = 120
MaximumWarehouseSlotsForNoDwarf = 100
MaximumWarehouseSlotsForClan = 200
# Freight
# Maximum items that can be placed in Freight
# Default: 200
MaximumFreightSlots = 200
# The price for each item that's deposited
# Default: 1000
FreightPrice = 1000
# Npc talk blockage. When a player talks to a NPC, he must wait some secs
# before being able to walk again. In seconds
# Default: 3
# Set to 0 to disable it
NpcTalkBlockingTime = 3
# ---------------------------------------------------------------------------
# Mentoring System
# ---------------------------------------------------------------------------
# When a mentee reach 86 level mentor receives 5 days penalty
# Default: 1
MentorPenaltyForMenteeComplete = 1
# When a mentee leave his mentor or get kicked by it mentor receives 7 days penalty
# Default: 2
MentorPenaltyForMenteeLeave = 2
# ---------------------------------------------------------------------------
# Enchanting
# ---------------------------------------------------------------------------
# This controls the chance an item has to break if it is enchanted.
# This chance is in %, so if you set this to 100%, enchants will always succeed.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
EnchantChanceElementStone = 50
EnchantChanceElementCrystal = 30
EnchantChanceElementJewel = 20
EnchantChanceElementEnergy = 10
# List of non-enchantable items.
# Currently apprentice, travelers weapons and Pailaka items
# Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
EnchantBlackList = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
# ---------------------------------------------------------------------------
# Augmenting
# ---------------------------------------------------------------------------
# These control the chance to get a skill in the augmentation process.
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 15
AugmentationMidSkillChance = 30
AugmentationHighSkillChance = 45
AugmentationTopSkillChance = 60
# Accessory augmentation skills currently disabled
AugmentationAccSkillChance = 0
# This controls the chance to get a base stat modifier in the augmentation process.
# Notes:
# This has no dependency on the grade of Life Stone.
# Default: 1
AugmentationBaseStatChance = 1
# These control the chance to get a glow effect in the augmentation process.
# Notes:
# No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
# Default: 0, 40, 70, 100
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 100
# This will enable retail like weapon augmentation, but then you cant change
# weapon glow, base stat chance, because it wouldnt be retail like again.
RetailLikeAugmentation = True
# This will have effect ONLY when RetailLikeAugmentation is True. The sum of 4 numbers must be 100!
# You can change probability (in %) of augment color chances - in order yellow, blue, purple, red
# Purple and Red always give skill. Default is 55%,35%,7%,3% for all lifestone grades (ie 7+3=10%
# for skill, not counting blue ones, that are very rare and not useful anyway).
RetailLikeAugmentationNoGradeChance = 55,35,7,3
RetailLikeAugmentationMidGradeChance = 55,35,7,3
RetailLikeAugmentationHighGradeChance = 55,35,7,3
RetailLikeAugmentationTopGradeChance = 55,35,7,3
# This will enable retail like accessory augmentation, but then you cant change skill chances for accessory augments
RetailLikeAugmentationAccessory = True
# List of non-augmentable items, currently contains only Grand Boss jewels
# Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
# Rods can't be augmented too.
# Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314
AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026,21712,22173,22174,22175
# Allows alternative augmentation of PvP items.
# Default: False
AltAllowAugmentPvPItems = false
# ---------------------------------------------------------------------------
# Karma
# ---------------------------------------------------------------------------
# Karma player can be killed in Peace zone.
# Default: False
AltKarmaPlayerCanBeKilledInPeaceZone = False
# Karma player can use GateKeeper.
# Default: False
AltKarmaPlayerCanUseGK = False
# Karma player can use escape and recall skills.
# Default: True
AltKarmaPlayerCanTeleport = True
# Karma player can shop.
# Default: True
AltKarmaPlayerCanShop = True
# Karma player can trade.
# Default: True
AltKarmaPlayerCanTrade = True
# Karma player can use warehouse.
# Default: True
AltKarmaPlayerCanUseWareHouse = True
# ---------------------------------------------------------------------------
# Fame
# ---------------------------------------------------------------------------
# The maximum number of Fame points a player can have
# Default: 100000
MaxPersonalFamePoints = 100000
# How frequently the player gets Fame points while in a Fortress Siege zone
# Default: 300s (5 min)
FortressZoneFameTaskFrequency = 300
# How much Fame aquired while in a Fortress Siege Zone
# Default: 31
FortressZoneFameAquirePoints = 31
# How frequently the player gets Fame points while in a Castle Siege zone
# Default: 300s (5 min)
CastleZoneFameTaskFrequency = 300
# How much Fame acquired while in a Castle Siege Zone
# Default: 125
CastleZoneFameAquirePoints = 125
# Dead players can receive fame.
# Default: True
FameForDeadPlayers = True
# ---------------------------------------------------------------------------
# Crafting
# ---------------------------------------------------------------------------
# Option to enable or disable crafting.
# Default: True
CraftingEnabled = True
# Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
# Default: True
CraftMasterwork = True
# Limits for recipes
# Default: 50, 50
DwarfRecipeLimit = 50
CommonRecipeLimit = 50
# Alternative crafting rules. If enabled, the following will be true:
# Crafting takes time.
# Players get EXP/SP for crafting.
# Default: False
AltGameCreation = False
# Crafting Time multiplier.
# The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
# Default: 1
AltGameCreationSpeed = 1
# Additional crafting XP/SP rate multiplier.
# Default: 1, 1
AltGameCreationXpRate = 1
AltGameCreationSpRate = 1
# Additional XP/SP rate multiplier when creating rare item.
# Default: 2
AltGameCreationRareXpSpRate = 2
# If set to False, blacksmiths don't take recipes from players inventory when crafting.
# Default: True
AltBlacksmithUseRecipes = True
# Store/Restore Dwarven Manufacture list
# Keep manufacture shoplist after relog
# Default: False
StoreRecipeShopList = False
# ---------------------------------------------------------------------------
# Clan
# ---------------------------------------------------------------------------
# Day on which all pending clan leader requests will be applied:
# Possible values:
# 1 - Sunday
# 2 - Monday
# 3 - Tuesday
# 4 - Wednesday
# 5 - Thursday
# 6 - Friday
# 7 - Saturday
# Default: 3
AltClanLeaderDateChange = 3
# Hour on which all pending data requests will be applied:
# Format: Hour:Minute:Second
# Default: 00:00:00
AltClanLeaderHourChange = 00:00:00
# When enabled all clan leader requests will be performed instantly.
# Default: False
AltClanLeaderInstantActivation = False
# Number of days you have to wait before joining another clan.
# Default: 1
DaysBeforeJoinAClan = 1
# Number of days you have to wait before creating a new clan.
# Default: 10
DaysBeforeCreateAClan = 10
# Number of days it takes to dissolve a clan.
# Default: 7
DaysToPassToDissolveAClan = 7
# Number of days before joining a new alliance when clan voluntarily leave an alliance.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
# Default: 1
DaysBeforeJoinAllyWhenLeaved = 1
# Number of days before joining a new alliance when clan was dismissed from an alliance.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
# Default: 1
DaysBeforeJoinAllyWhenDismissed = 1
# Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
# Default: 1
DaysBeforeAcceptNewClanWhenDismissed = 1
# Number of days before creating a new alliance after dissolving an old alliance.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
# Default: 1
DaysBeforeCreateNewAllyWhenDissolved = 1
# Maximum number of clans in alliance.
# Default: 3
AltMaxNumOfClansInAlly = 3
# Allow clan members to withdraw from the clan warehouse.
# Default: False
AltMembersCanWithdrawFromClanWH = False
# Remove castle circlets after a clan loses their castle or a player leaves a clan.
# Default: True
RemoveCastleCirclets = True
# Number of members needed to request a clan war.
# Default: 15
AltClanMembersForWar = 15
# ---------------------------------------------------------------------------
# Party
# ---------------------------------------------------------------------------
# CONFUSING(nothing todo with party) -> When you made damage to a mob
# and are inside this range, you will be considered as player to reward.
# Checks for party range to mob to calculate rewards(exp, items).
# Default: 1600
AltPartyRange = 1600
# 1. Used for Adena distribution in party
# 2. Used to handle random and by turn party loot
# Default: 1400
AltPartyRange2 = 1400
# If true, when party leader leaves party, next member in party will be the leader.
# If false the party be will dispersed.
# Default: False
AltLeavePartyLeader = False
# ---------------------------------------------------------------------------
# Initial Settings:
# ---------------------------------------------------------------------------
#Initial Equipment Events is to enable a special settings for the items that a new character starts with.
#Default: False
InitialEquipmentEvent = False
# This is the amount of Adena that a new character starts their character with.
# Default: 0
StartingAdena = 0
# This is the starting level of the new character.
# Default: 1
StartingLevel = 1
# This is the amount of SP that a new character starts their character with.
# Default: 0
StartingSP = 0
# ---------------------------------------------------------------------------
# Other Settings:
# ---------------------------------------------------------------------------
# This is the maximum amount of Adena that character can have in his inventory or warehouse.
# The maximum input amount is 9,223,372,036,854,775,807. (nine quintillion
# two hundred twenty three quadrillion three hundred seventy two trillion thirty six billion
# eight hundred fifty four million seven hundred seventy five thousand eight hundred seven)
# Setting negative values (-1 or others) will result in maximum amount available.
# Big values do not cause critical errors, although only 16 digits are visible in the inventory
# (example: 3,372,036,854,775,807 is visible out of 9,223,372,036,854,775,807)
# Default: 99900000000 (99 bilion and 900 milion)
MaxAdena = 99900000000
# This option, when set to True, will enable automatically picking up items.
# If set False it will force the player to pickup dropped items from mobs.
# This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
# Default: False
AutoLoot = False
# This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
# If set False it will force the player to pickup dropped items from bosses.
# This excludes herbs mentioned above and items from mobs.
# Default: False
AutoLootRaids = False
# Delay for raid drop items loot privilege
# Require Command Channel , check next option
# Value is in seconds
# Default: 900 (15min)
RaidLootRightsInterval = 900
# Minimal size of Command Channel for apply raid loot privilege
# Default: 45
RaidLootRightsCCSize = 45
# This is the time in seconds that it will take for the player command "/unstuck" to activate.
# Default: 300
UnstuckInterval = 300
# Teleport Watchdog Timeout (seconds)
# Player forced to appear if remain in teleported state longer than timeout
# Does not set too low, recommended value 60s.
# This time is in seconds, leave it at 0 if you want this feature disabled.
# Default: 0
TeleportWatchdogTimeout = 0
# After a player teleports, this is the time the player is protected.
# This time is in seconds, leave it at 0 if you want this feature disabled.
# Retail (Since GE): 600 (10 minutes)
# Default: 600
PlayerSpawnProtection = 600
# Spawn protection should disappear with any action with the exception
# of the item usage from items in this list.
# Format: itemId,itemId,itemId,....
# Default: 0
PlayerSpawnProtectionAllowedItems = 0
# Teleport spawn protection time. It will protect the player in the
# teleport spawn for the given time. 0 to disable feature
PlayerTeleportProtection = 0
# If enabled, players respawn in town on different locations defined in zone.xml for given town.
# If disabled the first spawn location from zone.xml is used.
# Default: True
RandomRespawnInTownEnabled = True
# This will allow a random offset from the base teleport location coordinates based on a maximum offset.
# Default: True
OffsetOnTeleportEnabled = True
# Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled .
# Default: 50
MaxOffsetOnTeleport = 50
# Restores the player to their previous instance (ie. an instanced area/dungeon) on EnterWorld.
# Default: False
RestorePlayerInstance = False
# Set whether summon skills can be used to summon players inside an instance.
# When enabled individual instances can have summoning disabled in instance xml's.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
# Default: ?
AllowSummonToInstance = True
# When a player dies, is removed from instance after a fixed period of time.
# Time in seconds.
# Default: 60
EjectDeadPlayerTime = 60
# This option is to enable or disable the use of in game petitions.
# The MaxPetitionsPerPlayer is the amount of petitions a player can make.
# The MaximumPendingPetitions is the total amount of petitions in the server.
# Note:
# Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
# Default: True, 5, 25
PetitioningAllowed = True
MaxPetitionsPerPlayer = 5
MaxPetitionsPending = 25
# Free teleporting around the world.
# Default: False
AltFreeTeleporting = False
# Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
# Default: 7
DeleteCharAfterDays = 7
# Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
# A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":
# diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
# diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
# diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
# diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
# Default: 0, 0
AltGameExponentXp = 0
AltGameExponentSp = 0
# PARTY XP DISTRIBUTION
# With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
# In that case he will not receive any Exp/SP from party and is not counted for party bonus.
# If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
# Available Options: highfive, auto, level, percentage, none
# Default: highfive
PartyXpCutoffMethod = highfive
# This option takes effect when "percentage" method is chosen. Don't use high values for this!
# Default: 3.0
PartyXpCutoffPercent = 3.0
# This option takes effect when "level" method is chosen. Don't use low values for this!
# Default: 20
PartyXpCutoffLevel = 20
# This option takes effect when "highfive" method is chosen.
# Each pair of numbers represent a level range.
# If the gap is between the first pair, there is no penalty.
# If the gap is between the second pair, the lowest party member will gain only 30% of the XP that others receive.
# If the gap is between the last pair, the lowest party member will not receive any XP.
# Default: 0,9;10,14;15,99
PartyXpCutoffGaps = 0,9;10,14;15,99
# This option takes effect when "highfive" method is chosen.
# Each number represent the XP percent gain at that level gap.
# For the first gap, the lowest party member will gain 100% XP as there is no penalty.
# For the second gap, the lowest party member will gain only 30% of the XP that others receive.
# For the last gap, the lowest party member will not receive any XP.
# Default: 100;30;0
PartyXpCutoffGapPercent = 100;30;0
# Expertise penalty
# If disabled, player will not receive penalty for equip higher grade items
# Default: True
ExpertisePenalty = True
# Player can in client define his own key mapping and for save it must be stored server side.
# Disabled until confirmed as working.
# Default: False
StoreCharUiSettings = False
# Character name restriction
# Disallow characters to have a name which contains the words.
# Split them with ",". Example: announcements,announce...
ForbiddenNames = annou,ammou,amnou,anmou,anou,amou
# If enabled, when character in silence (block PMs) mode sends a PM to a character, silence mode no longer blocks this character,
# allowing both characters send each other PMs even with enabled silence mode.
# The exclude list is cleared each time the character goes into silence mode.
SilenceModeExclude = False
# Enables alternative validation of triggering skills.
# When enabled pvp skills will not be casted on non flagged player.
# Sadly its non-retail
# Default: False
AltValidateTriggerSkills = False
# Show Goddess of Destruction video introduction for newly created character
# Default: True
GoDVideoIntro = True
# ---------------------------------------------------------------------------
# Ability Settings:
# ---------------------------------------------------------------------------
# The maximum ability points character could possibly have.
# Default: 16
AbilityMaxPoints = 16
# Adena needed to reset used ability point.
# Default: 10000000
AbilityPointsResetAdena = 10000000

View File

@@ -0,0 +1,24 @@
# --------------------------------------------------
# Contestable halls general configuration
# --------------------------------------------------
# Min level that each clan needs to register
# for the siege
MinClanLevel = 4
# Max number of clans allowed to register for
# the battle
MaxAttackers = 500
# Max numbers of flags that each clan is allowed
# to put
MaxFlagsPerClan = 1
# Enable the fame reward
EnableFame = false
# Fame amount
FameAmount = 0
# Fame Frequency
FameFrequency = 0

View File

@@ -0,0 +1,396 @@
# ---------------------------------------------------------------------------
# Alternative Feature Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Castle
# ---------------------------------------------------------------------------
# Siege Time rules
# Which hours can change Castle Lords
# Default: 16,20
SiegeHourList = 16,20
# Teleport Function price
# Price = 7 days
CastleTeleportFunctionFeeRatio = 604800000
CastleTeleportFunctionFeeLvl1 = 1000
CastleTeleportFunctionFeeLvl2 = 10000
# Support magic buff price
# Price = 7 day
CastleSupportFunctionFeeRatio = 604800000
CastleSupportFeeLvl1 = 49000
CastleSupportFeeLvl2 = 120000
# MP Regeneration price
# Price = 7 day
CastleMpRegenerationFunctionFeeRatio = 604800000
CastleMpRegenerationFeeLvl1 = 45000
CastleMpRegenerationFeeLvl2 = 65000
# Hp Regeneration price
# Price = 7 day
CastleHpRegenerationFunctionFeeRatio = 604800000
CastleHpRegenerationFeeLvl1 = 12000
CastleHpRegenerationFeeLvl2 = 20000
# Exp Regeneration price
# Price = 7 day
CastleExpRegenerationFunctionFeeRatio = 604800000
CastleExpRegenerationFeeLvl1 = 63000
CastleExpRegenerationFeeLvl2 = 70000
# Outer Door upgrade price
OuterDoorUpgradePriceLvl2 = 3000000
OuterDoorUpgradePriceLvl3 = 4000000
OuterDoorUpgradePriceLvl5 = 5000000
# Inner Door upgrade price
InnerDoorUpgradePriceLvl2 = 750000
InnerDoorUpgradePriceLvl3 = 900000
InnerDoorUpgradePriceLvl5 = 1000000
# Wall upgrade price
WallUpgradePriceLvl2 = 1600000
WallUpgradePriceLvl3 = 1800000
WallUpgradePriceLvl5 = 2000000
# Trap upgrade price
TrapUpgradePriceLvl1 = 3000000
TrapUpgradePriceLvl2 = 4000000
TrapUpgradePriceLvl3 = 5000000
TrapUpgradePriceLvl4 = 6000000
# ---------------------------------------------------------------------------
# Clan Hall
# ---------------------------------------------------------------------------
# Teleport Function price
# Price = 7 days
ClanHallTeleportFunctionFeeRatio = 604800000
ClanHallTeleportFunctionFeeLvl1 = 7000
ClanHallTeleportFunctionFeeLvl2 = 14000
# Support magic buff price
# Price = 1 day
ClanHallSupportFunctionFeeRatio = 86400000
ClanHallSupportFeeLvl1 = 2500
ClanHallSupportFeeLvl2 = 5000
ClanHallSupportFeeLvl3 = 7000
ClanHallSupportFeeLvl4 = 11000
ClanHallSupportFeeLvl5 = 21000
ClanHallSupportFeeLvl6 = 36000
ClanHallSupportFeeLvl7 = 37000
ClanHallSupportFeeLvl8 = 364000
# MP Regeneration price
# Price = 1 day
ClanHallMpRegenerationFunctionFeeRatio = 86400000
ClanHallMpRegenerationFeeLvl1 = 2000
ClanHallMpRegenerationFeeLvl2 = 3750
ClanHallMpRegenerationFeeLvl3 = 6500
ClanHallMpRegenerationFeeLvl4 = 13750
ClanHallMpRegenerationFeeLvl5 = 20000
# Hp Regeneration price
# Price = 1 day
ClanHallHpRegenerationFunctionFeeRatio = 86400000
ClanHallHpRegenerationFeeLvl1 = 700
ClanHallHpRegenerationFeeLvl2 = 800
ClanHallHpRegenerationFeeLvl3 = 1000
ClanHallHpRegenerationFeeLvl4 = 1166
ClanHallHpRegenerationFeeLvl5 = 1500
ClanHallHpRegenerationFeeLvl6 = 1750
ClanHallHpRegenerationFeeLvl7 = 2000
ClanHallHpRegenerationFeeLvl8 = 2250
ClanHallHpRegenerationFeeLvl9 = 2500
ClanHallHpRegenerationFeeLvl10 = 3250
ClanHallHpRegenerationFeeLvl11 = 3750
ClanHallHpRegenerationFeeLvl12 = 4250
ClanHallHpRegenerationFeeLvl13 = 5166
# Exp Regeneration price
# Price = 1 day
ClanHallExpRegenerationFunctionFeeRatio = 86400000
ClanHallExpRegenerationFeeLvl1 = 3000
ClanHallExpRegenerationFeeLvl2 = 6000
ClanHallExpRegenerationFeeLvl3 = 9000
ClanHallExpRegenerationFeeLvl4 = 15000
ClanHallExpRegenerationFeeLvl5 = 21000
ClanHallExpRegenerationFeeLvl6 = 23330
ClanHallExpRegenerationFeeLvl7 = 30000
# Creation item function
# Price = 1 day
ClanHallItemCreationFunctionFeeRatio = 86400000
ClanHallItemCreationFunctionFeeLvl1 = 30000
ClanHallItemCreationFunctionFeeLvl2 = 70000
ClanHallItemCreationFunctionFeeLvl3 = 140000
# Curtains Decoration
# Price = 7 days
ClanHallCurtainFunctionFeeRatio = 604800000
ClanHallCurtainFunctionFeeLvl1 = 2000
ClanHallCurtainFunctionFeeLvl2 = 2500
# Fixtures Decoration
# Price = 3 days
ClanHallFrontPlatformFunctionFeeRatio = 259200000
ClanHallFrontPlatformFunctionFeeLvl1 = 1300
ClanHallFrontPlatformFunctionFeeLvl2 = 4000
# If true Clan Hall buff cost 0 mp.
# Default: False
AltClanHallMpBuffFree = False
# ---------------------------------------------------------------------------
# Fortress
# ---------------------------------------------------------------------------
# Teleport Function price
# Price = 7 days
FortressTeleportFunctionFeeRatio = 604800000
FortressTeleportFunctionFeeLvl1 = 1000
FortressTeleportFunctionFeeLvl2 = 10000
# Support magic buff price
# Price = 1 day
FortressSupportFunctionFeeRatio = 86400000
FortressSupportFeeLvl1 = 7000
FortressSupportFeeLvl2 = 17000
# MP Regeneration price
# Price = 1 day
FortressMpRegenerationFunctionFeeRatio = 86400000
FortressMpRegenerationFeeLvl1 = 6500
FortressMpRegenerationFeeLvl2 = 9300
# Hp Regeneration price
# Price = 1 day
FortressHpRegenerationFunctionFeeRatio = 86400000
FortressHpRegenerationFeeLvl1 = 2000
FortressHpRegenerationFeeLvl2 = 3500
# Exp Regeneration price
# Price = 1 day
FortressExpRegenerationFunctionFeeRatio = 86400000
FortressExpRegenerationFeeLvl1 = 9000
FortressExpRegenerationFeeLvl2 = 10000
# This is the time frequently when Fort owner gets Blood Oath, supply level raised and Fort fee is payed
# Default 360 mins
FortressPeriodicUpdateFrequency = 360
# The number of Blood Oath which given to the Fort owner clan when Fort Updater runs
# Default: 1
FortressBloodOathCount = 1
# The maximum Fort supply level
# Max lvl what you can define here is 21!
# Default: 6
FortressMaxSupplyLevel = 6
# Fort fee which payed to the Castle
# Default: 25000
FortressFeeForCastle = 25000
# The maximum time while a clan can own a fortress
# Deafault: 168 hours
FortressMaximumOwnTime = 168
# ---------------------------------------------------------------------------
# Seven Signs
# ---------------------------------------------------------------------------
# Determines whether castle ownership is determined by clan or by alliance.
# Default is by alliance, as on official servers.
AltRequireClanCastle = False
# Dawn:
# True - Players not owning castle need pay participation fee
# False - Anyone can join Dawn
AltCastleForDawn = True
# Dusk:
# True - Players owning castle can not join Dusk side
# False - Anyone can join Dusk
AltCastleForDusk = True
# Minimum Players for participate in SevenSigns Festival.
# Default: 5
AltFestivalMinPlayer = 5
# Maximum seal stone contribution per player during festival.
# Default: 1000000
AltMaxPlayerContrib = 1000000
# Festival Manager Start time (set in milliseconds; 1000 = 1 second).
# Default: 2 minutes
AltFestivalManagerStart = 120000
# Festival Length (set in milliseconds; 1000 = 1 second).
# Default: 18 minutes
AltFestivalLength = 1080000
# Festival Cycle Length.
# Default: 38 Minutes (20 minutes wait time + Festival Length) (set in milliseconds; 1000 = 1 second).
AltFestivalCycleLength = 2280000
# At what point the first festival spawn occurs.
# Default: 2 minutes (set in milliseconds; 1000 = 1 second).
AltFestivalFirstSpawn = 120000
# At what Point the first festival swarm occurs.
# Default: 5 minutes (set in milliseconds; 1000 = 1 second).
AltFestivalFirstSwarm = 300000
# At what Point the second festival spawn occurs.
# Default: 9 minutes (set in milliseconds; 1000 = 1 second).
AltFestivalSecondSpawn = 540000
# At what Point the second festival spawn occurs.
# Default: 12 minutes (set in milliseconds; 1000 = 1 second).
AltFestivalSecondSwarm = 720000
# At what point the chests spawn in.
# Default: 15 minutes (set in milliseconds; 1000 = 1 second).
AltFestivalChestSpawn = 900000
# This multipliers are used to change P.Def/M.Def of castle gates/walls while Seal of Strife is controlled by one of the sides.
# Default: 1.1,0.8,1.1,0.8
AltDawnGatesPdefMult = 1.1
AltDuskGatesPdefMult = 0.8
AltDawnGatesMdefMult = 1.1
AltDuskGatesMdefMult = 0.8
# If this = true only cabal period owners can use merchant and blacksmith of mammon.
# If false any player can use.
# Default: True
StrictSevenSigns = True
# Save SevenSigns status only each 30 minutes and after period change.
# Player info saved only during periodic data store (set by CharacterDataStoreInterval) and logout.
# If False then save info and status immediately after changes.
# Default: True
AltSevenSignsLazyUpdate = True
# Total count of available tickets.
# Default: 300
SevenSignsDawnTicketQuantity = 300
# Price of each ticket.
# Default: 1000
SevenSignsDawnTicketPrice = 1000
# Tickets bundle (exchanged in amounts of).
# Default: 10
SevenSignsDawnTicketBundle = 10
# Ticket item Id.
# Default: 6388
SevenSignsManorsAgreementId = 6388
# Fee for joining Dawn
SevenSignsJoinDawnFee = 50000
# ---------------------------------------------------------------------------
# Clan Reputation Points
# ---------------------------------------------------------------------------
# Reputation score gained by taking Fortress.
TakeFortPoints = 200
# Reputation score gained by taking Castle.
TakeCastlePoints = 1500
# Reputation score gained by defended Castle.
CastleDefendedPoints = 750
# Reputation score gained per clan members of festival winning party.
FestivalOfDarknessWin = 200
# Reputation score gained for per hero clan members.
HeroPoints = 1000
# Minimum Reputation score gained after completing 2nd class transfer under Academy.
CompleteAcademyMinPoints = 190
# Maximum Reputation score gained after completing 2nd class transfer under Academy.
CompleteAcademyMaxPoints = 650
# Reputation score gained per killed ballista.
KillBallistaPoints = 30
# Reputation score gained for one Blood Alliance.
BloodAlliancePoints = 500
# Reputation score gained for 10 Blood Oaths.
BloodOathPoints = 200
# Reputation score gained for 100 Knight's Epaulettes.
KnightsEpaulettePoints = 20
# Reputation score gained per clan member listed as top raid killers.
1stRaidRankingPoints = 1250
2ndRaidRankingPoints = 900
3rdRaidRankingPoints = 700
4thRaidRankingPoints = 600
5thRaidRankingPoints = 450
6thRaidRankingPoints = 350
7thRaidRankingPoints = 300
8thRaidRankingPoints = 200
9thRaidRankingPoints = 150
10thRaidRankingPoints = 100
UpTo50thRaidRankingPoints = 25
UpTo100thRaidRankingPoints = 12
# Reputation score gained/reduced per kill during a clan war or siege war.
ReputationScorePerKill = 1
# Reputation score reduced by loosing Fortress in battle.
LooseFortPoints = 0
# Reputation score reduced by loosing Castle in battle.
LooseCastlePoints = 3000
# Reputation score reduced by creating Royal Guard.
CreateRoyalGuardCost = 5000
# Reputation score reduced by creating Knight Unit.
CreateKnightUnitCost = 10000
# Reputation score reduced by reinforcing Knight Unit (if clan level is 9 or more).
ReinforceKnightUnitCost = 5000
# Reputation score reduced by increasing clan level.
ClanLevel6Cost = 5000
ClanLevel7Cost = 10000
ClanLevel8Cost = 20000
ClanLevel9Cost = 40000
ClanLevel10Cost = 40000
ClanLevel11Cost = 75000
# Number of clan members needed to increase clan level.
ClanLevel6Requirement = 30
ClanLevel7Requirement = 50
ClanLevel8Requirement = 80
ClanLevel9Requirement = 120
ClanLevel10Requirement = 140
ClanLevel11Requirement = 170
# ---------------------------------------------------------------------------
# Other
# ---------------------------------------------------------------------------
# Allow riding wyvern ignoring 7 Signs status
# This will allow Castle Lords to ride wyvern even when Dusk has won Seal of Strife
# Default: False
AllowRideWyvernAlways = False
# Allow riding wyvern during Castle/Fort Siege
# Default: True
AllowRideWyvernDuringSiege = True

View File

@@ -0,0 +1,121 @@
# ---------------------------------------------------------------------------
# Floodprotector Options
# ---------------------------------------------------------------------------
# The following settings can be applied to each feature:
# Interval - interval in gameserver ticks (1 tick = 100ms) in which only one request is allowed
# LogFlooding - whether flooding should be logged (only first occurrence of flooding and total count of flood requests is logged)
# PunishmentLimit - if number of requests within single interval exceeds specified number then the specified punishment is applied (0 = disables punishment feature)
# PunishmentType - type of the punishment ('none', 'kick', 'ban', 'jail'), valid only if PunishmentLimit is greater than 0
# PunishmentTime - for how many minutes should the player(jail)/account(ban) be punished (0 = forever), valid only for PunishmentType 'jail' or 'ban'
# UseItem - item usage flooding
FloodProtectorUseItemInterval = 4
FloodProtectorUseItemLogFlooding = False
FloodProtectorUseItemPunishmentLimit = 0
FloodProtectorUseItemPunishmentType = none
FloodProtectorUseItemPunishmentTime = 0
# RollDice - rolling dice flooding
FloodProtectorRollDiceInterval = 42
FloodProtectorRollDiceLogFlooding = False
FloodProtectorRollDicePunishmentLimit = 0
FloodProtectorRollDicePunishmentType = none
FloodProtectorRollDicePunishmentTime = 0
# Firework - firework flooding
FloodProtectorFireworkInterval = 42
FloodProtectorFireworkLogFlooding = False
FloodProtectorFireworkPunishmentLimit = 0
FloodProtectorFireworkPunishmentType = none
FloodProtectorFireworkPunishmentTime = 0
# ItemPetSummon - item summoning and pet mounting flooding
FloodProtectorItemPetSummonInterval = 16
FloodProtectorItemPetSummonLogFlooding = False
FloodProtectorItemPetSummonPunishmentLimit = 0
FloodProtectorItemPetSummonPunishmentType = none
FloodProtectorItemPetSummonPunishmentTime = 0
# HeroVoice - hero voice flooding
FloodProtectorHeroVoiceInterval = 100
FloodProtectorHeroVoiceLogFlooding = False
FloodProtectorHeroVoicePunishmentLimit = 0
FloodProtectorHeroVoicePunishmentType = none
FloodProtectorHeroVoicePunishmentTime = 0
# GlobalChat - global chat flooding
FloodProtectorGlobalChatInterval = 5
FloodProtectorGlobalChatLogFlooding = False
FloodProtectorGlobalChatPunishmentLimit = 0
FloodProtectorGlobalChatPunishmentType = none
FloodProtectorGlobalChatPunishmentTime = 0
# Subclass - subclass flooding
FloodProtectorSubclassInterval = 20
FloodProtectorSubclassLogFlooding = False
FloodProtectorSubclassPunishmentLimit = 0
FloodProtectorSubclassPunishmentType = none
FloodProtectorSubclassPunishmentTime = 0
# DropItem - drop item flooding
FloodProtectorDropItemInterval = 10
FloodProtectorDropItemLogFlooding = False
FloodProtectorDropItemPunishmentLimit = 0
FloodProtectorDropItemPunishmentType = none
FloodProtectorDropItemPunishmentTime = 0
# ServerBypass - server bypass flooding
FloodProtectorServerBypassInterval = 5
FloodProtectorServerBypassLogFlooding = False
FloodProtectorServerBypassPunishmentLimit = 0
FloodProtectorServerBypassPunishmentType = none
FloodProtectorServerBypassPunishmentTime = 0
# ServerBypass - multisell list request flooding
FloodProtectorMultiSellInterval = 1
FloodProtectorMultiSellLogFlooding = False
FloodProtectorMultiSellPunishmentLimit = 0
FloodProtectorMultiSellPunishmentType = none
FloodProtectorMultiSellPunishmentTime = 0
# All kind of other transactions - to/from pet, private store, warehouse, destroy
FloodProtectorTransactionInterval = 10
FloodProtectorTransactionLogFlooding = False
FloodProtectorTransactionPunishmentLimit = 0
FloodProtectorTransactionPunishmentType = none
FloodProtectorTransactionPunishmentTime = 0
# Manufacture
FloodProtectorManufactureInterval = 3
FloodProtectorManufactureLogFlooding = False
FloodProtectorManufacturePunishmentLimit = 0
FloodProtectorManufacturePunishmentType = none
FloodProtectorManufacturePunishmentTime = 0
# Manor
FloodProtectorManorInterval = 30
FloodProtectorManorLogFlooding = False
FloodProtectorManorPunishmentLimit = 0
FloodProtectorManorPunishmentType = none
FloodProtectorManorPunishmentTime = 0
# SendMail - sending mail interval, 10s on retail
FloodProtectorSendMailInterval = 100
FloodProtectorSendMailLogFlooding = False
FloodProtectorSendMailPunishmentLimit = 0
FloodProtectorSendMailPunishmentType = none
FloodProtectorSendMailPunishmentTime = 0
# CharacterSelect - attempts to load character
FloodProtectorCharacterSelectInterval = 30
FloodProtectorCharacterSelectLogFlooding = False
FloodProtectorCharacterSelectPunishmentLimit = 0
FloodProtectorCharacterSelectPunishmentType = none
FloodProtectorCharacterSelectPunishmentTime = 0
# Item Auction - Request for refresh
FloodProtectorItemAuctionInterval = 9
FloodProtectorItemAuctionLogFlooding = False
FloodProtectorItemAuctionPunishmentLimit = 0
FloodProtectorItemAuctionPunishmentType = none
FloodProtectorItemAuctionPunishmentTime = 0

View File

@@ -0,0 +1,277 @@
# ---------------------------------------------------------------------------
# Fort Siege Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Standard Settings
# ---------------------------------------------------------------------------
# Length of siege before the count down (in minutes).
SiegeLength = 60
# This defines how long you need to wait until the suspicious merchant will spawn after siege ends (in minutes).
# Keep in mind when merchant spawns, the fort can be immediately sieged.
# Default: 180
SuspiciousMerchantRespawnDelay = 180
# This defines how long you have to kill all commanders once you kill the first one (in minutes).
# After that time (if all commanders not killed) all commanders and doors get respawned.
CountDownLength = 10
# Max number of flags per clan.
MaxFlags = 1
# Minimum clan level needed to sign up.
SiegeClanMinLevel = 4
#Max number of clans that can register on each side.
AttackerMaxClans = 500
# This option, if enabled, will enable register Fortress Siege to Castle owners just in territory.
# Default: True
JustToTerritory = True
# ---------------------------------------------------------------------------
# Fortress Commander Spawns
# ---------------------------------------------------------------------------
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
# Name - fortress name
# N - number - 1: Archer Comander
# - 2: Guard Commander
# - 3: Support Unit Commander
# - 4: Main Machine - not supported yet, used General
# - 5: General - not used yet, will be used once control room is supported
# Please keep the correct order of commanders, otherwise client will show wrong occupied barracks.
# Control room (main machine) currently emulated in client.
# x,y,z - coords
# heading
# npc_id - id of template
# Flag syntax: NameFlagN = x,y,z,flag_id
# Name - fortress name
# N - number
# x,y,z - coords
# flag_id - id of combat flag
# Shanty Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
ShantyCommander1 = -52435,155188,-1768,20000,35683
ShantyCommander2 = -52128,157752,-2024,29864,35677
ShantyCommander3 = -53944,155433,-2024,7304,35680
# Flag syntax: NameFlagN = x,y,z,flag_id
ShantyFlag1 = -53086,156493,-1896,9819
ShantyFlag2 = -53054,156605,-1896,9819
ShantyFlag3 = -53032,156689,-1896,9819
# Southern Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
SouthernCommander1 = -21328,218864,-2952,0,35719
SouthernCommander2 = -22992,218160,-3208,0,35713
SouthernCommander3 = -21520,221504,-3208,45328,35716
SouthernCommander4 = -22728,221746,-3200,33168,35721
# Flag syntax: NameFlagN = x,y,z,flag_id
SouthernFlag1 = -22386,219917,-3079,9819
SouthernFlag2 = -22386,219798,-3079,9819
SouthernFlag3 = -22386,219679,-3079,9819
# Hive Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
HiveCommander1 = 15152,188128,-2640,0,35752
HiveCommander2 = 17984,187536,-2896,45056,35746
HiveCommander3 = 16016,189520,-2888,0,35749
# Flag syntax: NameFlagN = x,y,z,flag_id
HiveFlag1 = 16685,188358,-2770,9819
HiveFlag2 = 16761,188306,-2770,9819
HiveFlag3 = 16847,188257,-2770,9819
# Valley Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
ValleyCommander1 = 124768,121856,-2296,0,35788
ValleyCommander2 = 124299,123614,-2552,49192,35782
ValleyCommander3 = 124768,124640,-2552,54480,35785
ValleyCommander4 = 128048,123344,-2536,35028,35790
# Flag syntax: NameFlagN = x,y,z,flag_id
ValleyFlag1 = 125970,123653,-2429,9819
ValleyFlag2 = 126092,123650,-2429,9819
ValleyFlag3 = 126205,123648,-2429,9819
# Ivory Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
IvoryCommander1 = 72400,2896,-2760,0,35821
IvoryCommander2 = 73788,5479,-3016,55136,35815
IvoryCommander3 = 71264,4144,-3008,0,35818
# Flag syntax: NameFlagN = x,y,z,flag_id
IvoryFlag1 = 72565,4436,-2888,9819
IvoryFlag2 = 72660,4512,-2888,9819
IvoryFlag3 = 72759,4594,-2888,9819
# Narsell Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
NarsellCommander1 = 154704,53856,-2968,0,35852
NarsellCommander2 = 155576,56592,-3224,59224,35846
NarsellCommander3 = 153328,54848,-3216,5512,35849
# Flag syntax: NameFlagN = x,y,z,flag_id
NarsellFlag1 = 154567,55397,-3097,9819
NarsellFlag2 = 154650,55493,-3097,9819
NarsellFlag3 = 154715,55587,-3097,9819
# Bayou Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
BayouCommander1 = 188624,38240,-3128,0,35888
BayouCommander2 = 188160,39920,-3376,49284,35882
BayouCommander3 = 188626,41066,-3376,57140,35885
BayouCommander4 = 191846,39764,-3368,33020,35890
# Flag syntax: NameFlagN = x,y,z,flag_id
BayouFlag1 = 189838,40063,-3253,9819
BayouFlag2 = 189931,40060,-3253,9819
BayouFlag3 = 190052,40062,-3253,9819
# White Sands Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
WhiteSandsCommander1 = 117216,205648,-3048,0,35921
WhiteSandsCommander2 = 118880,203568,-3304,5396,35915
WhiteSandsCommander3 = 118560,206560,-3304,48872,35918
# Flag syntax: NameFlagN = x,y,z,flag_id
WhiteSandsFlag1 = 118640,205151,-3176,9819
WhiteSandsFlag2 = 118690,205062,-3176,9819
WhiteSandsFlag3 = 118742,204968,-3176,9819
# Borderland Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
BorderlandCommander1 = 159664,-72224,-2584,0,35957
BorderlandCommander2 = 157968,-71659,-2832,59020,35951
BorderlandCommander3 = 157312,-70640,-2832,0,35954
BorderlandCommander4 = 160194,-68688,-2824,43272,35959
# Flag syntax: NameFlagN = x,y,z,flag_id
BorderlandFlag1 = 158817,-70229,-2708,9819
BorderlandFlag2 = 158883,-70145,-2708,9819
BorderlandFlag3 = 158946,-70045,-2708,9819
# Swamp Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
SwampCommander1 = 71264,-60512,-2504,0,35995
SwampCommander2 = 71248,-62352,-2752,12388,35989
SwampCommander3 = 68688,-59648,-2752,56012,35992
SwampCommander4 = 68005,-60866,-2744,5424,35997
# Flag syntax: NameFlagN = x,y,z,flag_id
SwampFlag1 = 69829,-61087,-2629,9819
SwampFlag2 = 69979,-61144,-2632,9819
SwampFlag3 = 70069,-61182,-2629,9819
# Archaic Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
ArchaicCommander1 = 109856,-142640,-2672,0,36028
ArchaicCommander2 = 109600,-139735,-2928,62612,36022
ArchaicCommander3 = 108223,-142209,-2920,8524,36025
# Flag syntax: NameFlagN = x,y,z,flag_id
ArchaicFlag1 = 109142,-141243,-2801,9819
ArchaicFlag2 = 109184,-141129,-2801,9819
ArchaicFlag3 = 109214,-141016,-2801,9819
# Floran Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
FloranCommander1 = 6528,151872,-2608,0,36064
FloranCommander2 = 7006,148242,-2856,32768,36058
FloranCommander3 = 4384,150992,-2856,0,36061
FloranCommander4 = 5246,152319,-2848,49151,36066
# Flag syntax: NameFlagN = x,y,z,flag_id
FloranFlag1 = 5293,149624,-2732,9819
FloranFlag2 = 5306,149743,-2732,9819
FloranFlag3 = 5299,149870,-2732,9819
# Cloud Mountain Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
CloudMountainCommander1 = -55248,90496,-2536,0,36102
CloudMountainCommander2 = -55791,91856,-2792,0,36096
CloudMountainCommander3 = -54168,92604,-2784,49196,36099
CloudMountainCommander4 = -50913,92259,-2776,41188,36104
# Flag syntax: NameFlagN = x,y,z,flag_id
CloudMountainFlag1 = -53354,91537,-2664,9819
CloudMountainFlag2 = -53237,91537,-2664,9819
CloudMountainFlag3 = -53112,91537,-2664,9819
# Tanor Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
TanorCommander1 = 58480,139648,-1464,0,36135
TanorCommander2 = 61864,139257,-1728,46896,36129
TanorCommander3 = 59436,140834,-1720,47296,36132
# Flag syntax: NameFlagN = x,y,z,flag_id
TanorFlag1 = 60225,139771,-1597,9819
TanorFlag2 = 60362,139742,-1597,9819
TanorFlag3 = 60467,139727,-1597,9819
# DragonSpine Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
DragonspineCommander1 = 13184,94928,-3144,0,36166
DragonspineCommander2 = 9472,94992,-3392,0,36160
DragonspineCommander3 = 12829,96214,-3392,49152,36163
# Flag syntax: NameFlagN = x,y,z,flag_id
DragonspineFlag1 = 11459,95308,-3264,9819
DragonspineFlag2 = 11527,95301,-3264,9819
DragonspineFlag3 = 11623,95311,-3264,9819
# Antharas Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
AntharasCommander1 = 79440,88752,-2600,0,36202
AntharasCommander2 = 77262,91704,-2856,5112,36196
AntharasCommander3 = 80929,90510,-2856,40192,36199
AntharasCommander4 = 80755,89002,-2848,21984,36204
# Flag syntax: NameFlagN = x,y,z,flag_id
AntharasFlag1 = 79470,91299,-2728,9819
AntharasFlag2 = 79528,91187,-2728,9819
AntharasFlag3 = 79580,91095,-2728,9819
# Western Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
WesternCommander1 = 113481,-16058,-712,0,36240
WesternCommander2 = 109872,-16624,-968,16384,36234
WesternCommander3 = 112601,-13933,-960,49152,36237
WesternCommander4 = 113929,-14801,-960,32768,36242
# Flag syntax: NameFlagN = x,y,z,flag_id
WesternFlag1 = 111280,-14820,-839,9819
WesternFlag2 = 111380,-14820,-839,9819
WesternFlag3 = 111480,-14820,-839,9819
# Hunters Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
HuntersCommander1 = 123232,94400,-1856,0,36278
HuntersCommander2 = 122688,95760,-2112,0,36272
HuntersCommander3 = 124305,96528,-2104,49151,36275
HuntersCommander4 = 127632,96240,-2096,40892,36280
# Flag syntax: NameFlagN = x,y,z,flag_id
HuntersFlag1 = 125155,95455,-1984,9819
HuntersFlag2 = 125255,95455,-1984,9819
HuntersFlag3 = 125355,95455,-1984,9819
# Aaru Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
AaruCommander1 = 74288,186912,-2296,0,36311
AaruCommander2 = 71392,184720,-2552,5528,36305
AaruCommander3 = 71542,186410,-2552,55088,36308
# Flag syntax: NameFlagN = x,y,z,flag_id
AaruFlag1 = 73029,186303,-2424,9819
AaruFlag2 = 73923,186247,-2424,9819
AaruFlag3 = 72833,186178,-2424,9819
# Demon Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
DemonCommander1 = 100752,-53664,-360,0,36347
DemonCommander2 = 100688,-57440,-616,16384,36341
DemonCommander3 = 99484,-54027,-616,0,36344
# Flag syntax: NameFlagN = x,y,z,flag_id
DemonFlag1 = 100400,-55401,-488,9819
DemonFlag2 = 100400,-55301,-488,9819
DemonFlag3 = 100400,-55201,-488,9819
# Monastic Fortress
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
MonasticCommander1 = 73680,-95456,-1144,0,36385
MonasticCommander2 = 70189,-93935,-1400,61576,36379
MonasticCommander3 = 73831,-94119,-1400,45536,36382
# Flag syntax: NameFlagN = x,y,z,flag_id
MonasticFlag1 = 72174,-94437,-1271,9819
MonasticFlag2 = 72294,-94481,-1271,9819
MonasticFlag3 = 72401,-94526,-1271,9819

View File

@@ -0,0 +1,951 @@
# ---------------------------------------------------------------------------
# General Server Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Administrator
# ---------------------------------------------------------------------------
# If this option is set to True every newly created character will have access level 127. This means that every character created will have Administrator Privileges.
# Default: False
EverybodyHasAdminRights = False
# Setting for serverList
# Displays [] in front of server name on character selection
# Default: False
ServerListBrackets = False
# Displays server type next to the server name on character selection.
# Notes:
# Accepted Values: Normal, Relax, Test, NoLabel, Restricted, Event, Free
# Default: Normal
ServerListType = Normal
# Displays server minimum age to the server name on character selection.
# Notes:
# Accepted values: 0, 15, 18
# Default: 0
ServerListAge = 0
# If True, only accounts with GM access can enter the server.
# Default: False
ServerGMOnly = False
# Enable GMs to have the glowing aura of a Hero character on login.
# Notes:
# GMs can do "///hero" on themselves and get this aura voluntarily.
# It's advised to keep this off due to graphic lag.
# Default: False
GMHeroAura = False
# Auto set invulnerable status to a GM on login.
# Default: False
GMStartupInvulnerable = False
# Auto set invisible status to a GM on login.
# Default: False
GMStartupInvisible = False
# Auto block private messages to a GM on login.
# Default: False
GMStartupSilence = False
# Auto list GMs in GM list (/gmlist) on login.
# Default: False
GMStartupAutoList = False
# Auto set diet mode on to a GM on login (affects your weight penalty).
# Default: False
GMStartupDietMode = False
# Item restrictions apply to GMs as well? (True = restricted usage)
# Default: True
GMItemRestriction = True
# Skill restrictions apply to GMs as well? (True = restricted usage)
# Default: True
GMSkillRestriction = True
# Allow GMs to drop/trade non-tradable and quest(drop only) items
# Default: False
GMTradeRestrictedItems = False
# Allow GMs to restart/exit while is fighting stance
# Default: True
GMRestartFighting = True
# Show the GM's name behind an announcement made by him
# example: "Announce: hi (HanWik)"
GMShowAnnouncerName = False
# Show the GM's name before an announcement made by him
# example: "Nyaran: hi"
GMShowCritAnnouncerName = False
# Give special skills for every GM
# 7029,7041-7064,7088-7096,23238-23249 (Master's Blessing)
# Default: False
GMGiveSpecialSkills = False
# Give special aura skills for every GM
# 7029,23238-23249,23253-23296 (Master's Blessing)
# Default: False
GMGiveSpecialAuraSkills = False
# ---------------------------------------------------------------------------
# Server Security
# ---------------------------------------------------------------------------
# Enforce gameguard for clients. Sends a gameguard query on character login.
# Default: False
GameGuardEnforce = False
# Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.
# Default: False
GameGuardProhibitAction = False
#Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.
# Default: False
LogChat = False
# Default: False
LogAutoAnnouncements = False
# Default: False
LogItems = False
# Log only Adena and equippable items if LogItems is enabled
LogItemsSmallLog = False
# Default: False
LogItemEnchants = False
# Default: False
LogSkillEnchants = False
# Default: False
GMAudit = False
# Check players for non-allowed skills
# Default: False
SkillCheckEnable = False
# If true, remove invalid skills from player and database.
# Report only, if false.
# Default: False
SkillCheckRemove = False
# Check also GM characters (only if SkillCheckEnable = True)
# Default: True
SkillCheckGM = True
# ---------------------------------------------------------------------------
# Thread Configuration
# ---------------------------------------------------------------------------
# Extreme caution should be here, set to defaults if you do not know what you are doing.
# These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.
# Default: 10
ThreadPoolSizeEffects = 10
# Default: 13
ThreadPoolSizeGeneral = 13
# Default: 2
ThreadPoolSizeEvents = 2
# Default: 2
UrgentPacketThreadCoreSize = 2
# Default: 4
GeneralPacketThreadCoreSize = 4
# Default: 4
GeneralThreadCoreSize = 4
# Default: 6
AiMaxThread = 6
# Default: 5
EventsMaxThread = 5
# Dead Lock Detector (a separate thread for detecting deadlocks).
# For improved crash logs and automatic restart in deadlock case if enabled.
# Check interval is in seconds.
# Default: True
DeadLockDetector = True
# Default: 20
DeadLockCheckInterval = 20
# Default: False
RestartOnDeadlock = False
# ---------------------------------------------------------------------------
# Client packet queue tuning
# ---------------------------------------------------------------------------
# Queue size, do not set it too low !
# 0 - use value MaxReadPerPass + 2 (from mmo.properties)
# Default: 0
ClientPacketQueueSize = 0
# Maximum number of packets in burst.
# Execution will be aborted and thread released if more packets executed in raw.
# 0 - use value MaxReadPerPass + 1 (from mmo.properties)
# Default: 0
ClientPacketQueueMaxBurstSize = 0
# Maximum number of packets per second.
# Flood detector will be triggered if more packets received.
# After triggering all incoming packets will be dropped until flooding stopped.
# Default: 80
ClientPacketQueueMaxPacketsPerSecond = 80
# Average number of packets per second calculated during this interval.
# Using larger value decrease number of false kicks, but slower reaction to flood.
# Avoid using too low or too high values, recommended between 3 and 10.
# Default: 5
ClientPacketQueueMeasureInterval = 5
# Maximum average number of packets per second during measure interval.
# Flood detector will be triggered if more packets received.
# After triggering all incoming packets will be dropped until flooding stopped.
# Default: 40
ClientPacketQueueMaxAveragePacketsPerSecond = 40
# Maximum number of flood triggers per minute.
# Client will be kicked if more floods detected.
# Default: 2
ClientPacketQueueMaxFloodsPerMin = 2
# Maximum number of queue overflows per minute.
# After overflow all incoming packets from client are dropped until queue is flushed.
# Client will be kicked if more queue overflows detected.
# Default: 1
ClientPacketQueueMaxOverflowsPerMin = 1
# Maximum number of buffer underflows per minute.
# Client will be kicked if more underflow exceptions detected.
# Default: 1
ClientPacketQueueMaxUnderflowsPerMin = 1
# Maximum number of unknown packets per minute.
# Client will be kicked if more unknown packets received.
# Default: 5
ClientPacketQueueMaxUnknownPerMin = 5
# ---------------------------------------------------------------------------
# Optimization
# ---------------------------------------------------------------------------
# Items on ground management.
# Allow players to drop items on the ground.
# Default: True
AllowDiscardItem = True
# Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
# Default: 600
AutoDestroyDroppedItemAfter = 600
# Time in seconds after which dropped herb will be auto-destroyed
# Default: 60
AutoDestroyHerbTime = 60
# List of item id that will not be destroyed (separated by "," like 57,5575,6673).
# Notes:
# Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Items on this list will be protected regardless of the following options.
# Default: 0
ListOfProtectedItems = 0
# Cleans up the server database on startup.
# The bigger the database is, the longer it will take to clean up the database(the slower the server will start).
# Sometimes this ends up with 0 elements cleaned up, and a lot of wasted time on the server startup.
# If you want a faster server startup, set this to 'false', but its recommended to clean up the database from time to time.
# Default: True
DatabaseCleanUp = True
# The time before a database connection closes (in milliseconds)
# If a query takes longer to execute than the time defined here, the server will throw "Unclosed Connection!" error.
# If you get often this error message, try increasing this.
# Default: 60000ms
ConnectionCloseTime = 60000
# This is the interval (in minutes), that the gameserver will update a players information such as location.
# The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).
# The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
# A value of 0 disables periodic saving.
# Independent of this setting the character is always saved after leaving the world.
# Default: 15
CharacterDataStoreInterval = 15
# This enables the server to only update items when saving the character.
# Enabling this greatly reduces DB usage and improves performance.
# WARNING: This option causes item loss during crashes.
# Default: False
LazyItemsUpdate = False
# When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.
# Default: False
UpdateItemsOnCharStore = False
# Also delete from world misc. items dropped by players (all except equip-able items).
# Notes:
# Works only if AutoDestroyDroppedItemAfter is greater than 0.
# Default: False
DestroyPlayerDroppedItem = False
# Destroy dropped equippable items (armor, weapon, jewelry).
# Notes:
# Works only if DestroyPlayerDroppedItem = True
# Default: False
DestroyEquipableItem = False
# Save dropped items into the database for restoring after restart.
# Default: False
SaveDroppedItem = False
# Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).
# If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.
# Default: False
EmptyDroppedItemTableAfterLoad = False
# Time interval in minutes to save in DB items on ground. Disabled = 0.
# Notes:
# If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.
# Default: 60
SaveDroppedItemInterval = 60
# Delete all saved items from the database on next restart?
# Notes:
# Works only if SaveDroppedItem = False.
# Default: False
ClearDroppedItemTable = False
# Delete invalid quest from players.
# Default: False
AutoDeleteInvalidQuestData = False
# Setting False can improve server performance on high rate/population servers.
# Default: True
PreciseDropCalculation = True
# Allow creating multiple non-stackable items at one time?
# Default: True
MultipleItemDrop = True
# Forces full item inventory packet to be sent for any item change.
# Notes:
# This can increase network traffic
# Default: False
ForceInventoryUpdate = False
# True = Load html's into cache only on first time html is requested.
# False = Load all html's into cache on server startup.
# Default: True
LazyCache = True
# Cache all character names in to memory on server startup
# False - names are loaded from Db when they are requested
# True - decrease Db usage , increase memory consumption
# Default: True
CacheCharNames = True
# Minimum and maximum variables in seconds for npc animation delay.
# You must keep MinNPCAnimation < = MaxNPCAnimation.
# Default: 10
MinNPCAnimation = 10
# Default: 20
MaxNPCAnimation = 20
# Default: 5
MinMonsterAnimation = 5
# Default: 20
MaxMonsterAnimation = 20
# Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
# Default: False
MoveBasedKnownlist = False
# Interval (in milliseconds) in which the knownlist does full updates.
# For move based updates its used for intermediate updates.
# WARNING!
# Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.
# Default: 1250
KnownListUpdateInterval = 1250
# Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
# Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.
# Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.
# The always on option allows to ignore all this and let all grids be active at all times (not suggested).
# Default: False
GridsAlwaysOn = False
# Default: 1
GridNeighborTurnOnTime = 1
# Default: 90
GridNeighborTurnOffTime = 90
# ---------------------------------------------------------------------------
# Geodata
# ---------------------------------------------------------------------------
# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData is used to check Line Of Sight (LOS) targeting and
# L2Playable movement. You need to download files for data/geodata folder.
# Monsters can pass walls but not aggro (no line of sight) through them.
# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
# files if CellPathFinding not enabled) and all character moves go through
# geodata checks (if a mob passes a wall, pathfinding didn't find a route
# but we allow attack and returning home).
# Recommended server memory minimum 2 GB, rather 3 GB.
# Default: 0
GeoData = 0
# GeoData driver to use
# Default: com.l2jserver.gameserver.geoengine.NullDriver
GeoDataDriver=com.l2jserver.gameserver.geoengine.NullDriver
#GeoDataDriver=com.l2j.geodriver.GeoDriver
# Pathnode directory
# Default: data/pathnode
PathnodeDirectory = data/pathnode
# Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
# Default: False
CellPathFinding = False
# Pathfinding array buffers configuration
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
# Weight for nodes without obstacles far from walls
LowWeight = 0.5
# Weight for nodes near walls
MediumWeight = 2
# Weight for nodes with obstacles
HighWeight = 3
# Angle paths will be more "smart", but in cost of higher CPU utilization
AdvancedDiagonalStrategy = True
# Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
# Default: LowWeight * sqrt(2)
DiagonalWeight = 0.707
# Maximum number of LOS postfilter passes, 0 will disable postfilter.
# Default: 3
MaxPostfilterPasses = 3
# Path debug function.
# Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
# Number of the items show node cost * 10
# Potions display path after first stage filter
# Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
# This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
DebugPath = False
# True = Loads GeoData buffer's content into physical memory.
# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
# Default: True
ForceGeodata = True
# This setting controls Client <--> Server Player coordinates synchronization:
# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
# Server sends validation packet if client goes too far from server calculated coordinates.
# Default: -1
CoordSynchronize = -1
# ---------------------------------------------------------------------------
# Falling Damage
# ---------------------------------------------------------------------------
# Allow characters to receive damage from falling.
# CoordSynchronize = 2 is recommended.
# True - enabled.
# False - disabled.
# Auto - True if geodata enabled and False if disabled.
# Default: Auto
EnableFallingDamage = Auto
# ---------------------------------------------------------------------------
# Features
# ---------------------------------------------------------------------------
# Peace Zone Modes:
# 0 = Peace All the Time
# 1 = PVP During Siege for siege participants
# 2 = PVP All the Time
# Default: 0
PeaceZoneMode = 0
# Global Chat.
# Available Options: ON, OFF, GM, GLOBAL
# Default: ON
GlobalChat = ON
# Trade Chat.
# Available Options: ON, OFF, GM, GLOBAL
# Default: ON
TradeChat = ON
# If you are experiencing problems with Warehouse transactions, feel free to disable them here.
# Default: True
AllowWarehouse = True
# Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.
# Default: False
WarehouseCache = False
# How long warehouse should be stored in memory.
# Default: 15
WarehouseCacheTime = 15
# Default: True
AllowRefund = True
# Default: True
AllowMail = True
# Default: True
AllowAttachments = True
# If True player can try on weapon and armor in shop.
# Default: True
AllowWear = True
# Default: 5
WearDelay = 5
#Adena cost to try on an item.
# Default: 10
WearPrice = 10
# ---------------------------------------------------------------------------
# Misc Settings
# ---------------------------------------------------------------------------
# Default: True
AllowRace = True
# Default: True
AllowWater = True
# Enable pets for rent (wyvern & strider) from pet managers.
# Default: False
AllowRentPet = False
# Default: True
AllowFishing = True
# Default: True
AllowBoat = True
# Boat broadcast radius.
# If players getting annoyed by boat shouts then radius can be decreased.
# Default: 20000
BoatBroadcastRadius = 20000
# Default: True
AllowCursedWeapons = True
#Allow Pet manager's pets to walk around.
# Default: True
AllowPetWalkers = True
# Show "data/html/servnews.htm" when a character enters world.
# Default: False
ShowServerNews = False
# Enable the Community Board.
# Default: True
EnableCommunityBoard = True
# Default Community Board page.
# Default: _bbshome
BBSDefault = _bbshome
# Enable chat filter
# Default = False
UseChatFilter = False
# Replace filter words with following chars
ChatFilterChars = ^_^
# Banchat for channels, split ";"
# 0 = ALL (white)
# 1 = SHOUT (!)
# 2 = TELL (")
# 3 = PARTY (#)
# 4 = CLAN (@)
# 5 = GM (//gmchat)
# 6 = PETITION_PLAYER (*)
# 7 = PETITION_GM (*)
# 8 = TRADE (+)
# 9 = ALLIANCE ($)
# 10 = ANNOUNCEMENT
# 11 = BOAT
# 12 = L2FRIEND
# 13 = MSNCHAT
# 14 = PARTYMATCH_ROOM
# 15 = PARTYROOM_COMMANDER (Yellow)
# 16 = PARTYROOM_ALL (Red)
# 17 = HERO_VOICE (&)
# 18 = CRITICAL_ANNOUNCE
# 19 = SCREEN_ANNOUNCE
# 20 = BATTLEFIELD
# 21 = MPCC_ROOM
# Default: 0;1;8;17
BanChatChannels = 0;1;8;17
# ---------------------------------------------------------------------------
# Manor
# ---------------------------------------------------------------------------
# Default: True
AllowManor = True
# Manor refresh time in military hours.
# Default: 20 (8pm)
AltManorRefreshTime = 20
# Manor refresh time (minutes).
# Default: 00 (start of the hour)
AltManorRefreshMin = 00
# Manor period approve time in military hours.
# Default: 4 (4am)
AltManorApproveTime = 4
# Manor period approve time (minutes).
# Default: 30
AltManorApproveMin = 30
# Manor maintenance time (minutes).
# Default: 6
AltManorMaintenanceMin = 6
# Manor Save Type.
# True = Save data into the database after every action
# Default: False
AltManorSaveAllActions = False
# Manor Save Period (used only if AltManorSaveAllActions = False)
# Default: 2 (hour)
AltManorSavePeriodRate = 2
# ---------------------------------------------------------------------------
# Lottery
# ---------------------------------------------------------------------------
# Default: True
AllowLottery = True
# Initial Lottery prize.
# Default: 50000
AltLotteryPrize = 50000
# Lottery Ticket Price
# Default: 2000
AltLotteryTicketPrice = 2000
# What part of jackpot amount should receive characters who pick 5 wining numbers
# Default: 0.6
AltLottery5NumberRate = 0.6
# What part of jackpot amount should receive characters who pick 4 wining numbers
# Default: 0.2
AltLottery4NumberRate = 0.2
# What part of jackpot amount should receive characters who pick 3 wining numbers
# Default: 0.2
AltLottery3NumberRate = 0.2
# How much Adena receive characters who pick two or less of the winning number
# Default: 200
AltLottery2and1NumberPrize = 200
# ---------------------------------------------------------------------------
# Item Auction
# ---------------------------------------------------------------------------
#
AltItemAuctionEnabled = True
# Number of days before auction cleared from database with all bids.
# Default: 14
AltItemAuctionExpiredAfter = 14
# Auction extends to specified amount of seconds if one or more new bids added.
# By default auction extends only two times, by 5 and 3 minutes, this custom value used after it.
# Values higher than 60s is not recommended.
# Default: 0
AltItemAuctionTimeExtendsOnBid = 0
# ---------------------------------------------------------------------------
# Dimension Rift
# ---------------------------------------------------------------------------
# Minimal party size to enter rift. Min = 2, Max = 9.
# If while inside the rift, the party becomes smaller, all members will be teleported back.
# Default: 2
RiftMinPartySize = 2
# Number of maximum jumps between rooms allowed, after this time party will be teleported back
# Default: 4
MaxRiftJumps = 4
# Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
# Default: 10000
RiftSpawnDelay = 10000
# Time between automatic jumps in seconds
# Default: 480
AutoJumpsDelayMin = 480
# Default: 600
AutoJumpsDelayMax = 600
# Time Multiplier for stay in the boss room
# Default: 1.5
BossRoomTimeMultiply = 1.5
# Cost in dimension fragments to enter the rift, each party member must own this amount
# Default: 18
RecruitCost = 18
# Default: 21
SoldierCost = 21
# Default: 24
OfficerCost = 24
# Default: 27
CaptainCost = 27
# Default: 30
CommanderCost = 30
# Default: 33
HeroCost = 33
# ---------------------------------------------------------------------------
# Four Sepulchers
# ---------------------------------------------------------------------------
# Default: 50
TimeOfAttack = 50
# Default: 5
TimeOfCoolDown = 5
# Default: 3
TimeOfEntry = 3
# Default: 2
TimeOfWarmUp = 2
# Default: 4
NumberOfNecessaryPartyMembers = 4
# ---------------------------------------------------------------------------
# Punishment
# ---------------------------------------------------------------------------
# Player punishment for illegal actions:
# 1 - broadcast warning to gms only
# 2 - kick player(default)
# 3 - kick & ban player
# 4 - jail player (define minutes of jail with param: 0 = infinite)
# Default: 2
DefaultPunish = 2
# This setting typically specifies the duration of the above punishment.
# Default: 0
DefaultPunishParam = 0
# Apply default punish if player buy items for zero Adena.
# Default: True
OnlyGMItemsFree = True
# Jail is a PvP zone.
# Default: False
JailIsPvp = False
# Disable all chat in jail (except normal one)
# Default: True
JailDisableChat = True
# Disable all transaction in jail
# Trade/Store/Drop
# Default: False
JailDisableTransaction = False
# Enchant Skill Details Settings
# Default: 1,5
NormalEnchantCostMultipiler = 1
SafeEnchantCostMultipiler = 5
# ---------------------------------------------------------------------------
# Custom Components
# ---------------------------------------------------------------------------
# Default: False
CustomSpawnlistTable = False
# Option to save GM spawn only in the custom table.
# Default: False
SaveGmSpawnOnCustom = False
# Default: False
CustomNpcData = False
# Default: False
CustomTeleportTable = False
# Default: False
CustomNpcBufferTables = False
# Default: False
CustomSkillsLoad = False
# Default: False
CustomItemsLoad = False
# Default: False
CustomMultisellLoad = False
# Default: False
CustomBuyListLoad = False
# ---------------------------------------------------------------------------
# Birthday Event Settings
# ---------------------------------------------------------------------------
# Gift sent with Mail System
# Default: 22187
AltBirthdayGift = 22187
# Mail Subject
AltBirthdayMailSubject = Happy Birthday!
# Mail Content
# $c1: Player name
# $s1: Age
AltBirthdayMailText = Hello Adventurer!! Seeing as you're one year older now, I thought I would send you some birthday cheer :) Please find your birthday pack attached. May these gifts bring you joy and happiness on this very special day.\n\nSincerely, Alegria
# ---------------------------------------------------------------------------
# Handy's Block Checker Event Settings
# ---------------------------------------------------------------------------
# Enable the Handy's Block Checker event
# Default: True
EnableBlockCheckerEvent = True
# Minimum number of members on each team before
# be able to start the event
# Min: 1
# Max: 6
# Retail: 2
BlockCheckerMinTeamMembers = 2
# Fair play
# Players can choose what team to play. However, by
# enabling this property to true, the teams will be
# balanced in the teleport to the arena
HBCEFairPlay = True
# ---------------------------------------------------------------------------
# Hellbound Settings
# ---------------------------------------------------------------------------
# If true, players can enter the Hellbound island without any quests
# Default: False
HellboundWithoutQuest = False
# ---------------------------------------------------------------------------
# Bot Report Button settings
# ---------------------------------------------------------------------------
# Enable the bot report button on the desired game servers.
# Default: True
EnableBotReportButton = True
# Report points restart hour. Format: HH:MM ( PM mode, 24 hours clock)
# Default: 00:00
BotReportPointsResetHour = 00:00
# Delay between reports from the same player (in minutes)
# Default: 30 minutes
BotReportDelay = 30
# Allow players from the same clan to report the same bot
# Default: False
AllowReportsFromSameClanMembers = False
# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Do not touch these if you do not know what you are doing.
# These settings are for debugging servers ONLY. They are not meant for LIVE servers.
# Default: False
Debug = False
# Html action cache debugging
# Default: False
HtmlActionCacheDebug = False
# Packet handler debug output
# Default: False
PacketHandlerDebug = False
# Default: False
Developer = False
# Default: False
AcceptGeoeditorConn = False
# Don't load Handlers
# Default: False
AltDevNoHandlers = False
# Don't load quests.
# Default: False
AltDevNoQuests = False
# Don't load spawntable.
# Default: False
AltDevNoSpawns = False
# Show quests while loading them.
# Default: False
AltDevShowQuestsLoadInLogs = False
# Show scripts while loading them.
# Default: False
AltDevShowScriptsLoadInLogs = False

View File

@@ -0,0 +1,16 @@
# Geodata files folder
geodataPath = ./data/geodata
# True: Try to load regions not specified below(won't disturb server startup when file does not exist)
# False: Don't load any regions other than the ones specified with True below
tryLoadUnspecifiedRegions = True
# List of regions to be required to load
# eg.:
# Both regions required
# 22_22=True
# 19_20=true
# Exclude region from loading
# 25_26=false
# True: Region is required for the server to startup
# False: Region is not considered to be loaded

View File

@@ -0,0 +1,18 @@
# ---------------------------------------------------------------------------
# Gracia Seeds Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Seed of Destruction Settings
# ---------------------------------------------------------------------------
# Count of Kills which needed for Stage 2
# Default: 10
TiatKillCountForNextState = 10
# Length of Stage 2 before the Defense state starts (in minutes).
# Default: 720min (12h)
Stage2Length = 720

View File

@@ -0,0 +1,78 @@
# ---------------------------------------------------------------------------
# Antharas
# ---------------------------------------------------------------------------
# Delay of appearance time of Antharas. Value is minute. Range 3-60
AntharasWaitTime = 20
# Interval time of Antharas. Value is hour. Range 1-480
IntervalOfAntharasSpawn = 264
# Random interval. Range 1-192
RandomOfAntharasSpawn = 72
# ---------------------------------------------------------------------------
# Valakas
# ---------------------------------------------------------------------------
# Delay of appearance time of Valakas. Value is minute. Range 3-60
ValakasWaitTime = 30
# Interval time of Valakas. Value is hour. Range 1-480
IntervalOfValakasSpawn = 264
# Random interval. Range 1-192
RandomOfValakasSpawn = 72
# ---------------------------------------------------------------------------
# Baium
# ---------------------------------------------------------------------------
# Interval time of Baium. Value is hour. Range 1-480
IntervalOfBaiumSpawn = 168
# Random interval. Range 1-192
RandomOfBaiumSpawn = 48
# ---------------------------------------------------------------------------
# Core
# ---------------------------------------------------------------------------
# Interval time of Core. Value is hour. Range 1-480
IntervalOfCoreSpawn = 60
# Random interval. Range 1-192
RandomOfCoreSpawn = 24
# ---------------------------------------------------------------------------
# Orfen
# ---------------------------------------------------------------------------
# Interval time of Orfen. Value is hour. Range 1-480
IntervalOfOrfenSpawn = 48
# Random interval. Range 1-192
RandomOfOrfenSpawn = 20
# ---------------------------------------------------------------------------
# Queen Ant
# ---------------------------------------------------------------------------
# Interval time of QueenAnt. Value is hour. Range 1-480
IntervalOfQueenAntSpawn = 36
# Random interval. Range 1-192
RandomOfQueenAntSpawn = 17
# ---------------------------------------------------------------------------
# Beleth
# ---------------------------------------------------------------------------
# Interval time of Beleth. Value is hour. Range 1-480. Retail: 192
IntervalOfBelethSpawn = 192
# Random interval. Range 1-192. Retail: 148
RandomOfBelethSpawn = 148
#Minimal count of players for enter to Beleth. Retail: 36
BelethMinPlayers = 36

View File

@@ -0,0 +1,21 @@
# ---------------------------------------------------------------------------
# ID Factory Settings
# ---------------------------------------------------------------------------
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Standard Settings
# ---------------------------------------------------------------------------
# Tell server which IDFactory Class to use:
# Compaction = Original method
# BitSet = One non compaction method
# Stack = Another non compaction method
# Default: BitSet
IDFactory = BitSet
# Check for bad ids in the database on server boot up.
# Much faster load time without it, but may cause problems.
# Default: True
BadIdChecking = True

View File

@@ -0,0 +1,508 @@
# ---------------------------------------------------------------------------
# L2JMODS - non-retail-like systems that have been integrated into the L2J project.
# Be warned that there may be no support for these mods beyond the original author's assistance.
# ---------------------------------------------------------------------------
# Champion mobs - Turn random mobs into Champions
# ---------------------------------------------------------------------------
# Enable/Disable Champion Mob System.
ChampionEnable = False
# Force Champion mobs to be passive?
# To leave champion mobs to default/Aggressive, set to False.
# To set all champion mobs to Passive, set True.
ChampionPassive = False
# % chance for a mob to became champion (0 to disable).
ChampionFrequency = 5
# Title of all Champion Mobs.
ChampionTitle = Champion
# Min and max levels allowed for a mob to be a Champion mob.
ChampionMinLevel = 20
ChampionMaxLevel = 70
# Hp multiplier for Champion mobs.
ChampionHp = 8
# Hp Regen Multiplier for Champion mobs.
ChampionHpRegen = 1.0
# Standard rewards multiplier for Champion mobs.
ChampionRewards = 8
# Adena & Seal Stone rewards multiplier for Champion mobs.
ChampionAdenasRewards = 1.0
# P. Attack and M. Attack bonus for Champion mobs.
ChampionAtk = 1.0
# Physical/Magical Attack Speed bonus for Champion mobs.
ChampionSpdAtk = 1.0
# Specified reward item ID
ChampionRewardItemID = 6393
# The amount of the specified reward a player will receive if they are awarded the item.
ChampionRewardItemQty = 1
# % Chance to obtain a specified reward item from a higher level Champion mob.
# Default: 0
ChampionRewardLowerLvlItemChance = 0
# % Chance to obtain a specified reward item from a lower level Champion mob.
# Default: 0
ChampionRewardHigherLvlItemChance = 0
# Do you want to enable the vitality calculation when killing champion mobs?
# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
# then be "mobXP x serverRate x vitalityRate x championXpRate
# Notes:
# Works only if EnableVitality = True
# Default: False
ChampionEnableVitality = False
# Enable spawning of the champions in instances
# Default = False
ChampionEnableInInstances = False
# ---------------------------------------------------------------------------
# Wedding System (by evill33t)
# ---------------------------------------------------------------------------
# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
# CustomNpcTable = True in General.properties
# ---------------------------------------------------------------------------
# Wedding Manager ID: 50007
#
# First part - "Engagement"
# 1) Target the player that you want to make a couple with.
# 2) Use the voice command ".engage nameofyourpartner" then press enter.
# 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
# 4) If the target player accepts the engagement invitation, you will be engaged.
#
# Second part - "Marriage"
# 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
# (You may need Formal Wear and Adena to pay wedding fees!)
# 2) Each player needs to speak to the NPC and make the request to be married.
# 3) Once done, fireworks will display and the two players will be married.
#
# Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
#
# If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
#
# If you're married you have to pay a specified % of your adena to your partner.
#
# If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.
# ---------------------------------------------------------------------------
# Enable/Disable Wedding System
AllowWedding = False
# Amount of Adena required to get married
WeddingPrice = 250000000
# Enable/Disable punishing of players who attempt to be engaged to other players while married.
WeddingPunishInfidelity = True
# Enable/Disable teleport function for married couples.
WeddingTeleport = True
# Amount of Adena required to teleport to spouse.
WeddingTeleportPrice = 50000
# Time before character is teleported after using the skill.
WeddingTeleportDuration = 60
# Enable/Disable same sex marriages.
WeddingAllowSameSex = False
# Require players to wear formal wear to be married?
WeddingFormalWear = True
# Amount of Adena (%) a player must pay to the other to get divorced.
WeddingDivorceCosts = 20
# ---------------------------------------------------------------------------
# Team vs. Team Event Engine (by HorridoJoho)
# ---------------------------------------------------------------------------
# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
# CustomNpcTable = True in General.properties
# ---------------------------------------------------------------------------
# Enable/Disable TvTEvent System
# Default: False
TvTEventEnabled = False
# TvT in instance
# Default: False
TvTEventInInstance = False
# Name of the instance file for TvT
# Default: coliseum.xml
TvTEventInstanceFile = coliseum.xml
# Times TvT will occur (24h format).
# Default: 9:00,15:00,21:00,3:00
TvTEventInterval = 9:00,15:00,21:00,3:00
# Registration timer from start of event (in minutes).
# Default: 30
TvTEventParticipationTime = 30
# Event running time (in minutes).
# Default: 20
TvTEventRunningTime = 20
# TvT Event NPC (create a custom npc of type L2TvTEventNpc).
# Default: 70010
TvTEventParticipationNpcId = 70010
# TvT Event Participation Fee (itemId, number). Fee is not returned.
# Example: 57,100000
# Default: 0,0
TvTEventParticipationFee = 0,0
# Location for TvTEvent NPC to spawn in form x,y,z[,heading]
# Default: 83425,148585,-3406
TvTEventParticipationNpcCoordinates = 83425,148585,-3406
# Minimum amount of players allowed in each team.
# Default: 1
TvTEventMinPlayersInTeams = 1
# Maximum amount of players allowed in each team.
# Default: 20
TvTEventMaxPlayersInTeams = 20
# Minimum level of players that may join the event.
# Default: 1
TvTEventMinPlayerLevel = 1
# Maximum level of players that may join the event.
# Default: 85
TvTEventMaxPlayerLevel = 85
# Respawn delay timer (in seconds).
# Default: 10
TvTEventRespawnTeleportDelay = 10
# Exit delay timer (in seconds).
# Default: 10
TvTEventStartLeaveTeleportDelay = 10
# First Team - Name, Start/Death x,y,z location.
TvTEventTeam1Name = Team1
TvTEventTeam1Coordinates = 148695,46725,-3414
# Second Team - Name, Start/Death x,y,z location.
TvTEventTeam2Name = Team2
TvTEventTeam2Coordinates = 149999,46728,-3414
# Reward for winning team.
# Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
TvTEventReward = 57,100000
# TvTEvent Rules
TvTEventTargetTeamMembersAllowed = True
TvTEventScrollsAllowed = False
TvTEventPotionsAllowed = False
TvTEventSummonByItemAllowed = False
# Door ID's to open/close on start/end.
# Not supported in instance, use xml template for defining doors.
# Example: TvTDoorsToOpen = 1;2;3;4;5;6
TvTDoorsToOpen =
TvTDoorsToClose =
# Should both teams get reward if there's a tie?
TvTRewardTeamTie = False
# Participant's effects handling on teleport/death.
# Effects lasting through death never removed.
# 0 - always remove all effects.
# 1 - remove all effects only during port to event (noblesse blessing can be used)
# 2 - never remove any effect
# Default: 0
TvTEventEffectsRemoval = 0
# Fighter-class participants will be buffed with those buffs each respawn
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
# Example: 1504,1;1501,1;1502,1;1499,1
TvTEventFighterBuffs =
# Mage-class participants will be buffed with those buffs each respawn
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
# Example: 1504,1;1500,1;1501,1;1085,3
TvTEventMageBuffs =
# Maximum number of allowed participants per IP address (dualbox check)
# Default: 0 (no limits)
TvTEventMaxParticipantsPerIP = 0
# Voiced command (.tvt) working during TVT event to get information about event status
TvTAllowVoicedInfoCommand = false
# ---------------------------------------------------------------------------
# L2J Banking System
# ---------------------------------------------------------------------------
# Enable/Disable Banking System
BankingEnabled = False
# Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".
BankingGoldbarCount = 1
# Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".
BankingAdenaCount = 500000000
# ---------------------------------------------------------------------------
# Warehouse Sorting
# Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
# ---------------------------------------------------------------------------
EnableWarehouseSortingClan = False
EnableWarehouseSortingPrivate = False
# ---------------------------------------------------------------------------
# Offline trade/craft
# ---------------------------------------------------------------------------
# Option to enable or disable offline trade feature.
# Enable -> true, Disable -> false
OfflineTradeEnable = False
# Option to enable or disable offline craft feature.
# Enable -> true, Disable -> false
OfflineCraftEnable = False
# If set to True, off-line shops will be possible only peace zones.
# Default: False
OfflineModeInPeaceZone = False
# If set to True, players in off-line shop mode wont take any damage, thus they cannot be killed.
# Default: False
OfflineModeNoDamage = False
# If set to True, name color will be changed then entering offline mode
OfflineSetNameColor = False
# Color of the name in offline mode (if OfflineSetNameColor = True)
OfflineNameColor = 808080
# Allow fame for characters in offline mode
# Enable -> true, Disable -> false
OfflineFame = True
#Restore offline traders/crafters after restart/shutdown. Default: false.
RestoreOffliners = False
#Do not restore offline characters, after OfflineMaxDays days spent from first restore.
#Require server restart to disconnect expired shops.
#0 = disabled (always restore).
#Default: 10
OfflineMaxDays = 10
#Disconnect shop after finished selling, buying.
#Default: True
OfflineDisconnectFinished = True
# ---------------------------------------------------------------------------
# Mana Drugs/Potions
# ---------------------------------------------------------------------------
# This option will enable core support for:
# Mana Drug (item ID 726), using skill ID 10000.
# Mana Potion (item ID 728), using skill ID 10001.
EnableManaPotionSupport = False
# ---------------------------------------------------------------------------
# Display Server Time
# ---------------------------------------------------------------------------
# This option will enable displaying of the local server time for /time command.
DisplayServerTime = False
# ---------------------------------------------------------------------------
# Welcome message
# ---------------------------------------------------------------------------
# Show screen welcome message on character login
# Default: False
ScreenWelcomeMessageEnable = False
# Screen welcome message text to show on character login if enabled
# ('#' for a new line, but message can have max 2 lines)
ScreenWelcomeMessageText = Welcome to L2J server!
# Show screen welcome message for x seconds when character log in to game if enabled
ScreenWelcomeMessageTime = 10
# ---------------------------------------------------------------------------
# AntiFeed
# ---------------------------------------------------------------------------
# This option will enable antifeed for pvp/pk/clanrep points.
# Default: False
AntiFeedEnable = False
# If set to True, kills from dualbox will not increase pvp/pk points
# and clan reputation will not be transferred.
# Default: True
AntiFeedDualbox = True
# If set to True, server will count disconnected (unable to determine ip address)
# as dualbox.
# Default: True
AntiFeedDisconnectedAsDualbox = True
# If character died faster than timeout - pvp/pk points for killer will not increase
# and clan reputation will not be transferred.
# Setting to 0 will disable this feature.
# Default: 120 seconds.
AntiFeedInterval = 120
# ---------------------------------------------------------------------------
# Pvp/pk Announce
# ---------------------------------------------------------------------------
# Default: False
AnnouncePkPvP = False
# Announce this as normal system message
# Default: True
AnnouncePkPvPNormalMessage = True
# PK message template
# variables: $killer, $target
AnnouncePkMsg = $killer has slaughtered $target
# Pvp message template
# variables: $killer, $target
AnnouncePvpMsg = $killer has defeated $target
# ---------------------------------------------------------------------------
# Chat Moderation
# ---------------------------------------------------------------------------
# This option will enable using of the voice commands .banchat and .unbanchat
# for players with corresponding access level (default: 7).
# Check access_levels.sql and admin_command_access_rights for details.
# Default: False
ChatAdmin = False
# ---------------------------------------------------------------------------
# Hellbound Status Voice Command
# ---------------------------------------------------------------------------
# This option will enable using of the voice commands .hellbound
# for retrieving information about current Hellbound level and trust.
# Default: False
HellboundStatus = False
# ---------------------------------------------------------------------------
# Multilingual support
# ---------------------------------------------------------------------------
# Enable or disable multilingual support.
# Default: False
MultiLangEnable = False
# Default language, if not defined.
# Default: en
MultiLangDefault = en
# List of allowed languages, semicolon separated.
# Default: en;ru
MultiLangAllowed = en;ru
# Enable or disable voice command .lang for changing languages on the fly.
# Default: True
MultiLangVoiceCommand = True
# Enable or disable multilingual SystemMessages support.
# Default: False
MultiLangSystemMessageEnable = False
# List of allowed languages for SystemMessages, semicolon separated.
# Default:
MultiLangSystemMessageAllowed =
# Enable or disable multilingual NpcStrings support.
# Default: False
MultiLangNpcStringEnable = False
# List of allowed languages for NpcStrings, semicolon separated.
# Default:
MultiLangNpcStringAllowed =
# ---------------------------------------------------------------------------
# Walker/Bot protection
# ---------------------------------------------------------------------------
# Basic protection against L2Walker.
# Default: False
L2WalkerProtection = False
# ---------------------------------------------------------------------------
# Debug enable/disable voice command
# ---------------------------------------------------------------------------
# This option will enable voice command .debug allowing players
# to turn on/off debugging on self only.
# (admin command //debug can enable debugging on any character)
# Use admin_command_access_rights table for defining access rights.
# Default: False
DebugVoiceCommand = False
# ---------------------------------------------------------------------------
# Dualbox Check
# ---------------------------------------------------------------------------
# Maximum number of players per IP address allowed to enter game.
# Default: 0 (unlimited)
DualboxCheckMaxPlayersPerIP = 0
# Maximum number of players per IP address allowed to participate in olympiad.
# Default: 0 (unlimited)
DualboxCheckMaxOlympiadParticipantsPerIP = 0
# Maximum number of players per IP address allowed to participate in events using L2J Event Engine (//event).
# Default: 0 (unlimited)
DualboxCheckMaxL2EventParticipantsPerIP = 0
# Whitelist of the addresses for dualbox checks.
# Format: Address1,Number1;Address2,Number2...
# Network address can be number (127.0.0.1) or symbolic (localhost) formats.
# Additional connection number added to the global limits for this address.
# For example, if number of TvT event participants per IP address set to the 1 (no dualbox)
# and whitelist contains "l2jserver.com,2" then number of allowed participants from l2jserver.com
# will be 1+2=3. Use 0 or negative value for unlimited number of connections.
# Default: 127.0.0.1,0 (no limits from localhost)
DualboxCheckWhitelist = 127.0.0.1,0
# ---------------------------------------------------------------------------
# Password Change
# ---------------------------------------------------------------------------
# Enables .changepassword voiced command which allows the players to change their account's password ingame.
# Default: False
AllowChangePassword = False
# Enables L2J old drop behavior
# The old L2J system used to add amount of items drop per 100% range of chance.
# For example, if chance is 230% when rate are applied, it will do :
# amount dropped = (2 * getRandomAmount(min,max)) + 30% chance to get ad additional getRandomAmount(min,max)
# Default : False
OldDropBehavior = False

24
trunk/dist/game/config/MMO.properties vendored Normal file
View File

@@ -0,0 +1,24 @@
#---------------------------------------------------------------
# MMO
#---------------------------------------------------------------
# Sleep time for all Selectors
# After he finished his job the Selector waits the given time in milliseconds
# Lower values will speed up the loop and the Ping is smaller
SleepTime = 20
# Every loop it send a maximum of the given packages to each connection
# Lower values will speed up the loop and the Ping is smaller but cause less output
MaxSendPerPass = 12
# Every loop it read a maximum of the given packages from each connection
# Lower values will speed up the loop and the Ping is smaller but cause less input
MaxReadPerPass = 12
# Each unfinished read/write need a TEMP storage Buffer
# on large player amount we need more Buffers
# if there are not enough buffers new ones are generated but not stored for future usage
HelperBufferCount = 20
# Setting this to True will lower your ping, at the cost of an increase in bandwidth consumption.
TcpNoDelay = False

44
trunk/dist/game/config/MentorCoins.xml vendored Normal file
View File

@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/MentorCoins.xsd">
<mentee level="10" coins="1" />
<mentee level="20" coins="25" />
<mentee level="30" coins="30" />
<mentee level="40" coins="63" />
<mentee level="50" coins="68" />
<mentee level="51" coins="16" />
<mentee level="52" coins="7" />
<mentee level="53" coins="9" />
<mentee level="54" coins="11" />
<mentee level="55" coins="13" />
<mentee level="56" coins="16" />
<mentee level="57" coins="19" />
<mentee level="58" coins="23" />
<mentee level="59" coins="29" />
<mentee level="60" coins="37" />
<mentee level="61" coins="51" />
<mentee level="62" coins="20" />
<mentee level="63" coins="24" />
<mentee level="64" coins="30" />
<mentee level="65" coins="36" />
<mentee level="66" coins="44" />
<mentee level="67" coins="55" />
<mentee level="68" coins="67" />
<mentee level="69" coins="84" />
<mentee level="70" coins="107" />
<mentee level="71" coins="120" />
<mentee level="72" coins="92" />
<mentee level="73" coins="114" />
<mentee level="74" coins="139" />
<mentee level="75" coins="172" />
<mentee level="76" coins="213" />
<mentee level="77" coins="629" />
<mentee level="78" coins="322" />
<mentee level="79" coins="413" />
<mentee level="80" coins="491" />
<mentee level="81" coins="663" />
<mentee level="82" coins="746" />
<mentee level="83" coins="850" />
<mentee level="84" coins="987" />
<mentee level="85" coins="1149" />
<mentee level="86" coins="2015" />
</list>

209
trunk/dist/game/config/NPC.properties vendored Normal file
View File

@@ -0,0 +1,209 @@
# ---------------------------------------------------------------------------
# NPC Settings
# ---------------------------------------------------------------------------
# This properties file is solely for the purpose of NPC modifications and settings that directly influence them.
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# General
# ---------------------------------------------------------------------------
# Global announcements will be made indicating Blacksmith/Merchant of Mammon
# Spawning points.
# Default: False
AnnounceMammonSpawn = False
# True - Mobs can be aggressive while in peace zones.
# False - Mobs can NOT be aggressive while in peace zones.
# Default: True
AltMobAgroInPeaceZone = True
# Defines whether NPCs are attackable by default
# Retail: True
AltAttackableNpcs = True
# Allows non-GM players to view NPC stats via shift-click
# Default: False
AltGameViewNpc = False
# Maximum distance mobs can randomly go from spawn point.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
# Default: 300
MaxDriftRange = 300
# Default: False
ShowNpcLevel = False
# Show clan, alliance crests for territory NPCs without quests
# Default: False
ShowCrestWithoutQuest = False
# Custom random EnchantEffect
# All npcs with weapons get random weapon enchanted value
# Enchantment is only visual, range is 4-21
# Default: False
EnableRandomEnchantEffect = False
# The minimum NPC level for the Gracia Epilogue rule:
# "The amount of damage inflicted on monsters will be lower if your character is 2 or more levels below that of the level 78+ monster."
# Notes:
# If you want to disable this feature then set it 99
# Default: 78
MinNPCLevelForDmgPenalty = 78
# The penalty in percent for -2 till -5 level differences
# default:
# normal - 0.7, 0.6, 0.6, 0.55
# critical - 0.75, 0.65, 0.6, 0.58
# skill - 0.8, 0.7, 0.65, 0.62
DmgPenaltyForLvLDifferences = 0.7, 0.6, 0.6, 0.55
CritDmgPenaltyForLvLDifferences = 0.75, 0.65, 0.6, 0.58
SkillDmgPenaltyForLvLDifferences = 0.8, 0.7, 0.65, 0.62
# The minimum NPC level for the Gracia Epilogue rule:
# "When a character's level is 3 or more levels lower than that of a monsters level the chance that the monster will be able to resist a magic spell will increase."
# Notes:
# If you want to disable this feature then set it 99
# Default: 78
MinNPCLevelForMagicPenalty = 78
# The penalty in percent for -3 till -6 level differences
# Default: unknown
SkillChancePenaltyForLvLDifferences = 2.5, 3.0, 3.25, 3.5
# ---------------------------------------------------------------------------
# Monsters
# ---------------------------------------------------------------------------
# Decay Time Task (don't set it too low!) (in milliseconds):
# Default: 5000
DecayTimeTask = 5000
# This is the default corpse time (in seconds).
# Default: 7
DefaultCorpseTime = 7
# This is the time that will be added to spoiled corpse time (in seconds).
# Default: 10
SpoiledCorpseExtendTime = 10
# The time allowed to use a corpse consume skill before the corpse decays.
# Default: 2000
CorpseConsumeSkillAllowedTimeBeforeDecay = 2000
# ---------------------------------------------------------------------------
# Guards
# ---------------------------------------------------------------------------
# True - Allows guards to attack aggressive mobs within range.
# Default: False
GuardAttackAggroMob = False
# ---------------------------------------------------------------------------
# Pets
# ---------------------------------------------------------------------------
# This option enables or disables the Wyvern manager located in every castle
# to train Wyverns and Striders from Hatchlings.
# Default: False
AllowWyvernUpgrader = False
# Pets that can be rented.
# Example: 30827, 32471, 34486, 36547
# Default: 30827
ListPetRentNpc = 30827
# This will control the inventory space limit for pets (NOT WEIGHT LIMIT).
# Default: 12
MaximumSlotsForPet = 12
# HP/MP Regen Multiplier for Pets
# Default: 100, 100
PetHpRegenMultiplier = 100
PetMpRegenMultiplier = 100
# ---------------------------------------------------------------------------
# Raid Bosses
# ---------------------------------------------------------------------------
# Percent of HP and MP regeneration for raid bosses.
# Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal.
# Default: 100, 100
RaidHpRegenMultiplier = 100
RaidMpRegenMultiplier = 100
# Percent of physical and magical defense for raid bosses.
# Example: A setting of 10 will cause defense to be 90% lower than normal,
# while 110 will cause defense to be 10% higher than normal.
# Default: 100, 100
RaidPDefenceMultiplier = 100
RaidMDefenceMultiplier = 100
# Percent of physical and magical attack for raid bosses.
# Example: A setting of 10 will cause attack to be 90% lower than normal,
# while 110 will cause attack to be 10% higher than normal.
# Default: 100, 100
RaidPAttackMultiplier = 100
RaidMAttackMultiplier = 100
# Configure Minimum and Maximum time multiplier between raid boss re-spawn.
# By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
# Example: Setting RaidMaxRespawnMultiplier to 2 will make the time between
# re-spawn 24 hours to 48 hours.
# Default: 1.0, 1.0
RaidMinRespawnMultiplier = 1.0
RaidMaxRespawnMultiplier = 1.0
# Configure the interval at which raid boss minions will re-spawn.
# This time is in milliseconds, 1 minute is 60000 milliseconds.
# Default: 300000
RaidMinionRespawnTime = 300000
# Let's make handling of minions with non-standard static respawn easier - no additional code, just config.
# Format: minionId1,timeInSec1;minionId2,timeInSec2
CustomMinionsRespawnTime = 22450,30;22371,120;22543,0;25545,0;22424,30;22425,30;22426,30;22427,30;22428,30;22429,30;22430,30;22432,30;22433,30;22434,30;22435,30;22436,30;22437,30;22438,30;25596,30;25605,0;25606,0;25607,0;25608,0
# Disable Raid Curse if raid more than 8 levels lower.
# Caution: drop will be reduced or even absent if DeepBlue drop rules enabled.
# Default: False
DisableRaidCurse = False
# Configure the interval at which raid bosses and minions wont reconsider their target
# This time is in seconds, 1 minute is 60 seconds.
# Default: 10,10,10
RaidChaosTime = 10
GrandChaosTime = 10
MinionChaosTime = 10
# ---------------------------------------------------------------------------
# Drops
# ---------------------------------------------------------------------------
# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 8
DropAdenaMinLevelDifference=8
# Default: 15
DropAdenaMaxLevelDifference=15
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
# Default: 10
DropAdenaMinLevelGapChance=10
# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 5
DropItemMinLevelDifference=5
# Default: 10
DropItemMaxLevelDifference=10
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
# Default: 10
DropItemMinLevelGapChance=10

View File

@@ -0,0 +1,166 @@
# ---------------------------------------------------------------------------
# Olympiad Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like.
# If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything.
# Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Olympiad Start Time in Military hours Default 6pm (18)
# Default: 18
AltOlyStartTime = 18
# Olympiad Start Time for Min's, Default 00 so at the start of the hour.
# Default: 00
AltOlyMin = 00
# Maximum number of buffs.
# Default: 5
AltOlyMaxBuffs = 5
# Olympiad Competition Period, Default 6 hours.
# (If set different, should be increment by 10mins)
# Default: 21600000
AltOlyCPeriod = 21600000
# Olympiad Battle Period, Default 5 minutes.
# Default: 300000
AltOlyBattle = 300000
# Olympiad Weekly Period, Default 1 week
# Used for adding points to nobles
# Default: 604800000
AltOlyWPeriod = 604800000
# Olympiad Validation Period, Default 24 Hours.
# Default: 86400000
AltOlyVPeriod = 86400000
# Points for reaching Noblesse for the first time
# Default: 10
AltOlyStartPoints = 10
# Points every week
# Default: 10
AltOlyWeeklyPoints = 10
# Required number of participants for the class based games
# Default: 11
AltOlyClassedParticipants = 11
# Required number of participants for the non-class based games
# Default: 11
AltOlyNonClassedParticipants = 11
# Required number of participants for the 3x3 teams games
# Default: 6
AltOlyTeamsParticipants = 6
# Number used for displaying amount of registered participants, messages "Fewer than ..." or "More than ...".
# 0 for displaying digits instead of text phrase (old style).
# Default: 100
AltOlyRegistrationDisplayNumber = 100
# Reward for the class based games
# Format: itemId1,itemNum1;itemId2,itemNum2...
# Default: 13722,50
AltOlyClassedReward = 13722,50
# Reward for the non-class based games
# Format: itemId1,itemNum1;itemId2,itemNum2...
# Default: 13722,40
AltOlyNonClassedReward = 13722,40
# Reward for the 3x3 teams games
# Format: itemId1,itemNum1;itemId2,itemNum2...
# Default: 13722,85
AltOlyTeamReward = 13722,85
# ItemId used for exchanging to the points.
# Default: 13722
AltOlyCompRewItem = 13722
# The minimal matches you need to participate to receive point rewards
# Default: 15
AltOlyMinMatchesForPoints = 15
# Rate to exchange points to reward item.
# Default: 1000
AltOlyGPPerPoint = 1000
# Noblesse points awarded to Heroes.
# Default: 200
AltOlyHeroPoints = 200
# Noblesse points awarded to Rank 1 members.
# Default: 100
AltOlyRank1Points = 100
# Noblesse points awarded to Rank 2 members.
# Default: 75
AltOlyRank2Points = 75
# Noblesse points awarded to Rank 3 members.
# Default: 55
AltOlyRank3Points = 55
# Noblesse points awarded to Rank 4 members.
# Default: 40
AltOlyRank4Points = 40
# Noblesse points awarded to Rank 5 members.
# Default: 30
AltOlyRank5Points = 30
# Maximum points that player can gain/lose on a match.
# Default: 10
AltOlyMaxPoints = 10
# Hero tables show last month's winners or current status.
# Default: True
AltOlyShowMonthlyWinners = True
# Olympiad Managers announce each start of fight.
# Default: True
AltOlyAnnounceGames = True
# Restrict specified items in Olympiad. ItemID's need to be separated with a comma (ex. 1,200,350)
# Equipped items will be moved to inventory during port.
# Default: 6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,9388,9389,9390,17049,17050,17051,17052,17053,17054,17055,17056,17057,17058,17059,17060,17061,20759,20775,20776,20777,20778,14774
AltOlyRestrictedItems = 6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,9388,9389,9390,17049,17050,17051,17052,17053,17054,17055,17056,17057,17058,17059,17060,17061,20759,20775,20776,20777,20778,14774
# Enchant limit for items during Olympiad battles. Disabled = -1.
# Default: -1
AltOlyEnchantLimit = -1
# Log all Olympiad fights and outcome to olympiad.csv file.
# Default: False
AltOlyLogFights = False
# Time to wait before teleported to arena.
# Default: 120
AltOlyWaitTime = 120
# Divider for points in classed and non-classed games
# Default: 5, 5
AltOlyDividerClassed = 5
AltOlyDividerNonClassed = 5
# Maximum number of matches a Noblesse character can join per week
# Default: 70
AltOlyMaxWeeklyMatches = 70
# Maximum number of Class-Irrelevant Individual matches a character can join per week
# Default: 60
AltOlyMaxWeeklyMatchesNonClassed = 60
# Maximum number of Class Individual matches a character can join per week
# Default: 30
AltOlyMaxWeeklyMatchesClassed = 30
# Maximum number of Class-Irrelevant Team matches a character can join per week
# Default: 10
AltOlyMaxWeeklyMatchesTeam = 10

43
trunk/dist/game/config/PVP.properties vendored Normal file
View File

@@ -0,0 +1,43 @@
# ---------------------------------------------------------------------------
# PvP Related Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# PK'er Drop Settings
# ---------------------------------------------------------------------------
# Default: False
CanGMDropEquipment = False
# Warning: Make sure the lists do NOT CONTAIN
# trailing spaces or spaces between the numbers!
# List of pet items we cannot drop.
# Default: 2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650
ListOfPetItems = 2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650
# Lists of items which should NEVER be dropped (note, Adena will
# never be dropped) whether on this list or not
# Default: 57,1147,425,1146,461,10,2368,7,6,2370,2369,6842,6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,7694,8181,5575,7694,9388,9389,9390
ListOfNonDroppableItems = 57,1147,425,1146,461,10,2368,7,6,2370,2369,6842,6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,7694,8181,5575,7694,9388,9389,9390
# Default: 6
MinimumPKRequiredToDrop = 6
# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# Should we award a pvp point for killing a player with karma?
# Default: False
AwardPKKillPVPPoint = False
# How much time one stays in PvP mode after hitting an innocent (in ms)
# Default: 120000
PvPVsNormalTime = 120000
# Length one stays in PvP mode after hitting a purple player (in ms)
# Default: 60000
PvPVsPvPTime = 60000

149
trunk/dist/game/config/Rates.properties vendored Normal file
View File

@@ -0,0 +1,149 @@
# ---------------------------------------------------------------------------
# Rate Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Standard Settings (Retail value = 1)
# ---------------------------------------------------------------------------
DeathDropAmountMultiplier = 1
CorpseDropAmountMultiplier = 1
HerbDropAmountMultiplier = 1
DeathDropChanceMultiplier = 1
CorpseDropChanceMultiplier = 1
HerbDropChanceMultiplier = 1
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,multiplier1;itemId2,multiplier2;...
# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
# Default: 57,1
DropAmountMultiplierByItemId = 57,1
DropChanceMultiplierByItemId = 57,1
# Experience multiplier
RateXp = 1
# Skill points multiplier
RateSp = 1
# Experience multiplier (Party)
RatePartyXp = 1
# Skill points multiplier (Party)
RatePartySp = 1
RateDropManor = 1
# Karma decreasing rate
# Note: -1 means RateXp so it means it will use retail rate for decreasing karma upon death or receiving exp by farming mobs.
# Default: -1
RateKarmaLost = -1
RateKarmaExpLost = 1
RateSiegeGuardsPrice = 1
# Modify the rate of reward of all extractable items and skills.
# Default: 1.
RateExtractable = 1.
# Hellbound trust increase/decrease multipliers
RateHellboundTrustIncrease = 1
RateHellboundTrustDecrease = 1
# Quest Multipliers
# Warning: Many quests need to be rewritten
# for this setting to work properly.
# Quest item drop multiplier
RateQuestDrop = 1
# Exp/SP reward multipliers
RateQuestRewardXP = 1
RateQuestRewardSP = 1
# Adena reward multiplier
RateQuestRewardAdena = 1
# Use additional item multipliers?
# Default: False
UseQuestRewardMultipliers = False
# Default reward multiplier
# When UseRewardMultipliers=False - default multiplier is used for any reward
# When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
# Default: 1
RateQuestReward = 1
# Additional quest-reward multipliers based on item type
RateQuestRewardPotion = 1
RateQuestRewardScroll = 1
RateQuestRewardRecipe = 1
RateQuestRewardMaterial = 1
# ---------------------------------------------------------------------------
# Vitality system rates. Works only if EnableVitality = True
# ---------------------------------------------------------------------------
# The following configures the XP multiplier of each vitality level. Basically, you have
# 5 levels, the first one being 0. Official rates are:
# Level 1: 150%
# Level 2: 200%
# Level 3: 250%
# Level 4: 300%
# Take care setting these values according to your server rates, as the can lead to huge differences!
# Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
RateVitalityLevel1 = 1.5
RateVitalityLevel2 = 2.
RateVitalityLevel3 = 2.5
RateVitalityLevel4 = 3.
# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
RateVitalityGain = 1.
RateVitalityLost = 1.
# This defines how many times faster do the players regain their vitality when in peace zones
RateRecoveryPeaceZone = 1.
# This defines how many times faster do the players regain their vitality when offline
# Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
RateRecoveryOnReconnect = 4.
# ---------------------------------------------------------------------------
# Player Drops (values are set in PERCENTS)
# ---------------------------------------------------------------------------
PlayerDropLimit = 0
# in %
PlayerRateDrop = 0
# in %
PlayerRateDropItem = 0
# in %
PlayerRateDropEquip = 0
# in %
PlayerRateDropEquipWeapon = 0
# Default: 10
KarmaDropLimit = 10
# Default: 40
KarmaRateDrop = 40
# Default: 50
KarmaRateDropItem = 50
# Default: 40
KarmaRateDropEquip = 40
# Default: 10
KarmaRateDropEquipWeapon = 10
# ---------------------------------------------------------------------------
# Pets (Default value = 1)
# ---------------------------------------------------------------------------
PetXpRate = 1
PetFoodRate = 1
SinEaterXpRate = 1

338
trunk/dist/game/config/SecondaryAuth.xml vendored Normal file
View File

@@ -0,0 +1,338 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/SecondaryAuth.xsd">
<enabled>false</enabled> <!-- Enable Secondary Authentication on Character Select -->
<maxAttempts>5</maxAttempts> <!-- Max Attempts for Second Auth Password (0 to disable) -->
<banTime>480</banTime> <!-- Ban time if user reach maxAttempts (in minutes) -->
<recoveryLink>http://www.example.com/l2j/charPassRec.php</recoveryLink> <!-- Password Recovery Link -->
<forbiddenPasswords> <!-- List of forbidden passwords -->
<!-- Client checks for the entries below so you should not remove or edit any of these just add more -->
<password>000000</password>
<password>111111</password>
<password>222222</password>
<password>333333</password>
<password>444444</password>
<password>555555</password>
<password>666666</password>
<password>777777</password>
<password>888888</password>
<password>999999</password>
<password>123456</password>
<password>234567</password>
<password>345678</password>
<password>456789</password>
<password>567890</password>
<password>012345</password>
<password>098765</password>
<password>987654</password>
<password>876543</password>
<password>765432</password>
<password>543210</password>
<password>010101</password>
<password>020202</password>
<password>030303</password>
<password>040404</password>
<password>050505</password>
<password>060606</password>
<password>070707</password>
<password>080808</password>
<password>090909</password>
<password>121212</password>
<password>131313</password>
<password>141414</password>
<password>151515</password>
<password>161616</password>
<password>171717</password>
<password>181818</password>
<password>191919</password>
<password>101010</password>
<password>212121</password>
<password>232323</password>
<password>242424</password>
<password>252525</password>
<password>262626</password>
<password>272727</password>
<password>282828</password>
<password>292929</password>
<password>202020</password>
<password>313131</password>
<password>323232</password>
<password>343434</password>
<password>353535</password>
<password>363636</password>
<password>373737</password>
<password>383838</password>
<password>393939</password>
<password>303030</password>
<password>404040</password>
<password>414141</password>
<password>424242</password>
<password>434343</password>
<password>454545</password>
<password>464646</password>
<password>474747</password>
<password>484848</password>
<password>494949</password>
<password>505050</password>
<password>515151</password>
<password>525252</password>
<password>535353</password>
<password>545454</password>
<password>565656</password>
<password>575757</password>
<password>585858</password>
<password>595959</password>
<password>606060</password>
<password>616161</password>
<password>626262</password>
<password>636363</password>
<password>646464</password>
<password>656565</password>
<password>676767</password>
<password>686868</password>
<password>696969</password>
<password>707070</password>
<password>717171</password>
<password>727272</password>
<password>737373</password>
<password>747474</password>
<password>757575</password>
<password>767676</password>
<password>787878</password>
<password>797979</password>
<password>808080</password>
<password>818181</password>
<password>828282</password>
<password>838383</password>
<password>848484</password>
<password>858585</password>
<password>868686</password>
<password>878787</password>
<password>898989</password>
<password>909090</password>
<password>919191</password>
<password>929292</password>
<password>939393</password>
<password>949494</password>
<password>959595</password>
<password>969696</password>
<password>979797</password>
<password>989898</password>
<password>0000000</password>
<password>1111111</password>
<password>2222222</password>
<password>3333333</password>
<password>4444444</password>
<password>5555555</password>
<password>6666666</password>
<password>7777777</password>
<password>8888888</password>
<password>9999999</password>
<password>0123456</password>
<password>1234567</password>
<password>2345678</password>
<password>3456789</password>
<password>4567890</password>
<password>0987654</password>
<password>9876543</password>
<password>8765432</password>
<password>7654321</password>
<password>6543210</password>
<password>0101010</password>
<password>0202020</password>
<password>0303030</password>
<password>0404040</password>
<password>0505050</password>
<password>0606060</password>
<password>0707070</password>
<password>0808080</password>
<password>0909090</password>
<password>1212121</password>
<password>1313131</password>
<password>1414141</password>
<password>1515151</password>
<password>1616161</password>
<password>1717171</password>
<password>1818181</password>
<password>1919191</password>
<password>1010101</password>
<password>2020202</password>
<password>2121212</password>
<password>2323232</password>
<password>2424242</password>
<password>2525252</password>
<password>2626262</password>
<password>2727272</password>
<password>2828282</password>
<password>2929292</password>
<password>3030303</password>
<password>3131313</password>
<password>3232323</password>
<password>3434343</password>
<password>3535353</password>
<password>3636363</password>
<password>3737373</password>
<password>3838383</password>
<password>3939393</password>
<password>4040404</password>
<password>4141414</password>
<password>4242424</password>
<password>4343434</password>
<password>4545454</password>
<password>4646464</password>
<password>4747474</password>
<password>4848484</password>
<password>4949494</password>
<password>5050505</password>
<password>5151515</password>
<password>5252525</password>
<password>5353535</password>
<password>5454545</password>
<password>5656565</password>
<password>5757575</password>
<password>5858585</password>
<password>5959595</password>
<password>6060606</password>
<password>6161616</password>
<password>6262626</password>
<password>6363636</password>
<password>6464646</password>
<password>6565656</password>
<password>6767676</password>
<password>6868686</password>
<password>6969696</password>
<password>7070707</password>
<password>7171717</password>
<password>7272727</password>
<password>7373737</password>
<password>7474747</password>
<password>7575757</password>
<password>7676767</password>
<password>7878787</password>
<password>7979797</password>
<password>8080808</password>
<password>8181818</password>
<password>8282828</password>
<password>8383838</password>
<password>8484848</password>
<password>8585858</password>
<password>8686868</password>
<password>8787878</password>
<password>8989898</password>
<password>9090909</password>
<password>9191919</password>
<password>9292929</password>
<password>9393939</password>
<password>9494949</password>
<password>9595959</password>
<password>9696969</password>
<password>9797979</password>
<password>9898989</password>
<password>00000000</password>
<password>11111111</password>
<password>22222222</password>
<password>33333333</password>
<password>44444444</password>
<password>55555555</password>
<password>66666666</password>
<password>77777777</password>
<password>88888888</password>
<password>99999999</password>
<password>12345678</password>
<password>23456789</password>
<password>34567890</password>
<password>01234567</password>
<password>98765432</password>
<password>87654321</password>
<password>76543210</password>
<password>01010101</password>
<password>02020202</password>
<password>03030303</password>
<password>04040404</password>
<password>05050505</password>
<password>06060606</password>
<password>07070707</password>
<password>08080808</password>
<password>09090909</password>
<password>10101010</password>
<password>12121212</password>
<password>13131313</password>
<password>14141414</password>
<password>15151515</password>
<password>16161616</password>
<password>17171717</password>
<password>18181818</password>
<password>19191919</password>
<password>20202020</password>
<password>21212121</password>
<password>23232323</password>
<password>24242424</password>
<password>25252525</password>
<password>26262626</password>
<password>27272727</password>
<password>28282828</password>
<password>29292929</password>
<password>30303030</password>
<password>31313131</password>
<password>32323232</password>
<password>34343434</password>
<password>35353535</password>
<password>36363636</password>
<password>37373737</password>
<password>38383838</password>
<password>39393939</password>
<password>40404040</password>
<password>41414141</password>
<password>42424242</password>
<password>43434343</password>
<password>45454545</password>
<password>46464646</password>
<password>47474747</password>
<password>48484848</password>
<password>49494949</password>
<password>50505050</password>
<password>51515151</password>
<password>52525252</password>
<password>53535353</password>
<password>54545454</password>
<password>56565656</password>
<password>57575757</password>
<password>58585858</password>
<password>59595959</password>
<password>60606060</password>
<password>61616161</password>
<password>62626262</password>
<password>63636363</password>
<password>64646464</password>
<password>65656565</password>
<password>67676767</password>
<password>68686868</password>
<password>69696969</password>
<password>70707070</password>
<password>71717171</password>
<password>72727272</password>
<password>73737373</password>
<password>74747474</password>
<password>75757575</password>
<password>76767676</password>
<password>78787878</password>
<password>79797979</password>
<password>80808080</password>
<password>81818181</password>
<password>82828282</password>
<password>83838383</password>
<password>84848484</password>
<password>85858585</password>
<password>86868686</password>
<password>87878787</password>
<password>89898989</password>
<password>90909090</password>
<password>91919191</password>
<password>92929292</password>
<password>93939393</password>
<password>94949494</password>
<password>95959595</password>
<password>96969696</password>
<password>97979797</password>
<password>98989898</password>
</forbiddenPasswords>
</list>

120
trunk/dist/game/config/Server.properties vendored Normal file
View File

@@ -0,0 +1,120 @@
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# Enables automatic port mapping for game server.
# If you have a router game server will request for port forwarding.
# Default: True
EnableUPnP = True
# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = *
# Default: 7777
GameserverPort = 7777
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jgs (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jgs
# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password =
URL = jdbc:mysql://localhost/l2jgs
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password =
# Default: 100
MaximumDbConnections = 100
# Default: 0
MaximumDbIdleTime = 0
# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1
# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True
# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: .
DatapackRoot = .
# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100
# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 267;268;271;273
AllowedProtocolRevisions = 603;606
# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------
# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*
# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*
# This setting restricts clan/subpledge names players can set.
# See CnameTemplate for details
ClanNameTemplate = .*
# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7

130
trunk/dist/game/config/Siege.properties vendored Normal file
View File

@@ -0,0 +1,130 @@
# ---------------------------------------------------------------------------
# Siege Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Standard Settings
# ---------------------------------------------------------------------------
# Length of siege before the count down (in minutes).
# Default: 120
SiegeLength = 120
# Maximum number of flags per clan.
# Default: 1
MaxFlags = 1
# Minimum level to register.
# Default: 5
SiegeClanMinLevel = 5
# Max number of clans that can register on each side.
# Default: 500
AttackerMaxClans = 500
# Default: 500
DefenderMaxClans = 500
# Respawn times (in milliseconds).
# Default: 0
AttackerRespawn = 0
# Reward successful siege defense with blood alliance in clan warehouse
# Default: 1
BloodAllianceReward = 1
# ---------------------------------------------------------------------------
# Castle Control Tower Spawns
# ---------------------------------------------------------------------------
# Caste Artifacts and Control Towers spawns
#
# Control Towers syntax: NameControlTowerN=x,y,z,npc_id,hp
# Name - castle name
# N - number
# x,y,z - coords
# npc_id - id of template
#
# Flame Towers syntax: NameFlameTowerN=x,y,z,npc_id,hp,zoneIds
# Name - castle name
# N - number
# x,y,z - coords
# npc_id - id of template
# zoneIds - ids of zones related with tower
#
# Gludio
GludioFlameTower1=-18154,107591,-2560,13004,70017,70019
GludioFlameTower2=-19329,108154,-2384,13004,70018,70020
GludioControlTower1=-18325,112811,-2377,13002
GludioControlTower2=-18048,107098,-2378,13002
GludioControlTower3=-18113,108597,-2343,13002
GludioMaxMercenaries = 100
# Giran
GiranFlameTower1=118331,145055,-2627,13004,70025,70027
GiranFlameTower2=117768,143880,-2451,13004,70026,70028
GiranControlTower1=113115,144829,-2446,13002
GiranControlTower2=118828,145106,-2447,13002
GiranControlTower3=117329,145041,-2412,13002
GiranMaxMercenaries = 200
# Dion
DionFlameTower1=22114,162159,-2754,13004,70021,70023
DionFlameTower2=23289,161596,-2578,13004,70022,70024
DionControlTower1=22285,156939,-2571,13002
DionControlTower2=22008,162652,-2572,13002
DionControlTower3=22073,161153,-2537,13002
DionMaxMercenaries = 150
# Oren
OrenFlameTower1=84407,37150,-2354,13004,70029,70031
OrenFlameTower2=83844,35975,-2178,13004,70030,70032
OrenControlTower1=79193,36977,-2167,13002
OrenControlTower2=84906,37254,-2168,13002
OrenControlTower3=83407,37189,-2133,13002
OrenMaxMercenaries = 300
# Aden
AdenFlameTower1=149976,1583,-450,13004,70008,70016,70007,70015,70006,70014,70005,70013
AdenFlameTower2=144955,1603,-450,13004,70004,70012,70003,70011,70002,70010,70001,70009
AdenControlTower1=148774,2351,-389,13002
AdenControlTower2=147456,5724,158,13002
AdenControlTower3=146137,2352,-389,13002
AdenMaxMercenaries = 400
# Innadril
InnadrilFlameTower1=116065,250938,-850,13004,70033,70035
InnadrilFlameTower2=117240,250375,-674,13004,70034,70036
InnadrilControlTower1=116236,245718,-667,13002
InnadrilControlTower2=115959,251431,-667,13002
InnadrilControlTower3=116024,249932,-633,13002
InnadrilMaxMercenaries = 400
# Goddard
GoddardFlameTower1=148144,-46992,-1609,13004,70037,70039
GoddardFlameTower2=146784,-46992,-1609,13004,70038,70040
GoddardControlTower1=144672,-48832,-1742,13002
GoddardControlTower2=150240,-48832,-1742,13002
GoddardControlTower3=147456,-49200,-1619,13002
GoddardMaxMercenaries = 400
# Rune
RuneFlameTower1=12864,-47440,-1087,13004,70041,70043
RuneFlameTower2=12225,-50767,1248,13004,70042,70044
RuneControlTower1=16565,-50318,-641,13002
RuneControlTower2=16559,-48000,-641,13002
RuneControlTower3=10775,-48481,83,13002
RuneMaxMercenaries = 400
# Schuttgart
SchuttgartFlameTower1=76872,-151043,120,13004,70045,70047
SchuttgartFlameTower2=78233,-151037,120,13004,70046,70048
SchuttgartControlTower1=80334,-152898,-8,13002
SchuttgartControlTower2=74775,-152928,-8,13002
SchuttgartControlTower3=77547,-153246,112,13002
SchuttgartMaxMercenaries = 400

View File

@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/SiegeSchedule.xsd">
<schedule day="SUNDAY" hour="16" maxConcurrent="5" />
<schedule day="SUNDAY" hour="20" maxConcurrent="5" />
</list>

View File

@@ -0,0 +1,28 @@
# ---------------------------------------------------------------------------
# Telnet Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Allows text based monitoring and administration of L2J GS
# by using a telnet client. Communication protocol is insecure
# and you should use SSL tunnels, VPN, etc. if you plan to connect
# over non-trusted channels.
# Default: False
EnableTelnet = False
# This is the port L2J should listen to for incoming telnet
# requests.
# Default: 54321
StatusPort = 54321
# If the following is not set, a random password is generated on server startup.
# Usage: StatusPW = somePass
StatusPW =
# This list can contain IPs or Hosts of clients you wish to allow. Hostnames must be resolvable to an IP.
# Example: 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
# Default: 127.0.0.1,localhost
ListOfHosts = 127.0.0.1,localhost

View File

@@ -0,0 +1,53 @@
# ---------------------------------------------------------------------------
# TerritoryWar Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Standard Settings
# ---------------------------------------------------------------------------
# Length of siege before the count down (in minutes).
# Default: 120
WarLength = 120
# Clan Minimum level to register.
# Default: 0
ClanMinLevel = 0
# Player Minimum level to register.
# Default: 40
PlayerMinLevel = 40
# Max number of clans and players that can register for a side.
# Default: 500
DefenderMaxClans = 500
# Default: 500
DefenderMaxPlayers = 500
# Is Ward holding players can be attacked and killed in peace zone
# Default: False
PlayerWithWardCanBeKilledInPeaceZone = False
# Spawn wards in Castles when Territory War is not in progress
# Default: False
SpawnWardsWhenTWIsNotInProgress = False
# Return all wards to their own castle when Territory War starts
# Default: False
ReturnWardsWhenTWStarts = False
# Territory Badge needed to change nobless
# default: 100
MinTerritoryBadgeForNobless = 100
# Territory Badge needed to buy Strider
# default: 50
MinTerritoryBadgeForStriders = 50
# Territory Badge needed to buy Guardian's Strider
# default: 80
MinTerritoryBadgeForBigStrider = 80

14
trunk/dist/game/config/accessLevels.xml vendored Normal file
View File

@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/accessLevels.xsd">
<!-- Access levels -->
<access level="-1" name="Banned" nameColor="FFFFFF" titleColor="ECF9A2" isGM="false" allowPeaceAttack="false" allowFixedRes="false" allowTransaction="false" allowAltg="false" giveDamage="false" takeAggro="false" gainExp="false" />
<access level="0" name="User" nameColor="FFFFFF" titleColor="ECF9A2" childAccess="0" isGM="false" allowPeaceAttack="false" allowFixedRes="false" allowTransaction="true" allowAltg="false" giveDamage="true" takeAggro="true" gainExp="true" />
<access level="1" name="Chat Moderator" nameColor="FFFFFF" titleColor="ECF9A2" childAccess="0" isGM="false" allowPeaceAttack="false" allowFixedRes="false" allowTransaction="true" allowAltg="false" giveDamage="true" takeAggro="true" gainExp="true" />
<access level="2" name="Test GM" nameColor="FFFFFF" titleColor="ECF9A2" childAccess="1" isGM="false" allowPeaceAttack="false" allowFixedRes="true" allowTransaction="false" allowAltg="true" giveDamage="false" takeAggro="false" gainExp="false" />
<access level="3" name="General GM" nameColor="0000C0" titleColor="0000C0" childAccess="2" isGM="false" allowPeaceAttack="false" allowFixedRes="true" allowTransaction="false" allowAltg="true" giveDamage="false" takeAggro="false" gainExp="false" />
<access level="4" name="Support GM" nameColor="000C00" titleColor="000C00" childAccess="3" isGM="false" allowPeaceAttack="false" allowFixedRes="true" allowTransaction="false" allowAltg="true" giveDamage="false" takeAggro="false" gainExp="false" />
<access level="5" name="Event GM" nameColor="00C000" titleColor="00C000" childAccess="4" isGM="false" allowPeaceAttack="false" allowFixedRes="true" allowTransaction="false" allowAltg="true" giveDamage="false" takeAggro="false" gainExp="false" />
<access level="6" name="Head GM" nameColor="0C0000" titleColor="0C0000" childAccess="5" isGM="false" allowPeaceAttack="false" allowFixedRes="true" allowTransaction="true" allowAltg="true" giveDamage="true" takeAggro="true" gainExp="true" />
<access level="7" name="Admin" nameColor="0FF000" titleColor="0FF000" childAccess="6" isGM="true" allowPeaceAttack="true" allowFixedRes="true" allowTransaction="true" allowAltg="true" giveDamage="true" takeAggro="true" gainExp="true" />
<access level="8" name="Master" nameColor="00CCFF" titleColor="00CCFF" childAccess="7" isGM="true" allowPeaceAttack="true" allowFixedRes="true" allowTransaction="true" allowAltg="true" giveDamage="true" takeAggro="true" gainExp="true" />
</list>

596
trunk/dist/game/config/adminCommands.xml vendored Normal file
View File

@@ -0,0 +1,596 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/adminCommands.xsd">
<!-- ADMIN COND EXCEPTIONS -->
<admin command="admin_exceptions" accessLevel="7" />
<admin command="admin_set_exception" accessLevel="7" confirmDlg="true" />
<!-- ADMIN ADMIN -->
<admin command="admin_admin" accessLevel="7" />
<admin command="admin_admin1" accessLevel="7" />
<admin command="admin_admin2" accessLevel="7" />
<admin command="admin_admin3" accessLevel="7" />
<admin command="admin_admin4" accessLevel="7" />
<admin command="admin_admin5" accessLevel="7" />
<admin command="admin_admin6" accessLevel="7" />
<admin command="admin_admin7" accessLevel="7" />
<admin command="admin_gmliston" accessLevel="7" />
<admin command="admin_gmlistoff" accessLevel="7" />
<admin command="admin_silence" accessLevel="7" />
<admin command="admin_diet" accessLevel="7" />
<admin command="admin_tradeoff" accessLevel="7" />
<admin command="admin_set" accessLevel="7" />
<admin command="admin_set_mod" accessLevel="7" />
<admin command="admin_saveolymp" accessLevel="7" />
<admin command="admin_sethero" accessLevel="7" />
<admin command="admin_givehero" accessLevel="7" confirmDlg="true" />
<admin command="admin_endolympiad" accessLevel="7" confirmDlg="true" />
<admin command="admin_setconfig" accessLevel="7" />
<admin command="admin_config_server" accessLevel="7" />
<admin command="admin_gmon" accessLevel="7" />
<!-- ADMIN ANNOUNCEMENTS -->
<admin command="admin_announce" accessLevel="7" />
<admin command="admin_announce_crit" accessLevel="7" />
<admin command="admin_announce_screen" accessLevel="7" />
<admin command="admin_announces" accessLevel="7" />
<!-- ADMIN BAN -->
<admin command="admin_punishment" accessLevel="7" />
<admin command="admin_punishment_add" accessLevel="7" confirmDlg="true" />
<admin command="admin_punishment_remove" accessLevel="7" confirmDlg="true" />
<!-- ADMIN BBS -->
<admin command="admin_bbs" accessLevel="7" />
<!-- ADMIN BUFFS -->
<admin command="admin_getbuffs" accessLevel="7" />
<admin command="admin_stopbuff" accessLevel="7" />
<admin command="admin_stopallbuffs" accessLevel="7" confirmDlg="true" />
<admin command="admin_areacancel" accessLevel="7" />
<admin command="admin_removereuse" accessLevel="7" />
<admin command="admin_switch_gm_buffs" accessLevel="7" />
<!-- ADMIN CAMERA -->
<admin command="admin_camera" accessLevel="7" />
<!-- ADMIN CHANGE ACCESS LEVEL -->
<admin command="admin_changelvl" accessLevel="7" />
<!-- ADMIN CH SIEGE -->
<admin command="admin_chsiege_siegablehall" accessLevel="7" />
<admin command="admin_chsiege_startSiege" accessLevel="7" />
<admin command="admin_chsiege_endsSiege" accessLevel="7" />
<admin command="admin_chsiege_setSiegeDate" accessLevel="7" />
<admin command="admin_chsiege_addAttacker" accessLevel="7" />
<admin command="admin_chsiege_removeAttacker" accessLevel="7" />
<admin command="admin_chsiege_clearAttackers" accessLevel="7" />
<admin command="admin_chsiege_listAttackers" accessLevel="7" />
<admin command="admin_chsiege_forwardSiege" accessLevel="7" />
<!-- ADMIN CLAN -->
<admin command="admin_clan_info" accessLevel="7" />
<admin command="admin_clan_changeleader" accessLevel="7" confirmDlg="true" />
<admin command="admin_clan_show_pending" accessLevel="7" />
<admin command="admin_clan_force_pending" accessLevel="7" confirmDlg="true" />
<!-- ADMIN CREATE ITEM -->
<admin command="admin_itemcreate" accessLevel="7" />
<admin command="admin_create_item" accessLevel="7" />
<admin command="admin_create_coin" accessLevel="7" />
<admin command="admin_give_item_target" accessLevel="7" confirmDlg="true" />
<admin command="admin_give_item_to_all" accessLevel="7" confirmDlg="true" />
<!-- ADMIN CURSED WEAPONS -->
<admin command="admin_cw_info" accessLevel="7" />
<admin command="admin_cw_remove" accessLevel="7" />
<admin command="admin_cw_goto" accessLevel="7" />
<admin command="admin_cw_reload" accessLevel="7" />
<admin command="admin_cw_add" accessLevel="7" confirmDlg="true" />
<admin command="admin_cw_info_menu" accessLevel="7" />
<!-- ADMIN DEBUG -->
<admin command="admin_debug" accessLevel="7" />
<!-- ADMIN DELETE -->
<admin command="admin_delete" accessLevel="7" />
<!-- ADMIN DISCONNECT -->
<admin command="admin_character_disconnect" accessLevel="7" />
<!-- ADMIN DOOR CONTROL -->
<admin command="admin_open" accessLevel="7" />
<admin command="admin_close" accessLevel="7" />
<admin command="admin_openall" accessLevel="7" />
<admin command="admin_closeall" accessLevel="7" />
<!-- ADMIN EDIT CHAR -->
<admin command="admin_edit_character" accessLevel="7" />
<admin command="admin_current_player" accessLevel="7" />
<admin command="admin_nokarma" accessLevel="7" />
<admin command="admin_setkarma" accessLevel="7" />
<admin command="admin_setfame" accessLevel="7" />
<admin command="admin_character_list" accessLevel="7" />
<admin command="admin_character_info" accessLevel="7" />
<admin command="admin_show_characters" accessLevel="7" />
<admin command="admin_find_character" accessLevel="7" />
<admin command="admin_find_ip" accessLevel="7" />
<admin command="admin_find_account" accessLevel="7" />
<admin command="admin_find_dualbox" accessLevel="7" />
<admin command="admin_strict_find_dualbox" accessLevel="7" />
<admin command="admin_tracert" accessLevel="7" />
<admin command="admin_rec" accessLevel="7" />
<admin command="admin_settitle" accessLevel="7" />
<admin command="admin_changename" accessLevel="7" />
<admin command="admin_setsex" accessLevel="7" />
<admin command="admin_setcolor" accessLevel="7" />
<admin command="admin_settcolor" accessLevel="7" />
<admin command="admin_setclass" accessLevel="7" />
<admin command="admin_setpk" accessLevel="7" />
<admin command="admin_setpvp" accessLevel="7" />
<admin command="admin_set_pvp_flag" accessLevel="7" />
<admin command="admin_fullfood" accessLevel="7" />
<admin command="admin_remove_clan_penalty" accessLevel="7" />
<admin command="admin_summon_info" accessLevel="7" />
<admin command="admin_unsummon" accessLevel="7" />
<admin command="admin_summon_setlvl" accessLevel="7" />
<admin command="admin_show_pet_inv" accessLevel="7" />
<admin command="admin_partyinfo" accessLevel="7" />
<admin command="admin_setnoble" accessLevel="7" confirmDlg="true" />
<admin command="admin_set_hp" accessLevel="7" />
<admin command="admin_set_mp" accessLevel="7" />
<admin command="admin_set_cp" accessLevel="7" />
<!-- ADMIN EFFECTS -->
<admin command="admin_invis" accessLevel="7" />
<admin command="admin_invisible" accessLevel="7" />
<admin command="admin_setinvis" accessLevel="7" />
<admin command="admin_vis" accessLevel="7" />
<admin command="admin_visible" accessLevel="7" />
<admin command="admin_invis_menu" accessLevel="7" />
<admin command="admin_earthquake" accessLevel="7" />
<admin command="admin_earthquake_menu" accessLevel="7" />
<admin command="admin_bighead" accessLevel="7" />
<admin command="admin_shrinkhead" accessLevel="7" />
<admin command="admin_gmspeed" accessLevel="7" />
<admin command="admin_gmspeed_menu" accessLevel="7" />
<admin command="admin_unpara_all" accessLevel="7" />
<admin command="admin_para_all" accessLevel="7" />
<admin command="admin_unpara" accessLevel="7" />
<admin command="admin_para" accessLevel="7" />
<admin command="admin_unpara_all_menu" accessLevel="7" />
<admin command="admin_para_all_menu" accessLevel="7" />
<admin command="admin_unpara_menu" accessLevel="7" />
<admin command="admin_para_menu" accessLevel="7" />
<admin command="admin_polyself" accessLevel="7" />
<admin command="admin_unpolyself" accessLevel="7" />
<admin command="admin_polyself_menu" accessLevel="7" />
<admin command="admin_unpolyself_menu" accessLevel="7" />
<admin command="admin_clearteams" accessLevel="7" />
<admin command="admin_setteam_close" accessLevel="7" />
<admin command="admin_setteam" accessLevel="7" />
<admin command="admin_social" accessLevel="7" />
<admin command="admin_social_menu" accessLevel="7" />
<admin command="admin_effect" accessLevel="7" />
<admin command="admin_effect_menu" accessLevel="7" />
<admin command="admin_ave_abnormal" accessLevel="7" />
<admin command="admin_ave_special" accessLevel="7" />
<admin command="admin_ave_event" accessLevel="7" />
<admin command="admin_play_sounds" accessLevel="7" />
<admin command="admin_play_sound" accessLevel="7" />
<admin command="admin_atmosphere" accessLevel="7" />
<admin command="admin_atmosphere_menu" accessLevel="7" />
<admin command="admin_set_displayeffect" accessLevel="7" />
<admin command="admin_set_displayeffect_menu" accessLevel="7" />
<!-- ADMIN ELEMENT -->
<admin command="admin_setlh" accessLevel="7" />
<admin command="admin_setlc" accessLevel="7" />
<admin command="admin_setll" accessLevel="7" />
<admin command="admin_setlg" accessLevel="7" />
<admin command="admin_setlb" accessLevel="7" />
<admin command="admin_setlw" accessLevel="7" />
<admin command="admin_setls" accessLevel="7" />
<!-- ADMIN ENCHANT -->
<admin command="admin_seteh" accessLevel="7" />
<admin command="admin_setec" accessLevel="7" />
<admin command="admin_seteg" accessLevel="7" />
<admin command="admin_setel" accessLevel="7" />
<admin command="admin_seteb" accessLevel="7" />
<admin command="admin_setew" accessLevel="7" />
<admin command="admin_setes" accessLevel="7" />
<admin command="admin_setle" accessLevel="7" />
<admin command="admin_setre" accessLevel="7" />
<admin command="admin_setlf" accessLevel="7" />
<admin command="admin_setrf" accessLevel="7" />
<admin command="admin_seten" accessLevel="7" />
<admin command="admin_setun" accessLevel="7" />
<admin command="admin_setba" accessLevel="7" />
<admin command="admin_setbe" accessLevel="7" />
<admin command="admin_enchant" accessLevel="7" />
<!-- ADMIN EVENT ENGINE -->
<admin command="admin_event" accessLevel="7" />
<admin command="admin_event_new" accessLevel="7" />
<admin command="admin_event_choose" accessLevel="7" />
<admin command="admin_event_store" accessLevel="7" />
<admin command="admin_event_set" accessLevel="7" />
<admin command="admin_event_change_teams_number" accessLevel="7" />
<admin command="admin_event_announce" accessLevel="7" />
<admin command="admin_event_panel" accessLevel="7" />
<admin command="admin_event_control_begin" accessLevel="7" />
<admin command="admin_event_control_teleport" accessLevel="7" />
<admin command="admin_add" accessLevel="7" />
<admin command="admin_event_see" accessLevel="7" />
<admin command="admin_event_del" accessLevel="7" />
<admin command="admin_delete_buffer" accessLevel="7" />
<admin command="admin_event_control_sit" accessLevel="7" />
<admin command="admin_event_name" accessLevel="7" />
<admin command="admin_event_control_kill" accessLevel="7" />
<admin command="admin_event_control_res" accessLevel="7" />
<admin command="admin_event_control_poly" accessLevel="7" />
<admin command="admin_event_control_unpoly" accessLevel="7" />
<admin command="admin_event_control_transform" accessLevel="7" />
<admin command="admin_event_control_untransform" accessLevel="7" />
<admin command="admin_event_control_prize" accessLevel="7" />
<admin command="admin_event_control_chatban" accessLevel="7" />
<admin command="admin_event_control_kick" accessLevel="7" />
<admin command="admin_event_control_finish" accessLevel="7" />
<!-- ADMIN EVENTS -->
<admin command="admin_event_menu" accessLevel="7" />
<admin command="admin_event_start" accessLevel="7" />
<admin command="admin_event_stop" accessLevel="7" />
<admin command="admin_event_start_menu" accessLevel="7" />
<admin command="admin_event_stop_menu" accessLevel="7" />
<admin command="admin_event_bypass" accessLevel="7" />
<!-- ADMIN EXP SP -->
<admin command="admin_add_exp_sp_to_character" accessLevel="7" />
<admin command="admin_add_exp_sp" accessLevel="7" />
<admin command="admin_remove_exp_sp" accessLevel="7" />
<!-- ADMIN FIGHT CALCULATOR -->
<admin command="admin_fight_calculator" accessLevel="7" />
<admin command="admin_fight_calculator_show" accessLevel="7" />
<admin command="admin_fcs" accessLevel="7" />
<!-- ADMIN FORT SIEGE -->
<admin command="admin_fortsiege" accessLevel="7" />
<admin command="admin_add_fortattacker" accessLevel="7" />
<admin command="admin_list_fortsiege_clans" accessLevel="7" />
<admin command="admin_clear_fortsiege_list" accessLevel="7" />
<admin command="admin_spawn_fortdoors" accessLevel="7" />
<admin command="admin_endfortsiege" accessLevel="7" />
<admin command="admin_startfortsiege" accessLevel="7" />
<admin command="admin_setfort" accessLevel="7" />
<admin command="admin_removefort" accessLevel="7" />
<!-- ADMIN GEODATA -->
<admin command="admin_geo_pos" accessLevel="7" />
<admin command="admin_geo_spawn_pos" accessLevel="7" />
<admin command="admin_geo_can_see" accessLevel="7" />
<admin command="admin_geo_can_move" accessLevel="7" />
<admin command="admin_geogrid" accessLevel="7" />
<!-- ADMIN GEO EDITOR -->
<admin command="admin_ge_status" accessLevel="7" />
<admin command="admin_ge_mode" accessLevel="7" />
<admin command="admin_ge_join" accessLevel="7" />
<admin command="admin_ge_leave" accessLevel="7" />
<!-- ADMIN GM -->
<admin command="admin_gm" accessLevel="7" />
<!-- ADMIN GM CHAT -->
<admin command="admin_gmchat" accessLevel="7" />
<admin command="admin_snoop" accessLevel="7" />
<admin command="admin_gmchat_menu" accessLevel="7" />
<!-- ADMIN GRACIA SEEDS -->
<admin command="admin_gracia_seeds" accessLevel="7" />
<admin command="admin_kill_tiat" accessLevel="7" />
<admin command="admin_set_sodstate" accessLevel="7" />
<!-- ADMIN GRAND BOSS -->
<admin command="admin_grandboss" accessLevel="7" />
<admin command="admin_grandboss_skip" accessLevel="7" />
<admin command="admin_grandboss_respawn" accessLevel="7" />
<admin command="admin_grandboss_minions" accessLevel="7" />
<admin command="admin_grandboss_abort" accessLevel="7" />
<!-- ADMIN HEAL -->
<admin command="admin_heal" accessLevel="7" />
<!-- ADMIN HELLBOUND -->
<admin command="admin_hellbound_setlevel" accessLevel="7" />
<admin command="admin_hellbound" accessLevel="7" />
<!-- ADMIN HTML -->
<admin command="admin_html" accessLevel="7" />
<admin command="admin_loadhtml" accessLevel="7" />
<!-- ADMIN INSTANCE -->
<admin command="admin_setinstance" accessLevel="7" />
<admin command="admin_ghoston" accessLevel="7" />
<admin command="admin_ghostoff" accessLevel="7" />
<admin command="admin_createinstance" accessLevel="7" />
<admin command="admin_destroyinstance" accessLevel="7" />
<admin command="admin_listinstances" accessLevel="7" />
<!-- ADMIN INSTANCE ZONE -->
<admin command="admin_instancezone" accessLevel="7" />
<admin command="admin_instancezone_clear" accessLevel="7" />
<!-- ADMIN INVUL -->
<admin command="admin_invul" accessLevel="7" />
<admin command="admin_setinvul" accessLevel="7" />
<!-- ADMIN KICK -->
<admin command="admin_kick" accessLevel="7" confirmDlg="true" />
<admin command="admin_kick_non_gm" accessLevel="7" />
<!-- ADMIN KILL -->
<admin command="admin_kill" accessLevel="7" />
<admin command="admin_kill_monster" accessLevel="7" />
<!-- ADMIN LEVEL -->
<admin command="admin_add_level" accessLevel="7" />
<admin command="admin_set_level" accessLevel="7" />
<!-- ADMIN LOGIN -->
<admin command="admin_server_gm_only" accessLevel="7" />
<admin command="admin_server_all" accessLevel="7" />
<admin command="admin_server_max_player" accessLevel="7" />
<admin command="admin_server_list_type" accessLevel="7" />
<admin command="admin_server_list_age" accessLevel="7" />
<admin command="admin_server_login" accessLevel="7" />
<!-- ADMIN MAMMON -->
<admin command="admin_mammon_find" accessLevel="7" />
<admin command="admin_mammon_respawn" accessLevel="7" />
<!-- ADMIN MANOR -->
<admin command="admin_manor" accessLevel="7" />
<!-- ADMIN MENU -->
<admin command="admin_char_manage" accessLevel="7" />
<admin command="admin_teleport_character_to_menu" accessLevel="7" />
<admin command="admin_recall_char_menu" accessLevel="7" confirmDlg="true" />
<admin command="admin_recall_party_menu" accessLevel="7" />
<admin command="admin_recall_clan_menu" accessLevel="7" />
<admin command="admin_goto_char_menu" accessLevel="7" />
<admin command="admin_kick_menu" accessLevel="7" />
<admin command="admin_kill_menu" accessLevel="7" />
<admin command="admin_ban_menu" accessLevel="7" />
<admin command="admin_unban_menu" accessLevel="7" />
<!-- ADMIN MESSAGES -->
<admin command="admin_msg" accessLevel="7" />
<!-- ADMIN MOB GROUP -->
<admin command="admin_mobmenu" accessLevel="7" />
<admin command="admin_mobgroup_list" accessLevel="7" />
<admin command="admin_mobgroup_create" accessLevel="7" />
<admin command="admin_mobgroup_remove" accessLevel="7" />
<admin command="admin_mobgroup_delete" accessLevel="7" />
<admin command="admin_mobgroup_spawn" accessLevel="7" />
<admin command="admin_mobgroup_unspawn" accessLevel="7" />
<admin command="admin_mobgroup_kill" accessLevel="7" />
<admin command="admin_mobgroup_idle" accessLevel="7" />
<admin command="admin_mobgroup_attack" accessLevel="7" />
<admin command="admin_mobgroup_rnd" accessLevel="7" />
<admin command="admin_mobgroup_return" accessLevel="7" />
<admin command="admin_mobgroup_follow" accessLevel="7" />
<admin command="admin_mobgroup_casting" accessLevel="7" />
<admin command="admin_mobgroup_nomove" accessLevel="7" />
<admin command="admin_mobgroup_attackgrp" accessLevel="7" />
<admin command="admin_mobgroup_invul" accessLevel="7" />
<!-- ADMIN MONSTER RACE -->
<admin command="admin_mons" accessLevel="7" />
<!-- ADMIN PATH NODE -->
<admin command="admin_pn_info" accessLevel="7" />
<admin command="admin_show_path" accessLevel="7" />
<admin command="admin_path_debug" accessLevel="7" />
<admin command="admin_show_pn" accessLevel="7" />
<admin command="admin_find_path" accessLevel="7" />
<!-- ADMIN PETITION -->
<admin command="admin_view_petitions" accessLevel="7" />
<admin command="admin_view_petition" accessLevel="7" />
<admin command="admin_accept_petition" accessLevel="7" />
<admin command="admin_reject_petition" accessLevel="7" />
<admin command="admin_reset_petitions" accessLevel="7" />
<admin command="admin_force_peti" accessLevel="7" />
<!-- ADMIN P FORGE -->
<admin command="admin_forge" accessLevel="7" />
<admin command="admin_forge_values" accessLevel="7" />
<admin command="admin_forge_send" accessLevel="7" />
<!-- ADMIN PLEDGE -->
<admin command="admin_pledge" accessLevel="7" />
<!-- ADMIN POLYMORPH -->
<admin command="admin_polymorph" accessLevel="7" />
<admin command="admin_unpolymorph" accessLevel="7" />
<admin command="admin_transform" accessLevel="7" />
<admin command="admin_untransform" accessLevel="7" />
<admin command="admin_transform_menu" accessLevel="7" />
<!-- ADMIN QUEST -->
<admin command="admin_quest_reload" accessLevel="7" />
<admin command="admin_script_load" accessLevel="7" />
<admin command="admin_script_unload" accessLevel="7" />
<admin command="admin_show_quests" accessLevel="7" />
<admin command="admin_quest_info" accessLevel="7" />
<!-- ADMIN RELOAD -->
<admin command="admin_reload" accessLevel="7" confirmDlg="true" />
<!-- ADMIN REPAIR CHAR -->
<admin command="admin_restore" accessLevel="7" />
<admin command="admin_repair" accessLevel="7" />
<!-- ADMIN RES -->
<admin command="admin_res" accessLevel="7" />
<admin command="admin_res_monster" accessLevel="7" />
<!-- ADMIN RIDE -->
<admin command="admin_ride_horse" accessLevel="7" />
<admin command="admin_ride_bike" accessLevel="7" />
<admin command="admin_ride_wyvern" accessLevel="7" />
<admin command="admin_ride_strider" accessLevel="7" />
<admin command="admin_unride_wyvern" accessLevel="7" />
<admin command="admin_unride_strider" accessLevel="7" />
<admin command="admin_unride" accessLevel="7" />
<admin command="admin_ride_wolf" accessLevel="7" />
<admin command="admin_unride_wolf" accessLevel="7" />
<!-- ADMIN SHOP -->
<admin command="admin_buy" accessLevel="7" />
<admin command="admin_gmshop" accessLevel="7" />
<!-- ADMIN SHOW QUEST -->
<admin command="admin_charquestmenu" accessLevel="7" />
<admin command="admin_setcharquest" accessLevel="7" />
<!-- ADMIN SHUTDOWN -->
<admin command="admin_server_shutdown" accessLevel="7" confirmDlg="true" />
<admin command="admin_server_restart" accessLevel="7" confirmDlg="true" />
<admin command="admin_server_abort" accessLevel="7" />
<!-- ADMIN SIEGE -->
<admin command="admin_siege" accessLevel="7" />
<admin command="admin_add_attacker" accessLevel="7" />
<admin command="admin_add_defender" accessLevel="7" />
<admin command="admin_add_guard" accessLevel="7" />
<admin command="admin_list_siege_clans" accessLevel="7" />
<admin command="admin_clear_siege_list" accessLevel="7" />
<admin command="admin_move_defenders" accessLevel="7" />
<admin command="admin_spawn_doors" accessLevel="7" />
<admin command="admin_endsiege" accessLevel="7" />
<admin command="admin_startsiege" accessLevel="7" />
<admin command="admin_setsiegetime" accessLevel="7" />
<admin command="admin_setcastle" accessLevel="7" />
<admin command="admin_removecastle" accessLevel="7" />
<admin command="admin_clanhall" accessLevel="7" />
<admin command="admin_clanhallset" accessLevel="7" />
<admin command="admin_clanhalldel" accessLevel="7" />
<admin command="admin_clanhallopendoors" accessLevel="7" />
<admin command="admin_clanhallclosedoors" accessLevel="7" />
<admin command="admin_clanhallteleportself" accessLevel="7" />
<!-- ADMIN SKILL -->
<admin command="admin_show_skills" accessLevel="7" />
<admin command="admin_remove_skills" accessLevel="7" />
<admin command="admin_skill_list" accessLevel="7" />
<admin command="admin_skill_index" accessLevel="7" />
<admin command="admin_add_skill" accessLevel="7" />
<admin command="admin_remove_skill" accessLevel="7" />
<admin command="admin_get_skills" accessLevel="7" />
<admin command="admin_reset_skills" accessLevel="7" />
<admin command="admin_give_all_skills" accessLevel="7" />
<admin command="admin_give_all_skills_fs" accessLevel="7" />
<admin command="admin_give_clan_skills" accessLevel="7" />
<admin command="admin_give_all_clan_skills" accessLevel="7" />
<admin command="admin_remove_all_skills" accessLevel="7" />
<admin command="admin_add_clan_skill" accessLevel="7" />
<admin command="admin_setskill" accessLevel="7" />
<!-- ADMIN SPAWN -->
<admin command="admin_show_spawns" accessLevel="7" />
<admin command="admin_spawn" accessLevel="7" />
<admin command="admin_spawn_monster" accessLevel="7" />
<admin command="admin_spawn_index" accessLevel="7" />
<admin command="admin_unspawnall" accessLevel="7" />
<admin command="admin_respawnall" accessLevel="7" />
<admin command="admin_spawn_reload" accessLevel="7" />
<admin command="admin_npc_index" accessLevel="7" />
<admin command="admin_spawn_once" accessLevel="7" />
<admin command="admin_show_npcs" accessLevel="7" />
<admin command="admin_spawnnight" accessLevel="7" />
<admin command="admin_spawnday" accessLevel="7" />
<admin command="admin_instance_spawns" accessLevel="7" />
<admin command="admin_list_spawns" accessLevel="7" />
<admin command="admin_list_positions" accessLevel="7" />
<admin command="admin_spawn_debug_menu" accessLevel="7" />
<admin command="admin_spawn_debug_print" accessLevel="7" />
<admin command="admin_spawn_debug_print_menu" accessLevel="7" />
<!-- ADMIN SUMMON -->
<admin command="admin_summon" accessLevel="7" />
<!-- ADMIN TARGET -->
<admin command="admin_target" accessLevel="7" />
<!-- ADMIN TARGETSAY -->
<admin command="admin_targetsay" accessLevel="7" />
<!-- ADMIN TELEPORT -->
<admin command="admin_show_moves" accessLevel="7" />
<admin command="admin_show_moves_other" accessLevel="7" />
<admin command="admin_show_teleport" accessLevel="7" />
<admin command="admin_teleport_to_character" accessLevel="7" />
<admin command="admin_teleportto" accessLevel="7" />
<admin command="admin_move_to" accessLevel="7" />
<admin command="admin_teleport_character" accessLevel="7" />
<admin command="admin_recall" accessLevel="7" />
<admin command="admin_walk" accessLevel="7" />
<admin command="teleportto" accessLevel="7" />
<admin command="recall" accessLevel="7" />
<admin command="admin_recall_npc" accessLevel="7" />
<admin command="admin_gonorth" accessLevel="7" />
<admin command="admin_gosouth" accessLevel="7" />
<admin command="admin_goeast" accessLevel="7" />
<admin command="admin_gowest" accessLevel="7" />
<admin command="admin_goup" accessLevel="7" />
<admin command="admin_godown" accessLevel="7" />
<admin command="admin_tele" accessLevel="7" />
<admin command="admin_teleto" accessLevel="7" />
<admin command="admin_instant_move" accessLevel="7" />
<admin command="admin_sendhome" accessLevel="7" confirmDlg="true" />
<!-- ADMIN TERRITORY WAR -->
<admin command="admin_territory_war" accessLevel="7" />
<admin command="admin_territory_war_time" accessLevel="7" />
<admin command="admin_territory_war_start" accessLevel="7" />
<admin command="admin_territory_war_end" accessLevel="7" />
<admin command="admin_territory_wards_list" accessLevel="7" />
<!-- ADMIN TEST -->
<admin command="admin_stats" accessLevel="7" />
<admin command="admin_skill_test" accessLevel="7" />
<admin command="admin_known" accessLevel="7" />
<!-- ADMIN TVT EVENT -->
<admin command="admin_tvt_add" accessLevel="7" />
<admin command="admin_tvt_remove" accessLevel="7" />
<admin command="admin_tvt_advance" accessLevel="7" />
<!-- ADMIN UNBLOCK IP -->
<admin command="admin_unblockip" accessLevel="7" />
<!-- ADMIN VITALITY -->
<admin command="admin_set_vitality" accessLevel="7" />
<admin command="admin_set_vitality_level" accessLevel="7" />
<admin command="admin_full_vitality" accessLevel="7" />
<admin command="admin_empty_vitality" accessLevel="7" />
<admin command="admin_get_vitality" accessLevel="7" />
<!-- ADMIN ZONE -->
<admin command="admin_zone_check" accessLevel="7" />
<admin command="admin_zone_visual" accessLevel="7" />
<admin command="admin_zone_visual_clear" accessLevel="7" />
<!-- ADMIN SCAN -->
<admin command="admin_scan" accessLevel="7" />
<admin command="admin_deleteNpcByObjectId" accessLevel="7" confirmDlg="true" />
<!-- VOICE COMMANDS -->
<admin command="banchat" accessLevel="7" />
<admin command="debug" accessLevel="7" />
<admin command="unbanchat" accessLevel="7" />
</list>

View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/botreport_punishments.xsd">
<!-- To add a range punishments (E.G., a debuff which apply if you have 150 reports or more, use negative neededReportCount -->
<punishment neededReportCount="25" skillId="6038" skillLevel="1" sysMessageId="2473" />
<punishment neededReportCount="75" skillId="6039" skillLevel="1" sysMessageId="2474" />
<punishment neededReportCount="100" skillId="6055" skillLevel="1" sysMessageId="2477" />
<punishment neededReportCount="125" skillId="6056" skillLevel="1" sysMessageId="2478" />
<punishment neededReportCount="150" skillId="6057" skillLevel="1" sysMessageId="2480" />
<punishment neededReportCount="175" skillId="6057" skillLevel="1" sysMessageId="2480" />
<!-- Range punisment -->
<punishment neededReportCount="-150" skillId="6040" skillLevel="1" />
</list>

11
trunk/dist/game/config/chatfilter.txt vendored Normal file
View File

@@ -0,0 +1,11 @@
# Example for <cr> and <lf>
# (not allow players to confuse others by writing from beginning of the line)
# \\r
# \\n
#
# These words will be replaced:
suck
gay
rape
fuck
dick

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- Note: If file is named "ipconfig.xml" this data will be used as network configuration, otherwise server will configure it automatically! -->
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="127.0.0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/ipconfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.0.0" />
</gameserver>

7
trunk/dist/game/console.cfg vendored Normal file
View File

@@ -0,0 +1,7 @@
# Default global logging level.
# This specifies which kinds of events are logged across
# all loggers. For any given facility this global level
# can be overriden by a facility specific level
# Note that the ConsoleHandler also has a separate level
# setting to limit messages printed to the console.
.level=OFF

965
trunk/dist/game/data/BeautyShop.xml vendored Normal file
View File

@@ -0,0 +1,965 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/BeautyShop.xsd">
<race type="HUMAN">
<sex type="MALE">
<hair id="10008" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10001" adena="15000000" reset_adena="1000000">
<color id="101" />
</hair>
<hair id="10009" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10002" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10010" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10003" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10011" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10004" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10005" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10013" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10006" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10007" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<face id="20001" adena="2000000" reset_adena="500000" />
<face id="20002" adena="2000000" reset_adena="500000" />
<face id="20003" adena="2000000" reset_adena="500000" />
<face id="20004" reset_adena="1000000" beauty_shop_ticket="1" />
<face id="20005" reset_adena="1000000" beauty_shop_ticket="1" />
</sex>
<sex type="FEMALE">
<hair id="10008" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10001" adena="15000000" reset_adena="1000000" beauty_shop_ticket="0">
<color id="101" />
</hair>
<hair id="10009" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10002" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10010" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10003" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10011" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10004" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10005" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10013" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10006" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10007" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<face id="20001" adena="2000000" reset_adena="500000" />
<face id="20002" adena="2000000" reset_adena="500000" />
<face id="20003" adena="2000000" reset_adena="500000" />
<face id="20004" reset_adena="1000000" beauty_shop_ticket="1" />
<face id="20005" reset_adena="1000000" beauty_shop_ticket="1" />
</sex>
</race>
<race type="ELF">
<sex type="MALE">
<hair id="10008" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10001" adena="15000000" reset_adena="1000000">
<color id="101" />
</hair>
<hair id="10009" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10002" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10010" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10003" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10011" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10004" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10005" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10013" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10006" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10007" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<face id="20001" adena="2000000" reset_adena="500000" />
<face id="20002" adena="2000000" reset_adena="500000" />
<face id="20003" adena="2000000" reset_adena="500000" />
<face id="20004" reset_adena="1000000" beauty_shop_ticket="1" />
<face id="20005" reset_adena="1000000" beauty_shop_ticket="1" />
</sex>
<sex type="FEMALE">
<hair id="10008" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10001" adena="15000000" reset_adena="1000000">
<color id="101" />
</hair>
<hair id="10009" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10002" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10010" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10003" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10011" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10004" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10005" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10013" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10006" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10007" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<face id="20001" adena="2000000" reset_adena="500000" />
<face id="20002" adena="2000000" reset_adena="500000" />
<face id="20003" adena="2000000" reset_adena="500000" />
<face id="20004" reset_adena="1000000" beauty_shop_ticket="1" />
<face id="20005" reset_adena="1000000" beauty_shop_ticket="1" />
</sex>
</race>
<race type="DARK_ELF">
<sex type="MALE">
<hair id="10008" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10001" adena="15000000" reset_adena="1000000">
<color id="101" />
</hair>
<hair id="10009" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10002" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10010" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10003" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10011" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10004" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10005" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10013" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10006" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10007" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<face id="20001" adena="2000000" reset_adena="500000" />
<face id="20002" adena="2000000" reset_adena="500000" />
<face id="20003" adena="2000000" reset_adena="500000" />
<face id="20004" reset_adena="1000000" beauty_shop_ticket="1" />
<face id="20005" reset_adena="1000000" beauty_shop_ticket="1" />
</sex>
<sex type="FEMALE">
<hair id="10008" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10001" adena="15000000" reset_adena="1000000">
<color id="101" />
</hair>
<hair id="10009" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10002" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10010" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10003" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10011" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10004" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10005" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10013" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10006" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10007" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<face id="20001" adena="2000000" reset_adena="500000" />
<face id="20002" adena="2000000" reset_adena="500000" />
<face id="20003" adena="2000000" reset_adena="500000" />
<face id="20004" reset_adena="1000000" beauty_shop_ticket="1" />
<face id="20005" reset_adena="1000000" beauty_shop_ticket="1" />
</sex>
</race>
<race type="ORC">
<sex type="MALE">
<hair id="10008" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10001" adena="15000000" reset_adena="1000000">
<color id="101" />
</hair>
<hair id="10009" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10002" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10010" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10003" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10011" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10004" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10005" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10013" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10006" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10007" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<face id="20001" adena="2000000" reset_adena="500000" />
<face id="20002" adena="2000000" reset_adena="500000" />
<face id="20003" adena="2000000" reset_adena="500000" />
<face id="20004" reset_adena="1000000" beauty_shop_ticket="1" />
<face id="20005" reset_adena="1000000" beauty_shop_ticket="1" />
</sex>
<sex type="FEMALE">
<hair id="10008" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10001" adena="15000000" reset_adena="1000000">
<color id="101" />
</hair>
<hair id="10009" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10002" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10010" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10003" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10011" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10004" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10005" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10013" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10006" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10007" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<face id="20001" adena="2000000" reset_adena="500000" />
<face id="20002" adena="2000000" reset_adena="500000" />
<face id="20003" adena="2000000" reset_adena="500000" />
<face id="20004" reset_adena="1000000" beauty_shop_ticket="1" />
<face id="20005" reset_adena="1000000" beauty_shop_ticket="1" />
</sex>
</race>
<race type="DWARF">
<sex type="MALE">
<hair id="10008" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10001" adena="15000000" reset_adena="1000000">
<color id="101" />
</hair>
<hair id="10009" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10002" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10010" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10003" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10011" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10004" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10005" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10013" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10006" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10007" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<face id="20001" adena="2000000" reset_adena="500000" />
<face id="20002" adena="2000000" reset_adena="500000" />
<face id="20003" adena="2000000" reset_adena="500000" />
<face id="20004" reset_adena="1000000" beauty_shop_ticket="1" />
<face id="20005" reset_adena="1000000" beauty_shop_ticket="1" />
</sex>
<sex type="FEMALE">
<hair id="10008" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10001" adena="15000000" reset_adena="1000000">
<color id="101" />
</hair>
<hair id="10009" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10002" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10010" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10003" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10011" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10004" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10005" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10013" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10006" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10007" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<face id="20001" adena="2000000" reset_adena="500000" />
<face id="20002" adena="2000000" reset_adena="500000" />
<face id="20003" adena="2000000" reset_adena="500000" />
<face id="20004" reset_adena="1000000" beauty_shop_ticket="1" />
<face id="20005" reset_adena="1000000" beauty_shop_ticket="1" />
</sex>
</race>
<race type="KAMAEL">
<sex type="MALE">
<hair id="10008" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10001" adena="15000000" reset_adena="1000000">
<color id="101" />
</hair>
<hair id="10009" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10002" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10010" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10003" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10011" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10004" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10005" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10013" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10006" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10007" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<face id="20001" adena="2000000" reset_adena="500000" />
<face id="20002" adena="2000000" reset_adena="500000" />
<face id="20003" adena="2000000" reset_adena="500000" />
<face id="20004" reset_adena="1000000" beauty_shop_ticket="1" />
<face id="20005" reset_adena="1000000" beauty_shop_ticket="1" />
</sex>
</race>
<race type="ERTHEIA">
<sex type="FEMALE">
<hair id="10008" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10001" adena="15000000" reset_adena="1000000">
<color id="101" />
</hair>
<hair id="10009" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10002" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10010" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10003" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10011" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10004" reset_adena="1000000" beauty_shop_ticket="4">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10005" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10013" reset_adena="1000000" beauty_shop_ticket="7">
<color id="104" adena="3000000" />
<color id="105" adena="3000000" />
<color id="106" adena="3000000" />
<color id="107" adena="3000000" />
<color id="108" adena="3000000" />
<color id="101" adena="3000000" />
<color id="109" adena="3000000" />
<color id="102" adena="3000000" />
<color id="110" adena="3000000" />
<color id="103" adena="3000000" />
</hair>
<hair id="10006" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<hair id="10007" reset_adena="1000000" beauty_shop_ticket="4">
<color id="101" />
</hair>
<face id="20001" adena="2000000" reset_adena="500000" />
<face id="20002" adena="2000000" reset_adena="500000" />
<face id="20003" adena="2000000" reset_adena="500000" />
<face id="20004" reset_adena="1000000" beauty_shop_ticket="1" />
<face id="20005" reset_adena="1000000" beauty_shop_ticket="1" />
</sex>
</race>
</list>

View File

@@ -0,0 +1,159 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/CrystalizableItems.xsd">
<crystalizable_item id="19776"> <!-- Seraph Gloves - Recovery Type / Robe -->
<item id="17527" count="4" chance="76.65" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19448" count="1" chance="6.39" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="36389" count="1" chance="53.23" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<item id="36514" count="1" chance="7.67" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="19777"> <!-- Seraph Shoes - Recovery Type / Robe -->
<item id="17527" count="4" chance="76.65" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19448" count="1" chance="6.39" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="36389" count="1" chance="53.23" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<item id="36514" count="1" chance="7.67" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="19473"> <!-- Twilight Belt -->
<item id="17527" count="1" chance="47.76" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19448" count="1" chance="1.0" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="36389" count="1" chance="8.29" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<item id="36514" count="1" chance="1.19" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="18065"> <!-- Blessed Seraph Sigil - Robe -->
<item id="17527" count="5" chance="80.49" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19448" count="1" chance="8.38" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="36389" count="1" chance="69.87" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<item id="36514" count="1" chance="10.06" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="18706"> <!-- Apocalypse Shaper - Focus -->
<item id="17526" count="2" chance="55.16" /> <!-- Scroll: Enchant Weapon (R-grade) -->
<item id="19447" count="1" chance="3.53" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="36386" count="1" chance="29.42" /> <!-- Giant's Scroll: Enchant Weapon (R-grade) -->
<item id="36514" count="1" chance="35.3" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="6676"> <!-- Sealed Imperial Crusader Gauntlets -->
<item id="960" count="1" chance="63.9" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="6578" count="1" chance="2.84" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
<item id="36390" count="1" chance="1.78" /> <!-- Giant's Scroll: Enchant Armor (S-grade) -->
<item id="36513" count="1" chance="3.2" /> <!-- Elcyum Powder -->
</crystalizable_item>
<crystalizable_item id="19544"> <!-- Twilight Leather Helmet - Assassin Type / Light -->
<item id="17527" count="2" chance="74.95" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19448" count="1" chance="3.12" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="36389" count="1" chance="26.02" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<item id="36514" count="1" chance="3.75" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="16025"> <!-- Freya's Necklace -->
<item id="960" count="4" chance="75.96" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="6578" count="1" chance="13.5" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
<item id="36390" count="1" chance="8.44" /> <!-- Giant's Scroll: Enchant Armor (S-grade) -->
<item id="36513" count="1" chance="15.19" /> <!-- Elcyum Powder -->
</crystalizable_item>
<crystalizable_item id="19545"> <!-- Twilight Leather Armor - Assassin Type / Light -->
<item id="17527" count="4" chance="99.93" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19448" count="1" chance="8.33" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="36389" count="1" chance="69.39" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<item id="36514" count="1" chance="9.99" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="19546"> <!-- Twilight Leather Leggings - Assassin Type / Light -->
<item id="17527" count="3" chance="83.27" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19448" count="1" chance="5.2" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="36389" count="1" chance="43.37" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<item id="36514" count="1" chance="6.25" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="19547"> <!-- Twilight Leather Gloves - Assassin Type / Light -->
<item id="17527" count="1" chance="99.93" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19448" count="1" chance="2.08" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="36389" count="1" chance="17.35" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<item id="36514" count="1" chance="2.5" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="19548"> <!-- Twilight Leather Boots - Assassin Type / Light -->
<item id="17527" count="1" chance="99.93" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19448" count="1" chance="2.08" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="36389" count="1" chance="17.35" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<item id="36514" count="1" chance="2.5" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="30048"> <!-- Apocalypse Buster - Mana Up + Acumen -->
<item id="17526" count="2" chance="62.35" /> <!-- Scroll: Enchant Weapon (R-grade) -->
<item id="19447" count="1" chance="3.99" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="36386" count="1" chance="33.25" /> <!-- Giant's Scroll: Enchant Weapon (R-grade) -->
<item id="36514" count="1" chance="39.9" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="18722"> <!-- Apocalypse Thrower - Damage Up -->
<item id="17526" count="2" chance="55.16" /> <!-- Scroll: Enchant Weapon (R-grade) -->
<item id="19447" count="1" chance="3.53" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="36386" count="1" chance="29.42" /> <!-- Giant's Scroll: Enchant Weapon (R-grade) -->
<item id="36514" count="1" chance="35.3" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="19746"> <!-- Twilight Helmet - Defense Type / Heavy -->
<item id="17527" count="2" chance="74.95" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19448" count="1" chance="3.12" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="36389" count="1" chance="26.02" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<item id="36514" count="1" chance="3.75" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="19747"> <!-- Twilight Breastplate - Defense Type / Heavy -->
<item id="17527" count="4" chance="99.93" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19448" count="1" chance="8.33" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="36389" count="1" chance="69.39" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<item id="36514" count="1" chance="9.99" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="19748"> <!-- Twilight Gaiters - Defense Type / Heavy -->
<item id="17527" count="3" chance="83.27" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19448" count="1" chance="5.2" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="36389" count="1" chance="43.37" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<item id="36514" count="1" chance="6.25" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="19749"> <!-- Twilight Gauntlets - Defense Type / Heavy -->
<item id="17527" count="1" chance="99.93" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19448" count="1" chance="2.08" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="36389" count="1" chance="17.35" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<item id="36514" count="1" chance="2.5" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="19750"> <!-- Twilight Boots - Defense Type / Heavy -->
<item id="17527" count="1" chance="99.93" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19448" count="1" chance="2.08" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="36389" count="1" chance="17.35" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<item id="36514" count="1" chance="2.5" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="19751"> <!-- Twilight Shield - Defense Type / Heavy -->
<item id="17527" count="1" chance="99.93" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19448" count="1" chance="2.08" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="36389" count="1" chance="17.35" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<item id="36514" count="1" chance="2.5" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="18732"> <!-- Apocalypse Caster - Acumen -->
<item id="17526" count="2" chance="55.16" /> <!-- Scroll: Enchant Weapon (R-grade) -->
<item id="19447" count="1" chance="3.53" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="36386" count="1" chance="29.42" /> <!-- Giant's Scroll: Enchant Weapon (R-grade) -->
<item id="36514" count="1" chance="35.3" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="17401"> <!-- Seraph Shield - Heavy Armor -->
<item id="17527" count="4" chance="80.49" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19448" count="1" chance="6.71" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="36389" count="1" chance="55.89" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<item id="36514" count="1" chance="8.05" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="19773"> <!-- Seraph Circlet - Recovery Type / Robe -->
<item id="17527" count="5" chance="91.98" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19448" count="1" chance="9.58" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="36389" count="1" chance="79.85" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<item id="36514" count="1" chance="11.5" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="19774"> <!-- Seraph Tunic - Recovery Type / Robe -->
<item id="17527" count="13" chance="94.34" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19448" count="1" chance="25.55" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="36389" count="3" chance="70.98" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<item id="36514" count="1" chance="30.66" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="19455"> <!-- Istina's Bracelet -->
<item id="17527" count="1" chance="28.45" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19448" count="1" chance="0.59" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="36389" count="1" chance="4.94" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<item id="36514" count="1" chance="0.71" /> <!-- Elcyum Crystal -->
</crystalizable_item>
<crystalizable_item id="19775"> <!-- Seraph Stockings - Recovery Type / Robe -->
<item id="17527" count="8" chance="95.82" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="19448" count="1" chance="15.97" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="36389" count="2" chance="66.54" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<item id="36514" count="1" chance="19.16" /> <!-- Elcyum Crystal -->
</crystalizable_item>
</list>

535
trunk/dist/game/data/ItemAuctions.xml vendored Normal file
View File

@@ -0,0 +1,535 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/ItemAuctions.xsd">
<!-- Documentation: -->
<!-- <instance id="NPC ID of the auctioneer" day_of_week="1 - Monday, 7 - Sunday" hour_of_day="0-23" minute_of_hour="0-59"> -->
<!-- <item auctionItemId="1" itemId="9901" itemCount="1" auctionInitBid="100000" auctionLenght="300 (in minutes)"> -->
<!-- <extra enchant_level="15" augmentation_id="you can take it from item_attributes table" augmentation_skill_id="3241" augmentation_skill_lvl="10" /> -->
<!-- </item> -->
<!-- </instance> -->
<!-- instead of day_of_week you can use interval between auction in days -->
<!-- <instance id="NPC ID of the auctioneer" interval="1" hour_of_day="0-23" minute_of_hour="0-59"> -->
<!-- <item auctionItemId="1" itemId="10485" itemCount="1" auctionInitBid="100000" auctionLenght="300" /> -->
<!-- </instance> -->
<instance id="32320" day_of_week="5" hour_of_day="17">
<!-- Improved Weapons (No-Grade) +15 -->
<!-- Improved Falchion -->
<item auctionItemId="1" itemId="9901" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Improved Great Spear -->
<item auctionItemId="2" itemId="9902" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Improved Iron Hammer -->
<item auctionItemId="3" itemId="9903" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Improved Sword Breaker -->
<item auctionItemId="4" itemId="9904" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Improved Viper Fang -->
<item auctionItemId="5" itemId="9905" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Improved Composite Bow -->
<item auctionItemId="6" itemId="9906" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Improved Flanged Mace -->
<item auctionItemId="7" itemId="9907" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Improved Mage Staff -->
<item auctionItemId="8" itemId="9908" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Life Stones -->
<!-- Top-Grade Life Stone - Level 80 -->
<item auctionItemId="9" itemId="9576" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Top-Grade Life Stone - Level 82 -->
<item auctionItemId="10" itemId="10486" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Red Soul Crystal - Stage 15 -->
<item auctionItemId="11" itemId="10480" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Green Soul Crystal - Stage 15 -->
<item auctionItemId="12" itemId="10482" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Blue Soul Crystal - Stage 15 -->
<item auctionItemId="13" itemId="10481" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Red Soul Crystal - Stage 16 -->
<item auctionItemId="14" itemId="13071" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Green Soul Crystal - Stage 16 -->
<item auctionItemId="15" itemId="13073" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Blue Soul Crystal - Stage 16 -->
<item auctionItemId="16" itemId="13072" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- High-Grade Life Stone - Level 80 -->
<item auctionItemId="17" itemId="9575" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- High-Grade Life Stone - Level 82 -->
<item auctionItemId="18" itemId="10485" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Forgotten Scrolls -->
<!-- Forgotten Scroll - Protection of Rune -->
<item auctionItemId="19" itemId="10549" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Forgotten Scroll - Protection of Elemental -->
<item auctionItemId="20" itemId="10550" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Forgotten Scroll - Protection of Alignment -->
<item auctionItemId="21" itemId="10551" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Forgotten Scroll - Fighter's Will -->
<item auctionItemId="22" itemId="10552" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Forgotten Scroll - Archer's Will -->
<item auctionItemId="23" itemId="10553" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Forgotten Scroll - Magician's Will -->
<item auctionItemId="24" itemId="14219" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Hair Accessories -->
<!-- Refined Chick Hat -->
<item auctionItemId="25" itemId="13497" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Refined Wizard Hat -->
<item auctionItemId="26" itemId="13498" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Refined Black Feather Mask -->
<item auctionItemId="27" itemId="13500" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Refined Romantic Chapeau -->
<item auctionItemId="28" itemId="13501" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Refined Carnival Circlet -->
<item auctionItemId="29" itemId="13493" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Refined Jester Hat -->
<item auctionItemId="30" itemId="13499" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- High Grade S84 Weapons -->
<!-- Periel Sword -->
<item auctionItemId="31" itemId="15558" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Skull Edge -->
<item auctionItemId="32" itemId="15559" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Vigwik Axe -->
<item auctionItemId="33" itemId="15560" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Devilish Maul -->
<item auctionItemId="34" itemId="15561" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Feather Eye Blade -->
<item auctionItemId="35" itemId="15562" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Octo Claw -->
<item auctionItemId="36" itemId="15563" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Doubletop Spear -->
<item auctionItemId="37" itemId="15564" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Rising Star -->
<item auctionItemId="38" itemId="15565" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Black Visage -->
<item auctionItemId="39" itemId="15566" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Veniplant Sword -->
<item auctionItemId="40" itemId="15567" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Skull Carnium Bow -->
<item auctionItemId="41" itemId="15568" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Gemtail Rapier -->
<item auctionItemId="42" itemId="15569" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Finale Blade -->
<item auctionItemId="43" itemId="15570" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Dominion Crossbow -->
<item auctionItemId="44" itemId="15571" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Skull Edge Dual Daggers -->
<item auctionItemId="45" itemId="16152" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Periel Dual Sword -->
<item auctionItemId="46" itemId="16154" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Top Grade S84 Weapons -->
<!-- Eternal Core Sword -->
<item auctionItemId="47" itemId="15544" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Mamba Edge -->
<item auctionItemId="48" itemId="15545" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Eversor Mace -->
<item auctionItemId="49" itemId="15546" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Contristo Hammer -->
<item auctionItemId="50" itemId="15547" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Lava Saw -->
<item auctionItemId="51" itemId="15548" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Jade Claw -->
<item auctionItemId="52" itemId="15549" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Demitelum -->
<item auctionItemId="53" itemId="15550" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Sacredium -->
<item auctionItemId="54" itemId="15551" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Cyclic Cane -->
<item auctionItemId="55" itemId="15552" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Archangel Sword -->
<item auctionItemId="56" itemId="15553" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Recurve Thorne Bow -->
<item auctionItemId="57" itemId="15554" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Heavenstare Rapier -->
<item auctionItemId="58" itemId="15555" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Pyseal Blade -->
<item auctionItemId="59" itemId="15556" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Thorne Crossbow -->
<item auctionItemId="60" itemId="15557" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Mamba Edge Dual Daggers -->
<item auctionItemId="61" itemId="16156" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Eternal Core Dual Sword -->
<item auctionItemId="62" itemId="16158" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Armors -->
<!-- Elegia Helmet -->
<item auctionItemId="63" itemId="15572" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Leather Helmet -->
<item auctionItemId="64" itemId="15573" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Circlet -->
<item auctionItemId="65" itemId="15574" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Breastplate -->
<item auctionItemId="66" itemId="15575" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Leather Breastplate -->
<item auctionItemId="67" itemId="15576" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Tunic -->
<item auctionItemId="68" itemId="15577" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Gaiter -->
<item auctionItemId="69" itemId="15578" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Leather Legging -->
<item auctionItemId="70" itemId="15579" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Stockings -->
<item auctionItemId="71" itemId="15580" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Gauntlet -->
<item auctionItemId="72" itemId="15581" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Leather Gloves -->
<item auctionItemId="73" itemId="15582" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Gloves -->
<item auctionItemId="74" itemId="15583" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Boots -->
<item auctionItemId="75" itemId="15584" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Leather Boots -->
<item auctionItemId="76" itemId="15585" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Shoes -->
<item auctionItemId="77" itemId="15586" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Shield -->
<item auctionItemId="78" itemId="15587" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Sigil -->
<item auctionItemId="79" itemId="15588" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Enchaced Epic Jewelery -->
<!-- Greater Queen Ant's Ring -->
<item auctionItemId="80" itemId="22174" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Greater Zaken's Earring of Immortality -->
<item auctionItemId="81" itemId="22175" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Greater Baium's Ring -->
<item auctionItemId="82" itemId="22173" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
</instance>
<instance id="32321" day_of_week="1" hour_of_day="17">
<!-- Improved Weapons (No-Grade) +15 -->
<!-- Improved Falchion -->
<item auctionItemId="1" itemId="9901" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Improved Great Spear -->
<item auctionItemId="2" itemId="9902" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Improved Iron Hammer -->
<item auctionItemId="3" itemId="9903" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Improved Sword Breaker -->
<item auctionItemId="4" itemId="9904" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Improved Viper Fang -->
<item auctionItemId="5" itemId="9905" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Improved Composite Bow -->
<item auctionItemId="6" itemId="9906" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Improved Flanged Mace -->
<item auctionItemId="7" itemId="9907" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Improved Mage Staff -->
<item auctionItemId="8" itemId="9908" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Life Stones -->
<!-- Top-Grade Life Stone - Level 80 -->
<item auctionItemId="9" itemId="9576" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Top-Grade Life Stone - Level 82 -->
<item auctionItemId="10" itemId="10486" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Red Soul Crystal - Stage 15 -->
<item auctionItemId="11" itemId="10480" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Green Soul Crystal - Stage 15 -->
<item auctionItemId="12" itemId="10482" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Blue Soul Crystal - Stage 15 -->
<item auctionItemId="13" itemId="10481" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Red Soul Crystal - Stage 16 -->
<item auctionItemId="14" itemId="13071" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Green Soul Crystal - Stage 16 -->
<item auctionItemId="15" itemId="13073" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Blue Soul Crystal - Stage 16 -->
<item auctionItemId="16" itemId="13072" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- High-Grade Life Stone - Level 80 -->
<item auctionItemId="17" itemId="9575" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- High-Grade Life Stone - Level 82 -->
<item auctionItemId="18" itemId="10485" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Forgotten Scrolls -->
<!-- Forgotten Scroll - Protection of Rune -->
<item auctionItemId="19" itemId="10549" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Forgotten Scroll - Protection of Elemental -->
<item auctionItemId="20" itemId="10550" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Forgotten Scroll - Protection of Alignment -->
<item auctionItemId="21" itemId="10551" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Forgotten Scroll - Fighter's Will -->
<item auctionItemId="22" itemId="10552" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Forgotten Scroll - Archer's Will -->
<item auctionItemId="23" itemId="10553" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Forgotten Scroll - Magician's Will -->
<item auctionItemId="24" itemId="14219" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Hair Accessories -->
<!-- Refined Chick Hat -->
<item auctionItemId="25" itemId="13497" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Refined Wizard Hat -->
<item auctionItemId="26" itemId="13498" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Refined Black Feather Mask -->
<item auctionItemId="27" itemId="13500" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Refined Romantic Chapeau -->
<item auctionItemId="28" itemId="13501" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Refined Carnival Circlet -->
<item auctionItemId="29" itemId="13493" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Refined Jester Hat -->
<item auctionItemId="30" itemId="13499" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- High Grade S84 Weapons -->
<!-- Periel Sword -->
<item auctionItemId="31" itemId="15558" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Skull Edge -->
<item auctionItemId="32" itemId="15559" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Vigwik Axe -->
<item auctionItemId="33" itemId="15560" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Devilish Maul -->
<item auctionItemId="34" itemId="15561" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Feather Eye Blade -->
<item auctionItemId="35" itemId="15562" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Octo Claw -->
<item auctionItemId="36" itemId="15563" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Doubletop Spear -->
<item auctionItemId="37" itemId="15564" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Rising Star -->
<item auctionItemId="38" itemId="15565" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Black Visage -->
<item auctionItemId="39" itemId="15566" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Veniplant Sword -->
<item auctionItemId="40" itemId="15567" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Skull Carnium Bow -->
<item auctionItemId="41" itemId="15568" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Gemtail Rapier -->
<item auctionItemId="42" itemId="15569" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Finale Blade -->
<item auctionItemId="43" itemId="15570" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Dominion Crossbow -->
<item auctionItemId="44" itemId="15571" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Skull Edge Dual Daggers -->
<item auctionItemId="45" itemId="16152" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Periel Dual Sword -->
<item auctionItemId="46" itemId="16154" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Top Grade S84 Weapons -->
<!-- Eternal Core Sword -->
<item auctionItemId="47" itemId="15544" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Mamba Edge -->
<item auctionItemId="48" itemId="15545" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Eversor Mace -->
<item auctionItemId="49" itemId="15546" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Contristo Hammer -->
<item auctionItemId="50" itemId="15547" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Lava Saw -->
<item auctionItemId="51" itemId="15548" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Jade Claw -->
<item auctionItemId="52" itemId="15549" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Demitelum -->
<item auctionItemId="53" itemId="15550" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Sacredium -->
<item auctionItemId="54" itemId="15551" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Cyclic Cane -->
<item auctionItemId="55" itemId="15552" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Archangel Sword -->
<item auctionItemId="56" itemId="15553" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Recurve Thorne Bow -->
<item auctionItemId="57" itemId="15554" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Heavenstare Rapier -->
<item auctionItemId="58" itemId="15555" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Pyseal Blade -->
<item auctionItemId="59" itemId="15556" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Thorne Crossbow -->
<item auctionItemId="60" itemId="15557" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Mamba Edge Dual Daggers -->
<item auctionItemId="61" itemId="16156" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Eternal Core Dual Sword -->
<item auctionItemId="62" itemId="16158" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Armors -->
<!-- Elegia Helmet -->
<item auctionItemId="63" itemId="15572" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Leather Helmet -->
<item auctionItemId="64" itemId="15573" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Circlet -->
<item auctionItemId="65" itemId="15574" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Breastplate -->
<item auctionItemId="66" itemId="15575" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Leather Breastplate -->
<item auctionItemId="67" itemId="15576" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Tunic -->
<item auctionItemId="68" itemId="15577" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Gaiter -->
<item auctionItemId="69" itemId="15578" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Leather Legging -->
<item auctionItemId="70" itemId="15579" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Stockings -->
<item auctionItemId="71" itemId="15580" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Gauntlet -->
<item auctionItemId="72" itemId="15581" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Leather Gloves -->
<item auctionItemId="73" itemId="15582" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Gloves -->
<item auctionItemId="74" itemId="15583" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Boots -->
<item auctionItemId="75" itemId="15584" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Leather Boots -->
<item auctionItemId="76" itemId="15585" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Shoes -->
<item auctionItemId="77" itemId="15586" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Shield -->
<item auctionItemId="78" itemId="15587" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Sigil -->
<item auctionItemId="79" itemId="15588" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Enchaced Epic Jewelery -->
<!-- Greater Queen Ant's Ring -->
<item auctionItemId="80" itemId="22174" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Greater Zaken's Earring of Immortality -->
<item auctionItemId="81" itemId="22175" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Greater Baium's Ring -->
<item auctionItemId="82" itemId="22173" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
</instance>
<instance id="32322" day_of_week="3" hour_of_day="17">
<!-- Improved Weapons (No-Grade) +15 -->
<!-- Improved Falchion -->
<item auctionItemId="1" itemId="9901" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Improved Great Spear -->
<item auctionItemId="2" itemId="9902" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Improved Iron Hammer -->
<item auctionItemId="3" itemId="9903" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Improved Sword Breaker -->
<item auctionItemId="4" itemId="9904" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Improved Viper Fang -->
<item auctionItemId="5" itemId="9905" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Improved Composite Bow -->
<item auctionItemId="6" itemId="9906" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Improved Flanged Mace -->
<item auctionItemId="7" itemId="9907" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Improved Mage Staff -->
<item auctionItemId="8" itemId="9908" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Life Stones -->
<!-- Top-Grade Life Stone - Level 80 -->
<item auctionItemId="9" itemId="9576" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Top-Grade Life Stone - Level 82 -->
<item auctionItemId="10" itemId="10486" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Red Soul Crystal - Stage 15 -->
<item auctionItemId="11" itemId="10480" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Green Soul Crystal - Stage 15 -->
<item auctionItemId="12" itemId="10482" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Blue Soul Crystal - Stage 15 -->
<item auctionItemId="13" itemId="10481" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Red Soul Crystal - Stage 16 -->
<item auctionItemId="14" itemId="13071" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Green Soul Crystal - Stage 16 -->
<item auctionItemId="15" itemId="13073" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Blue Soul Crystal - Stage 16 -->
<item auctionItemId="16" itemId="13072" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- High-Grade Life Stone - Level 80 -->
<item auctionItemId="17" itemId="9575" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- High-Grade Life Stone - Level 82 -->
<item auctionItemId="18" itemId="10485" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Forgotten Scrolls -->
<!-- Forgotten Scroll - Protection of Rune -->
<item auctionItemId="19" itemId="10549" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Forgotten Scroll - Protection of Elemental -->
<item auctionItemId="20" itemId="10550" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Forgotten Scroll - Protection of Alignment -->
<item auctionItemId="21" itemId="10551" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Forgotten Scroll - Fighter's Will -->
<item auctionItemId="22" itemId="10552" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Forgotten Scroll - Archer's Will -->
<item auctionItemId="23" itemId="10553" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Forgotten Scroll - Magician's Will -->
<item auctionItemId="24" itemId="14219" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Hair Accessories -->
<!-- Refined Chick Hat -->
<item auctionItemId="25" itemId="13497" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Refined Wizard Hat -->
<item auctionItemId="26" itemId="13498" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Refined Black Feather Mask -->
<item auctionItemId="27" itemId="13500" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Refined Romantic Chapeau -->
<item auctionItemId="28" itemId="13501" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Refined Carnival Circlet -->
<item auctionItemId="29" itemId="13493" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Refined Jester Hat -->
<item auctionItemId="30" itemId="13499" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- High Grade S84 Weapons -->
<!-- Periel Sword -->
<item auctionItemId="31" itemId="15558" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Skull Edge -->
<item auctionItemId="32" itemId="15559" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Vigwik Axe -->
<item auctionItemId="33" itemId="15560" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Devilish Maul -->
<item auctionItemId="34" itemId="15561" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Feather Eye Blade -->
<item auctionItemId="35" itemId="15562" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Octo Claw -->
<item auctionItemId="36" itemId="15563" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Doubletop Spear -->
<item auctionItemId="37" itemId="15564" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Rising Star -->
<item auctionItemId="38" itemId="15565" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Black Visage -->
<item auctionItemId="39" itemId="15566" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Veniplant Sword -->
<item auctionItemId="40" itemId="15567" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Skull Carnium Bow -->
<item auctionItemId="41" itemId="15568" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Gemtail Rapier -->
<item auctionItemId="42" itemId="15569" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Finale Blade -->
<item auctionItemId="43" itemId="15570" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Dominion Crossbow -->
<item auctionItemId="44" itemId="15571" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Skull Edge Dual Daggers -->
<item auctionItemId="45" itemId="16152" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Periel Dual Sword -->
<item auctionItemId="46" itemId="16154" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Top Grade S84 Weapons -->
<!-- Eternal Core Sword -->
<item auctionItemId="47" itemId="15544" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Mamba Edge -->
<item auctionItemId="48" itemId="15545" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Eversor Mace -->
<item auctionItemId="49" itemId="15546" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Contristo Hammer -->
<item auctionItemId="50" itemId="15547" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Lava Saw -->
<item auctionItemId="51" itemId="15548" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Jade Claw -->
<item auctionItemId="52" itemId="15549" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Demitelum -->
<item auctionItemId="53" itemId="15550" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Sacredium -->
<item auctionItemId="54" itemId="15551" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Cyclic Cane -->
<item auctionItemId="55" itemId="15552" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Archangel Sword -->
<item auctionItemId="56" itemId="15553" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Recurve Thorne Bow -->
<item auctionItemId="57" itemId="15554" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Heavenstare Rapier -->
<item auctionItemId="58" itemId="15555" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Pyseal Blade -->
<item auctionItemId="59" itemId="15556" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Thorne Crossbow -->
<item auctionItemId="60" itemId="15557" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Mamba Edge Dual Daggers -->
<item auctionItemId="61" itemId="16156" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Eternal Core Dual Sword -->
<item auctionItemId="62" itemId="16158" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Armors -->
<!-- Elegia Helmet -->
<item auctionItemId="63" itemId="15572" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Leather Helmet -->
<item auctionItemId="64" itemId="15573" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Circlet -->
<item auctionItemId="65" itemId="15574" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Breastplate -->
<item auctionItemId="66" itemId="15575" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Leather Breastplate -->
<item auctionItemId="67" itemId="15576" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Tunic -->
<item auctionItemId="68" itemId="15577" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Gaiter -->
<item auctionItemId="69" itemId="15578" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Leather Legging -->
<item auctionItemId="70" itemId="15579" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Stockings -->
<item auctionItemId="71" itemId="15580" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Gauntlet -->
<item auctionItemId="72" itemId="15581" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Leather Gloves -->
<item auctionItemId="73" itemId="15582" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Gloves -->
<item auctionItemId="74" itemId="15583" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Boots -->
<item auctionItemId="75" itemId="15584" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Leather Boots -->
<item auctionItemId="76" itemId="15585" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Shoes -->
<item auctionItemId="77" itemId="15586" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Shield -->
<item auctionItemId="78" itemId="15587" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Elegia Sigil -->
<item auctionItemId="79" itemId="15588" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Enchaced Epic Jewelery -->
<!-- Greater Queen Ant's Ring -->
<item auctionItemId="80" itemId="22174" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Greater Zaken's Earring of Immortality -->
<item auctionItemId="81" itemId="22175" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
<!-- Greater Baium's Ring -->
<item auctionItemId="82" itemId="22173" itemCount="1" auctionInitBid="100000" auctionLenght="300" />
</instance>
</list>

View File

@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- Documentation: -->
<!-- defaultPriceConfig -> ID of one of the price configs defined to be used when NPC has no price config. Can be ANY of the defined priceConfigs. Cannot be ommited, althrough you can emulate this by creating a dummy priceConfig. -->
<!-- id -> Defines the ID for relational references. -->
<!-- name -> Name of the area, for human-friendlyness and debugging, cannot be ommited. -->
<!-- baseTax -> Used on merchant item price calculation (see formula in the end), cannot be ommited. -->
<!-- castleId -> ID of the castle that controls merchants of this config, castle tax will apply to merchants price. Can be ommited (causes it to assume that no castle controls this config). -->
<!-- zoneId -> Attaches a given Town Zone to this priceConfig for convenience. -->
<!-- Merchant NPCs that dont explicit define an priceConfig will check if they are inside of the zone of an priceConfig, if yes that priceConfig is used for that npc. Can be ommited, then no NPC will be added based on zone (ie priceConfig direct assigned to NPCs through config or when used as the default priceConfig). -->
<!-- Merchant Price Formula price = baseItemPrice * (1 + baseTax/100 + castleTax/100) -->
<merchantPriceConfig defaultPriceConfig="18" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/MerchantPriceConfig.xsd">
<priceConfig id="0" name="Giran Town" baseTax="10" castleId="3" zoneId="11020" />
<priceConfig id="1" name="DE Village" baseTax="15" castleId="4" zoneId="11021" />
<priceConfig id="2" name="Talking Island" baseTax="15" castleId="1" zoneId="11022" />
<priceConfig id="3" name="Elven Village" baseTax="15" castleId="4" zoneId="11023" />
<priceConfig id="4" name="Orc Village" baseTax="15" castleId="9" zoneId="11024" />
<priceConfig id="5" name="Gludin Village" baseTax="20" castleId="1" zoneId="11025" />
<priceConfig id="6" name="Dwarven Village" baseTax="15" castleId="9" zoneId="11026" />
<priceConfig id="7" name="Kamael Village" baseTax="15" castleId="5" zoneId="11038" />
<priceConfig id="8" name="Gludio Town" baseTax="20" castleId="1" zoneId="11027" />
<priceConfig id="9" name="Dion Town" baseTax="20" castleId="2" zoneId="11028" />
<priceConfig id="10" name="Oren Town" baseTax="15" castleId="4" zoneId="11029" />
<priceConfig id="11" name="Hunters Village" baseTax="30" castleId="5" zoneId="11030" />
<priceConfig id="12" name="Aden Town" baseTax="20" castleId="5" zoneId="11031" />
<priceConfig id="13" name="Goddard Town" baseTax="20" castleId="7" zoneId="11032" />
<priceConfig id="14" name="Rune Town" baseTax="20" castleId="8" zoneId="11033" />
<priceConfig id="15" name="Heine Town" baseTax="20" castleId="6" zoneId="11034" />
<priceConfig id="16" name="Schuttgart Town" baseTax="20" castleId="9" zoneId="11035" />
<priceConfig id="17" name="Floran Village" baseTax="50" castleId="2" zoneId="11036" />
<priceConfig id="18" name="Neutral Territory" baseTax="50" />
<priceConfig id="19" name="Gludio Castle" baseTax="10" castleId="1" zoneId="11200" />
<priceConfig id="20" name="Dion Castle" baseTax="10" castleId="2" zoneId="11201" />
<priceConfig id="21" name="Giran Castle" baseTax="10" castleId="3" zoneId="11202" />
<priceConfig id="22" name="Oren Castle" baseTax="10" castleId="4" zoneId="11203" />
<priceConfig id="23" name="Aden Castle" baseTax="10" castleId="5" zoneId="11204" />
<priceConfig id="24" name="Innadril Castle" baseTax="10" castleId="6" zoneId="11205" />
<priceConfig id="25" name="Goddard Castle" baseTax="10" castleId="7" zoneId="11206" />
<priceConfig id="26" name="Rune Castle" baseTax="10" castleId="8" zoneId="11207" />
<priceConfig id="27" name="Schuttgart Castle" baseTax="10" castleId="9" zoneId="11208" />
</merchantPriceConfig>

1265
trunk/dist/game/data/Routes.xml vendored Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="5900" count="1" price="10000" restock_delay="180" /> <!-- Coin Collecting Album -->
</list>

View File

@@ -0,0 +1,53 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>31380</npc> <!-- Diyabu -->
</npcs>
<item id="1835" price="8" /> <!-- Soulshot: No Grade -->
<item id="2509" price="18" /> <!-- Spiritshot: No Grade -->
<item id="3947" price="42" /> <!-- Blessed Spiritshot: No Grade -->
<item id="1463" /> <!-- Soulshot (D-Grade) -->
<item id="1464" /> <!-- Soulshot (C-Grade) -->
<item id="3948" /> <!-- Blessed Spiritshot (D-Grade) -->
<item id="3949" /> <!-- Blessed Spiritshot (C-Grade) -->
<item id="5146" price="13860" /> <!-- Compressed Package of Blessed Spiritshots: No Grade -->
<item id="5140" price="5940" /> <!-- Compressed Package of Spiritshots: No Grade -->
<item id="5134" price="2760" /> <!-- Compressed Package of Soulshots: No Grade -->
<item id="5262" price="46200" /> <!-- Greater Compressed Package of Blessed Spiritshots (No-Grade) -->
<item id="5256" price="19800" /> <!-- Greater Compressed Package of Spiritshots (No-Grade) -->
<item id="5250" price="9240" /> <!-- Greater Compressed Package of Soulshots (No-Grade) -->
<item id="17" price="2" /> <!-- Wooden Arrow -->
<item id="1341" price="3" /> <!-- Bone Arrow -->
<item id="1342" price="6" /> <!-- Steel Arrow -->
<item id="1060" price="108" /> <!-- Lesser Healing Potion -->
<item id="1061" price="396" /> <!-- Greater Healing Potion -->
<item id="1831" price="90" /> <!-- Antidote -->
<item id="1832" price="216" /> <!-- Greater Antidote -->
<item id="1833" price="90" /> <!-- Bandage -->
<item id="1834" price="216" /> <!-- Emergency Dressing -->
<item id="734" price="1440" /> <!-- Haste Potion -->
<item id="735" price="2880" /> <!-- Alacrity Potion -->
<item id="6035" price="2880" /> <!-- Magic Haste Potion -->
<item id="6037" price="120" /> <!-- Waking Scroll -->
<item id="736" price="480" /> <!-- Scroll of Escape -->
<item id="737" price="2400" /> <!-- Scroll of Resurrection -->
<item id="1829" price="600" /> <!-- Scroll of Escape: Clan Hall -->
<item id="1830" price="600" /> <!-- Scroll of Escape: Castle -->
<item id="5589" price="120" /> <!-- Energy Stone -->
<item id="1661" price="1200" /> <!-- Thief Key -->
<item id="4625" price="600" /> <!-- Dice (Heart) -->
<item id="4626" price="600" /> <!-- Dice (Spade) -->
<item id="4627" price="600" /> <!-- Dice (Clover) -->
<item id="4628" price="600" /> <!-- Dice (Diamond) -->
<item id="8622" price="1526" /> <!-- Elixir of Life (No Grade) -->
<item id="8623" price="4050" /> <!-- Elixir of Life (D-Grade) -->
<item id="8634" price="704" /> <!-- Elixir of CP (No Grade) -->
<item id="8635" price="1643" /> <!-- Elixir of CP (D-Grade) -->
<item id="8636" price="3522" /> <!-- Elixir of CP (C-Grade) -->
<item id="8637" price="4695" /> <!-- Elixir of CP (B-Grade) -->
<item id="8594" price="2700" /> <!-- Scroll: Recovery (No Grade) -->
<item id="8595" price="6480" /> <!-- Scroll: Recovery (Grade D) -->
<item id="8596" price="18900" /> <!-- Scroll: Recovery (Grade C) -->
<item id="8597" price="37800" /> <!-- Scroll: Recovery (Grade B) -->
<item id="8598" price="64800" /> <!-- Scroll: Recovery (Grade A) -->
</list>

View File

@@ -0,0 +1,53 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>31373</npc> <!-- Atan -->
</npcs>
<item id="1835" price="8" /> <!-- Soulshot: No Grade -->
<item id="2509" price="18" /> <!-- Spiritshot: No Grade -->
<item id="3947" price="42" /> <!-- Blessed Spiritshot: No Grade -->
<item id="1463" /> <!-- Soulshot (D-Grade) -->
<item id="1464" /> <!-- Soulshot (C-Grade) -->
<item id="3948" /> <!-- Blessed Spiritshot (D-Grade) -->
<item id="3949" /> <!-- Blessed Spiritshot (C-Grade) -->
<item id="5146" price="13860" /> <!-- Compressed Package of Blessed Spiritshots: No Grade -->
<item id="5140" price="5940" /> <!-- Compressed Package of Spiritshots: No Grade -->
<item id="5134" price="2760" /> <!-- Compressed Package of Soulshots: No Grade -->
<item id="5262" price="46200" /> <!-- Greater Compressed Package of Blessed Spiritshots (No-Grade) -->
<item id="5256" price="19800" /> <!-- Greater Compressed Package of Spiritshots (No-Grade) -->
<item id="5250" price="9240" /> <!-- Greater Compressed Package of Soulshots (No-Grade) -->
<item id="17" price="2" /> <!-- Wooden Arrow -->
<item id="1341" price="3" /> <!-- Bone Arrow -->
<item id="1342" price="6" /> <!-- Steel Arrow -->
<item id="1060" price="108" /> <!-- Lesser Healing Potion -->
<item id="1061" price="396" /> <!-- Greater Healing Potion -->
<item id="1831" price="90" /> <!-- Antidote -->
<item id="1832" price="216" /> <!-- Greater Antidote -->
<item id="1833" price="90" /> <!-- Bandage -->
<item id="1834" price="216" /> <!-- Emergency Dressing -->
<item id="734" price="1440" /> <!-- Haste Potion -->
<item id="735" price="2880" /> <!-- Alacrity Potion -->
<item id="6035" price="2880" /> <!-- Magic Haste Potion -->
<item id="6037" price="120" /> <!-- Waking Scroll -->
<item id="736" price="480" /> <!-- Scroll of Escape -->
<item id="737" price="2400" /> <!-- Scroll of Resurrection -->
<item id="1829" price="600" /> <!-- Scroll of Escape: Clan Hall -->
<item id="1830" price="600" /> <!-- Scroll of Escape: Castle -->
<item id="5589" price="120" /> <!-- Energy Stone -->
<item id="1661" price="1200" /> <!-- Thief Key -->
<item id="4625" price="600" /> <!-- Dice (Heart) -->
<item id="4626" price="600" /> <!-- Dice (Spade) -->
<item id="4627" price="600" /> <!-- Dice (Clover) -->
<item id="4628" price="600" /> <!-- Dice (Diamond) -->
<item id="8622" price="1526" /> <!-- Elixir of Life (No Grade) -->
<item id="8623" price="4050" /> <!-- Elixir of Life (D-Grade) -->
<item id="8634" price="704" /> <!-- Elixir of CP (No Grade) -->
<item id="8635" price="1643" /> <!-- Elixir of CP (D-Grade) -->
<item id="8636" price="3522" /> <!-- Elixir of CP (C-Grade) -->
<item id="8637" price="4695" /> <!-- Elixir of CP (B-Grade) -->
<item id="8594" price="2700" /> <!-- Scroll: Recovery (No Grade) -->
<item id="8595" price="6480" /> <!-- Scroll: Recovery (Grade D) -->
<item id="8596" price="18900" /> <!-- Scroll: Recovery (Grade C) -->
<item id="8597" price="37800" /> <!-- Scroll: Recovery (Grade B) -->
<item id="8598" price="64800" /> <!-- Scroll: Recovery (Grade A) -->
</list>

View File

@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="736" price="600" /> <!-- Scroll of Escape -->
<item id="737" price="3000" /> <!-- Scroll of Resurrection -->
<item id="734" price="1800" /> <!-- Haste Potion -->
<item id="735" price="3600" /> <!-- Alacrity Potion -->
<item id="1831" price="112" /> <!-- Antidote -->
<item id="1833" price="112" /> <!-- Bandage -->
<item id="1061" price="495" /> <!-- Greater Healing Potion -->
<item id="8786" price="7500" /> <!-- Primeval Potion -->
<item id="8598" price="72000" /> <!-- Scroll: Recovery (Grade A) -->
<item id="8599" price="120000" /> <!-- Scroll: Recovery (Grade S) -->
<item id="8615" price="52500" /> <!-- Summoning Crystal -->
</list>

View File

@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="1" price="0" /> <!-- Short Sword -->
<item id="2" price="0" /> <!-- Long Sword -->
<item id="3" price="0" /> <!-- Broadsword -->
<item id="66" price="0" /> <!-- Gladius -->
<item id="67" price="0" /> <!-- Orcish Sword -->
<item id="68" price="0" /> <!-- Falchion -->
<item id="120" price="0" /> <!-- Sword of Reflection -->
<item id="121" price="0" /> <!-- Sword of Watershadow -->
<item id="122" price="0" /> <!-- Handmade Sword -->
<item id="738" price="0" /> <!-- Sword of Solidarity -->
<item id="743" price="0" /> <!-- Sword of Sentinel -->
<item id="975" price="0" /> <!-- Blood Saber -->
<item id="1142" price="0" /> <!-- Rusted Bronze Sword -->
<item id="1295" price="0" /> <!-- Long Sword -->
<item id="1296" price="0" /> <!-- Gladius -->
<item id="1297" price="0" /> <!-- Bastard Sword -->
<item id="1298" price="0" /> <!-- Caliburs -->
<item id="1510" price="0" /> <!-- Butcher's Sword -->
<item id="2369" price="0" /> <!-- Squire's Sword -->
<item id="2915" price="0" /> <!-- Old Knight Sword -->
<item id="3029" price="0" /> <!-- Sword of Binding -->
<item id="4027" price="0" /> <!-- Bouquet -->
<item id="4202" price="0" /> <!-- Chrono Cithara -->
<item id="4219" price="0" /> <!-- Dream Sword -->
<item id="6354" price="0" /> <!-- Falchion - for Beginners -->
<item id="6717" price="0" /> <!-- Monster Only(Einhasad Warrior) -->
<item id="7821" price="0" /> <!-- Apprentice Adventurer's Long Sword -->
</list>

View File

@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="981" price="0" /> <!-- Red Sunset Sword -->
<item id="1333" price="0" /> <!-- Brandish -->
<item id="3027" price="0" /> <!-- Old Knight Sword -->
<item id="5284" price="0" /> <!-- Zweihander -->
</list>

View File

@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="10" price="0" /> <!-- Dagger -->
<item id="11" price="0" /> <!-- Bone Dagger -->
<item id="12" price="0" /> <!-- Knife -->
<item id="215" price="0" /> <!-- Doom Dagger -->
<item id="216" price="0" /> <!-- Dirk -->
<item id="217" price="0" /> <!-- Shining Knife -->
<item id="218" price="0" /> <!-- Throwing Knife -->
<item id="219" price="0" /> <!-- Sword Breaker -->
<item id="946" price="0" /> <!-- Skeleton Dagger -->
<item id="989" price="0" /> <!-- Eldritch Dagger -->
<item id="1182" price="0" /> <!-- Neti's Dagger -->
<item id="1305" price="0" /> <!-- Knife -->
<item id="1306" price="0" /> <!-- Crafted Dagger -->
<item id="2372" price="0" /> <!-- Dagger of Adept -->
<item id="2374" price="0" /> <!-- Red Sunset Dagger -->
<item id="3471" price="0" /> <!-- Cybellin's Dagger -->
<item id="4220" price="0" /> <!-- Dream Knife -->
<item id="4665" price="0" /> <!-- Pipette Knife -->
<item id="7818" price="0" /> <!-- Apprentice Adventurer's Knife -->
</list>

View File

@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="13" price="0" /> <!-- Short Bow -->
<item id="14" price="0" /> <!-- Bow -->
<item id="271" price="0" /> <!-- Hunting Bow -->
<item id="272" price="0" /> <!-- Forest Bow -->
<item id="273" price="0" /> <!-- Composite Bow -->
<item id="1181" price="0" /> <!-- Neti's Bow -->
<item id="1213" price="0" /> <!-- Guard's Bow -->
<item id="1307" price="0" /> <!-- Bow -->
<item id="3028" price="0" /> <!-- Crescent Moon Bow -->
<item id="6715" price="0" /> <!-- Monster Only(Silenos Archer) -->
<item id="6720" price="0" /> <!-- Monster Only(Shadow of Halisha) -->
<item id="7820" price="0" /> <!-- Apprentice Adventurer's Bow -->
<item id="17" price="0" /> <!-- Wooden Arrow -->
</list>

View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="253" price="0" /> <!-- Spiked Gloves -->
<item id="254" price="0" /> <!-- Iron Gloves -->
<item id="255" price="0" /> <!-- Fox Claw Gloves -->
<item id="256" price="0" /> <!-- Cestus -->
<item id="257" price="0" /> <!-- Viper Fang -->
<item id="2368" price="0" /> <!-- Training Gloves -->
<item id="2371" price="0" /> <!-- Fist of Butcher -->
<item id="5133" price="0" /> <!-- Chrono Unitus -->
<item id="7819" price="0" /> <!-- Apprentice Adventurer's Cestus -->
</list>

View File

@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="15" price="0" /> <!-- Short Spear -->
<item id="16" price="0" /> <!-- Great Spear -->
<item id="1302" price="0" /> <!-- Bec de Corbin -->
<item id="1303" price="0" /> <!-- Lance -->
<item id="3026" price="0" /> <!-- Talins Spear -->
<item id="5817" price="0" /> <!-- Chrono Campana -->
</list>

View File

@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="4" price="0" /> <!-- Club -->
<item id="5" price="0" /> <!-- Mace -->
<item id="6" price="0" /> <!-- Apprentice's Wand -->
<item id="7" price="0" /> <!-- Apprentice's Rod -->
<item id="87" price="0" /> <!-- Iron Hammer -->
<item id="152" price="0" /> <!-- Heavy Chisel -->
<item id="153" price="0" /> <!-- Sigil -->
<item id="154" price="0" /> <!-- Dwarven Mace -->
<item id="155" price="0" /> <!-- Flanged Mace -->
<item id="747" price="0" /> <!-- Wand of Adept -->
<item id="748" price="0" /> <!-- Gallint's Oak Wand -->
<item id="1300" price="0" /> <!-- Apprentice's Rod -->
<item id="1301" price="0" /> <!-- Big Hammer -->
<item id="1511" price="0" /> <!-- Silversmith Hammer -->
<item id="2370" price="0" /> <!-- Guild Member's Club -->
<item id="2501" price="0" /> <!-- Bone Club -->
<item id="4221" price="0" /> <!-- Ubiquitous Axe -->
<item id="7817" price="0" /> <!-- Apprentice Adventurer's Bone Club -->
</list>

View File

@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="8" price="0" /> <!-- Willow Staff -->
<item id="9" price="0" /> <!-- Cedar Staff -->
<item id="176" price="0" /> <!-- Apprentice's Staff -->
<item id="177" price="0" /> <!-- Mage Staff -->
<item id="744" price="0" /> <!-- Staff of Sentinel -->
<item id="754" price="0" /> <!-- Red Sunset Staff -->
<item id="1304" price="0" /> <!-- Conjuror's Staff -->
<item id="2373" price="0" /> <!-- Eldritch Staff -->
<item id="6355" price="0" /> <!-- Mage Staff - for Beginners -->
<item id="6716" price="0" /> <!-- Monster Only(Silenos Shaman) -->
<item id="6718" price="0" /> <!-- Monster Only(Einhasad Shaman) -->
<item id="7058" price="0" /> <!-- Chrono Darbuka -->
<item id="7816" price="0" /> <!-- Apprentice Adventurer's Staff -->
</list>

View File

@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="69" price="0" /> <!-- Bastard Sword -->
<item id="83" price="0" /> <!-- Sword of Magic -->
<item id="123" price="0" /> <!-- Saber -->
<item id="125" price="0" /> <!-- Spinebone Sword -->
<item id="126" price="0" /> <!-- Artisan's Sword -->
<item id="127" price="0" /> <!-- Crimson Sword -->
<item id="128" price="0" /> <!-- Knight's Sword -->
<item id="129" price="0" /> <!-- Sword of Revolution -->
<item id="130" price="0" /> <!-- Elven Sword -->
<item id="143" price="0" /> <!-- Sword of Mystic -->
<item id="144" price="0" /> <!-- Sword of Occult -->
<item id="2499" price="0" /> <!-- Elven Long Sword -->
<item id="7826" price="0" /> <!-- Traveler's Bastard Sword -->
</list>

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="70" price="0" /> <!-- Claymore -->
<item id="124" price="0" /> <!-- Two-Handed Sword -->
<item id="5285" price="0" /> <!-- Heavy Sword -->
<item id="5791" price="0" /> <!-- Tomb Guard A -->
<item id="5792" price="0" /> <!-- Tomb Guard B -->
<item id="5795" price="0" /> <!-- Tomb Guard A -->
<item id="5796" price="0" /> <!-- Tomb Guard B -->
<item id="6723" price="0" /> <!-- Monster Only(Vampire Warrior) -->
</list>

View File

@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="2516" price="0" /> <!-- Saber*Saber -->
<item id="2517" price="0" /> <!-- Saber*Bastard Sword -->
<item id="2518" price="0" /> <!-- Saber*Spinebone Sword -->
<item id="2519" price="0" /> <!-- Saber*Artisan's Sword -->
<item id="2520" price="0" /> <!-- Saber*Knight's Sword -->
<item id="2521" price="0" /> <!-- Saber*Crimson Sword -->
<item id="2522" price="0" /> <!-- Saber*Elven Sword -->
<item id="2525" price="0" /> <!-- Bastard Sword*Bastard Sword -->
<item id="2526" price="0" /> <!-- Bastard Sword*Spinebone Sword -->
<item id="2527" price="0" /> <!-- Bastard Sword*Artisan's Sword -->
<item id="2528" price="0" /> <!-- Bastard Sword*Knight's Sword -->
<item id="2529" price="0" /> <!-- Bastard Sword*Crimson Sword -->
<item id="2530" price="0" /> <!-- Bastard Sword*Elven Sword -->
<item id="2533" price="0" /> <!-- Spinebone Sword*Spinebone Sword -->
<item id="2534" price="0" /> <!-- Spinebone Sword*Artisan's Sword -->
<item id="2535" price="0" /> <!-- Spinebone Sword*Knight's Sword -->
<item id="2536" price="0" /> <!-- Spinebone Sword*Crimson Sword -->
<item id="2537" price="0" /> <!-- Spinebone Sword*Elven Sword -->
<item id="2540" price="0" /> <!-- Artisan's Sword*Artisan's Sword -->
<item id="2541" price="0" /> <!-- Artisan's Sword*Knight's Sword -->
<item id="2542" price="0" /> <!-- Artisan's Sword*Crimson Sword -->
<item id="2543" price="0" /> <!-- Artisan's Sword*Elven Sword -->
<item id="2546" price="0" /> <!-- Knight's Sword*Knight's Sword -->
<item id="2547" price="0" /> <!-- Knight's Sword*Crimson Sword -->
<item id="2548" price="0" /> <!-- Knight's Sword*Elven Sword -->
<item id="5129" price="0" /> <!-- Doll Knife -->
</list>

View File

@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="220" price="0" /> <!-- Crafted Dagger -->
<item id="221" price="0" /> <!-- Assassin Knife -->
<item id="222" price="0" /> <!-- Poniard Dagger -->
<item id="223" price="0" /> <!-- Kukuri -->
<item id="224" price="0" /> <!-- Maingauche -->
<item id="225" price="0" /> <!-- Mithril Dagger -->
<item id="238" price="0" /> <!-- Dagger of Mana -->
<item id="239" price="0" /> <!-- Mystic Knife -->
<item id="240" price="0" /> <!-- Conjurer's Knife -->
<item id="241" price="0" /> <!-- Shilen Knife -->
<item id="1471" price="0" /> <!-- Silenos Blowgun -->
<item id="1660" price="0" /> <!-- Cursed Maingauche -->
<item id="2507" price="0" /> <!-- Lizardspear -->
<item id="4028" price="0" /> <!-- Giant Cannon -->
<item id="5127" price="0" /> <!-- Dailaon Knife -->
<item id="5128" price="0" /> <!-- Crokian Blade -->
<item id="5130" price="0" /> <!-- Nos Sword -->
<item id="5131" price="0" /> <!-- Parhit Staff -->
<item id="5132" price="0" /> <!-- Giant Trident -->
<item id="7830" price="0" /> <!-- Traveler's Poniard Dagger -->
</list>

View File

@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="274" price="0" /> <!-- Reinforced Bow -->
<item id="275" price="0" /> <!-- Long Bow -->
<item id="276" price="0" /> <!-- Elven Bow -->
<item id="277" price="0" /> <!-- Dark Elven Bow -->
<item id="278" price="0" /> <!-- Gastraphetes -->
<item id="279" price="0" /> <!-- Reinforced Long Bow -->
<item id="280" price="0" /> <!-- Light Crossbow -->
<item id="7823" price="0" /> <!-- Traveler's Dark Elven Bow -->
<item id="7824" price="0" /> <!-- Traveler's Long Bow -->
<item id="1341" price="0" /> <!-- Bone Arrow -->
</list>

View File

@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="258" price="0" /> <!-- Bagh-Nakh -->
<item id="259" price="0" /> <!-- Single-Edged Jamadhr -->
<item id="260" price="0" /> <!-- Triple-Edged Jamadhr -->
<item id="261" price="0" /> <!-- Bich'Hwa -->
<item id="262" price="0" /> <!-- Scallop Jamadhr -->
<item id="7828" price="0" /> <!-- Traveler's Jamadhr -->
</list>

View File

@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="93" price="0" /> <!-- Winged Spear -->
<item id="291" price="0" /> <!-- Trident -->
<item id="292" price="0" /> <!-- Pike -->
<item id="293" price="0" /> <!-- War Hammer -->
<item id="294" price="0" /> <!-- War Pick -->
<item id="295" price="0" /> <!-- Dwarven Trident -->
<item id="296" price="0" /> <!-- Dwarven Pike -->
<item id="297" price="0" /> <!-- Glaive -->
<item id="1376" price="0" /> <!-- Guard Spear -->
<item id="1472" price="0" /> <!-- Dreadbane -->
<item id="3937" price="0" /> <!-- Giant Bar -->
<item id="3938" price="0" /> <!-- Giant Rod -->
<item id="3939" price="0" /> <!-- Lady's Fan -->
<item id="7831" price="0" /> <!-- Traveler's Pike -->
</list>

View File

@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="86" price="0" /> <!-- Tomahawk -->
<item id="88" price="0" /> <!-- Morning Star -->
<item id="156" price="0" /> <!-- Hand Axe -->
<item id="157" price="0" /> <!-- Spiked Club -->
<item id="158" price="0" /> <!-- Tarbar -->
<item id="159" price="0" /> <!-- Bonebreaker -->
<item id="166" price="0" /> <!-- Heavy Mace -->
<item id="167" price="0" /> <!-- Scalpel -->
<item id="168" price="0" /> <!-- Work Hammer -->
<item id="169" price="0" /> <!-- Skull Breaker -->
<item id="172" price="0" /> <!-- Heavy Bone Club -->
<item id="179" price="0" /> <!-- Mace of Prayer -->
<item id="180" price="0" /> <!-- Mace of Judgment -->
<item id="181" price="0" /> <!-- Mace of Miracle -->
<item id="182" price="0" /> <!-- Doom Hammer -->
<item id="189" price="0" /> <!-- Staff of Life -->
<item id="7822" price="0" /> <!-- Traveler's Mace -->
<item id="7829" price="0" /> <!-- Traveler's Tomahawk -->
</list>

View File

@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="90" price="0" /> <!-- Goat Head Staff -->
<item id="178" price="0" /> <!-- Bone Staff -->
<item id="183" price="0" /> <!-- Mystic Staff -->
<item id="184" price="0" /> <!-- Conjuror's Staff -->
<item id="185" price="0" /> <!-- Staff of Mana -->
<item id="186" price="0" /> <!-- Staff of Magic -->
<item id="187" price="0" /> <!-- Atuba Hammer -->
<item id="188" price="0" /> <!-- Ghost Staff -->
<item id="190" price="0" /> <!-- Atuba Mace -->
<item id="749" price="0" /> <!-- 0 -->
<item id="7825" price="0" /> <!-- Traveler's Staff -->
</list>

View File

@@ -0,0 +1,61 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="72" price="0" /> <!-- Stormbringer -->
<item id="73" price="0" /> <!-- Shamshir -->
<item id="74" price="0" /> <!-- Katana -->
<item id="75" price="0" /> <!-- Caliburs -->
<item id="76" price="0" /> <!-- Sword of Delusion -->
<item id="77" price="0" /> <!-- Tsurugi -->
<item id="84" price="0" /> <!-- Homunkulus's Sword -->
<item id="131" price="0" /> <!-- Spirit Sword -->
<item id="132" price="0" /> <!-- Sword of Limit -->
<item id="133" price="0" /> <!-- Raid Sword -->
<item id="134" price="0" /> <!-- Sword of Nightmare -->
<item id="135" price="0" /> <!-- Samurai Longsword -->
<item id="145" price="0" /> <!-- Sword of Whispering Death -->
<item id="4681" price="0" /> <!-- Stormbringer - Critical Anger -->
<item id="4682" price="0" /> <!-- Stormbringer - Focus -->
<item id="4683" price="0" /> <!-- Stormbringer - Light -->
<item id="4684" price="0" /> <!-- Shamshir - Guidance -->
<item id="4685" price="0" /> <!-- Shamshir - Back Blow -->
<item id="4686" price="0" /> <!-- Shamshir - Rsk. Evasion -->
<item id="4687" price="0" /> <!-- Katana - Focus -->
<item id="4688" price="0" /> <!-- Katana - Critical Damage -->
<item id="4689" price="0" /> <!-- Katana - Haste -->
<item id="4690" price="0" /> <!-- Spirit Sword - Critical Damage -->
<item id="4691" price="0" /> <!-- Spirit Sword - Critical Poison -->
<item id="4692" price="0" /> <!-- Spirit Sword - Haste -->
<item id="4693" price="0" /> <!-- Raid Sword - Focus -->
<item id="4694" price="0" /> <!-- Raid Sword - Critical Drain -->
<item id="4695" price="0" /> <!-- Raid Sword - Critical Poison -->
<item id="4696" price="0" /> <!-- Caliburs - Guidance -->
<item id="4697" price="0" /> <!-- Caliburs - Focus -->
<item id="4698" price="0" /> <!-- Caliburs - Critical Damage -->
<item id="4699" price="0" /> <!-- Sword of Delusion - Focus -->
<item id="4700" price="0" /> <!-- Sword of Delusion - Health -->
<item id="4701" price="0" /> <!-- Sword of Delusion - Rsk. Haste -->
<item id="4702" price="0" /> <!-- Tsurugi - Focus -->
<item id="4703" price="0" /> <!-- Tsurugi - Critical Damage -->
<item id="4704" price="0" /> <!-- Tsurugi - Haste -->
<item id="4705" price="0" /> <!-- Sword of Nightmare - Health -->
<item id="4706" price="0" /> <!-- Sword of Nightmare - Focus -->
<item id="4707" price="0" /> <!-- Sword of Nightmare - Light -->
<item id="4708" price="0" /> <!-- Samurai Longsword - Focus -->
<item id="4709" price="0" /> <!-- Samurai Longsword - Critical Damage -->
<item id="4710" price="0" /> <!-- Samurai Longsword - Haste -->
<item id="5793" price="0" /> <!-- Tomb Savant A -->
<item id="5794" price="0" /> <!-- Tomb Savant B -->
<item id="5797" price="0" /> <!-- Tomb Savant A -->
<item id="5798" price="0" /> <!-- Tomb Savant B -->
<item id="5800" price="0" /> <!-- Nephilim Lord -->
<item id="5801" price="0" /> <!-- For NPC (Dusk) -->
<item id="6307" price="0" /> <!-- Sword of Limit - Guidance -->
<item id="6308" price="0" /> <!-- Sword of Limit - Critical Drain -->
<item id="6309" price="0" /> <!-- Sword of Limit - Health -->
<item id="6310" price="0" /> <!-- Sword of Whispering Death - Empower -->
<item id="6311" price="0" /> <!-- Sword of Whispering Death - M. Atk. -->
<item id="6312" price="0" /> <!-- Sword of Whispering Death - Magic Silence -->
<item id="6313" price="0" /> <!-- Homunkulus's Sword - Acumen -->
<item id="6314" price="0" /> <!-- Homunkulus's Sword - Conversion -->
<item id="6315" price="0" /> <!-- Homunkulus's Sword - Magic Paralyze -->
</list>

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="71" price="0" /> <!-- Flamberge -->
<item id="4711" price="0" /> <!-- Flamberge - Critical Damage -->
<item id="4712" price="0" /> <!-- Flamberge - Focus -->
<item id="4713" price="0" /> <!-- Flamberge - Light -->
<item id="5286" price="0" /> <!-- Berserker Blade -->
<item id="6347" price="0" /> <!-- Berserker Blade - Focus -->
<item id="6348" price="0" /> <!-- Berserker Blade - Critical Damage -->
<item id="6349" price="0" /> <!-- Berserker Blade - Haste -->
</list>

View File

@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="2523" price="0" /> <!-- Saber*Sword of Revolution -->
<item id="2524" price="0" /> <!-- Saber*Elven Long Sword -->
<item id="2531" price="0" /> <!-- Bastard Sword*Sword of Revolution -->
<item id="2532" price="0" /> <!-- Bastard Sword*Elven Long Sword -->
<item id="2538" price="0" /> <!-- Spinebone Sword*Sword of Revolution -->
<item id="2539" price="0" /> <!-- Spinebone Sword*Elven Long Sword -->
<item id="2544" price="0" /> <!-- Artisan's Sword*Sword of Revolution -->
<item id="2545" price="0" /> <!-- Artisan's Sword*Elven Long Sword -->
<item id="2549" price="0" /> <!-- Knight's Sword*Sword of Revolution -->
<item id="2550" price="0" /> <!-- Knight's Sword*Elven Long Sword -->
<item id="2551" price="0" /> <!-- Crimson Sword*Crimson Sword -->
<item id="2552" price="0" /> <!-- Crimson Sword*Elven Sword -->
<item id="2553" price="0" /> <!-- Crimson Sword*Sword of Revolution -->
<item id="2554" price="0" /> <!-- Crimson Sword*Elven Long Sword -->
<item id="2555" price="0" /> <!-- Elven Sword*Elven Sword -->
<item id="2556" price="0" /> <!-- Elven Sword*Sword of Revolution -->
<item id="2557" price="0" /> <!-- Elven Sword*Elven Long Sword -->
<item id="2558" price="0" /> <!-- Sword of Revolution*Sword of Revolution -->
<item id="2559" price="0" /> <!-- Sword of Revolution*Elven Long Sword -->
<item id="2560" price="0" /> <!-- Elven Long Sword*Elven Long Sword -->
<item id="2561" price="0" /> <!-- Stormbringer*Stormbringer -->
<item id="2562" price="0" /> <!-- Stormbringer*Shamshir -->
<item id="2563" price="0" /> <!-- Stormbringer*Katana -->
<item id="2564" price="0" /> <!-- Stormbringer*Spirit Sword -->
<item id="2565" price="0" /> <!-- Stormbringer*Raid Sword -->
<item id="2572" price="0" /> <!-- Shamshir*Shamshir -->
<item id="2573" price="0" /> <!-- Shamshir*Katana -->
<item id="2574" price="0" /> <!-- Shamshir*Spirit Sword -->
<item id="2575" price="0" /> <!-- Shamshir*Raid Sword -->
<item id="2582" price="0" /> <!-- Katana*Katana -->
<item id="2583" price="0" /> <!-- Katana*Spirit Sword -->
<item id="2584" price="0" /> <!-- Katana*Raid Sword -->
<item id="2591" price="0" /> <!-- Spirit Sword*Spirit Sword -->
<item id="2592" price="0" /> <!-- Spirit Sword*Raid Sword -->
<item id="2599" price="0" /> <!-- Raid Sword*Raid Sword -->
</list>

View File

@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="226" price="0" /> <!-- Cursed Dagger -->
<item id="227" price="0" /> <!-- Stiletto -->
<item id="228" price="0" /> <!-- Crystal Dagger -->
<item id="230" price="0" /> <!-- Wolverine Needle -->
<item id="231" price="0" /> <!-- Grace Dagger -->
<item id="232" price="0" /> <!-- Dark Elven Dagger -->
<item id="233" price="0" /> <!-- Dark Screamer -->
<item id="242" price="0" /> <!-- Soulfire Dirk -->
<item id="4759" price="0" /> <!-- Cursed Dagger - Critical Bleed -->
<item id="4760" price="0" /> <!-- Cursed Dagger - Critical Poison -->
<item id="4761" price="0" /> <!-- Cursed Dagger - Rsk. Haste -->
<item id="4762" price="0" /> <!-- Dark Elven Dagger - Focus -->
<item id="4763" price="0" /> <!-- Dark Elven Dagger - Back Blow -->
<item id="4764" price="0" /> <!-- Dark Elven Dagger - Mortal Strike -->
<item id="4765" price="0" /> <!-- Stiletto - Critical Bleed -->
<item id="4766" price="0" /> <!-- Stiletto - Critical Poison -->
<item id="4767" price="0" /> <!-- Stiletto - Mortal Strike -->
<item id="4768" price="0" /> <!-- Grace Dagger - Evasion -->
<item id="4769" price="0" /> <!-- Grace Dagger - Focus -->
<item id="4770" price="0" /> <!-- Grace Dagger - Back Blow -->
<item id="4771" price="0" /> <!-- Dark Screamer - Evasion -->
<item id="4772" price="0" /> <!-- Dark Screamer - Focus -->
<item id="4773" price="0" /> <!-- Dark Screamer - Critical Bleed -->
<item id="4774" price="0" /> <!-- Crystal Dagger - Critical Bleed -->
<item id="4775" price="0" /> <!-- Crystal Dagger - Critical Poison -->
<item id="4776" price="0" /> <!-- Crystal Dagger - Mortal Strike -->
<item id="6356" price="0" /> <!-- Dark Elven Dagger - Rsk. Haste -->
<item id="6357" price="0" /> <!-- Stiletto - Rsk. Haste -->
<item id="6358" price="0" /> <!-- Crystal Dagger - Critical Damage -->
<item id="7810" price="0" /> <!-- Soulfire Dirk - Mana Up -->
<item id="7811" price="0" /> <!-- Soulfire Dirk - Magic Hold -->
<item id="7812" price="0" /> <!-- Soulfire Dirk - Magic Silence -->
</list>

View File

@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="281" price="0" /> <!-- Crystallized Ice Bow -->
<item id="282" price="0" /> <!-- Elemental Bow -->
<item id="283" price="0" /> <!-- Akat Long Bow -->
<item id="285" price="0" /> <!-- Noble Elven Bow -->
<item id="286" price="0" /> <!-- Eminence Bow -->
<item id="4810" price="0" /> <!-- Crystallized Ice Bow - Guidance -->
<item id="4811" price="0" /> <!-- Crystallized Ice Bow - Evasion -->
<item id="4812" price="0" /> <!-- Crystallized Ice Bow - Quick Recovery -->
<item id="4813" price="0" /> <!-- Elemental Bow - Guidance -->
<item id="4814" price="0" /> <!-- Elemental Bow - Miser -->
<item id="4815" price="0" /> <!-- Elemental Bow - Quick Recovery -->
<item id="4816" price="0" /> <!-- Noble Elven Bow - Evasion -->
<item id="4817" price="0" /> <!-- Noble Elven Bow - Miser -->
<item id="4818" price="0" /> <!-- Noble Elven Bow - Cheap Shot -->
<item id="4819" price="0" /> <!-- Akat Long Bow - Guidance -->
<item id="4820" price="0" /> <!-- Akat Long Bow - Evasion -->
<item id="4821" price="0" /> <!-- Akat Long Bow - Miser -->
<item id="4822" price="0" /> <!-- Eminence Bow - Guidance -->
<item id="4823" price="0" /> <!-- Eminence Bow - Miser -->
<item id="4824" price="0" /> <!-- Eminence Bow - Cheap Shot -->
<item id="1342" price="0" /> <!-- Steel Arrow -->
</list>

View File

@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="263" price="0" /> <!-- Chakram -->
<item id="265" price="0" /> <!-- Fisted Blade -->
<item id="266" price="0" /> <!-- Great Pata -->
<item id="4233" price="0" /> <!-- Knuckle Duster -->
<item id="4789" price="0" /> <!-- Chakram - Critical Drain -->
<item id="4790" price="0" /> <!-- Chakram - Critical Poison -->
<item id="4791" price="0" /> <!-- Chakram - Rsk. Haste -->
<item id="4792" price="0" /> <!-- Fisted Blade - Rsk. Evasion -->
<item id="4793" price="0" /> <!-- Fisted Blade - Rsk. Haste -->
<item id="4794" price="0" /> <!-- Fisted Blade - Haste -->
<item id="4795" price="0" /> <!-- Great Pata - Critical Drain -->
<item id="4796" price="0" /> <!-- Great Pata - Critical Poison -->
<item id="4797" price="0" /> <!-- Great Pata - Rsk. Haste -->
<item id="4798" price="0" /> <!-- Knuckle Duster - Rsk. Evasion -->
<item id="4799" price="0" /> <!-- Knuckle Duster - Rsk. Haste -->
<item id="4800" price="0" /> <!-- Knuckle Duster - Haste -->
</list>

View File

@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="94" price="0" /> <!-- Bec de Corbin -->
<item id="95" price="0" /> <!-- Poleaxe -->
<item id="96" price="0" /> <!-- Scythe -->
<item id="298" price="0" /> <!-- Orcish Glaive -->
<item id="299" price="0" /> <!-- Orcish Poleaxe -->
<item id="301" price="0" /> <!-- Scorpion -->
<item id="302" price="0" /> <!-- Body Slasher -->
<item id="303" price="0" /> <!-- Widow Maker -->
<item id="4834" price="0" /> <!-- Scythe - Anger -->
<item id="4835" price="0" /> <!-- Scythe - Critical Stun -->
<item id="4836" price="0" /> <!-- Scythe - Light -->
<item id="4837" price="0" /> <!-- Orcish Glaive - Anger -->
<item id="4838" price="0" /> <!-- Orcish Glaive - Critical Stun -->
<item id="4839" price="0" /> <!-- Orcish Glaive - Towering Blow -->
<item id="4840" price="0" /> <!-- Body Slasher - Critical Stun -->
<item id="4841" price="0" /> <!-- Body Slasher - Towering Blow -->
<item id="4842" price="0" /> <!-- Body Slasher - Wide Blow -->
<item id="4843" price="0" /> <!-- Bec de Corbin - Critical Stun -->
<item id="4844" price="0" /> <!-- Bec de Corbin - Towering Blow -->
<item id="4845" price="0" /> <!-- Bec de Corbin - Light -->
<item id="4846" price="0" /> <!-- Scorpion - Anger -->
<item id="4847" price="0" /> <!-- Scorpion - Critical Stun -->
<item id="4848" price="0" /> <!-- Scorpion - Towering Blow -->
<item id="4849" price="0" /> <!-- Widow Maker - Critical Stun -->
<item id="4850" price="0" /> <!-- Widow Maker - Towering Blow -->
<item id="4851" price="0" /> <!-- Widow Maker - Wide Blow -->
<item id="4852" price="0" /> <!-- Orcish Poleaxe - Critical Stun -->
<item id="4853" price="0" /> <!-- Orcish Poleaxe - Towering Blow -->
<item id="4854" price="0" /> <!-- Orcish Poleaxe - Wide Blow -->
<item id="7719" price="0" /> <!-- Poleaxe - Critical Stun -->
<item id="7720" price="0" /> <!-- Poleaxe - Towering Blow -->
<item id="7721" price="0" /> <!-- Poleaxe - Wide Blow -->
</list>

View File

@@ -0,0 +1,43 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="4734" price="0" /> <!-- Silver Axe - Haste -->
<item id="4735" price="0" /> <!-- Skull Graver - Anger -->
<item id="4736" price="0" /> <!-- Skull Graver - Health -->
<item id="4737" price="0" /> <!-- Skull Graver - Rsk. Focus -->
<item id="4738" price="0" /> <!-- Dwarven War Hammer - Anger -->
<item id="4739" price="0" /> <!-- Dwarven War Hammer - Health -->
<item id="4740" price="0" /> <!-- Dwarven War Hammer - Haste -->
<item id="4741" price="0" /> <!-- War Axe - Anger -->
<item id="4742" price="0" /> <!-- War Axe - Health -->
<item id="4743" price="0" /> <!-- War Axe - Haste -->
<item id="4744" price="0" /> <!-- Yaksa Mace - Anger -->
<item id="4745" price="0" /> <!-- Yaksa Mace - Health -->
<item id="4746" price="0" /> <!-- Yaksa Mace - Rsk. Focus -->
<item id="7701" price="0" /> <!-- Stick of Faith - Mana Up -->
<item id="7702" price="0" /> <!-- Stick of Faith - Magic Hold -->
<item id="7703" price="0" /> <!-- Stick of Faith - Magic Shield -->
<item id="7704" price="0" /> <!-- Stick of Eternity - Empower -->
<item id="7705" price="0" /> <!-- Stick of Eternity - Rsk. Evasion -->
<item id="7706" price="0" /> <!-- Stick of Eternity - Blessed Body -->
<item id="7707" price="0" /> <!-- Nirvana Axe - M. Atk. -->
<item id="7708" price="0" /> <!-- Nirvana Axe - Magic Poison -->
<item id="7709" price="0" /> <!-- Nirvana Axe - Magic Weakness -->
<item id="7710" price="0" /> <!-- Club of Nature - Acumen -->
<item id="7711" price="0" /> <!-- Club of Nature - Mental Shield -->
<item id="7712" price="0" /> <!-- Club of Nature - Magic Hold -->
<item id="7713" price="0" /> <!-- Mace of Underworld - Mana Up -->
<item id="7714" price="0" /> <!-- Mace of Underworld - Magic Silence -->
<item id="7715" price="0" /> <!-- Mace of Underworld - Conversion -->
<item id="2503" price="0" /> <!-- Yaksa Mace -->
<item id="162" price="0" /> <!-- War Axe -->
<item id="202" price="0" /> <!-- Mace of Underworld -->
<item id="201" price="0" /> <!-- Club of Nature -->
<item id="196" price="0" /> <!-- Stick of Eternity -->
<item id="174" price="0" /> <!-- Nirvana Axe -->
<item id="2502" price="0" /> <!-- Dwarven War Hammer -->
<item id="173" price="0" /> <!-- Skull Graver -->
<item id="161" price="0" /> <!-- Silver Axe -->
<item id="160" price="0" /> <!-- Battle Axe -->
<item id="85" price="0" /> <!-- Phantom Sword -->
<item id="193" price="0" /> <!-- Stick of Faith -->
</list>

View File

@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="4888" price="0" /> <!-- Deadman's Staff - Magic Regeneration -->
<item id="4889" price="0" /> <!-- Deadman's Staff - Mental Shield -->
<item id="4890" price="0" /> <!-- Deadman's Staff - Magic Hold -->
<item id="4891" price="0" /> <!-- Ghoul's Staff - Rsk. Evasion -->
<item id="4892" price="0" /> <!-- Ghoul's Staff - Mana Up -->
<item id="4893" price="0" /> <!-- Ghoul's Staff - Blessed Body -->
<item id="4894" price="0" /> <!-- Demon's Staff - Magic Poison -->
<item id="4895" price="0" /> <!-- Demon's Staff - Magic Weakness -->
<item id="4896" price="0" /> <!-- Demon's Staff - Magic Chaos -->
<item id="6719" price="0" /> <!-- Monster Only(Ketra Orc Chieftain) -->
<item id="7716" price="0" /> <!-- Inferno Staff - Acumen -->
<item id="7717" price="0" /> <!-- Inferno Staff - Magic Silence -->
<item id="7718" price="0" /> <!-- Inferno Staff - Magic Paralyze -->
<item id="197" price="0" /> <!-- Paradia Staff -->
<item id="191" price="0" /> <!-- Heavy Doom Hammer -->
<item id="192" price="0" /> <!-- Crystal Staff -->
<item id="194" price="0" /> <!-- Heavy Doom Axe -->
<item id="195" price="0" /> <!-- Cursed Staff -->
<item id="198" price="0" /> <!-- Inferno Staff -->
<item id="199" price="0" /> <!-- Pa'agrian Hammer -->
<item id="200" price="0" /> <!-- Sage's Staff -->
<item id="203" price="0" /> <!-- Pa'agrian Axe -->
<item id="204" price="0" /> <!-- Deadman's Staff -->
<item id="205" price="0" /> <!-- Ghoul's Staff -->
<item id="206" price="0" /> <!-- Demon's Staff -->
</list>

View File

@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="79" price="0" /> <!-- Sword of Damascus -->
<item id="136" price="0" /> <!-- (Not In Use) -->
<item id="137" price="0" /> <!-- (Not In Use) -->
<item id="138" price="0" /> <!-- (Not In Use) -->
<item id="139" price="0" /> <!-- Sudden Agathion 7-Day Pack -->
<item id="140" price="0" /> <!-- Shiny Agathion 7-Day Pack -->
<item id="141" price="0" /> <!-- Sobbing Agathion 7-Day Pack -->
<item id="142" price="0" /> <!-- Keshanberk -->
<item id="146" price="0" /> <!-- Ghoulbane -->
<item id="148" price="0" /> <!-- Sword of Valhalla -->
<item id="4714" price="0" /> <!-- Keshanberk - Guidance -->
<item id="4715" price="0" /> <!-- Keshanberk - Focus -->
<item id="4716" price="0" /> <!-- Keshanberk - Back Blow -->
<item id="4717" price="0" /> <!-- Sword of Damascus - Focus -->
<item id="4718" price="0" /> <!-- Sword of Damascus - Critical Damage -->
<item id="4719" price="0" /> <!-- Sword of Damascus - Haste -->
<item id="7722" price="0" /> <!-- Sword of Valhalla - Acumen -->
<item id="7723" price="0" /> <!-- Sword of Valhalla - Magic Weakness -->
<item id="7724" price="0" /> <!-- Sword of Valhalla - Magic Regeneration -->
</list>

View File

@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="78" price="0" /> <!-- Great Sword -->
<item id="4723" price="0" /> <!-- Great Sword - Health -->
<item id="4724" price="0" /> <!-- Great Sword - Critical Damage -->
<item id="4725" price="0" /> <!-- Great Sword - Focus -->
</list>

View File

@@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="2566" price="0" /> <!-- Stormbringer*Caliburs -->
<item id="2567" price="0" /> <!-- Stormbringer*Sword of Limit -->
<item id="2568" price="0" /> <!-- Stormbringer*Sword of Delusion -->
<item id="2569" price="0" /> <!-- Stormbringer*Sword of Nightmare -->
<item id="2570" price="0" /> <!-- Stormbringer*Tsurugi -->
<item id="2571" price="0" /> <!-- Stormbringer*Samurai Long sword -->
<item id="2576" price="0" /> <!-- Shamshir*Caliburs -->
<item id="2577" price="0" /> <!-- Shamshir*Sword of Limit -->
<item id="2578" price="0" /> <!-- Shamshir*Sword of Delusion -->
<item id="2579" price="0" /> <!-- Shamshir*Sword of Nightmare -->
<item id="2580" price="0" /> <!-- Shamshir*Tsurugi -->
<item id="2581" price="0" /> <!-- Shamshir*Samurai Long Sword -->
<item id="2585" price="0" /> <!-- Katana*Caliburs -->
<item id="2586" price="0" /> <!-- Katana*Sword of Limit -->
<item id="2587" price="0" /> <!-- Katana*Sword of Delusion -->
<item id="2588" price="0" /> <!-- Katana*Sword of Nightmare -->
<item id="2589" price="0" /> <!-- Katana*Tsurugi -->
<item id="2590" price="0" /> <!-- Katana*Samurai Long Sword -->
<item id="2593" price="0" /> <!-- Spirit Sword*Caliburs -->
<item id="2594" price="0" /> <!-- Spirit Sword*Sword of Limit -->
<item id="2595" price="0" /> <!-- Spirit Sword*Sword of Delusion -->
<item id="2596" price="0" /> <!-- Spirit Sword*Sword of Nightmare -->
<item id="2597" price="0" /> <!-- Spirit Sword*Tsurugi -->
<item id="2598" price="0" /> <!-- Spirit Sword*Samurai Long Sword -->
<item id="2600" price="0" /> <!-- Raid Sword*Caliburs -->
<item id="2601" price="0" /> <!-- Raid Sword*Sword of Limit -->
<item id="2602" price="0" /> <!-- Raid Sword*Sword of Delusion -->
<item id="2603" price="0" /> <!-- Raid Sword*Sword of Nightmare -->
<item id="2604" price="0" /> <!-- Raid Sword*Tsurugi -->
<item id="2605" price="0" /> <!-- Raid Sword*Samurai Long Sword -->
<item id="2606" price="0" /> <!-- Caliburs*Caliburs -->
<item id="2607" price="0" /> <!-- Caliburs*Sword of Limit -->
<item id="2608" price="0" /> <!-- Caliburs*Sword of Delusion -->
<item id="2609" price="0" /> <!-- Caliburs*Sword of Nightmare -->
<item id="2610" price="0" /> <!-- Caliburs*Tsurugi -->
<item id="2611" price="0" /> <!-- Caliburs*Samurai Long Sword -->
<item id="2612" price="0" /> <!-- Sword of Limit*Sword of Limit -->
<item id="2613" price="0" /> <!-- Sword of Limit*Sword of Delusion -->
<item id="2614" price="0" /> <!-- Sword of Limit*Sword of Nightmare -->
<item id="2615" price="0" /> <!-- Sword of Limit*Tsurugi -->
<item id="2616" price="0" /> <!-- Sword of Limit*Samurai Long Sword -->
<item id="2617" price="0" /> <!-- Sword of Delusion*Sword of Delusion -->
<item id="2618" price="0" /> <!-- Sword of Delusion*Sword of Nightmare -->
<item id="2619" price="0" /> <!-- Sword of Delusion*Tsurugi -->
<item id="2620" price="0" /> <!-- Sword of Delusion*Samurai Long Sword -->
<item id="2621" price="0" /> <!-- Sword of Nightmare*Sword of Nightmare -->
<item id="2622" price="0" /> <!-- Sword of Nightmare*Tsurugi -->
<item id="2623" price="0" /> <!-- Sword of Nightmare*Samurai Long Sword -->
<item id="2624" price="0" /> <!-- Tsurugi*Tsurugi -->
<item id="2625" price="0" /> <!-- Tsurugi*Samurai Long Sword -->
<item id="2626" price="0" /> <!-- Samurai Long Sword*Samurai Long Sword -->
<item id="6722" price="0" /> <!-- Monster Only(Ahrimanes) -->
</list>

View File

@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="229" price="0" /> <!-- Kris -->
<item id="234" price="0" /> <!-- Demon's Dagger -->
<item id="243" price="0" /> <!-- Hell Knife -->
<item id="4777" price="0" /> <!-- Kris - Evasion -->
<item id="4778" price="0" /> <!-- Kris - Focus -->
<item id="4779" price="0" /> <!-- Kris - Back Blow -->
<item id="4780" price="0" /> <!-- Demon's Dagger - Critical Bleed -->
<item id="4781" price="0" /> <!-- Demon's Dagger - Critical Poison -->
<item id="4782" price="0" /> <!-- Demon's Dagger - Mortal Strike -->
<item id="4786" price="0" /> <!-- Hell Knife - Focus -->
<item id="4787" price="0" /> <!-- Hell Knife - Back Blow -->
<item id="4788" price="0" /> <!-- Hell Knife - Mortal Strike -->
<item id="6359" price="0" /> <!-- Demon's Dagger - Critical Damage -->
<item id="7813" price="0" /> <!-- Hell Knife - Magic Regeneration -->
<item id="7814" price="0" /> <!-- Hell Knife - Mental Shield -->
<item id="7815" price="0" /> <!-- Hell Knife - Magic Weakness -->
</list>

View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="284" price="0" /> <!-- Dark Elven Long Bow -->
<item id="287" price="0" /> <!-- Bow of Peril -->
<item id="4825" price="0" /> <!-- Dark Elven Long Bow - Evasion -->
<item id="4826" price="0" /> <!-- Dark Elven Long Bow - Critical Bleed -->
<item id="4827" price="0" /> <!-- Dark Elven Long Bow - Miser -->
<item id="4828" price="0" /> <!-- Bow of Peril - Guidance -->
<item id="4829" price="0" /> <!-- Bow of Peril - Quick Recovery -->
<item id="4830" price="0" /> <!-- Bow of Peril - Cheap Shot -->
<item id="1343" price="0" /> <!-- Silver Arrow -->
</list>

View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="264" price="0" /> <!-- Pata -->
<item id="267" price="0" /> <!-- Arthro Nail -->
<item id="268" price="0" /> <!-- Bellion Cestus -->
<item id="4801" price="0" /> <!-- Arthro Nail - Critical Poison -->
<item id="4802" price="0" /> <!-- Arthro Nail - Rsk. Evasion -->
<item id="4803" price="0" /> <!-- Arthro Nail - Rsk. Haste -->
<item id="4804" price="0" /> <!-- Bellion Cestus - Critical Drain -->
<item id="4805" price="0" /> <!-- Bellion Cestus - Critical Poison -->
<item id="4806" price="0" /> <!-- Bellion Cestus - Rsk. Haste -->
</list>

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="97" price="0" /> <!-- Lance -->
<item id="300" price="0" /> <!-- Great Axe -->
<item id="4855" price="0" /> <!-- Great Axe - Anger -->
<item id="4856" price="0" /> <!-- Great Axe - Critical Stun -->
<item id="4857" price="0" /> <!-- Great Axe - Light -->
<item id="4858" price="0" /> <!-- Lance - Anger -->
<item id="4859" price="0" /> <!-- Lance - Critical Stun -->
<item id="4860" price="0" /> <!-- Lance - Towering Blow -->
</list>

View File

@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="91" price="0" /> <!-- Heavy War Axe -->
<item id="163" price="0" /> <!-- (Not In Use) -->
<item id="171" price="0" /> <!-- Deadman's Glory -->
<item id="175" price="0" /> <!-- Art of Battle Axe -->
<item id="4747" price="0" /> <!-- Heavy War Axe - Anger -->
<item id="4748" price="0" /> <!-- Heavy War Axe - Health -->
<item id="4749" price="0" /> <!-- Heavy War Axe - Rsk. Focus -->
<item id="4750" price="0" /> <!-- Deadman's Glory - Anger -->
<item id="4751" price="0" /> <!-- Deadman's Glory - Health -->
<item id="4752" price="0" /> <!-- Deadman's Glory - Haste -->
<item id="4753" price="0" /> <!-- Art of Battle Axe - Health -->
<item id="4754" price="0" /> <!-- Art of Battle Axe - Rsk. Focus -->
<item id="4755" price="0" /> <!-- Art of Battle Axe - Haste -->
<item id="7834" price="0" /> <!-- Art of Battle Axe -->
</list>

View File

@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="92" price="0" /> <!-- Sprite's Staff -->
<item id="207" price="0" /> <!-- Staff of Phantom -->
<item id="208" price="0" /> <!-- Staff of Seal -->
<item id="209" price="0" /> <!-- Divine Staff -->
<item id="210" price="0" /> <!-- Staff of Evil Spirits -->
<item id="211" price="0" /> <!-- Staff of Nobility -->
<item id="4897" price="0" /> <!-- Sprite's Staff - Magic Regeneration -->
<item id="4898" price="0" /> <!-- Sprite's Staff - Mental Shield -->
<item id="4899" price="0" /> <!-- Sprite's Staff - Magic Hold -->
<item id="4900" price="0" /> <!-- Staff of Evil Spirits - Magic Focus -->
<item id="4901" price="0" /> <!-- Staff of Evil Spirits - Blessed Body -->
<item id="4902" price="0" /> <!-- Staff of Evil Spirits - Magic Poison -->
</list>

View File

@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="80" price="0" /> <!-- Tallum Blade -->
<item id="85" price="0" /> <!-- Phantom Sword -->
<item id="147" price="0" /> <!-- Tear of Darkness -->
<item id="149" price="0" /> <!-- Sword of Life -->
<item id="150" price="0" /> <!-- Elemental Sword -->
<item id="151" price="0" /> <!-- Sword of Miracles -->
<item id="2500" price="0" /> <!-- Dark Legion's Edge -->
<item id="4720" price="0" /> <!-- Tallum Blade - Health -->
<item id="4721" price="0" /> <!-- Tallum Blade - Rsk. Evasion -->
<item id="4722" price="0" /> <!-- Tallum Blade - Rsk. Haste -->
<item id="5635" price="0" /> <!-- Tallum Blade - Critical Poison -->
<item id="5636" price="0" /> <!-- Tallum Blade - Haste -->
<item id="5637" price="0" /> <!-- Tallum Blade - Anger -->
<item id="5638" price="0" /> <!-- Elemental Sword - M. Atk. -->
<item id="5639" price="0" /> <!-- Elemental Sword - Magic Paralyze -->
<item id="5640" price="0" /> <!-- Elemental Sword - Empower -->
<item id="5641" price="0" /> <!-- Sword of Miracles - M. Atk. -->
<item id="5642" price="0" /> <!-- Sword of Miracles - Magic Silence -->
<item id="5643" price="0" /> <!-- Sword of Miracles - Acumen -->
<item id="5647" price="0" /> <!-- Dark Legion's Edge - Critical Damage -->
<item id="5648" price="0" /> <!-- Dark Legion's Edge - Health -->
<item id="5649" price="0" /> <!-- Dark Legion's Edge - Rsk. Focus -->
</list>

View File

@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="81" price="0" /> <!-- Dragon Slayer -->
<item id="5644" price="0" /> <!-- Dragon Slayer - Health -->
<item id="5645" price="0" /> <!-- Dragon Slayer - Critical Bleed -->
<item id="5646" price="0" /> <!-- Dragon Slayer - Critical Drain -->
</list>

View File

@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="5233" price="0" /> <!-- Keshanberk*Keshanberk -->
<item id="5704" price="0" /> <!-- Keshanberk*Keshanberk -->
<item id="5705" price="0" /> <!-- Keshanberk*Damascus -->
<item id="5706" price="0" /> <!-- Damascus*Damascus -->
</list>

View File

@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="235" price="0" /> <!-- Bloody Orchid -->
<item id="236" price="0" /> <!-- Soul Separator -->
<item id="4783" price="0" /> <!-- Bloody Orchid - Evasion -->
<item id="4784" price="0" /> <!-- Bloody Orchid - Focus -->
<item id="4785" price="0" /> <!-- Bloody Orchid - Back Blow -->
<item id="5614" price="0" /> <!-- Bloody Orchid - Focus -->
<item id="5615" price="0" /> <!-- Bloody Orchid - Back Blow -->
<item id="5616" price="0" /> <!-- Bloody Orchid - Critical Bleed -->
<item id="5617" price="0" /> <!-- Soul Separator - Guidance -->
<item id="5618" price="0" /> <!-- Soul Separator - Critical Damage -->
<item id="5619" price="0" /> <!-- Soul Separator - Rsk. Haste -->
</list>

View File

@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="288" price="0" /> <!-- Carnage Bow -->
<item id="289" price="0" /> <!-- Soul Bow -->
<item id="4831" price="0" /> <!-- Carnage Bow - Critical Bleed -->
<item id="4833" price="0" /> <!-- Carnage Bow - Quick Recovery -->
<item id="5608" price="0" /> <!-- Carnage Bow - Light -->
<item id="5609" price="0" /> <!-- Carnage Bow - Critical Bleed -->
<item id="5610" price="0" /> <!-- Carnage Bow - Mana Up -->
<item id="5611" price="0" /> <!-- Soul Bow - Cheap Shot -->
<item id="5612" price="0" /> <!-- Soul Bow - Quick Recovery -->
<item id="5613" price="0" /> <!-- Soul Bow - Critical Poison -->
<item id="1344" price="0" /> <!-- Mithril Arrow -->
</list>

View File

@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="269" price="0" /> <!-- Blood Tornado -->
<item id="270" price="0" /> <!-- Dragon Grinder -->
<item id="4807" price="0" /> <!-- Blood Tornado - Critical Drain -->
<item id="4808" price="0" /> <!-- Blood Tornado - Rsk. Evasion -->
<item id="4809" price="0" /> <!-- Blood Tornado - Haste -->
<item id="5620" price="0" /> <!-- Blood Tornado - Haste -->
<item id="5621" price="0" /> <!-- Blood Tornado - Focus -->
<item id="5622" price="0" /> <!-- Blood Tornado - Anger -->
<item id="5623" price="0" /> <!-- Dragon Grinder - Rsk. Evasion -->
<item id="5624" price="0" /> <!-- Dragon Grinder - Guidance -->
<item id="5625" price="0" /> <!-- Dragon Grinder - Health -->
</list>

View File

@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="98" price="0" /> <!-- Halberd -->
<item id="304" price="0" /> <!-- Orcish Halberd -->
<item id="305" price="0" /> <!-- Tallum Glaive -->
<item id="4861" price="0" /> <!-- Halberd - Critical Stun -->
<item id="4862" price="0" /> <!-- Halberd - Towering Blow -->
<item id="4863" price="0" /> <!-- Halberd - Wide Blow -->
<item id="5626" price="0" /> <!-- Halberd - Haste -->
<item id="5627" price="0" /> <!-- Halberd - Critical Stun -->
<item id="5628" price="0" /> <!-- Halberd - Wide Blow -->
<item id="5629" price="0" /> <!-- Orcish Halberd -->
<item id="5630" price="0" /> <!-- Orcish Halberd -->
<item id="5631" price="0" /> <!-- Orcish Halberd -->
<item id="5632" price="0" /> <!-- Tallum Glaive - Guidance -->
<item id="5633" price="0" /> <!-- Tallum Glaive - Health -->
<item id="5634" price="0" /> <!-- Tallum Glaive - Wide Blow -->
</list>

View File

@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="164" price="0" /> <!-- Elysian -->
<item id="170" price="0" /> <!-- Sudden Agathion 7-Day Pack (Event) -->
<item id="2504" price="0" /> <!-- Meteor Shower -->
<item id="4756" price="0" /> <!-- Meteor Shower - Health -->
<item id="4757" price="0" /> <!-- Meteor Shower - Focus -->
<item id="4758" price="0" /> <!-- Meteor Shower - P.Focus -->
<item id="5599" price="0" /> <!-- Meteor Shower - Focus -->
<item id="5600" price="0" /> <!-- Meteor Shower - Critical Bleed -->
<item id="5601" price="0" /> <!-- Meteor Shower - Rsk. Haste -->
<item id="5602" price="0" /> <!-- Elysian - Health -->
<item id="5603" price="0" /> <!-- Elysian - Anger -->
<item id="5604" price="0" /> <!-- Elysian - Critical Drain -->
</list>

View File

@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="212" price="0" /> <!-- Dasparion's Staff -->
<item id="213" price="0" /> <!-- Branch of the Mother Tree -->
<item id="4903" price="0" /> <!-- Dasparion's Staff -->
<item id="4904" price="0" /> <!-- Dasparion's Staff -->
<item id="4905" price="0" /> <!-- Dasparion's Staff -->
<item id="5596" price="0" /> <!-- Dasparion's Staff - Mana Up -->
<item id="5597" price="0" /> <!-- Dasparion's Staff - Conversion -->
<item id="5598" price="0" /> <!-- Dasparion's Staff - Acumen -->
<item id="5605" price="0" /> <!-- Branch of the Mother Tree - Conversion -->
<item id="5606" price="0" /> <!-- Branch of the Mother Tree - Magic Damage -->
<item id="5607" price="0" /> <!-- Branch of the Mother Tree - Acumen -->
</list>

View File

@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="82" price="0" /> <!-- Gaz Blade -->
<item id="6364" price="0" /> <!-- Forgotten Blade -->
<item id="6581" price="0" /> <!-- Forgotten Blade - Haste -->
<item id="6582" price="0" /> <!-- Forgotten Blade - Health -->
<item id="6583" price="0" /> <!-- Forgotten Blade - Focus -->
<item id="6611" price="0" /> <!-- Infinity Blade -->
</list>

View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="6372" price="0" /> <!-- Heaven's Divider -->
<item id="6605" price="0" /> <!-- Heavens Divider - Haste -->
<item id="6606" price="0" /> <!-- Heavens Divider - Health -->
<item id="6607" price="0" /> <!-- Heavens Divider - Focus -->
<item id="6612" price="0" /> <!-- Infinity Cleaver -->
</list>

View File

@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="6580" price="0" /> <!-- Tallum Blade*Dark Legion's Edge -->
<item id="6620" price="0" /> <!-- Infinity Wing -->
</list>

View File

@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="237" price="0" /> <!-- Dragon's Tooth -->
<item id="6367" price="0" /> <!-- Angel Slayer -->
<item id="6590" price="0" /> <!-- Angel Slayer - Critical Damage -->
<item id="6591" price="0" /> <!-- Angel Slayer - HP Drain -->
<item id="6592" price="0" /> <!-- Angel Slayer - Haste -->
<item id="6617" price="0" /> <!-- Infinity Stinger -->
</list>

View File

@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="290" price="0" /> <!-- The Bow -->
<item id="6368" price="0" /> <!-- Shining Bow -->
<item id="6593" price="0" /> <!-- Shining Bow - Cheap Shot -->
<item id="6594" price="0" /> <!-- Shining Bow - Focus -->
<item id="6595" price="0" /> <!-- Shining Bow - Critical Slow -->
<item id="6619" price="0" /> <!-- Infinity Bow -->
<item id="7575" price="0" /> <!-- Draconic Bow -->
<item id="7576" price="0" /> <!-- Draconic Bow - Cheap Shot -->
<item id="7577" price="0" /> <!-- Draconic Bow - Focus -->
<item id="7578" price="0" /> <!-- Draconic Bow - Critical Slow -->
<item id="1345" price="0" /> <!-- Shining Arrow -->
</list>

View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="6371" price="0" /> <!-- Demon Splinter -->
<item id="6602" price="0" /> <!-- Demon Splinter - Focus -->
<item id="6603" price="0" /> <!-- Demon Splinter - Health -->
<item id="6604" price="0" /> <!-- Demon Splinter - Critical Stun -->
<item id="6618" price="0" /> <!-- Infinity Fang -->
</list>

View File

@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="306" price="0" /> <!-- Dragon Claw Axe -->
<item id="307" price="0" /> <!-- Aurakyria Lance -->
<item id="6370" price="0" /> <!-- Saint Spear -->
<item id="6599" price="0" /> <!-- Saint Spear - Health -->
<item id="6600" price="0" /> <!-- Saint Spear - Guidance -->
<item id="6601" price="0" /> <!-- Saint Spear - Haste -->
<item id="6621" price="0" /> <!-- Infinity Spear -->
</list>

View File

@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="165" price="0" /> <!-- Yablonski's Hammer -->
<item id="6365" price="0" /> <!-- Basalt Battlehammer -->
<item id="6579" price="0" /> <!-- Arcana Mace -->
<item id="6584" price="0" /> <!-- Basalt Battlehammer - HP Drain -->
<item id="6585" price="0" /> <!-- Basalt Battlehammer - Health -->
<item id="6586" price="0" /> <!-- Basalt Battlehammer - HP Regeneration -->
<item id="6608" price="0" /> <!-- Arcana Mace - Acumen -->
<item id="6609" price="0" /> <!-- Arcana Mace - MP Regeneration -->
<item id="6610" price="0" /> <!-- Arcana Mace - Mana Up -->
<item id="6613" price="0" /> <!-- Infinity Axe -->
<item id="6614" price="0" /> <!-- Infinity Rod -->
</list>

View File

@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="214" price="0" /> <!-- The Staff -->
<item id="6366" price="0" /> <!-- Imperial Staff -->
<item id="6369" price="0" /> <!-- Dragon Hunter Axe -->
<item id="6587" price="0" /> <!-- Imperial Staff - Empower -->
<item id="6588" price="0" /> <!-- Imperial Staff - MP Regeneration -->
<item id="6589" price="0" /> <!-- Imperial Staff - Magic Hold -->
<item id="6596" price="0" /> <!-- Dragon Hunter Axe - HP Regeneration -->
<item id="6597" price="0" /> <!-- Dragon Hunter Axe - Health -->
<item id="6598" price="0" /> <!-- Dragon Hunter Axe - HP Drain -->
<item id="6615" price="0" /> <!-- Infinity Crusher -->
<item id="6616" price="0" /> <!-- Infinity Scepter -->
</list>

View File

@@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="1270" price="0" /> <!-- Orb of Abyss -->
<item id="1201" price="0" /> <!-- Mark of Faith -->
<item id="1261" price="0" /> <!-- Dark Jewel -->
<item id="1161" price="0" /> <!-- Sword of Ritual -->
<item id="1292" price="0" /> <!-- Bead of Season -->
<item id="1615" price="0" /> <!-- Khavatari Totem -->
<item id="1244" price="0" /> <!-- Gaze of Abyss -->
<item id="1642" price="0" /> <!-- Ring of Raven -->
<item id="1190" price="0" /> <!-- Bezique's Recommendation -->
<item id="1145" price="0" /> <!-- Medallion of Warrior -->
<item id="1252" price="0" /> <!-- Iron Heart -->
<item id="1204" price="0" /> <!-- Elven Knight Brooch -->
<item id="1235" price="0" /> <!-- Leaf of Oracle -->
<item id="1217" price="0" /> <!-- Reisa's Recommendation -->
<item id="1542" price="0" /> <!-- Bear Fur Cloak -->
<item id="1230" price="0" /> <!-- Eternity Diamond -->
<item id="1227" price="0" /> <!-- Rosella's Recommendation -->
<item id="1205" price="0" /> <!-- Topaz Piece -->
<item id="1251" price="0" /> <!-- Arkenia's Recommendation -->
<item id="1635" price="0" /> <!-- Final Pass Certificate -->
<item id="1617" price="0" /> <!-- Kasha Bear Pelt -->
<item id="1618" price="0" /> <!-- Kasha Blade Spider Husk -->
<item id="1265" price="0" /> <!-- Garmiel's Book -->
<item id="1253" price="0" /> <!-- Seed of Anger -->
<item id="1254" price="0" /> <!-- Seed of Despair -->
<item id="1255" price="0" /> <!-- Seed of Horror -->
<item id="1256" price="0" /> <!-- Seed of Lunacy -->
<item id="1238" price="0" /> <!-- Lycanthrope Skull -->
<item id="1229" price="0" /> <!-- Fertility Peridot -->
</list>

View File

@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="2633" price="0" /> <!-- Mark of Duty -->
<item id="2627" price="0" /> <!-- Mark of Challenger -->
<item id="3119" price="0" /> <!-- Mark of Guildsman -->
<item id="2721" price="0" /> <!-- Mark of Pilgrim -->
<item id="2674" price="0" /> <!-- Mark of Scholar -->
<item id="2673" price="0" /> <!-- Mark of Seeker -->
<item id="3172" price="0" /> <!-- Mark of Fate -->
<item id="3202" price="0" /> <!-- Arkenia's Letter -->
<item id="3140" price="0" /> <!-- Mark of Life -->
<item id="3238" price="0" /> <!-- Mark of Prosperity -->
<item id="2734" price="0" /> <!-- Mark of Trust -->
<item id="2840" price="0" /> <!-- Mark of Magus -->
<item id="3293" price="0" /> <!-- Mark of Sagittarius -->
<item id="2762" price="0" /> <!-- Mark of Duelist -->
<item id="2820" price="0" /> <!-- Mark of Healer -->
<item id="3390" price="0" /> <!-- Mark of Lord -->
<item id="2867" price="0" /> <!-- Mark of Maestro -->
<item id="2821" price="0" /> <!-- Mark of Reformer -->
<item id="2809" price="0" /> <!-- Mark of Searcher -->
<item id="3336" price="0" /> <!-- Mark of Summoner -->
<item id="2876" price="0" /> <!-- Stinger Wasp Needle -->
<item id="3307" price="0" /> <!-- Mark of Witchcraft -->
</list>

View File

@@ -0,0 +1,117 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="10549" price="0" /> <!-- Forgotten Scroll - Protection of Rune -->
<item id="10550" price="0" /> <!-- Forgotten Scroll - Protection of Elemental -->
<item id="10551" price="0" /> <!-- Forgotten Scroll - Protection of Alignment -->
<item id="10552" price="0" /> <!-- Forgotten Scroll - Fighter's Will -->
<item id="10553" price="0" /> <!-- Forgotten Scroll - Archer's Will -->
<item id="10554" price="0" /> <!-- Forgotten Scroll - Anti-Magic Armor -->
<item id="10555" price="0" /> <!-- Forgotten Scroll - Seed of Revenge -->
<item id="10556" price="0" /> <!-- Forgotten Scroll - Hell Scream -->
<item id="10557" price="0" /> <!-- Forgotten Scroll - Song of Windstorm -->
<item id="10558" price="0" /> <!-- Forgotten Scroll - Dance of Blade Storm -->
<item id="10559" price="0" /> <!-- Forgotten Scroll - Sixth Sense -->
<item id="10560" price="0" /> <!-- Forgotten Scroll - Expose Weak Point -->
<item id="10561" price="0" /> <!-- Forgotten Scroll - Exciting Adventure -->
<item id="10562" price="0" /> <!-- Forgotten Scroll - Wind Riding -->
<item id="10563" price="0" /> <!-- Forgotten Scroll - Ghost Walking -->
<item id="10564" price="0" /> <!-- Forgotten Scroll - Flame Hawk -->
<item id="10565" price="0" /> <!-- Forgotten Scroll - Arrow Rain -->
<item id="10566" price="0" /> <!-- Forgotten Scroll - Ghost Piercing -->
<item id="10567" price="0" /> <!-- Forgotten Scroll - Dread Pool -->
<item id="10568" price="0" /> <!-- Forgotten Scroll - Weapon Blockade -->
<item id="10569" price="0" /> <!-- Forgotten Scroll - Force of Destruction -->
<item id="10570" price="0" /> <!-- Forgotten Scroll - Demolition Impact -->
<item id="10571" price="0" /> <!-- Forgotten Scroll - Golem Armor -->
<item id="10572" price="0" /> <!-- Forgotten Scroll - Flame Armor -->
<item id="10573" price="0" /> <!-- Forgotten Scroll - Frost Armor -->
<item id="10574" price="0" /> <!-- Forgotten Scroll - Hurricane Armor -->
<item id="10575" price="0" /> <!-- Forgotten Scroll - Vampiric Mist -->
<item id="10576" price="0" /> <!-- Forgotten Scroll - Servitor Barrier -->
<item id="10577" price="0" /> <!-- Forgotten Scroll - Excessive Loyalty -->
<item id="10578" price="0" /> <!-- Forgotten Scroll - Mutual Response -->
<item id="10579" price="0" /> <!-- Forgotten Scroll - Improve Combat -->
<item id="10580" price="0" /> <!-- Forgotten Scroll - Improve Magic -->
<item id="10581" price="0" /> <!-- Forgotten Scroll - Improve Condition -->
<item id="10582" price="0" /> <!-- Forgotten Scroll - Improve Critical Attack -->
<item id="10583" price="0" /> <!-- Forgotten Scroll - Improve Shield Defense -->
<item id="10584" price="0" /> <!-- Forgotten Scroll - Improve Movement -->
<item id="10585" price="0" /> <!-- Forgotten Scroll - Sublime Self Sacrifice -->
<item id="10586" price="0" /> <!-- Forgotten Scroll - Blessing of Eva -->
<item id="10587" price="0" /> <!-- Forgotten Scroll - Lord of Vampire -->
<item id="10588" price="0" /> <!-- Forgotten Scroll - Thorn Root -->
<item id="10589" price="0" /> <!-- Forgotten Scroll - Seal of Limit -->
<item id="10590" price="0" /> <!-- Spellbook - Summon Smart Cubic -->
<item id="10591" price="0" /> <!-- Forgotten Scroll - Spirit of Phoenix/Flame Icon -->
<item id="10592" price="0" /> <!-- Forgotten Scroll - Eva's Will -->
<item id="10593" price="0" /> <!-- Forgotten Scroll - Pain of Shilen / Spirit of Shilen -->
<item id="10594" price="0" /> <!-- Forgotten Scroll - Wild Shot -->
<item id="10595" price="0" /> <!-- Forgotten Scroll - Lightning Shock -->
<item id="10597" price="0" /> <!-- Battle Manual - Curse of Life Flow -->
<item id="10595" price="0" /> <!-- Forgotten Scroll - Lightning Shock -->
<item id="10608" price="0" /> <!-- Forgotten Scroll - Chant of Combat -->
<item id="10609" price="0" /> <!-- Forgotten Scroll - Chant of Critical -->
<item id="10610" price="0" /> <!-- Forgotten Scroll - Chant of Blood Awakening -->
<item id="12768" price="0" /> <!-- Forgotten Scroll - Evasion Counter -->
<item id="12769" price="0" /> <!-- Forgotten Scroll - Evasion Chance -->
<item id="12770" price="0" /> <!-- Forgotten Scroll - Evasion Haste -->
<item id="12771" price="0" /> <!-- Forgotten Scroll - Shadow Step -->
<item id="14170" price="0" /> <!-- Forgotten Scroll - Seed of Revenge -->
<item id="14171" price="0" /> <!-- Forgotten Scroll - Hell Scream -->
<item id="14172" price="0" /> <!-- Forgotten Scroll - Spirit of Phoenix -->
<item id="14173" price="0" /> <!-- Forgotten Scroll - Eva's Will / Touch of Eva -->
<item id="14174" price="0" /> <!-- Forgotten Scroll - Pain of Shillien -->
<item id="14175" price="0" /> <!-- Forgotten Scroll - Exciting Adventure -->
<item id="14176" price="0" /> <!-- Forgotten Scroll - Wind Riding -->
<item id="14177" price="0" /> <!-- Forgotten Scroll - Ghost Walking -->
<item id="14178" price="0" /> <!-- Forgotten Scroll - Flame Hawk -->
<item id="14179" price="0" /> <!-- Forgotten Scroll - Arrow Rain -->
<item id="14180" price="0" /> <!-- Forgotten Scroll - Ghost Piercing -->
<item id="14181" price="0" /> <!-- Forgotten Scroll - Dread Pool -->
<item id="14182" price="0" /> <!-- Forgotten Scroll - Force of Destruction -->
<item id="14183" price="0" /> <!-- Forgotten Scroll - Demolition Impact -->
<item id="14184" price="0" /> <!-- Forgotten Scroll - Golem Armor -->
<item id="14185" price="0" /> <!-- Forgotten Scroll - Wild Shot -->
<item id="14186" price="0" /> <!-- Forgotten Scroll - Lightning Shock -->
<item id="14187" price="0" /> <!-- Forgotten Scroll - Flame Armor -->
<item id="14188" price="0" /> <!-- Forgotten Scroll - Frost Armor -->
<item id="14189" price="0" /> <!-- Forgotten Scroll - Hurricane Armor -->
<item id="14190" price="0" /> <!-- Forgotten Scroll - Vampiric Mist -->
<item id="14191" price="0" /> <!-- Forgotten Scroll - Meteor -->
<item id="14192" price="0" /> <!-- Forgotten Scroll - Star Fall -->
<item id="14193" price="0" /> <!-- Forgotten Scroll - Sublime Self Sacrifice -->
<item id="14194" price="0" /> <!-- Forgotten Scroll - Blessing of Eva -->
<item id="14195" price="0" /> <!-- Forgotten Scroll - Lord of Vampire -->
<item id="14196" price="0" /> <!-- Forgotten Scroll - Thorn Root -->
<item id="14197" price="0" /> <!-- Forgotten Scroll - Seal of Limit -->
<item id="14198" price="0" /> <!-- Forgotten Scroll - Song of Purification -->
<item id="14199" price="0" /> <!-- Forgotten Scroll - Dance of Berserker -->
<item id="14200" price="0" /> <!-- Forgotten Scroll - Summon Imperial Phoenix -->
<item id="14201" price="0" /> <!-- Forgotten Scroll - Maximum Force Focus -->
<item id="14202" price="0" /> <!-- Forgotten Scroll - Maximum Sonic Focus -->
<item id="14203" price="0" /> <!-- Forgotten Scroll - Weapon Blockade -->
<item id="14204" price="0" /> <!-- Forgotten Scroll - Spirit of the Cat -->
<item id="14205" price="0" /> <!-- Forgotten Scroll - Spirit of the Unicorn -->
<item id="14206" price="0" /> <!-- Forgotten Scroll - Spirit of the Phantom -->
<item id="14207" price="0" /> <!-- Forgotten Scroll - Deflect Magic -->
<item id="14208" price="0" /> <!-- Forgotten Scroll - Final Secret -->
<item id="14209" price="0" /> <!-- Forgotten Scroll - Hide -->
<item id="14210" price="0" /> <!-- Forgotten Scroll - Dual Dagger Mastery -->
<item id="14211" price="0" /> <!-- Forgotten Scroll - Seven Arrow -->
<item id="14212" price="0" /> <!-- Forgotten Scroll - Enlightenment - Wizard -->
<item id="14213" price="0" /> <!-- Forgotten Scroll - Enlightenment - Healer -->
<item id="14214" price="0" /> <!-- Forgotten Scroll - Chant of Movement -->
<item id="14215" price="0" /> <!-- Forgotten Scroll - Combat of Pa'agrio -->
<item id="14216" price="0" /> <!-- Forgotten Scroll - Critical of Pa'agrio -->
<item id="14217" price="0" /> <!-- Forgotten Scroll - Condition of Pa'agrio -->
<item id="14218" price="0" /> <!-- Forgotten Scroll - Dual Blow -->
<item id="14219" price="0" /> <!-- Forgotten Scroll - Magician's Will -->
<item id="14220" price="0" /> <!-- Forgotten Scroll - Silent Mind -->
<item id="14221" price="0" /> <!-- Forgotten Scroll - Turn Stone -->
<item id="14222" price="0" /> <!-- This Forgotten Scroll can be used by Fortune Seekers level 83 and above to learn Lucky Strike. -->
<item id="14223" price="0" /> <!-- This Forgotten Scroll can be used by Doombringers level 83 and above to learn Eye for Eye. -->
<item id="14224" price="0" /> <!-- Forgotten Scroll - Curse of Desparion -->
<item id="14225" price="0" /> <!-- Forgotten Scroll - Counter Critical -->
<item id="14226" price="0" /> <!-- Forgotten Scroll - Onslaught of Pa'agrio -->
<item id="14227" price="0" /> <!-- Forgotten Scroll - Great Fury -->
</list>

View File

@@ -0,0 +1,66 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="8723" price="0" /> <!-- Life Stone - Level 46 -->
<item id="8724" price="0" /> <!-- Life Stone - Level 49 -->
<item id="8725" price="0" /> <!-- Life Stone - Level 52 -->
<item id="8726" price="0" /> <!-- Life Stone - Level 55 -->
<item id="8727" price="0" /> <!-- Life Stone - Level 58 -->
<item id="8728" price="0" /> <!-- Life Stone - Level 61 -->
<item id="8729" price="0" /> <!-- Life Stone - Level 64 -->
<item id="8730" price="0" /> <!-- Life Stone - Level 67 -->
<item id="8731" price="0" /> <!-- Life Stone - Level 70 -->
<item id="8732" price="0" /> <!-- Life Stone - Level 76 -->
<item id="9573" price="0" /> <!-- Life Stone - Level 80 -->
<item id="14166" price="0" /> <!-- Life Stone - Level 84 -->
<item id="8733" price="0" /> <!-- Mid-Grade Life Stone - Level 46 -->
<item id="8734" price="0" /> <!-- Mid-Grade Life Stone - Level 49 -->
<item id="8735" price="0" /> <!-- Mid-Grade Life Stone - Level 52 -->
<item id="8736" price="0" /> <!-- Mid-Grade Life Stone - Level 55 -->
<item id="8737" price="0" /> <!-- Mid-Grade Life Stone - Level 58 -->
<item id="8738" price="0" /> <!-- Mid-Grade Life Stone - Level 61 -->
<item id="8739" price="0" /> <!-- Mid-Grade Life Stone - Level 64 -->
<item id="8740" price="0" /> <!-- Mid-Grade Life Stone - Level 67 -->
<item id="8741" price="0" /> <!-- Mid-Grade Life Stone - Level 70 -->
<item id="8742" price="0" /> <!-- Mid-Grade Life Stone - Level 76 -->
<item id="9574" price="0" /> <!-- Mid-Grade Life Stone - Level 80 -->
<item id="14167" price="0" /> <!-- Mid-Grade Life Stone - Level 84 -->
<item id="8743" price="0" /> <!-- High-Grade Life Stone - Level 46 -->
<item id="8744" price="0" /> <!-- High-Grade Life Stone - Level 49 -->
<item id="8745" price="0" /> <!-- High-Grade Life Stone - Level 52 -->
<item id="8746" price="0" /> <!-- High-Grade Life Stone - Level 55 -->
<item id="8747" price="0" /> <!-- High-Grade Life Stone - Level 58 -->
<item id="8748" price="0" /> <!-- High-Grade Life Stone - Level 61 -->
<item id="8749" price="0" /> <!-- High-Grade Life Stone - Level 64 -->
<item id="8750" price="0" /> <!-- High-Grade Life Stone - Level 67 -->
<item id="8751" price="0" /> <!-- High-Grade Life Stone - Level 70 -->
<item id="8752" price="0" /> <!-- High-Grade Life Stone - Level 76 -->
<item id="9575" price="0" /> <!-- High-Grade Life Stone - Level 80 -->
<item id="10485" price="0" /> <!-- High-Grade Life Stone - Level 82 -->
<item id="14168" price="0" /> <!-- High-Grade Life Stone - Level 84 -->
<item id="8753" price="0" /> <!-- Top-Grade Life Stone - Level 46 -->
<item id="8754" price="0" /> <!-- Top-Grade Life Stone - Level 49 -->
<item id="8755" price="0" /> <!-- Top-Grade Life Stone - Level 52 -->
<item id="8756" price="0" /> <!-- Top-Grade Life Stone - Level 55 -->
<item id="8757" price="0" /> <!-- Top-Grade Life Stone - Level 58 -->
<item id="8758" price="0" /> <!-- Top-Grade Life Stone - Level 61 -->
<item id="8759" price="0" /> <!-- Top-Grade Life Stone - Level 64 -->
<item id="8760" price="0" /> <!-- Top-Grade Life Stone - Level 67 -->
<item id="8761" price="0" /> <!-- Top-Grade Life Stone - Level 70 -->
<item id="8762" price="0" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="9576" price="0" /> <!-- Top-Grade Life Stone - Level 80 -->
<item id="10486" price="0" /> <!-- Top-Grade Life Stone - Level 82 -->
<item id="14169" price="0" /> <!-- Top-Grade Life Stone - Level 84 -->
<item id="12754" price="0" /> <!-- Accessory Life Stone - Level 46 -->
<item id="12755" price="0" /> <!-- Accessory Life Stone - Level 49 -->
<item id="12756" price="0" /> <!-- Accessory Life Stone - Level 52 -->
<item id="12757" price="0" /> <!-- Accessory Life Stone - Level 55 -->
<item id="12758" price="0" /> <!-- Accessory Life Stone - Level 58 -->
<item id="12759" price="0" /> <!-- Accessory Life Stone - Level 61 -->
<item id="12760" price="0" /> <!-- Accessory Life Stone - Level 64 -->
<item id="12761" price="0" /> <!-- Accessory Life Stone - Level 67 -->
<item id="12762" price="0" /> <!-- Accessory Life Stone - Level 70 -->
<item id="12763" price="0" /> <!-- Accessory Life Stone - Level 76 -->
<item id="12821" price="0" /> <!-- Accessory Life Stone - Level 80 -->
<item id="12822" price="0" /> <!-- Accessory Life Stone - Level 82 -->
<item id="14008" price="0" /> <!-- Accessory Type Life Stone - Level 84 -->
</list>

View File

@@ -0,0 +1,51 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="9546" price="0" /> <!-- Fire Stone -->
<item id="9547" price="0" /> <!-- Water Stone -->
<item id="9548" price="0" /> <!-- Earth Stone -->
<item id="9549" price="0" /> <!-- Wind Stone -->
<item id="9550" price="0" /> <!-- Dark Stone -->
<item id="9551" price="0" /> <!-- Holy Stone -->
<item id="10521" price="0" /> <!-- Rough Fire Ore -->
<item id="10522" price="0" /> <!-- Rough Water Ore -->
<item id="10523" price="0" /> <!-- Rough Earth Ore -->
<item id="10524" price="0" /> <!-- Rough Wind Ore -->
<item id="10525" price="0" /> <!-- Rough Dark Ore -->
<item id="10526" price="0" /> <!-- Rough Holy Ore -->
<item id="9552" price="0" /> <!-- Fire Crystal -->
<item id="9553" price="0" /> <!-- Water Crystal -->
<item id="9554" price="0" /> <!-- Earth Crystal -->
<item id="9555" price="0" /> <!-- Wind Crystal -->
<item id="9556" price="0" /> <!-- Dark Crystal -->
<item id="9557" price="0" /> <!-- Holy Crystal -->
<item id="9558" price="0" /> <!-- Fire Jewel -->
<item id="9559" price="0" /> <!-- Water Jewel -->
<item id="9560" price="0" /> <!-- Earth Jewel -->
<item id="9561" price="0" /> <!-- Wind Jewel -->
<item id="9562" price="0" /> <!-- Dark Jewel -->
<item id="9563" price="0" /> <!-- Holy Jewel -->
<item id="9564" price="0" /> <!-- Fire Energy -->
<item id="9565" price="0" /> <!-- Water Energy -->
<item id="9566" price="0" /> <!-- Earth Energy -->
<item id="9567" price="0" /> <!-- Wind Energy -->
<item id="9568" price="0" /> <!-- Dark Energy -->
<item id="9569" price="0" /> <!-- Holy Energy -->
<item id="9997" price="0" /> <!-- Fire Potion -->
<item id="9998" price="0" /> <!-- Water Potion -->
<item id="9999" price="0" /> <!-- Earth Potion -->
<item id="10000" price="0" /> <!-- Wind Potion -->
<item id="10001" price="0" /> <!-- Dark Potion -->
<item id="10002" price="0" /> <!-- Holy Potion -->
<item id="7906" price="0" /> <!-- Fire Blessing -->
<item id="7907" price="0" /> <!-- Water Blessing -->
<item id="7908" price="0" /> <!-- Wind Blessing -->
<item id="7909" price="0" /> <!-- Earth Blessing -->
<item id="7910" price="0" /> <!-- Dark Blessing -->
<item id="7911" price="0" /> <!-- Holy Blessing -->
<item id="7912" price="0" /> <!-- Fire Shard -->
<item id="7913" price="0" /> <!-- Water Shard -->
<item id="7914" price="0" /> <!-- Wind Shard -->
<item id="7915" price="0" /> <!-- Earth Shard -->
<item id="7916" price="0" /> <!-- Dark Shard -->
<item id="7917" price="0" /> <!-- Holy Shard -->
</list>

View File

@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="6622" price="0" /> <!-- Giant's Codex -->
<item id="9625" price="0" /> <!-- Giant's Codex - Oblivion -->
<item id="9626" price="0" /> <!-- Giant's Codex - Discipline -->
<item id="9627" price="0" /> <!-- Giant's Codex - Mastery -->
</list>

View File

@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<item id="8618" price="0" /> <!-- Ancient Book: Divine Inspiration (Modern Language Version) -->
<item id="8619" price="0" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) -->
<item id="8620" price="0" /> <!-- Ancient Book: Divine Inspiration (Manuscript) -->
<item id="8621" price="0" /> <!-- Ancient Book: Divine Inspiration (Original Version) -->
</list>

Some files were not shown because too many files have changed in this diff Show More