Various item fixes.

Contributed by gamelike85.
This commit is contained in:
MobiusDev 2017-10-16 23:12:03 +00:00
parent d02fe58104
commit a68eb3d6f3
21 changed files with 606 additions and 48 deletions

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@ -1,5 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/EnchantItemData.xsd">
<!-- Scrolls: Enchant Hair's -->
<enchant id="33818" bonusRate="100" maxEnchant="10" />
<!-- Scrolls: Enchant Weapon -->
<enchant id="729" targetGrade="A" />
<enchant id="947" targetGrade="B" />

View File

@ -912,7 +912,14 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="shared_reuse_group" val="106" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="time" val="1440" />
<skills>
<skill id="22940" level="1" /> <!-- Vitality Recovery Potion -->
</skills>
</item>
<item id="23764" name="Heavenly Cocktail" additionalName="1-day" type="EtcItem">
<!-- Premium User Only For 60 min., you receive all 6 Melody buffs Lv. 2. Cooldown is 60 min. -->
@ -946,16 +953,26 @@
<item id="23766" name="Warrior's Quick CP Potion" type="EtcItem">
<!-- Premium User Only Potion with the strength of an ancient warrior. Restores 350 CP. -->
<set name="icon" val="BranchSys2.icon.br_breath_of_hero_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="1" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="shared_reuse_group" val="104" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<skills>
<skill id="22941" level="1" /> <!-- Warrior's Quick CP Potion -->
</skills>
</item>
<item id="23767" name="Fortune Reading Ticket" type="EtcItem">
<!-- Ticket used in a Fortune Reading. -->

View File

@ -2702,6 +2702,9 @@
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Spoil" />
</effects>
</skill>
<skill id="4471" toLevel="12" name="Anger">
<!-- Confirmed CT2.5 -->

View File

@ -1079,18 +1079,54 @@
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="BonusDropRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8416" toLevel="5" name="Earring Ability: Increase Drop Rate">
<icon>icon.skill3080</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="BonusDropRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8417" toLevel="5" name="Necklace Ability: Drop Rate Up">
<icon>icon.skill3080</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="BonusDropRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8418" toLevel="1" name="Moirai Helmet">
<!-- Increases P.Atk. by 1.25%, Atk. Spd. by 1%, resistance to shock by 5% and resistance to Fire Attibute by 3. -->

View File

@ -1625,7 +1625,6 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="21278" toLevel="1" name="Vitality Recovery Potion">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 minutes, recovers Vitality when acquiring XP. -->
<icon>BranchSys2.br_essence_rose_i00</icon>
<operateType>A2</operateType>
@ -1651,6 +1650,12 @@
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="21279" toLevel="1" name="Drake Lord's Authority">
<!-- AUTO GENERATED SKILL -->

View File

@ -1243,20 +1243,55 @@
</conditions>
</skill>
<skill id="22587" toLevel="4" name="Drop Rate Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Monsters' item drop rate + 30%. -->
<icon>BranchSys3.lcon.g_rune_itemdrop_up</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="BonusDropRate">
<amount>
<value level="1">30</value>
<value level="2">50</value>
<value level="3">100</value>
<value level="4">200</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22588" toLevel="3" name="High-grade Drop Rate Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Item acquisition through monster drop rates, amount, and Spoil + 30%. -->
<icon>BranchSys3.lcon.g_rune_itemdrop_up</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="BonusDropRate">
<amount>
<value level="1">30</value>
<value level="2">50</value>
<value level="3">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="BonusDropAmount">
<amount>
<value level="1">30</value>
<value level="2">50</value>
<value level="3">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="BonusSpoilRate">
<amount>
<value level="1">30</value>
<value level="2">50</value>
<value level="3">100</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22591" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->

View File

@ -300,40 +300,89 @@
<magicLvl>1</magicLvl>
</skill>
<skill id="22920" toLevel="1" name="Blessed Scroll: Enchant Weapon (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22921" toLevel="1" name="Blessed Scroll: Enchant Weapon (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22922" toLevel="1" name="Blessed Scroll: Enchant Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22923" toLevel="1" name="Blessed Scroll: Enchant Armor (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22924" toLevel="1" name="Blessed Scroll: Enchant Armor (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22925" toLevel="1" name="Blessed Scroll: Enchant Armor (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22926" toLevel="1" name="Top-grade Drop Rate Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Item acquisition through monster drop rates, amount, and Spoil + 200%. -->
<icon>BranchSys3.lcon.g_rune_itemdrop_up</icon>
<operateType>P</operateType>
<effects>
<effect name="BonusDropRate">
<amount>200</amount>
<mode>PER</mode>
</effect>
<effect name="BonusDropAmount">
<amount>200</amount>
<mode>PER</mode>
</effect>
<effect name="BonusSpoilRate">
<amount>200</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22927" toLevel="1" name="Premium Cube">
<!-- AUTO GENERATED SKILL -->
@ -444,18 +493,56 @@
<isMagic>1</isMagic>
</skill>
<skill id="22940" toLevel="1" name="Vitality Recovery Potion">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., recovers Vitality upon XP gain. -->
<icon>BranchSys2.br_essence_rose_i00</icon>
<operateType>A2</operateType>
<hitTime>3000</hitTime>
<reuseDelay>14400000</reuseDelay>
<abnormalType>VP_KEEP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<activateRate>0</activateRate>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<trait>ETC</trait>
<irreplacableBuff>true</irreplacableBuff>
<blockActionUseSkill>true</blockActionUseSkill>
<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22941" toLevel="1" name="Warrior's Quick CP Potion">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0001</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>21037</itemConsumeId> <!-- Warrior's Breath -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Cp">
<amount>350</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="22942" toLevel="1" name="Improved Lucky Enchant Stone: Weapon (D-grade)">
<!-- AUTO GENERATED SKILL -->

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@ -1,5 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/EnchantItemData.xsd">
<!-- Scrolls: Enchant Hair's -->
<enchant id="33818" bonusRate="100" maxEnchant="10" />
<!-- Scrolls: Enchant Weapon -->
<enchant id="729" targetGrade="A" />
<enchant id="947" targetGrade="B" />

View File

@ -912,7 +912,14 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="shared_reuse_group" val="106" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="time" val="1440" />
<skills>
<skill id="22940" level="1" /> <!-- Vitality Recovery Potion -->
</skills>
</item>
<item id="23764" name="Heavenly Cocktail" additionalName="1-day" type="EtcItem">
<!-- Premium User Only. For 60 min., you receive all 6 Melody buffs Lv. 2. Cooldown is 60 min. -->
@ -946,16 +953,26 @@
<item id="23766" name="Warrior's Quick CP Potion" type="EtcItem">
<!-- Premium User Only. Potion with the strength of an ancient warrior. Restores 350 CP. -->
<set name="icon" val="BranchSys2.icon.br_breath_of_hero_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="1" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="shared_reuse_group" val="104" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<skills>
<skill id="22941" level="1" /> <!-- Warrior's Quick CP Potion -->
</skills>
</item>
<item id="23767" name="Fortune Reading Ticket" type="EtcItem">
<!-- Ticket used in a Fortune Reading. -->

View File

@ -2702,6 +2702,9 @@
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Spoil" />
</effects>
</skill>
<skill id="4471" toLevel="12" name="Anger">
<!-- Confirmed CT2.5 -->

View File

@ -1079,18 +1079,54 @@
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="BonusDropRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8416" toLevel="5" name="Earring Ability: Increase Drop Rate">
<icon>icon.skill3080</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="BonusDropRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8417" toLevel="5" name="Necklace Ability: Drop Rate Up">
<icon>icon.skill3080</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="BonusDropRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8418" toLevel="1" name="Moirai Helmet">
<!-- Increases P.Atk. by 1.25%, Atk. Spd. by 1%, resistance to shock by 5% and resistance to Fire Attibute by 3. -->

View File

@ -1625,7 +1625,6 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="21278" toLevel="1" name="Vitality Recovery Potion">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 minutes, recovers Vitality when acquiring XP. -->
<icon>BranchSys2.br_essence_rose_i00</icon>
<operateType>A2</operateType>
@ -1651,6 +1650,12 @@
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="21279" toLevel="1" name="Drake Lord's Authority">
<!-- AUTO GENERATED SKILL -->

View File

@ -1243,20 +1243,55 @@
</conditions>
</skill>
<skill id="22587" toLevel="4" name="Drop Rate Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Monsters' item drop rate + 30%. -->
<icon>BranchSys3.lcon.g_rune_itemdrop_up</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="BonusDropRate">
<amount>
<value level="1">30</value>
<value level="2">50</value>
<value level="3">100</value>
<value level="4">200</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22588" toLevel="3" name="High-grade Drop Rate Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Item acquisition through monster drop rates, amount, and Spoil + 30%. -->
<icon>BranchSys3.lcon.g_rune_itemdrop_up</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="BonusDropRate">
<amount>
<value level="1">30</value>
<value level="2">50</value>
<value level="3">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="BonusDropAmount">
<amount>
<value level="1">30</value>
<value level="2">50</value>
<value level="3">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="BonusSpoilRate">
<amount>
<value level="1">30</value>
<value level="2">50</value>
<value level="3">100</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22591" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->

View File

@ -300,40 +300,89 @@
<magicLvl>1</magicLvl>
</skill>
<skill id="22920" toLevel="1" name="Blessed Scroll: Enchant Weapon (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22921" toLevel="1" name="Blessed Scroll: Enchant Weapon (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22922" toLevel="1" name="Blessed Scroll: Enchant Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22923" toLevel="1" name="Blessed Scroll: Enchant Armor (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22924" toLevel="1" name="Blessed Scroll: Enchant Armor (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22925" toLevel="1" name="Blessed Scroll: Enchant Armor (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22926" toLevel="1" name="Top-grade Drop Rate Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Item acquisition through monster drop rates, amount, and Spoil + 200%. -->
<icon>BranchSys3.lcon.g_rune_itemdrop_up</icon>
<operateType>P</operateType>
<effects>
<effect name="BonusDropRate">
<amount>200</amount>
<mode>PER</mode>
</effect>
<effect name="BonusDropAmount">
<amount>200</amount>
<mode>PER</mode>
</effect>
<effect name="BonusSpoilRate">
<amount>200</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22927" toLevel="1" name="Premium Cube">
<!-- AUTO GENERATED SKILL -->
@ -444,18 +493,56 @@
<isMagic>1</isMagic>
</skill>
<skill id="22940" toLevel="1" name="Vitality Recovery Potion">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., recovers Vitality upon XP gain. -->
<icon>BranchSys2.br_essence_rose_i00</icon>
<operateType>A2</operateType>
<hitTime>3000</hitTime>
<reuseDelay>14400000</reuseDelay>
<abnormalType>VP_KEEP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<activateRate>0</activateRate>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<trait>ETC</trait>
<irreplacableBuff>true</irreplacableBuff>
<blockActionUseSkill>true</blockActionUseSkill>
<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22941" toLevel="1" name="Warrior's Quick CP Potion">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0001</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>21037</itemConsumeId> <!-- Warrior's Breath -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Cp">
<amount>350</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="22942" toLevel="1" name="Improved Lucky Enchant Stone: Weapon (D-grade)">
<!-- AUTO GENERATED SKILL -->

View File

@ -1,5 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/EnchantItemData.xsd">
<!-- Scrolls: Enchant Hair's -->
<enchant id="33818" bonusRate="100" maxEnchant="10" />
<!-- Scrolls: Enchant Weapon -->
<enchant id="729" targetGrade="A" />
<enchant id="947" targetGrade="B" />

View File

@ -912,7 +912,14 @@
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="shared_reuse_group" val="106" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="time" val="1440" />
<skills>
<skill id="22940" level="1" /> <!-- Vitality Recovery Potion -->
</skills>
</item>
<item id="23764" name="Heavenly Cocktail" additionalName="1-day" type="EtcItem">
<!-- Premium User Only. For 60 min., you receive all 6 Melody buffs Lv. 2. Cooldown is 60 min. -->
@ -946,16 +953,26 @@
<item id="23766" name="Warrior's Quick CP Potion" type="EtcItem">
<!-- Premium User Only. Potion with the strength of an ancient warrior. Restores 350 CP. -->
<set name="icon" val="BranchSys2.icon.br_breath_of_hero_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="1" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="shared_reuse_group" val="104" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<skills>
<skill id="22941" level="1" /> <!-- Warrior's Quick CP Potion -->
</skills>
</item>
<item id="23767" name="Fortune Reading Ticket" type="EtcItem">
<!-- Ticket used in a Fortune Reading. -->

View File

@ -2715,6 +2715,9 @@
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Spoil" />
</effects>
</skill>
<skill id="4471" toLevel="12" name="Anger">
<!-- Confirmed CT2.5 -->

View File

@ -1079,18 +1079,54 @@
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="BonusDropRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8416" toLevel="5" name="Earring Ability: Increase Drop Rate">
<icon>icon.skill3080</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="BonusDropRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8417" toLevel="5" name="Necklace Ability: Drop Rate Up">
<icon>icon.skill3080</icon>
<magicLvl>85</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="BonusDropRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="8418" toLevel="1" name="Moirai Helmet">
<!-- Increases P.Atk. by 1.25%, Atk. Spd. by 1%, resistance to shock by 5% and resistance to Fire Attibute by 3. -->

View File

@ -1625,7 +1625,6 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="21278" toLevel="1" name="Vitality Recovery Potion">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 minutes, recovers Vitality when acquiring XP. -->
<icon>BranchSys2.br_essence_rose_i00</icon>
<operateType>A2</operateType>
@ -1651,6 +1650,12 @@
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="21279" toLevel="1" name="Drake Lord's Authority">
<!-- AUTO GENERATED SKILL -->

View File

@ -1243,20 +1243,55 @@
</conditions>
</skill>
<skill id="22587" toLevel="4" name="Drop Rate Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Monsters' item drop rate + 30%. -->
<icon>BranchSys3.lcon.g_rune_itemdrop_up</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="BonusDropRate">
<amount>
<value level="1">30</value>
<value level="2">50</value>
<value level="3">100</value>
<value level="4">200</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22588" toLevel="3" name="High-grade Drop Rate Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Item acquisition through monster drop rates, amount, and Spoil + 30%. -->
<icon>BranchSys3.lcon.g_rune_itemdrop_up</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="BonusDropRate">
<amount>
<value level="1">30</value>
<value level="2">50</value>
<value level="3">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="BonusDropAmount">
<amount>
<value level="1">30</value>
<value level="2">50</value>
<value level="3">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="BonusSpoilRate">
<amount>
<value level="1">30</value>
<value level="2">50</value>
<value level="3">100</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22591" toLevel="1" name="Check Item">
<!-- Glory Days confirmed -->

View File

@ -300,40 +300,89 @@
<magicLvl>1</magicLvl>
</skill>
<skill id="22920" toLevel="1" name="Blessed Scroll: Enchant Weapon (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22921" toLevel="1" name="Blessed Scroll: Enchant Weapon (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22922" toLevel="1" name="Blessed Scroll: Enchant Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22923" toLevel="1" name="Blessed Scroll: Enchant Armor (A-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22924" toLevel="1" name="Blessed Scroll: Enchant Armor (S-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22925" toLevel="1" name="Blessed Scroll: Enchant Armor (R-grade)">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="22926" toLevel="1" name="Top-grade Drop Rate Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Item acquisition through monster drop rates, amount, and Spoil + 200%. -->
<icon>BranchSys3.lcon.g_rune_itemdrop_up</icon>
<operateType>P</operateType>
<effects>
<effect name="BonusDropRate">
<amount>200</amount>
<mode>PER</mode>
</effect>
<effect name="BonusDropAmount">
<amount>200</amount>
<mode>PER</mode>
</effect>
<effect name="BonusSpoilRate">
<amount>200</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22927" toLevel="1" name="Premium Cube">
<!-- AUTO GENERATED SKILL -->
@ -444,18 +493,56 @@
<isMagic>1</isMagic>
</skill>
<skill id="22940" toLevel="1" name="Vitality Recovery Potion">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., recovers Vitality upon XP gain. -->
<icon>BranchSys2.br_essence_rose_i00</icon>
<operateType>A2</operateType>
<hitTime>3000</hitTime>
<reuseDelay>14400000</reuseDelay>
<abnormalType>VP_KEEP</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<activateRate>0</activateRate>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<trait>ETC</trait>
<irreplacableBuff>true</irreplacableBuff>
<blockActionUseSkill>true</blockActionUseSkill>
<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanRestoreVitalPoint" />
<condition name="CanUseVitalityConsumeItem" />
</conditions>
<effects>
<effect name="VitalityPointsRate">
<amount>-100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22941" toLevel="1" name="Warrior's Quick CP Potion">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0001</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>21037</itemConsumeId> <!-- Warrior's Breath -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Cp">
<amount>350</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="22942" toLevel="1" name="Improved Lucky Enchant Stone: Weapon (D-grade)">
<!-- AUTO GENERATED SKILL -->