RandomAnimationTaskManager simplifications.
This commit is contained in:
parent
b4ae2ea50f
commit
a64034de2e
@ -23,7 +23,6 @@ import java.util.concurrent.ConcurrentHashMap;
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import org.l2jmobius.Config;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.model.actor.Npc;
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/**
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@ -43,22 +42,10 @@ public class RandomAnimationTaskManager
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if (time > entry.getValue())
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{
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final Npc npc = entry.getKey();
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if (!npc.isInActiveRegion())
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{
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continue;
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}
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// Cancel further animation schedules until intention is changed to ACTIVE again.
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if (npc.isAttackable() && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_ACTIVE))
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{
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continue;
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}
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if (!npc.isDead() && !npc.hasBlockActions())
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if (npc.isInActiveRegion() && !npc.isDead() && !npc.isInCombat() && !npc.isMoving() && !npc.hasBlockActions())
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{
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npc.onRandomAnimation(Rnd.get(2, 3));
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}
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PENDING_ANIMATIONS.put(npc, time + (Rnd.get((npc.isAttackable() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION), (npc.isAttackable() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION)) * 1000));
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}
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}
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@ -23,7 +23,6 @@ import java.util.concurrent.ConcurrentHashMap;
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import org.l2jmobius.Config;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.model.actor.Npc;
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/**
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@ -43,22 +42,10 @@ public class RandomAnimationTaskManager
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if (time > entry.getValue())
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{
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final Npc npc = entry.getKey();
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if (!npc.isInActiveRegion())
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{
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continue;
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}
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// Cancel further animation schedules until intention is changed to ACTIVE again.
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if (npc.isAttackable() && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_ACTIVE))
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{
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continue;
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}
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if (!npc.isDead() && !npc.hasBlockActions())
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if (npc.isInActiveRegion() && !npc.isDead() && !npc.isInCombat() && !npc.isMoving() && !npc.hasBlockActions())
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{
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npc.onRandomAnimation(Rnd.get(2, 3));
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}
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PENDING_ANIMATIONS.put(npc, time + (Rnd.get((npc.isAttackable() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION), (npc.isAttackable() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION)) * 1000));
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}
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}
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@ -23,7 +23,6 @@ import java.util.concurrent.ConcurrentHashMap;
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import org.l2jmobius.Config;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.model.actor.Npc;
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/**
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@ -43,22 +42,10 @@ public class RandomAnimationTaskManager
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if (time > entry.getValue())
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{
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final Npc npc = entry.getKey();
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if (!npc.isInActiveRegion())
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{
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continue;
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}
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// Cancel further animation schedules until intention is changed to ACTIVE again.
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if (npc.isAttackable() && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_ACTIVE))
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{
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continue;
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}
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if (!npc.isDead() && !npc.hasBlockActions())
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if (npc.isInActiveRegion() && !npc.isDead() && !npc.isInCombat() && !npc.isMoving() && !npc.hasBlockActions())
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{
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npc.onRandomAnimation(Rnd.get(2, 3));
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}
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PENDING_ANIMATIONS.put(npc, time + (Rnd.get((npc.isAttackable() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION), (npc.isAttackable() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION)) * 1000));
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}
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}
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@ -23,7 +23,6 @@ import java.util.concurrent.ConcurrentHashMap;
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import org.l2jmobius.Config;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.model.actor.Npc;
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/**
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@ -43,22 +42,10 @@ public class RandomAnimationTaskManager
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if (time > entry.getValue())
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{
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final Npc npc = entry.getKey();
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if (!npc.isInActiveRegion())
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{
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continue;
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}
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// Cancel further animation schedules until intention is changed to ACTIVE again.
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if (npc.isAttackable() && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_ACTIVE))
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{
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continue;
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}
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if (!npc.isDead() && !npc.hasBlockActions())
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if (npc.isInActiveRegion() && !npc.isDead() && !npc.isInCombat() && !npc.isMoving() && !npc.hasBlockActions())
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{
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npc.onRandomAnimation(Rnd.get(2, 3));
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}
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PENDING_ANIMATIONS.put(npc, time + (Rnd.get((npc.isAttackable() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION), (npc.isAttackable() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION)) * 1000));
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}
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}
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@ -23,7 +23,6 @@ import java.util.concurrent.ConcurrentHashMap;
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import org.l2jmobius.Config;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.model.actor.Npc;
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/**
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@ -43,22 +42,10 @@ public class RandomAnimationTaskManager
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if (time > entry.getValue())
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{
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final Npc npc = entry.getKey();
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if (!npc.isInActiveRegion())
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{
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continue;
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}
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// Cancel further animation schedules until intention is changed to ACTIVE again.
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if (npc.isAttackable() && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_ACTIVE))
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{
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continue;
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}
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if (!npc.isDead() && !npc.hasBlockActions())
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if (npc.isInActiveRegion() && !npc.isDead() && !npc.isInCombat() && !npc.isMoving() && !npc.hasBlockActions())
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{
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npc.onRandomAnimation(Rnd.get(2, 3));
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}
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PENDING_ANIMATIONS.put(npc, time + (Rnd.get((npc.isAttackable() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION), (npc.isAttackable() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION)) * 1000));
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}
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}
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@ -23,7 +23,6 @@ import java.util.concurrent.ConcurrentHashMap;
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import org.l2jmobius.Config;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.model.actor.Npc;
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/**
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@ -43,22 +42,10 @@ public class RandomAnimationTaskManager
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if (time > entry.getValue())
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{
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final Npc npc = entry.getKey();
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if (!npc.isInActiveRegion())
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{
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continue;
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}
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// Cancel further animation schedules until intention is changed to ACTIVE again.
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if (npc.isAttackable() && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_ACTIVE))
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{
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continue;
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}
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if (!npc.isDead() && !npc.hasBlockActions())
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if (npc.isInActiveRegion() && !npc.isDead() && !npc.isInCombat() && !npc.isMoving() && !npc.hasBlockActions())
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{
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npc.onRandomAnimation(Rnd.get(2, 3));
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}
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PENDING_ANIMATIONS.put(npc, time + (Rnd.get((npc.isAttackable() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION), (npc.isAttackable() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION)) * 1000));
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}
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}
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@ -23,7 +23,6 @@ import java.util.concurrent.ConcurrentHashMap;
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import org.l2jmobius.Config;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.model.actor.Npc;
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/**
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@ -43,22 +42,10 @@ public class RandomAnimationTaskManager
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if (time > entry.getValue())
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{
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final Npc npc = entry.getKey();
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if (!npc.isInActiveRegion())
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{
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continue;
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}
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// Cancel further animation schedules until intention is changed to ACTIVE again.
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if (npc.isAttackable() && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_ACTIVE))
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{
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continue;
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}
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if (!npc.isDead() && !npc.hasBlockActions())
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if (npc.isInActiveRegion() && !npc.isDead() && !npc.isInCombat() && !npc.isMoving() && !npc.hasBlockActions())
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{
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npc.onRandomAnimation(Rnd.get(2, 3));
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}
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PENDING_ANIMATIONS.put(npc, time + (Rnd.get((npc.isAttackable() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION), (npc.isAttackable() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION)) * 1000));
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}
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}
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@ -23,8 +23,6 @@ import java.util.concurrent.ConcurrentHashMap;
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import org.l2jmobius.Config;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.instance.NpcInstance;
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/**
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@ -44,22 +42,10 @@ public class RandomAnimationTaskManager
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if (time > entry.getValue())
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{
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final NpcInstance npc = entry.getKey();
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if (!npc.isInActiveRegion())
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{
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continue;
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}
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// Cancel further animation schedules until intention is changed to ACTIVE again.
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if ((npc instanceof Attackable) && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_ACTIVE))
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{
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continue;
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}
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if (!npc.isDead() && !npc.isStunned() && !npc.isSleeping() && !npc.isParalyzed())
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if (npc.isInActiveRegion() && !npc.isDead() && !npc.isInCombat() && !npc.isMoving() && !npc.isStunned() && !npc.isSleeping() && !npc.isParalyzed())
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{
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npc.onRandomAnimation(Rnd.get(2, 3));
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}
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PENDING_ANIMATIONS.put(npc, time + (Rnd.get((npc.isAttackable() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION), (npc.isAttackable() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION)) * 1000));
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}
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}
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@ -23,7 +23,6 @@ import java.util.concurrent.ConcurrentHashMap;
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import org.l2jmobius.Config;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.model.actor.Npc;
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/**
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@ -43,22 +42,10 @@ public class RandomAnimationTaskManager
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if (time > entry.getValue())
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{
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final Npc npc = entry.getKey();
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if (!npc.isInActiveRegion())
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{
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continue;
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}
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// Cancel further animation schedules until intention is changed to ACTIVE again.
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if (npc.isAttackable() && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_ACTIVE))
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{
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continue;
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}
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if (!npc.isDead() && !npc.isStunned() && !npc.isSleeping() && !npc.isParalyzed())
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if (npc.isInActiveRegion() && !npc.isDead() && !npc.isInCombat() && !npc.isMoving() && !npc.isStunned() && !npc.isSleeping() && !npc.isParalyzed())
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{
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npc.onRandomAnimation(Rnd.get(2, 3));
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}
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PENDING_ANIMATIONS.put(npc, time + (Rnd.get((npc.isAttackable() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION), (npc.isAttackable() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION)) * 1000));
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}
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}
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@ -23,7 +23,6 @@ import java.util.concurrent.ConcurrentHashMap;
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import org.l2jmobius.Config;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.model.actor.Npc;
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/**
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@ -43,22 +42,10 @@ public class RandomAnimationTaskManager
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if (time > entry.getValue())
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{
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final Npc npc = entry.getKey();
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if (!npc.isInActiveRegion())
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{
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continue;
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}
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// Cancel further animation schedules until intention is changed to ACTIVE again.
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if (npc.isAttackable() && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_ACTIVE))
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{
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continue;
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}
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if (!npc.isDead() && !npc.hasBlockActions())
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if (npc.isInActiveRegion() && !npc.isDead() && !npc.isInCombat() && !npc.isMoving() && !npc.hasBlockActions())
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{
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npc.onRandomAnimation(Rnd.get(2, 3));
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}
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PENDING_ANIMATIONS.put(npc, time + (Rnd.get((npc.isAttackable() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION), (npc.isAttackable() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION)) * 1000));
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}
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}
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@ -23,7 +23,6 @@ import java.util.concurrent.ConcurrentHashMap;
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import org.l2jmobius.Config;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.model.actor.Npc;
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/**
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@ -43,22 +42,10 @@ public class RandomAnimationTaskManager
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if (time > entry.getValue())
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{
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final Npc npc = entry.getKey();
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if (!npc.isInActiveRegion())
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{
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continue;
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}
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// Cancel further animation schedules until intention is changed to ACTIVE again.
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if (npc.isAttackable() && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_ACTIVE))
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{
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continue;
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}
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if (!npc.isDead() && !npc.hasBlockActions())
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if (npc.isInActiveRegion() && !npc.isDead() && !npc.isInCombat() && !npc.isMoving() && !npc.hasBlockActions())
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{
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npc.onRandomAnimation(Rnd.get(2, 3));
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}
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PENDING_ANIMATIONS.put(npc, time + (Rnd.get((npc.isAttackable() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION), (npc.isAttackable() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION)) * 1000));
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}
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}
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@ -23,7 +23,6 @@ import java.util.concurrent.ConcurrentHashMap;
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import org.l2jmobius.Config;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.ai.CtrlIntention;
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import org.l2jmobius.gameserver.model.actor.Npc;
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/**
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@ -43,22 +42,10 @@ public class RandomAnimationTaskManager
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if (time > entry.getValue())
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{
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final Npc npc = entry.getKey();
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if (!npc.isInActiveRegion())
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{
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continue;
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}
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// Cancel further animation schedules until intention is changed to ACTIVE again.
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if (npc.isAttackable() && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_ACTIVE))
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{
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continue;
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}
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if (!npc.isDead() && !npc.hasBlockActions())
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if (npc.isInActiveRegion() && !npc.isDead() && !npc.isInCombat() && !npc.isMoving() && !npc.hasBlockActions())
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{
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npc.onRandomAnimation(Rnd.get(2, 3));
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}
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PENDING_ANIMATIONS.put(npc, time + (Rnd.get((npc.isAttackable() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION), (npc.isAttackable() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION)) * 1000));
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}
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}
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@ -23,7 +23,6 @@ import java.util.concurrent.ConcurrentHashMap;
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import org.l2jmobius.Config;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.commons.util.Rnd;
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||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.model.actor.Npc;
|
||||
|
||||
/**
|
||||
@ -43,22 +42,10 @@ public class RandomAnimationTaskManager
|
||||
if (time > entry.getValue())
|
||||
{
|
||||
final Npc npc = entry.getKey();
|
||||
if (!npc.isInActiveRegion())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Cancel further animation schedules until intention is changed to ACTIVE again.
|
||||
if (npc.isAttackable() && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_ACTIVE))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!npc.isDead() && !npc.hasBlockActions())
|
||||
if (npc.isInActiveRegion() && !npc.isDead() && !npc.isInCombat() && !npc.isMoving() && !npc.hasBlockActions())
|
||||
{
|
||||
npc.onRandomAnimation(Rnd.get(2, 3));
|
||||
}
|
||||
|
||||
PENDING_ANIMATIONS.put(npc, time + (Rnd.get((npc.isAttackable() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION), (npc.isAttackable() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION)) * 1000));
|
||||
}
|
||||
}
|
||||
|
@ -23,7 +23,6 @@ import java.util.concurrent.ConcurrentHashMap;
|
||||
import org.l2jmobius.Config;
|
||||
import org.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import org.l2jmobius.commons.util.Rnd;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.model.actor.Npc;
|
||||
|
||||
/**
|
||||
@ -43,22 +42,10 @@ public class RandomAnimationTaskManager
|
||||
if (time > entry.getValue())
|
||||
{
|
||||
final Npc npc = entry.getKey();
|
||||
if (!npc.isInActiveRegion())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Cancel further animation schedules until intention is changed to ACTIVE again.
|
||||
if (npc.isAttackable() && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_ACTIVE))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!npc.isDead() && !npc.hasBlockActions())
|
||||
if (npc.isInActiveRegion() && !npc.isDead() && !npc.isInCombat() && !npc.isMoving() && !npc.hasBlockActions())
|
||||
{
|
||||
npc.onRandomAnimation(Rnd.get(2, 3));
|
||||
}
|
||||
|
||||
PENDING_ANIMATIONS.put(npc, time + (Rnd.get((npc.isAttackable() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION), (npc.isAttackable() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION)) * 1000));
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user