[Classic] Unused items removal, Newbie buffers and more misc changes.

This commit is contained in:
MobiusDev
2015-05-05 10:29:26 +00:00
parent cbdd79b06f
commit a62f969c94
2275 changed files with 2337 additions and 858177 deletions

View File

@@ -0,0 +1,60 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.bypasshandlers;
import com.l2jserver.gameserver.handler.IBypassHandler;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.skills.CommonSkill;
public class SupportBlessing implements IBypassHandler
{
private static final String[] COMMANDS =
{
"GiveBlessing"
};
@Override
public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
{
if (!target.isNpc())
{
return false;
}
final L2Npc npc = (L2Npc) target;
// If the player is too high level, display a message and return
if ((activeChar.getLevel() > 39) || (activeChar.getClassId().level() >= 2))
{
npc.showChatWindow(activeChar, "html/default/SupportBlessingHighLevel.htm");
return true;
}
npc.setTarget(activeChar);
npc.doCast(CommonSkill.BLESSING_OF_PROTECTION.getSkill());
return false;
}
@Override
public String[] getBypassList()
{
return COMMANDS;
}
}

View File

@@ -0,0 +1,179 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.bypasshandlers;
import com.l2jserver.gameserver.enums.CategoryType;
import com.l2jserver.gameserver.handler.IBypassHandler;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.holders.SkillHolder;
public class SupportMagic implements IBypassHandler
{
private static final String[] COMMANDS =
{
"supportmagicservitor",
"supportmagic"
};
// Buffs
private static final SkillHolder HASTE_1 = new SkillHolder(4327, 1);
private static final SkillHolder HASTE_2 = new SkillHolder(5632, 1);
private static final SkillHolder CUBIC = new SkillHolder(4338, 1);
private static final SkillHolder[] FIGHTER_BUFFS =
{
new SkillHolder(4322, 1), // Wind Walk
new SkillHolder(4323, 1), // Shield
new SkillHolder(5637, 1), // Magic Barrier
new SkillHolder(4324, 1), // Bless the Body
new SkillHolder(4325, 1), // Vampiric Rage
new SkillHolder(4326, 1), // Regeneration
};
private static final SkillHolder[] MAGE_BUFFS =
{
new SkillHolder(4322, 1), // Wind Walk
new SkillHolder(4323, 1), // Shield
new SkillHolder(5637, 1), // Magic Barrier
new SkillHolder(4328, 1), // Bless the Soul
new SkillHolder(4329, 1), // Acumen
new SkillHolder(4330, 1), // Concentration
new SkillHolder(4331, 1), // Empower
};
private static final SkillHolder[] SUMMON_BUFFS =
{
new SkillHolder(4322, 1), // Wind Walk
new SkillHolder(4323, 1), // Shield
new SkillHolder(5637, 1), // Magic Barrier
new SkillHolder(4324, 1), // Bless the Body
new SkillHolder(4325, 1), // Vampiric Rage
new SkillHolder(4326, 1), // Regeneration
new SkillHolder(4328, 1), // Bless the Soul
new SkillHolder(4329, 1), // Acumen
new SkillHolder(4330, 1), // Concentration
new SkillHolder(4331, 1), // Empower
};
// Levels
private static final int LOWEST_LEVEL = 6;
private static final int HIGHEST_LEVEL = 40;
private static final int CUBIC_LOWEST = 16;
private static final int CUBIC_HIGHEST = 34;
private static final int HASTE_LEVEL_2 = 40;
@Override
public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
{
if (!target.isNpc() || activeChar.isCursedWeaponEquipped())
{
return false;
}
if (command.equalsIgnoreCase(COMMANDS[0]))
{
makeSupportMagic(activeChar, (L2Npc) target, true);
}
else if (command.equalsIgnoreCase(COMMANDS[1]))
{
makeSupportMagic(activeChar, (L2Npc) target, false);
}
return true;
}
private static void makeSupportMagic(L2PcInstance player, L2Npc npc, boolean isSummon)
{
final int level = player.getLevel();
if (isSummon && !player.hasServitors())
{
npc.showChatWindow(player, "html/default/SupportMagicNoSummon.htm");
return;
}
else if (level > HIGHEST_LEVEL)
{
npc.showChatWindow(player, "html/default/SupportMagicHighLevel.htm");
return;
}
else if (level < LOWEST_LEVEL)
{
npc.showChatWindow(player, "html/default/SupportMagicLowLevel.htm");
return;
}
else if (player.getClassId().level() == 3)
{
player.sendMessage("Only adventurers who have not completed their 3rd class transfer may receive these buffs."); // Custom message
return;
}
if (isSummon)
{
npc.setTarget(player.getAnyServitor());
for (SkillHolder skill : SUMMON_BUFFS)
{
npc.doCast(skill.getSkill());
}
if (level >= HASTE_LEVEL_2)
{
npc.doCast(HASTE_2.getSkill());
}
else
{
npc.doCast(HASTE_1.getSkill());
}
}
else
{
npc.setTarget(player);
if (player.isInCategory(CategoryType.BEGINNER_MAGE))
{
for (SkillHolder skill : MAGE_BUFFS)
{
npc.doCast(skill.getSkill());
}
}
else
{
for (SkillHolder skill : FIGHTER_BUFFS)
{
npc.doCast(skill.getSkill());
}
if (level >= HASTE_LEVEL_2)
{
npc.doCast(HASTE_2.getSkill());
}
else
{
npc.doCast(HASTE_1.getSkill());
}
}
if ((level >= CUBIC_LOWEST) && (level <= CUBIC_HIGHEST))
{
player.doSimultaneousCast(CUBIC.getSkill());
}
}
}
@Override
public String[] getBypassList()
{
return COMMANDS;
}
}