[Classic] Unused items removal, Newbie buffers and more misc changes.
This commit is contained in:
@ -71,127 +71,25 @@
|
||||
<td align="center">
|
||||
<table align=center border="0" height=45>
|
||||
<tr>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.weapon_bauen_i01" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Amaranthine" action="bypass _bbsmultisell;600001,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.weapon_ninfea_i01" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Specter" action="bypass _bbsmultisell;600002,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.weapon_kirche_i01" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Apocalypse" action="bypass _bbsmultisell;600003,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.armor_t701_u_i00" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Eternal" action="bypass _bbsmultisell;600004,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.armor_t401_u_i00" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Seraph" action="bypass _bbsmultisell;600005,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.armor_t601_u_i00" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Twilight" action="bypass _bbsmultisell;600006,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.armor_t93_u_i00" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Armor S" action="bypass _bbsmultisell;600020,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.weapon_draconic_bow_i01" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Weapons S" action="bypass _bbsmultisell;600021,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.armor_t97_u_i00" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Armor S80" action="bypass _bbsmultisell;600022,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.weapon_incessantcore_sword_i01" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Weapons S80" action="bypass _bbsmultisell;600023,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.accessary_verpes_ring_i00" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Jewels D-S" action="bypass _bbsmultisell;600010,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.r991_necklace_i00" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Jewels" action="bypass _bbsmultisell;600007,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.accessory_longing_talisman_i01" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Talismans" action="bypass _bbsmultisell;600008,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Jewels D-B" action="bypass _bbsmultisell;600010,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.weapon_sword_of_miracle_i00" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Weapons B-A" action="bypass _bbsmultisell;600014,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Weapons B" action="bypass _bbsmultisell;600014,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.armor_t74_u_i00" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Armors B-A" action="bypass _bbsmultisell;600016,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.br_cash_pack_of_soulshot_r_i00" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Shots" action="bypass _bbsmultisell;600011,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.vesper_cloack_i00" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Cloaks" action="bypass _bbsmultisell;600025,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Armors B" action="bypass _bbsmultisell;600016,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td>
|
||||
@ -201,8 +99,6 @@
|
||||
<button value="Quest/Clan" action="bypass _bbsmultisell;600024,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.etc_scroll_of_enchant_weapon_i05" width=32 height=32>
|
||||
@ -210,68 +106,6 @@
|
||||
<button value="Scrolls" action="bypass _bbsmultisell;600012,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.etc_fire_crystal_i00" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Elemental" action="bypass _bbsmultisell;600013,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.lv5_3_dye_str" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Dyes Lv5" action="bypass _bbsmultisell;600015,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.codex_of_incuse_dexterity" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Codex" action="bypass _bbsmultisell;600019,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.armor_l2_t_shirts_i00" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Shirts" action="bypass _bbsmultisell;600018,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.etc_mineral_unique_i03" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Life Stone" action="bypass _bbsmultisell;600017,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.armor_magic_deco_belt_i01" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Belts" action="bypass _bbsmultisell;600026,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.etc_pet_arms_i05" width=32 height=32>
|
||||
<br1>
|
||||
<button value="Pets" action="bypass _bbsmultisell;600027,merchant/main" width=85 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td></td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
<td>
|
||||
<center>
|
||||
<img src="icon.etc_adena_i00" width=32 height=32>
|
||||
|
@ -20,13 +20,13 @@
|
||||
<tr>
|
||||
<td><button value="+6" action="bypass -h admin_seteh 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Helmet" action="bypass -h admin_seteh $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Upper Earring" action="bypass -h admin_setle $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Left Earring" action="bypass -h admin_setle $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="+4" action="bypass -h admin_setle 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="+6" action="bypass -h admin_setec 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Chest" action="bypass -h admin_setec $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Lower Earring" action="bypass -h admin_setre $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Right Earring" action="bypass -h admin_setre $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="+4" action="bypass -h admin_setre 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -38,29 +38,19 @@
|
||||
<tr>
|
||||
<td><button value="+6" action="bypass -h admin_seteg 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Gloves" action="bypass -h admin_seteg $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Upper Ring" action="bypass -h admin_setlf $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Left Ring" action="bypass -h admin_setlf $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="+4" action="bypass -h admin_setlf 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="+6" action="bypass -h admin_seteb 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Boots" action="bypass -h admin_seteb $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Lower Ring" action="bypass -h admin_setrf $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Right Ring" action="bypass -h admin_setrf $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="+4" action="bypass -h admin_setrf 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="+4" action="bypass -h admin_setba 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Cloak" action="bypass -h admin_setba $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="+4" action="bypass -h admin_setun 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Shirt" action="bypass -h admin_setun $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Belt" action="bypass -h admin_setbe $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="+4" action="bypass -h admin_setbe 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="+4" action="bypass -h admin_setew 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Weapon" action="bypass -h admin_setew $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Shield / Sigil" action="bypass -h admin_setes $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Shield" action="bypass -h admin_setes $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="+4" action="bypass -h admin_setes 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -44,19 +44,11 @@
|
||||
<td><button value="4" action="bypass -h admin_gmspeed_menu 4" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Off" action="bypass -h admin_gmspeed_menu 0" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<center><multiedit var="new_announcement" width=250 height=50></center>
|
||||
<center><multiedit var="new_announcement" width=250 height=100></center>
|
||||
<table width="160"><tr>
|
||||
<td><button value="Announce" action="bypass -h admin_announce $new_announcement" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Critical" action="bypass -h admin_announce_crit $new_announcement" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="On-Screen" action="bypass -h admin_announce_screen $new_announcement" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM Chat" action="bypass -h admin_gmchat_menu $new_announcement" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<table width=270><tr>
|
||||
<td><button value="Fenrir" action="bypass -h admin_ride_wolf" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Strider" action="bypass -h admin_ride_strider" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Wyvern" action="bypass -h admin_ride_wyvern" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Horse" action="bypass -h admin_ride_horse" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Jet Bike" action="bypass -h admin_ride_bike" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
</center></body></html>
|
@ -16,23 +16,6 @@
|
||||
<td align=center><button action="bypass -h admin_html gmstore/gear/armor.htm" value="Armor" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td align=center><button action="bypass -h admin_html gmstore/gear/jewels.htm" value="Jewels" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_html gmstore/gear/bracelets.htm" value="Bracelets" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 9913" value="Shirts" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td align=center><button action="bypass -h admin_html gmstore/gear/talisman.htm" value="Talismans" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_html gmstore/gear/belts.htm" value="Belts" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 9909" value="Cloaks" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td align=center><button action="bypass -h admin_html gmstore/style.htm" value="Style" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_html gmstore/territory.htm" value="Territory" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td align=center><button action="bypass -h admin_html gmstore/castles.htm" value="Castles" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td align=center><button action="bypass -h admin_html gmstore/fortress.htm" value="Fortress" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=260>
|
||||
@ -45,22 +28,7 @@
|
||||
<br>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_html gmstore/pets.htm" value="Pets" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td align=center><button action="bypass -h admin_html gmstore/fishing.htm" value="Fishing" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td align=center><button action="bypass -h admin_html gmstore/quest.htm" value="Quest Items" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_buy 9916" value="Currency" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td align=center><button action="bypass -h admin_html gmstore/events.htm" value="Event Items" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 10004" value="Rune's" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_html gmstore/lifestones.htm" value="Life Stones" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 9903" value="Elemental" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td align=center><button action="bypass -h admin_html gmstore/books.htm" value="Books" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
|
@ -1,53 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>GM Shop - Appearance Stones</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_html gmstore/style.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_buy 1" value="Weapon Appearance" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 2" value="Weapon Restoration" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_buy 3" value="Armor Appearance" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 4" value="Armor Restoration" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_buy 5" value="Equip Restoration" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 6" value="Visual sets" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br><br><br>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_buy 21" value="Swords" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 22" value="Big Swords" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_buy 23" value="Daggers" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 24" value="Duals" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_buy 25" value="Fists" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 26" value="Spears" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_buy 27" value="Bows" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 28" value="Crossbows" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_buy 29" value="Blunts" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 30" value="Big Blunts" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_buy 31" value="Dual Daggers" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 32" value="Dual Blunts" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<button action="bypass -h admin_buy 33" value="Other" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</body></html>
|
@ -1,27 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - Special Books</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<button action="bypass -h admin_buy 9901" value="Forgotten Scrolls" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9905" value="Divine Inspiration" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9906" value="Transform Sealbooks" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9921" value="Fly Transform Books" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
</center></body></html>
|
@ -1,23 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - Castle Items</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<button action="bypass -h admin_buy 9993" value="Seeds" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9994" value="Siege Guards" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
</center></body></html>
|
@ -19,7 +19,7 @@
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9978" value="Miscellaneous" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<button action="bypass -h admin_buy 9939" value="Gems/Crystals" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9979" value="Arrows/Bolts" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
@ -38,15 +38,12 @@
|
||||
<button action="bypass -h admin_buy 9927" value="Crystals (SA)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9929" value="Elixirs" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<button action="bypass -h admin_buy 9948" value="Henna Dyes" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9939" value="Gems/Crystals" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9948" value="Henna Dyes" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<button action="bypass -h admin_buy 9978" value="Miscellaneous" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -25,38 +25,6 @@
|
||||
<button action="bypass -h admin_buy 9947" value="Parts B Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9942" value="Recipes A Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9943" value="Parts A Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9941" value="Recipes S Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9940" value="Parts S Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9933" value="Recipes S80 Dynasty" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9934" value="Parts S80 Dynasty" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9935" value="Recipes S80 Icarus" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9936" value="Parts S80 Icarus" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=260>
|
||||
@ -75,20 +43,6 @@
|
||||
<br>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td align=center>Gracia Section:</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9968" value="Gracia Designs" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9969" value="Gracia Materials" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td align=center>Old Section:</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
@ -1,26 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - Event Items</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<button action="bypass -h admin_buy 9977" value="Misc Event Items" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9976" value="Transformation Sticks" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9972" value="Santa Weapons" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9973" value="Baguette Weapons" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</center></body></html>
|
@ -1,27 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - Fishing Section</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<button action="bypass -h admin_buy 9949" value="Fishing Rods" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9950" value="Fishing Gear" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9922" value="Fishing Potions" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9967" value="Fishing Fishs" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
</center></body></html>
|
@ -1,21 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - Fortress Items</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<button action="bypass -h admin_buy 9989" value="Miscellaneous" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
</center></body></html>
|
@ -23,81 +23,17 @@ Armor Sets<br1>
|
||||
<button action="bypass -h admin_buy 9951" value="No Grade Sets" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9955" value="A Grade Sets" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9952" value="D Grade Sets" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9956" value="S Grade Sets" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9953" value="C Grade Sets" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9957" value="S80 Grade Sets" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9954" value="B Grade Sets" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9958" value="S84 Grade Sets" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_html gmstore/gear/armors/r.htm" value="R Grade Sets" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_html gmstore/gear/armors/r-pvp-pve.htm" value="R Grade (PvP/PvE)" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Special Sets<br1>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9959" value="Apella Sets" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9926" value="Sigils" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Masterwork Sets<br1>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 10000" value="B Masterwork" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 10003" value="S80 Masterwork" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 10001" value="A Masterwork" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11006" value="S84 Masterwork" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 10002" value="S Masterwork" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_html gmstore/gear/armor.htm" value="Coming Soon" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center></body></html>
|
@ -1,54 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - R Grade Armors</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmstore/gear/armor.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br>
|
||||
<center>
|
||||
<font color="LEVEL">Armor Sets (Bloody/Dark)</font>
|
||||
<br1>
|
||||
<table width=300 bgcolor="444444">
|
||||
<tr>
|
||||
<td align=center>Bloody (PvE)</td>
|
||||
<td align=center>Dark (PvP)</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width=290>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11077" value="Bloody (Normal)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11080" value="Dark (Normal)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11078" value="Bloody (Attack)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11081" value="Dark (Attack)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11079" value="Bloody (Defense)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11082" value="Dark (Defense)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
</center></body></html>
|
@ -1,105 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - R Grade Armors</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmstore/gear/armor.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br>
|
||||
<center>
|
||||
<font color="LEVEL">Standard Armor Sets</font>
|
||||
<br1>
|
||||
<table width=300 bgcolor="444444">
|
||||
<tr>
|
||||
<td align=center>Normal</td>
|
||||
<td align=center>Blessed</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width=290>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11031" value="Immortal" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11032" value="Immortal" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11033" value="Twilight" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11034" value="Twilight" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11035" value="Seraph" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11036" value="Seraph" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11037" value="Eternal" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11038" value="Eternal" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<font color="LEVEL">Improved Armor Sets</font>
|
||||
<br1>
|
||||
<table width=300 bgcolor="444444">
|
||||
<tr>
|
||||
<td align=center>Normal</td>
|
||||
<td align=center>Blessed</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width=290>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11061" value="Immortal" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11062" value="Immortal" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11063" value="Twilight" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11064" value="Twilight" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11065" value="Seraph" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11066" value="Seraph" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11067" value="Eternal" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11068" value="Eternal" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
</center></body></html>
|
@ -1,27 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - Belts</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<button action="bypass -h admin_buy 9910" value="Belts" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9911" value="Magic Pins" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9912" value="Magic Pouches" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 11070" value="Awakening Belts" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
</center></body></html>
|
@ -1,25 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - Bracelets</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<button action="bypass -h admin_buy 9914" value="Talisman Bracelets" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 10005" value="Agathion Bracelets" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 11069" value="Awakening Bracelets" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
</center></body></html>
|
@ -23,59 +23,20 @@ Jewels by Grade<br1>
|
||||
<button action="bypass -h admin_buy 9960" value="No Grade Jewels" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9964" value="A Grade Jewels" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9961" value="D Grade Jewels" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9965" value="S Grade Jewels" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9962" value="C Grade Jewels" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9966" value="S80 Grade Jewels" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9963" value="B Grade Jewels" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9908" value="S84 Grade Jewels" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<button action="bypass -h admin_html gmstore/gear/jewels/r.htm" value="R Grade Jewels" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br>
|
||||
Boss Jewels<br1>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9917" value="Boss Jewels" width=140 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11083" value="Blessed Boss Jewels" width=140 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Other Jewels<br1>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9999" value="Masterwork Jewels" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_html gmstore/gear/jewels.htm" value="Coming Soon" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center></body></html>
|
@ -1,62 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - R Grade Jewels</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmstore/gear/jewels.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br>
|
||||
<center>
|
||||
<font color="LEVEL">Standard Jewels</font>
|
||||
<br1>
|
||||
<table width=300 bgcolor="444444">
|
||||
<tr>
|
||||
<td align=center>Normal</td>
|
||||
<td align=center>Blessed</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width=290>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11039" value="Immortal" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11043" value="Immortal" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11040" value="Twilight" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11044" value="Twilight" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11041" value="Seraph" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11045" value="Seraph" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11042" value="Eternal" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11046" value="Eternal" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
</center></body></html>
|
@ -1,23 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - Talismans</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<button action="bypass -h admin_buy 9915" value="Talismans" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 11072" value="Awakening Talismans" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
</center></body></html>
|
@ -1,30 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - Limited Weapons</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<table width=290>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9974" value="Limited (60 Mins)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9975" value="Limited (4 Hours)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
</center></body></html>
|
@ -1,46 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - MW Weapons</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<table width=290>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 10995" value="MW - B-Grade" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 10998" value="MW - S80 Dynasty" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 10996" value="MW - A-Grade" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 10999" value="MW - S80 Icarus" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 10997" value="MW - S-Grade" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11000" value="MW - S84 Vesper" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
</center></body></html>
|
@ -1,51 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - PVP Weapons</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<table width=290>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9985" value="PVP - A Grade" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11004" value="PVP - S84 Low" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9984" value="PVP - S Grade" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11005" value="PVP - S84 High" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9982" value="PVP - S80 Dynasty" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9981" value="PVP - S84 Vesper" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9983" value="PVP - S80 Icarus" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
</center></body></html>
|
@ -28,84 +28,17 @@ Special</td>
|
||||
<button action="bypass -h admin_html gmstore/gear/weapons/ng.htm" value="No Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9923" value="S80 Dynasty" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_html gmstore/gear/weapons/d.htm" value="D Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9924" value="S80 Icarus" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_html gmstore/gear/weapons/c.htm" value="C Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9907" value="S80 Vesper" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_html gmstore/gear/weapons/b.htm" value="B Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11002" value="S84 Low" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9997" value="A Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11003" value="S84 High" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 9998" value="S Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11001" value="R85 Triumph" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_html gmstore/gear/weapons/r.htm" value="R Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_html gmstore/gear/weapons/Boss.htm" value="Boss Weapons" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Other Weapons<br1>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_html gmstore/gear/weapons-limited/limited-main.htm" value="Limited Weapons" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_html gmstore/gear/weapons/infinity.htm" value="Infinity Weapons" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_html gmstore/gear/weapons-mw/mw-main.htm" value="Weapons (MW)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_html gmstore/gear/weapons-pvp/pvp-main.htm" value="Weapons (PvP)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11075" value="Weapons R99 (PVE)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11076" value="Weapons R99 (PVP)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center></body></html>
|
@ -1,37 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - A Grade Weapons</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<button action="bypass -h admin_buy 9036" value="Single Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9037" value="Double Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9038" value="Dual Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9039" value="Daggers" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9040" value="Bows" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9041" value="Fists" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9042" value="Polearms" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9043" value="Single Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9044" value="Double Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
</center></body></html>
|
@ -1,74 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - Boss Weapons</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<font color="LEVEL">Dragon Weapons</font>
|
||||
<br1>
|
||||
<table width=290 bgcolor="444444">
|
||||
<tr>
|
||||
<td align=center>Antharas</td>
|
||||
<td align=center>Valakas</td>
|
||||
<td align=center>Lindvior</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width=290>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11047" value="Antharas (Low)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11048" value="Valakas (Low)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11049" value="Lindvior (Low)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11050" value="Antharas (Mid)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11051" value="Valakas (Mid)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11052" value="Lindvior (Mid)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11053" value="Antharas (High" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11054" value="Valakas (High)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11055" value="Lindvior (High)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11056" value="Antharas (Top)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11057" value="Valakas (Top)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11058" value="Lindvior (Top)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center></body></html>
|
@ -1,73 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - Dragon Weapons</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<table width=290>
|
||||
<tr>
|
||||
<td align=center>Antharas</td>
|
||||
<td align=center>Valakas</td>
|
||||
<td align=center>Lindvior</td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width=290>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11047" value="Antharas (Low)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11048" value="Valakas (Low)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11049" value="Lindvior (Low)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11050" value="Antharas (Mid)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11051" value="Valakas (Mid)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11052" value="Lindvior (Mid)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11053" value="Antharas (High)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11054" value="Valakas (High)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11055" value="Lindvior (High)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11056" value="Antharas (Top)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11057" value="Valakas (Top)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11058" value="Lindvior (Top)" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
</center></body></html>
|
@ -1,32 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - Infinity Weapons</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<table width=290>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11060" value="Infinity Weapons (Normal)" width=180 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11059" value="Infinity Weapons (Awaken)" width=180 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
</center></body></html>
|
@ -1,118 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - R Grade Weapons</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br>
|
||||
<center>
|
||||
<table width=290>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11007" value="Requiem (N)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11008" value="Requiem (B)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11009" value="Requiem (N+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11010" value="Requiem (B+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11027" value="Requiem (N+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11011" value="Requiem (B+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11012" value="Apocalypse (N)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11013" value="Apocalypse (B)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11014" value="Apocalypse (N+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11015" value="Apocalypse (B+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11028" value="Apocalypse (N+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11016" value="Apocalypse (B+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11017" value="Specter (N)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11018" value="Specter (B)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11019" value="Specter (N+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11020" value="Specter (B+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11029" value="Specter (N+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11021" value="Specter (B+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<button action="bypass -h admin_buy 11022" value="Amaranthine (N)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11023" value="Amaranthine (B)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11024" value="Amaranthine (N+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11025" value="Amaranthine (B+SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11030" value="Amaranthine (N+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 11026" value="Amaranthine (B+2SA)" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
</center></body></html>
|
@ -1,37 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - S Grade Weapons</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<button action="bypass -h admin_buy 9045" value="Single Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9046" value="Double Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9047" value="Dual Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9048" value="Daggers" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9049" value="Bows" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9050" value="Fists" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9051" value="Polearms" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9052" value="Single Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9053" value="Double Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
</center></body></html>
|
@ -1,23 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - S80 Grade Weapons</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmstore/gear/weapons.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<button action="bypass -h admin_buy 9923" value="Dynasty" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9924" value="Icarus" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
</center></body></html>
|
@ -1,28 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - Hair Accessory</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<button action="bypass -h admin_buy 9919" value="Castle Circlets" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9944" value="Other Circlets" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9920" value="Hair Accessory1" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 99711" value="Hair Accessory2" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
|
||||
</center></body></html>
|
@ -1,25 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - Life Stones Menu</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<button action="bypass -h admin_buy 9902" value="Life Stones (Old)" width=150 height=21 back="L2UI_ct1.button_df"fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 11074" value="Life Stones (Awakening)" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
@ -1,23 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - Pets Section</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<button action="bypass -h admin_buy 9918" value="Pets" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9932" value="Pets Gear" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
</center></body></html>
|
@ -1,46 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - Quests Section</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 300539" value="1/5" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 300530" value="2/5" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 300540" value="3/5" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 300541" value="4/5" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center>
|
||||
<button action="bypass -h admin_buy 300542" value="5/5" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center></body></html>
|
@ -20,8 +20,4 @@
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9931" value="Scrolls (Item Enchant)" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9945" value="Scrolls (Event Buffs)" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 11073" value="Scrolls (Skill Enchant)" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
</center></body></html>
|
@ -1,29 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - Style Menu</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<button action="bypass -h admin_buy 9919" value="Circlets (Castle)" width=150 height=21 back="L2UI_ct1.button_df"fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9944" value="Circlets (Random)" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9920" value="Hair Accessories I" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 11084" value="Hair Accessories II" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_html gmstore/appearance.htm" value="Appearance Stones" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
</center></body></html>
|
@ -1,29 +0,0 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40>
|
||||
<button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
<td width=180>
|
||||
<center>GM Shop - Territory Items</center>
|
||||
</td>
|
||||
<td width=40>
|
||||
<button value="Back" action="bypass -h admin_html gmshops.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<button action="bypass -h admin_buy 9990" value="Territory Weapons" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9991" value="Territory Wards" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9992" value="Territory Flags" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9970" value="Mercenary Transforms" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
<button action="bypass -h admin_buy 9971" value="Disguise Scrolls" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<br1>
|
||||
</center></body></html>
|
@ -1,34 +0,0 @@
|
||||
<html><title>Gracia Seeds Menu</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<font color="LEVEL">Gracia Seeds information</font><br></center>
|
||||
Seed of Infinity:<br>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr><td>Seed State</td><td>1</td></tr>
|
||||
<tr><td>Twin kill counts</td><td>1</td></tr>
|
||||
<tr><td>Cohemenes kill counts</td><td>1</td></tr>
|
||||
<tr><td>Ekimus kill counts</td><td>1</td></tr>
|
||||
<tr><td>Next State change time</td><td>-1</td></tr>
|
||||
</table><br>
|
||||
Seed of Destruction:<br>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr><td>Seed State</td><td>%sodstate%</td></tr>
|
||||
<tr><td>Tiat kill counts</td><td>%sodtiatkill%</td></tr>
|
||||
<tr><td>Next State change time</td><td>%sodtime%</td></tr>
|
||||
</table><br>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Kill Tiat" action="bypass -h admin_kill_tiat" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="State 1" action="bypass -h admin_set_sodstate 1" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="State 2" action="bypass -h admin_set_sodstate 2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="State 3" action="bypass -h admin_set_sodstate 3" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</body></html>
|
@ -23,8 +23,6 @@
|
||||
<br>
|
||||
<br>
|
||||
<button value="Antharas" action="bypass -h admin_grandboss 29068" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button value="Valakas" action="bypass -h admin_grandboss 29028" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button value="Baium" action="bypass -h admin_grandboss 29020" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button value="Queen Ant" action="bypass -h admin_grandboss 29001" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button value="Orfen" action="bypass -h admin_grandboss 29014" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button value="Core" action="bypass -h admin_grandboss 29006" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
|
@ -1,35 +0,0 @@
|
||||
<html><title>Admin GrandBoss</title><body>
|
||||
<center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Admin GrandBoss menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_grandboss" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<br>
|
||||
<font color="LEVEL">Baium<font><br>
|
||||
<table width="270" border="0" bgcolor="444444">
|
||||
<tr>
|
||||
<td>Status:</td>
|
||||
<td><font color="%bossColor%">%bossStatus%</font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Respawn time:</td>
|
||||
<td>%respawnTime%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Players inside:</td>
|
||||
<td>%playersInside%</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<br>
|
||||
<button value="Respawn Baium" action="bypass -h admin_grandboss_respawn 29020" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
|
||||
<button value="Abort Fight" action="bypass -h admin_grandboss_abort 29020" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
|
||||
<button value="Despawn Archangels" action="bypass -h admin_grandboss_minions 29020" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
|
||||
<button value="Teleport to Angelic Vortex" action="bypass -h admin_move_to 112683 14101 10077" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
|
||||
<button value="Teleport to Baium Nest" action="bypass -h admin_move_to 115199 16621 10077" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
|
||||
</center>
|
||||
</body></html>
|
@ -1,29 +0,0 @@
|
||||
<html><title>Admin GrandBoss</title><body>
|
||||
<center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Admin GrandBoss menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_grandboss" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<br>
|
||||
<font color="LEVEL">Valakas<font><br>
|
||||
<table width="270" border="0" bgcolor="444444">
|
||||
<tr>
|
||||
<td>Status:</td>
|
||||
<td><font color="%bossColor%">%bossStatus%</font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Respawn time:</td>
|
||||
<td>%respawnTime%</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<br>
|
||||
<button value="Teleport to Klein" action="bypass -h admin_move_to 183632 -114891 -3337" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
|
||||
<button value="Teleport to Heart of Volcano" action="bypass -h admin_move_to 189865 -105364 -786" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
|
||||
<button value="Teleport to Valakas Nest" action="bypass -h admin_move_to 213896 -115436 -1644" width=200 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><br1>
|
||||
</center>
|
||||
</body></html>
|
@ -31,11 +31,10 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 149200 25193 -2127" value="Warrior Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 144082 22710 -2140" value="Kamael Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 145661 23154 -2122" value="Magic Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 147441 22883 -1996" value="Einhasad Temple" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 145661 23154 -2122" value="Magic Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
|
@ -29,9 +29,6 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 19565 144624 -3094" value="Warrior Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 16497 146244 -3113" value="Kamael Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 16028 142329 -2697" value="Einhasad Temple" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -35,11 +35,10 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 85439 146446 -3405" value="Warrior Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 80882 150572 -3532" value="Kamael Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 85824 153086 -3500" value="Magic Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 86674 148630 -3406" value="Einhasad Temple" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 85824 153086 -3500" value="Magic Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
|
@ -31,9 +31,6 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to -82085 149369 -3129" value="Warrior Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to -84746 153384 -3204" value="Kamael Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to -79310 150930 -3045" value="Einhasad Temple" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -31,9 +31,6 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to -13587 122840 -3109" value="Warrior Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to -13520 125337 -3131" value="Kamael Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to -12982 121706 -2972" value="Einhasad Temple" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -31,11 +31,10 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 148783 -53170 -2732" value="Warrior Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 151283 -55638 -2967" value="Kamael Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 146577 -53114 -2732" value="Mystic Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 147705 -53066 -2731" value="Einhasad Temple" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 146577 -53114 -2732" value="Mystic Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
|
@ -31,9 +31,6 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 119652 77450 -2249" value="Warrior Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 116001 79061 -2389" value="Kamael Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 118924 78397 -2166" value="Mystic Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -31,9 +31,6 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 79288 56771 -1516" value="Warrior Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 83457 54464 -1520" value="Kamael Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 83636 53103 -1461" value="Einhasad Temple" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -27,9 +27,6 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 37350 -47043 -1144" value="Warrior Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 42956 -51453 -792" value="Kamael Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 37342 -49538 -1128" value="Mystic Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -31,11 +31,10 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 86264 -145540 -1292" value="Warrior Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 90216 -144253 -1537" value="Kamael Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 88510 -145588 -1292" value="Mystic Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 87358 -145246 -1292" value="Einhasad Temple" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 88510 -145588 -1292" value="Mystic Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
|
@ -1,46 +0,0 @@
|
||||
<html><title>Admin Teleports</title>
|
||||
<body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Aden Territory - Tower of Insolence</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_html teleports/WorldAreas/AdenTerritory.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
</center><br>
|
||||
<center>
|
||||
<font color="LEVEL">Tower of Insolence</font><br1>
|
||||
<table width=256>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 121685 15749 -3852" value="1st Floor" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 114665 12697 -3609" value="2nd Floor" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 111249 16031 -2127" value="3rd Floor" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 114605 19371 -645" value="4th Floor" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 117996 16103 843" value="5th Floor" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 114743 19707 1947" value="6th Floor" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 114552 12354 2957" value="7th Floor" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 110963 16147 3967" value="8th Floor" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 117356 18462 4977" value="9th Floor" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 118250 15858 5897" value="10th Floor" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 115824 17242 6760" value="11th Floor" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 113288 14692 7997" value="12th Floor" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 115322 16756 9007" value="13th Floor" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 112787 14158 10077" value="Angelic Vortex" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 113099 14500 10077" value="Baium's Lair" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</body></html>
|
@ -22,7 +22,6 @@
|
||||
<button action="bypass -h admin_move_to -103032 46457 -1136" value="Mimir's Forest" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -116114 87005 -3544" value="Hills of Gold" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<font color="LEVEL">Dungeons</font><br1>
|
||||
<button action="bypass -h admin_html teleports/WorldAreas/AdenTerritory-1.htm" value="Tower of Insolence" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to 181737 46469 -4276" value="The Giant's Cave" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to 110912 84912 -4816" value="Catacomb of the Forbidden Path" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to 136672 79328 -3702" value="Catacomb of the Witch" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
|
@ -1,22 +0,0 @@
|
||||
<html><title>Admin Teleports</title>
|
||||
<body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Gludio Territory - Steel Citadel</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_html teleports/WorldAreas/GludioTerritory.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
</center>
|
||||
<br>
|
||||
<center>
|
||||
<button action="bypass -h admin_move_to 16285 283656 -9705" value="Entrance" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to 19673 275801 -9705" value="The Way Up" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to 19750 276451 -7553" value="The Hallway" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to 17200 276664 -7553" value="The Room" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to 16285 282784 -7555" value="The Bridge" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to 18920 284025 -7550" value="The Blood Gap" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to 13220 282010 -7547" value="Advance Pedestal 1" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to 17930 283193 -9703" value="Advance Pedestal 2" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to 14609 283182 -7548" value="Advance Pedestal 3" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</body></html>
|
@ -1,35 +0,0 @@
|
||||
<html><title>Admin Teleports</title>
|
||||
<body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Gludio Territory - Tower of Infinitum</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_html teleports/WorldAreas/GludioTerritory.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
</center>
|
||||
<br>
|
||||
<center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to -22195 278232 -15045" value="Tower of Infinitum 1" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to -22195 278232 -12934" value="Tower of Infinitum 2" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to -22195 278232 -11429" value="Tower of Infinitum 3" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to -22195 278232 -9924" value="Tower of Infinitum 4" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to -22195 278232 -7879" value="Tower of Infinitum 5" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to -19032 279176 -15045" value="Tower of Infinitum 6" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to -19004 278589 -13381" value="Tower of Infinitum 7" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to -19004 278589 -11566" value="Tower of Infinitum 8" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to -19013 278621 -9925" value="Tower of Infinitum 9" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to -19013 278621 -8215" value="Tower of Infinitum 10" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</body></html>
|
@ -1,22 +0,0 @@
|
||||
<html><title>Admin Teleports</title>
|
||||
<body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Gludio Territory - Tully's Workshop</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_html teleports/WorldAreas/GludioTerritory.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
</center>
|
||||
<br>
|
||||
<center>
|
||||
<button action="bypass -h admin_move_to -12650 274045 -15301" value="Tully's Workshop 1" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -12186 274053 -13596" value="Tully's Workshop 2" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -12429 273921 -11623" value="Tully's Workshop 3" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -12868 273785 -10496" value="Tully's Workshop 4" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -12537 273938 -9013" value="Tully's Workshop 5" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -12220 279713 -13595" value="Tully's Workshop 6" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -12526 279714 -11623" value="Tully's Workshop 7" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -12220 279713 -10496" value="Tully's Workshop 8" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to 21928 243924 11088" value="Tully's Workshop Roof" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</body></html>
|
@ -1,46 +0,0 @@
|
||||
<html><title>Admin Teleports</title>
|
||||
<body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Gludio Territory - Tower of Naia</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_html teleports/WorldAreas/GludioTerritory.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
</center>
|
||||
<br>
|
||||
<center>
|
||||
<table width=256>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to -46112 246138 -9127" value="Salle 1" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to -49257 24135 -9124" value="Salle 2" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to -51762 246339 -9989" value="Salle 3" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to -49350 243402 -9990" value="Salle 4" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to -46308 245894 -9990" value="Salle 5" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to -48864 248283 -9990" value="Salle 6" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to -51697 246244 -10851" value="Salle 7" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to -49012 243943 -10851" value="Salle 8" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to -46077 245846 -11713" value="Salle 9" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to -48916 248056 -11712" value="Salle 10" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to -51914 246412 -12574" value="Salle 11" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to -48323 243587 -13377" value="Salle 12" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to -44957 246712 -14184" value="Salle Boss" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 16327 213129 -9356" value="Salle Throne" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 12695 215398 -9454" value="Cercueil" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</body></html>
|
@ -22,14 +22,6 @@
|
||||
<button action="bypass -h admin_move_to -36652 135591 -3160" value="Entrance to the Ruins of Despair" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -28327 155125 -3496" value="Windawood Manor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -6661 201880 -3632" value="Ol Mahum Checkpoint" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -10612 75881 -3592" value="The Neutral Zone" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to 27491 247340 -3256" value="Anomic Foundry" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -23517 244622 -3136" value="Enchanted Megaliths" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -26781 255525 -1952" value="Ancient Temple Remnants" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -16989 253858 -3360" value="Sand Swept Dunes" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -6295 242330 -2048" value="Hellbound Quarry" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to 3288 236080 -3400" value="Battered Lands" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to 3636 243372 -2000" value="Steel Citadel Outpost" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<font color="LEVEL">Dungeons</font><br1>
|
||||
<button action="bypass -h admin_move_to -9959 176184 -4160" value="The Ant Nest" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -53001 191425 -3568" value="Forgotten Temple" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
@ -37,19 +29,12 @@
|
||||
<button action="bypass -h admin_move_to -26489 195307 -3928" value="Ant Incubator" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -41184 206752 -3357" value="Necropolis of Sacrifice" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -25472 77728 -3446" value="The Patriot's Necropolis" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_html teleports/WorldAreas/GludioTerritory-1.htm" value="Steel Citadel" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_html teleports/WorldAreas/GludioTerritory-2.htm" value="Tower of Infinitum" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_html teleports/WorldAreas/GludioTerritory-3.htm" value="Tully's Workshop" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_html teleports/WorldAreas/GludioTerritory-4.htm" value="Tower of Naia" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<font color="LEVEL">Harbors</font><br1>
|
||||
<button action="bypass -h admin_move_to -91101 150344 -3624" value="Gludin Harbor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<font color="LEVEL">Arena</font><br1>
|
||||
<button action="bypass -h admin_move_to -87328 142266 -3640" value="Gludin Arena" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<font color="LEVEL">Others</font><br1>
|
||||
<button action="bypass -h admin_move_to -57798 127629 -2928" value="Fellmere Lake" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -20181 250693 -3248" value="Hidden Oasis" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -4745 255654 -3128" value="Caravan Encampment" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -11802 236360 -3271" value="Hellbound Entrance" width="210" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -58197 128003 -2989" value="Fellmere Lake" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_move_to -149365 255309 -86" value="Gludio AirShip Field" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</center>
|
||||
</body></html>
|
@ -27,10 +27,6 @@
|
||||
<td align=center><button action="bypass -h admin_move_to 16323 213139 -9359" value="Beleth (99)" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 213896 -115436 -1644" value="Valakas (99)" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_move_to 79037 -182329 -9897" value="Trasken (99)" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_move_to 46353 -28275 -1409" value="Lindvior (99)" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</body></html>
|
@ -14,7 +14,6 @@
|
||||
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 541" msg="811;West Area of the Devastated Castle">West Area of the Devastated Castle - 500</Button>
|
||||
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 542" msg="811;Seal of Shilen">Seal of Shilen - 500</Button>
|
||||
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 543" msg="811;Forsaken Plains ">Forsaken Plains - 500</Button>
|
||||
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 544" msg="811;Tower of Insolence">Tower of Insolence - 500</Button>
|
||||
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 545" msg="811;The Giant's Cave Upper Layer">The Giant's Cave Upper Layer - 500</Button>
|
||||
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 546" msg="811;The Giant's Cave Lower Layer">The Giant's Cave Lower Layer - 500</Button>
|
||||
</body></html>
|
@ -1,4 +0,0 @@
|
||||
<html><body>
|
||||
The elemental attributes of water, fire, wind and earth, and the holy and dark attributes that symbolize light and darkness, are extensions of the gods who correspond to each attribute and are the source of magic power. Attribute magic flows through the matter of this world, causing action and reaction and creating new matter and energy. It is even possible to enhance combat equipment with this energy by bestowing specific attributes onto it. As that attribute's magical power grows stronger, your strength will increase as well.<br>
|
||||
Here's a tip to remember: each attribute becomes even stronger when pitted against its opposite. Change the bestowed attribute to take advantage of each situation and you will reap the benefits!
|
||||
</body></html>
|
@ -1,5 +0,0 @@
|
||||
<html><body><br>
|
||||
Augmenting means give energy to weapons or accessories. Augmenting is simple, but it isn't always accurate. A few days ago, a mysterious ore called Life Stone, which has a very similar characteristic to Soul Crystals, was found in Black Anvil. If you bring this Life Stone and some other necessities, I will augment accessories and weapons for you. Life Stone used in augmenting is greatly influenced by its owner, so once augmented only the owner can use it. Also, any accessory or weapon higher than one's capability does not display the effect of augmenting. And one last thing. Accessory augmenting requires excellent materials. How about it? Want to augment stuff?<br>
|
||||
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Augment 1">"I want to try augmenting."</button>
|
||||
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1008">"I want to exchange life stones for accessory augmenting."</button>
|
||||
</body></html>
|
@ -1,6 +0,0 @@
|
||||
<html><body><br>
|
||||
You wish to remove the refined Life Stone? That's fine. But understand that this augmenting method offers both improvement and potential penalties.<br>
|
||||
It is difficult to restore the original weapon when removing the Life Stone. It requires a special chemical process and a special tool. It's also expensive.<br>
|
||||
With that in mind, would you still like to remove the Life Stone from the refined weapon?<br>
|
||||
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Augment 2">"Yes, lease."</button>
|
||||
</body></html>
|
@ -4,8 +4,5 @@
|
||||
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3001">Purchase a D-grade recipe and main ingredients</button>
|
||||
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3002">Purchase a C-grade recipe and main ingredients</button>
|
||||
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3003">Purchase a B-grade recipe and main ingredients</button>
|
||||
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3004">Purchase an A-grade recipe and main ingredients</button>
|
||||
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3005">Purchase an S-grade recipe and main ingredients</button>
|
||||
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3006">Purchase an S80-grade recipe and main ingredients</button>
|
||||
</center>
|
||||
</body> </html>
|
@ -1,11 +0,0 @@
|
||||
<html><body><center>[R-grade set option]</center><br>
|
||||
Our Blacksmith guild endows R-grade armor with a set option or changes the existing set option of R-grade armor at a low price on behalf of you.<br>
|
||||
You can endow R-grade armor with a set effect. When wearing multiple pieces of armor with the same set effect, you may receive various abilities.<br>
|
||||
If you don't like the option which has been already endowed, we will change it at any time. Please trust in our blacksmiths.<br>
|
||||
You may entrust your precious armor to our Blacksmiths. They have a long-standing tradition of integrity.<br>
|
||||
We will do our best to serve you.<br>
|
||||
<center>
|
||||
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Endow R-grade armor with a set effect</button>
|
||||
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Change the set effect of your R-grade armor</button>
|
||||
</center>
|
||||
</body> </html>
|
@ -1,8 +0,0 @@
|
||||
<html><body> Ever heard of the <font color="LEVEL">Wondrous Cubic</font>? It's the fruit of our guild's labor! It can produce all kinds of <font color="LEVEL">Cube Fragments</font>!<br>
|
||||
But the thing is, you can't really use this item more than once a day. You see where this is going? So you get me some of these fragments, and I give you scrolls and items in exchange -- how about it? If you don't have the Wondrous Cubic, go to Helvetia in the Village of Giran, and she'll tell you all about it.<br>
|
||||
(Cooldown for the Wondrous Cubic resets at 6 am.)<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 631">"I want to buy some stuff with the Cube Fragments."</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 2063">"I want to buy Lv. 1 Ancient / Giant / Legendary Dye with Wondrous Fragments."</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 2064">"I want to buy Lv. 2 Ancient / Giant / Legendary Dye with Wondrous Fragments."</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 2065">"I want to buy Lv. 3 Ancient / Giant / Legendary Dye with Wondrous Fragments."</Button>
|
||||
</body></html>
|
@ -1,7 +0,0 @@
|
||||
<html><body><br>
|
||||
A Shadow Weapon is a special weapon made in cooperation between the Ivory Tower and Black Anvil Guild following the signing of the Giran Treaty. The weapon magically projects its power onto another object and <font color="LEVEL">can only be used while this magical charge remains</font>. Because of that, it can be purchased at a significantly lower price than the original weapon.<br>
|
||||
In the hands of a properly trained adventurer, however, it acts just like a real weapon. Its magic essentially uses the wielder's strength for its power, so unless the wielder has the appropriate level, the Shadow Weapon is worthless.<br>
|
||||
We don't sell the lowest level projectile weapons, so they became supplies for the Grand Masters; go ask them about it. The weapons sold in the shops have a higher level.<br>
|
||||
It looks to me that you don't have the necessary ability to wield one yet. Come back later after you've developed your skills some more.<br>
|
||||
(Projectile weapons can only be sold to level 40 or higher characters.)
|
||||
</body></html>
|
@ -1,8 +0,0 @@
|
||||
<html><body><br>
|
||||
A Shadow Weapon is a special weapon made in cooperation between the Ivory Tower and the Black Anvil Guild following the signing of the Giran Treaty. It is created by magically projecting the power of a weapon onto another catalytic object. <font color="LEVEL">It can only be used while magical charges remain</font>. Because of that, it can be purchased at a significantly lower price than the original weapon.<br>
|
||||
Also, its performance is no different than if you used the original weapon, except that it <font color="LEVEL">cannot possess the special abilities such as absorbing souls or be augmented through a Stone of Life</font>.<br>
|
||||
The weapon can only act as a true weapon when a proper adventurer holds it. In other words, <font color="LEVEL">if it is not equipped, its magic charge is not consumed. When its magic is fully depleted, the object turns to dust</font>. To preserve the weapon for as long as possible, you should only use it when absolutely necessary. Projectile weapons will not be sold to unqualified users, so be careful to purchase only what is appropriate for your level.<br>
|
||||
Additionally, it cannot be sold, since it is impossible for anyone but the weapon's owner to determine how much magic power is left in it. The weapons are difficult to price as a result, so don't forget that <font color="LEVEL">no store will purchase this Shadow Weapon</font>.<br>
|
||||
Would you like to purchase a Shadow Weapon?<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 319463003">Purchase a Shadow Weapon.</Button>
|
||||
</body></html>
|
@ -1,8 +0,0 @@
|
||||
<html><body><br>
|
||||
A Shadow Weapon is a special weapon made in cooperation between the Ivory Tower and the Black Anvil Guild following the signing of the Giran Treaty. It is created by magically projecting the power of a weapon onto another catalytic object. <font color="LEVEL">It can only be used while magical charges remain</font>. Because of that, it can be purchased at a significantly lower price than the original weapon.<br>
|
||||
Also, its performance is no different than if you used the original weapon, except that it <font color="LEVEL">cannot possess the special abilities such as absorbing souls or be augmented through a Stone of Life</font>.<br>
|
||||
The weapon can only act as a true weapon when a proper adventurer holds it. In other words, <font color="LEVEL">if it is not equipped, its magic charge is not consumed. When its magic is fully depleted, the object turns to dust</font>. To preserve the weapon for as long as possible, you should only use it when absolutely necessary. Projectile weapons will not be sold to unqualified users, so be careful to purchase only what is appropriate for your level.<br>
|
||||
Additionally, it cannot be sold, since it is impossible for anyone but the weapon's owner to determine how much magic power is left in it. The weapons are difficult to price as a result, so don't forget that <font color="LEVEL">no store will purchase this Shadow Weapon</font>.<br>
|
||||
Would you like to purchase a Shadow Weapon?<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 319463002">Purchase a Shadow Weapon.</Button>
|
||||
</body></html>
|
@ -1,8 +0,0 @@
|
||||
<html><body><br>
|
||||
A Shadow Weapon is a special weapon made in cooperation between the Ivory Tower and the Black Anvil Guild following the signing of the Giran Treaty. It is created by magically projecting the power of a weapon onto another catalytic object. <font color="LEVEL">It can only be used while magical charges remain</font>. Because of that, it can be purchased at a significantly lower price than the original weapon.<br>
|
||||
Also, its performance is no different than if you used the original weapon, except that it <font color="LEVEL">cannot possess the special abilities such as absorbing souls or be augmented through a Stone of Life</font>.<br>
|
||||
The weapon can only act as a true weapon when a proper adventurer holds it. In other words, <font color="LEVEL">if it is not equipped, its magic charge is not consumed. When its magic is fully depleted, the object turns to dust</font>. To preserve the weapon for as long as possible, you should only use it when absolutely necessary. Projectile weapons will not be sold to unqualified users, so be careful to purchase only what is appropriate for your level.<br>
|
||||
Additionally, it cannot be sold, since it is impossible for anyone but the weapon's owner to determine how much magic power is left in it. The weapons are difficult to price as a result, so don't forget that <font color="LEVEL">no store will purchase this Shadow Weapon</font>.<br>
|
||||
Would you like to purchase a Shadow Weapon?<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 319463001">Purchase a Shadow Weapon.</Button>
|
||||
</body></html>
|
@ -1,5 +0,0 @@
|
||||
<html><body><br>
|
||||
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/skill_enchant_help_01.htm">"What's skill enchanting about?"</button>
|
||||
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/skill_enchant_help_02.htm">"Tell me about Pona the Skill Enchanter."</button>
|
||||
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/skill_enchant_help_03.htm">"How do I enchant skills exactly?"</button>
|
||||
</body></html>
|
@ -1,5 +0,0 @@
|
||||
<html><body><br>
|
||||
Skill Enchanting allows you to strengthen certain skills that have reached their maximum level. You must be level 76 or above and have completed your 3rd class transfer in order to take advantage of this system.<br>
|
||||
To enchant your skills, simply speak to Agathion Pona. To do this, open your skills window and click on the Skill Enchanting button at the bottom.<br>
|
||||
Each skill enchant method has a unique success rate, so acquaint yourself with the pros and cons of each. If the skill enchant fails, both adena and SP will be consumed, yet the skill will remain at the same level it was at prior to the attempt. Oh, and don't forget, your success rate increases as your level increases.
|
||||
</body></html>
|
@ -1,3 +0,0 @@
|
||||
<html><body>
|
||||
Back in the day, Skill Enchanting was a tedious process that could only be done through specific people throughout the land. But those days are gone. Now all you have to do is open your skill window and click on the Skill Enchanting button at the bottom. How easy is that!
|
||||
</body></html>
|
@ -1,11 +0,0 @@
|
||||
<html><body>
|
||||
There are several enchanting options for skills: Enchant, Blessed Enchant, Reverting, and Enchant Path Change.<br>
|
||||
<center><font color="LEVEL">Skill Enchant</font></center><br1>
|
||||
This method of enchanting requires 1 [Giant's Superior Codex] and some amount of Adena. If the attempt fails, the enchant level is reset to zero.<br>
|
||||
<center><font color="LEVEL">Blessed Enchant</font></center><br>
|
||||
This method requires 1 <font color="LEVEL">Giant's Superior Codex: Mastery</font> and 5 times the Adena of a general skill enchant. Should your attempt fail, the enchant value is retained, making this a comparatively safe method of enchanting a highly-enchanted skill.<br>
|
||||
<center><font color="LEVEL">Reversion</font></center><br>
|
||||
This option requires 1 <font color="LEVEL">Giant's Superior Codex: Oblivion</font>, and takes the skill enchant down one level at a time. If used when the skill is at Lv. 1, the skill will be reset to zero.<br>
|
||||
<center><font color="LEVEL">Enchant Path Change</font></center><br>
|
||||
This feature changes the type of enchant applied to the skill. In addition to the <font color="LEVEL">Giant's Superior Codex: Discipline</font>, this procedure requires 20% of the Adena needed for the next enchant level.
|
||||
</body></html>
|
@ -2,8 +2,5 @@
|
||||
You can mend boots, gloves, and accessories here. Tell me what you wish to do.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1002">Remove seals from B-grade gloves or boots</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1003">Put seals back on B-grade gloves and boots</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 311262506">Remove seals from A-grade armor</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 311262507">Remove seals from A-grade accessories</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 311262508">Put seals back on A-grade armor</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
|
||||
</body></html>
|
@ -2,7 +2,6 @@
|
||||
We have been blacksmiths here for five generations. My dream is to forge a famous sword desired by everyone. In my younger days, I used to travel across the continent in search of materials. But I still have yet to gather all the materials I need. I hope I can fulfill my dream before I die, but...<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/duals_01.htm">Craft a dual weapon</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/crafting_01.htm">Craft an item</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/crafting_03.htm">R-grade set option</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Seal armor and accessories</Button>
|
||||
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
|
||||
</body></html>
|
7
trunk/dist/game/data_classic/html/default/30598-1.htm
vendored
Normal file
7
trunk/dist/game/data_classic/html/default/30598-1.htm
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
<html><body>My word, you've made progress all right! But so far you haven't had to use your head must at all -- from now on, you'll need to think and plan if you want to survive. In particular, I want you to ask me questions now, and remember the answers -- this is very important stuff. And when you reach level 11, I'll have more information for you.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">What should I do now?</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 3">What is the best equipment for me?</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 4">What is the best hunting site for me?</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 5">Tell me about skills.</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 6">Which quests are available to me?</Button>
|
||||
</body></html>
|
5
trunk/dist/game/data_classic/html/default/30598-2.htm
vendored
Normal file
5
trunk/dist/game/data_classic/html/default/30598-2.htm
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
<html><body>It's never too early to think about your long-term goals. The Kingdom of Aden is in chaos, because they are at war with Elmore to the north and Gracia across the sea, Remember, there are always opportunities during times of chaos. Now you are merely a novice Fighter, but if you train hard and learn much, there is nothing to stop you from becoming a Lord or a King<br>
|
||||
You must begin by familiarizing yourself with the gear you already have. Whether you seek to become a dragon slayer or the Lord of a castle, or even a force for world peace, it all begins with your training here.<br>
|
||||
Start out by hunting keltirs or wolves around the village. When you find an item left behind by a monster you slay, try equipping the armor or weapon, and see if it's better than what you already have. If you have no other use for it, you can always sell it at the shop.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
6
trunk/dist/game/data_classic/html/default/30598-3.htm
vendored
Normal file
6
trunk/dist/game/data_classic/html/default/30598-3.htm
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
<html><body>I suppose you're using the weapons and armor you were issued. That's unless you have rich friends, of course, eh?<br>
|
||||
Whatever you have is fine for now. Remember to pay attention to what you find while hunting monsters -- you can find armor, and sometimes even weapons, in the wild. If you're lucky, you might find<font color="LEVEL"> cloth shoes,</font> apprentice's shoes or a cloth cap.<br>
|
||||
You should have been given two weapons, a dagger and a squire's sword. Perhaps you have already noticed that daggers and swords perform differenty in battle. the dagger is swift, but its accuracy suffers, while the squire's sword is noticeably slower than the dagger, but strikes with greater accuracy. Remember that different weapons may call upon different skills in their use. Either is a worthy weapon; it is up to you to decide which suits you best.<br>
|
||||
Come back when you have reached level 6 and we'll talk more about weapons.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
5
trunk/dist/game/data_classic/html/default/30598-4.htm
vendored
Normal file
5
trunk/dist/game/data_classic/html/default/30598-4.htm
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
<html><body>Begin by hunting keltirs, elder keltirs or wolves near the village. The wolves are the most dangerous, so take care.<br>
|
||||
When you target a monster, the monster's name appears in the upper central portion of the screen. The color of the name tells you the monster's difficulty. For now, hunt those that appear in white or sky blue. Those that appear in red or yellow are much stronger than you, so leave them alone.<br>
|
||||
And I warn you, don't try to tangle with the orcs yet. Orcs are smarter and stonger than you think, but the most dangerous thing is that they know about teamwork -- if you attack one, several others may come to its aid. Even if you might have a chance against a single orc, you won't be able to stand against two or three.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
5
trunk/dist/game/data_classic/html/default/30598-5.htm
vendored
Normal file
5
trunk/dist/game/data_classic/html/default/30598-5.htm
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
<html><body>You can begin to learn skills when you reach level 5. You will receive instruction in new skills from the Masters of the Warriors Guild. The guildhall lies to the east, near the tower at the crossroads in the center of the village<br>
|
||||
Now, pay attention; you'll need<font color="LEVEL"> SP</font> to gain your skills, SP is short for skill ponits, and they're earned along with experience whenever you defeat a monster, SP are deducted whenever you learn a new skill. You can check your SP by clicking the Character Status button, the on the Status tab in the window. Of course, the number of SP you need will vary, depending on the skill you're after.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 7">I want to know more about skills</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
6
trunk/dist/game/data_classic/html/default/30598-6.htm
vendored
Normal file
6
trunk/dist/game/data_classic/html/default/30598-6.htm
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
<html><body>Several of the villagers here could use you help. Talk to them and click on Quest to see what missions they have to offer.<br>
|
||||
Of course, even if they're looking for help they're not going to offer you a mission that's beyond your capablities. If they refuse to offer you anything, it means you need to get more experience first. Nobody wants you to get into trouble you can't get out of.<br>
|
||||
And remember -- some quests can only be compleated once, but others can be done several times.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 8">Tell me more about quests</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
5
trunk/dist/game/data_classic/html/default/30598-7.htm
vendored
Normal file
5
trunk/dist/game/data_classic/html/default/30598-7.htm
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
<html><body>If you use your head while hunting, you should have about 60 SP by the time you reach level 5,<font color="LEVEL"> Master Pintage</font> or Master Gwinter can tell you the skill in which you can train.<br>
|
||||
Skills are divided into active and passive skills. Active skills require that you intentionally use them, while passive skills increase your basic abilities from the moment you learn them. When you reach level 5, you'll want to learn active offensive skills first, Power strike, Mortal Blow, and Power Shot are your choices. Power Strike is for those who fight with a sword, Mortal Blow for dagger fighters, and Power Shot for those who use the bow. Power Shot deals a great deal of damage, but also consumes a great quantity of MP, so it has to be used wisely.<br>
|
||||
Make sure you choose the skill you really want.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
6
trunk/dist/game/data_classic/html/default/30598-8.htm
vendored
Normal file
6
trunk/dist/game/data_classic/html/default/30598-8.htm
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
<html><body>I'll tell you about all the quests I know of, but I don't know about them all. You should talk to all the villagers you can.<br>
|
||||
First, you see this young fellow here next to me? His name is Darin, and he seems to be worried about something. wht don't you see if he could use your help? He could at least use someone to talk to, I think.<br>
|
||||
Also, Guard Arnold, stationed at the south gate of the village, is looking for someone to deliver items he recovered from a shipwreck. I belive he'd willing to pay, so see what you can do for him.</td></tr><br>
|
||||
Have you been to the weapon shop yet? Trader Lector, Keeper of the weapon store, is a famous leatherworker, I'm told he's making something out of wolf pelts. Since you're hunting wolves anyway, why don't you work with Lector and increase you profits? He can fill you in on the details.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
7
trunk/dist/game/data_classic/html/default/30598.htm
vendored
Normal file
7
trunk/dist/game/data_classic/html/default/30598.htm
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
<html><body>Newbie Guide:<br>
|
||||
If you need advice, please do not hesitate to ask me! I'll try my very best to help you.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask for advice.</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest NpcLocationInfo">NPC location information.</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link default/BlessingOfProtection.htm">Receive blessing of protection.</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link default/SupportMagic.htm">Check list of available support magic.</Button>
|
||||
</body></html>
|
8
trunk/dist/game/data_classic/html/default/30599-1.htm
vendored
Normal file
8
trunk/dist/game/data_classic/html/default/30599-1.htm
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
<html><body>
|
||||
And what will you learn first, my child? Your mind is an empty vessel; let me fill it with knowledge. Ask me whatever you wish to know.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">What should I do now?</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 3">What is the best equipment for me?</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 4">What is the best hunting site for me?</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 5">Tell me about skills</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 9">Which quests are available to me?</Button>
|
||||
</body></html>
|
5
trunk/dist/game/data_classic/html/default/30599-10.htm
vendored
Normal file
5
trunk/dist/game/data_classic/html/default/30599-10.htm
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
<html><body>
|
||||
<font color="LEVEL">Nerupa</font>, who lives under the Mother Tree in the north end of the village, will usually have some small task for you. You should befriend her, for she will usually be of help to you. By all means, stop to see her whenever you can, and perform whatever errands she may ask.<br>
|
||||
Near the southwestern gate,<font color="LEVEL"> Pixy Murika</font> is seeking help. She worries that the forest has been unbalanced since keltirs and wolves began to multiply.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
6
trunk/dist/game/data_classic/html/default/30599-2.htm
vendored
Normal file
6
trunk/dist/game/data_classic/html/default/30599-2.htm
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
<html><body>
|
||||
Consider where you wish to finish, and that will tell you where to start. The Kingdom of Aden is in chaos, because they are at war with Elmore, and with Gracia across the sea. What better time will there be to restore the Elven people to their ancient greatness?<br>
|
||||
For now, the most important thing is to simply hone your skills in combat. What could be a greater priority in this time of war?<br>
|
||||
Begin your training by hunting<font color="LEVEL"> red keltirs</font> or wolves near the village. Be cautious, particularly with the wolves, for they are very savage. When you find an item after slaying a monster, try to equip any armour or weapon, and see if it's better than what you have now. For the rest, if you have no other use for it, sell it at the stores, so you will have adena when you need it.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
6
trunk/dist/game/data_classic/html/default/30599-3.htm
vendored
Normal file
6
trunk/dist/game/data_classic/html/default/30599-3.htm
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
<html><body>
|
||||
You should have been given two weapons - a<font color="LEVEL"> dagger</font> and a squire's sword. Perhaps you have already noticed that daggers and swords perform differently in battle. The dagger is swift, but its accuracy suffers, while the squire's sword is noticeably slower than the dagger, but strikes with greater accuracy. Remember that different weapons may call upon different skills in their use. Either is a worthy weapon; it is up to you to decide which suits you best. When you have saved around 500 adena, buy a bone dagger if that's what you prefer, or a short sword if swords are more to your taste.<br>
|
||||
You may be able to improve your armour from the spoils of te monsters you slay, but that is a matter of luck. If you reach level 5 and are still lacking gloves, shoes or a helmet, you should consider purchasing the cheapest ones offered by the store.<br>
|
||||
When you reach level 6 return to me, and we will speak of this subject in more depth.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
7
trunk/dist/game/data_classic/html/default/30599-4.htm
vendored
Normal file
7
trunk/dist/game/data_classic/html/default/30599-4.htm
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
<html><body>
|
||||
Begin by hunting<font color="LEVEL"> red keltirs</font> or wolves near the village but the wolves are the more dangerous.<br>
|
||||
Around level 6 you should be able to challenge the<font color="LEVEL"> Kaboo Orcs</font> that lurk beyond the southwestern edge of the village, or the past the southeastern gate. Remember, though, that orcs are more dangerous than they seem, for if you attack one several others may come to its aid.<br>
|
||||
When you target a monster, the moster's name appears in the upper central portion of the screen.<font color="LEVEL"> The colour of the name tells you the monster's difficulty</font>. For now, hunt those that appear in white or sky blue. Those that appear in red or yellow are much stronger than you, so leave them alone.<br>
|
||||
finally, for now hunt near the<font color="LEVEL"> shadow of the Mother Tree</font>. Your strength will recover quickly when you stand beneath the Mother's nurturing branches.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
5
trunk/dist/game/data_classic/html/default/30599-5.htm
vendored
Normal file
5
trunk/dist/game/data_classic/html/default/30599-5.htm
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
<html><body>
|
||||
You may begin to learn skills when you reach Level 5. You will receive instructions in new skills from the<font color="LEVEL"> Masters</font> of the Temple of Eva. The Temple of Eva is the gratest edifice in the village, and can be found on the south side.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 6">I want to know more about skills</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
6
trunk/dist/game/data_classic/html/default/30599-6.htm
vendored
Normal file
6
trunk/dist/game/data_classic/html/default/30599-6.htm
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
<html><body>
|
||||
If you have been alert, you may have noticed that when you defeat monster, you gain<font color="LEVEL"> SP</font> along with experience. SP stands for 'skill points'. If you are curious about SP, click the Character Status button and view the Status tab on the window. You must expend SP for each individual skill you acquire.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 7">Tell me more about learning skills</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 8">Which skills ahould I learn first?</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/html/default/30599-7.htm
vendored
Normal file
4
trunk/dist/game/data_classic/html/default/30599-7.htm
vendored
Normal file
@ -0,0 +1,4 @@
|
||||
<html><body>
|
||||
Skills are not learned just once. They can be upgraded continuously through the use of SP. If you have learned the first level of Power Strike, you should gather 60 SP and upgrade to level 2.<br>
|
||||
Since every skill can be upgraded, it is up to you whether to become an expert in a single skill by concentrating your SP on it, or to become a generalist who learns skills at a lower level.
|
||||
</body></html>
|
5
trunk/dist/game/data_classic/html/default/30599-8.htm
vendored
Normal file
5
trunk/dist/game/data_classic/html/default/30599-8.htm
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
<html><body>
|
||||
When you reach level 5, you should pick one of two weapon skills, depending on your preference in weapons. If you fight with a dagger, learn<font color="LEVEL"> Mortal Blow </font>, and if you wield a sword learn Power Strike.<br>
|
||||
When you have learned the weapon skill of your choice, use any remaining SP to acquire some passive skills. Also, if you are using a bow,<font color="LEVEL"> Power Shot</font> is an invaluable skill. It is a powerful offensive skill that allows you to defeat even monsters who are somewhat stronger than you.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
6
trunk/dist/game/data_classic/html/default/30599-9.htm
vendored
Normal file
6
trunk/dist/game/data_classic/html/default/30599-9.htm
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
<html><body>
|
||||
It is proper and praiseworthy to remain vigilant for new quests. Is not your ultimate purpose to fight for the good of all Elvenkind? I will tell you of all the quests I know of for Fighters at your level. However, there may be others that I have not heard of; speak to the other villagers as well, to discover their needs.<br>
|
||||
I can tell you that there are one-time quests that you may only complete once, but also repetitive quests that may be undertaken several times.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 10">I want to know more about the quests</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
7
trunk/dist/game/data_classic/html/default/30599.htm
vendored
Normal file
7
trunk/dist/game/data_classic/html/default/30599.htm
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
<html><body>Newbie Guide:<br>
|
||||
Don't hesitate to tell me if you require assistance. I can teach you about a number of useful things.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask for advice.</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest NpcLocationInfo">NPC Location Information.</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link default/BlessingOfProtection.htm">Receive blessing of protection.</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link default/SupportMagic.htm">Receive help from beneficial magic.</Button>
|
||||
</body></html>
|
7
trunk/dist/game/data_classic/html/default/30600-1.htm
vendored
Normal file
7
trunk/dist/game/data_classic/html/default/30600-1.htm
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
<html><body>What guidance can I offer you? There is much you must learn before you can be counted among the great heros of our race.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">What should I do now?</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 3">What is the best equipment for me?</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 4">What is the best hunting site for me?</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 5">Tell me about skills</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 6">Which quests are available to me?</Button>
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/html/default/30600-2.htm
vendored
Normal file
4
trunk/dist/game/data_classic/html/default/30600-2.htm
vendored
Normal file
@ -0,0 +1,4 @@
|
||||
<html><body>Always keep your mind fixed on the ultimate goad! War has brought chaos to the realms of Men, and chaos is our natural element. We seek to make use of this chaos to advance our race and bury the sun dwellers.<br>
|
||||
But first things first. Begin by mastering the weapons and armor you have now. Go hunt keltirs or wolves around the village. When you find weapons or armour on the monsters you slay, try to use them yourself. Items which are usless to you may be sold at a shop, to finance your futher adventures.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
6
trunk/dist/game/data_classic/html/default/30600-3.htm
vendored
Normal file
6
trunk/dist/game/data_classic/html/default/30600-3.htm
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
<html><body>If you have powerful companions, they may purchase equipment for you. Otherwise, equipment for novices is provided by the Temple of Shilen.<br>
|
||||
For now, you should seek to master the arms and armor you already possess. You will sometimes obtain arms and armor from the monsters you hunt. With some luck, you may acquire<font color="LEVEL"> cloth shoes, apprentice's shoes</font>, or a<font color="LEVEL"> cloth cap</font>.<br>
|
||||
The temple will provide you with two different blades, a<font color="LEVEL"> dagger</font> and a squire's sword. The dagger is swift, but its accuracy suffers, while the squire's sword (one-handed sword) is noticeably slower than the dagger, but strikes with greater accuracy. Remember that different weapons may call upon different skills in their use.<br>
|
||||
Return to me when you have achieved<font color="LEVEL"> level 6.</font> and I will teach you more about weapons.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Return</Button>
|
||||
</body></html>
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user