Fixed monsters getting stuck to obstacles.

This commit is contained in:
MobiusDev
2018-04-18 19:20:52 +00:00
parent 30bb3a55b5
commit a60d504ad1

View File

@@ -940,10 +940,12 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
if (!npc.isInsideRadius(newX, newY, 0, collision, false, false)) if (!npc.isInsideRadius(newX, newY, 0, collision, false, false))
{ {
final int newZ = npc.getZ() + 30; final int newZ = npc.getZ() + 30;
if (GeoEngine.getInstance().canMoveToTarget(npc.getX(), npc.getY(), npc.getZ(), newX, newY, newZ, npc.getInstanceId()))
{ // fixes monsters not avoiding obstacles
// if (GeoEngine.getInstance().canMoveToTarget(npc.getX(), npc.getY(), npc.getZ(), newX, newY, newZ, npc.getInstanceId()))
// {
moveTo(newX, newY, newZ); moveTo(newX, newY, newZ);
} // }
} }
return; return;
} }