Updated skills.

Thanks to Sero, nasseka and CostyKiller.
This commit is contained in:
MobiusDevelopment
2022-09-29 23:06:48 +00:00
parent d2e81a1ae5
commit a607a507fe
142 changed files with 8791 additions and 5237 deletions
@@ -726,7 +726,7 @@
<skill id="7" toLevel="46" name="Sonic Storm"> <skill id="7" toLevel="46" name="Sonic Storm">
<!-- Attacks nearby enemies with $s1 power. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons, or dual swords. Critical. Over-hit. --> <!-- Attacks nearby enemies with $s1 power. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons, or dual swords. Critical. Over-hit. -->
<icon>icon.skill0007</icon> <icon>icon.skill0007</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<castRange>500</castRange> <castRange>500</castRange>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@@ -1016,7 +1016,7 @@
<skill id="9" toLevel="34" name="Sonic Buster"> <skill id="9" toLevel="34" name="Sonic Buster">
<!-- Hurls a powerful burst of energy at enemies in the front with $s1 power. Consumes up to $s3 Momentum to increase damage. Requires a sword, a blunt weapon, or dual swords. Consumes $s2 Momentum Stones. Critical. Over-hit. --> <!-- Hurls a powerful burst of energy at enemies in the front with $s1 power. Consumes up to $s3 Momentum to increase damage. Requires a sword, a blunt weapon, or dual swords. Consumes $s2 Momentum Stones. Critical. Over-hit. -->
<icon>icon.skill0009</icon> <icon>icon.skill0009</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>280</coolTime> <coolTime>280</coolTime>
@@ -1791,7 +1791,7 @@
<skill id="17" toLevel="34" name="Force Burst"> <skill id="17" toLevel="34" name="Force Burst">
<!-- Hurls a powerful burst of energy at enemies in the front with $s1 power. Consumes up to $s3 Momentum to increase damage. Requires a fist weapon. Consumes $s2 Momentum Stones. Critical. Over-hit. --> <!-- Hurls a powerful burst of energy at enemies in the front with $s1 power. Consumes up to $s3 Momentum to increase damage. Requires a fist weapon. Consumes $s2 Momentum Stones. Critical. Over-hit. -->
<icon>icon.skill0017</icon> <icon>icon.skill0017</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>217</coolTime> <coolTime>217</coolTime>
@@ -2395,7 +2395,7 @@
<skill id="24" toLevel="31" name="Burst Shot"> <skill id="24" toLevel="31" name="Burst Shot">
<!-- Fires an exploding arrow to attack the target and nearby enemies with $s1 Power added to P. Atk. Requires a bow. Over-hit. --> <!-- Fires an exploding arrow to attack the target and nearby enemies with $s1 Power added to P. Atk. Requires a bow. Over-hit. -->
<icon>icon.skill0024</icon> <icon>icon.skill0024</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<castRange>500</castRange> <castRange>500</castRange>
<coolTime>800</coolTime> <coolTime>800</coolTime>
@@ -3439,7 +3439,7 @@
<skill id="35" toLevel="46" name="Force Storm"> <skill id="35" toLevel="46" name="Force Storm">
<!-- Attacks nearby enemies with $s1 power. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons, or dual swords. Critical. Over-hit. --> <!-- Attacks nearby enemies with $s1 power. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons, or dual swords. Critical. Over-hit. -->
<icon>icon.skill0035</icon> <icon>icon.skill0035</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<castRange>500</castRange> <castRange>500</castRange>
<effectPoint> <effectPoint>
@@ -2460,7 +2460,7 @@
<skill id="245" toLevel="15" name="Wild Sweep"> <skill id="245" toLevel="15" name="Wild Sweep">
<!-- Attacks multiple enemies simultaneously with $s1 power. Requires a polearm. Over-hit. --> <!-- Attacks multiple enemies simultaneously with $s1 power. Requires a polearm. Over-hit. -->
<icon>icon.skill0245</icon> <icon>icon.skill0245</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>80</affectRange> <affectRange>80</affectRange>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>720</coolTime> <coolTime>720</coolTime>
@@ -899,7 +899,7 @@
<skill id="320" toLevel="19" name="Rampage"> <skill id="320" toLevel="19" name="Rampage">
<!-- Swings a spear to decrease nearby enemies' CP by $s1. Requires a polearm to be equipped. --> <!-- Swings a spear to decrease nearby enemies' CP by $s1. Requires a polearm to be equipped. -->
<icon>icon.skill0320</icon> <icon>icon.skill0320</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>80</affectRange> <affectRange>80</affectRange>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>720</coolTime> <coolTime>720</coolTime>
@@ -1664,7 +1664,7 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>30</amount> <amount>-30</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="Cp"> <effect name="Cp">
@@ -2533,7 +2533,7 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>40</activateRate> <activateRate>40</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<castRange>500</castRange> <castRange>500</castRange>
@@ -5652,7 +5652,7 @@
<skill id="492" toLevel="25" name="Spread Wing"> <skill id="492" toLevel="25" name="Spread Wing">
<!-- Spreads the wings to attack nearby enemies with $s1 power. Consumes up to $s2 souls to increase damage. Over-hit. --> <!-- Spreads the wings to attack nearby enemies with $s1 power. Consumes up to $s2 souls to increase damage. Over-hit. -->
<icon>icon.skill0492</icon> <icon>icon.skill0492</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<coolTime>720</coolTime> <coolTime>720</coolTime>
<effectPoint> <effectPoint>
@@ -5782,7 +5782,7 @@
<skill id="493" toLevel="28" name="Storm Assault"> <skill id="493" toLevel="28" name="Storm Assault">
<!-- Makes a hurricane-like assault on the target and nearby enemies with $s1 power. Consumes up to $s2 souls to increase power. Requires an ancient sword, a two-handed sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons, or dual swords. Over-hit. --> <!-- Makes a hurricane-like assault on the target and nearby enemies with $s1 power. Consumes up to $s2 souls to increase power. Requires an ancient sword, a two-handed sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons, or dual swords. Over-hit. -->
<icon>icon.skill0493</icon> <icon>icon.skill0493</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<castRange> <castRange>
<value level="1">400</value> <value level="1">400</value>
@@ -162,7 +162,7 @@
<skill id="503" toLevel="3" name="Scorn"> <skill id="503" toLevel="3" name="Scorn">
<!-- Provokes the enemies to the front with $s1 Power. --> <!-- Provokes the enemies to the front with $s1 Power. -->
<icon>icon.skill0503</icon> <icon>icon.skill0503</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>80</affectRange> <affectRange>80</affectRange>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>720</coolTime> <coolTime>720</coolTime>
@@ -769,7 +769,7 @@
<skill id="508" toLevel="31" name="Rising Shot"> <skill id="508" toLevel="31" name="Rising Shot">
<!-- Fires a soaring bolt at the target and nearby enemies with $s1 power. Consumes up to $s2 souls to increase power. Requires a crossbow. Over-hit. --> <!-- Fires a soaring bolt at the target and nearby enemies with $s1 power. Consumes up to $s2 souls to increase power. Requires a crossbow. Over-hit. -->
<icon>icon.skill0508</icon> <icon>icon.skill0508</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<castRange>500</castRange> <castRange>500</castRange>
<coolTime>800</coolTime> <coolTime>800</coolTime>
@@ -2016,7 +2016,7 @@
<skill id="526" toLevel="1" name="Enuma Elish"> <skill id="526" toLevel="1" name="Enuma Elish">
<!-- Attacks enemies in the front using the Sword of Creation with $s1 power. Consumes up to $s2 souls to increase damage. Over-hit. --> <!-- Attacks enemies in the front using the Sword of Creation with $s1 power. Consumes up to $s2 souls to increase damage. Over-hit. -->
<icon>icon.skill0526</icon> <icon>icon.skill0526</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>400</affectRange> <affectRange>400</affectRange>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>720</coolTime> <coolTime>720</coolTime>
@@ -2500,7 +2500,7 @@
<skill id="540" toLevel="2" name="Wing Assault"> <skill id="540" toLevel="2" name="Wing Assault">
<!-- Charges with outspread wings. Strikes around the attacking target. Power $s1 --> <!-- Charges with outspread wings. Strikes around the attacking target. Power $s1 -->
<icon>icon.skill0540</icon> <icon>icon.skill0540</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>200</coolTime> <coolTime>200</coolTime>
@@ -3366,7 +3366,7 @@
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
<activateRate>60</activateRate> <activateRate>60</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>400</affectRange> <affectRange>400</affectRange>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<effectPoint> <effectPoint>
@@ -3553,7 +3553,7 @@
<skill id="569" toLevel="4" name="Attack Storm"> <skill id="569" toLevel="4" name="Attack Storm">
<!-- Unleash a magical attack on distant enemies. Requires level $s1 Momentum charge. Power $s2 --> <!-- Unleash a magical attack on distant enemies. Requires level $s1 Momentum charge. Power $s2 -->
<icon>icon.skill_transform_s_attack</icon> <icon>icon.skill_transform_s_attack</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<castRange>500</castRange> <castRange>500</castRange>
<effectPoint> <effectPoint>
@@ -3656,7 +3656,7 @@
<abnormalType>POISON</abnormalType> <abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect> <abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate> <activateRate>70</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>400</affectRange> <affectRange>400</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<effectPoint> <effectPoint>
@@ -3751,7 +3751,7 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate> <activateRate>50</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<effectPoint> <effectPoint>
@@ -3918,7 +3918,7 @@
<skill id="577" toLevel="4" name="Fire Breath"> <skill id="577" toLevel="4" name="Fire Breath">
<!-- Spouts out a fire attack that strikes enemies at the front. Power $s1 Over-hit. --> <!-- Spouts out a fire attack that strikes enemies at the front. Power $s1 Over-hit. -->
<icon>icon.skill_transform_s_attack</icon> <icon>icon.skill_transform_s_attack</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>250</affectRange> <affectRange>250</affectRange>
<castRange>100</castRange> <castRange>100</castRange>
<coolTime>720</coolTime> <coolTime>720</coolTime>
@@ -3975,7 +3975,7 @@
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType> <abnormalType>DOT_ATTR</abnormalType>
<activateRate>60</activateRate> <activateRate>60</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<coolTime>720</coolTime> <coolTime>720</coolTime>
@@ -4148,7 +4148,7 @@
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalType>HIT_DOWN</abnormalType> <abnormalType>HIT_DOWN</abnormalType>
<activateRate>60</activateRate> <activateRate>60</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
@@ -4199,7 +4199,7 @@
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType> <subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType> <abnormalType>BLEEDING</abnormalType>
<activateRate>50</activateRate> <activateRate>50</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>240</affectRange> <affectRange>240</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange> <castRange>40</castRange>
@@ -4365,7 +4365,7 @@
<skill id="586" toLevel="2" name="Rolling Attack"> <skill id="586" toLevel="2" name="Rolling Attack">
<!-- Quickly swings the polearm around, attacking nearby enemies. Power $s1 Over-hit. --> <!-- Quickly swings the polearm around, attacking nearby enemies. Power $s1 Over-hit. -->
<icon>icon.skill_transform_s_attack</icon> <icon>icon.skill_transform_s_attack</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
@@ -2744,7 +2744,7 @@
<skill id="694" toLevel="1" name="Divine Wizard: Divine Curtain"> <skill id="694" toLevel="1" name="Divine Wizard: Divine Curtain">
<!-- Attack a large number of enemies with divine rainstorm. Power 64. --> <!-- Attack a large number of enemies with divine rainstorm. Power 64. -->
<icon>icon.skill_transform_s_attack</icon> <icon>icon.skill_transform_s_attack</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<castRange>500</castRange> <castRange>500</castRange>
<effectPoint>-338</effectPoint> <effectPoint>-338</effectPoint>
@@ -1652,7 +1652,7 @@
<skill id="743" toLevel="3" name="Veil Master Dark Explosion"> <skill id="743" toLevel="3" name="Veil Master Dark Explosion">
<!-- Detonates the soul to attack surrounding enemies. Power $s1 --> <!-- Detonates the soul to attack surrounding enemies. Power $s1 -->
<icon>icon.skill_transform_s_attack</icon> <icon>icon.skill_transform_s_attack</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<castRange>500</castRange> <castRange>500</castRange>
<effectPoint> <effectPoint>
@@ -1699,7 +1699,7 @@
<skill id="744" toLevel="3" name="Veil Master: Dark Flare"> <skill id="744" toLevel="3" name="Veil Master: Dark Flare">
<!-- Attacks a large number of enemies by creating huge explosion. Power $s1 --> <!-- Attacks a large number of enemies by creating huge explosion. Power $s1 -->
<icon>icon.skill_transform_s_attack</icon> <icon>icon.skill_transform_s_attack</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<effectPoint>-275</effectPoint> <effectPoint>-275</effectPoint>
<attributeType>DARK</attributeType> <attributeType>DARK</attributeType>
@@ -1973,7 +1973,7 @@
<skill id="751" toLevel="3" name="Oel Mahum: Arm Flourish"> <skill id="751" toLevel="3" name="Oel Mahum: Arm Flourish">
<!-- Flourishes weapons to attack surrounding enemies. Power $s1 Over-hit. --> <!-- Flourishes weapons to attack surrounding enemies. Power $s1 Over-hit. -->
<icon>icon.skill_transform_s_attack</icon> <icon>icon.skill_transform_s_attack</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>80</affectRange> <affectRange>80</affectRange>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>720</coolTime> <coolTime>720</coolTime>
@@ -2366,7 +2366,7 @@
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalType>TOUCH_OF_DEATH</abnormalType> <abnormalType>TOUCH_OF_DEATH</abnormalType>
<activateRate>90</activateRate> <activateRate>90</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<coolTime>700</coolTime> <coolTime>700</coolTime>
@@ -2418,7 +2418,7 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>30</amount> <amount>-30</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
</effects> </effects>
@@ -2686,7 +2686,7 @@
<skill id="771" toLevel="1" name="Flame Hawk"> <skill id="771" toLevel="1" name="Flame Hawk">
<!-- Shoots an arrow filled with the energy of the phoenix to attack the enemies with 8049 power. For 10 sec., makes the target lose 300 HP per sec. Requires a bow. Critical. Over-hit. --> <!-- Shoots an arrow filled with the energy of the phoenix to attack the enemies with 8049 power. For 10 sec., makes the target lose 300 HP per sec. Requires a bow. Critical. Over-hit. -->
<icon>icon.skill0771</icon> <icon>icon.skill0771</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>900</affectRange> <affectRange>900</affectRange>
<castRange>900</castRange> <castRange>900</castRange>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
@@ -2724,7 +2724,7 @@
<skill id="772" toLevel="1" name="Arrow Rain"> <skill id="772" toLevel="1" name="Arrow Rain">
<!-- Causes arrows to rain down from the sky with 7043 power. For 10 sec., deals Wind damage to the enemies making them lose 300 HP per sec. Requires a bow. Critical. Over-hit. --> <!-- Causes arrows to rain down from the sky with 7043 power. For 10 sec., deals Wind damage to the enemies making them lose 300 HP per sec. Requires a bow. Critical. Over-hit. -->
<icon>icon.skill0772</icon> <icon>icon.skill0772</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
@@ -2761,7 +2761,7 @@
<skill id="773" toLevel="1" name="Ghost Piercing"> <skill id="773" toLevel="1" name="Ghost Piercing">
<!-- Shoots ghost arrows with 8452 power. For 10 sec., deals Dark damage to the enemies making them lose 300 HP per sec. Requires a bow. Critical. Over-hit. --> <!-- Shoots ghost arrows with 8452 power. For 10 sec., deals Dark damage to the enemies making them lose 300 HP per sec. Requires a bow. Critical. Over-hit. -->
<icon>icon.skill0773</icon> <icon>icon.skill0773</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>900</affectRange> <affectRange>900</affectRange>
<castRange>900</castRange> <castRange>900</castRange>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
@@ -3412,7 +3412,7 @@
<skill id="790" toLevel="1" name="Wild Shot"> <skill id="790" toLevel="1" name="Wild Shot">
<!-- Shoots fire bolts with 7475 power. Consumes up to 5 souls to increase power. Requires a crossbow. Critical. Over-hit. --> <!-- Shoots fire bolts with 7475 power. Consumes up to 5 souls to increase power. Requires a crossbow. Critical. Over-hit. -->
<icon>icon.skill0790</icon> <icon>icon.skill0790</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>900</affectRange> <affectRange>900</affectRange>
<castRange>900</castRange> <castRange>900</castRange>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
@@ -3593,7 +3593,7 @@
<value fromLevel="1" toLevel="10">60</value> <value fromLevel="1" toLevel="10">60</value>
<value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</activateRate> </activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>600</affectRange> <affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange> <castRange>600</castRange>
@@ -3721,7 +3721,7 @@
<skill id="795" toLevel="1" name="Divine Knight: Brandish"> <skill id="795" toLevel="1" name="Divine Knight: Brandish">
<!-- Attacks the enemies in the front with 2322 power. Over-hit. --> <!-- Attacks the enemies in the front with 2322 power. Over-hit. -->
<icon>icon.skill_transform_s_attack</icon> <icon>icon.skill_transform_s_attack</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>660</coolTime> <coolTime>660</coolTime>
@@ -3747,7 +3747,7 @@
<skill id="796" toLevel="1" name="Divine Knight: Blow Attack"> <skill id="796" toLevel="1" name="Divine Knight: Blow Attack">
<!-- Detonates the floor by striking it hard. Power 1900. --> <!-- Detonates the floor by striking it hard. Power 1900. -->
<icon>icon.skill_transform_s_attack</icon> <icon>icon.skill_transform_s_attack</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<coolTime>660</coolTime> <coolTime>660</coolTime>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
@@ -3769,7 +3769,7 @@
<skill id="797" toLevel="1" name="Divine Rogue: Piercing Attack"> <skill id="797" toLevel="1" name="Divine Rogue: Piercing Attack">
<!-- Attacks all surrounding enemies with 2111 power. Over-hit. --> <!-- Attacks all surrounding enemies with 2111 power. Over-hit. -->
<icon>icon.skill_transform_s_attack</icon> <icon>icon.skill_transform_s_attack</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>250</affectRange> <affectRange>250</affectRange>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>660</coolTime> <coolTime>660</coolTime>
@@ -2910,7 +2910,7 @@
<skill id="874" toLevel="8" name="Wizard Captain Flame Strike"> <skill id="874" toLevel="8" name="Wizard Captain Flame Strike">
<!-- Launches an exploding fireball that inflicts damage on the enemy with $s1 Power. --> <!-- Launches an exploding fireball that inflicts damage on the enemy with $s1 Power. -->
<icon>icon.skill1181</icon> <icon>icon.skill1181</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<castRange>500</castRange> <castRange>500</castRange>
<effectPoint> <effectPoint>
@@ -3000,7 +3000,7 @@
<skill id="876" toLevel="8" name="Centurion Enuma Elish"> <skill id="876" toLevel="8" name="Centurion Enuma Elish">
<!-- Attacks the enemy using the mighty Sword of Creation with $s1 Power added to P. Atk. --> <!-- Attacks the enemy using the mighty Sword of Creation with $s1 Power added to P. Atk. -->
<icon>icon.skill0526</icon> <icon>icon.skill0526</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>400</affectRange> <affectRange>400</affectRange>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>720</coolTime> <coolTime>720</coolTime>
@@ -3000,7 +3000,7 @@
<skill id="951" toLevel="7" name="Wing Assault"> <skill id="951" toLevel="7" name="Wing Assault">
<!-- Charges with outspread wings. Strikes around the attacking target. Power $s1 --> <!-- Charges with outspread wings. Strikes around the attacking target. Power $s1 -->
<icon>icon.skill0540</icon> <icon>icon.skill0540</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<castRange>600</castRange> <castRange>600</castRange>
<coolTime>200</coolTime> <coolTime>200</coolTime>
@@ -3332,7 +3332,7 @@
<skill id="1174" toLevel="22" name="Frost Wall"> <skill id="1174" toLevel="22" name="Frost Wall">
<!-- Raises a wall of ice that inflicts water damage on enemies with $s1 power. --> <!-- Raises a wall of ice that inflicts water damage on enemies with $s1 power. -->
<icon>icon.skill1174</icon> <icon>icon.skill1174</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint> <effectPoint>
@@ -3545,7 +3545,7 @@
<skill id="1176" toLevel="15" name="Tempest"> <skill id="1176" toLevel="15" name="Tempest">
<!-- Stirs up a hurricane that inflicts Wind damage on the target and nearby enemies with $s1 power. --> <!-- Stirs up a hurricane that inflicts Wind damage on the target and nearby enemies with $s1 power. -->
<icon>icon.skill1176</icon> <icon>icon.skill1176</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<castRange>500</castRange> <castRange>500</castRange>
<effectPoint> <effectPoint>
@@ -3781,7 +3781,7 @@
<skill id="1181" toLevel="3" name="Flame Strike"> <skill id="1181" toLevel="3" name="Flame Strike">
<!-- Launches a flaming swath of energy and inflicts Fire damage on the target and nearby enemies with $s1 Power added to M. Atk. --> <!-- Launches a flaming swath of energy and inflicts Fire damage on the target and nearby enemies with $s1 Power added to M. Atk. -->
<icon>icon.skill1181</icon> <icon>icon.skill1181</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<castRange>500</castRange> <castRange>500</castRange>
<effectPoint> <effectPoint>
@@ -7763,7 +7763,7 @@
<skill id="1295" toLevel="9" name="Aqua Splash"> <skill id="1295" toLevel="9" name="Aqua Splash">
<!-- Creates a massive tidal wave that deals water damage to nearby enemies with $s1 power. --> <!-- Creates a massive tidal wave that deals water damage to nearby enemies with $s1 power. -->
<icon>icon.skill1295</icon> <icon>icon.skill1295</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<castRange>500</castRange> <castRange>500</castRange>
<effectPoint> <effectPoint>
@@ -7840,7 +7840,7 @@
<skill id="1296" toLevel="9" name="Rain of Fire"> <skill id="1296" toLevel="9" name="Rain of Fire">
<!-- Creates a massive explosion that deals fire damage to nearby enemies with $s1 power. --> <!-- Creates a massive explosion that deals fire damage to nearby enemies with $s1 power. -->
<icon>icon.skill1296</icon> <icon>icon.skill1296</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>100</affectRange> <affectRange>100</affectRange>
<castRange>500</castRange> <castRange>500</castRange>
<effectPoint> <effectPoint>
@@ -768,7 +768,7 @@
<effects> <effects>
<effect name="Restoration"> <effect name="Restoration">
<!-- TODO Find item ID for level 2 --> <!-- TODO Find item ID for level 2 -->
<itemId>5592</itemId> <itemId>38105</itemId>
<itemCount>20</itemCount> <itemCount>20</itemCount>
</effect> </effect>
</effects> </effects>
@@ -1707,7 +1707,7 @@
<slot>BUFF</slot> <slot>BUFF</slot>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>30</amount> <amount>-30</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="MagicMpCost"> <effect name="MagicMpCost">
@@ -1532,7 +1532,7 @@
<skill id="1434" toLevel="4" name="Dark Explosion"> <skill id="1434" toLevel="4" name="Dark Explosion">
<!-- Explodes souls and inflicts magical damage on nearby enemies with $s2 power. Consumes $s1 soul(s). --> <!-- Explodes souls and inflicts magical damage on nearby enemies with $s2 power. Consumes $s1 soul(s). -->
<icon>icon.skill1434</icon> <icon>icon.skill1434</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<castRange>500</castRange> <castRange>500</castRange>
<effectPoint> <effectPoint>
@@ -1900,7 +1900,7 @@
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect> <abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>40</activateRate> <activateRate>40</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<castRange>40</castRange> <castRange>40</castRange>
@@ -2072,7 +2072,7 @@
<skill id="1438" toLevel="9" name="Annihilation Circle"> <skill id="1438" toLevel="9" name="Annihilation Circle">
<!-- Inflicts dark damage on the target and nearby enemies with $s1 power. Consumes up to $s2 souls to increase power. --> <!-- Inflicts dark damage on the target and nearby enemies with $s1 power. Consumes up to $s2 souls to increase power. -->
<icon>icon.skill1438</icon> <icon>icon.skill1438</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<castRange>500</castRange> <castRange>500</castRange>
<effectPoint> <effectPoint>
@@ -2826,7 +2826,7 @@
<skill id="1450" toLevel="1" name="Chain Lightning"> <skill id="1450" toLevel="1" name="Chain Lightning">
<!-- Hurls thunderbolts and inflicts non-attribute damage on the target and nearby enemies with $s1 power. Consumes up to $s2 souls to increase power. --> <!-- Hurls thunderbolts and inflicts non-attribute damage on the target and nearby enemies with $s1 power. Consumes up to $s2 souls to increase power. -->
<icon>icon.skill1450</icon> <icon>icon.skill1450</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<castRange>500</castRange> <castRange>500</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
@@ -3470,7 +3470,7 @@
<skill id="1469" toLevel="1" name="Leopold"> <skill id="1469" toLevel="1" name="Leopold">
<!-- Summons the devastating Leopold's cannon to inflict fire damage with $s2 power. Consumes $s1 soul(s). --> <!-- Summons the devastating Leopold's cannon to inflict fire damage with $s2 power. Consumes $s1 soul(s). -->
<icon>icon.skill1469</icon> <icon>icon.skill1469</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>100</affectRange> <affectRange>100</affectRange>
<castRange>600</castRange> <castRange>600</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
@@ -3525,7 +3525,7 @@
<skill id="1471" toLevel="2" name="Death Beam"> <skill id="1471" toLevel="2" name="Death Beam">
<!-- Attacks enemies in front of you. Power $s1 --> <!-- Attacks enemies in front of you. Power $s1 -->
<icon>icon.skill1471</icon> <icon>icon.skill1471</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>400</affectRange> <affectRange>400</affectRange>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
@@ -1879,7 +1879,7 @@
<skill id="1528" toLevel="42" name="Divine Flash"> <skill id="1528" toLevel="42" name="Divine Flash">
<!-- Spreads divine energy to damage nearby enemies with $s1 Power. --> <!-- Spreads divine energy to damage nearby enemies with $s1 Power. -->
<icon>icon.skill1528</icon> <icon>icon.skill1528</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<castRange>500</castRange> <castRange>500</castRange>
<effectPoint> <effectPoint>
@@ -2211,7 +2211,7 @@
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
<activateRate>60</activateRate> <activateRate>60</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<castRange>600</castRange> <castRange>600</castRange>
@@ -2933,7 +2933,7 @@
<skill id="1544" toLevel="7" name="Death Beam"> <skill id="1544" toLevel="7" name="Death Beam">
<!-- Attacks enemies in front of you. Power $s1 --> <!-- Attacks enemies in front of you. Power $s1 -->
<icon>icon.skill1471</icon> <icon>icon.skill1471</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>400</affectRange> <affectRange>400</affectRange>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
@@ -815,7 +815,7 @@
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<castRange>2000</castRange> <castRange>2000</castRange>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -838,7 +838,7 @@
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<affectRange>500</affectRange> <affectRange>500</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<hitTime>5000</hitTime> <hitTime>5000</hitTime>
<isSuicideAttack>true</isSuicideAttack> <isSuicideAttack>true</isSuicideAttack>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -859,7 +859,7 @@
<hitCancelTime>5</hitCancelTime> <hitCancelTime>5</hitCancelTime>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<affectRange>500</affectRange> <affectRange>500</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<hitTime>5000</hitTime> <hitTime>5000</hitTime>
<isSuicideAttack>true</isSuicideAttack> <isSuicideAttack>true</isSuicideAttack>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -882,7 +882,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<fanRange>0;0;1000;90</fanRange> <fanRange>0;0;1000;90</fanRange>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
@@ -1599,7 +1599,7 @@
<effectRange>600</effectRange> <effectRange>600</effectRange>
<magicLevel>95</magicLevel> <magicLevel>95</magicLevel>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -1780,7 +1780,7 @@
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<affectRange>100</affectRange> <affectRange>100</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -215,7 +215,7 @@
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<trait>BLEED</trait> <trait>BLEED</trait>
<affectRange>500</affectRange> <affectRange>500</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect> <abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -246,7 +246,7 @@
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<trait>POISON</trait> <trait>POISON</trait>
<affectRange>500</affectRange> <affectRange>500</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect> <abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -270,7 +270,7 @@
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<affectRange>500</affectRange> <affectRange>500</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -1144,7 +1144,7 @@
<skill id="1942" toLevel="1" name="Wing Storm"> <skill id="1942" toLevel="1" name="Wing Storm">
<!-- Attacks nearby enemies with spread wings. --> <!-- Attacks nearby enemies with spread wings. -->
<icon>icon.skill0492</icon> <icon>icon.skill0492</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -1168,7 +1168,7 @@
<skill id="1943" toLevel="1" name="Wing Rush"> <skill id="1943" toLevel="1" name="Wing Rush">
<!-- Attacks with spread wings. Strikes all in target rush area. --> <!-- Attacks with spread wings. Strikes all in target rush area. -->
<icon>icon.skill0540</icon> <icon>icon.skill0540</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<operateType>DA1</operateType> <operateType>DA1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -1221,7 +1221,7 @@
<skill id="1945" toLevel="1" name="Power Death Beam"> <skill id="1945" toLevel="1" name="Power Death Beam">
<!-- Attack enemies at the front. --> <!-- Attack enemies at the front. -->
<icon>icon.skill1471</icon> <icon>icon.skill1471</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>400</affectRange> <affectRange>400</affectRange>
<attributeType>DARK</attributeType> <attributeType>DARK</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
@@ -2518,7 +2518,7 @@
<abnormalType>POISON</abnormalType> <abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect> <abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>35</activateRate> <activateRate>35</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<castRange> <castRange>
@@ -708,7 +708,7 @@
<value level="12">49</value> <value level="12">49</value>
<value level="13">50</value> <value level="13">50</value>
</activateRate> </activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<effectPoint> <effectPoint>
@@ -956,8 +956,8 @@
<value level="15">101</value> <value level="15">101</value>
<value level="16">103</value> <value level="16">103</value>
<value level="17">105</value> <value level="17">105</value>
<value level="18">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="18">107</value>
<value level="19">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="19">109</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">58</value> <value level="1">58</value>
@@ -977,6 +977,8 @@
<value level="15">80</value> <value level="15">80</value>
<value level="16">80</value> <value level="16">80</value>
<value level="17">80</value> <value level="17">80</value>
<value level="18">80</value>
<value level="19">80</value>
</mpConsume> </mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
@@ -1004,8 +1006,8 @@
<value level="15">7863</value> <value level="15">7863</value>
<value level="16">8288</value> <value level="16">8288</value>
<value level="17">8713</value> <value level="17">8713</value>
<value level="18">8713</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="18">9138</value>
<value level="19">8713</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="19">9563</value>
</power> </power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
@@ -1057,8 +1059,8 @@
<value level="15">101</value> <value level="15">101</value>
<value level="16">103</value> <value level="16">103</value>
<value level="17">105</value> <value level="17">105</value>
<value level="18">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="18">107</value>
<value level="19">105</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="19">109</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">58</value> <value level="1">58</value>
@@ -1078,6 +1080,8 @@
<value level="15">80</value> <value level="15">80</value>
<value level="16">80</value> <value level="16">80</value>
<value level="17">80</value> <value level="17">80</value>
<value level="18">80</value>
<value level="19">80</value>
</mpConsume> </mpConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
@@ -1104,8 +1108,8 @@
<value level="15">9465</value> <value level="15">9465</value>
<value level="16">9648</value> <value level="16">9648</value>
<value level="17">9830</value> <value level="17">9830</value>
<value level="18">9830</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="18">10012</value>
<value level="19">9830</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="19">10194</value>
</power> </power>
<criticalChance>10</criticalChance> <criticalChance>10</criticalChance>
<chanceBoost>200</chanceBoost> <chanceBoost>200</chanceBoost>
@@ -1465,7 +1465,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
</skill> </skill>
<skill id="5048" toLevel="12" name="Burst Shot"> <skill id="5048" toLevel="12" name="Burst Shot">
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<magicLevel> <magicLevel>
@@ -2301,7 +2301,7 @@
</skill> </skill>
<skill id="5582" toLevel="1" name="Divine Beast's Fire Breath"> <skill id="5582" toLevel="1" name="Divine Beast's Fire Breath">
<!-- Attack the enemy by breathing fire. Power 875. --> <!-- Attack the enemy by breathing fire. Power 875. -->
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>250</affectRange> <affectRange>250</affectRange>
<castRange>100</castRange> <castRange>100</castRange>
<coolTime>720</coolTime> <coolTime>720</coolTime>
@@ -2715,7 +2715,7 @@
<skill id="5658" toLevel="85" name="Gatekeeper Flame Strike"> <skill id="5658" toLevel="85" name="Gatekeeper Flame Strike">
<!-- Sets the closest area on fire and hurls a fireball. Power $s1 --> <!-- Sets the closest area on fire and hurls a fireball. Power $s1 -->
<icon>icon.skill1181</icon> <icon>icon.skill1181</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<castRange>500</castRange> <castRange>500</castRange>
<effectPoint> <effectPoint>
@@ -398,7 +398,7 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>30</activateRate> <activateRate>30</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<effectPoint>-975</effectPoint> <effectPoint>-975</effectPoint>
<fanRange>0;0;1500;60</fanRange> <fanRange>0;0;1500;60</fanRange>
@@ -961,7 +961,7 @@
</skill> </skill>
<skill id="5732" toLevel="6" name="Flame Strike"> <skill id="5732" toLevel="6" name="Flame Strike">
<icon>icon.skill1181</icon> <icon>icon.skill1181</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>500</affectRange> <affectRange>500</affectRange>
<castRange>500</castRange> <castRange>500</castRange>
<effectPoint> <effectPoint>
@@ -1729,7 +1729,7 @@
<skill id="5748" toLevel="12" name="Meteor Shower"> <skill id="5748" toLevel="12" name="Meteor Shower">
<!-- Drops meteors to attack surrounding enemies. Power $s1 --> <!-- Drops meteors to attack surrounding enemies. Power $s1 -->
<icon>icon.skill1467</icon> <icon>icon.skill1467</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<coolTime>720</coolTime> <coolTime>720</coolTime>
<effectPoint> <effectPoint>
<value level="1">-138</value> <value level="1">-138</value>
@@ -1966,7 +1966,7 @@
</skill> </skill>
<skill id="5751" toLevel="12" name="Lightning Wave"> <skill id="5751" toLevel="12" name="Lightning Wave">
<!-- Inflicts the power of thunder upon surrounding enemies. Power $s1 --> <!-- Inflicts the power of thunder upon surrounding enemies. Power $s1 -->
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<effectPoint> <effectPoint>
<value level="1">-138</value> <value level="1">-138</value>
@@ -2901,7 +2901,7 @@
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<effectPoint>-684</effectPoint> <effectPoint>-684</effectPoint>
<fanRange>0;0;900;5</fanRange> <fanRange>0;0;900;5</fanRange>
@@ -2953,7 +2953,7 @@
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<effectPoint>-684</effectPoint> <effectPoint>-684</effectPoint>
<fanRange>0;0;900;30</fanRange> <fanRange>0;0;900;30</fanRange>
@@ -2975,7 +2975,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
</skill> </skill>
<skill id="5797" toLevel="1" name="Bursting Flame"> <skill id="5797" toLevel="1" name="Bursting Flame">
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<effectPoint>-676</effectPoint> <effectPoint>-676</effectPoint>
<fanRange>0;0;600;60</fanRange> <fanRange>0;0;600;60</fanRange>
<hitTime>3500</hitTime> <hitTime>3500</hitTime>
@@ -16,7 +16,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
</skill> </skill>
<skill id="5801" toLevel="1" name="Drake Breath"> <skill id="5801" toLevel="1" name="Drake Breath">
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<effectPoint>-676</effectPoint> <effectPoint>-676</effectPoint>
<fanRange>0;0;600;45</fanRange> <fanRange>0;0;600;45</fanRange>
<hitTime>3300</hitTime> <hitTime>3300</hitTime>
@@ -43,7 +43,7 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<effectPoint>-975</effectPoint> <effectPoint>-975</effectPoint>
<fanRange>0;0;400;60</fanRange> <fanRange>0;0;400;60</fanRange>
@@ -215,7 +215,7 @@
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<effectPoint>-684</effectPoint> <effectPoint>-684</effectPoint>
<fanRange>0;0;600;30</fanRange> <fanRange>0;0;600;30</fanRange>
@@ -251,7 +251,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="5812" toLevel="1" name="Fire Breath"> <skill id="5812" toLevel="1" name="Fire Breath">
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<effectPoint>-676</effectPoint> <effectPoint>-676</effectPoint>
<fanRange>0;0;600;60</fanRange> <fanRange>0;0;600;60</fanRange>
<hitTime>2400</hitTime> <hitTime>2400</hitTime>
@@ -686,7 +686,7 @@
</skill> </skill>
<skill id="6047" toLevel="14" name="Whirlwind"> <skill id="6047" toLevel="14" name="Whirlwind">
<!-- Caster spins rapidly, targeting nearby enemies. --> <!-- Caster spins rapidly, targeting nearby enemies. -->
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<effectPoint> <effectPoint>
<value level="1">-273</value> <value level="1">-273</value>
@@ -3153,10 +3153,11 @@
<!-- Holds the target. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). --> <!-- Holds the target. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
<icon>icon.skill4047</icon> <icon>icon.skill4047</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<activateRate>15</activateRate>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
@@ -3171,6 +3172,12 @@
<trait>HOLD</trait> <trait>HOLD</trait>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects>
<effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill> </skill>
<skill id="6678" toLevel="1" name="Cancel Hold"> <skill id="6678" toLevel="1" name="Cancel Hold">
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
@@ -1682,7 +1682,7 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime> <coolTime>200</coolTime>
@@ -1751,7 +1751,7 @@
</skill> </skill>
<skill id="7081" toLevel="1" name="Effect Test - Land Shot"> <skill id="7081" toLevel="1" name="Effect Test - Land Shot">
<!-- Shoots toward ground. --> <!-- Shoots toward ground. -->
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<coolTime>800</coolTime> <coolTime>800</coolTime>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>3200</hitTime> <hitTime>3200</hitTime>
@@ -1769,7 +1769,7 @@
</skill> </skill>
<skill id="7082" toLevel="1" name="Effect Test - Chain Lightning"> <skill id="7082" toLevel="1" name="Effect Test - Chain Lightning">
<!-- Chain Lightning --> <!-- Chain Lightning -->
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<effectPoint>-1</effectPoint> <effectPoint>-1</effectPoint>
<hitTime>5000</hitTime> <hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
@@ -93,7 +93,7 @@
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -1732,7 +1732,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<magicLevel>81</magicLevel> <magicLevel>81</magicLevel>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<fanRange>0;0;900;40</fanRange> <fanRange>0;0;900;40</fanRange>
<reuseDelay>75000</reuseDelay> <reuseDelay>75000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -1770,7 +1770,7 @@
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<magicLevel>81</magicLevel> <magicLevel>81</magicLevel>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<reuseDelay>75000</reuseDelay> <reuseDelay>75000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -1806,7 +1806,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<magicLevel>81</magicLevel> <magicLevel>81</magicLevel>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<fanRange>0;0;900;100</fanRange> <fanRange>0;0;900;100</fanRange>
<reuseDelay>75000</reuseDelay> <reuseDelay>75000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -1872,7 +1872,7 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate> <activateRate>60</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>600</affectRange> <affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<operateType>DA2</operateType> <operateType>DA2</operateType>
@@ -2114,7 +2114,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>200</effectRange> <effectRange>200</effectRange>
<magicLevel>81</magicLevel> <magicLevel>81</magicLevel>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<reuseDelay>75000</reuseDelay> <reuseDelay>75000</reuseDelay>
<affectRange>500</affectRange> <affectRange>500</affectRange>
<fanRange>0;0;500;60</fanRange> <fanRange>0;0;500;60</fanRange>
@@ -2229,7 +2229,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<magicLevel>78</magicLevel> <magicLevel>78</magicLevel>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>400</affectRange> <affectRange>400</affectRange>
<reuseDelay>75000</reuseDelay> <reuseDelay>75000</reuseDelay>
<soulMaxConsumeCount>5</soulMaxConsumeCount> <soulMaxConsumeCount>5</soulMaxConsumeCount>
@@ -2333,7 +2333,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<magicLevel>81</magicLevel> <magicLevel>81</magicLevel>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<reuseDelay>75000</reuseDelay> <reuseDelay>75000</reuseDelay>
<soulMaxConsumeCount>5</soulMaxConsumeCount> <soulMaxConsumeCount>5</soulMaxConsumeCount>
<affectRange>900</affectRange> <affectRange>900</affectRange>
@@ -1276,7 +1276,7 @@
<value level="5">500</value> <value level="5">500</value>
<value level="6">600</value> <value level="6">600</value>
<value level="7">800</value> <value level="7">800</value>
<value level="8">800</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">0</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -1286,6 +1286,44 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxCp">
<amount>
<value level="1">100</value>
<value level="2">100</value>
<value level="3">300</value>
<value level="4">400</value>
<value level="5">500</value>
<value level="6">600</value>
<value level="7">800</value>
<value level="8">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="8">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">100</value>
<value level="2">100</value>
<value level="3">300</value>
<value level="4">400</value>
<value level="5">500</value>
<value level="6">600</value>
<value level="7">800</value>
<value level="8">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="8">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack"> <effect name="VampiricAttack">
<amount> <amount>
<value level="1">2</value> <value level="1">2</value>
@@ -1308,7 +1346,7 @@
<value level="5">203</value> <value level="5">203</value>
<value level="6">303</value> <value level="6">303</value>
<value level="7">638</value> <value level="7">638</value>
<value level="8">638</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">0</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -1327,7 +1365,7 @@
<value level="5">256</value> <value level="5">256</value>
<value level="6">356</value> <value level="6">356</value>
<value level="7">742</value> <value level="7">742</value>
<value level="8">742</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">0</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -1415,44 +1453,6 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="MaxCp">
<amount>
<value level="1">100</value>
<value level="2">100</value>
<value level="3">300</value>
<value level="4">400</value>
<value level="5">500</value>
<value level="6">600</value>
<value level="7">800</value>
<value level="8">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="8">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">100</value>
<value level="2">100</value>
<value level="3">300</value>
<value level="4">400</value>
<value level="5">500</value>
<value level="6">600</value>
<value level="7">800</value>
<value level="8">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="8">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicAccuracy"> <effect name="MagicAccuracy">
<amount> <amount>
<value level="1">1</value> <value level="1">1</value>
@@ -1741,7 +1741,7 @@
<value level="4">10</value> <value level="4">10</value>
<value level="5">20</value> <value level="5">20</value>
<value level="6">30</value> <value level="6">30</value>
<value level="7">40</value> <value level="7">30</value>
<value level="8">40</value> <value level="8">40</value>
</amount> </amount>
</effect> </effect>
@@ -1796,7 +1796,7 @@
<amount>5</amount> <amount>5</amount>
</effect> </effect>
<effect name="VampiricDefence"> <effect name="VampiricDefence">
<amount>5</amount> <amount>-5</amount>
</effect> </effect>
<effect name="PvpMagicalSkillDefenceBonus"> <effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount> <amount>5</amount>
@@ -1553,6 +1553,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<effects>
<effect name="EnchantRate">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
</effect>
</effects>
</skill> </skill>
<skill id="9371" toLevel="1" name="Sayha's Portal"> <skill id="9371" toLevel="1" name="Sayha's Portal">
<!-- Summons a portal that stays for 5 min. Cannot be used in special places like the GM Consultation Services. --> <!-- Summons a portal that stays for 5 min. Cannot be used in special places like the GM Consultation Services. -->
@@ -1820,7 +1820,7 @@
<magicLevel>99</magicLevel> <magicLevel>99</magicLevel>
<trait>KNOCKDOWN</trait> <trait>KNOCKDOWN</trait>
<affectRange>125</affectRange> <affectRange>125</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1868,7 +1868,7 @@
<magicLevel>99</magicLevel> <magicLevel>99</magicLevel>
<trait>KNOCKDOWN</trait> <trait>KNOCKDOWN</trait>
<affectRange>125</affectRange> <affectRange>125</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -808,6 +808,12 @@
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="9541" toLevel="1" name="Mysterious Herb of Magic"> <skill id="9541" toLevel="1" name="Mysterious Herb of Magic">
<!-- For Ceremony of Chaos participants. For 5 min., M. Atk. toward monsters +400%. Doesn't apply to boss monsters. --> <!-- For Ceremony of Chaos participants. For 5 min., M. Atk. toward monsters +400%. Doesn't apply to boss monsters. -->
@@ -826,6 +832,12 @@
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>400</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="9542" toLevel="1" name="Mysterious Vitality Recovery"> <skill id="9542" toLevel="1" name="Mysterious Vitality Recovery">
<!-- For Ceremony of Chaos participants. For 5 min., Vitality is replenished when XP is gained through hunting. --> <!-- For Ceremony of Chaos participants. For 5 min., Vitality is replenished when XP is gained through hunting. -->
@@ -47,17 +47,13 @@
<value level="8">106</value> <value level="8">106</value>
<value level="9">108</value> <value level="9">108</value>
<value level="10">110</value> <value level="10">110</value>
<value level="11">115</value>
<value level="12">120</value>
</magicLevel> </magicLevel>
<effects> <effects>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PvePhysicalAttackDamageBonus">
<amount> <amount>
<value level="1">30</value> <value fromLevel="1" toLevel="7">30</value>
<value level="2">30</value>
<value level="3">30</value>
<value level="4">30</value>
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value>
<value level="8">32</value> <value level="8">32</value>
<value level="9">34</value> <value level="9">34</value>
<value level="10">36</value> <value level="10">36</value>
@@ -72,13 +68,7 @@
</effect> </effect>
<effect name="PvePhysicalSkillDamageBonus"> <effect name="PvePhysicalSkillDamageBonus">
<amount> <amount>
<value level="1">30</value> <value fromLevel="1" toLevel="7">30</value>
<value level="2">30</value>
<value level="3">30</value>
<value level="4">30</value>
<value level="5">30</value>
<value level="6">30</value>
<value level="7">30</value>
<value level="8">32</value> <value level="8">32</value>
<value level="9">34</value> <value level="9">34</value>
<value level="10">36</value> <value level="10">36</value>
@@ -135,18 +125,9 @@
<amount>2</amount> <amount>2</amount>
<stat>STR</stat> <stat>STR</stat>
</effect> </effect>
<effect name="AttackTrait">
<DERANGEMENT>75</DERANGEMENT>
</effect>
<effect name="PhysicalSkillPower"> <effect name="PhysicalSkillPower">
<amount> <amount>
<value level="1">0</value> <value fromLevel="1" toLevel="7">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value> <value level="8">2</value>
<value level="9">3</value> <value level="9">3</value>
<value level="10">5</value> <value level="10">5</value>
@@ -173,8 +154,8 @@
<value level="8">106</value> <value level="8">106</value>
<value level="9">108</value> <value level="9">108</value>
<value level="10">110</value> <value level="10">110</value>
<value level="11">112</value> <value level="11">115</value>
<value level="12">114</value> <value level="12">120</value>
</magicLevel> </magicLevel>
<effects> <effects>
<effect name="CubicMastery"> <effect name="CubicMastery">
@@ -242,13 +223,7 @@
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">0</value> <value fromLevel="1" toLevel="7">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value> <value level="8">2</value>
<value level="9">3</value> <value level="9">3</value>
<value level="10">5</value> <value level="10">5</value>
@@ -277,8 +252,8 @@
<value level="8">106</value> <value level="8">106</value>
<value level="9">108</value> <value level="9">108</value>
<value level="10">110</value> <value level="10">110</value>
<value level="11">112</value> <value level="11">115</value>
<value level="12">114</value> <value level="12">120</value>
</magicLevel> </magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions> <passiveConditions>
@@ -316,6 +291,32 @@
<amount>2</amount> <amount>2</amount>
<stat>STR</stat> <stat>STR</stat>
</effect> </effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="4">1</value>
<value fromLevel="5" toLevel="9">2</value>
<value fromLevel="10" toLevel="12">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value fromLevel="1" toLevel="9">0</value>
<value level="10">1</value>
<value level="11">2</value>
<value level="12">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value fromLevel="1" toLevel="9">0</value>
<value level="10">1</value>
<value level="11">2</value>
<value level="12">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10004" toLevel="12" name="Superior Magic Resistance"> <skill id="10004" toLevel="12" name="Superior Magic Resistance">
@@ -333,8 +334,8 @@
<value level="8">106</value> <value level="8">106</value>
<value level="9">108</value> <value level="9">108</value>
<value level="10">110</value> <value level="10">110</value>
<value level="11">112</value> <value level="11">115</value>
<value level="12">114</value> <value level="12">120</value>
</magicLevel> </magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
@@ -365,13 +366,7 @@
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value level="1">0</value> <value fromLevel="1" toLevel="7">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value> <value level="8">2</value>
<value level="9">3</value> <value level="9">3</value>
<value level="10">5</value> <value level="10">5</value>
@@ -398,8 +393,8 @@
<value level="8">106</value> <value level="8">106</value>
<value level="9">108</value> <value level="9">108</value>
<value level="10">110</value> <value level="10">110</value>
<value level="11">112</value> <value level="11">115</value>
<value level="12">114</value> <value level="12">120</value>
</magicLevel> </magicLevel>
<effects> <effects>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
@@ -528,7 +523,7 @@
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>30</chance> <chance>15</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<skillId>10007</skillId> <!-- Grand Fortress --> <skillId>10007</skillId> <!-- Grand Fortress -->
@@ -560,7 +555,6 @@
<value level="4">95</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="4">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="5">95</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">95</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLevel> </magicLevel>
<isTriggeredSkill>true</isTriggeredSkill>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
@@ -579,19 +573,20 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="ReuseSkillById">
<skillId>10020</skillId> <!-- Focus Shield -->
<amount>5000</amount>
</effect>
<effect name="ReuseSkillById">
<skillId>10021</skillId> <!-- Raise Shield -->
<amount>5000</amount>
</effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>10007</skillId> <!-- Grand Fortress --> <skillId>10007</skillId> <!-- Grand Fortress -->
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
<skillLevelScaleTo>5</skillLevelScaleTo> <skillLevelScaleTo>5</skillLevelScaleTo>
</effect> </effect>
<effect name="ReuseSkillById">
<skillId>10020</skillId> <!-- Focus Shield -->
<amount>2500</amount>
</effect>
<effect name="ReuseSkillById">
<skillId>10021</skillId> <!-- Raise Shield -->
<amount>2500</amount>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10008" toLevel="15" name="Shield Charge"> <skill id="10008" toLevel="15" name="Shield Charge">
@@ -637,7 +632,7 @@
<value level="12">73</value> <value level="12">73</value>
<value level="13">75</value> <value level="13">75</value>
<value level="14">77</value> <value level="14">77</value>
<value level="15">78</value> <value level="15">79</value>
</mpConsume> </mpConsume>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
@@ -674,12 +669,8 @@
<skillId>10244</skillId> <!-- Two-Hand Stance --> <skillId>10244</skillId> <!-- Two-Hand Stance -->
</condition> </condition>
<condition name="EquipShield" /> <condition name="EquipShield" />
<condition name="OpCheckCastRange">
<distance>300</distance>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="AirBind" />
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power> <power>
<value level="1">19087</value> <value level="1">19087</value>
@@ -786,7 +777,7 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="13"> <effect name="TriggerSkillByAttack" fromLevel="1" toLevel="15">
<attackerType>Playable</attackerType> <attackerType>Playable</attackerType>
<minDamage>1</minDamage> <minDamage>1</minDamage>
<chance>100</chance> <chance>100</chance>
@@ -964,7 +955,7 @@
<!-- Attacks enemies at the front with $s1 power and knocks them down. There is a chance to cancel enemies' targets. Requires a shield. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- Attacks enemies at the front with $s1 power and knocks them down. There is a chance to cancel enemies' targets. Requires a shield. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill10012</icon> <icon>icon.skill10012</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<fanRange>0;0;350;180</fanRange> <fanRange>0;0;350;180</fanRange>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="12">15</value> <value fromLevel="1" toLevel="12">15</value>
@@ -1049,14 +1040,14 @@
<knockDown>false</knockDown> <knockDown>false</knockDown>
</effect> </effect>
<effect name="TargetCancel"> <effect name="TargetCancel">
<chance>80</chance> <chance>30</chance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10012" toLevel="14" name="Shield Wave"> <skill id="10012" toLevel="14" name="Shield Wave">
<!-- Attacks nearby enemies with $s1 power and inflicts stun on them for $s2 Activates the Wave Barrier effect for $s3, reflecting some of the received damage back to the enemy. Requires a shield. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- Attacks nearby enemies with $s1 power and inflicts stun on them for $s2 Activates the Wave Barrier effect for $s3, reflecting some of the received damage back to the enemy. Requires a shield. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill3584</icon> <icon>icon.skill3584</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
@@ -1098,8 +1089,8 @@
<value level="7">71</value> <value level="7">71</value>
<value level="8">73</value> <value level="8">73</value>
<value level="9">75</value> <value level="9">75</value>
<value level="10">77</value> <value level="10">75</value>
<value level="11">79</value> <value level="11">77</value>
<value level="12">81</value> <value level="12">81</value>
<value level="13">83</value> <value level="13">83</value>
<value level="14">85</value> <value level="14">85</value>
@@ -1160,7 +1151,7 @@
<skill id="10013" toLevel="15" name="Rising Smash"> <skill id="10013" toLevel="15" name="Rising Smash">
<!-- Attacks nearby targets with $s1 power. Received Healing -$s3 for $s2 Requires a sword or a blunt weapon. Critical. Over-hit. --> <!-- Attacks nearby targets with $s1 power. Received Healing -$s3 for $s2 Requires a sword or a blunt weapon. Critical. Over-hit. -->
<icon>icon.skill10013</icon> <icon>icon.skill10013</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>HEAL_EFFECT_DOWN</abnormalType> <abnormalType>HEAL_EFFECT_DOWN</abnormalType>
@@ -1271,7 +1262,7 @@
<value fromLevel="1" toLevel="15">15</value> <value fromLevel="1" toLevel="15">15</value>
<value fromLevel="7" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@@ -1432,13 +1423,10 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack"> <effect name="PullBack">
<speed>600</speed> <speed>600</speed>
<delay>600</delay> <delay>600</delay>
<type>THROW_HORIZONTAL</type>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
@@ -1511,9 +1499,6 @@
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<conditions> <conditions>
<condition name="EquipShield" /> <condition name="EquipShield" />
<condition name="OpNotAffectedBySkill">
<skillId>10244</skillId>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="AirBind" /> <effect name="AirBind" />
@@ -1618,23 +1603,6 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DamageShield">
<amount>
<value level="1">40</value>
<value level="2">60</value>
<value level="3">80</value>
<value level="4">100</value>
<value level="5">100</value>
<value level="6">100</value>
<value level="7">100</value>
<value level="8">100</value>
<value level="9">100</value>
</amount>
</effect>
<effect name="ResistDispelByCategory">
<amount>-80</amount>
<slot>BUFF</slot>
</effect>
<effect name="GetDamageLimit"> <effect name="GetDamageLimit">
<amount> <amount>
<value level="1">1000</value> <value level="1">1000</value>
@@ -1648,6 +1616,10 @@
<value level="9">400</value> <value level="9">400</value>
</amount> </amount>
</effect> </effect>
<effect name="ResistDispelByCategory">
<amount>-80</amount>
<slot>BUFF</slot>
</effect>
<effect name="PAtk" fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020"> <effect name="PAtk" fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
@@ -2030,7 +2002,7 @@
<skill id="10023" toLevel="5" name="King of Beasts"> <skill id="10023" toLevel="5" name="King of Beasts">
<!-- Summons the King of Beasts to attack nearby and frontal targets with $s1 Power added to P. Atk. Requires a shield. Over-hit. --> <!-- Summons the King of Beasts to attack nearby and frontal targets with $s1 Power added to P. Atk. Requires a shield. Over-hit. -->
<icon>icon.skill10023</icon> <icon>icon.skill10023</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel> <magicLevel>
@@ -2069,9 +2041,6 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<conditions> <conditions>
<condition name="EquipShield" /> <condition name="EquipShield" />
<condition name="OpNotAffectedBySkill">
<skillId>10244</skillId>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
@@ -2356,7 +2325,7 @@
<value level="9">999050</value> <value level="9">999050</value>
<value level="10">1050350</value> <value level="10">1050350</value>
<value level="11">1101650</value> <value level="11">1101650</value>
<value level="12">1152950</value> <!-- Gussed --> <value level="12">1152950</value>
<value level="13">1204250</value> <value level="13">1204250</value>
</power> </power>
</effect> </effect>
@@ -2412,20 +2381,13 @@
<value fromLevel="1" toLevel="12">80</value> <value fromLevel="1" toLevel="12">80</value>
<value fromLevel="4" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="4" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-30</affectLimit>
<affectRange> <affectRange>
<value level="1">300</value> <value level="1">300</value>
<value level="2">350</value> <value level="2">350</value>
<value level="3">400</value> <value level="3">400</value>
<value level="4">450</value> <value level="4">450</value>
<value level="5">500</value> <value fromLevel="5" toLevel="12">500</value>
<value level="6">500</value>
<value level="7">500</value>
<value level="8">500</value>
<value level="9">500</value>
<value level="10">500</value>
<value level="11">500</value>
<value level="12">500</value>
</affectRange> </affectRange>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
@@ -2471,7 +2433,7 @@
<value level="8">950650</value> <value level="8">950650</value>
<value level="9">999050</value> <value level="9">999050</value>
<value level="10">1050350</value> <value level="10">1050350</value>
<value level="11">1101650</value> <!-- Gussed --> <value level="11">1101650</value>
<value level="12">1152950</value> <value level="12">1152950</value>
</power> </power>
</effect> </effect>
@@ -2545,7 +2507,7 @@
<hitTime>500</hitTime> <hitTime>500</hitTime>
<effectPoint>-20000</effectPoint> <effectPoint>-20000</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<reuseDelay>4000</reuseDelay> <reuseDelay>1000</reuseDelay>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
@@ -3147,8 +3109,8 @@
<value level="8">106</value> <value level="8">106</value>
<value level="9">108</value> <value level="9">108</value>
<value level="10">110</value> <value level="10">110</value>
<value level="11">112</value> <value level="11">115</value>
<value level="12">114</value> <value level="12">120</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@@ -3297,9 +3259,6 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipShield" /> <condition name="EquipShield" />
<condition name="OpNotAffectedBySkill">
<skillId>10244</skillId>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack" fromLevel="1" toLevel="1"> <effect name="PhysicalAttack" fromLevel="1" toLevel="1">
@@ -3373,9 +3332,6 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipShield" /> <condition name="EquipShield" />
<condition name="OpNotAffectedBySkill">
<skillId>10244</skillId>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack" fromLevel="1" toLevel="1"> <effect name="PhysicalAttack" fromLevel="1" toLevel="1">
@@ -3449,9 +3405,6 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipShield" /> <condition name="EquipShield" />
<condition name="OpNotAffectedBySkill">
<skillId>10244</skillId>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack" fromLevel="1" toLevel="1"> <effect name="PhysicalAttack" fromLevel="1" toLevel="1">
@@ -3525,9 +3478,6 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipShield" /> <condition name="EquipShield" />
<condition name="OpNotAffectedBySkill">
<skillId>10244</skillId>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack" fromLevel="1" toLevel="1"> <effect name="PhysicalAttack" fromLevel="1" toLevel="1">
@@ -3601,9 +3551,6 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipShield" /> <condition name="EquipShield" />
<condition name="OpNotAffectedBySkill">
<skillId>10244</skillId>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack" fromLevel="1" toLevel="1"> <effect name="PhysicalAttack" fromLevel="1" toLevel="1">
@@ -3677,9 +3624,6 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipShield" /> <condition name="EquipShield" />
<condition name="OpNotAffectedBySkill">
<skillId>10244</skillId>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack" fromLevel="1" toLevel="1"> <effect name="PhysicalAttack" fromLevel="1" toLevel="1">
@@ -3773,7 +3717,7 @@
<skill id="10052" toLevel="6" name="Lion Claw"> <skill id="10052" toLevel="6" name="Lion Claw">
<!-- Flourishes claws to attack enemies at the front. --> <!-- Flourishes claws to attack enemies at the front. -->
<icon>icon.skill0217</icon> <icon>icon.skill0217</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<fanRange>0;0;80;150</fanRange> <fanRange>0;0;80;150</fanRange>
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -4100,9 +4044,6 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="EquipShield" /> <condition name="EquipShield" />
<condition name="OpNotAffectedBySkill">
<skillId>10244</skillId>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack" fromLevel="1" toLevel="1"> <effect name="PhysicalAttack" fromLevel="1" toLevel="1">
@@ -4378,9 +4319,6 @@
<reuseDelay>5000</reuseDelay> <reuseDelay>5000</reuseDelay>
<conditions> <conditions>
<condition name="EquipShield" /> <condition name="EquipShield" />
<condition name="OpNotAffectedBySkill">
<skillId>10244</skillId>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="Heal"> <effect name="Heal">
@@ -4453,7 +4391,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">4</value>
</skillLevel> </skillLevel>
<chance>100</chance> <chance>100</chance>
<targetType>MY_PARTY</targetType> <targetType>MY_PARTY</targetType>
@@ -4466,7 +4404,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">4</value>
</skillLevel> </skillLevel>
<chance>100</chance> <chance>100</chance>
<targetType>MY_PARTY</targetType> <targetType>MY_PARTY</targetType>
@@ -4479,7 +4417,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">4</value>
</skillLevel> </skillLevel>
<chance>100</chance> <chance>100</chance>
<targetType>MY_PARTY</targetType> <targetType>MY_PARTY</targetType>
@@ -4741,7 +4679,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">4</value>
</skillLevel> </skillLevel>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>
<minDamage>1</minDamage> <minDamage>1</minDamage>
@@ -4757,7 +4695,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">4</value>
</skillLevel> </skillLevel>
<allowWeapons>ALL</allowWeapons> <allowWeapons>ALL</allowWeapons>
<minDamage>1</minDamage> <minDamage>1</minDamage>
@@ -4767,7 +4705,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10070" toLevel="5" name="Avenging Will"> <skill id="10070" toLevel="4" name="Avenging Will">
<!-- For $s2, recovers $s1 HP, Critical Damage for standard attacks +$s3, and makes immune to debuff. --> <!-- For $s2, recovers $s1 HP, Critical Damage for standard attacks +$s3, and makes immune to debuff. -->
<icon>icon.skill10069</icon> <icon>icon.skill10069</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -4776,7 +4714,6 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -4787,7 +4724,6 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">115</value>
</magicLevel> </magicLevel>
<mpConsume>1</mpConsume> <mpConsume>1</mpConsume>
<effectPoint>100</effectPoint> <effectPoint>100</effectPoint>
@@ -4799,7 +4735,6 @@
<value level="2">1500</value> <value level="2">1500</value>
<value level="3">2400</value> <value level="3">2400</value>
<value level="4">3000</value> <value level="4">3000</value>
<value level="5">3000</value> <!-- Gussed -->
</power> </power>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
@@ -5233,7 +5168,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">4</value>
</skillLevel> </skillLevel>
<chance>100</chance> <chance>100</chance>
<targetType>MY_PARTY</targetType> <targetType>MY_PARTY</targetType>
@@ -5246,7 +5181,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">4</value>
</skillLevel> </skillLevel>
<chance>100</chance> <chance>100</chance>
<targetType>MY_PARTY</targetType> <targetType>MY_PARTY</targetType>
@@ -5259,7 +5194,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">4</value>
</skillLevel> </skillLevel>
<chance>100</chance> <chance>100</chance>
<targetType>MY_PARTY</targetType> <targetType>MY_PARTY</targetType>
@@ -5553,9 +5488,6 @@
<trait>PARALYZE</trait> <trait>PARALYZE</trait>
<conditions> <conditions>
<condition name="EquipShield" /> <condition name="EquipShield" />
<condition name="OpNotAffectedBySkill">
<skillId>10244</skillId>
</condition>
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
@@ -5798,15 +5730,15 @@
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount> <amount>
<value level="1">6</value> <value level="1">-6</value>
<value level="2">16</value> <value level="2">-16</value>
<value level="3">26</value> <value level="3">-26</value>
<value level="4">36</value> <value level="4">-36</value>
<value level="5">46</value> <value level="5">-46</value>
<value level="6">56</value> <value level="6">-56</value>
<value level="7">66</value> <value level="7">-66</value>
<value level="8">68</value> <value level="8">-68</value>
<value level="9">70</value> <value level="9">-70</value>
</amount> </amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
@@ -6311,7 +6243,7 @@
<value fromLevel="1" toLevel="11">15</value> <value fromLevel="1" toLevel="11">15</value>
<value fromLevel="3" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="3" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-20</affectLimit>
<affectRange>600</affectRange> <affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<itemConsumeId>1785</itemConsumeId> <itemConsumeId>1785</itemConsumeId>
@@ -6559,7 +6491,7 @@
<value level="6">1089950</value> <value level="6">1089950</value>
<value level="7">1141250</value> <value level="7">1141250</value>
<value level="8">1192550</value> <value level="8">1192550</value>
<value level="9">1243850</value> <!-- gussed --> <value level="9">1243850</value>
<value level="10">1295150</value> <value level="10">1295150</value>
</power> </power>
</effect> </effect>
@@ -6624,7 +6556,10 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>100</amount> <amount>
<value fromLevel="1" toLevel="5">100</value>
<value level="6">110</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
@@ -263,7 +263,7 @@
<icon>icon.skill10102</icon> <icon>icon.skill10102</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="10">50</value> <value fromLevel="1" toLevel="10">50</value>
@@ -349,7 +349,7 @@
<value fromLevel="1" toLevel="10">60</value> <value fromLevel="1" toLevel="10">60</value>
<value fromLevel="3" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="3" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>10-10</affectLimit> <affectLimit>10-20</affectLimit>
<fanRange>0;0;600;180</fanRange> <fanRange>0;0;600;180</fanRange>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed --> <basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
@@ -441,7 +441,10 @@
<effect name="CallSkillOnActionTime"> <effect name="CallSkillOnActionTime">
<!-- Paladin's Aura --> <!-- Paladin's Aura -->
<skillId>10108</skillId> <!-- Paladin's Aura --> <skillId>10108</skillId> <!-- Paladin's Aura -->
<skillLevel>1</skillLevel> <skillLevel>
<value level="1">1</value>
<value level="2">2</value>
</skillLevel>
<skillSubLevel> <skillSubLevel>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
@@ -465,7 +468,7 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>15</amount> <amount>-15</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="Reuse"> <effect name="Reuse">
@@ -519,7 +522,10 @@
<effect name="CallSkillOnActionTime"> <effect name="CallSkillOnActionTime">
<!-- Avenger's Aura --> <!-- Avenger's Aura -->
<skillId>10109</skillId> <!-- Avenger's Aura --> <skillId>10109</skillId> <!-- Avenger's Aura -->
<skillLevel>1</skillLevel> <skillLevel>
<value level="1">1</value>
<value level="2">2</value>
</skillLevel>
<skillSubLevel> <skillSubLevel>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
@@ -579,8 +585,8 @@
</effect> </effect>
<effect name="DamageShield"> <effect name="DamageShield">
<amount> <amount>
<value fromLevel="1" toLevel="1">5</value> <value fromLevel="1" toLevel="2">5</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{base + subIndex}</value>
</amount> </amount>
</effect> </effect>
</effects> </effects>
@@ -601,7 +607,10 @@
<effect name="CallSkillOnActionTime"> <effect name="CallSkillOnActionTime">
<!-- Sentinel's Aura --> <!-- Sentinel's Aura -->
<skillId>10110</skillId> <!-- Guardian Aura --> <skillId>10110</skillId> <!-- Guardian Aura -->
<skillLevel>1</skillLevel> <skillLevel>
<value level="1">1</value>
<value level="2">2</value>
</skillLevel>
<skillSubLevel> <skillSubLevel>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
@@ -628,8 +637,8 @@
<amount> <amount>
<value level="1">20</value> <value level="1">20</value>
<value level="2">25</value> <value level="2">25</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value> <value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -716,7 +725,10 @@
<effect name="CallSkillOnActionTime"> <effect name="CallSkillOnActionTime">
<!-- Templar's Aura --> <!-- Templar's Aura -->
<skillId>10111</skillId> <!-- Templar's Aura --> <skillId>10111</skillId> <!-- Templar's Aura -->
<skillLevel>1</skillLevel> <skillLevel>
<value level="1">1</value>
<value level="2">2</value>
</skillLevel>
<skillSubLevel> <skillSubLevel>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
@@ -830,7 +842,7 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>15</amount> <amount>-15</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="Reuse"> <effect name="Reuse">
@@ -951,7 +963,10 @@
<skill id="10110" toLevel="2" name="Guardian Aura"> <skill id="10110" toLevel="2" name="Guardian Aura">
<!-- P./ M. Def. +$s1, Speed +$s2, Attribute Resistance +$s3, received P./ M. Critical Damage -$s4, P./ M. Skill Cooldown -$s5, Skill MP Consumption -$s6. Only one aura can be active at a time. --> <!-- P./ M. Def. +$s1, Speed +$s2, Attribute Resistance +$s3, received P./ M. Critical Damage -$s4, P./ M. Skill Cooldown -$s5, Skill MP Consumption -$s6. Only one aura can be active at a time. -->
<icon>icon.skill10106</icon> <icon>icon.skill10106</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>11</abnormalTime> <abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType> <abnormalType>AURA</abnormalType>
<abnormalVisualEffect>EVAS_AURA</abnormalVisualEffect> <abnormalVisualEffect>EVAS_AURA</abnormalVisualEffect>
@@ -971,7 +986,6 @@
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">20</value> <value level="1">20</value>
<value level="2">25</value> <value level="2">25</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
@@ -980,7 +994,6 @@
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount> <amount>
<value level="1">20</value> <value level="1">20</value>
<value level="2">25</value> <value level="2">25</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
@@ -1058,7 +1071,10 @@
<skill id="10111" toLevel="2" name="Templar's Aura"> <skill id="10111" toLevel="2" name="Templar's Aura">
<!-- P./ M. Atk. +$s1, P./ M. Def. +$s2, Speed +$s3, Received P./ M. Critical Damage -$s4, P./ M. Skill Cooldown -$s5. Only one Knight's Aura can be active at any time. --> <!-- P./ M. Atk. +$s1, P./ M. Def. +$s2, Speed +$s3, Received P./ M. Critical Damage -$s4, P./ M. Skill Cooldown -$s5. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10107</icon> <icon>icon.skill10107</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>11</abnormalTime> <abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType> <abnormalType>AURA</abnormalType>
<abnormalVisualEffect>TEMPLAR_AURA</abnormalVisualEffect> <abnormalVisualEffect>TEMPLAR_AURA</abnormalVisualEffect>
File diff suppressed because it is too large Load Diff
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10300" toLevel="8" name="Last Attack"> <skill id="10300" toLevel="10" name="Last Attack">
<!-- Attacks target with $s1 Power added to P. Atk. Cuts regular monsters' HP down to $s2. Usable when target's HP is $s3 or below. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword. --> <!-- Attacks target with $s1 Power added to P. Atk. Cuts regular monsters' HP down to $s2. Usable when target's HP is $s3 or below. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword. -->
<icon>icon.skill10300</icon> <icon>icon.skill10300</icon>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -13,6 +13,8 @@
<value level="6">105</value> <value level="6">105</value>
<value level="7">107</value> <value level="7">107</value>
<value level="8">109</value> <value level="8">109</value>
<value level="9">112</value>
<value level="10">117</value>
</magicLevel> </magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume> <mpConsume>
@@ -24,6 +26,8 @@
<value level="6">369</value> <value level="6">369</value>
<value level="7">387</value> <value level="7">387</value>
<value level="8">405</value> <value level="8">405</value>
<value level="9">423</value>
<value level="10">441</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<castRange>40</castRange> <castRange>40</castRange>
@@ -50,13 +54,27 @@
<targetConditions> <targetConditions>
<condition name="RemainHpPer"> <condition name="RemainHpPer">
<amount> <amount>
<value fromLevel="1" toLevel="8">10</value> <value fromLevel="1" toLevel="10">20</value>
<value fromLevel="2" toLevel="8" fromSubLevel="1001" toSubLevel="1009">{base + (subIndex -1)}</value> <value fromLevel="2" toLevel="10" fromSubLevel="1001" toSubLevel="1001">20</value>
<value fromLevel="2" toLevel="8" fromSubLevel="1010" toSubLevel="1012">19</value> <value fromLevel="2" toLevel="10" fromSubLevel="1002" toSubLevel="1002">21</value>
<value fromLevel="2" toLevel="8" fromSubLevel="1013" toSubLevel="1014">20</value> <value fromLevel="2" toLevel="10" fromSubLevel="1003" toSubLevel="1003">22</value>
<value fromLevel="2" toLevel="8" fromSubLevel="1015" toSubLevel="1016">21</value> <value fromLevel="2" toLevel="10" fromSubLevel="1004" toSubLevel="1004">23</value>
<value fromLevel="2" toLevel="8" fromSubLevel="1017" toSubLevel="1018">22</value> <value fromLevel="2" toLevel="10" fromSubLevel="1005" toSubLevel="1005">24</value>
<value fromLevel="2" toLevel="8" fromSubLevel="1019" toSubLevel="1020">23</value> <value fromLevel="2" toLevel="10" fromSubLevel="1006" toSubLevel="1006">24</value>
<value fromLevel="2" toLevel="10" fromSubLevel="1007" toSubLevel="1007">25</value>
<value fromLevel="2" toLevel="10" fromSubLevel="1008" toSubLevel="1008">26</value>
<value fromLevel="2" toLevel="10" fromSubLevel="1009" toSubLevel="1009">27</value>
<value fromLevel="2" toLevel="10" fromSubLevel="1010" toSubLevel="1010">28</value>
<value fromLevel="2" toLevel="10" fromSubLevel="1011" toSubLevel="1011">28</value>
<value fromLevel="2" toLevel="10" fromSubLevel="1012" toSubLevel="1012">28</value>
<value fromLevel="2" toLevel="10" fromSubLevel="1013" toSubLevel="1013">29</value>
<value fromLevel="2" toLevel="10" fromSubLevel="1014" toSubLevel="1014">29</value>
<value fromLevel="2" toLevel="10" fromSubLevel="1015" toSubLevel="1015">30</value>
<value fromLevel="2" toLevel="10" fromSubLevel="1016" toSubLevel="1016">30</value>
<value fromLevel="2" toLevel="10" fromSubLevel="1017" toSubLevel="1017">30</value>
<value fromLevel="2" toLevel="10" fromSubLevel="1018" toSubLevel="1018">31</value>
<value fromLevel="2" toLevel="10" fromSubLevel="1019" toSubLevel="1019">31</value>
<value fromLevel="2" toLevel="10" fromSubLevel="1020" toSubLevel="1020">32</value>
</amount> </amount>
<percentType>LESS</percentType> <percentType>LESS</percentType>
<affectType>TARGET</affectType> <affectType>TARGET</affectType>
@@ -73,6 +91,8 @@
<value level="6">100477</value> <value level="6">100477</value>
<value level="7">108157</value> <value level="7">108157</value>
<value level="8">115837</value> <value level="8">115837</value>
<value level="9">127421</value>
<value level="10">140163</value>
</power> </power>
</effect> </effect>
<effect name="Lethal"> <effect name="Lethal">
@@ -90,6 +110,8 @@
<value level="6">100477</value> <value level="6">100477</value>
<value level="7">108157</value> <value level="7">108157</value>
<value level="8">115837</value> <value level="8">115837</value>
<value level="9">127421</value>
<value level="10">140163</value>
</power> </power>
</effect> </effect>
</pvpEffects> </pvpEffects>
@@ -154,7 +176,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10304" toLevel="4" name="Superior Dual Sword Mastery"> <skill id="10304" toLevel="5" name="Superior Dual Sword Mastery">
<!-- When using dual swords or a dual blunt weapon, P. Atk. +$s1 and additional +$s2. --> <!-- When using dual swords or a dual blunt weapon, P. Atk. +$s1 and additional +$s2. -->
<icon>icon.skill11835</icon> <icon>icon.skill11835</icon>
<magicLevel> <magicLevel>
@@ -162,6 +184,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">115</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@@ -171,6 +194,7 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">5</value> <value level="4">5</value>
<value level="5">7</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
@@ -184,6 +208,7 @@
<value level="2">825</value> <value level="2">825</value>
<value level="3">982</value> <value level="3">982</value>
<value level="4">1190</value> <value level="4">1190</value>
<value level="5">1309</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType> <weaponType>
@@ -250,7 +275,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10306" toLevel="4" name="Superior Polearm Mastery"> <skill id="10306" toLevel="5" name="Superior Polearm Mastery">
<!-- P. Atk. +$s1 when using a spear. Additionally P. Atk. +$s2. The number of targets +$s3, skill range +$s4. --> <!-- P. Atk. +$s1 when using a spear. Additionally P. Atk. +$s2. The number of targets +$s3, skill range +$s4. -->
<icon>icon.skill11836</icon> <icon>icon.skill11836</icon>
<operateType>P</operateType> <operateType>P</operateType>
@@ -259,6 +284,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">115</value>
</magicLevel> </magicLevel>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
@@ -267,6 +293,7 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">5</value> <value level="4">5</value>
<value level="5">7</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
@@ -279,6 +306,7 @@
<value level="2">678</value> <value level="2">678</value>
<value level="3">807</value> <value level="3">807</value>
<value level="4">978</value> <value level="4">978</value>
<value level="5">1076</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType> <weaponType>
@@ -291,6 +319,7 @@
<value level="2">1</value> <value level="2">1</value>
<value level="3">2</value> <value level="3">2</value>
<value level="4">2</value> <value level="4">2</value>
<value level="5">2</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType> <weaponType>
@@ -389,7 +418,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10309" toLevel="4" name="Superior Fist Weapon Mastery"> <skill id="10309" toLevel="5" name="Superior Fist Weapon Mastery">
<!-- When using a fist weapon, P. Atk. +$s1 and additionally +$s2. --> <!-- When using a fist weapon, P. Atk. +$s1 and additionally +$s2. -->
<icon>icon.skill11837</icon> <icon>icon.skill11837</icon>
<magicLevel> <magicLevel>
@@ -397,6 +426,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">115</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@@ -406,6 +436,7 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">5</value> <value level="4">5</value>
<value level="5">7</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
@@ -418,6 +449,7 @@
<value level="2">825</value> <value level="2">825</value>
<value level="3">982</value> <value level="3">982</value>
<value level="4">1190</value> <value level="4">1190</value>
<value level="5">1309</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
<weaponType> <weaponType>
@@ -467,7 +499,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10311" toLevel="4" name="Superior Two-handed Weapon Mastery"> <skill id="10311" toLevel="5" name="Superior Two-handed Weapon Mastery">
<!-- When a two-handed sword or two-handed blunt is equipped, increases P. Atk. by $s1 and additionally by $s2. --> <!-- When a two-handed sword or two-handed blunt is equipped, increases P. Atk. by $s1 and additionally by $s2. -->
<icon>icon.skill11838</icon> <icon>icon.skill11838</icon>
<magicLevel> <magicLevel>
@@ -475,6 +507,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">115</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@@ -484,6 +517,7 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">5</value> <value level="4">5</value>
<value level="5">7</value>
</pAtkAmount> </pAtkAmount>
<pAtkMode>PER</pAtkMode> <pAtkMode>PER</pAtkMode>
</effect> </effect>
@@ -493,6 +527,7 @@
<value level="2">3</value> <value level="2">3</value>
<value level="3">4</value> <value level="3">4</value>
<value level="4">5</value> <value level="4">5</value>
<value level="5">7</value>
</pAtkAmount> </pAtkAmount>
<pAtkMode>PER</pAtkMode> <pAtkMode>PER</pAtkMode>
</effect> </effect>
@@ -502,6 +537,7 @@
<value level="2">825</value> <value level="2">825</value>
<value level="3">982</value> <value level="3">982</value>
<value level="4">1190</value> <value level="4">1190</value>
<value level="5">1309</value>
</pAtkAmount> </pAtkAmount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -511,6 +547,7 @@
<value level="2">825</value> <value level="2">825</value>
<value level="3">982</value> <value level="3">982</value>
<value level="4">1190</value> <value level="4">1190</value>
<value level="5">1309</value>
</pAtkAmount> </pAtkAmount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -545,7 +582,7 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate> <activateRate>60</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed --> <basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<effectRange>800</effectRange> <effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange> <fanRange>0;0;600;60</fanRange>
@@ -755,7 +792,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10318" toLevel="9" name="Sonic Flash"> <skill id="10318" toLevel="11" name="Sonic Flash">
<!-- Strikes the target with a sword with $s1 power. Consumes up to $s2 Momentum to increase damage by $s3. Requires a sword, blunt weapon, or dual swords. Critical. Over-hit. --> <!-- Strikes the target with a sword with $s1 power. Consumes up to $s2 Momentum to increase damage by $s3. Requires a sword, blunt weapon, or dual swords. Critical. Over-hit. -->
<icon>icon.skill10318new</icon> <icon>icon.skill10318new</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -771,6 +808,8 @@
<value level="7">105</value> <value level="7">105</value>
<value level="8">107</value> <value level="8">107</value>
<value level="9">109</value> <value level="9">109</value>
<value level="10">113</value>
<value level="11">118</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">98</value> <value level="1">98</value>
@@ -782,6 +821,8 @@
<value level="7">140</value> <value level="7">140</value>
<value level="8">147</value> <value level="8">147</value>
<value level="9">154</value> <value level="9">154</value>
<value level="10">161</value>
<value level="11">168</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<castRange>600</castRange> <castRange>600</castRange>
@@ -797,6 +838,8 @@
<value level="7">-213</value> <value level="7">-213</value>
<value level="8">-218</value> <value level="8">-218</value>
<value level="9">-223</value> <value level="9">-223</value>
<value level="10">-223</value>
<value level="11">-223</value>
</effectPoint> </effectPoint>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<conditions> <conditions>
@@ -821,16 +864,18 @@
<value level="7">38884</value> <value level="7">38884</value>
<value level="8">41312</value> <value level="8">41312</value>
<value level="9">43741</value> <value level="9">43741</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value level="10">48115</value>
<value level="11">52927</value>
<value fromLevel="3" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance> <criticalChance>
<value fromLevel="1" toLevel="9">10</value> <value fromLevel="1" toLevel="11">10</value>
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="3" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance> </criticalChance>
<pDefMod> <pDefMod>
<value fromLevel="1" toLevel="9">1</value> <value fromLevel="1" toLevel="11">1</value>
<value fromLevel="3" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value> <value fromLevel="3" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod> </pDefMod>
<chargeConsume>3</chargeConsume> <chargeConsume>3</chargeConsume>
</effect> </effect>
@@ -922,7 +967,7 @@
<effect name="Faceoff" /> <effect name="Faceoff" />
</effects> </effects>
</skill> </skill>
<skill id="10321" toLevel="9" name="Thunder Spear"> <skill id="10321" toLevel="11" name="Thunder Spear">
<!-- Throws a spear striking the target and nearby enemies with $s1 power and stunning them for $s2 Cancels enemies' targets. Requires a spear. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- Throws a spear striking the target and nearby enemies with $s1 power and stunning them for $s2 Cancels enemies' targets. Requires a spear. Ignores Shield Defense. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skll10321</icon> <icon>icon.skll10321</icon>
<abnormalLevel>2</abnormalLevel> <abnormalLevel>2</abnormalLevel>
@@ -930,8 +975,8 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">50</value> <value fromLevel="1" toLevel="11">50</value>
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="3" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>6-12</affectLimit> <affectLimit>6-12</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
@@ -947,6 +992,8 @@
<value level="7">105</value> <value level="7">105</value>
<value level="8">107</value> <value level="8">107</value>
<value level="9">109</value> <value level="9">109</value>
<value level="10">112</value>
<value level="11">117</value>
</magicLevel> </magicLevel>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -963,6 +1010,8 @@
<value level="7">145</value> <value level="7">145</value>
<value level="8">149</value> <value level="8">149</value>
<value level="9">153</value> <value level="9">153</value>
<value level="10">157</value>
<value level="11">161</value>
</mpConsume> </mpConsume>
<castRange>800</castRange> <castRange>800</castRange>
<hitTime>2500</hitTime> <hitTime>2500</hitTime>
@@ -988,7 +1037,9 @@
<value level="7">39060</value> <value level="7">39060</value>
<value level="8">41514</value> <value level="8">41514</value>
<value level="9">43968</value> <value level="9">43968</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value level="10">48365</value>
<value level="11">53202</value>
<value fromLevel="3" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit> <overHit>true</overHit>
@@ -997,9 +1048,9 @@
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect> </effect>
<effect name="TargetCancel" /> <effect name="TargetCancel" />
<effect name="PhysicalDefence" fromLevel="3" toLevel="9" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="3" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="3" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value> <value fromLevel="3" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1114,7 +1165,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10325" toLevel="8" name="Dreadful Roar"> <skill id="10325" toLevel="10" name="Dreadful Roar">
<!-- Waves of screams wrap the enemies around making their P./ M. Atk. equal to $s1. The skill cooldown is fixed. Consumes $s2 Soulstones. --> <!-- Waves of screams wrap the enemies around making their P./ M. Atk. equal to $s1. The skill cooldown is fixed. Consumes $s2 Soulstones. -->
<icon>icon.skill10325</icon> <icon>icon.skill10325</icon>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
@@ -1129,6 +1180,8 @@
<value level="6">105</value> <value level="6">105</value>
<value level="7">107</value> <value level="7">107</value>
<value level="8">109</value> <value level="8">109</value>
<value level="9">114</value>
<value level="10">119</value>
</magicLevel> </magicLevel>
<itemConsumeCount>10</itemConsumeCount> <itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones --> <itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
@@ -1145,6 +1198,8 @@
<value level="6">163</value> <value level="6">163</value>
<value level="7">166</value> <value level="7">166</value>
<value level="8">169</value> <value level="8">169</value>
<value level="9">172</value>
<value level="10">175</value>
</mpConsume> </mpConsume>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
@@ -1190,7 +1245,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10327" toLevel="9" name="Momentum Flash"> <skill id="10327" toLevel="11" name="Momentum Flash">
<!-- Strikes the target with a sword with $s1 power. Consumes up to $s2 Momentum to increase damage by $s3. Requires a sword, blunt weapon, dual swords, or fist weapon. Critical. Over-hit. --> <!-- Strikes the target with a sword with $s1 power. Consumes up to $s2 Momentum to increase damage by $s3. Requires a sword, blunt weapon, dual swords, or fist weapon. Critical. Over-hit. -->
<icon>icon.skill10327</icon> <icon>icon.skill10327</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -1204,6 +1259,8 @@
<value level="7">7</value> <value level="7">7</value>
<value level="8">8</value> <value level="8">8</value>
<value level="9">9</value> <value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</abnormalLevel> </abnormalLevel>
<mpConsume> <mpConsume>
<value level="1">98</value> <value level="1">98</value>
@@ -1215,6 +1272,8 @@
<value level="7">140</value> <value level="7">140</value>
<value level="8">147</value> <value level="8">147</value>
<value level="9">154</value> <value level="9">154</value>
<value level="10">161</value>
<value level="11">168</value>
</mpConsume> </mpConsume>
<castRange>600</castRange> <castRange>600</castRange>
<effectRange>600</effectRange> <effectRange>600</effectRange>
@@ -1231,6 +1290,8 @@
<value level="7">105</value> <value level="7">105</value>
<value level="8">107</value> <value level="8">107</value>
<value level="9">109</value> <value level="9">109</value>
<value level="10">113</value>
<value level="11">118</value>
</magicLevel> </magicLevel>
<effectPoint> <effectPoint>
<value level="1">-183</value> <value level="1">-183</value>
@@ -1242,6 +1303,8 @@
<value level="7">-198</value> <value level="7">-198</value>
<value level="8">-198</value> <value level="8">-198</value>
<value level="9">-198</value> <value level="9">-198</value>
<value level="10">-198</value>
<value level="11">-198</value>
</effectPoint> </effectPoint>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -1268,22 +1331,24 @@
<value level="7">38884</value> <value level="7">38884</value>
<value level="8">41312</value> <value level="8">41312</value>
<value level="9">43741</value> <value level="9">43741</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value level="10">48115</value>
<value level="11">52927</value>
<value fromLevel="3" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<chargeConsume>3</chargeConsume> <chargeConsume>3</chargeConsume>
<criticalChance> <criticalChance>
<value fromLevel="1" toLevel="9">10</value> <value fromLevel="1" toLevel="11">10</value>
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="3" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance> </criticalChance>
<pDefMod> <pDefMod>
<value fromLevel="1" toLevel="9">1</value> <value fromLevel="1" toLevel="11">1</value>
<value fromLevel="3" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value> <value fromLevel="3" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod> </pDefMod>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10328" toLevel="3" name="Soul Berserker"> <skill id="10328" toLevel="4" name="Soul Berserker">
<!-- For $s1, P. Atk. +$s2, P. Critical Damage/ P. Skill Critical Damage +$s3, P. Skill MP Consumption +$s4. Requires a sword or a blunt weapon. Consumes $s5 Soulstone(s). --> <!-- For $s1, P. Atk. +$s2, P. Critical Damage/ P. Skill Critical Damage +$s3, P. Skill MP Consumption +$s4. Requires a sword or a blunt weapon. Consumes $s5 Soulstone(s). -->
<icon>icon.skill10328</icon> <icon>icon.skill10328</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1292,6 +1357,7 @@
<value level="1">97</value> <value level="1">97</value>
<value level="2">98</value> <value level="2">98</value>
<value level="3">99</value> <value level="3">99</value>
<value level="4">120</value>
</magicLevel> </magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1312,6 +1378,7 @@
<value level="1">10</value> <value level="1">10</value>
<value level="2">12</value> <value level="2">12</value>
<value level="3">15</value> <value level="3">15</value>
<value level="4">20</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
@@ -1324,6 +1391,7 @@
<value level="1">10</value> <value level="1">10</value>
<value level="2">12</value> <value level="2">12</value>
<value level="3">15</value> <value level="3">15</value>
<value level="4">15</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
@@ -1336,6 +1404,7 @@
<value level="1">10</value> <value level="1">10</value>
<value level="2">12</value> <value level="2">12</value>
<value level="3">15</value> <value level="3">15</value>
<value level="4">15</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
@@ -1389,7 +1458,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10330" toLevel="9" name="Power Hammer Crush"> <skill id="10330" toLevel="11" name="Power Hammer Crush">
<!-- Attacks the target with $s1 power ignoring $s2 of their P. Def. Stuns for $s3 Requires a blunt weapon. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- Attacks the target with $s1 power ignoring $s2 of their P. Def. Stuns for $s3 Requires a blunt weapon. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill10330</icon> <icon>icon.skill10330</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
@@ -1397,8 +1466,8 @@
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">60</value> <value fromLevel="1" toLevel="11">60</value>
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="3" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed --> <basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
@@ -1413,6 +1482,8 @@
<value level="7">105</value> <value level="7">105</value>
<value level="8">107</value> <value level="8">107</value>
<value level="9">109</value> <value level="9">109</value>
<value level="10">112</value>
<value level="11">117</value>
</magicLevel> </magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -1427,6 +1498,8 @@
<value level="7">117</value> <value level="7">117</value>
<value level="8">121</value> <value level="8">121</value>
<value level="9">125</value> <value level="9">125</value>
<value level="10">129</value>
<value level="11">133</value>
</mpConsume> </mpConsume>
<castRange>40</castRange> <castRange>40</castRange>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
@@ -1453,12 +1526,14 @@
<value level="7">46806</value> <value level="7">46806</value>
<value level="8">50316</value> <value level="8">50316</value>
<value level="9">53826</value> <value level="9">53826</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value level="10">59209</value>
<value level="11">65130</value>
<value fromLevel="3" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance> <criticalChance>
<value fromLevel="1" toLevel="9">10</value> <value fromLevel="1" toLevel="11">10</value>
<value fromLevel="3" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{base + (base / 100 * subIndex)}</value> <value fromLevel="3" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{base + (base / 100 * subIndex)}</value>
</criticalChance> </criticalChance>
<pDefMod>0.7</pDefMod> <pDefMod>0.7</pDefMod>
</effect> </effect>
@@ -1478,17 +1553,16 @@
<effectPoint>500</effectPoint> <effectPoint>500</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
</skill> </skill>
<skill id="10332" toLevel="2" name="Duelist Wrath"> <skill id="10332" toLevel="4" name="Duelist Wrath">
<!-- For $s1, P. Atk. +$s2, when dual swords/ dual blunt weapon is used. Additionally, P. Skill Critical Rate and Vitality Skill Power +$s3. Consumes $s4 Soulstone(s). --> <!-- For $s1, P. Atk. +$s2, when dual swords/ dual blunt weapon is used. Additionally, P. Skill Critical Rate and Vitality Skill Power +$s3. Consumes $s4 Soulstone(s). -->
<icon>icon.skill10332</icon> <icon>icon.skill10332</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="2">60</value> <value fromLevel="1" toLevel="4">60</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value> <value fromLevel="1" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>SUPER_AVOID</abnormalType> <abnormalType>SUPER_AVOID</abnormalType>
<abnormalVisualEffect>LONG_BLOW</abnormalVisualEffect>
<itemConsumeCount>5</itemConsumeCount> <itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones --> <itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1502,6 +1576,8 @@
<amount> <amount>
<value level="1">30</value> <value level="1">30</value>
<value level="2">35</value> <value level="2">35</value>
<value level="3">40</value>
<value level="4">40</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
@@ -1510,31 +1586,41 @@
</weaponType> </weaponType>
</effect> </effect>
<effect name="PhysicalSkillCriticalRate"> <effect name="PhysicalSkillCriticalRate">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - (subIndex - 1 * 0.5)}</value> <value fromLevel="1" toLevel="3">20</value>
<value level="4">30</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalSkillPower">
<amount> <amount>
<value fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="3">20</value>
<value level="4">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-1 - (subIndex - 1 * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{0.6 + (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10333" toLevel="2" name="Winged Spear"> <skill id="10333" toLevel="4" name="Winged Spear">
<!-- For $s1 P. Atk. +$s2 when using a spear. Additionally, standard attack/ skill range +$s3 and the Stun state is inflicted at a $s4 chance if hit. Consumes $s5 Soulstone(s). --> <!-- For $s1 P. Atk. +$s2 when using a spear. Additionally, standard attack/ skill range +$s3 and the Stun state is inflicted at a $s4 chance if hit. Consumes $s5 Soulstone(s). -->
<icon>icon.skill10333</icon> <icon>icon.skill10333</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="2">60</value> <value fromLevel="1" toLevel="4">60</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value> <value fromLevel="1" toLevel="4" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>SUPER_AVOID</abnormalType> <abnormalType>SUPER_AVOID</abnormalType>
<abnormalVisualEffect>LONG_BLOW</abnormalVisualEffect> <abnormalVisualEffect>LONG_BLOW</abnormalVisualEffect>
@@ -1577,12 +1663,20 @@
<amount> <amount>
<value level="1">30</value> <value level="1">30</value>
<value level="2">35</value> <value level="2">35</value>
<value level="3">40</value>
<value level="4">40</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>POLE</item> <item>POLE</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="CriticalDamage">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">10</value>
</amount>
</effect>
<effect name="PhysicalAttackRange"> <effect name="PhysicalAttackRange">
<amount>80</amount> <amount>80</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
@@ -1591,28 +1685,28 @@
<amount>80</amount> <amount>80</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020"> <effect name="DefenceCriticalDamage" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - (subIndex - 1 * 0.5)}</value> <value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-1 - (subIndex - 1 * 0.5)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020"> <effect name="MagicalDefence" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{0.6 + (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10334" toLevel="2" name="Furious Slasher"> <skill id="10334" toLevel="3" name="Furious Slasher">
<!-- For $s1 P. Atk. +$s2 when using a two-handed sword or two-handed blunt. Additionally attacks $s3 enemies at once with a standard attack. Consumes $s4 Soulstones. --> <!-- For $s1 P. Atk. +$s2 when using a two-handed sword or two-handed blunt. Additionally attacks $s3 enemies at once with a standard attack. Consumes $s4 Soulstones. -->
<icon>icon.skill10334</icon> <icon>icon.skill10334</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="2">60</value> <value fromLevel="1" toLevel="3">60</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>SUPER_AVOID</abnormalType> <abnormalType>SUPER_AVOID</abnormalType>
<abnormalVisualEffect>WIDE_SWORD</abnormalVisualEffect> <abnormalVisualEffect>WIDE_SWORD</abnormalVisualEffect>
@@ -1630,14 +1724,16 @@
<effect name="TwoHandedSwordBonus"> <effect name="TwoHandedSwordBonus">
<pAtkAmount> <pAtkAmount>
<value level="1">30</value> <value level="1">30</value>
<value level="2">32</value> <value level="2">35</value>
<value level="3">40</value>
</pAtkAmount> </pAtkAmount>
<pAtkMode>PER</pAtkMode> <pAtkMode>PER</pAtkMode>
</effect> </effect>
<effect name="TwoHandedBluntBonus"> <effect name="TwoHandedBluntBonus">
<pAtkAmount> <pAtkAmount>
<value level="1">30</value> <value level="1">30</value>
<value level="2">32</value> <value level="2">35</value>
<value level="3">40</value>
</pAtkAmount> </pAtkAmount>
<pAtkMode>PER</pAtkMode> <pAtkMode>PER</pAtkMode>
</effect> </effect>
@@ -1645,29 +1741,29 @@
<amount>6</amount> <amount>6</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020"> <effect name="DefenceCriticalDamage" fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - (subIndex - 1 * 0.5)}</value> <value fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">{-1 - (subIndex - 1 * 0.5)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020"> <effect name="MagicalDefence" fromLevel="1" toLevel="3" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="3" fromSubLevel="3001" toSubLevel="3020">{0.6 + (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10335" toLevel="2" name="Furious Fist"> <skill id="10335" toLevel="3" name="Furious Fist">
<!-- When using a fist weapon, P. Atk. +$s2, Critical Damage for standard attacks +$s3 for $s1 Additionally, with a $s4 chance, enemy's Fist Attack Resistance -$s5 after an attack. Consumes $s6 Soulstones. --> <!-- When using a fist weapon, P. Atk. +$s2, Critical Damage for standard attacks +$s3 for $s1 Additionally, with a $s4 chance, enemy's Fist Attack Resistance -$s5 after an attack. Consumes $s6 Soulstones. -->
<icon>icon.skill10335</icon> <icon>icon.skill10335</icon>
<abnormalType>SUPER_AVOID</abnormalType> <abnormalType>SUPER_AVOID</abnormalType>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="2">60</value> <value fromLevel="1" toLevel="3">60</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalVisualEffect>BIG_FIST</abnormalVisualEffect> <abnormalVisualEffect>BIG_FIST</abnormalVisualEffect>
<itemConsumeCount>5</itemConsumeCount> <itemConsumeCount>5</itemConsumeCount>
@@ -1709,6 +1805,7 @@
<amount> <amount>
<value level="1">30</value> <value level="1">30</value>
<value level="2">35</value> <value level="2">35</value>
<value level="3">40</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
@@ -1722,15 +1819,15 @@
<item>DUALFIST</item> <item>DUALFIST</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020"> <effect name="DefenceCriticalDamage" fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{-1 - (subIndex - 1 * 0.5)}</value> <value fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">{-1 - (subIndex - 1 * 0.5)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020"> <effect name="MagicalDefence" fromLevel="1" toLevel="3" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="1" toLevel="2" fromSubLevel="3001" toSubLevel="3020">{0.6 + (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="3" fromSubLevel="3001" toSubLevel="3020">{0.6 + (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1797,7 +1894,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10340" toLevel="5" name="Blade Slasher"> <skill id="10340" toLevel="7" name="Blade Slasher">
<!-- Attacks enemies in the front with $s1 power. If the target is stunned, attacks with $s2 power. Requires a sword of a fist weapon. Consumes $s3 Soulstone(s). --> <!-- Attacks enemies in the front with $s1 power. If the target is stunned, attacks with $s2 power. Requires a sword of a fist weapon. Consumes $s3 Soulstone(s). -->
<icon> <icon>
<value level="1">icon.skill10340</value> <value level="1">icon.skill10340</value>
@@ -1805,6 +1902,8 @@
<value level="3">icon.skill0526</value> <value level="3">icon.skill0526</value>
<value level="4">icon.skill0526</value> <value level="4">icon.skill0526</value>
<value level="5">icon.skill0526</value> <value level="5">icon.skill0526</value>
<value level="6">icon.skill0526</value>
<value level="7">icon.skill0526</value>
</icon> </icon>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone --> <itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
@@ -1814,6 +1913,8 @@
<value level="3">239</value> <value level="3">239</value>
<value level="4">242</value> <value level="4">242</value>
<value level="5">245</value> <value level="5">245</value>
<value level="6">248</value>
<value level="7">251</value>
</mpConsume> </mpConsume>
<magicLevel> <magicLevel>
<value level="1">101</value> <value level="1">101</value>
@@ -1821,6 +1922,8 @@
<value level="3">105</value> <value level="3">105</value>
<value level="4">107</value> <value level="4">107</value>
<value level="5">109</value> <value level="5">109</value>
<value level="6">112</value>
<value level="7">117</value>
</magicLevel> </magicLevel>
<affectLimit>6-12</affectLimit> <affectLimit>6-12</affectLimit>
<affectRange>400</affectRange> <affectRange>400</affectRange>
@@ -1853,9 +1956,12 @@
<value level="3">23346</value> <value level="3">23346</value>
<value level="4">25034</value> <value level="4">25034</value>
<value level="5">26721</value> <value level="5">26721</value>
<value level="6">29393</value>
<value level="7">32332</value>
</power> </power>
<overHit>false</overHit> <overHit>false</overHit>
<pDefMod>0.7</pDefMod> <abnormalType>STUN</abnormalType>
<abnormalPower>3</abnormalPower>
</effect> </effect>
</effects> </effects>
</skill> </skill>
File diff suppressed because it is too large Load Diff
@@ -77,7 +77,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10608" toLevel="4" name="Superior Haste"> <skill id="10608" toLevel="5" name="Superior Haste">
<!-- P. Skill Cooldown -$s1, Infection Atk. Rate +$s2. Also doubles the duration of Shadow Dash. --> <!-- P. Skill Cooldown -$s1, Infection Atk. Rate +$s2. Also doubles the duration of Shadow Dash. -->
<icon>icon.skill10608</icon> <icon>icon.skill10608</icon>
<magicLevel> <magicLevel>
@@ -85,6 +85,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">115</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@@ -94,6 +95,7 @@
<value level="2">11</value> <value level="2">11</value>
<value level="3">13</value> <value level="3">13</value>
<value level="4">15</value> <value level="4">15</value>
<value level="5">15</value>
</BLEED> </BLEED>
</effect> </effect>
<effect name="Reuse"> <effect name="Reuse">
@@ -102,6 +104,7 @@
<value level="2">-6</value> <value level="2">-6</value>
<value level="3">-7</value> <value level="3">-7</value>
<value level="4">-10</value> <value level="4">-10</value>
<value level="5">-10</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>0</magicType> <magicType>0</magicType>
@@ -112,20 +115,26 @@
<value level="2">-6</value> <value level="2">-6</value>
<value level="3">-7</value> <value level="3">-7</value>
<value level="4">-10</value> <value level="4">-10</value>
<value level="5">-10</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>22</magicType> <magicType>22</magicType>
</effect> </effect>
<effect name="PhysicalSkillCriticalDamage">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10609" toLevel="1" name="Chance of Wind">
<skill id="10609" toLevel="2" name="Chance of Wind">
<!-- For $s1, P. Skill Power +$s2, Vital Point Attack Rate +$s3, Critical Damage/ Rate for standard attacks from the flanks +$s4, Critical Damage/ Rate for standard attacks after backstab +$s5, Critical Damage for standard attacks at the front -$s6. Requires a dagger or dual daggers. --> <!-- For $s1, P. Skill Power +$s2, Vital Point Attack Rate +$s3, Critical Damage/ Rate for standard attacks from the flanks +$s4, Critical Damage/ Rate for standard attacks after backstab +$s5, Critical Damage for standard attacks at the front -$s6. Requires a dagger or dual daggers. -->
<icon>icon.skill10878</icon> <icon>icon.skill10878</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">300</value> <value fromLevel="1" toLevel="2">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime> </abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType> <abnormalType>FOCUS_DAGGER</abnormalType>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -180,16 +189,19 @@
</weaponType> </weaponType>
</effect> </effect>
<effect name="PhysicalSkillPower"> <effect name="PhysicalSkillPower">
<amount>2</amount> <amount>
<value level="1">2</value>
<value level="2">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>DAGGER</item> <item>DAGGER</item>
<item>DUALDAGGER</item> <item>DUALDAGGER</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020"> <effect name="Speed" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -304,7 +316,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10655" toLevel="4" name="Brutal Stab Expert"> <skill id="10655" toLevel="5" name="Brutal Stab Expert">
<!-- P. Atk. +$s1, Critical Damage for standard attacks +$s2. --> <!-- P. Atk. +$s1, Critical Damage for standard attacks +$s2. -->
<icon>icon.skill10655</icon> <icon>icon.skill10655</icon>
<magicLevel> <magicLevel>
@@ -312,6 +324,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">115</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@@ -321,6 +334,7 @@
<value level="2">6</value> <value level="2">6</value>
<value level="3">7</value> <value level="3">7</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">11</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -330,19 +344,20 @@
<value level="2">6</value> <value level="2">6</value>
<value level="3">7</value> <value level="3">7</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">11</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10656" toLevel="1" name="Shadow Hunter"> <skill id="10656" toLevel="2" name="Shadow Hunter">
<!-- For $s1, P. Skill Power +$s2, Vital Point Attack Rate +$s3, Critical Damage/ Rate for standard attacks from the flanks +$s4, Critical Damage/ Rate for standard attacks after backstab +$s5, Critical Damage for standard attacks +$s6, Critical Damage for standard attacks at the front -$s7. Requires a dagger or dual daggers. --> <!-- For $s1, P. Skill Power +$s2, Vital Point Attack Rate +$s3, Critical Damage/ Rate for standard attacks from the flanks +$s4, Critical Damage/ Rate for standard attacks after backstab +$s5, Critical Damage for standard attacks +$s6, Critical Damage for standard attacks at the front -$s7. Requires a dagger or dual daggers. -->
<icon>icon.skill10656</icon> <icon>icon.skill10656</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">300</value> <value fromLevel="1" toLevel="2">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime> </abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType> <abnormalType>FOCUS_DAGGER</abnormalType>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -396,17 +411,20 @@
<item>DUALDAGGER</item> <item>DUALDAGGER</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="PhysicalSkillPower">
<amount>608</amount> <amount>
<mode>DIFF</mode> <value level="1">2</value>
<value level="2">7</value>
</amount>
<mode>PER</mode>
<weaponType> <weaponType>
<item>DAGGER</item> <item>DAGGER</item>
<item>DUALDAGGER</item> <item>DUALDAGGER</item>
</weaponType> </weaponType>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020"> <effect name="Speed" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value> <value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
File diff suppressed because it is too large Load Diff
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10800" toLevel="10" name="Superior Elemental Resistance"> <skill id="10800" toLevel="12" name="Superior Elemental Resistance">
<!-- Fire/ Water/ Wind/ Earth Resistance +$s1. STR +$s2. --> <!-- Fire/ Water/ Wind/ Earth Resistance +$s1. STR +$s2. -->
<icon>icon.skill10044</icon> <icon>icon.skill10044</icon>
<operateType>P</operateType> <operateType>P</operateType>
@@ -15,6 +15,8 @@
<value level="8">106</value> <value level="8">106</value>
<value level="9">108</value> <value level="9">108</value>
<value level="10">110</value> <value level="10">110</value>
<value level="11">115</value>
<value level="12">120</value>
</magicLevel> </magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
@@ -30,6 +32,8 @@
<value level="8">36</value> <value level="8">36</value>
<value level="9">38</value> <value level="9">38</value>
<value level="10">40</value> <value level="10">40</value>
<value level="11">42</value>
<value level="12">44</value>
</amount> </amount>
<attribute>FIRE</attribute> <attribute>FIRE</attribute>
</effect> </effect>
@@ -45,6 +49,8 @@
<value level="8">36</value> <value level="8">36</value>
<value level="9">38</value> <value level="9">38</value>
<value level="10">40</value> <value level="10">40</value>
<value level="11">42</value>
<value level="12">44</value>
</amount> </amount>
<attribute>WATER</attribute> <attribute>WATER</attribute>
</effect> </effect>
@@ -60,6 +66,8 @@
<value level="8">36</value> <value level="8">36</value>
<value level="9">38</value> <value level="9">38</value>
<value level="10">40</value> <value level="10">40</value>
<value level="11">42</value>
<value level="12">44</value>
</amount> </amount>
<attribute>WIND</attribute> <attribute>WIND</attribute>
</effect> </effect>
@@ -75,6 +83,8 @@
<value level="8">36</value> <value level="8">36</value>
<value level="9">38</value> <value level="9">38</value>
<value level="10">40</value> <value level="10">40</value>
<value level="11">42</value>
<value level="12">44</value>
</amount> </amount>
<attribute>EARTH</attribute> <attribute>EARTH</attribute>
</effect> </effect>
@@ -84,16 +94,16 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10801" toLevel="10" name="Bullseye"> <skill id="10801" toLevel="12" name="Bullseye">
<!-- Decreases target's Bow/ Crossbow Resistance by $s1 and M. Def. by $s2. --> <!-- Decreases target's Bow/ Crossbow Resistance by $s1 and M. Def. by $s2. -->
<icon>icon.skill10801</icon> <icon>icon.skill10801</icon>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType> <abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect> <abnormalVisualEffect>V_ARCHER_TRUE_TARGET_AVE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="10">60</value> <value fromLevel="1" toLevel="12">60</value>
<value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="4" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel> <magicLevel>
@@ -107,6 +117,8 @@
<value level="8">105</value> <value level="8">105</value>
<value level="9">107</value> <value level="9">107</value>
<value level="10">109</value> <value level="10">109</value>
<value level="11">111</value>
<value level="12">116</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">20</value> <value level="1">20</value>
@@ -119,6 +131,8 @@
<value level="8">27</value> <value level="8">27</value>
<value level="9">28</value> <value level="9">28</value>
<value level="10">29</value> <value level="10">29</value>
<value level="11">30</value>
<value level="12">31</value>
</mpConsume> </mpConsume>
<castRange>800</castRange> <castRange>800</castRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -134,6 +148,8 @@
<value level="8">-723</value> <value level="8">-723</value>
<value level="9">-727</value> <value level="9">-727</value>
<value level="10">-731</value> <value level="10">-731</value>
<value level="11">-731</value>
<value level="12">-731</value>
</effectPoint> </effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -148,6 +164,8 @@
<value level="8">1400</value> <value level="8">1400</value>
<value level="9">1400</value> <value level="9">1400</value>
<value level="10">1400</value> <value level="10">1400</value>
<value level="11">1400</value>
<value level="12">1400</value>
</effectRange> </effectRange>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -165,6 +183,8 @@
<value level="8">-60</value> <value level="8">-60</value>
<value level="9">-60</value> <value level="9">-60</value>
<value level="10">-60</value> <value level="10">-60</value>
<value level="11">-60</value>
<value level="12">-60</value>
</BOW> </BOW>
<TWOHANDCROSSBOW> <TWOHANDCROSSBOW>
<value level="1">-40</value> <value level="1">-40</value>
@@ -177,6 +197,8 @@
<value level="8">-60</value> <value level="8">-60</value>
<value level="9">-60</value> <value level="9">-60</value>
<value level="10">-60</value> <value level="10">-60</value>
<value level="11">-60</value>
<value level="12">-60</value>
</TWOHANDCROSSBOW> </TWOHANDCROSSBOW>
<CROSSBOW> <CROSSBOW>
<value level="1">-40</value> <value level="1">-40</value>
@@ -189,6 +211,8 @@
<value level="8">-60</value> <value level="8">-60</value>
<value level="9">-60</value> <value level="9">-60</value>
<value level="10">-60</value> <value level="10">-60</value>
<value level="11">-60</value>
<value level="12">-60</value>
</CROSSBOW> </CROSSBOW>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
@@ -203,35 +227,37 @@
<value level="8">-25</value> <value level="8">-25</value>
<value level="9">-25</value> <value level="9">-25</value>
<value level="10">-25</value> <value level="10">-25</value>
<value level="11">-25</value>
<value level="12">-25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="10" fromSubLevel="2001" toSubLevel="2020"> <effect name="PhysicalDefence" fromLevel="4" toLevel="12" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="4" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value> <value fromLevel="4" toLevel="12" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed" fromLevel="4" toLevel="10" fromSubLevel="3001" toSubLevel="3020"> <effect name="Speed" fromLevel="4" toLevel="12" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="4" toLevel="10" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value> <value fromLevel="4" toLevel="12" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10802" toLevel="6" name="Mass Bullseye"> <skill id="10802" toLevel="8" name="Mass Bullseye">
<!-- Decreases target's and nearby enemies' Bow/ Crossbow Resistance by $s1 and M. Def. by $s2. After a certain time, target explodes, suffering heavy damage. --> <!-- Decreases target's and nearby enemies' Bow/ Crossbow Resistance by $s1 and M. Def. by $s2. After a certain time, target explodes, suffering heavy damage. -->
<icon>icon.skill10782</icon> <icon>icon.skill10782</icon>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
<abnormalTime>20</abnormalTime> <abnormalTime>20</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType> <abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect> <abnormalVisualEffect>V_ARCHER_TRUE_TARGET_AVE</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="6">100</value> <value fromLevel="1" toLevel="8">100</value>
<value fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="1" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>400</affectRange> <affectRange>400</affectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel> <magicLevel>
@@ -241,6 +267,8 @@
<value level="4">105</value> <value level="4">105</value>
<value level="5">107</value> <value level="5">107</value>
<value level="6">109</value> <value level="6">109</value>
<value level="7">111</value>
<value level="8">116</value>
</magicLevel> </magicLevel>
<mpConsume>93</mpConsume> <mpConsume>93</mpConsume>
<castRange>800</castRange> <castRange>800</castRange>
@@ -265,15 +293,15 @@
<amount>-25</amount> <amount>-25</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020"> <effect name="PhysicalDefence" fromLevel="1" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="6" fromSubLevel="3001" toSubLevel="3020"> <effect name="Speed" fromLevel="1" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="1" toLevel="6" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value> <value fromLevel="1" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -288,11 +316,13 @@
<value level="4">4</value> <value level="4">4</value>
<value level="5">4</value> <value level="5">4</value>
<value level="6">4</value> <value level="6">4</value>
<value level="7">4</value>
<value level="8">4</value>
</skillLevel> </skillLevel>
</effect> </effect>
</endEffects> </endEffects>
</skill> </skill>
<skill id="10803" toLevel="6" name="Time Bomb"> <skill id="10803" toLevel="8" name="Time Bomb">
<!-- Boom! --> <!-- Boom! -->
<icon>icon.skill0099</icon> <icon>icon.skill0099</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -303,6 +333,8 @@
<value level="4">0</value> <value level="4">0</value>
<value level="5">39</value> <value level="5">39</value>
<value level="6">39</value> <value level="6">39</value>
<value level="7">39</value>
<value level="8">39</value>
</mpConsume> </mpConsume>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
@@ -319,6 +351,8 @@
<value level="4">36630</value> <value level="4">36630</value>
<value level="5">38265</value> <value level="5">38265</value>
<value level="6">39900</value> <value level="6">39900</value>
<value level="7">41535</value>
<value level="8">43170</value>
</power> </power>
<saveHp>10</saveHp> <saveHp>10</saveHp>
</effect> </effect>
@@ -419,7 +453,7 @@
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<effectRange>300</effectRange> <effectRange>300</effectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -485,7 +519,7 @@
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<trait>HOLD</trait> <trait>HOLD</trait>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -493,9 +527,6 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="Root" /> <effect name="Root" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10808" toLevel="4" name="Decoy Provocation"> <skill id="10808" toLevel="4" name="Decoy Provocation">
@@ -517,7 +548,7 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
@@ -645,7 +676,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10811" toLevel="4" name="Superior Hawk Mastery"> <skill id="10811" toLevel="5" name="Superior Hawk Mastery">
<!-- P. Atk. +$s1. Requires a bow or a crossbow. --> <!-- P. Atk. +$s1. Requires a bow or a crossbow. -->
<icon>icon.skill10811</icon> <icon>icon.skill10811</icon>
<magicLevel> <magicLevel>
@@ -653,6 +684,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">115</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@@ -662,6 +694,7 @@
<value level="2">6</value> <value level="2">6</value>
<value level="3">7</value> <value level="3">7</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
@@ -817,7 +850,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10857" toLevel="4" name="Superior Speed Mastery"> <skill id="10857" toLevel="5" name="Superior Speed Mastery">
<!-- Speed +$s1. --> <!-- Speed +$s1. -->
<icon>icon.skill10857</icon> <icon>icon.skill10857</icon>
<operateType>P</operateType> <operateType>P</operateType>
@@ -826,6 +859,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">115</value>
</magicLevel> </magicLevel>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
@@ -834,9 +868,16 @@
<value level="2">12</value> <value level="2">12</value>
<value level="3">15</value> <value level="3">15</value>
<value level="4">20</value> <value level="4">20</value>
<value level="5">20</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="AttackAttributeAdd">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">50</value>
</amount>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="10858" toLevel="3" name="Retreating Shot"> <skill id="10858" toLevel="3" name="Retreating Shot">
@@ -92,7 +92,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10904" toLevel="4" name="Superior Skill Mastery"> <skill id="10904" toLevel="5" name="Superior Skill Mastery">
<!-- P. Skill Power +$s1. --> <!-- P. Skill Power +$s1. -->
<icon>icon.skill11874</icon> <icon>icon.skill11874</icon>
<magicLevel> <magicLevel>
@@ -100,6 +100,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">115</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@@ -109,6 +110,7 @@
<value level="2">6</value> <value level="2">6</value>
<value level="3">7</value> <value level="3">7</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">12</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -270,7 +272,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10951" toLevel="4" name="Superior Instinct Mastery"> <skill id="10951" toLevel="5" name="Superior Instinct Mastery">
<!-- PvP damage +$s1. P. Atk. +$s2 when using a crossbow. --> <!-- PvP damage +$s1. P. Atk. +$s2 when using a crossbow. -->
<icon>icon.skill10951</icon> <icon>icon.skill10951</icon>
<magicLevel> <magicLevel>
@@ -278,6 +280,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">115</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@@ -287,6 +290,7 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">10</value> <value level="3">10</value>
<value level="4">15</value> <value level="4">15</value>
<value level="5">16</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
@@ -300,6 +304,7 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">10</value> <value level="3">10</value>
<value level="4">15</value> <value level="4">15</value>
<value level="5">17</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
@@ -313,6 +318,7 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">10</value> <value level="3">10</value>
<value level="4">15</value> <value level="4">15</value>
<value level="5">17</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
@@ -326,6 +332,7 @@
<value level="2">7</value> <value level="2">7</value>
<value level="3">10</value> <value level="3">10</value>
<value level="4">15</value> <value level="4">15</value>
<value level="5">17</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
@@ -335,16 +342,17 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10952" toLevel="2" name="Survival Instinct"> <skill id="10952" toLevel="3" name="Survival Instinct">
<!-- For $s1, P. Atk. +$s2, P. Skill Power +$s3, Atk. Spd. +$s4, P. Def. +$s5, M. Def. +$s6. Consumes $s7 Soulstone(s). --> <!-- For $s1, P. Atk. +$s2, P. Skill Power +$s3, Atk. Spd. +$s4, P. Def. +$s5, M. Def. +$s6. Consumes $s7 Soulstone(s). -->
<icon>icon.skill10952</icon> <icon>icon.skill10952</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="2">60</value> <value fromLevel="1" toLevel="3">60</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
<abnormalVisualEffect>H_Y_SAGITTARIUSA_AVE</abnormalVisualEffect>
<itemConsumeCount>5</itemConsumeCount> <itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones --> <itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -360,6 +368,7 @@
<amount> <amount>
<value level="1">20</value> <value level="1">20</value>
<value level="2">25</value> <value level="2">25</value>
<value level="3">25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -367,6 +376,7 @@
<amount> <amount>
<value level="1">15</value> <value level="1">15</value>
<value level="2">20</value> <value level="2">20</value>
<value level="3">25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -382,24 +392,25 @@
<amount>20</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020"> <effect name="Speed" fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value> <value fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10953" toLevel="2" name="Hunting Instinct"> <skill id="10953" toLevel="3" name="Hunting Instinct">
<!-- For $s1, P. Atk. +$s2, P. Skill Power +$s3, P. Skill Critical Rate +$s4, P. Skill Critical Damage +$s5. Consumes $s6 Soulstones. --> <!-- For $s1, P. Atk. +$s2, P. Skill Power +$s3, P. Skill Critical Rate +$s4, P. Skill Critical Damage +$s5. Consumes $s6 Soulstones. -->
<icon>icon.skill10953</icon> <icon>icon.skill10953</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="2">60</value> <value fromLevel="1" toLevel="3">60</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
<abnormalVisualEffect>H_B_MOONLIGHTA_AVE</abnormalVisualEffect>
<itemConsumeCount>5</itemConsumeCount> <itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones --> <itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -415,6 +426,7 @@
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>
<value level="2">15</value> <value level="2">15</value>
<value level="3">15</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -422,6 +434,7 @@
<amount> <amount>
<value level="1">15</value> <value level="1">15</value>
<value level="2">20</value> <value level="2">20</value>
<value level="3">25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -433,24 +446,25 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020"> <effect name="Speed" fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value> <value fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10954" toLevel="2" name="Counter Instinct"> <skill id="10954" toLevel="3" name="Counter Instinct">
<!-- For $s1, P. Atk. +$s2, P. Skill Power +$s3, P. Skill Critical Damage +$s4. Consumes $s5 Soulstones. --> <!-- For $s1, P. Atk. +$s2, P. Skill Power +$s3, P. Skill Critical Damage +$s4. Consumes $s5 Soulstones. -->
<icon>icon.skill10954</icon> <icon>icon.skill10954</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="2">60</value> <value fromLevel="1" toLevel="3">60</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
<abnormalVisualEffect>H_P_GHOSTA_AVE</abnormalVisualEffect>
<itemConsumeCount>5</itemConsumeCount> <itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones --> <itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -466,6 +480,7 @@
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>
<value level="2">15</value> <value level="2">15</value>
<value level="3">15</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -473,33 +488,34 @@
<amount> <amount>
<value level="1">15</value> <value level="1">15</value>
<value level="2">20</value> <value level="2">20</value>
<value level="3">25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<mode>PER</mode>
</effect> </effect>
<effect name="PhysicalSkillCriticalDamage"> <effect name="PhysicalSkillCriticalDamage">
<amount>25</amount> <amount>25</amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>0</magicType> <magicType>0</magicType>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020"> <effect name="Speed" fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value> <value fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="10955" toLevel="2" name="Bloody Instinct"> <skill id="10955" toLevel="3" name="Bloody Instinct">
<!-- For $s1, PvP Damage +$s2, P. Atk. +$s3, P. Skill Power +$s4. Consumes $s5 Soulstones. --> <!-- For $s1, PvP Damage +$s2, P. Atk. +$s3, P. Skill Power +$s4. Consumes $s5 Soulstones. -->
<icon>icon.skill10955</icon> <icon>icon.skill10955</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="2">60</value> <value fromLevel="1" toLevel="3">60</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime> </abnormalTime>
<abnormalType>POSSESSION</abnormalType> <abnormalType>POSSESSION</abnormalType>
<abnormalVisualEffect>H_R_TRICKSTERA_AVE</abnormalVisualEffect>
<itemConsumeCount>5</itemConsumeCount> <itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones --> <itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -515,6 +531,7 @@
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>
<value level="2">15</value> <value level="2">15</value>
<value level="3">15</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -522,6 +539,7 @@
<amount> <amount>
<value level="1">15</value> <value level="1">15</value>
<value level="2">20</value> <value level="2">20</value>
<value level="3">25</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -537,9 +555,9 @@
<amount>15</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="Speed" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020"> <effect name="Speed" fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value> <value fromLevel="1" toLevel="3" fromSubLevel="2001" toSubLevel="2020">{2 * subIndex}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -28,7 +28,7 @@
<abnormalType>PARALYZE</abnormalType> <abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect> <abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>90</activateRate> <!-- Guessed --> <activateRate>90</activateRate> <!-- Guessed -->
<affectLimit>5-12</affectLimit> <!-- Guessed --> <affectLimit>20-30</affectLimit> <!-- Guessed -->
<affectRange>150</affectRange> <!-- Guessed --> <affectRange>150</affectRange> <!-- Guessed -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed --> <basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -116,7 +116,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11226" toLevel="7" name="Superior Abyss Stigma"> <skill id="11226" toLevel="8" name="Superior Abyss Stigma">
<!-- PvP Damage +$s1 and M. Atk. +$s2. Also resets the cooldown of M. Evasion/ Warp if you cast the Elemental Burst (Dark). --> <!-- PvP Damage +$s1 and M. Atk. +$s2. Also resets the cooldown of M. Evasion/ Warp if you cast the Elemental Burst (Dark). -->
<icon>icon.skill11226</icon> <icon>icon.skill11226</icon>
<magicLevel> <magicLevel>
@@ -127,6 +127,7 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">102</value> <value level="6">102</value>
<value level="7">104</value> <value level="7">104</value>
<value level="8">115</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@@ -136,14 +137,18 @@
<value level="2">12</value> <value level="2">12</value>
<value level="3">15</value> <value level="3">15</value>
<value level="4">20</value> <value level="4">20</value>
<value level="5">35</value> <value level="5">5</value>
<value level="6">30</value> <value level="6">5</value>
<value level="7">40</value> <value level="7">5</value>
<value level="8">6</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>10</amount> <amount>
<value fromLevel="1" toLevel="7">10</value>
<value level="8">12</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalSkillPower"> <effect name="MagicalSkillPower">
@@ -152,9 +157,10 @@
<value level="2">0</value> <value level="2">0</value>
<value level="3">0</value> <value level="3">0</value>
<value level="4">0</value> <value level="4">0</value>
<value level="5">5</value> <value level="5">25</value>
<value level="6">5</value> <value level="6">30</value>
<value level="7">5</value> <value level="7">40</value>
<value level="8">40</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -196,7 +202,7 @@
<abnormalLevel>5</abnormalLevel> <abnormalLevel>5</abnormalLevel>
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalType>COMBINATION</abnormalType> <abnormalType>COMBINATION</abnormalType>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>-709</effectPoint> <effectPoint>-709</effectPoint>
@@ -226,7 +232,7 @@
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType> <abnormalType>SPEED_DOWN</abnormalType>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<operateType>A4</operateType> <operateType>A4</operateType>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<effectPoint>-696</effectPoint> <effectPoint>-696</effectPoint>
@@ -384,11 +390,11 @@
<value level="5">100</value> <value level="5">100</value>
<value level="6">102</value> <value level="6">102</value>
<value level="7">104</value> <value level="7">104</value>
<value level="8">104</value> <value level="8">106</value>
<value level="9">104</value> <value level="9">108</value>
<value level="10">104</value> <value level="10">110</value>
<value level="11">104</value> <value level="11">115</value>
<value level="12">104</value> <value level="12">120</value>
</magicLevel> </magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType> <operateType>P</operateType>
@@ -397,7 +403,14 @@
<stat>INT</stat> <stat>INT</stat>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
<amount>24</amount> <amount>
<value fromLevel="1" toLevel="7">24</value>
<value level="8">25</value>
<value level="9">26</value>
<value level="10">27</value>
<value level="11">28</value>
<value level="12">30</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>BLUNT</item> <item>BLUNT</item>
@@ -606,7 +619,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11253" toLevel="10" name="Superior Magic Mastery"> <skill id="11253" toLevel="12" name="Superior Magic Mastery">
<!-- M. Def. +$s1, M. Damage Resistance +$s2, M. Skill Cooldown -$s3, M. Skill MP Consumption -$s4. INT +$s5. --> <!-- M. Def. +$s1, M. Damage Resistance +$s2, M. Skill Cooldown -$s3, M. Skill MP Consumption -$s4. INT +$s5. -->
<icon>icon.skill11253</icon> <icon>icon.skill11253</icon>
<skillType>BUFF</skillType> <skillType>BUFF</skillType>
@@ -708,7 +721,6 @@
<skillLevelScaleTo>5</skillLevelScaleTo> <skillLevelScaleTo>5</skillLevelScaleTo>
<castSkillId>11259</castSkillId> <!-- Mark of Weakness --> <castSkillId>11259</castSkillId> <!-- Mark of Weakness -->
<targetType>SUMMON</targetType> <targetType>SUMMON</targetType>
<replace>false</replace>
</effect> </effect>
<effect name="TriggerSkillBySkill"> <effect name="TriggerSkillBySkill">
<skillId>11351</skillId> <!-- Link of Loyalty --> <skillId>11351</skillId> <!-- Link of Loyalty -->
@@ -716,7 +728,6 @@
<skillLevelScaleTo>5</skillLevelScaleTo> <skillLevelScaleTo>5</skillLevelScaleTo>
<castSkillId>11260</castSkillId> <!-- Mark of Void --> <castSkillId>11260</castSkillId> <!-- Mark of Void -->
<targetType>SUMMON</targetType> <targetType>SUMMON</targetType>
<replace>false</replace>
</effect> </effect>
<effect name="TriggerSkillBySkill"> <effect name="TriggerSkillBySkill">
<skillId>11351</skillId> <!-- Link of Loyalty --> <skillId>11351</skillId> <!-- Link of Loyalty -->
@@ -724,7 +735,6 @@
<skillLevelScaleTo>5</skillLevelScaleTo> <skillLevelScaleTo>5</skillLevelScaleTo>
<castSkillId>11261</castSkillId> <!-- Mark of Plague --> <castSkillId>11261</castSkillId> <!-- Mark of Plague -->
<targetType>SUMMON</targetType> <targetType>SUMMON</targetType>
<replace>false</replace>
</effect> </effect>
<effect name="TriggerSkillBySkill"> <effect name="TriggerSkillBySkill">
<skillId>11351</skillId> <!-- Link of Loyalty --> <skillId>11351</skillId> <!-- Link of Loyalty -->
@@ -732,7 +742,6 @@
<skillLevelScaleTo>5</skillLevelScaleTo> <skillLevelScaleTo>5</skillLevelScaleTo>
<castSkillId>11262</castSkillId> <!-- Mark of Trick --> <castSkillId>11262</castSkillId> <!-- Mark of Trick -->
<targetType>SUMMON</targetType> <targetType>SUMMON</targetType>
<replace>false</replace>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>2</amount> <amount>2</amount>
@@ -923,7 +932,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11259" toLevel="13" name="Mark of Weakness"> <skill id="11259" toLevel="15" name="Mark of Weakness">
<!-- Deals continuous magic damage to the target with $s2 power for $s1 Additionally decreases the target's P./ M. Def. --> <!-- Deals continuous magic damage to the target with $s2 power for $s1 Additionally decreases the target's P./ M. Def. -->
<icon>icon.skill11259</icon> <icon>icon.skill11259</icon>
<abnormalLevel> <abnormalLevel>
@@ -947,8 +956,8 @@
<subordinationAbnormalType>MARK_DEBUF_B</subordinationAbnormalType> <subordinationAbnormalType>MARK_DEBUF_B</subordinationAbnormalType>
<abnormalType>MARK_DEBUF_B</abnormalType> <abnormalType>MARK_DEBUF_B</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">100</value> <value fromLevel="1" toLevel="15">100</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1266,7 +1275,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11262" toLevel="11" name="Mark of Trick"> <skill id="11262" toLevel="13" name="Mark of Trick">
<!-- Deals continuous magic damage to the target with $s2 power for $s1 Additionally interrupts the target's skill casting. --> <!-- Deals continuous magic damage to the target with $s2 power for $s1 Additionally interrupts the target's skill casting. -->
<icon>icon.skill11262</icon> <icon>icon.skill11262</icon>
<abnormalLevel> <abnormalLevel>
@@ -1442,7 +1451,7 @@
</magicCriticalRate> </magicCriticalRate>
<hitCancelTime>3</hitCancelTime> <hitCancelTime>3</hitCancelTime>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -1581,8 +1590,8 @@
<value level="4">103</value> <value level="4">103</value>
<value level="5">106</value> <value level="5">106</value>
<value level="6">109</value> <value level="6">109</value>
<value level="7">114</value> <value level="7">109</value>
<value level="8">119</value> <value level="8">109</value>
</mpConsume> </mpConsume>
<castRange>800</castRange> <castRange>800</castRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
@@ -1605,12 +1614,12 @@
<value level="4">15202</value> <value level="4">15202</value>
<value level="5">15218</value> <value level="5">15218</value>
<value level="6">15219</value> <value level="6">15219</value>
<value level="7">15219</value> <!-- Gussing --> <value level="7">15219</value>
<value level="8">15219</value> <value level="8">15219</value>
</npcId> </npcId>
<npcCount>1</npcCount> <npcCount>1</npcCount>
<despawnDelay>30000</despawnDelay> <despawnDelay>30</despawnDelay>
<singleInstance>true</singleInstance> <isSummonSpawn>true</isSummonSpawn>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1856,7 +1865,7 @@
<value level="10">116</value> <value level="10">116</value>
<value level="11">120</value> <value level="11">120</value>
<value level="12">124</value> <value level="12">124</value>
<value level="13">126</value> <value level="13">128</value>
<value level="14">132</value> <value level="14">132</value>
<value level="15">136</value> <value level="15">136</value>
</mpConsume> </mpConsume>
@@ -1917,10 +1926,10 @@
<value level="9">228</value> <!-- Guessed --> <value level="9">228</value> <!-- Guessed -->
<value level="10">233</value> <!-- Guessed --> <value level="10">233</value> <!-- Guessed -->
<value level="11">238</value> <!-- Guessed --> <value level="11">238</value> <!-- Guessed -->
<value level="12">243</value> <!-- Guessed --> <value level="12">243</value>
<value level="13">248</value> <!-- Guessed --> <value level="13">248</value>
<value level="14">253</value> <!-- Guessed --> <value level="14">253</value>
<value level="15">258</value> <!-- Guessed --> <value level="15">258</value>
<value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
<value fromLevel="7" toLevel="15" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
<value fromLevel="7" toLevel="15" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
@@ -2060,7 +2069,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11273" toLevel="10" name="Exile"> <skill id="11273" toLevel="12" name="Exile">
<!-- Banishes the target to another dimension. The exiled target becomes incapacitated and invincible against attacks, skills, and debuffs. The target's HP -$s1 per sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). --> <!-- Banishes the target to another dimension. The exiled target becomes incapacitated and invincible against attacks, skills, and debuffs. The target's HP -$s1 per sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
<icon>icon.skill11273</icon> <icon>icon.skill11273</icon>
<abnormalLevel> <abnormalLevel>
@@ -2081,7 +2090,7 @@
<abnormalType>DEPORT</abnormalType> <abnormalType>DEPORT</abnormalType>
<abnormalVisualEffect>DEPORT</abnormalVisualEffect> <abnormalVisualEffect>DEPORT</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="12">15</value> <value fromLevel="1" toLevel="12">60</value>
<value fromLevel="4" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="4" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@@ -2345,7 +2354,7 @@
<!-- Sends the target to another dimension making them unable to move. Additionally, P./ M. Def. -$s1. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- Sends the target to another dimension making them unable to move. Additionally, P./ M. Def. -$s1. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill11276</icon> <icon>icon.skill11276</icon>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="10">100</value> <value fromLevel="1" toLevel="10">60</value>
<value fromLevel="2" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="2" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
@@ -3117,7 +3126,7 @@
<value level="2">2</value> <value level="2">2</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <!-- Gussing --> <value level="5">5</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<abnormalType>ABILITY_CHANGE</abnormalType> <abnormalType>ABILITY_CHANGE</abnormalType>
@@ -3445,7 +3454,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11296" toLevel="11" name="Mass Exile"> <skill id="11296" toLevel="13" name="Mass Exile">
<!-- Banishes enemies near the target into another dimension. The exiled enemies become incapacitated and invincible against attacks, skills, and debuffs. The enemies' HP -$s1 per sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). --> <!-- Banishes enemies near the target into another dimension. The exiled enemies become incapacitated and invincible against attacks, skills, and debuffs. The enemies' HP -$s1 per sec. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
<icon>icon.skill11296</icon> <icon>icon.skill11296</icon>
<abnormalLevel> <abnormalLevel>
@@ -3467,7 +3476,7 @@
<abnormalType>DEPORT</abnormalType> <abnormalType>DEPORT</abnormalType>
<abnormalVisualEffect>DEPORT</abnormalVisualEffect> <abnormalVisualEffect>DEPORT</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">15</value> <value fromLevel="1" toLevel="13">60</value>
<value fromLevel="5" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="5" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<affectLimit>6-12</affectLimit> <affectLimit>6-12</affectLimit>
@@ -3572,7 +3581,7 @@
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
</abnormalLevel> </abnormalLevel>
<abnormalType>MULTI_BUFF</abnormalType> <abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<abnormalTime>1800</abnormalTime> <abnormalTime>1800</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume> <mpConsume>
@@ -3680,7 +3689,7 @@
<value level="12">94</value> <value level="12">94</value>
<value level="13">97</value> <value level="13">97</value>
<value level="14">100</value> <value level="14">100</value>
<value level="13">103</value> <value level="15">103</value>
</mpConsume> </mpConsume>
<castRange>800</castRange> <castRange>800</castRange>
<hitTime>3360</hitTime> <hitTime>3360</hitTime>
@@ -3688,8 +3697,8 @@
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<effectPoint>-500</effectPoint> <effectPoint>-500</effectPoint>
<magicCriticalRate> <magicCriticalRate>
<value fromLevel="1" toLevel="13">5</value> <value fromLevel="1" toLevel="15">5</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</magicCriticalRate> </magicCriticalRate>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
<magicLevel> <magicLevel>
@@ -3760,10 +3769,7 @@
<!-- Balances you and your servitor's HP, and recovers $s1 HP for $s1 --> <!-- Balances you and your servitor's HP, and recovers $s1 HP for $s1 -->
<icon>icon.skill11299</icon> <icon>icon.skill11299</icon>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<operateType> <operateType>A2</operateType>
<value level="1">A1</value>
<value level="2">A2</value>
</operateType>
<mpConsume>63</mpConsume> <mpConsume>63</mpConsume>
<castRange>800</castRange> <castRange>800</castRange>
<hitTime>5000</hitTime> <hitTime>5000</hitTime>
@@ -3783,7 +3789,7 @@
</abnormalTime> </abnormalTime>
<abnormalType>LIFE_FORCE_OTHERS</abnormalType> <abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>SUMMON</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<effects> <effects>
@@ -44,7 +44,7 @@
<!-- Attack nearby enemies with $s1 Power added to M. Atk. --> <!-- Attack nearby enemies with $s1 Power added to M. Atk. -->
<icon>icon.skill0005</icon> <icon>icon.skill0005</icon>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>70</mpConsume> <mpConsume>70</mpConsume>
<hitTime>2560</hitTime> <hitTime>2560</hitTime>
@@ -2338,7 +2338,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11353" toLevel="9" name="Elemental Rage"> <skill id="11353" toLevel="11" name="Elemental Rage">
<!-- Use Elemental Wrath to inflict severe damage on a target with $s1 Power added to M. Atk. --> <!-- Use Elemental Wrath to inflict severe damage on a target with $s1 Power added to M. Atk. -->
<icon>icon.skill11353</icon> <icon>icon.skill11353</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -2352,6 +2352,10 @@
<value level="5">73</value> <value level="5">73</value>
<value level="6">76</value> <value level="6">76</value>
<value level="7">79</value> <value level="7">79</value>
<value level="8">82</value>
<value level="9">85</value>
<value level="10">88</value>
<value level="11">91</value>
</mpConsume> </mpConsume>
<castRange>800</castRange> <castRange>800</castRange>
<hitTime>2780</hitTime> <hitTime>2780</hitTime>
@@ -2367,11 +2371,13 @@
<value level="7">-715</value> <value level="7">-715</value>
<value level="8">-715</value> <value level="8">-715</value>
<value level="9">-715</value> <value level="9">-715</value>
<value level="10">-715</value>
<value level="11">-715</value>
</effectPoint> </effectPoint>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<magicCriticalRate> <magicCriticalRate>
<value fromLevel="1" toLevel="9">6</value> <value fromLevel="1" toLevel="11">6</value>
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="3" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</magicCriticalRate> </magicCriticalRate>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
@@ -2385,20 +2391,22 @@
<value level="7">330</value> <value level="7">330</value>
<value level="8">345</value> <value level="8">345</value>
<value level="9">361</value> <value level="9">361</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value> <value level="10">397</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value> <value level="11">437</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value> <value fromLevel="3" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value> <value fromLevel="3" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value> <value fromLevel="3" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value> <value fromLevel="3" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value> <value fromLevel="3" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value> <value fromLevel="3" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value> <value fromLevel="3" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value> <value fromLevel="3" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value> <value fromLevel="3" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value> <value fromLevel="3" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value> <value fromLevel="3" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
<value fromLevel="3" toLevel="9" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value> <value fromLevel="3" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
<value fromLevel="3" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
<value fromLevel="3" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -3158,8 +3166,8 @@
<value level="9">15222</value> <value level="9">15222</value>
<value level="10">15223</value> <value level="10">15223</value>
<value level="11">15224</value> <value level="11">15224</value>
<value level="12">15225</value> <!-- Gussed --> <value level="12">15224</value>
<value level="13">15226</value> <value level="13">15224</value>
</npcId> </npcId>
<summonPoints>2</summonPoints> <summonPoints>2</summonPoints>
<lifeTime>-1</lifeTime> <lifeTime>-1</lifeTime>
@@ -3225,8 +3233,8 @@
<value level="9">15227</value> <value level="9">15227</value>
<value level="10">15228</value> <value level="10">15228</value>
<value level="11">15229</value> <value level="11">15229</value>
<value level="12">15230</value> <!-- Gussed --> <value level="12">15229</value>
<value level="13">15231</value> <value level="13">15229</value>
</npcId> </npcId>
<summonPoints>2</summonPoints> <summonPoints>2</summonPoints>
<lifeTime>-1</lifeTime> <lifeTime>-1</lifeTime>
@@ -3292,8 +3300,8 @@
<value level="9">15232</value> <value level="9">15232</value>
<value level="10">15233</value> <value level="10">15233</value>
<value level="11">15234</value> <value level="11">15234</value>
<value level="12">15235</value> <!-- Gussed --> <value level="12">15234</value>
<value level="13">15236</value> <value level="13">15234</value>
</npcId> </npcId>
<summonPoints>2</summonPoints> <summonPoints>2</summonPoints>
<lifeTime>-1</lifeTime> <lifeTime>-1</lifeTime>
@@ -3359,8 +3367,8 @@
<value level="9">15237</value> <value level="9">15237</value>
<value level="10">15238</value> <value level="10">15238</value>
<value level="11">15239</value> <value level="11">15239</value>
<value level="12">15240</value> <!-- Gussed --> <value level="12">15239</value>
<value level="13">15241</value> <value level="13">15239</value>
</npcId> </npcId>
<summonPoints>2</summonPoints> <summonPoints>2</summonPoints>
<lifeTime>-1</lifeTime> <lifeTime>-1</lifeTime>
@@ -3426,15 +3434,15 @@
<value level="9">15242</value> <value level="9">15242</value>
<value level="10">15243</value> <value level="10">15243</value>
<value level="11">15244</value> <value level="11">15244</value>
<value level="12">15245</value> <!-- Gussed --> <value level="12">15244</value>
<value level="13">15246</value> <value level="13">15244</value>
</npcId> </npcId>
<summonPoints>2</summonPoints> <summonPoints>2</summonPoints>
<lifeTime>-1</lifeTime> <lifeTime>-1</lifeTime>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11374" toLevel="11" name="Summon Banshee Queen"> <skill id="11374" toLevel="13" name="Summon Banshee Queen">
<!-- Summons Banshee Queen. Consumes $s1 summon points. --> <!-- Summons Banshee Queen. Consumes $s1 summon points. -->
<icon>icon.skill11374</icon> <icon>icon.skill11374</icon>
<magicLevel> <magicLevel>
@@ -3493,8 +3501,8 @@
<value level="9">15247</value> <value level="9">15247</value>
<value level="10">15248</value> <value level="10">15248</value>
<value level="11">15249</value> <value level="11">15249</value>
<value level="12">15250</value> <!-- Gussed --> <value level="12">15249</value>
<value level="13">15251</value> <value level="13">15249</value>
</npcId> </npcId>
<summonPoints>2</summonPoints> <summonPoints>2</summonPoints>
<lifeTime>-1</lifeTime> <lifeTime>-1</lifeTime>
@@ -4168,7 +4176,11 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<mpConsume>70</mpConsume> <mpConsume>
<value level="1">70</value>
<value level="2">77</value>
<value level="3">84</value>
</mpConsume>
<castRange>800</castRange> <castRange>800</castRange>
<hitTime>300</hitTime> <hitTime>300</hitTime>
<coolTime>200</coolTime> <coolTime>200</coolTime>
@@ -4313,7 +4325,11 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<mpConsume>70</mpConsume> <mpConsume>
<value level="1">70</value>
<value level="2">77</value>
<value level="3">84</value>
</mpConsume>
<castRange>800</castRange> <castRange>800</castRange>
<hitTime>300</hitTime> <hitTime>300</hitTime>
<coolTime>200</coolTime> <coolTime>200</coolTime>
@@ -4443,7 +4459,11 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<mpConsume>70</mpConsume> <mpConsume>
<value level="1">70</value>
<value level="2">77</value>
<value level="3">84</value>
</mpConsume>
<castRange>800</castRange> <castRange>800</castRange>
<hitTime>300</hitTime> <hitTime>300</hitTime>
<coolTime>200</coolTime> <coolTime>200</coolTime>
@@ -4538,7 +4558,7 @@
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
@@ -4585,8 +4605,8 @@
<abnormalType>MD_DOWN_AWAKEN</abnormalType> <abnormalType>MD_DOWN_AWAKEN</abnormalType>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="6">80</value> <!-- Guessed --> <value fromLevel="1" toLevel="8">80</value> <!-- Guessed -->
<value fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="1" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
@@ -4660,9 +4680,9 @@
<amount>-50</amount> <amount>-50</amount>
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="6" fromSubLevel="3001" toSubLevel="3020"> <effect name="PhysicalDefence" fromLevel="1" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="1" toLevel="6" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value> <value fromLevel="1" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
File diff suppressed because it is too large Load Diff
@@ -20,7 +20,12 @@
<coolTime>300</coolTime> <coolTime>300</coolTime>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill --> <isMagic>22</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39414</skillId>
</condition>
</conditions>
<effects> <effects>
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel> <dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -71,7 +76,12 @@
<coolTime>300</coolTime> <coolTime>300</coolTime>
<effectPoint>696</effectPoint> <effectPoint>696</effectPoint>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill --> <isMagic>22</isMagic>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39415</skillId>
</condition>
</conditions>
<effects> <effects>
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel> <dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -129,6 +139,11 @@
<effectPoint>696</effectPoint> <effectPoint>696</effectPoint>
<reuseDelay>2000</reuseDelay> <reuseDelay>2000</reuseDelay>
<isMagic>3</isMagic> <!-- Dance Skill --> <isMagic>3</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39416</skillId>
</condition>
</conditions>
<effects> <effects>
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel> <dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -339,7 +354,7 @@
<slot>RACE_ORC2</slot> <slot>RACE_ORC2</slot>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>0</amount> <amount>-100</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
</effects> </effects>
@@ -352,6 +367,7 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 90)}</value> <value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + (subIndex * 90)}</value>
</abnormalTime> </abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalVisualEffect>H_B_SYMPHONY_SWORD_AVE</abnormalVisualEffect>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<mpConsume>83</mpConsume> <mpConsume>83</mpConsume>
@@ -423,6 +439,7 @@
</abnormalTime> </abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<abnormalVisualEffect>H_G_POISON_DANCE_AVE</abnormalVisualEffect>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<mpConsume>83</mpConsume> <mpConsume>83</mpConsume>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
@@ -472,6 +489,11 @@
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill --> <isMagic>3</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39414</skillId>
</condition>
</conditions>
<effects> <effects>
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel> <dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -523,6 +545,11 @@
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<effectPoint>696</effectPoint> <effectPoint>696</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill --> <isMagic>3</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39415</skillId>
</condition>
</conditions>
<effects> <effects>
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel> <dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -580,6 +607,11 @@
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<effectPoint>696</effectPoint> <effectPoint>696</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill --> <isMagic>3</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39416</skillId>
</condition>
</conditions>
<effects> <effects>
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel> <dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -637,6 +669,11 @@
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill --> <isMagic>3</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39414</skillId>
</condition>
</conditions>
<effects> <effects>
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel> <dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -688,6 +725,11 @@
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<effectPoint>696</effectPoint> <effectPoint>696</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill --> <isMagic>3</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39415</skillId>
</condition>
</conditions>
<effects> <effects>
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel> <dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -745,6 +787,11 @@
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<effectPoint>696</effectPoint> <effectPoint>696</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill --> <isMagic>3</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39416</skillId>
</condition>
</conditions>
<effects> <effects>
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel> <dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -1140,7 +1187,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11620" toLevel="10" name="Superior Shield Mastery"> <skill id="11620" toLevel="12" name="Superior Shield Mastery">
<!-- Shield Defense Rate +$s1, Shield Defense +$s2. When a shield is used, P. Atk. +$s3. --> <!-- Shield Defense Rate +$s1, Shield Defense +$s2. When a shield is used, P. Atk. +$s3. -->
<icon>icon.skill10003</icon> <icon>icon.skill10003</icon>
<operateType>P</operateType> <operateType>P</operateType>
@@ -1155,6 +1202,8 @@
<value level="8">106</value> <value level="8">106</value>
<value level="9">108</value> <value level="9">108</value>
<value level="10">110</value> <value level="10">110</value>
<value level="11">115</value>
<value level="12">120</value>
</magicLevel> </magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<passiveConditions> <passiveConditions>
@@ -1178,6 +1227,8 @@
<value level="8">450</value> <value level="8">450</value>
<value level="9">500</value> <value level="9">500</value>
<value level="10">550</value> <value level="10">550</value>
<value level="11">575</value>
<value level="12">600</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1193,6 +1244,8 @@
<value level="8">2</value> <value level="8">2</value>
<value level="9">2</value> <value level="9">2</value>
<value level="10">3</value> <value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1208,6 +1261,8 @@
<value level="8">0</value> <value level="8">0</value>
<value level="9">0</value> <value level="9">0</value>
<value level="10">1</value> <value level="10">1</value>
<value level="11">2</value>
<value level="12">3</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1223,6 +1278,8 @@
<value level="8">0</value> <value level="8">0</value>
<value level="9">0</value> <value level="9">0</value>
<value level="10">1</value> <value level="10">1</value>
<value level="11">2</value>
<value level="12">3</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -155,7 +155,14 @@
<stat>INT</stat> <stat>INT</stat>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
<amount>24</amount> <amount>
<value fromLevel="1" toLevel="7">24</value>
<value level="8">27</value>
<value level="9">29</value>
<value level="10">31</value>
<value level="11">33</value>
<value level="12">35</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
@@ -181,30 +188,25 @@
</effect> </effect>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<amount> <amount>
<value level="1">6</value> <value fromLevel="1" toLevel="7">6</value>
<value level="2">6</value>
<value level="3">6</value>
<value level="4">6</value>
<value level="5">6</value>
<value level="6">6</value>
<value level="7">6</value>
<value level="8">8</value> <value level="8">8</value>
<value level="9">9</value> <value level="9">9</value>
<value level="10">11</value> <value level="10">10</value>
<value level="11">12</value> <value level="11">11</value>
<value level="12">13</value> <value level="12">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value fromLevel="1" toLevel="11">6</value>
<value level="12">7</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalSkillPower"> <effect name="MagicalSkillPower">
<amount> <amount>
<value level="1">0</value> <value fromLevel="1" toLevel="7">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value> <value level="8">2</value>
<value level="9">3</value> <value level="9">3</value>
<value level="10">5</value> <value level="10">5</value>
@@ -272,7 +274,7 @@
<value level="12">107</value> <value level="12">107</value>
<value level="13">109</value> <value level="13">109</value>
<value level="14">114</value> <value level="14">114</value>
<value level="15">115</value> <value level="15">119</value>
</magicLevel> </magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -336,14 +338,7 @@
<value level="5">22</value> <value level="5">22</value>
<value level="6">25</value> <value level="6">25</value>
<value level="7">28</value> <value level="7">28</value>
<value level="8">30</value> <value fromLevel="8" toLevel="15">30</value>
<value level="9">30</value>
<value level="10">30</value>
<value level="11">30</value>
<value level="12">30</value>
<value level="13">30</value>
<value level="14">30</value>
<value level="15">30</value>
<value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
@@ -404,7 +399,7 @@
<value level="3">4</value> <value level="3">4</value>
<value level="4">5</value> <value level="4">5</value>
<value level="5">6</value> <value level="5">6</value>
<value level="6">7</value><!-- TODO:RANDOM --> <value level="6">7</value>
</abnormalLevel> </abnormalLevel>
<abnormalType>BLESS_THE_BLOOD</abnormalType> <abnormalType>BLESS_THE_BLOOD</abnormalType>
<hitTime>2200</hitTime> <hitTime>2200</hitTime>
@@ -412,21 +407,13 @@
<castRange>600</castRange> <castRange>600</castRange>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<mpConsume> <mpConsume>
<value level="1">34</value> <value level="1">43</value>
<value level="2">37</value> <value level="2">46</value>
<value level="3">38</value> <value level="3">49</value>
<value level="4">42</value> <value level="4">52</value>
<value level="5">44</value> <value level="5">55</value>
<value level="6">58</value> <value level="6">58</value>
</mpConsume> </mpConsume>
<mpInitialConsume>
<value level="1">9</value>
<value level="2">9</value>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">11</value>
<value level="6">11</value>
</mpInitialConsume>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">88</value> <value level="2">88</value>
@@ -442,7 +429,7 @@
<value level="3">899</value> <value level="3">899</value>
<value level="4">909</value> <value level="4">909</value>
<value level="5">922</value> <value level="5">922</value>
<value level="5">935</value><!-- TODO:RANDOM +13 --> <value level="6">935</value>
</effectPoint> </effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -487,6 +474,14 @@
<value level="6">5</value> <value level="6">5</value>
</cubicLvl> </cubicLvl>
</effect> </effect>
<effect name="DamageByAttack" fromLevel="6" toLevel="6">
<amount>-5</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack" fromLevel="6" toLevel="6">
<amount>-5</amount>
<type>ENEMY_ALL</type>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="11755" toLevel="15" name="Radiant Heal"> <skill id="11755" toLevel="15" name="Radiant Heal">
@@ -542,7 +537,7 @@
<value level="11">952</value> <value level="11">952</value>
<value level="12">960</value> <value level="12">960</value>
<value level="13">969</value> <value level="13">969</value>
<value level="14">969</value><!-- TODO: fix me 14 & 15 --> <value level="14">969</value>
<value level="15">969</value> <value level="15">969</value>
</effectPoint> </effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -635,6 +630,8 @@
<value level="13">247</value> <value level="13">247</value>
<value level="14">251</value> <value level="14">251</value>
<value level="15">255</value> <value level="15">255</value>
<value level="14">198</value>
<value level="15">201</value>
</mpConsume> </mpConsume>
<mpInitialConsume> <mpInitialConsume>
<value level="1">41</value> <value level="1">41</value>
@@ -893,7 +890,15 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>30872</skillId> <!-- limit of iss -->
</condition>
</conditions>
<effects> <effects>
<effect name="CallSkill">
<skillId>30872</skillId>
</effect>
<effect name="DamageBlock"> <effect name="DamageBlock">
<type>BLOCK_HP</type> <type>BLOCK_HP</type>
</effect> </effect>
@@ -945,10 +950,6 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value> <value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
</power> </power>
</effect> </effect>
<effect name="CallSkill">
<skillId>30872</skillId> <!-- Limit of Aeore -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="11760" toLevel="15" name="Radiant Recharge"> <skill id="11760" toLevel="15" name="Radiant Recharge">
@@ -1082,17 +1083,7 @@
<value level="2">12</value> <value level="2">12</value>
<value level="3">12</value> <value level="3">12</value>
<value level="4">12</value> <value level="4">12</value>
<value level="5">13</value> <value fromLevel="5" toLevel="15">13</value>
<value level="6">13</value>
<value level="7">13</value>
<value level="8">13</value>
<value level="9">13</value>
<value level="10">13</value>
<value level="11">13</value>
<value level="12">13</value>
<value level="13">13</value>
<value level="14">13</value>
<value level="15">13</value>
<value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power> </power>
<ticks>1</ticks> <ticks>1</ticks>
@@ -1126,14 +1117,14 @@
<value level="12">118</value> <value level="12">118</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">3120</value> <value level="1">3900</value>
<value level="2">3176</value> <value level="2">3970</value>
<value level="3">3224</value> <value level="3">4030</value>
<value level="4">3288</value> <value level="4">4110</value>
<value level="5">3344</value> <value level="5">4180</value>
<value level="6">3398</value> <value level="6">4248</value>
<value level="7">3454</value> <value level="7">4318</value>
<value level="8">3510</value> <value level="8">4388</value>
<value level="9">4458</value> <value level="9">4458</value>
<value level="10">4528</value> <value level="10">4528</value>
<value level="11">4598</value> <value level="11">4598</value>
@@ -1195,18 +1186,8 @@
</effect> </effect>
<effect name="ManaHealOverTime"> <effect name="ManaHealOverTime">
<power> <power>
<value level="1">50</value> <value fromLevel="1" toLevel="4">50</value>
<value level="2">50</value> <value fromLevel="5" toLevel="12">55</value>
<value level="3">50</value>
<value level="4">50</value>
<value level="5">55</value>
<value level="6">55</value>
<value level="7">55</value>
<value level="8">55</value>
<value level="9">55</value>
<value level="10">55</value>
<value level="11">55</value>
<value level="12">55</value>
<value fromLevel="4" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="4" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power> </power>
<ticks>1</ticks> <ticks>1</ticks>
@@ -1332,14 +1313,19 @@
<abnormalLevel>5</abnormalLevel> <abnormalLevel>5</abnormalLevel>
<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType> <abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<magicLevel>94</magicLevel> <magicLevel>
<value level="1">94</value>
<value level="2">115</value>
</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<mpConsume>74</mpConsume> <mpConsume>
<mpInitialConsume>18</mpInitialConsume> <value level="1">92</value>
<value level="2">106</value>
</mpConsume>
<castRange>600</castRange> <castRange>600</castRange>
<effectPoint>1734</effectPoint> <effectPoint>1734</effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -1382,6 +1368,10 @@
<AIRBIND>100</AIRBIND> <AIRBIND>100</AIRBIND>
<TURN_STONE>100</TURN_STONE> <TURN_STONE>100</TURN_STONE>
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="2" toLevel="2">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="Heal" fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020"> <effect name="Heal" fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">
<power> <power>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1001">1936</value> <value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1001">1936</value>
@@ -1427,7 +1417,7 @@
<value level="8">9</value> <value level="8">9</value>
<value level="9">10</value> <value level="9">10</value>
<value level="10">10</value> <value level="10">10</value>
<value level="11">10</value> <value level="11">11</value>
</abnormalLevel> </abnormalLevel>
<abnormalType>TURN_CRYSTAL</abnormalType> <abnormalType>TURN_CRYSTAL</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect> <abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
@@ -1507,8 +1497,8 @@
<value level="5">342</value> <value level="5">342</value>
<value level="6">410</value> <value level="6">410</value>
<value level="7">492</value> <value level="7">492</value>
<value level="8">589</value> <value level="8">574</value>
<value level="9">702</value> <value level="9">656</value>
<value level="10">772</value> <value level="10">772</value>
<value level="11">849</value> <value level="11">849</value>
<value fromLevel="3" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="3" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
@@ -1524,8 +1514,8 @@
<value level="5">101</value> <value level="5">101</value>
<value level="6">121</value> <value level="6">121</value>
<value level="7">145</value> <value level="7">145</value>
<value level="8">174</value> <value level="8">169</value>
<value level="9">290</value> <value level="9">193</value>
<value level="10">319</value> <value level="10">319</value>
<value level="11">351</value> <value level="11">351</value>
<value fromLevel="3" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="3" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
@@ -1641,7 +1631,7 @@
<skill id="11767" toLevel="15" name="Mass Dark Veil"> <skill id="11767" toLevel="15" name="Mass Dark Veil">
<!-- Attacks the target and nearby enemies with $s1 M. power. Decreases their aggression towards you. --> <!-- Attacks the target and nearby enemies with $s1 M. power. Decreases their aggression towards you. -->
<icon>icon.skill11767</icon> <icon>icon.skill11767</icon>
<affectLimit>10-10</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>300</affectRange><!-- TODO: Range skill 800 in wiki --> <affectRange>300</affectRange><!-- TODO: Range skill 800 in wiki -->
<effectPoint> <effectPoint>
<value level="1">-1733</value> <value level="1">-1733</value>
@@ -1690,10 +1680,10 @@
<value level="7">526</value> <value level="7">526</value>
<value level="8">547</value> <value level="8">547</value>
<value level="9">561</value> <value level="9">561</value>
<value level="10">589</value> <value level="10">579</value>
<value level="11">597</value> <value level="11">597</value>
<value level="12">605</value> <value level="12">615</value>
<value level="13">613</value> <value level="13">633</value>
<value level="14">651</value> <value level="14">651</value>
<value level="15">669</value> <value level="15">669</value>
</mpConsume> </mpConsume>
@@ -1831,6 +1821,8 @@
<value level="11">56</value> <value level="11">56</value>
<value level="12">58</value> <value level="12">58</value>
<value level="13">60</value> <value level="13">60</value>
<value level="12">48</value>
<value level="13">50</value>
</mpConsume> </mpConsume>
<mpInitialConsume> <mpInitialConsume>
<value level="1">7</value> <value level="1">7</value>
@@ -1885,9 +1877,7 @@
<value level="6">-20</value> <value level="6">-20</value>
<value level="7">-25</value> <value level="7">-25</value>
<value level="8">-30</value> <value level="8">-30</value>
<value level="9">-35</value> <value fromLevel="9" toLevel="13">-35</value>
<value level="10">-35</value>
<value level="11">-35</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1901,11 +1891,7 @@
<value level="6">-20</value> <value level="6">-20</value>
<value level="7">-25</value> <value level="7">-25</value>
<value level="8">-30</value> <value level="8">-30</value>
<value level="9">-35</value> <value fromLevel="9" toLevel="13">-35</value>
<value level="10">-35</value>
<value level="11">-35</value>
<value level="12">-35</value>
<value level="13">-35</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1915,15 +1901,7 @@
<value level="2">150</value> <value level="2">150</value>
<value level="3">200</value> <value level="3">200</value>
<value level="4">250</value> <value level="4">250</value>
<value level="5">300</value> <value fromLevel="5" toLevel="13">300</value>
<value level="6">300</value>
<value level="7">300</value>
<value level="8">300</value>
<value level="9">300</value>
<value level="10">300</value>
<value level="11">300</value>
<value level="12">300</value>
<value level="13">300</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>1</magicType> <magicType>1</magicType>
@@ -1934,15 +1912,7 @@
<value level="2">150</value> <value level="2">150</value>
<value level="3">200</value> <value level="3">200</value>
<value level="4">250</value> <value level="4">250</value>
<value level="5">300</value> <value fromLevel="5" toLevel="13">300</value>
<value level="6">300</value>
<value level="7">300</value>
<value level="8">300</value>
<value level="9">300</value>
<value level="10">300</value>
<value level="11">300</value>
<!-- TODO: RANDOM -->
<value level="12">300</value>
<value level="13">300</value> <value level="13">300</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
@@ -1954,27 +1924,18 @@
<value level="2">150</value> <value level="2">150</value>
<value level="3">200</value> <value level="3">200</value>
<value level="4">250</value> <value level="4">250</value>
<value level="5">300</value> <value fromLevel="5" toLevel="13">300</value>
<value level="6">300</value>
<value level="7">300</value>
<value level="8">300</value>
<value level="9">300</value>
<value level="10">300</value>
<value level="11">300</value>
<!-- TODO: RANDOM -->
<value level="12">300</value>
<value level="13">300</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>3</magicType> <magicType>3</magicType>
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020"> <effect name="PhysicalDefence" fromLevel="5" toLevel="13" fromSubLevel="2001" toSubLevel="2020">
<amount> <amount>
<value fromLevel="5" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value> <value fromLevel="5" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence" fromLevel="5" toLevel="11" fromSubLevel="3001" toSubLevel="3020"> <effect name="MagicalDefence" fromLevel="5" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
<amount> <amount>
<value fromLevel="5" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value> <value fromLevel="5" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-0.6 - (0.4 * subIndex)}</value>
</amount> </amount>
@@ -2301,8 +2262,8 @@
<abnormalLevel>3</abnormalLevel> <abnormalLevel>3</abnormalLevel>
<abnormalType>MARK_OF_LUMI</abnormalType> <abnormalType>MARK_OF_LUMI</abnormalType>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="10">90</value> <value fromLevel="1" toLevel="12">90</value>
<value fromLevel="4" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="4" toLevel="12" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel> <magicLevel>
@@ -2320,16 +2281,16 @@
<value level="12">117</value> <value level="12">117</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">32</value> <value level="1">40</value>
<value level="2">34</value> <value level="2">42</value>
<value level="3">36</value> <value level="3">45</value>
<value level="4">38</value> <value level="4">47</value>
<value level="5">26</value> <value level="5">32</value>
<value level="6">42</value> <value level="6">52</value>
<value level="7">43</value> <value level="7">54</value>
<value level="8">46</value> <value level="8">57</value>
<value level="9">49</value> <value level="9">60</value>
<value level="10">52</value> <value level="10">63</value>
<value level="11">66</value> <value level="11">66</value>
<value level="12">69</value> <value level="12">69</value>
</mpConsume> </mpConsume>
@@ -2437,7 +2398,7 @@
<abnormalVisualEffect>SLEEP</abnormalVisualEffect> <abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<trait>SLEEP</trait> <trait>SLEEP</trait>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="11">90</value> <value fromLevel="1" toLevel="13">90</value>
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> <value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
@@ -2643,6 +2604,8 @@
<value level="11">54</value> <value level="11">54</value>
<value level="12">56</value> <value level="12">56</value>
<value level="13">58</value> <value level="13">58</value>
<value level="12">46</value>
<value level="13">48</value>
</mpConsume> </mpConsume>
<mpInitialConsume> <mpInitialConsume>
<value level="1">7</value> <value level="1">7</value>
@@ -2693,12 +2656,7 @@
<value level="3">-56</value> <value level="3">-56</value>
<value level="4">-60</value> <value level="4">-60</value>
<value level="5">-65</value> <value level="5">-65</value>
<value level="6">-70</value> <value fromLevel="6" toLevel="13">-70</value>
<value level="7">-70</value>
<value level="8">-70</value>
<value level="9">-70</value>
<value level="10">-70</value>
<value level="11">-70</value>
<value level="12">-70</value> <value level="12">-70</value>
<value level="13">-70</value> <value level="13">-70</value>
</amount> </amount>
@@ -2933,9 +2891,8 @@
<value level="8">106</value> <value level="8">106</value>
<value level="9">108</value> <value level="9">108</value>
<value level="10">110</value> <value level="10">110</value>
<value level="10">110</value>
<value level="11">115</value> <value level="11">115</value>
<value level="12">112</value> <value level="12">120</value>
</magicLevel> </magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
@@ -3024,13 +2981,7 @@
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">0</value> <value fromLevel="1" toLevel="7">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">1</value> <value level="8">1</value>
<value level="9">2</value> <value level="9">2</value>
<value level="10">3</value> <value level="10">3</value>
@@ -430,7 +430,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11814" toLevel="13" name="Dark Force"> <skill id="11814" toLevel="15" name="Dark Force">
<!-- Deals magic damage to the target with $s1 power knocking them back with a certain chance. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- Deals magic damage to the target with $s1 power knocking them back with a certain chance. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill11814</icon> <icon>icon.skill11814</icon>
<abnormalLevel>2</abnormalLevel> <abnormalLevel>2</abnormalLevel>
@@ -438,8 +438,8 @@
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect> <abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="13">90</value> <value fromLevel="1" toLevel="15">90</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
@@ -456,7 +456,9 @@
<value level="10">103</value> <value level="10">103</value>
<value level="11">105</value> <value level="11">105</value>
<value level="12">107</value> <value level="12">107</value>
<value level="13">-1</value> <value level="13">109</value>
<value level="14">114</value>
<value level="15">119</value>
</magicLevel> </magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint> <effectPoint>
@@ -473,6 +475,8 @@
<value level="11">-959</value> <value level="11">-959</value>
<value level="12">-969</value> <value level="12">-969</value>
<value level="13">-979</value> <value level="13">-979</value>
<value level="14">-979</value>
<value level="15">-979</value>
</effectPoint> </effectPoint>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<mpConsume> <mpConsume>
@@ -489,6 +493,8 @@
<value level="11">127</value> <value level="11">127</value>
<value level="12">132</value> <value level="12">132</value>
<value level="13">137</value> <value level="13">137</value>
<value level="14">142</value>
<value level="15">147</value>
</mpConsume> </mpConsume>
<castRange>400</castRange> <castRange>400</castRange>
<hitTime>2780</hitTime> <hitTime>2780</hitTime>
@@ -497,8 +503,8 @@
<isMagic>1</isMagic> <isMagic>1</isMagic>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<magicCriticalRate> <magicCriticalRate>
<value fromLevel="1" toLevel="13">5</value> <value fromLevel="1" toLevel="15">5</value>
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="15" fromSubLevel="3001" toSubLevel="3020">{base + (base / 100 * subIndex)}</value>
</magicCriticalRate> </magicCriticalRate>
<trait>KNOCKDOWN</trait> <trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -520,20 +526,22 @@
<value level="11">251</value> <value level="11">251</value>
<value level="12">256</value> <value level="12">256</value>
<value level="13">261</value> <value level="13">261</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value> <value level="14">287</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value> <value level="15">316</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
<value fromLevel="7" toLevel="15" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
<value fromLevel="7" toLevel="15" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power> </power>
</effect> </effect>
<effect name="KnockBack"> <effect name="KnockBack">
@@ -1260,7 +1268,7 @@
<value level="10">398</value> <value level="10">398</value>
<value level="11">401</value> <value level="11">401</value>
<value level="12">404</value> <value level="12">404</value>
<value level="13">408</value> <value level="13">407</value>
<value level="14">410</value> <value level="14">410</value>
<value level="15">413</value> <value level="15">413</value>
</mpConsume> </mpConsume>
@@ -1686,7 +1694,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11853" toLevel="4" name="Superior Quick Recovery"> <skill id="11853" toLevel="5" name="Superior Quick Recovery">
<!-- M. Skill Cooldown -$s1. --> <!-- M. Skill Cooldown -$s1. -->
<icon>icon.skill0228</icon> <icon>icon.skill0228</icon>
<operateType>P</operateType> <operateType>P</operateType>
@@ -1695,6 +1703,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">115</value>
</magicLevel> </magicLevel>
<effects> <effects>
<effect name="Reuse"> <effect name="Reuse">
@@ -1703,6 +1712,7 @@
<value level="2">-6</value> <value level="2">-6</value>
<value level="3">-7</value> <value level="3">-7</value>
<value level="4">-10</value> <value level="4">-10</value>
<value level="5">-10</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>1</magicType> <magicType>1</magicType>
@@ -1713,10 +1723,15 @@
<value level="2">-6</value> <value level="2">-6</value>
<value level="3">-7</value> <value level="3">-7</value>
<value level="4">-10</value> <value level="4">-10</value>
<value level="5">-10</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>22</magicType> <magicType>22</magicType>
</effect> </effect>
<effect name="MagicalSkillPower" fromLevel="5" toLevel="5">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="11854" toLevel="6" name="Mana Gain"> <skill id="11854" toLevel="6" name="Mana Gain">
@@ -1798,7 +1813,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="11855" toLevel="4" name="Superior Wizard Combat"> <skill id="11855" toLevel="5" name="Superior Wizard Combat">
<!-- M. Atk. +$s1, Skill MP consumption -$s2. --> <!-- M. Atk. +$s1, Skill MP consumption -$s2. -->
<icon>icon.skill0945</icon> <icon>icon.skill0945</icon>
<operateType>P</operateType> <operateType>P</operateType>
@@ -1807,6 +1822,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">115</value>
</magicLevel> </magicLevel>
<effects> <effects>
<effect name="MAtk"> <effect name="MAtk">
@@ -1815,6 +1831,7 @@
<value level="2">12</value> <value level="2">12</value>
<value level="3">15</value> <value level="3">15</value>
<value level="4">20</value> <value level="4">20</value>
<value level="5">22</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1823,6 +1840,10 @@
<mode>PER</mode> <mode>PER</mode>
<magicType>1</magicType> <magicType>1</magicType>
</effect> </effect>
<effect name="MagicCriticalDamage" fromLevel="5" toLevel="5">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="11856" toLevel="1" name="Mental Recharge"> <skill id="11856" toLevel="1" name="Mental Recharge">
@@ -19,7 +19,6 @@
<item chance="100"> <item chance="100">
<item id="30310" count="1" /> <!-- Abelius Cloak - Sigel Knight --> <item id="30310" count="1" /> <!-- Abelius Cloak - Sigel Knight -->
<item id="80320" count="1" /> <!-- Paulina Twilight Bracelet --> <item id="80320" count="1" /> <!-- Paulina Twilight Bracelet -->
<item id="46782" count="1" /> <!-- Aden Warrior Box -->
</item> </item>
</items> </items>
</effect> </effect>
@@ -44,7 +43,6 @@
<item chance="100"> <item chance="100">
<item id="30311" count="1" /> <!-- Sapyros Cloak - Tyrr Warrior --> <item id="30311" count="1" /> <!-- Sapyros Cloak - Tyrr Warrior -->
<item id="80320" count="1" /> <!-- Paulina Twilight Bracelet --> <item id="80320" count="1" /> <!-- Paulina Twilight Bracelet -->
<item id="46782" count="1" /> <!-- Aden Warrior Box -->
</item> </item>
</items> </items>
</effect> </effect>
@@ -69,7 +67,6 @@
<item chance="100"> <item chance="100">
<item id="30312" count="1" /> <!-- Ashagen Cloak - Othell Rogue --> <item id="30312" count="1" /> <!-- Ashagen Cloak - Othell Rogue -->
<item id="80320" count="1" /> <!-- Paulina Twilight Bracelet --> <item id="80320" count="1" /> <!-- Paulina Twilight Bracelet -->
<item id="46782" count="1" /> <!-- Aden Warrior Box -->
</item> </item>
</items> </items>
</effect> </effect>
@@ -94,7 +91,6 @@
<item chance="100"> <item chance="100">
<item id="30313" count="1" /> <!-- Cranigg Cloak - Yul Archer --> <item id="30313" count="1" /> <!-- Cranigg Cloak - Yul Archer -->
<item id="80320" count="1" /> <!-- Paulina Twilight Bracelet --> <item id="80320" count="1" /> <!-- Paulina Twilight Bracelet -->
<item id="46782" count="1" /> <!-- Aden Warrior Box -->
</item> </item>
</items> </items>
</effect> </effect>
@@ -119,7 +115,6 @@
<item chance="100"> <item chance="100">
<item id="30314" count="1" /> <!-- Soltkreig Cloak - Feoh Wizard --> <item id="30314" count="1" /> <!-- Soltkreig Cloak - Feoh Wizard -->
<item id="80320" count="1" /> <!-- Paulina Twilight Bracelet --> <item id="80320" count="1" /> <!-- Paulina Twilight Bracelet -->
<item id="46782" count="1" /> <!-- Aden Warrior Box -->
</item> </item>
</items> </items>
</effect> </effect>
@@ -144,7 +139,6 @@
<item chance="100"> <item chance="100">
<item id="30315" count="1" /> <!-- Naviarope Cloak - Wynn Summoner --> <item id="30315" count="1" /> <!-- Naviarope Cloak - Wynn Summoner -->
<item id="80320" count="1" /> <!-- Paulina Twilight Bracelet --> <item id="80320" count="1" /> <!-- Paulina Twilight Bracelet -->
<item id="46782" count="1" /> <!-- Aden Warrior Box -->
</item> </item>
</items> </items>
</effect> </effect>
@@ -169,7 +163,6 @@
<item chance="100"> <item chance="100">
<item id="30316" count="1" /> <!-- Leister Cloak - Iss Enchanter --> <item id="30316" count="1" /> <!-- Leister Cloak - Iss Enchanter -->
<item id="80320" count="1" /> <!-- Paulina Twilight Bracelet --> <item id="80320" count="1" /> <!-- Paulina Twilight Bracelet -->
<item id="46782" count="1" /> <!-- Aden Warrior Box -->
</item> </item>
</items> </items>
</effect> </effect>
@@ -194,7 +187,6 @@
<item chance="100"> <item chance="100">
<item id="30317" count="1" /> <!-- Lakcis Cloak - Aeore Healer --> <item id="30317" count="1" /> <!-- Lakcis Cloak - Aeore Healer -->
<item id="80320" count="1" /> <!-- Paulina Twilight Bracelet --> <item id="80320" count="1" /> <!-- Paulina Twilight Bracelet -->
<item id="46782" count="1" /> <!-- Aden Warrior Box -->
</item> </item>
</items> </items>
</effect> </effect>
@@ -2779,18 +2779,14 @@
<value level="4">10</value> <value level="4">10</value>
</HOLD> </HOLD>
</effect> </effect>
<effect name="VampiricAttack" fromLevel="3" toLevel="4">
<amount>2</amount>
<chance>30</chance>
</effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">0</value> <value level="3">0</value>
<value level="4">246</value> <value level="4">7</value>
</amount> </amount>
<mode>DIFF</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
@@ -2801,14 +2797,32 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">298</value> <value level="2">3</value>
<value level="3">298</value> <value level="3">3</value>
<value level="4">298</value> <value level="4">3</value>
</amount> </amount>
<mode>DIFF</mode> <mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">3</value>
</amount>
<mode>PER</mode>
</effect> </effect>
<effect name="DefenceAttribute"> <effect name="DefenceAttribute">
<amount> <amount>
@@ -2851,18 +2865,9 @@
<stat>STR</stat> <stat>STR</stat>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>-1</amount> <amount>2</amount>
<stat>CON</stat> <stat>CON</stat>
</effect> </effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">521</value>
<value level="4">521</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="13072" toLevel="4" name="Set Effect - R99 Rare Heavy Armor, 2-piece"> <skill id="13072" toLevel="4" name="Set Effect - R99 Rare Heavy Armor, 2-piece">
@@ -3938,9 +3943,23 @@
<value level="4">10</value> <value level="4">10</value>
</SLEEP> </SLEEP>
</effect> </effect>
<effect name="VampiricAttack" fromLevel="3" toLevel="4"> <effect name="PhysicalDefence">
<amount>2</amount> <amount>
<chance>30</chance> <value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
</amount>
<mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
@@ -3951,21 +3970,21 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="MAtk">
<amount>
<value level="1">0</value>
<value level="2">2.3</value>
<value level="3">2.3</value>
<value level="4">2.3</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">0</value> <value level="3">0</value>
<value level="4">3</value> <value level="4">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -3978,15 +3997,6 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3.3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute"> <effect name="DefenceAttribute">
<amount> <amount>
<value level="1">0</value> <value level="1">0</value>
@@ -4023,23 +4033,21 @@
</amount> </amount>
<attribute>EARTH</attribute> <attribute>EARTH</attribute>
</effect> </effect>
<effect name="StatUp"> <effect name="PhysicalSkillPower">
<amount>-1</amount> <amount>3</amount>
<stat>STR</stat> <mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>3</amount>
<mode>PER</mode>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>3</amount> <amount>3</amount>
<stat>DEX</stat> <stat>STR</stat>
</effect> </effect>
<effect name="MagicMpCost"> <effect name="StatUp">
<amount> <amount>2</amount>
<value level="1">0</value> <stat>DEX</stat>
<value level="2">-4</value>
<value level="3">-4</value>
<value level="4">-4</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -4067,12 +4075,30 @@
</passiveConditions> </passiveConditions>
<effects> <effects>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<HOLD> <SLEEP>
<value level="1">0</value> <value level="1">0</value>
<value level="2">10</value> <value level="2">10</value>
<value level="3">10</value> <value level="3">10</value>
<value level="4">10</value> <value level="4">10</value>
</HOLD> </SLEEP>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">5</value>
</amount>
<mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
@@ -4083,30 +4109,21 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="MAtk">
<amount>
<value level="1">246</value>
<value level="2">246</value>
<value level="3">246</value>
<value level="4">246</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">0</value> <value level="3">0</value>
<value level="4">3</value> <value level="4">7</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalSkillPower"> <effect name="MaxMp">
<amount> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">6</value> <value level="3">0</value>
<value level="4">6</value> <value level="4">7</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -4155,42 +4172,21 @@
</amount> </amount>
<attribute>EARTH</attribute> <attribute>EARTH</attribute>
</effect> </effect>
<effect name="PhysicalSkillPower">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>3</amount> <amount>3</amount>
<stat>STR</stat> <stat>STR</stat>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>-1</amount> <amount>2</amount>
<stat>CON</stat> <stat>DEX</stat>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">521</value>
<value level="4">521</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">-4</value>
<value level="3">-4</value>
<value level="4">-4</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">-4</value>
<value level="3">-4</value>
<value level="4">-4</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -5225,20 +5221,20 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MAtk"> <effect name="MagicalSkillPower">
<amount> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">3</value>
<value level="3">256</value> <value level="3">3</value>
<value level="4">0</value> <value level="4">3</value>
</amount> </amount>
<mode>DIFF</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="MagicalAttackSpeed">
<amount> <amount>
<value level="1">3</value> <value level="1">0</value>
<value level="2">3</value> <value level="2">0</value>
<value level="3">3</value> <value level="3">0</value>
<value level="4">15</value> <value level="4">15</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
@@ -5246,11 +5242,11 @@
<effect name="MaxMp"> <effect name="MaxMp">
<amount> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">228</value> <value level="2">0</value>
<value level="3">228</value> <value level="3">5</value>
<value level="4">228</value> <value level="4">5</value>
</amount> </amount>
<mode>DIFF</mode> <mode>PER</mode>
</effect> </effect>
<effect name="HealEffect"> <effect name="HealEffect">
<amount> <amount>
@@ -5302,26 +5298,8 @@
<stat>INT</stat> <stat>INT</stat>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>-1</amount> <amount>2</amount>
<stat>MEN</stat> <stat>CON</stat>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">297</value>
<value level="4">297</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -5349,20 +5327,12 @@
</passiveConditions> </passiveConditions>
<effects> <effects>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<SHOCK> <SLEEP>
<value level="1">0</value> <value level="1">0</value>
<value level="2">10</value> <value level="2">10</value>
<value level="3">10</value> <value level="3">10</value>
<value level="4">10</value> <value level="4">10</value>
</SHOCK> </SLEEP>
</effect>
<effect name="AttackTrait">
<DERANGEMENT>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">15</value>
<value level="4">15</value>
</DERANGEMENT>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
<amount> <amount>
@@ -5373,32 +5343,32 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="MagicalSkillPower">
<amount> <amount>
<value level="1">3</value> <value level="1">0</value>
<value level="2">3</value> <value level="2">3</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">3</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">15</value> <value level="4">15</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MaxMp"> <effect name="MaxMp">
<amount>
<value level="1">0</value>
<value level="2">228</value>
<value level="3">228</value>
<value level="4">228</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">0.9</value> <value level="3">5</value>
<value level="4">0.9</value> <value level="4">5</value>
</amount> </amount>
<mode>DIFF</mode> <mode>PER</mode>
</effect> </effect>
<effect name="HealEffect"> <effect name="HealEffect">
<amount> <amount>
@@ -5447,20 +5417,11 @@
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>3</amount> <amount>3</amount>
<stat>WIT</stat> <stat>INT</stat>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount>-1</amount> <amount>2</amount>
<stat>MEN</stat> <stat>CON</stat>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">108</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -177,17 +177,14 @@
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<lvlBonusRate>20</lvlBonusRate> <activateRate>60</activateRate>
<activateRate>43</activateRate>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime> <abnormalTime>3</abnormalTime>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
@@ -472,7 +472,7 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>15</amount> <amount>-15</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="MpRegen"> <effect name="MpRegen">
@@ -1027,13 +1027,13 @@
<type>MAGIC</type> <type>MAGIC</type>
</effect> </effect>
<effect name="RealDamageResist"> <effect name="RealDamageResist">
<damage> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">0</value> <value level="3">0</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <value level="5">10</value>
</damage> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DamageShieldResist"> <effect name="DamageShieldResist">
@@ -1166,13 +1166,13 @@
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="RealDamageResist"> <effect name="RealDamageResist">
<damage> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">0</value> <value level="3">0</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <value level="5">10</value>
</damage> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DamageShieldResist"> <effect name="DamageShieldResist">
@@ -1317,13 +1317,13 @@
</DUALDAGGER> </DUALDAGGER>
</effect> </effect>
<effect name="RealDamageResist"> <effect name="RealDamageResist">
<damage> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">0</value> <value level="3">0</value>
<value level="4">10</value> <value level="4">10</value>
<value level="5">10</value> <value level="5">10</value>
</damage> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DamageShieldResist"> <effect name="DamageShieldResist">
@@ -2095,7 +2095,6 @@
</icon> </icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicLevel>3</magicLevel> <magicLevel>3</magicLevel>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
@@ -2136,10 +2135,10 @@
</effect> </effect>
<effect name="DamageShieldResist"> <effect name="DamageShieldResist">
<amount> <amount>
<value level="1">6</value> <value level="1">1</value>
<value level="2">6</value> <value level="2">1</value>
<value level="3">14</value> <value level="3">2</value>
<value level="4">20</value> <value level="4">3</value>
</amount> </amount>
</effect> </effect>
<effect name="DefenceAttribute"> <effect name="DefenceAttribute">
@@ -2197,38 +2196,48 @@
<attribute>DARK</attribute> <attribute>DARK</attribute>
</effect> </effect>
<effect name="DefenceCriticalDamage"> <effect name="DefenceCriticalDamage">
<amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">0</value> <value level="3">0</value>
<value level="4">-15</value> <value level="4">-15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DefenceMagicCriticalDamage"> <effect name="DefenceMagicCriticalDamage">
<amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">0</value> <value level="3">0</value>
<value level="4">-15</value> <value level="4">-15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">0</value> <value level="3">0</value>
<value level="4">-15</value> <value level="4">-15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DefenceMagicCriticalRate"> <effect name="DefenceMagicCriticalRate">
<amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">0</value> <value level="3">0</value>
<value level="4">-15</value> <value level="4">-15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="DefencePhysicalSkillCriticalDamage"> <effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">0</value> <value level="3">0</value>
<value level="4">-15</value> <value level="4">-15</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1496,7 +1496,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<reuseDelay>90000</reuseDelay> <reuseDelay>90000</reuseDelay>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>2000</affectRange> <affectRange>2000</affectRange>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<effectPoint>-711</effectPoint> <effectPoint>-711</effectPoint>
@@ -1533,10 +1533,6 @@
<dispel>INVINCIBILITY_SPECIAL;INVINCIBILITY;ABNORMAL_INVINCIBILITY</dispel> <dispel>INVINCIBILITY_SPECIAL;INVINCIBILITY;ABNORMAL_INVINCIBILITY</dispel>
<rate>100</rate> <rate>100</rate>
</effect> </effect>
<effect name="ResistAbnormalByCategory">
<amount>0</amount>
<slot>DEBUFF</slot>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="13694" toLevel="1" name="Summon Pippi"> <skill id="13694" toLevel="1" name="Summon Pippi">
@@ -232,7 +232,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <!-- Guessed --> <affectLimit>20-30</affectLimit> <!-- Guessed -->
<affectRange>300</affectRange> <affectRange>300</affectRange>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
@@ -295,7 +295,7 @@
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;900;90</fanRange> <fanRange>0;0;900;90</fanRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>900</affectRange> <!-- Guessed --> <affectRange>900</affectRange> <!-- Guessed -->
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@@ -433,7 +433,7 @@
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <!-- Guessed --> <affectRange>150</affectRange> <!-- Guessed -->
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
@@ -588,7 +588,7 @@
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectRange>150</affectRange> <!-- Guessed --> <affectRange>150</affectRange> <!-- Guessed -->
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<effects> <effects>
<effect name="AirBind" /> <effect name="AirBind" />
<effect name="BlockActions"> <effect name="BlockActions">
@@ -806,7 +806,7 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<effects> <effects>
<effect name="KnockBack"> <effect name="KnockBack">
@@ -1167,7 +1167,7 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions">
@@ -2037,7 +2037,7 @@
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
@@ -2099,7 +2099,7 @@
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>100</affectRange> <affectRange>100</affectRange>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
@@ -2647,8 +2647,8 @@
<value level="6">0</value> <value level="6">0</value>
<value level="7">0</value> <value level="7">0</value>
<value level="8">0</value> <value level="8">0</value>
<value level="9">1000</value> <value level="9">5000</value>
<value level="10">2000</value> <value level="10">7000</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -2662,8 +2662,8 @@
<value level="6">0</value> <value level="6">0</value>
<value level="7">0</value> <value level="7">0</value>
<value level="8">0</value> <value level="8">0</value>
<value level="9">1000</value> <value level="9">5000</value>
<value level="10">2000</value> <value level="10">7000</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -2024,7 +2024,7 @@
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<effectRange>2500</effectRange> <effectRange>2500</effectRange>
<magicLevel>45</magicLevel> <magicLevel>45</magicLevel>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<fanRange>0;0;80;150</fanRange> <fanRange>0;0;80;150</fanRange>
<reuseDelay>4000</reuseDelay> <reuseDelay>4000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -1180,7 +1180,7 @@
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<affectRange>100</affectRange> <affectRange>100</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -109,7 +109,7 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -2567,7 +2567,7 @@
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<trait>KNOCKDOWN</trait> <trait>KNOCKDOWN</trait>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1680,7 +1680,7 @@
<effectRange>600</effectRange> <effectRange>600</effectRange>
<magicLevel>95</magicLevel> <magicLevel>95</magicLevel>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -1760,7 +1760,7 @@
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<affectRange>100</affectRange> <affectRange>100</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -2015,7 +2015,7 @@
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<trait>KNOCKDOWN</trait> <trait>KNOCKDOWN</trait>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1050,11 +1050,11 @@
<effects> <effects>
<effect name="VampiricDefence"> <effect name="VampiricDefence">
<amount> <amount>
<value level="1">20</value> <value level="1">-20</value>
<value level="2">35</value> <value level="2">-35</value>
<value level="3">50</value> <value level="3">-50</value>
<value level="4">95</value> <value level="4">-95</value>
<value level="5">100</value> <value level="5">-100</value>
</amount> </amount>
</effect> </effect>
</effects> </effects>
@@ -1085,7 +1085,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<magicLevel>55</magicLevel> <magicLevel>55</magicLevel>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<reuseDelay>5000</reuseDelay> <reuseDelay>5000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
@@ -1828,7 +1828,7 @@
<slot>BUFF</slot> <slot>BUFF</slot>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>20</amount> <amount>-20</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
</effects> </effects>
@@ -123,7 +123,7 @@
<slot>BUFF</slot> <slot>BUFF</slot>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>20</amount> <amount>-20</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
</effects> </effects>
@@ -575,7 +575,7 @@
<value level="9">85</value> <value level="9">85</value>
</magicLevel> </magicLevel>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -741,7 +741,7 @@
<value level="9">85</value> <value level="9">85</value>
</magicLevel> </magicLevel>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -1891,7 +1891,7 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>80</amount> <amount>-80</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
@@ -1965,7 +1965,7 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>80</amount> <amount>-80</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
@@ -2039,7 +2039,7 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>80</amount> <amount>-80</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
@@ -1458,7 +1458,7 @@
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<attributeType>WIND</attributeType> <attributeType>WIND</attributeType>
<attributeValue>750</attributeValue> <attributeValue>750</attributeValue>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -304,7 +304,7 @@
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>100</affectRange> <affectRange>100</affectRange>
<attributeType>DARK</attributeType> <attributeType>DARK</attributeType>
<attributeValue>450</attributeValue> <attributeValue>450</attributeValue>
@@ -325,7 +325,7 @@
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>100</affectRange> <affectRange>100</affectRange>
<attributeType>DARK</attributeType> <attributeType>DARK</attributeType>
<attributeValue>450</attributeValue> <attributeValue>450</attributeValue>
@@ -110,7 +110,7 @@
</effects> </effects>
</skill> </skill>
<skill id="16205" toLevel="6" name="Burst Shot"> <skill id="16205" toLevel="6" name="Burst Shot">
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>1</mpConsume> <mpConsume>1</mpConsume>
@@ -898,7 +898,7 @@
<value level="5">103</value> <value level="5">103</value>
</magicLevel> </magicLevel>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<icon>icon.skill11052</icon> <icon>icon.skill11052</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>1</mpConsume> <mpConsume>1</mpConsume>
@@ -763,7 +763,7 @@
<abnormalType>FREEZING</abnormalType> <abnormalType>FREEZING</abnormalType>
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect> <abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
<operateType>A2</operateType> <operateType>A2</operateType>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<mpConsume>10</mpConsume> <mpConsume>10</mpConsume>
<castRange>40</castRange> <castRange>40</castRange>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -1316,7 +1316,7 @@
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;900;90</fanRange> <fanRange>0;0;900;90</fanRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>900</affectRange> <affectRange>900</affectRange>
<castRange>1100</castRange> <castRange>1100</castRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
@@ -1460,7 +1460,7 @@
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;900;90</fanRange> <fanRange>0;0;900;90</fanRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>900</affectRange> <affectRange>900</affectRange>
<castRange>1100</castRange> <castRange>1100</castRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
@@ -1346,7 +1346,7 @@
</effects> </effects>
</skill> </skill>
<skill id="16770" toLevel="1" name="Energy Charge"> <skill id="16770" toLevel="1" name="Energy Charge">
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>100</affectRange> <affectRange>100</affectRange>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
<attributeValue>600</attributeValue> <attributeValue>600</attributeValue>
@@ -435,7 +435,7 @@
<skill id="16842" toLevel="1" name="Gravity Shock"> <skill id="16842" toLevel="1" name="Gravity Shock">
<!-- Attacks nearby enemies dealing damage and pulling them toward the character. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- Attacks nearby enemies dealing damage and pulling them toward the character. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill30505</icon> <icon>icon.skill30505</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<activateRate>80</activateRate> <!-- Guessed --> <activateRate>80</activateRate> <!-- Guessed -->
@@ -508,20 +508,6 @@
<effect name="SphericBarrier"> <effect name="SphericBarrier">
<amount>150</amount> <amount>150</amount>
</effect> </effect>
<effect name="DebuffBlock" /> <!-- TODO: SphericBarrier should block debuffs -->
<effect name="DefenceTrait">
<HOLD>100</HOLD>
<SLEEP>100</SLEEP>
<DERANGEMENT>100</DERANGEMENT>
<CHANGEBODY>100</CHANGEBODY>
<PARALYZE>100</PARALYZE>
<SHOCK>100</SHOCK>
<CHANGEBODY>100</CHANGEBODY>
<KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN>
<AIRBIND>100</AIRBIND>
<TURN_STONE>100</TURN_STONE>
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>50</amount> <amount>50</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -763,7 +749,7 @@
<icon>icon.skill0003</icon> <icon>icon.skill0003</icon>
<castRange>100</castRange> <castRange>100</castRange>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<magicLevel>104</magicLevel> <magicLevel>104</magicLevel>
<fanRange>0;0;300;100</fanRange> <fanRange>0;0;300;100</fanRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
@@ -784,7 +770,7 @@
<icon>icon.skill10340</icon> <icon>icon.skill10340</icon>
<castRange>100</castRange> <castRange>100</castRange>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<abnormalType>BLEEDING</abnormalType> <abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect> <abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -818,7 +804,7 @@
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<activateRate>120</activateRate> <activateRate>120</activateRate>
<lvlBonusRate>1</lvlBonusRate> <lvlBonusRate>1</lvlBonusRate>
@@ -486,6 +486,30 @@
<amount>2</amount> <amount>2</amount>
<stat>INT</stat> <stat>INT</stat>
</effect> </effect>
<effect name="StatUp">
<amount>2</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>CHA</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>LUC</stat>
</effect>
<effect name="VitalityPointsRate"> <effect name="VitalityPointsRate">
<amount>-10</amount> <amount>-10</amount>
</effect> </effect>
@@ -139,22 +139,13 @@
<attackerType>Playable</attackerType> <attackerType>Playable</attackerType>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<skillId>18720</skillId> <!-- Greater Obsidian - Cancel Target --> <skillId>18720</skillId> <!-- Greater Obsidian - Cancel Target -->
</effect> <chance>10</chance>
<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="10">
<attackerType>Playable</attackerType>
<targetType>ENEMY</targetType>
<skillId>18720</skillId> <!-- Greater Obsidian - Cancel Target -->
</effect> </effect>
<effect name="TriggerSkillByDamage" fromLevel="11" toLevel="20"> <effect name="TriggerSkillByDamage" fromLevel="11" toLevel="20">
<attackerType>Playable</attackerType> <attackerType>Playable</attackerType>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<skillId>18720</skillId> <!-- Greater Obsidian - Cancel Target --> <skillId>18720</skillId> <!-- Greater Obsidian - Cancel Target -->
<skillLevel>2</skillLevel> <chance>10</chance>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="11" toLevel="20">
<attackerType>Playable</attackerType>
<targetType>ENEMY</targetType>
<skillId>18720</skillId> <!-- Greater Obsidian - Cancel Target -->
<skillLevel>2</skillLevel> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="DamageByAttack"> <effect name="DamageByAttack">
@@ -1308,7 +1308,7 @@
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<effects> <effects>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>25</amount> <amount>-25</amount>
<mode>PER</mode> <mode>PER</mode>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
@@ -222,6 +222,9 @@
<effect name="ResetInstanceEntry"> <effect name="ResetInstanceEntry">
<instanceId>258</instanceId> <instanceId>258</instanceId>
</effect> </effect>
<effect name="ResetInstanceEntry">
<instanceId>313</instanceId>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="18223" toLevel="1" name="Kokko's Love"> <skill id="18223" toLevel="1" name="Kokko's Love">
@@ -614,13 +614,12 @@
<value level="20">15</value> <value level="20">15</value>
</abnormalTime> </abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<effectPoint>1000</effectPoint> <hitTime>100</hitTime>
<hitTime>1000</hitTime> <coolTime>100</coolTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<isMagic>22</isMagic> <isMagic>2</isMagic>
<effects> <effects>
<effect name="AbsorbDamage"> <effect name="AbsorbDamage">
<damage> <damage>
@@ -672,26 +671,12 @@
<effects> <effects>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount> <amount>
<value level="1">3</value> <value level="1">-3</value>
<value level="2">6</value> <value level="2">-6</value>
<value level="3">12</value> <value level="3">-12</value>
<value level="4">20</value> <value level="4">-20</value>
<value level="5">30</value> <value fromLevel="5" toLevel="10">-30</value>
<value level="6">30</value> <value fromLevel="11" toLevel="20">-35</value>
<value level="7">30</value>
<value level="8">30</value>
<value level="9">30</value>
<value level="10">30</value>
<value level="11">35</value>
<value level="12">35</value>
<value level="13">35</value>
<value level="14">35</value>
<value level="15">35</value>
<value level="16">35</value>
<value level="17">35</value>
<value level="18">35</value>
<value level="19">35</value>
<value level="20">35</value>
</amount> </amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
@@ -1427,6 +1427,7 @@
<isMagic>4</isMagic> <isMagic>4</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects> <effects>
<effect name="VitalityPointsRate"> <effect name="VitalityPointsRate">
<amount>150</amount> <amount>150</amount>
@@ -1864,16 +1865,64 @@
<skill id="18679" toLevel="1" name="Transformation Scroll: Queen Ant"> <skill id="18679" toLevel="1" name="Transformation Scroll: Queen Ant">
<!-- Transformed into a Queen Ant --> <!-- Transformed into a Queen Ant -->
<icon>icon.skilltransform1</icon> <icon>icon.skilltransform1</icon>
<operateType>A1</operateType> <abnormalLevel>1</abnormalLevel>
<reuseDelay>5000</reuseDelay> <abnormalTime>600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>47587</itemConsumeId> <!-- Transformation Scroll: Queen Ant -->
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>143</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>143</transformationId>
</effect>
</effects>
</skill> </skill>
<skill id="18680" toLevel="1" name="Transformation Scroll: Orfen"> <skill id="18680" toLevel="1" name="Transformation Scroll: Orfen">
<!-- Transformed into Orfen --> <!-- Transformed into Orfen -->
<icon>icon.skilltransform1</icon> <icon>icon.skilltransform1</icon>
<operateType>A1</operateType> <abnormalLevel>1</abnormalLevel>
<reuseDelay>5000</reuseDelay> <abnormalTime>600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>47588</itemConsumeId> <!-- Transformation Scroll: Orfen -->
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>142</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>142</transformationId>
</effect>
</effects>
</skill> </skill>
<skill id="18681" toLevel="1" name="Transformation Scroll: Anakim"> <skill id="18681" toLevel="1" name="Transformation Scroll: Anakim">
<!-- Transformed into Anakim --> <!-- Transformed into Anakim -->
@@ -1909,9 +1958,33 @@
<skill id="18682" toLevel="1" name="Transformation Scroll: Lilith"> <skill id="18682" toLevel="1" name="Transformation Scroll: Lilith">
<!-- Transformed into Lilith --> <!-- Transformed into Lilith -->
<icon>icon.skilltransform1</icon> <icon>icon.skilltransform1</icon>
<operateType>A1</operateType> <abnormalLevel>1</abnormalLevel>
<reuseDelay>5000</reuseDelay> <abnormalTime>600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>47590</itemConsumeId> <!-- Transformation Scroll: Lilith -->
<magicLevel>-1</magicLevel>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanTransform">
<transformId>144</transformId>
</condition>
</conditions>
<effects>
<effect name="Transformation">
<transformationId>144</transformationId>
</effect>
</effects>
</skill> </skill>
<skill id="18683" toLevel="1" name="Cat Fighter Appearance Stone"> <skill id="18683" toLevel="1" name="Cat Fighter Appearance Stone">
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -747,7 +747,7 @@
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<reuseDelay>15000</reuseDelay> <reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<effects> <effects>
<effect name="TargetCancel" /> <effect name="TargetCancel" />
@@ -756,8 +756,7 @@
<skill id="18721" toLevel="2" name="Greater Garnet - Cancel Stun/ Silence"> <skill id="18721" toLevel="2" name="Greater Garnet - Cancel Stun/ Silence">
<!-- Cancels Stun/ Silence. --> <!-- Cancels Stun/ Silence. -->
<icon>icon.bm_jewel_garnet_high_lv1_lavianrose</icon> <icon>icon.bm_jewel_garnet_high_lv1_lavianrose</icon>
<operateType>A2</operateType> <operateType>A1</operateType>
<abnormalTime>1</abnormalTime>
<chance>100</chance> <chance>100</chance>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
@@ -266,7 +266,7 @@
<magicLevel>-2</magicLevel> <magicLevel>-2</magicLevel>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>-1</abnormalTime> <abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff> <stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<affectLimit>50-50</affectLimit> <affectLimit>50-50</affectLimit>
@@ -832,7 +832,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<fanRange>0;0;150;120</fanRange> <fanRange>0;0;150;120</fanRange>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
@@ -904,7 +904,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>1200</effectRange> <effectRange>1200</effectRange>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<fanRange>0;0;900;90</fanRange> <fanRange>0;0;900;90</fanRange>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
@@ -977,7 +977,7 @@
<effectRange>1200</effectRange> <effectRange>1200</effectRange>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<affectRange>100</affectRange> <affectRange>100</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<reuseDelay>6000</reuseDelay> <reuseDelay>6000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -90,7 +90,7 @@
<abnormalLevel>8</abnormalLevel> <abnormalLevel>8</abnormalLevel>
<abnormalTime>7</abnormalTime> <abnormalTime>7</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType> <abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect> <abnormalVisualEffect>V_ARCHER_SHAPE_SHOOTER_AVE</abnormalVisualEffect>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones --> <itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -122,7 +122,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19204" toLevel="1" name="Prophecy of Might"> <skill id="19204" toLevel="3" name="Prophecy of Might">
<!-- For $s1, the targeted party member's P. Critical Rate, P./ M. Skill Critical Rate, P. Critical Damage, and P./ M. Skill Critical Damage +$s2. Additionally, activates the Spirit of Iss effect. P./ M. Atk. and P./ M. Def. +$s3. Cannot be used with Chant of Bison/ Victories of Pa'agrio. Consumes $s4 Spirit Ore. <The character is targeted automatically> --> <!-- For $s1, the targeted party member's P. Critical Rate, P./ M. Skill Critical Rate, P. Critical Damage, and P./ M. Skill Critical Damage +$s2. Additionally, activates the Spirit of Iss effect. P./ M. Atk. and P./ M. Def. +$s3. Cannot be used with Chant of Bison/ Victories of Pa'agrio. Consumes $s4 Spirit Ore. <The character is targeted automatically> -->
<icon>icon.skill19204</icon> <icon>icon.skill19204</icon>
<abnormalType>SONG_WEAPON</abnormalType> <abnormalType>SONG_WEAPON</abnormalType>
@@ -130,24 +130,36 @@
<itemConsumeCount>10</itemConsumeCount> <itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<targetType>MY_PARTY</targetType> <targetType>MY_PARTY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<mpConsume>332</mpConsume> <mpConsume>
<value level="1">270</value>
<value level="2">313</value>
<value level="3">270</value>
</mpConsume>
<hitTime>5000</hitTime> <hitTime>5000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>712</effectPoint> <effectPoint>712</effectPoint>
<reuseDelay>300000</reuseDelay> <reuseDelay>300000</reuseDelay>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">300</value> <value fromLevel="1" toLevel="3">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime> </abnormalTime>
<effects> <effects>
<effect name="TriggerSkill"> <effect name="TriggerSkill">
<skillId>30848</skillId> <skillId>30848</skillId>
<skillLevel>1</skillLevel> <skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
</skillLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
@@ -174,6 +186,51 @@
<amount>25</amount> <amount>25</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>
<value fromLevel="1" toLevel="2">0</value>
<value level="3">5</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>
<value fromLevel="1" toLevel="2">0</value>
<value level="3">5</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>
<value fromLevel="1" toLevel="2">0</value>
<value level="3">5</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value fromLevel="1" toLevel="2">0</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value fromLevel="1" toLevel="2">0</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value fromLevel="1" toLevel="2">0</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="19205" toLevel="1" name="Song of Archery"> <skill id="19205" toLevel="1" name="Song of Archery">
@@ -236,14 +293,19 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19207" toLevel="1" name="Chant of Bison"> <skill id="19207" toLevel="3" name="Chant of Bison">
<!-- For $s1, all party members' Critical Rate for standard attacks, P./ M. Skill Critical Rate +$s2, P./ M. Skill Power +$s2. Additionally, activates the Spirit of Iss effect: P./ M. Atk. and P./ M. Def. +$s3. Cannot be used with Prophecy of Might/ Victories of Pa'agrio. Consumes $s4 Spirit Ore. --> <!-- For $s1, all party members' Critical Rate for standard attacks, P./ M. Skill Critical Rate +$s2, P./ M. Skill Power +$s2. Additionally, activates the Spirit of Iss effect: P./ M. Atk. and P./ M. Def. +$s3. Cannot be used with Prophecy of Might/ Victories of Pa'agrio. Consumes $s4 Spirit Ore. -->
<icon>icon.skill19207</icon> <icon>icon.skill19207</icon>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">300</value> <value fromLevel="1" toLevel="3">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime> </abnormalTime>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalType>SONG_WEAPON</abnormalType> <abnormalType>SONG_WEAPON</abnormalType>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<itemConsumeCount>10</itemConsumeCount> <itemConsumeCount>10</itemConsumeCount>
@@ -252,75 +314,61 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<mpConsume>332</mpConsume> <mpConsume>
<value level="1">332</value>
<value level="2">385</value>
<value level="3">332</value>
</mpConsume>
<hitTime>8000</hitTime> <hitTime>8000</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<effectPoint>712</effectPoint> <effectPoint>712</effectPoint>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount>15</amount> <amount>
<value fromLevel="1" toLevel="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalSkillCriticalRate"> <effect name="PhysicalSkillCriticalRate">
<amount>15</amount> <amount>
<mode>PER</mode> <value fromLevel="1" toLevel="2">15</value>
</effect> <value level="3">20</value>
<effect name="CriticalDamage"> </amount>
<amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<amount>15</amount> <amount>
<mode>PER</mode> <value fromLevel="1" toLevel="2">15</value>
</effect> <value level="3">20</value>
<effect name="MagicCriticalDamage"> </amount>
<amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalSkillPower"> <effect name="PhysicalSkillPower">
<amount>15</amount> <amount>
<value fromLevel="1" toLevel="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalSkillPower"> <effect name="MagicalSkillPower">
<amount>15</amount> <amount>
<value fromLevel="1" toLevel="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="TriggerSkill">
<skillId>30848</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
</skillLevel>
<targetType>SELF</targetType>
</effect>
</effects> </effects>
<selfEffects>
<effect name="CallSkill">
<skillId>30848</skillId> <!-- Spirit of Iss -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>15</amount>
<mode>PER</mode>
</effect>
</selfEffects>
</skill> </skill>
<skill id="19208" toLevel="9" name="Seal of Suspension"> <skill id="19208" toLevel="9" name="Seal of Suspension">
<!-- For $s1, P./ M. Skill Cooldown +$s2 for the target and nearby enemies. Consumes 5 Spirit Ore. --> <!-- For $s1, P./ M. Skill Cooldown +$s2 for the target and nearby enemies. Consumes 5 Spirit Ore. -->
@@ -1073,23 +1121,32 @@
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<isMagic>1</isMagic> <isMagic>1</isMagic>
</skill> </skill>
<skill id="19231" toLevel="1" name="Song of Assault"> <skill id="19231" toLevel="3" name="Song of Assault">
<!-- For $s1, all party members P./ M. Atk. and P./ M. Def. +$s2. Additionally, activates the Spirit of Iss effect. P./ M. Atk. and P./ M. Def. +$s3. Cannot be used with Crippling Dance. Consumes $s4 Spirit Ore. --> <!-- For $s1, all party members P./ M. Atk. and P./ M. Def. +$s2. Additionally, activates the Spirit of Iss effect. P./ M. Atk. and P./ M. Def. +$s3. Cannot be used with Crippling Dance. Consumes $s4 Spirit Ore. -->
<icon>icon.skill19231</icon> <icon>icon.skill19231</icon>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">300</value> <value fromLevel="1" toLevel="3">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime> </abnormalTime>
<abnormalType>SONG_OF_WISDOM</abnormalType> <abnormalType>SONG_OF_WISDOM</abnormalType>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<itemConsumeCount>10</itemConsumeCount> <itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ores --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ores -->
<operateType>A3</operateType> <operateType>A3</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<mpConsume>140</mpConsume> <mpConsume>
<value level="1">140</value>
<value level="2">162</value>
<value level="3">140</value>
</mpConsume>
<hitTime>5000</hitTime> <hitTime>5000</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
@@ -1097,45 +1154,69 @@
<effects> <effects>
<effect name="TriggerSkill"> <effect name="TriggerSkill">
<skillId>30848</skillId> <skillId>30848</skillId>
<skillLevel>1</skillLevel> <skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
</skillLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>15</amount> <amount>
<value fromLevel="1" toLevel="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
<amount>15</amount> <amount>
<value fromLevel="1" toLevel="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>15</amount> <amount>
<value fromLevel="1" toLevel="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>15</amount> <amount>
<value fromLevel="1" toLevel="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19232" toLevel="1" name="Crippling Dance"> <skill id="19232" toLevel="3" name="Crippling Dance">
<!-- For $s1, all party members P./ M. Atk. and P./ M. Def. +$s2. Additionally, activates the Spirit of Iss effect. P./ M. Atk. and P./ M. Def. +$s3. Cannot be used with Song of Assault. Consumes $s4 Spirit Ore. --> <!-- For $s1, all party members P./ M. Atk. and P./ M. Def. +$s2. Additionally, activates the Spirit of Iss effect. P./ M. Atk. and P./ M. Def. +$s3. Cannot be used with Song of Assault. Consumes $s4 Spirit Ore. -->
<icon>icon.skill19232</icon> <icon>icon.skill19232</icon>
<abnormalTime> <abnormalTime>
<value fromLevel="1" toLevel="1">300</value> <value fromLevel="1" toLevel="3">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value> <value fromLevel="1" toLevel="3" fromSubLevel="1011" toSubLevel="1020">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime> </abnormalTime>
<abnormalType>SONG_OF_WISDOM</abnormalType> <abnormalType>SONG_OF_WISDOM</abnormalType>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<itemConsumeCount>10</itemConsumeCount> <itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ores --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ores -->
<operateType>A3</operateType> <operateType>A3</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<mpConsume>140</mpConsume> <mpConsume>
<value level="1">140</value>
<value level="2">162</value>
<value level="3">140</value>
</mpConsume>
<hitTime>5000</hitTime> <hitTime>5000</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
@@ -1143,23 +1224,39 @@
<effects> <effects>
<effect name="TriggerSkill"> <effect name="TriggerSkill">
<skillId>30848</skillId> <skillId>30848</skillId>
<skillLevel>1</skillLevel> <skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
</skillLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>15</amount> <amount>
<value fromLevel="1" toLevel="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
<amount>15</amount> <amount>
<value fromLevel="1" toLevel="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>15</amount> <amount>
<value fromLevel="1" toLevel="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>15</amount> <amount>
<value fromLevel="1" toLevel="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2463,7 +2560,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19296" toLevel="10" name="Counter Flip"> <skill id="19296" toLevel="12" name="Counter Flip">
<!-- Knocks down the attacking opponent for $s1 and teleports you behind their back. After that the Counter Flip effect is cancelled. Requires a dagger or a dual dagger. --> <!-- Knocks down the attacking opponent for $s1 and teleports you behind their back. After that the Counter Flip effect is cancelled. Requires a dagger or a dual dagger. -->
<icon>icon.skill19296</icon> <icon>icon.skill19296</icon>
<abnormalLevel> <abnormalLevel>
@@ -2477,6 +2574,8 @@
<value level="8">8</value> <value level="8">8</value>
<value level="9">9</value> <value level="9">9</value>
<value level="10">10</value> <value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<abnormalType>COUNTER_FLIP</abnormalType> <abnormalType>COUNTER_FLIP</abnormalType>
@@ -2495,6 +2594,8 @@
<value level="8">105</value> <value level="8">105</value>
<value level="9">107</value> <value level="9">107</value>
<value level="10">109</value> <value level="10">109</value>
<value level="11">113</value>
<value level="12">118</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">42</value> <value level="1">42</value>
@@ -2507,6 +2608,8 @@
<value level="8">56</value> <value level="8">56</value>
<value level="9">58</value> <value level="9">58</value>
<value level="10">60</value> <value level="10">60</value>
<value level="11">62</value>
<value level="12">64</value>
</mpConsume> </mpConsume>
<hitTime>100</hitTime> <hitTime>100</hitTime>
<coolTime>100</coolTime> <coolTime>100</coolTime>
@@ -2536,6 +2639,8 @@
<value level="8">8</value> <value level="8">8</value>
<value level="9">9</value> <value level="9">9</value>
<value level="10">10</value> <value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
</skillLevel> </skillLevel>
</effect> </effect>
</effects> </effects>
@@ -2554,6 +2659,8 @@
<value level="8">8</value> <value level="8">8</value>
<value level="9">9</value> <value level="9">9</value>
<value level="10">10</value> <value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
@@ -2572,6 +2679,8 @@
<value level="8">105</value> <value level="8">105</value>
<value level="9">107</value> <value level="9">107</value>
<value level="10">109</value> <value level="10">109</value>
<value level="11">113</value>
<value level="12">118</value>
</magicLevel> </magicLevel>
<castRange>100</castRange> <castRange>100</castRange>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
@@ -2602,7 +2711,7 @@
</effect> </effect>
</selfEffects> </selfEffects>
</skill> </skill>
<skill id="19298" toLevel="10" name="Flash Dagger"> <skill id="19298" toLevel="12" name="Flash Dagger">
<!-- Blinds enemies in front of you making them unable to choose a target for $s1 Requires a dagger or a dual dagger. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). --> <!-- Blinds enemies in front of you making them unable to choose a target for $s1 Requires a dagger or a dual dagger. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
<icon>icon.skill19298</icon> <icon>icon.skill19298</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
@@ -2629,6 +2738,8 @@
<value level="8">105</value> <value level="8">105</value>
<value level="9">107</value> <value level="9">107</value>
<value level="10">109</value> <value level="10">109</value>
<value level="11">114</value>
<value level="12">119</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">74</value> <value level="1">74</value>
@@ -2641,6 +2752,8 @@
<value level="8">95</value> <value level="8">95</value>
<value level="9">98</value> <value level="9">98</value>
<value level="10">101</value> <value level="10">101</value>
<value level="11">104</value>
<value level="12">107</value>
</mpConsume> </mpConsume>
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
@@ -2670,7 +2783,7 @@
</effect> </effect>
</selfEffects> </selfEffects>
</skill> </skill>
<skill id="19299" toLevel="9" name="Reverse Mana"> <skill id="19299" toLevel="11" name="Reverse Mana">
<!-- Attempts Deadly Attack with $s1 power added to P. Atk. and recovers your MP by $s2. Half-kill is possible. Requires dagger/ dual daggers. --> <!-- Attempts Deadly Attack with $s1 power added to P. Atk. and recovers your MP by $s2. Half-kill is possible. Requires dagger/ dual daggers. -->
<icon>icon.skill19299</icon> <icon>icon.skill19299</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -2687,6 +2800,8 @@
<value level="7">105</value> <value level="7">105</value>
<value level="8">107</value> <value level="8">107</value>
<value level="9">109</value> <value level="9">109</value>
<value level="10">112</value>
<value level="11">117</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">90</value> <value level="1">90</value>
@@ -2698,6 +2813,8 @@
<value level="7">130</value> <value level="7">130</value>
<value level="8">136</value> <value level="8">136</value>
<value level="9">142</value> <value level="9">142</value>
<value level="10">148</value>
<value level="11">154</value>
</mpConsume> </mpConsume>
<hitTime>2030</hitTime> <hitTime>2030</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
@@ -2713,6 +2830,8 @@
<value level="7">-715</value> <value level="7">-715</value>
<value level="8">-715</value> <value level="8">-715</value>
<value level="9">-715</value> <value level="9">-715</value>
<value level="10">-715</value>
<value level="11">-715</value>
</effectPoint> </effectPoint>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@@ -2740,6 +2859,8 @@
<value level="7">63290</value> <value level="7">63290</value>
<value level="8">66540</value> <value level="8">66540</value>
<value level="9">69790</value> <value level="9">69790</value>
<value level="10">76769</value>
<value level="11">84446</value>
</power> </power>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<chanceBoost>300</chanceBoost> <chanceBoost>300</chanceBoost>
@@ -13,7 +13,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19301" toLevel="11" name="Istina Acid Swarm"> <skill id="19301" toLevel="13" name="Istina Acid Swarm">
<!-- Throws an Istina's poison bottle creating a danger zone for $s1 to poison enemies. Within the area enemies' magic skills are blocked, P./ M. Def. -$s2, Atk. Spd./ Speed/ Shield Defense -$s3. Also cancels enemy's invisibility blocking its recast. --> <!-- Throws an Istina's poison bottle creating a danger zone for $s1 to poison enemies. Within the area enemies' magic skills are blocked, P./ M. Def. -$s2, Atk. Spd./ Speed/ Shield Defense -$s3. Also cancels enemy's invisibility blocking its recast. -->
<icon>icon.skill19301</icon> <icon>icon.skill19301</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -32,13 +32,15 @@
<value level="9">9</value> <value level="9">9</value>
<value level="10">10</value> <value level="10">10</value>
<value level="11">11</value> <value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
</abnormalLevel> </abnormalLevel>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<abnormalType>POISON</abnormalType> <abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect> <abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>130</activateRate> <activateRate>130</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<coolTime>500</coolTime> <coolTime>500</coolTime>
@@ -55,6 +57,8 @@
<value level="9">105</value> <value level="9">105</value>
<value level="10">107</value> <value level="10">107</value>
<value level="11">109</value> <value level="11">109</value>
<value level="12">114</value>
<value level="13">119</value>
</magicLevel> </magicLevel>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<mpConsume>1</mpConsume> <mpConsume>1</mpConsume>
@@ -83,38 +87,19 @@
<value level="9">13549</value> <value level="9">13549</value>
<value level="10">13580</value> <value level="10">13580</value>
<value level="11">13581</value> <value level="11">13581</value>
<value level="12">13581</value>
<value level="13">13581</value>
</npcId> </npcId>
<npcCount>1</npcCount> <npcCount>1</npcCount>
<despawnDelay>15000</despawnDelay> <despawnDelay>15000</despawnDelay>
<singleInstance>true</singleInstance> <singleInstance>true</singleInstance>
</effect> </effect>
<effect name="MagicalDefence"> </effects>
<amount>-30</amount> <selfEffects>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
<effect name="Detection" />
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>HIDE,-1</dispel> <dispel>HIDE,-1</dispel>
</effect> </effect>
<effect name="BlockAbnormalSlot"> </selfEffects>
<slot>HIDE</slot>
</effect>
</effects>
</skill> </skill>
<skill id="19302" toLevel="11" name="Thrown Acid Swarm"> <skill id="19302" toLevel="11" name="Thrown Acid Swarm">
<!-- Shrouds the enemy with a poisonous cloud. Their P./ M. Def. -$s1, Atk. Spd./ Speed/ Shield Defense -$s2. Prevents them from using magic skills. Their HP -$s3 per sec. Also cancels enemy's invisibility blocking its recast. Inflicted status: Danger Zone. --> <!-- Shrouds the enemy with a poisonous cloud. Their P./ M. Def. -$s1, Atk. Spd./ Speed/ Shield Defense -$s2. Prevents them from using magic skills. Their HP -$s3 per sec. Also cancels enemy's invisibility blocking its recast. Inflicted status: Danger Zone. -->
@@ -136,7 +121,7 @@
<abnormalType>POISON</abnormalType> <abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect> <abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>130</activateRate> <activateRate>130</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -163,26 +148,23 @@
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="Heal"> <effect name="DamOverTime">
<power> <power>
<value level="1">-780</value> <value level="1">780</value>
<value level="2">-930</value> <value level="2">930</value>
<value level="3">-1180</value> <value level="3">1180</value>
<value level="4">-1330</value> <value level="4">1330</value>
<value level="5">-1480</value> <value level="5">1480</value>
<value level="6">-1630</value> <value level="6">1630</value>
<value level="7">-1780</value> <value level="7">1780</value>
<value level="8">-1930</value> <value level="8">1930</value>
<value level="9">-2080</value> <value level="9">2080</value>
<value level="10">-2230</value> <value level="10">2230</value>
<value level="11">-2380</value> <value level="11">2380</value>
</power> </power>
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>
<effect name="Mute" /> <effect name="Mute" />
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>-50</amount> <amount>-50</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -203,14 +185,16 @@
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> <effect name="DispelBySlotProbability">
<selfEffects> <dispel>INVINCIBILITY_SPECIAL;INVINCIBILITY;ABNORMAL_INVINCIBILITY</dispel>
<effect name="DispelBySlot"> <rate>100</rate>
<dispel>HIDE,-1</dispel>
</effect> </effect>
</selfEffects> <effect name="BlockAbnormalSlot">
<slot>INVINCIBILITY;ABNORMAL_INVINCIBILITY;INVINCIBILITY_SPECIAL</slot>
</effect>
</effects>
</skill> </skill>
<skill id="19303" toLevel="9" name="Right Angle Reverse"> <skill id="19303" toLevel="11" name="Right Angle Reverse">
<!-- Moves to the right side of the target to attempt the Deadly Attack with $s1 Power added to P. Atk. and stun the target for $s2 Half-kill is possible. Requires a dagger or dual dagger to be equipped. --> <!-- Moves to the right side of the target to attempt the Deadly Attack with $s1 Power added to P. Atk. and stun the target for $s2 Half-kill is possible. Requires a dagger or dual dagger to be equipped. -->
<icon>icon.skill19303</icon> <icon>icon.skill19303</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
@@ -229,6 +213,8 @@
<value level="7">105</value> <value level="7">105</value>
<value level="8">107</value> <value level="8">107</value>
<value level="9">109</value> <value level="9">109</value>
<value level="10">112</value>
<value level="11">117</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">80</value> <value level="1">80</value>
@@ -240,6 +226,8 @@
<value level="7">110</value> <value level="7">110</value>
<value level="8">115</value> <value level="8">115</value>
<value level="9">120</value> <value level="9">120</value>
<value level="10">125</value>
<value level="11">130</value>
</mpConsume> </mpConsume>
<activateRate>15</activateRate> <activateRate>15</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@@ -279,6 +267,8 @@
<value level="7">61030</value> <value level="7">61030</value>
<value level="8">64160</value> <value level="8">64160</value>
<value level="9">67290</value> <value level="9">67290</value>
<value level="10">74019</value>
<value level="11">81421</value>
</power> </power>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<chanceBoost>300</chanceBoost> <chanceBoost>300</chanceBoost>
@@ -350,7 +340,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19305" toLevel="9" name="Shadow Reverse"> <skill id="19305" toLevel="11" name="Shadow Reverse">
<!-- Makes you move behind the target's back to attack them suddenly with $s1 power. For $s2, their P. Accuracy -$s3. Half-kill. Requires a dagger or dual daggers. --> <!-- Makes you move behind the target's back to attack them suddenly with $s1 power. For $s2, their P. Accuracy -$s3. Half-kill. Requires a dagger or dual daggers. -->
<icon>icon.skill19305</icon> <icon>icon.skill19305</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
@@ -369,6 +359,8 @@
<value level="7">105</value> <value level="7">105</value>
<value level="8">107</value> <value level="8">107</value>
<value level="9">109</value> <value level="9">109</value>
<value level="10">112</value>
<value level="11">117</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">90</value> <value level="1">90</value>
@@ -380,6 +372,8 @@
<value level="7">130</value> <value level="7">130</value>
<value level="8">136</value> <value level="8">136</value>
<value level="9">142</value> <value level="9">142</value>
<value level="10">148</value>
<value level="11">154</value>
</mpConsume> </mpConsume>
<hitTime>2030</hitTime> <hitTime>2030</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
@@ -394,6 +388,8 @@
<value level="7">-715</value> <value level="7">-715</value>
<value level="8">-715</value> <value level="8">-715</value>
<value level="9">-715</value> <value level="9">-715</value>
<value level="10">-715</value>
<value level="11">-715</value>
</effectPoint> </effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
@@ -421,6 +417,8 @@
<value level="7">65560</value> <value level="7">65560</value>
<value level="8">68920</value> <value level="8">68920</value>
<value level="9">72280</value> <value level="9">72280</value>
<value level="10">72280</value>
<value level="11">72280</value>
</power> </power>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<chanceBoost>300</chanceBoost> <chanceBoost>300</chanceBoost>
@@ -435,7 +433,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19306" toLevel="1" name="Coin of Maphr"> <skill id="19306" toLevel="2" name="Coin of Maphr">
<!-- Each party member will receive a random set of effects based on a coin flip: Increased P./ M. Atk. and P./ M. Skill Power OR Increased Head size and P./ M. Def. Consumes 7777 Adena. Requires dagger/ dual dagger. --> <!-- Each party member will receive a random set of effects based on a coin flip: Increased P./ M. Atk. and P./ M. Skill Power OR Increased Head size and P./ M. Def. Consumes 7777 Adena. Requires dagger/ dual dagger. -->
<icon>icon.skill19306</icon> <icon>icon.skill19306</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -463,9 +461,12 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="CallRandomSkill"> <effect name="CallRandomSkill" fromLevel="1" toLevel="1">
<skills>19307,1;19308,1</skills> <skills>19307,1;19308,1</skills>
</effect> </effect>
<effect name="CallRandomSkill" fromLevel="2" toLevel="2">
<skills>19307,2;19308,2</skills>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="19307" toLevel="2" name="Lucky Coin: Attack"> <skill id="19307" toLevel="2" name="Lucky Coin: Attack">
@@ -474,52 +475,76 @@
<effectPoint>669</effectPoint> <effectPoint>669</effectPoint>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalType>DWARF_BUFF</abnormalType> <abnormalType>DWARF_BUFF</abnormalType>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>7</amount> <amount>
<value level="1">7</value>
<value level="2">9</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MAtk"> <effect name="MAtk">
<amount>14</amount> <amount>
<value level="1">14</value>
<value level="2">16</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PhysicalSkillPower"> <effect name="PhysicalSkillPower">
<amount>5</amount> <amount>
<value level="1">5</value>
<value level="2">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalSkillPower"> <effect name="MagicalSkillPower">
<amount>5</amount> <amount>
<value level="1">5</value>
<value level="2">7</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19308" toLevel="1" name="Lucky Coin: Defense"> <skill id="19308" toLevel="2" name="Lucky Coin: Defense">
<!-- Grants Lady Luck's blessing: for $s1, P./ M. Def. +$s2, your head becomes larger. --> <!-- Grants Lady Luck's blessing: for $s1, P./ M. Def. +$s2, your head becomes larger. -->
<icon>icon.skill19308</icon> <icon>icon.skill19308</icon>
<effectPoint>669</effectPoint> <effectPoint>669</effectPoint>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalType>DWARF_BUFF</abnormalType> <abnormalType>DWARF_BUFF</abnormalType>
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect> <abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>10</amount> <amount>
<value level="1">10</value>
<value level="2">12</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>10</amount> <amount>
<value level="1">10</value>
<value level="2">12</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19309" toLevel="9" name="Reverse Plunder"> <skill id="19309" toLevel="11" name="Reverse Plunder">
<!-- Attempts Deadly Attack and item looting with $s1 power added to P. Atk. Requires dagger/ dual daggers. --> <!-- Attempts Deadly Attack and item looting with $s1 power added to P. Atk. Requires dagger/ dual daggers. -->
<icon>icon.skill19309</icon> <icon>icon.skill19309</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -536,6 +561,8 @@
<value level="7">130</value> <value level="7">130</value>
<value level="8">136</value> <value level="8">136</value>
<value level="9">142</value> <value level="9">142</value>
<value level="10">148</value>
<value level="11">154</value>
</mpConsume> </mpConsume>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
@@ -547,6 +574,8 @@
<value level="7">105</value> <value level="7">105</value>
<value level="8">107</value> <value level="8">107</value>
<value level="9">109</value> <value level="9">109</value>
<value level="10">112</value>
<value level="11">117</value>
</magicLevel> </magicLevel>
<hitTime>2030</hitTime> <hitTime>2030</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
@@ -573,6 +602,8 @@
<value level="7">63290</value> <value level="7">63290</value>
<value level="8">66540</value> <value level="8">66540</value>
<value level="9">69790</value> <value level="9">69790</value>
<value level="10">76769</value>
<value level="11">84446</value>
</power> </power>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<chanceBoost>300</chanceBoost> <chanceBoost>300</chanceBoost>
@@ -580,7 +611,7 @@
<effect name="Plunder" /> <effect name="Plunder" />
</effects> </effects>
</skill> </skill>
<skill id="19311" toLevel="5" name="Dwarven Flare Bluff"> <skill id="19311" toLevel="7" name="Dwarven Flare Bluff">
<!-- Fires a special flare charge that confuses enemies at the front for $s1 Requires a dagger or a dual dagger. Consumes $s2 Soulstones. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). --> <!-- Fires a special flare charge that confuses enemies at the front for $s1 Requires a dagger or a dual dagger. Consumes $s2 Soulstones. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
<icon>icon.skill0537</icon> <icon>icon.skill0537</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
@@ -595,7 +626,7 @@
<affectScope>FAN</affectScope> <affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;200;150</fanRange> <fanRange>0;0;200;150</fanRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<castRange>40</castRange> <castRange>40</castRange>
<magicLevel> <magicLevel>
@@ -604,6 +635,8 @@
<value level="3">105</value> <value level="3">105</value>
<value level="4">107</value> <value level="4">107</value>
<value level="5">109</value> <value level="5">109</value>
<value level="6">113</value>
<value level="7">118</value>
</magicLevel> </magicLevel>
<mpConsume>155</mpConsume> <mpConsume>155</mpConsume>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
@@ -635,13 +668,19 @@
<skill id="19312" toLevel="1" name="Holy Stance"> <skill id="19312" toLevel="1" name="Holy Stance">
<!-- Damage received -$s1, Damage dealt +$s2, and Holy Attribute Resistance +$s3, and applies Holy to attribute magic. --> <!-- Damage received -$s1, Damage dealt +$s2, and Holy Attribute Resistance +$s3, and applies Holy to attribute magic. -->
<icon>icon.skill19312</icon> <icon>icon.skill19312</icon>
<abnormalType>FEOH_STANCE</abnormalType>
<toggleGroupId>1</toggleGroupId> <toggleGroupId>1</toggleGroupId>
<isNecessaryToggle>true</isNecessaryToggle> <isNecessaryToggle>true</isNecessaryToggle>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<operateType>TG</operateType> <operateType>A5</operateType>
<reuseDelay>5000</reuseDelay> <reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic> <isMagic>2</isMagic>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>19312</skillId>
</condition>
</conditions>
<effects> <effects>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount> <amount>5</amount>
@@ -691,13 +730,19 @@
<skill id="19313" toLevel="1" name="Dark Stance"> <skill id="19313" toLevel="1" name="Dark Stance">
<!-- Increases M. Skill Power by $s1 and Dark defense by $s2, and applies Dark to attribute magic. --> <!-- Increases M. Skill Power by $s1 and Dark defense by $s2, and applies Dark to attribute magic. -->
<icon>icon.skill19313</icon> <icon>icon.skill19313</icon>
<abnormalType>FEOH_STANCE</abnormalType>
<toggleGroupId>1</toggleGroupId> <toggleGroupId>1</toggleGroupId>
<isNecessaryToggle>true</isNecessaryToggle> <isNecessaryToggle>true</isNecessaryToggle>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<operateType>TG</operateType> <operateType>A5</operateType>
<reuseDelay>5000</reuseDelay> <reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic> <isMagic>2</isMagic>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>19313</skillId>
</condition>
</conditions>
<effects> <effects>
<effect name="MagicalSkillPower"> <effect name="MagicalSkillPower">
<amount>5</amount> <amount>5</amount>
@@ -713,7 +758,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19314" toLevel="13" name="Elemental Spike (Dark)"> <skill id="19314" toLevel="15" name="Elemental Spike (Dark)">
<!-- Deals attribute damage to the target with $s1 power, decreasing their Attribute Resistance. Over-hit. --> <!-- Deals attribute damage to the target with $s1 power, decreasing their Attribute Resistance. Over-hit. -->
<icon>icon.skill11011</icon> <icon>icon.skill11011</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -732,6 +777,8 @@
<value level="11">105</value> <value level="11">105</value>
<value level="12">107</value> <value level="12">107</value>
<value level="13">109</value> <value level="13">109</value>
<value level="14">111</value>
<value level="15">116</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">37</value> <value level="1">37</value>
@@ -747,6 +794,8 @@
<value level="11">56</value> <value level="11">56</value>
<value level="12">59</value> <value level="12">59</value>
<value level="13">61</value> <value level="13">61</value>
<value level="14">63</value>
<value level="15">65</value>
</mpConsume> </mpConsume>
<castRange>800</castRange> <castRange>800</castRange>
<effectRange>1400</effectRange> <effectRange>1400</effectRange>
@@ -766,11 +815,13 @@
<value level="11">-712</value> <value level="11">-712</value>
<value level="12">-712</value> <value level="12">-712</value>
<value level="13">-712</value> <value level="13">-712</value>
<value level="14">-712</value>
<value level="15">-712</value>
</effectPoint> </effectPoint>
<nextAction>CAST</nextAction> <nextAction>CAST</nextAction>
<magicCriticalRate> <magicCriticalRate>
<value fromLevel="1" toLevel="13">6</value> <value fromLevel="1" toLevel="15">10</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</magicCriticalRate> </magicCriticalRate>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -778,6 +829,11 @@
<attributeType>DARK</attributeType> <attributeType>DARK</attributeType>
<attributeValue>100</attributeValue> <attributeValue>100</attributeValue>
<effects> <effects>
<effect name="CallSkill">
<skillId>19400</skillId> <!-- Elemental Spike - Decrease Dark Resistance -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">133</value> <value level="1">133</value>
@@ -793,20 +849,22 @@
<value level="11">172</value> <value level="11">172</value>
<value level="12">178</value> <value level="12">178</value>
<value level="13">184</value> <value level="13">184</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value> <value level="14">202</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value> <value level="15">222</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1005">{base + (base / 100 * (1 + 0.4 * (subIndex - 1)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1006" toSubLevel="1006">{base + (base / 100 * (2 + 0.8 * (subIndex - 5)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1007" toSubLevel="1007">{base + (base / 100 * (3 + 0.3 * (subIndex - 6)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1008" toSubLevel="1008">{base + (base / 100 * (3 + 0.3 * (subIndex - 7)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1009" toSubLevel="1011">{base + (base / 100 * (4 + 0.4 * (subIndex - 8)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1012" toSubLevel="1012">{base + (base / 100 * (5 + 0.1 * (subIndex - 11)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1013" toSubLevel="1013">{base + (base / 100 * (5 + 0.5 * (subIndex - 12)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1014" toSubLevel="1014">{base + (base / 100 * (5 + 0.9 * (subIndex - 13)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1015" toSubLevel="1015">{base + (base / 100 * (6 + 0.2 * (subIndex - 14)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1016" toSubLevel="1016">{base + (base / 100 * (6 + 0.6 * (subIndex - 15)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1017" toSubLevel="1017">{base + (base / 100 * (7 + 0.2 * (subIndex - 16)))}</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value> <value fromLevel="7" toLevel="15" fromSubLevel="1018" toSubLevel="1018">{base + (base / 100 * (7 + 0.4 * (subIndex - 17)))}</value>
<value fromLevel="7" toLevel="15" fromSubLevel="1019" toSubLevel="1019">{base + (base / 100 * (7 + 0.7 * (subIndex - 18)))}</value>
<value fromLevel="7" toLevel="15" fromSubLevel="1020" toSubLevel="1020">{base + (base / 100 * (8 + 0.1 * (subIndex - 19)))}</value>
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -872,8 +930,8 @@
<skill id="19316" toLevel="8" name="Final Elemental Storm (Dark)"> <skill id="19316" toLevel="8" name="Final Elemental Storm (Dark)">
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and the enemies near it. --> <!-- Deals M. Atk. of $s1 power added with attribute damage on the target and the enemies near it. -->
<icon>icon.skill11040</icon> <icon>icon.skill11040</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>200</affectRange>
<attributeType>DARK</attributeType> <attributeType>DARK</attributeType>
<attributeValue>100</attributeValue> <attributeValue>100</attributeValue>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -902,13 +960,13 @@
<value level="8">351</value> <value level="8">351</value>
</mpConsume> </mpConsume>
<castRange>800</castRange> <castRange>800</castRange>
<effectRange>1100</effectRange> <effectRange>800</effectRange>
<hitTime>4780</hitTime> <hitTime>4780</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<reuseDelay>6700</reuseDelay> <reuseDelay>6700</reuseDelay>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<magicCriticalRate> <magicCriticalRate>
<value fromLevel="1" toLevel="8">11</value> <value fromLevel="1" toLevel="8">10</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</magicCriticalRate> </magicCriticalRate>
<effectPoint> <effectPoint>
@@ -921,7 +979,6 @@
<value level="7">-712</value> <value level="7">-712</value>
<value level="8">-712</value> <value level="8">-712</value>
</effectPoint> </effectPoint>
<isDebuff>true</isDebuff>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
@@ -119,7 +119,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19405" toLevel="6" name="Discarded Wizard's Soul"> <skill id="19405" toLevel="8" name="Discarded Wizard's Soul">
<!-- Summons Discarded Wizard's Soul. --> <!-- Summons Discarded Wizard's Soul. -->
<icon>icon.skill19405</icon> <icon>icon.skill19405</icon>
<magicLevel> <magicLevel>
@@ -129,6 +129,8 @@
<value level="4">105</value> <value level="4">105</value>
<value level="5">107</value> <value level="5">107</value>
<value level="6">109</value> <value level="6">109</value>
<value level="7">111</value>
<value level="8">116</value>
</magicLevel> </magicLevel>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -145,6 +147,8 @@
<value level="4">519</value> <value level="4">519</value>
<value level="5">530</value> <value level="5">530</value>
<value level="6">542</value> <value level="6">542</value>
<value level="7">554</value>
<value level="8">566</value>
</mpConsume> </mpConsume>
<conditions> <conditions>
<condition name="CanSummon" /> <condition name="CanSummon" />
@@ -158,6 +162,8 @@
<value level="4">15210</value> <value level="4">15210</value>
<value level="5">15216</value> <value level="5">15216</value>
<value level="6">15217</value> <value level="6">15217</value>
<value level="7">15217</value>
<value level="8">15217</value>
</npcId> </npcId>
<lifeTime>3600</lifeTime> <lifeTime>3600</lifeTime>
</effect> </effect>
@@ -190,7 +196,7 @@
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@@ -318,7 +324,7 @@
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect> <abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>15</activateRate> <!-- Guessed --> <activateRate>100</activateRate> <!-- Guessed -->
<trait>KNOCKDOWN</trait> <!-- Guessed --> <trait>KNOCKDOWN</trait> <!-- Guessed -->
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -416,7 +422,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19414" toLevel="9" name="Elemental Burst: Wind"> <skill id="19414" toLevel="11" name="Elemental Burst: Wind">
<!-- Summons elemental power to knock the target back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- Summons elemental power to knock the target back. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill11865</icon> <icon>icon.skill11865</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
@@ -435,12 +441,14 @@
<value level="7">105</value> <value level="7">105</value>
<value level="8">107</value> <value level="8">107</value>
<value level="9">109</value> <value level="9">109</value>
<value level="10">111</value>
<value level="11">116</value>
</magicLevel> </magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<trait>KNOCKBACK</trait> <trait>KNOCKBACK</trait>
<isMagic>1</isMagic> <isMagic>1</isMagic>
@@ -476,7 +484,7 @@
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<trait>HOLD</trait> <trait>HOLD</trait>
<isMagic>1</isMagic> <isMagic>1</isMagic>
@@ -485,7 +493,7 @@
<effect name="BlockMove" /> <effect name="BlockMove" />
</effects> </effects>
</skill> </skill>
<skill id="19416" toLevel="9" name="Elemental Burst: Holy"> <skill id="19416" toLevel="11" name="Elemental Burst: Holy">
<!-- Summons elemental power to stun the target for $s1 Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- Summons elemental power to stun the target for $s1 Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill11865</icon> <icon>icon.skill11865</icon>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
@@ -504,12 +512,14 @@
<value level="7">105</value> <value level="7">105</value>
<value level="8">107</value> <value level="8">107</value>
<value level="9">109</value> <value level="9">109</value>
<value level="10">111</value>
<value level="11">116</value>
</magicLevel> </magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@@ -519,7 +529,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19417" toLevel="9" name="Elemental Burst: Water"> <skill id="19417" toLevel="11" name="Elemental Burst: Water">
<!-- Summons elemental power to freeze the target for $s1 Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- Summons elemental power to freeze the target for $s1 Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill11865</icon> <icon>icon.skill11865</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
@@ -538,12 +548,14 @@
<value level="7">105</value> <value level="7">105</value>
<value level="8">107</value> <value level="8">107</value>
<value level="9">109</value> <value level="9">109</value>
<value level="10">111</value>
<value level="11">116</value>
</magicLevel> </magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>40</affectRange> <affectRange>40</affectRange>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<isMagic>1</isMagic> <isMagic>1</isMagic>
@@ -554,17 +566,17 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19418" toLevel="9" name="Elemental Burst: Wind"> <skill id="19418" toLevel="11" name="Elemental Burst: Wind">
<!-- Summons elemental power to cancel the enemy's target and make them faint for $s1 Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- Summons elemental power to cancel the enemy's target and make them faint for $s1 Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill11865</icon> <icon>icon.skill11865</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate> <activateRate>
<value fromLevel="1" toLevel="9">15</value> <value fromLevel="1" toLevel="11">15</value>
<value fromLevel="7" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> <value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate> </activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>MAGIC</basicProperty>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -575,6 +587,8 @@
<value level="7">105</value> <value level="7">105</value>
<value level="8">107</value> <value level="8">107</value>
<value level="9">109</value> <value level="9">109</value>
<value level="10">111</value>
<value level="11">116</value>
</magicLevel> </magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -591,7 +605,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19419" toLevel="9" name="Elemental Burst: Earth"> <skill id="19419" toLevel="11" name="Elemental Burst: Earth">
<!-- Summons elemental power to knock down the target for $s1 Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- Summons elemental power to knock down the target for $s1 Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill11865</icon> <icon>icon.skill11865</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
@@ -610,6 +624,8 @@
<value level="7">105</value> <value level="7">105</value>
<value level="8">107</value> <value level="8">107</value>
<value level="9">109</value> <value level="9">109</value>
<value level="10">111</value>
<value level="11">116</value>
</magicLevel> </magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -623,7 +639,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19420" toLevel="6" name="Quadruple Elemental Blast"> <skill id="19420" toLevel="8" name="Quadruple Elemental Blast">
<!-- Knocks the target down and deals continuous magic damage to them with $s2 power for $s1 Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- Knocks the target down and deals continuous magic damage to them with $s2 power for $s1 Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill11067</icon> <icon>icon.skill11067</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -635,9 +651,17 @@
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="BlockControl" />
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>160</power> <power>
<value level="1">113</value>
<value level="2">117</value>
<value level="3">121</value>
<value level="4">125</value>
<value level="5">131</value>
<value level="6">135</value>
<value level="7">149</value>
<value level="8">163</value>
</power>
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>
</effects> </effects>
@@ -1600,7 +1624,7 @@
<value fromLevel="1" toLevel="13">99</value> <value fromLevel="1" toLevel="13">99</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</activateRate> </activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<castRange>40</castRange> <castRange>40</castRange>
<coolTime>500</coolTime> <coolTime>500</coolTime>
@@ -1805,10 +1829,6 @@
<existingSkillId>11544</existingSkillId> <!-- Battle Rapsody --> <existingSkillId>11544</existingSkillId> <!-- Battle Rapsody -->
<replacementSkillId>19439</replacementSkillId> <!-- Rapsody Frenzy --> <replacementSkillId>19439</replacementSkillId> <!-- Rapsody Frenzy -->
</effect> </effect>
<effect name="ReplaceSkillBySkill">
<existingSkillId>30822</existingSkillId> <!-- Victories of Pa'agrio -->
<replacementSkillId>1414</replacementSkillId> <!-- Victories of Pa'agrio -->
</effect>
</effects> </effects>
</skill> </skill>
<skill id="19438" toLevel="1" name="Triple Stroke"> <skill id="19438" toLevel="1" name="Triple Stroke">
@@ -1859,6 +1879,11 @@
<affectScope>PARTY_PLEDGE</affectScope> <affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<isMagic>22</isMagic> <isMagic>22</isMagic>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>30873</skillId> <!-- limit of iss -->
</condition>
</conditions>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>100</amount> <amount>100</amount>
@@ -1915,7 +1940,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19441" toLevel="4" name="Grand Soul Cry"> <skill id="19441" toLevel="5" name="Grand Soul Cry">
<!-- P./ M. Atk. and P./ M. Def. +$s1, P. Skill Power +$s2. --> <!-- P./ M. Atk. and P./ M. Def. +$s1, P. Skill Power +$s2. -->
<icon>icon.skill19441</icon> <icon>icon.skill19441</icon>
<operateType>P</operateType> <operateType>P</operateType>
@@ -1924,6 +1949,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
<value level="4">99</value> <value level="4">99</value>
<value level="5">115</value>
</magicLevel> </magicLevel>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
@@ -1933,6 +1959,7 @@
<value level="2">16</value> <value level="2">16</value>
<value level="3">18</value> <value level="3">18</value>
<value level="4">20</value> <value level="4">20</value>
<value level="5">22</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1942,6 +1969,7 @@
<value level="2">16</value> <value level="2">16</value>
<value level="3">18</value> <value level="3">18</value>
<value level="4">20</value> <value level="4">20</value>
<value level="5">22</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1951,6 +1979,7 @@
<value level="2">16</value> <value level="2">16</value>
<value level="3">18</value> <value level="3">18</value>
<value level="4">20</value> <value level="4">20</value>
<value level="5">22</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1960,6 +1989,7 @@
<value level="2">16</value> <value level="2">16</value>
<value level="3">18</value> <value level="3">18</value>
<value level="4">20</value> <value level="4">20</value>
<value level="5">22</value>
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -2019,21 +2049,23 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19443" toLevel="9" name="Melody of Refection"> <skill id="19443" toLevel="11" name="Melody of Refection">
<!-- Recovers $s1 MP to nearby party members depending on the level and removes debuffs. Requires a sword, blunt weapon, dual swords, or dual blunt weapon. --> <!-- Recovers $s1 MP to nearby party members depending on the level and removes debuffs. Requires a sword, blunt weapon, dual swords, or dual blunt weapon. -->
<icon>icon.skill11761</icon> <icon>icon.skill11761</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<mpConsume> <mpConsume>
<value level="1">50</value> <value level="1">38</value>
<value level="2">100</value> <value level="2">39</value>
<value level="3">150</value> <value level="3">41</value>
<value level="4">200</value> <value level="4">43</value>
<value level="5">250</value> <value level="5">45</value>
<value level="6">300</value> <value level="6">47</value>
<value level="7">350</value> <value level="7">49</value>
<value level="8">375</value> <value level="8">51</value>
<value level="9">400</value> <value level="9">53</value>
<value level="10">55</value>
<value level="11">57</value>
</mpConsume> </mpConsume>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
@@ -2045,6 +2077,8 @@
<value level="7">105</value> <value level="7">105</value>
<value level="8">107</value> <value level="8">107</value>
<value level="9">109</value> <value level="9">109</value>
<value level="10">111</value>
<value level="11">116</value>
</magicLevel> </magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
@@ -2065,6 +2099,8 @@
<value level="7">1895</value> <value level="7">1895</value>
<value level="8">1916</value> <value level="8">1916</value>
<value level="9">1929</value> <value level="9">1929</value>
<value level="10">1929</value>
<value level="11">1929</value>
</effectPoint> </effectPoint>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
@@ -2088,6 +2124,8 @@
<value level="7">786</value> <value level="7">786</value>
<value level="8">806</value> <value level="8">806</value>
<value level="9">826</value> <value level="9">826</value>
<value level="10">909</value>
<value level="11">1000</value>
</power> </power>
</effect> </effect>
<effect name="DispelByCategory"> <effect name="DispelByCategory">
@@ -2118,6 +2156,11 @@
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<effectPoint>687</effectPoint> <effectPoint>687</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill --> <isMagic>3</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39414</skillId>
</condition>
</conditions>
<effects> <effects>
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel> <dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -2169,6 +2212,11 @@
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<effectPoint>696</effectPoint> <effectPoint>696</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill --> <isMagic>3</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39415</skillId>
</condition>
</conditions>
<effects> <effects>
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel> <dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -2226,6 +2274,11 @@
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<effectPoint>696</effectPoint> <effectPoint>696</effectPoint>
<isMagic>3</isMagic> <!-- Dance Skill --> <isMagic>3</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39416</skillId>
</condition>
</conditions>
<effects> <effects>
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel> <dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
@@ -170,7 +170,12 @@
<affectRange>1000</affectRange> <!-- Custom --> <affectRange>1000</affectRange> <!-- Custom -->
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope> <affectScope>PLEDGE</affectScope>
<affectObject>FRIEND_PC</affectObject> <affectObject>CLAN</affectObject>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39411</skillId>
</condition>
</conditions>
<effects> <effects>
<effect name="DispelBySlotProbability"> <effect name="DispelBySlotProbability">
<dispel>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</dispel> <dispel>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</dispel>
@@ -221,7 +226,12 @@
<affectRange>1000</affectRange> <!-- Custom --> <affectRange>1000</affectRange> <!-- Custom -->
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope> <affectScope>PLEDGE</affectScope>
<affectObject>FRIEND_PC</affectObject> <affectObject>CLAN</affectObject>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39412</skillId>
</condition>
</conditions>
<effects> <effects>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<BLEED>50</BLEED> <BLEED>50</BLEED>
@@ -268,7 +278,12 @@
<affectRange>1000</affectRange> <!-- Custom --> <affectRange>1000</affectRange> <!-- Custom -->
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope> <affectScope>PLEDGE</affectScope>
<affectObject>FRIEND_PC</affectObject> <affectObject>CLAN</affectObject>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39413</skillId>
</condition>
</conditions>
<effects> <effects>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<HOLD>50</HOLD> <HOLD>50</HOLD>
@@ -283,11 +298,11 @@
<slot>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</slot> <slot>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</slot>
</effect> </effect>
<effect name="ResistDispelByCategory"> <effect name="ResistDispelByCategory">
<amount>30</amount> <amount>-30</amount>
<slot>BUFF</slot> <slot>BUFF</slot>
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount>20</amount> <amount>-20</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
</effects> </effects>
@@ -1180,7 +1195,7 @@
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<activateRate>60</activateRate> <activateRate>60</activateRate>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>600</affectRange> <affectRange>600</affectRange>
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@@ -1217,7 +1232,7 @@
<value level="10">205</value> <value level="10">205</value>
<value level="11">207</value> <value level="11">207</value>
<value level="12">209</value> <value level="12">209</value>
<value level="13">211</value> <value level="13">105</value>
</mpConsume> </mpConsume>
<hitTime>1500</hitTime> <hitTime>1500</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
@@ -1268,12 +1283,11 @@
<skill id="19553" toLevel="9" name="Revenging Thorn"> <skill id="19553" toLevel="9" name="Revenging Thorn">
<!-- Attacks nearby enemies with thorns with $s1 power pulling them to you. Recovers $s2 HP. If cast while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. --> <!-- Attacks nearby enemies with thorns with $s1 power pulling them to you. Recovers $s2 HP. If cast while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
<icon>icon.skill19553</icon> <icon>icon.skill19553</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<activateRate>60</activateRate> <activateRate>60</activateRate>
<affectRange>400</affectRange> <affectRange>400</affectRange>
<affectLimit>10-10</affectLimit>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<effectPoint>-5000</effectPoint> <effectPoint>-5000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -1346,7 +1360,7 @@
<skill id="19554" toLevel="7" name="Revenging Black Thorn"> <skill id="19554" toLevel="7" name="Revenging Black Thorn">
<!-- Attacks nearby enemies with thorns with $s1 power pulling them to you. Recovers $s2 HP. If cast while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. --> <!-- Attacks nearby enemies with thorns with $s1 power pulling them to you. Recovers $s2 HP. If cast while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
<icon>icon.skill19553</icon> <icon>icon.skill19553</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<activateRate>60</activateRate> <activateRate>60</activateRate>
@@ -1418,12 +1432,11 @@
<skill id="19555" toLevel="9" name="Maelstrom"> <skill id="19555" toLevel="9" name="Maelstrom">
<!-- Creates a cyclone that pulls nearby enemies to you with $s1 power. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. --> <!-- Creates a cyclone that pulls nearby enemies to you with $s1 power. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
<icon>icon.skill19554</icon> <icon>icon.skill19554</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<activateRate>60</activateRate> <activateRate>60</activateRate>
<affectRange>400</affectRange> <affectRange>400</affectRange>
<affectLimit>10-10</affectLimit>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<effectPoint>-5000</effectPoint> <effectPoint>-5000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -1491,7 +1504,7 @@
<skill id="19556" toLevel="9" name="Inhale Soul"> <skill id="19556" toLevel="9" name="Inhale Soul">
<!-- Creates a pit of darkness that pulls nearby enemies to you with $s1 power. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. --> <!-- Creates a pit of darkness that pulls nearby enemies to you with $s1 power. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
<icon>icon.skill19555</icon> <icon>icon.skill19555</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>400</affectRange> <affectRange>400</affectRange>
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@@ -1562,7 +1575,7 @@
<skill id="19557" toLevel="5" name="Inhale Soul"> <skill id="19557" toLevel="5" name="Inhale Soul">
<!-- Creates a pit of darkness that pulls nearby enemies to you. Requires a sword or a blunt weapon. Inflicted status: Pull. --> <!-- Creates a pit of darkness that pulls nearby enemies to you. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
<icon>icon.skill19555</icon> <icon>icon.skill19555</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>400</affectRange> <affectRange>400</affectRange>
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@@ -1618,7 +1631,7 @@
<skill id="19558" toLevel="9" name="Flame Feather"> <skill id="19558" toLevel="9" name="Flame Feather">
<!-- Fires the Flame of Phoenix to attack nearby enemies with $s1 power provoking them into attacking you for $s2 Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). --> <!-- Fires the Flame of Phoenix to attack nearby enemies with $s1 power provoking them into attacking you for $s2 Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
<icon>icon.skill19552</icon> <icon>icon.skill19552</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>400</affectRange> <affectRange>400</affectRange>
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
@@ -1636,7 +1649,17 @@
<value level="9">119</value> <value level="9">119</value>
</magicLevel> </magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<mpConsume>185</mpConsume> <mpConsume>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">51</value>
<value level="5">53</value>
<value level="6">55</value>
<value level="7">57</value>
<value level="8">185</value>
<value level="9">185</value>
</mpConsume>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
@@ -1680,7 +1703,7 @@
<value level="5">2385550</value> <value level="5">2385550</value>
<value level="6">2497900</value> <value level="6">2497900</value>
<value level="7">2610250</value> <value level="7">2610250</value>
<value level="8">2722600</value> <!-- Gussed --> <value level="8">2722600</value>
<value level="9">2834950</value> <value level="9">2834950</value>
</power> </power>
</effect> </effect>
@@ -1691,13 +1714,12 @@
<skill id="19559" toLevel="11" name="Black Thorn Chain Strike"> <skill id="19559" toLevel="11" name="Black Thorn Chain Strike">
<!-- Swings the black thorn chain to attack the target and nearby enemies with $s1 power pulling them to you. Restores $s2 HP. Requires a sword or a blunt weapon. Inflicted status: Pull. --> <!-- Swings the black thorn chain to attack the target and nearby enemies with $s1 power pulling them to you. Restores $s2 HP. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
<icon>icon.skill19557</icon> <icon>icon.skill19557</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<activateRate>60</activateRate> <activateRate>60</activateRate>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<affectRange>600</affectRange> <affectRange>600</affectRange>
<affectLimit>10-10</affectLimit>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<effectPoint>-5000</effectPoint> <effectPoint>-5000</effectPoint>
<effectRange>600</effectRange> <effectRange>600</effectRange>
@@ -1883,7 +1905,7 @@
<skill id="19561" toLevel="13" name="Chained Death Scythe"> <skill id="19561" toLevel="13" name="Chained Death Scythe">
<!-- Summons a scythe to attack the target and nearby enemies with $s1 power pulling them to you. Requires a sword or a blunt weapon. Inflicted status: Pull. --> <!-- Summons a scythe to attack the target and nearby enemies with $s1 power pulling them to you. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
<icon>icon.skill19559</icon> <icon>icon.skill19559</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<lvlBonusRate>2</lvlBonusRate> <lvlBonusRate>2</lvlBonusRate>
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
@@ -2023,7 +2045,8 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>DMG_SHIELD</abnormalType> <abnormalType>SIGEL_SHIELD</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>
<effectPoint>379</effectPoint> <effectPoint>379</effectPoint>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -2044,29 +2067,17 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19565" toLevel="13" name="Shield Bash"> <skill id="19565" toLevel="15" name="Shield Bash">
<!-- Strikes the target with a shield disabling their standard attacks for $s1 Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). --> <!-- Strikes the target with a shield disabling their standard attacks for $s1 Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
<icon>icon.skill1462</icon> <icon>icon.skill1462</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<castRange>80</castRange> <castRange>80</castRange>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<isTriggeredSkill>true</isTriggeredSkill>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="PvpPhysicalAttackDefenceBonus"> <effect name="PhysicalAttackMute" />
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="19566" toLevel="5" name="Grand Shillien Shadow"> <skill id="19566" toLevel="5" name="Grand Shillien Shadow">
@@ -2082,11 +2093,11 @@
</magicLevel> </magicLevel>
<effects> <effects>
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<chance>30</chance> <chance>6</chance>
<skillId>19572</skillId> <!-- Shillien Shadow --> <skillId>19572</skillId> <!-- Shillien Shadow -->
</effect> </effect>
<effect name="TriggerSkillByDamage"> <effect name="TriggerSkillByDamage">
<chance>30</chance> <chance>6</chance>
<targetType>MY_PARTY</targetType> <targetType>MY_PARTY</targetType>
<skillId>10078</skillId> <!-- Shillien's Presence --> <skillId>10078</skillId> <!-- Shillien's Presence -->
<skillLevel> <skillLevel>
@@ -2117,7 +2128,7 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="AttackAttribute"> <effect name="AttackAttributeAdd">
<amount> <amount>
<value level="1">15</value> <value level="1">15</value>
<value level="2">20</value> <value level="2">20</value>
@@ -2125,70 +2136,18 @@
<value level="4">30</value> <value level="4">30</value>
<value level="5">50</value> <value level="5">50</value>
</amount> </amount>
<attribute>FIRE</attribute>
</effect>
<effect name="AttackAttribute">
<amount>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">50</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="AttackAttribute">
<amount>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">50</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="AttackAttribute">
<amount>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">50</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="AttackAttribute">
<amount>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">50</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute">
<amount>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">50</value>
</amount>
<attribute>DARK</attribute>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19567" toLevel="13" name="Gigantic Wave"> <skill id="19567" toLevel="13" name="Gigantic Wave">
<!-- Summons a huge wave that attacks the target and nearby enemies with $s1 power pulling them to you. Requires a sword or a blunt weapon. Inflicted status: Pull. --> <!-- Summons a huge wave that attacks the target and nearby enemies with $s1 power pulling them to you. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
<icon>icon.skill19558</icon> <icon>icon.skill19558</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<abnormalTime>1</abnormalTime> <abnormalTime>1</abnormalTime>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<activateRate>60</activateRate> <activateRate>60</activateRate>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<affectRange>600</affectRange> <affectRange>600</affectRange>
<affectLimit>10-10</affectLimit>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<effectPoint>-5000</effectPoint> <effectPoint>-5000</effectPoint>
<effectRange>600</effectRange> <effectRange>600</effectRange>
@@ -2502,8 +2461,10 @@
<amount>-60</amount> <amount>-60</amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
<effect name="CallSkill"> <effect name="TriggerSkillByDeathBlow">
<skillId>19562</skillId> <!-- Reborn from Ashes --> <chance>100</chance>
<skillId>19562</skillId> <!-- Power of Darkness -->
<skillLevel>1</skillLevel>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1875,7 +1875,7 @@
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<reuseDelay>20000</reuseDelay> <reuseDelay>20000</reuseDelay>
<targetType>SELF</targetType> <targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="OpCheckAbnormal"> <condition name="OpCheckAbnormal">
@@ -1388,17 +1388,17 @@
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount> <amount>
<value level="1">0</value> <value level="1">0</value>
<value level="2">10</value> <value level="2">-10</value>
<value level="3">0</value> <value level="3">-10</value>
<value level="4">0</value> <value level="4">-10</value>
<value level="5">13</value> <value level="5">-13</value>
<value level="6">13</value> <value level="6">-13</value>
<value level="7">0</value> <value level="7">-13</value>
<value level="8">13</value> <value level="8">-13</value>
<value level="9">15</value> <value level="9">-15</value>
<value level="10">15</value> <value level="10">-15</value>
<value level="11">15</value> <value level="11">-15</value>
<value level="12">15</value> <value level="12">-15</value>
</amount> </amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
<mode>PER</mode> <mode>PER</mode>
@@ -1733,11 +1733,11 @@
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount> <amount>
<value level="1">2</value> <value level="1">-2</value>
<value level="2">3</value> <value level="2">-3</value>
<value level="3">5</value> <value level="3">-5</value>
<value level="4">6</value> <value level="4">-6</value>
<value level="5">8</value> <value level="5">-8</value>
</amount> </amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
@@ -2105,11 +2105,11 @@
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount> <amount>
<value level="1">2</value> <value level="1">-2</value>
<value level="2">3</value> <value level="2">-3</value>
<value level="3">5</value> <value level="3">-5</value>
<value level="4">6</value> <value level="4">-6</value>
<value level="5">8</value> <value level="5">-8</value>
</amount> </amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
@@ -2529,11 +2529,11 @@
</effect> </effect>
<effect name="ResistAbnormalByCategory"> <effect name="ResistAbnormalByCategory">
<amount> <amount>
<value level="1">2</value> <value level="1">-2</value>
<value level="2">3</value> <value level="2">-3</value>
<value level="3">5</value> <value level="3">-5</value>
<value level="4">6</value> <value level="4">-6</value>
<value level="5">8</value> <value level="5">-8</value>
</amount> </amount>
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
</effect> </effect>
@@ -34,7 +34,7 @@
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>400</affectRange> <affectRange>400</affectRange>
<activateRate>130</activateRate> <activateRate>130</activateRate>
<effectPoint>1000</effectPoint> <effectPoint>1000</effectPoint>
@@ -718,7 +718,7 @@
<skill id="23212" toLevel="85" name="Flame Strike"> <skill id="23212" toLevel="85" name="Flame Strike">
<!-- Sets the closest area on fire and hurls a fireball. Power $s1 --> <!-- Sets the closest area on fire and hurls a fireball. Power $s1 -->
<icon>icon.skill1181</icon> <icon>icon.skill1181</icon>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<blockedInOlympiad>true</blockedInOlympiad> <blockedInOlympiad>true</blockedInOlympiad>
<effectPoint> <effectPoint>
<value level="1">-92</value> <value level="1">-92</value>
@@ -1952,7 +1952,7 @@
<abnormalTime>7</abnormalTime> <abnormalTime>7</abnormalTime>
<trait>POISON</trait> <trait>POISON</trait>
<affectRange>250</affectRange> <affectRange>250</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@@ -1977,7 +1977,7 @@
<abnormalTime>12</abnormalTime> <abnormalTime>12</abnormalTime>
<trait>POISON</trait> <trait>POISON</trait>
<affectRange>250</affectRange> <affectRange>250</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@@ -13,7 +13,7 @@
</magicLevel> </magicLevel>
<trait>POISON</trait> <trait>POISON</trait>
<affectRange>65</affectRange> <affectRange>65</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -333,7 +333,7 @@
</magicLevel> </magicLevel>
<reuseDelayGroup>11040</reuseDelayGroup> <reuseDelayGroup>11040</reuseDelayGroup>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<attachToggleGroupId>1</attachToggleGroupId> <attachToggleGroupId>1</attachToggleGroupId>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -370,7 +370,7 @@
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
<attributeValue>10</attributeValue> <attributeValue>10</attributeValue>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -406,7 +406,7 @@
<attributeType>WATER</attributeType> <attributeType>WATER</attributeType>
<attributeValue>10</attributeValue> <attributeValue>10</attributeValue>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -442,7 +442,7 @@
<attributeType>WIND</attributeType> <attributeType>WIND</attributeType>
<attributeValue>10</attributeValue> <attributeValue>10</attributeValue>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -478,7 +478,7 @@
<attributeType>EARTH</attributeType> <attributeType>EARTH</attributeType>
<attributeValue>10</attributeValue> <attributeValue>10</attributeValue>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -515,7 +515,7 @@
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<canDoubleCast>true</canDoubleCast> <canDoubleCast>true</canDoubleCast>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -1270,7 +1270,7 @@
<value level="2">90</value> <value level="2">90</value>
<value level="3">95</value> <value level="3">95</value>
</magicLevel> </magicLevel>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<fanRange>0;0;150;120</fanRange> <fanRange>0;0;150;120</fanRange>
<reuseDelay>7000</reuseDelay> <reuseDelay>7000</reuseDelay>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
@@ -1311,7 +1311,7 @@
<abnormalLevel>3</abnormalLevel> <abnormalLevel>3</abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
@@ -1584,7 +1584,7 @@
<value level="3">95</value> <value level="3">95</value>
</magicLevel> </magicLevel>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
@@ -1602,7 +1602,7 @@
<effectRange>1000</effectRange> <effectRange>1000</effectRange>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -1715,7 +1715,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectRange>1500</effectRange> <effectRange>1500</effectRange>
<magicLevel>95</magicLevel> <magicLevel>95</magicLevel>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<fanRange>0;0;900;50</fanRange> <fanRange>0;0;900;50</fanRange>
<reuseDelay>7000</reuseDelay> <reuseDelay>7000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
@@ -1759,7 +1759,7 @@
<effectRange>1500</effectRange> <effectRange>1500</effectRange>
<magicLevel>95</magicLevel> <magicLevel>95</magicLevel>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -1823,7 +1823,7 @@
<value level="2">95</value> <value level="2">95</value>
</magicLevel> </magicLevel>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
@@ -1704,7 +1704,7 @@
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<magicLevel>92</magicLevel> <magicLevel>92</magicLevel>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
@@ -323,7 +323,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<affectLimit>5-10</affectLimit> <affectLimit>20-30</affectLimit>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>80</activateRate>
@@ -573,7 +573,7 @@
<castRange>600</castRange> <castRange>600</castRange>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<affectLimit>5-10</affectLimit> <affectLimit>20-30</affectLimit>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<effectPoint>-679</effectPoint> <effectPoint>-679</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@@ -628,7 +628,7 @@
<castRange>600</castRange> <castRange>600</castRange>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<affectLimit>5-10</affectLimit> <affectLimit>20-30</affectLimit>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<effectPoint>-200</effectPoint> <effectPoint>-200</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
@@ -692,7 +692,7 @@
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<activateRate>80</activateRate> <activateRate>80</activateRate>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -918,7 +918,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<affectLimit>5-10</affectLimit> <affectLimit>20-30</affectLimit>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate> <activateRate>50</activateRate>
@@ -1250,7 +1250,7 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<affectLimit>5-10</affectLimit> <affectLimit>20-30</affectLimit>
<abnormalType>AIRBIND</abnormalType> <abnormalType>AIRBIND</abnormalType>
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect> <abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>80</activateRate>
@@ -382,7 +382,7 @@
<isMagic>1</isMagic> <isMagic>1</isMagic>
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<affectLimit>5-10</affectLimit> <affectLimit>20-30</affectLimit>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <!-- Fix: Retail Missed --> <abnormalTime>10</abnormalTime> <!-- Fix: Retail Missed -->
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
@@ -422,7 +422,7 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<affectLimit>5-10</affectLimit> <affectLimit>20-30</affectLimit>
<abnormalType>KNOCKDOWN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>80</activateRate> <activateRate>80</activateRate>
@@ -727,7 +727,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<reuseDelayGroup>11052</reuseDelayGroup> <reuseDelayGroup>11052</reuseDelayGroup>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -1219,7 +1219,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<reuseDelayGroup>11052</reuseDelayGroup> <reuseDelayGroup>11052</reuseDelayGroup>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -634,21 +634,7 @@
<rate>100</rate> <rate>100</rate>
</effect> </effect>
<effect name="BlockAbnormalSlot"> <effect name="BlockAbnormalSlot">
<slot>INVINCIBILITY_SPECIAL</slot> <slot>INVINCIBILITY;ABNORMAL_INVINCIBILITY;INVINCIBILITY_SPECIAL</slot>
</effect>
<effect name="BlockAbnormalSlot">
<slot>INVINCIBILITY</slot>
</effect>
<effect name="BlockAbnormalSlot">
<slot>ABNORMAL_INVINCIBILITY</slot>
</effect>
<effect name="DispelBySlotProbability">
<dispel>INVINCIBILITY_SPECIAL;INVINCIBILITY;ABNORMAL_INVINCIBILITY</dispel>
<rate>100</rate>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>0</amount>
<slot>DEBUFF</slot>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2694,10 +2694,30 @@
<value level="1">icon.etc_bm_jewel_garnet</value> <value level="1">icon.etc_bm_jewel_garnet</value>
<value level="2">icon.bm_jewel_garnet_high_lv1_lavianrose</value> <value level="2">icon.bm_jewel_garnet_high_lv1_lavianrose</value>
</icon> </icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<abnormalType>
<value level="1">SKILL_IGNORE</value>
<value level="2">ABNORMAL_INVINCIBILITY</value>
</abnormalType>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
</abnormalLevel>
<abnormalTime>7</abnormalTime>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>180000</reuseDelay> <reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelByCategory" fromLevel="1" toLevel="3">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="DebuffBlock" fromLevel="2" toLevel="3" />
</effects>
</skill> </skill>
<skill id="27549" toLevel="10" name="Tanzanite - Barrier"> <skill id="27549" toLevel="10" name="Tanzanite - Barrier">
<!-- Creates a barrier that absorbs $s2 damage for $s1 --> <!-- Creates a barrier that absorbs $s2 damage for $s1 -->
@@ -340,7 +340,7 @@
<itemConsumeId>27594</itemConsumeId> <itemConsumeId>27594</itemConsumeId>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>EXP_SPECIAL</abnormalType> <abnormalType>FREYA_SCROLL_VIT</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad> <blockedInOlympiad>true</blockedInOlympiad>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
@@ -504,12 +504,14 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime> <abnormalTime>600</abnormalTime>
<itemConsumeId>27673</itemConsumeId> <abnormalType>FREYA_SCROLL_VIT</abnormalType>
<itemConsumeId>47428</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<reuseDelay>540</reuseDelay> <reuseDelay>540</reuseDelay>
<isMagic>4</isMagic> <isMagic>4</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects> <effects>
<effect name="VitalityPointsRate"> <effect name="VitalityPointsRate">
<amount>150</amount> <amount>150</amount>
@@ -520,9 +522,12 @@
<effect name="SpModify"> <effect name="SpModify">
<amount>150</amount> <amount>150</amount>
</effect> </effect>
<effect name="DispelBySlot">
<dispel>EXP_SPECIAL,-1;DANDY_CHALLENGE,-1;SANTIAGO_SCROLL,-1</dispel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="27630" toLevel="1" name="Freya's Magic Wand"> <skill id="27630" toLevel="1" name="Freya's Wish Stick">
<!-- Double-click to get 1 Freya's Frozen Scroll and 1 Freya's Art of Seduction. Has a chance of obtaining one of the following items: Freya's Wish Box, Sirra's Wish Box, or a Snowman's Wish Box. --> <!-- Double-click to get 1 Freya's Frozen Scroll and 1 Freya's Art of Seduction. Has a chance of obtaining one of the following items: Freya's Wish Box, Sirra's Wish Box, or a Snowman's Wish Box. -->
<operateType>A1</operateType> <operateType>A1</operateType>
<hitTime>500</hitTime> <hitTime>500</hitTime>
@@ -1575,7 +1575,7 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<chance>30</chance> <chance>5</chance>
<allowSkillAttack>true</allowSkillAttack> <allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack> <allowNormalAttack>false</allowNormalAttack>
<skillId>27889</skillId> <!-- Wrath of Aden --> <skillId>27889</skillId> <!-- Wrath of Aden -->
@@ -1602,12 +1602,6 @@
<value level="20">14</value> <value level="20">14</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="TriggerSkillByAttack"> <!-- Guess -->
<chance>30</chance> <!-- Guess -->
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<skillId>27883</skillId> <!-- Spirit of Aden -->
</effect>
</effects> </effects>
</skill> </skill>
<skill id="27875" toLevel="1" name="Elmore Cloak: Basic Effect"> <skill id="27875" toLevel="1" name="Elmore Cloak: Basic Effect">
@@ -1708,7 +1702,7 @@
<value level="20">20</value> <value level="20">20</value>
</amount> </amount>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="PhysicalSkillCriticalDamage">
<amount> <amount>
<value fromLevel="1" toLevel="10">0</value> <value fromLevel="1" toLevel="10">0</value>
<value level="11">3</value> <value level="11">3</value>
@@ -1752,12 +1746,6 @@
<value level="20">14</value> <value level="20">14</value>
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="TriggerSkillByAttack"> <!-- Guess -->
<chance>30</chance> <!-- Guess -->
<allowSkillAttack>false</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<skillId>27884</skillId> <!-- Spirit of Elmore -->
</effect>
</effects> </effects>
</skill> </skill>
<skill id="27877" toLevel="1" name="Ferios Cloak: Basic Effect"> <skill id="27877" toLevel="1" name="Ferios Cloak: Basic Effect">
@@ -2029,10 +2017,17 @@
<skill id="27879" toLevel="1" name="Ignore Damage"> <skill id="27879" toLevel="1" name="Ignore Damage">
<!-- Makes you invincible to fixed damage for $s1 --> <!-- Makes you invincible to fixed damage for $s1 -->
<icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon> <icon>BranchIcon.icon.g_bm_elmoreden_cloak_normal</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<reuseDelay>600000</reuseDelay> <reuseDelay>600000</reuseDelay>
<effectPoint>867</effectPoint> <effectPoint>867</effectPoint>
<abnormalTime>10</abnormalTime>
<effects>
<effect name="RealDamageResist">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="27880" toLevel="1" name="Blessing of Elmoreden"> <skill id="27880" toLevel="1" name="Blessing of Elmoreden">
<!-- Makes you invincible for $s1 and increases Speed by 100. --> <!-- Makes you invincible for $s1 and increases Speed by 100. -->
@@ -2158,7 +2153,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<pveEffects> <pveEffects>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PveMagicalSkillDamageBonus">
<amount>100</amount> <amount>100</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
@@ -1869,7 +1869,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<reuseDelayGroup>11052</reuseDelayGroup> <reuseDelayGroup>11052</reuseDelayGroup>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -132,7 +132,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<reuseDelayGroup>11052</reuseDelayGroup> <reuseDelayGroup>11052</reuseDelayGroup>
<affectRange>150</affectRange> <affectRange>150</affectRange>
<affectLimit>5-12</affectLimit> <affectLimit>20-30</affectLimit>
<isMagic>1</isMagic> <isMagic>1</isMagic>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
@@ -907,8 +907,8 @@
<value level="6">0</value> <value level="6">0</value>
<value level="7">0</value> <value level="7">0</value>
<value level="8">0</value> <value level="8">0</value>
<value level="9">1000</value> <value level="9">5000</value>
<value level="10">2000</value> <value level="10">7000</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -922,8 +922,23 @@
<value level="6">0</value> <value level="6">0</value>
<value level="7">0</value> <value level="7">0</value>
<value level="8">0</value> <value level="8">0</value>
<value level="9">1000</value> <value level="9">5000</value>
<value level="10">2000</value> <value level="10">7000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AdditionalPotionMp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">5000</value>
<value level="10">7000</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -999,9 +1014,8 @@
<abnormalTime>45</abnormalTime> <abnormalTime>45</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<targetType>MY_PARTY</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<hitTime>300</hitTime> <hitTime>300</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<reuseDelay> <reuseDelay>
@@ -1073,9 +1087,8 @@
</abnormalTime> </abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<targetType>MY_PARTY</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<hitTime>300</hitTime> <hitTime>300</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<reuseDelay> <reuseDelay>
@@ -1133,9 +1146,8 @@
<abnormalTime>45</abnormalTime> <abnormalTime>45</abnormalTime>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<targetType>MY_PARTY</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<hitTime>300</hitTime> <hitTime>300</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<reuseDelay> <reuseDelay>
@@ -1603,6 +1615,12 @@
</skill> </skill>
<skill id="28180" toLevel="1" name="Stable Scroll: Enchant Cloak"> <skill id="28180" toLevel="1" name="Stable Scroll: Enchant Cloak">
<operateType>A1</operateType> <operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>1</magicLevel>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill> </skill>
<skill id="28181" toLevel="1" name="High-grade Spirit Stone Pack - Legendary"> <skill id="28181" toLevel="1" name="High-grade Spirit Stone Pack - Legendary">
<operateType>A1</operateType> <operateType>A1</operateType>

Some files were not shown because too many files have changed in this diff Show More