Added condition for flagged player state.
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@@ -89,6 +89,7 @@ import com.l2jmobius.gameserver.model.conditions.ConditionPlayerIsClanLeader;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerIsHero;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerIsHero;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerIsInCombat;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerIsInCombat;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerIsOnSide;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerIsOnSide;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerIsPvpFlagged;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerLandingZone;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerLandingZone;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerLevel;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerLevel;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerLevelRange;
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import com.l2jmobius.gameserver.model.conditions.ConditionPlayerLevelRange;
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@@ -567,6 +568,12 @@ public abstract class DocumentBase
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cond = joinAnd(cond, new ConditionPlayerIsHero(val));
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cond = joinAnd(cond, new ConditionPlayerIsHero(val));
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break;
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break;
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}
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}
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case "ispvpflagged":
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{
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final boolean val = Boolean.parseBoolean(a.getNodeValue());
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cond = joinAnd(cond, new ConditionPlayerIsPvpFlagged(val));
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break;
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}
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case "transformationid":
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case "transformationid":
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{
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{
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final int id = Integer.parseInt(a.getNodeValue());
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final int id = Integer.parseInt(a.getNodeValue());
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@@ -0,0 +1,49 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.conditions;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.items.L2Item;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* The Class ConditionPlayerIsPvpFlagged.
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* @author Mobius
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*/
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public class ConditionPlayerIsPvpFlagged extends Condition
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{
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private final boolean _val;
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/**
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* Instantiates a new condition player is PvP flagged.
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* @param val the val
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*/
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public ConditionPlayerIsPvpFlagged(boolean val)
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{
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_val = val;
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}
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@Override
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public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
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{
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if (effector.getActingPlayer() == null)
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{
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return false;
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}
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return ((effector.getActingPlayer().getPvpFlag() > 0) == _val);
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}
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}
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