Changed EquipmentUpgradeNormalData failure_items to lowerCamelCase.
This commit is contained in:
parent
6f8e248336
commit
a5aecb2a9a
@ -36,7 +36,7 @@
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<xs:element type="itemType" name="item"/>
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<xs:element type="itemType" name="item"/>
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</xs:sequence>
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</xs:sequence>
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</xs:complexType>
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</xs:complexType>
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<xs:complexType name="failure_itemsType">
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<xs:complexType name="failureItemsType">
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<xs:sequence>
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<xs:sequence>
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<xs:element type="itemType" name="item"/>
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<xs:element type="itemType" name="item"/>
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</xs:sequence>
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</xs:sequence>
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@ -45,7 +45,7 @@
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<xs:sequence>
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<xs:sequence>
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<xs:element type="upgradeItemType" name="upgradeItem"/>
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<xs:element type="upgradeItemType" name="upgradeItem"/>
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<xs:element type="successItemsType" name="successItems"/>
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<xs:element type="successItemsType" name="successItems"/>
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<xs:element type="failure_itemsType" name="failure_items" minOccurs="0"/>
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<xs:element type="failureItemsType" name="failureItems" minOccurs="0"/>
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</xs:sequence>
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</xs:sequence>
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<xs:attribute type="xs:string" name="id" use="optional"/>
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<xs:attribute type="xs:string" name="id" use="optional"/>
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<xs:attribute type="xs:string" name="type" use="optional"/>
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<xs:attribute type="xs:string" name="type" use="optional"/>
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@ -131,7 +131,7 @@ public class EquipmentUpgradeNormalData implements IXmlReader
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final StatSet successSet = new StatSet(parseAttributes(itemNode));
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final StatSet successSet = new StatSet(parseAttributes(itemNode));
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onSuccessItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
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onSuccessItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
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}));
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}));
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forEach(upgradeNode, "failure_items", failureItemNode -> forEach(failureItemNode, "item", itemNode ->
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forEach(upgradeNode, "failureItems", failureItemNode -> forEach(failureItemNode, "item", itemNode ->
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{
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{
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final StatSet successSet = new StatSet(parseAttributes(itemNode));
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final StatSet successSet = new StatSet(parseAttributes(itemNode));
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onFailureItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
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onFailureItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
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@ -36,7 +36,7 @@
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<xs:element type="itemType" name="item"/>
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<xs:element type="itemType" name="item"/>
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</xs:sequence>
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</xs:sequence>
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</xs:complexType>
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</xs:complexType>
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<xs:complexType name="failure_itemsType">
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<xs:complexType name="failureItemsType">
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<xs:sequence>
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<xs:sequence>
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<xs:element type="itemType" name="item"/>
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<xs:element type="itemType" name="item"/>
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</xs:sequence>
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</xs:sequence>
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@ -45,7 +45,7 @@
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<xs:sequence>
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<xs:sequence>
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<xs:element type="upgradeItemType" name="upgradeItem"/>
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<xs:element type="upgradeItemType" name="upgradeItem"/>
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<xs:element type="successItemsType" name="successItems"/>
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<xs:element type="successItemsType" name="successItems"/>
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<xs:element type="failure_itemsType" name="failure_items" minOccurs="0"/>
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<xs:element type="failureItemsType" name="failureItems" minOccurs="0"/>
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</xs:sequence>
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</xs:sequence>
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<xs:attribute type="xs:string" name="id" use="optional"/>
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<xs:attribute type="xs:string" name="id" use="optional"/>
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<xs:attribute type="xs:string" name="type" use="optional"/>
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<xs:attribute type="xs:string" name="type" use="optional"/>
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@ -131,7 +131,7 @@ public class EquipmentUpgradeNormalData implements IXmlReader
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final StatSet successSet = new StatSet(parseAttributes(itemNode));
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final StatSet successSet = new StatSet(parseAttributes(itemNode));
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onSuccessItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
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onSuccessItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
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}));
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}));
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forEach(upgradeNode, "failure_items", failureItemNode -> forEach(failureItemNode, "item", itemNode ->
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forEach(upgradeNode, "failureItems", failureItemNode -> forEach(failureItemNode, "item", itemNode ->
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{
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{
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final StatSet successSet = new StatSet(parseAttributes(itemNode));
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final StatSet successSet = new StatSet(parseAttributes(itemNode));
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onFailureItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
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onFailureItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
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@ -36,7 +36,7 @@
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<xs:element type="itemType" name="item"/>
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<xs:element type="itemType" name="item"/>
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</xs:sequence>
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</xs:sequence>
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</xs:complexType>
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</xs:complexType>
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<xs:complexType name="failure_itemsType">
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<xs:complexType name="failureItemsType">
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<xs:sequence>
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<xs:sequence>
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<xs:element type="itemType" name="item"/>
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<xs:element type="itemType" name="item"/>
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</xs:sequence>
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</xs:sequence>
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@ -45,7 +45,7 @@
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<xs:sequence>
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<xs:sequence>
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<xs:element type="upgradeItemType" name="upgradeItem"/>
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<xs:element type="upgradeItemType" name="upgradeItem"/>
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<xs:element type="successItemsType" name="successItems"/>
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<xs:element type="successItemsType" name="successItems"/>
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<xs:element type="failure_itemsType" name="failure_items" minOccurs="0"/>
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<xs:element type="failureItemsType" name="failureItems" minOccurs="0"/>
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</xs:sequence>
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</xs:sequence>
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<xs:attribute type="xs:string" name="id" use="optional"/>
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<xs:attribute type="xs:string" name="id" use="optional"/>
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<xs:attribute type="xs:string" name="type" use="optional"/>
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<xs:attribute type="xs:string" name="type" use="optional"/>
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@ -131,7 +131,7 @@ public class EquipmentUpgradeNormalData implements IXmlReader
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final StatSet successSet = new StatSet(parseAttributes(itemNode));
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final StatSet successSet = new StatSet(parseAttributes(itemNode));
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onSuccessItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
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onSuccessItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
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}));
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}));
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forEach(upgradeNode, "failure_items", failureItemNode -> forEach(failureItemNode, "item", itemNode ->
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forEach(upgradeNode, "failureItems", failureItemNode -> forEach(failureItemNode, "item", itemNode ->
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{
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{
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final StatSet successSet = new StatSet(parseAttributes(itemNode));
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final StatSet successSet = new StatSet(parseAttributes(itemNode));
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onFailureItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
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onFailureItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
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@ -36,7 +36,7 @@
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<xs:element type="itemType" name="item"/>
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<xs:element type="itemType" name="item"/>
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</xs:sequence>
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</xs:sequence>
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</xs:complexType>
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</xs:complexType>
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<xs:complexType name="failure_itemsType">
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<xs:complexType name="failureItemsType">
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<xs:sequence>
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<xs:sequence>
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<xs:element type="itemType" name="item"/>
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<xs:element type="itemType" name="item"/>
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</xs:sequence>
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</xs:sequence>
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@ -45,7 +45,7 @@
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<xs:sequence>
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<xs:sequence>
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<xs:element type="upgradeItemType" name="upgradeItem"/>
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<xs:element type="upgradeItemType" name="upgradeItem"/>
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<xs:element type="successItemsType" name="successItems"/>
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<xs:element type="successItemsType" name="successItems"/>
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<xs:element type="failure_itemsType" name="failure_items" minOccurs="0"/>
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<xs:element type="failureItemsType" name="failureItems" minOccurs="0"/>
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</xs:sequence>
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</xs:sequence>
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<xs:attribute type="xs:string" name="id" use="optional"/>
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<xs:attribute type="xs:string" name="id" use="optional"/>
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<xs:attribute type="xs:string" name="type" use="optional"/>
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<xs:attribute type="xs:string" name="type" use="optional"/>
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@ -131,7 +131,7 @@ public class EquipmentUpgradeNormalData implements IXmlReader
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final StatSet successSet = new StatSet(parseAttributes(itemNode));
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final StatSet successSet = new StatSet(parseAttributes(itemNode));
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onSuccessItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
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onSuccessItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
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}));
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}));
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forEach(upgradeNode, "failure_items", failureItemNode -> forEach(failureItemNode, "item", itemNode ->
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forEach(upgradeNode, "failureItems", failureItemNode -> forEach(failureItemNode, "item", itemNode ->
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{
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{
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final StatSet successSet = new StatSet(parseAttributes(itemNode));
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final StatSet successSet = new StatSet(parseAttributes(itemNode));
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onFailureItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
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onFailureItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
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@ -23,62 +23,62 @@
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<successItems>
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<successItems>
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<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
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<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
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</successItems>
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</successItems>
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<failure_items>
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<failureItems>
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<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
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<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
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</failure_items>
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</failureItems>
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</upgrade>
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</upgrade>
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<upgrade id="2" type="1" chance="50" commission="5000000">
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<upgrade id="2" type="1" chance="50" commission="5000000">
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<upgradeItem id="6661" count="1" enchantLevel="0" /> <!--Orfen's Earring -->
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<upgradeItem id="6661" count="1" enchantLevel="0" /> <!--Orfen's Earring -->
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<successItems>
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<successItems>
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<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
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<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
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</successItems>
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</successItems>
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<failure_items>
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<failureItems>
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<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
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<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
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</failure_items>
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</failureItems>
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</upgrade>
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</upgrade>
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<upgrade id="3" type="1" chance="20" commission="2000000">
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<upgrade id="3" type="1" chance="20" commission="2000000">
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<upgradeItem id="6662" count="1" enchantLevel="0" /> <!-- Ring of Core -->
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<upgradeItem id="6662" count="1" enchantLevel="0" /> <!-- Ring of Core -->
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<successItems>
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<successItems>
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<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
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<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
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</successItems>
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</successItems>
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<failure_items>
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<failureItems>
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<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
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<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
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</failure_items>
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</failureItems>
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</upgrade>
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</upgrade>
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<upgrade id="4" type="1" chance="23" commission="7500000">
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<upgrade id="4" type="1" chance="23" commission="7500000">
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<upgradeItem id="49580" count="1" enchantLevel="0" /> <!-- Baium's Ring -->
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<upgradeItem id="49580" count="1" enchantLevel="0" /> <!-- Baium's Ring -->
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<successItems>
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<successItems>
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<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
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<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
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</successItems>
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</successItems>
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<failure_items>
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<failureItems>
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<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
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<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
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</failure_items>
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</failureItems>
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</upgrade>
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</upgrade>
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<upgrade id="5" type="1" chance="80" commission="7500000">
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<upgrade id="5" type="1" chance="80" commission="7500000">
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<upgradeItem id="90763" count="1" enchantLevel="0" /> <!-- Zaken's Earring -->
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<upgradeItem id="90763" count="1" enchantLevel="0" /> <!-- Zaken's Earring -->
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<successItems>
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<successItems>
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<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
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<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
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</successItems>
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</successItems>
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<failure_items>
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<failureItems>
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<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
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<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
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</failure_items>
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</failureItems>
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</upgrade>
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</upgrade>
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<upgrade id="6" type="1" chance="40" commission="10000000">
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<upgrade id="6" type="1" chance="40" commission="10000000">
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<upgradeItem id="90992" count="1" enchantLevel="0" /> <!-- Antharas' Earring -->
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<upgradeItem id="90992" count="1" enchantLevel="0" /> <!-- Antharas' Earring -->
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<successItems>
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<successItems>
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<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
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<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
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</successItems>
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</successItems>
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<failure_items>
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<failureItems>
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<item id="94383" count="2" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
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<item id="94383" count="2" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
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</failure_items>
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</failureItems>
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</upgrade>
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</upgrade>
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<upgrade id="7" type="1" chance="40" commission="10000000">
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<upgrade id="7" type="1" chance="40" commission="10000000">
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<upgradeItem id="91550" count="1" enchantLevel="0" /> <!-- Frintezza's Necklace -->
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<upgradeItem id="91550" count="1" enchantLevel="0" /> <!-- Frintezza's Necklace -->
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<successItems>
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<successItems>
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<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
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<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
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</successItems>
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</successItems>
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<failure_items>
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<failureItems>
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<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
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<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
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</failure_items>
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</failureItems>
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</upgrade>
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</upgrade>
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</list>
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</list>
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@ -36,7 +36,7 @@
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<xs:element type="itemType" name="item"/>
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<xs:element type="itemType" name="item"/>
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</xs:sequence>
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</xs:sequence>
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</xs:complexType>
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</xs:complexType>
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<xs:complexType name="failure_itemsType">
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<xs:complexType name="failureItemsType">
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<xs:sequence>
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<xs:sequence>
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<xs:element type="itemType" name="item"/>
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<xs:element type="itemType" name="item"/>
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</xs:sequence>
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</xs:sequence>
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@ -45,7 +45,7 @@
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<xs:sequence>
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<xs:sequence>
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<xs:element type="upgradeItemType" name="upgradeItem"/>
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<xs:element type="upgradeItemType" name="upgradeItem"/>
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<xs:element type="successItemsType" name="successItems"/>
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<xs:element type="successItemsType" name="successItems"/>
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<xs:element type="failure_itemsType" name="failure_items" minOccurs="0"/>
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<xs:element type="failureItemsType" name="failureItems" minOccurs="0"/>
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</xs:sequence>
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</xs:sequence>
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<xs:attribute type="xs:string" name="id" use="optional"/>
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<xs:attribute type="xs:string" name="id" use="optional"/>
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<xs:attribute type="xs:string" name="type" use="optional"/>
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<xs:attribute type="xs:string" name="type" use="optional"/>
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@ -131,7 +131,7 @@ public class EquipmentUpgradeNormalData implements IXmlReader
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final StatSet successSet = new StatSet(parseAttributes(itemNode));
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final StatSet successSet = new StatSet(parseAttributes(itemNode));
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onSuccessItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
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onSuccessItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
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}));
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}));
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forEach(upgradeNode, "failure_items", failureItemNode -> forEach(failureItemNode, "item", itemNode ->
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forEach(upgradeNode, "failureItems", failureItemNode -> forEach(failureItemNode, "item", itemNode ->
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{
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{
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final StatSet successSet = new StatSet(parseAttributes(itemNode));
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final StatSet successSet = new StatSet(parseAttributes(itemNode));
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onFailureItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
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onFailureItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
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@ -23,63 +23,63 @@
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<successItems>
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<successItems>
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<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
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<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
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</successItems>
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</successItems>
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<failure_items>
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<failureItems>
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<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
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<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
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</failure_items>
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</failureItems>
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</upgrade>
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</upgrade>
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<upgrade id="2" type="1" chance="50" commission="5000000">
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<upgrade id="2" type="1" chance="50" commission="5000000">
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<upgradeItem id="6661" count="1" enchantLevel="0" /> <!-- Orfen's Earring -->
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<upgradeItem id="6661" count="1" enchantLevel="0" /> <!-- Orfen's Earring -->
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<successItems>
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<successItems>
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<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
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<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
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</successItems>
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</successItems>
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<failure_items>
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<failureItems>
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<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
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<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
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</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
<upgrade id="3" type="1" chance="20" commission="2000000">
|
<upgrade id="3" type="1" chance="20" commission="2000000">
|
||||||
<upgradeItem id="6662" count="1" enchantLevel="0" /> <!-- Ring of Core -->
|
<upgradeItem id="6662" count="1" enchantLevel="0" /> <!-- Ring of Core -->
|
||||||
<successItems>
|
<successItems>
|
||||||
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
||||||
</successItems>
|
</successItems>
|
||||||
<failure_items>
|
<failureItems>
|
||||||
<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
|
<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
|
||||||
</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
<upgrade id="4" type="1" chance="23" commission="7500000">
|
<upgrade id="4" type="1" chance="23" commission="7500000">
|
||||||
<upgradeItem id="49580" count="1" enchantLevel="0" /> <!-- Baium's Ring -->
|
<upgradeItem id="49580" count="1" enchantLevel="0" /> <!-- Baium's Ring -->
|
||||||
<successItems>
|
<successItems>
|
||||||
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
||||||
</successItems>
|
</successItems>
|
||||||
<failure_items>
|
<failureItems>
|
||||||
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
||||||
</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
<upgrade id="5" type="1" chance="80" commission="7500000">
|
<upgrade id="5" type="1" chance="80" commission="7500000">
|
||||||
<upgradeItem id="90763" count="1" enchantLevel="0" /> <!-- Zaken's Earring -->
|
<upgradeItem id="90763" count="1" enchantLevel="0" /> <!-- Zaken's Earring -->
|
||||||
<successItems>
|
<successItems>
|
||||||
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
||||||
</successItems>
|
</successItems>
|
||||||
<failure_items>
|
<failureItems>
|
||||||
<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
|
<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
|
||||||
</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
<upgrade id="6" type="1" chance="40" commission="10000000">
|
<upgrade id="6" type="1" chance="40" commission="10000000">
|
||||||
<upgradeItem id="90992" count="1" enchantLevel="0" /> <!-- Antharas' Earring -->
|
<upgradeItem id="90992" count="1" enchantLevel="0" /> <!-- Antharas' Earring -->
|
||||||
<successItems>
|
<successItems>
|
||||||
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
||||||
</successItems>
|
</successItems>
|
||||||
<failure_items>
|
<failureItems>
|
||||||
<item id="94383" count="2" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
<item id="94383" count="2" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
||||||
</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
<upgrade id="7" type="1" chance="40" commission="10000000">
|
<upgrade id="7" type="1" chance="40" commission="10000000">
|
||||||
<upgradeItem id="91550" count="1" enchantLevel="0" /> <!-- Frintezza's Necklace -->
|
<upgradeItem id="91550" count="1" enchantLevel="0" /> <!-- Frintezza's Necklace -->
|
||||||
<successItems>
|
<successItems>
|
||||||
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
||||||
</successItems>
|
</successItems>
|
||||||
<failure_items>
|
<failureItems>
|
||||||
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
||||||
</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
<upgrade id="8" type="1" chance="100" commission="50000">
|
<upgrade id="8" type="1" chance="100" commission="50000">
|
||||||
<upgradeItem id="91046" count="1" enchantLevel="0" /> <!-- Ignis' Old Necklace Lv. 1 -->
|
<upgradeItem id="91046" count="1" enchantLevel="0" /> <!-- Ignis' Old Necklace Lv. 1 -->
|
||||||
|
@ -36,7 +36,7 @@
|
|||||||
<xs:element type="itemType" name="item"/>
|
<xs:element type="itemType" name="item"/>
|
||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
<xs:complexType name="failure_itemsType">
|
<xs:complexType name="failureItemsType">
|
||||||
<xs:sequence>
|
<xs:sequence>
|
||||||
<xs:element type="itemType" name="item"/>
|
<xs:element type="itemType" name="item"/>
|
||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
@ -45,7 +45,7 @@
|
|||||||
<xs:sequence>
|
<xs:sequence>
|
||||||
<xs:element type="upgradeItemType" name="upgradeItem"/>
|
<xs:element type="upgradeItemType" name="upgradeItem"/>
|
||||||
<xs:element type="successItemsType" name="successItems"/>
|
<xs:element type="successItemsType" name="successItems"/>
|
||||||
<xs:element type="failure_itemsType" name="failure_items" minOccurs="0"/>
|
<xs:element type="failureItemsType" name="failureItems" minOccurs="0"/>
|
||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
<xs:attribute type="xs:string" name="id" use="optional"/>
|
<xs:attribute type="xs:string" name="id" use="optional"/>
|
||||||
<xs:attribute type="xs:string" name="type" use="optional"/>
|
<xs:attribute type="xs:string" name="type" use="optional"/>
|
||||||
|
@ -131,7 +131,7 @@ public class EquipmentUpgradeNormalData implements IXmlReader
|
|||||||
final StatSet successSet = new StatSet(parseAttributes(itemNode));
|
final StatSet successSet = new StatSet(parseAttributes(itemNode));
|
||||||
onSuccessItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
|
onSuccessItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
|
||||||
}));
|
}));
|
||||||
forEach(upgradeNode, "failure_items", failureItemNode -> forEach(failureItemNode, "item", itemNode ->
|
forEach(upgradeNode, "failureItems", failureItemNode -> forEach(failureItemNode, "item", itemNode ->
|
||||||
{
|
{
|
||||||
final StatSet successSet = new StatSet(parseAttributes(itemNode));
|
final StatSet successSet = new StatSet(parseAttributes(itemNode));
|
||||||
onFailureItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
|
onFailureItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
|
||||||
|
@ -23,63 +23,63 @@
|
|||||||
<successItems>
|
<successItems>
|
||||||
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
||||||
</successItems>
|
</successItems>
|
||||||
<failure_items>
|
<failureItems>
|
||||||
<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
|
<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
|
||||||
</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
<upgrade id="2" type="1" chance="50" commission="5000000">
|
<upgrade id="2" type="1" chance="50" commission="5000000">
|
||||||
<upgradeItem id="6661" count="1" enchantLevel="0" /> <!-- Orfen's Earring -->
|
<upgradeItem id="6661" count="1" enchantLevel="0" /> <!-- Orfen's Earring -->
|
||||||
<successItems>
|
<successItems>
|
||||||
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
||||||
</successItems>
|
</successItems>
|
||||||
<failure_items>
|
<failureItems>
|
||||||
<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
|
<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
|
||||||
</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
<upgrade id="3" type="1" chance="20" commission="2000000">
|
<upgrade id="3" type="1" chance="20" commission="2000000">
|
||||||
<upgradeItem id="6662" count="1" enchantLevel="0" /> <!-- Ring of Core -->
|
<upgradeItem id="6662" count="1" enchantLevel="0" /> <!-- Ring of Core -->
|
||||||
<successItems>
|
<successItems>
|
||||||
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
||||||
</successItems>
|
</successItems>
|
||||||
<failure_items>
|
<failureItems>
|
||||||
<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
|
<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
|
||||||
</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
<upgrade id="4" type="1" chance="23" commission="7500000">
|
<upgrade id="4" type="1" chance="23" commission="7500000">
|
||||||
<upgradeItem id="49580" count="1" enchantLevel="0" /> <!-- Baium's Ring -->
|
<upgradeItem id="49580" count="1" enchantLevel="0" /> <!-- Baium's Ring -->
|
||||||
<successItems>
|
<successItems>
|
||||||
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
||||||
</successItems>
|
</successItems>
|
||||||
<failure_items>
|
<failureItems>
|
||||||
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
||||||
</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
<upgrade id="5" type="1" chance="80" commission="7500000">
|
<upgrade id="5" type="1" chance="80" commission="7500000">
|
||||||
<upgradeItem id="90763" count="1" enchantLevel="0" /> <!-- Zaken's Earring -->
|
<upgradeItem id="90763" count="1" enchantLevel="0" /> <!-- Zaken's Earring -->
|
||||||
<successItems>
|
<successItems>
|
||||||
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
||||||
</successItems>
|
</successItems>
|
||||||
<failure_items>
|
<failureItems>
|
||||||
<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
|
<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
|
||||||
</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
<upgrade id="6" type="1" chance="40" commission="10000000">
|
<upgrade id="6" type="1" chance="40" commission="10000000">
|
||||||
<upgradeItem id="90992" count="1" enchantLevel="0" /> <!-- Antharas' Earring -->
|
<upgradeItem id="90992" count="1" enchantLevel="0" /> <!-- Antharas' Earring -->
|
||||||
<successItems>
|
<successItems>
|
||||||
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
||||||
</successItems>
|
</successItems>
|
||||||
<failure_items>
|
<failureItems>
|
||||||
<item id="94383" count="2" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
<item id="94383" count="2" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
||||||
</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
<upgrade id="7" type="1" chance="40" commission="10000000">
|
<upgrade id="7" type="1" chance="40" commission="10000000">
|
||||||
<upgradeItem id="91550" count="1" enchantLevel="0" /> <!-- Frintezza's Necklace -->
|
<upgradeItem id="91550" count="1" enchantLevel="0" /> <!-- Frintezza's Necklace -->
|
||||||
<successItems>
|
<successItems>
|
||||||
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
||||||
</successItems>
|
</successItems>
|
||||||
<failure_items>
|
<failureItems>
|
||||||
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
||||||
</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
<upgrade id="8" type="1" chance="100" commission="50000">
|
<upgrade id="8" type="1" chance="100" commission="50000">
|
||||||
<upgradeItem id="91046" count="1" enchantLevel="0" /> <!-- Ignis' Old Necklace Lv. 1 -->
|
<upgradeItem id="91046" count="1" enchantLevel="0" /> <!-- Ignis' Old Necklace Lv. 1 -->
|
||||||
@ -446,8 +446,8 @@
|
|||||||
<successItems>
|
<successItems>
|
||||||
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
||||||
</successItems>
|
</successItems>
|
||||||
<failure_items>
|
<failureItems>
|
||||||
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
||||||
</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
</list>
|
</list>
|
@ -36,7 +36,7 @@
|
|||||||
<xs:element type="itemType" name="item"/>
|
<xs:element type="itemType" name="item"/>
|
||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
<xs:complexType name="failure_itemsType">
|
<xs:complexType name="failureItemsType">
|
||||||
<xs:sequence>
|
<xs:sequence>
|
||||||
<xs:element type="itemType" name="item"/>
|
<xs:element type="itemType" name="item"/>
|
||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
@ -45,7 +45,7 @@
|
|||||||
<xs:sequence>
|
<xs:sequence>
|
||||||
<xs:element type="upgradeItemType" name="upgradeItem"/>
|
<xs:element type="upgradeItemType" name="upgradeItem"/>
|
||||||
<xs:element type="successItemsType" name="successItems"/>
|
<xs:element type="successItemsType" name="successItems"/>
|
||||||
<xs:element type="failure_itemsType" name="failure_items" minOccurs="0"/>
|
<xs:element type="failureItemsType" name="failureItems" minOccurs="0"/>
|
||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
<xs:attribute type="xs:string" name="id" use="optional"/>
|
<xs:attribute type="xs:string" name="id" use="optional"/>
|
||||||
<xs:attribute type="xs:string" name="type" use="optional"/>
|
<xs:attribute type="xs:string" name="type" use="optional"/>
|
||||||
|
@ -131,7 +131,7 @@ public class EquipmentUpgradeNormalData implements IXmlReader
|
|||||||
final StatSet successSet = new StatSet(parseAttributes(itemNode));
|
final StatSet successSet = new StatSet(parseAttributes(itemNode));
|
||||||
onSuccessItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
|
onSuccessItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
|
||||||
}));
|
}));
|
||||||
forEach(upgradeNode, "failure_items", failureItemNode -> forEach(failureItemNode, "item", itemNode ->
|
forEach(upgradeNode, "failureItems", failureItemNode -> forEach(failureItemNode, "item", itemNode ->
|
||||||
{
|
{
|
||||||
final StatSet successSet = new StatSet(parseAttributes(itemNode));
|
final StatSet successSet = new StatSet(parseAttributes(itemNode));
|
||||||
onFailureItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
|
onFailureItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
|
||||||
|
@ -23,63 +23,63 @@
|
|||||||
<successItems>
|
<successItems>
|
||||||
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
||||||
</successItems>
|
</successItems>
|
||||||
<failure_items>
|
<failureItems>
|
||||||
<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
|
<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
|
||||||
</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
<upgrade id="2" type="1" chance="50" commission="5000000">
|
<upgrade id="2" type="1" chance="50" commission="5000000">
|
||||||
<upgradeItem id="6661" count="1" enchantLevel="0" /> <!-- Orfen's Earring -->
|
<upgradeItem id="6661" count="1" enchantLevel="0" /> <!-- Orfen's Earring -->
|
||||||
<successItems>
|
<successItems>
|
||||||
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
||||||
</successItems>
|
</successItems>
|
||||||
<failure_items>
|
<failureItems>
|
||||||
<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
|
<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
|
||||||
</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
<upgrade id="3" type="1" chance="20" commission="2000000">
|
<upgrade id="3" type="1" chance="20" commission="2000000">
|
||||||
<upgradeItem id="6662" count="1" enchantLevel="0" /> <!-- Ring of Core -->
|
<upgradeItem id="6662" count="1" enchantLevel="0" /> <!-- Ring of Core -->
|
||||||
<successItems>
|
<successItems>
|
||||||
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
||||||
</successItems>
|
</successItems>
|
||||||
<failure_items>
|
<failureItems>
|
||||||
<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
|
<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
|
||||||
</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
<upgrade id="4" type="1" chance="23" commission="7500000">
|
<upgrade id="4" type="1" chance="23" commission="7500000">
|
||||||
<upgradeItem id="49580" count="1" enchantLevel="0" /> <!-- Baium's Ring -->
|
<upgradeItem id="49580" count="1" enchantLevel="0" /> <!-- Baium's Ring -->
|
||||||
<successItems>
|
<successItems>
|
||||||
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
||||||
</successItems>
|
</successItems>
|
||||||
<failure_items>
|
<failureItems>
|
||||||
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
||||||
</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
<upgrade id="5" type="1" chance="80" commission="7500000">
|
<upgrade id="5" type="1" chance="80" commission="7500000">
|
||||||
<upgradeItem id="90763" count="1" enchantLevel="0" /> <!-- Zaken's Earring -->
|
<upgradeItem id="90763" count="1" enchantLevel="0" /> <!-- Zaken's Earring -->
|
||||||
<successItems>
|
<successItems>
|
||||||
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
||||||
</successItems>
|
</successItems>
|
||||||
<failure_items>
|
<failureItems>
|
||||||
<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
|
<item id="94208" count="1" enchantLevel="0" /> <!-- Scroll of Blessing (Sealed) -->
|
||||||
</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
<upgrade id="6" type="1" chance="40" commission="10000000">
|
<upgrade id="6" type="1" chance="40" commission="10000000">
|
||||||
<upgradeItem id="90992" count="1" enchantLevel="0" /> <!-- Antharas' Earring -->
|
<upgradeItem id="90992" count="1" enchantLevel="0" /> <!-- Antharas' Earring -->
|
||||||
<successItems>
|
<successItems>
|
||||||
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
||||||
</successItems>
|
</successItems>
|
||||||
<failure_items>
|
<failureItems>
|
||||||
<item id="94383" count="2" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
<item id="94383" count="2" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
||||||
</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
<upgrade id="7" type="1" chance="40" commission="10000000">
|
<upgrade id="7" type="1" chance="40" commission="10000000">
|
||||||
<upgradeItem id="91550" count="1" enchantLevel="0" /> <!-- Frintezza's Necklace -->
|
<upgradeItem id="91550" count="1" enchantLevel="0" /> <!-- Frintezza's Necklace -->
|
||||||
<successItems>
|
<successItems>
|
||||||
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
||||||
</successItems>
|
</successItems>
|
||||||
<failure_items>
|
<failureItems>
|
||||||
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
||||||
</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
<upgrade id="8" type="1" chance="100" commission="50000">
|
<upgrade id="8" type="1" chance="100" commission="50000">
|
||||||
<upgradeItem id="91046" count="1" enchantLevel="0" /> <!-- Ignis' Old Necklace Lv. 1 -->
|
<upgradeItem id="91046" count="1" enchantLevel="0" /> <!-- Ignis' Old Necklace Lv. 1 -->
|
||||||
@ -446,8 +446,8 @@
|
|||||||
<successItems>
|
<successItems>
|
||||||
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
<item id="94385" count="1" enchantLevel="0" /> <!-- Improved Scroll: Enchant Rare Accessories -->
|
||||||
</successItems>
|
</successItems>
|
||||||
<failure_items>
|
<failureItems>
|
||||||
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
<item id="94383" count="1" enchantLevel="0" /> <!-- Scroll: Enchant Rare Accessories -->
|
||||||
</failure_items>
|
</failureItems>
|
||||||
</upgrade>
|
</upgrade>
|
||||||
</list>
|
</list>
|
@ -36,7 +36,7 @@
|
|||||||
<xs:element type="itemType" name="item"/>
|
<xs:element type="itemType" name="item"/>
|
||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
<xs:complexType name="failure_itemsType">
|
<xs:complexType name="failureItemsType">
|
||||||
<xs:sequence>
|
<xs:sequence>
|
||||||
<xs:element type="itemType" name="item"/>
|
<xs:element type="itemType" name="item"/>
|
||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
@ -45,7 +45,7 @@
|
|||||||
<xs:sequence>
|
<xs:sequence>
|
||||||
<xs:element type="upgradeItemType" name="upgradeItem"/>
|
<xs:element type="upgradeItemType" name="upgradeItem"/>
|
||||||
<xs:element type="successItemsType" name="successItems"/>
|
<xs:element type="successItemsType" name="successItems"/>
|
||||||
<xs:element type="failure_itemsType" name="failure_items" minOccurs="0"/>
|
<xs:element type="failureItemsType" name="failureItems" minOccurs="0"/>
|
||||||
</xs:sequence>
|
</xs:sequence>
|
||||||
<xs:attribute type="xs:string" name="id" use="optional"/>
|
<xs:attribute type="xs:string" name="id" use="optional"/>
|
||||||
<xs:attribute type="xs:string" name="type" use="optional"/>
|
<xs:attribute type="xs:string" name="type" use="optional"/>
|
||||||
|
@ -131,7 +131,7 @@ public class EquipmentUpgradeNormalData implements IXmlReader
|
|||||||
final StatSet successSet = new StatSet(parseAttributes(itemNode));
|
final StatSet successSet = new StatSet(parseAttributes(itemNode));
|
||||||
onSuccessItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
|
onSuccessItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
|
||||||
}));
|
}));
|
||||||
forEach(upgradeNode, "failure_items", failureItemNode -> forEach(failureItemNode, "item", itemNode ->
|
forEach(upgradeNode, "failureItems", failureItemNode -> forEach(failureItemNode, "item", itemNode ->
|
||||||
{
|
{
|
||||||
final StatSet successSet = new StatSet(parseAttributes(itemNode));
|
final StatSet successSet = new StatSet(parseAttributes(itemNode));
|
||||||
onFailureItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
|
onFailureItems.get().add(new ItemEnchantHolder(successSet.getInt("id"), successSet.getLong("count"), successSet.getInt("enchantLevel")));
|
||||||
|
Loading…
Reference in New Issue
Block a user