Fixed jewel augment skills.

Contributed by CostyKiller.
This commit is contained in:
MobiusDevelopment
2021-12-29 22:59:09 +00:00
parent fca34d55b7
commit a5783d4673
9 changed files with 2226 additions and 1651 deletions

View File

@@ -462,7 +462,6 @@
</skill> </skill>
<skill id="35612" toLevel="11" name="Enchantment Effect: Angel's Ring"> <skill id="35612" toLevel="11" name="Enchantment Effect: Angel's Ring">
<!-- Obstruction Resistance +$s1. --> <!-- Obstruction Resistance +$s1. -->
<!-- Obstruction Resistance +10% -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
@@ -2445,11 +2444,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PveMagicalSkillDamageBonus"> <effect name="PveMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PvePhysicalAttackDamageBonus">
@@ -2480,11 +2479,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PveMagicalSkillDamageBonus"> <effect name="PveMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PvePhysicalAttackDamageBonus">
@@ -2515,11 +2514,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PveMagicalSkillDamageBonus"> <effect name="PveMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PvePhysicalAttackDamageBonus">
@@ -2550,11 +2549,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PveMagicalSkillDamageBonus"> <effect name="PveMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PvePhysicalAttackDamageBonus">
@@ -2585,11 +2584,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PveMagicalSkillDamageBonus"> <effect name="PveMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PvePhysicalAttackDamageBonus">
@@ -3508,15 +3507,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -3527,12 +3528,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3543,12 +3546,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3559,12 +3564,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3575,11 +3582,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -3589,11 +3598,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -3603,11 +3614,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3618,11 +3631,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3633,11 +3648,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3648,11 +3665,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3663,11 +3682,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3678,11 +3699,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@@ -1362,15 +1362,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -1381,12 +1383,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1397,12 +1401,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1413,12 +1419,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1429,11 +1437,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1443,11 +1453,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1457,11 +1469,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1472,11 +1486,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1487,11 +1503,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1502,11 +1520,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1517,11 +1537,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1532,11 +1554,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1664,15 +1688,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -1683,12 +1709,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1699,12 +1727,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1715,12 +1745,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1731,11 +1763,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1745,11 +1779,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1759,11 +1795,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1774,11 +1812,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1789,11 +1829,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1804,11 +1846,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1819,11 +1863,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1834,11 +1880,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1966,15 +2014,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -1985,12 +2035,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2001,12 +2053,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2017,12 +2071,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2033,11 +2089,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2047,11 +2105,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2061,11 +2121,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2076,11 +2138,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2091,11 +2155,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2106,11 +2172,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2121,11 +2189,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2136,11 +2206,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2268,15 +2340,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -2287,12 +2361,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2303,12 +2379,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2319,12 +2397,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2335,11 +2415,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2349,11 +2431,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2363,11 +2447,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2378,11 +2464,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2393,11 +2481,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2408,11 +2498,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@@ -6,11 +6,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -21,11 +23,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -153,15 +157,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -172,12 +178,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -188,12 +196,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -204,12 +214,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -220,11 +232,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -234,11 +248,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -248,11 +264,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -263,11 +281,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -278,11 +298,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -293,11 +315,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -308,11 +332,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -323,11 +349,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -455,15 +483,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -474,12 +504,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -490,12 +522,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -506,12 +540,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -522,11 +558,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -536,11 +574,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -550,11 +590,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -565,11 +607,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -580,11 +624,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -595,11 +641,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -610,11 +658,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -625,11 +675,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -757,15 +809,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -776,12 +830,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -792,12 +848,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -808,12 +866,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -824,11 +884,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -838,11 +900,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -852,11 +916,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -867,11 +933,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -882,11 +950,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -897,11 +967,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -912,11 +984,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -927,11 +1001,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@@ -662,17 +662,17 @@
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount> <amount>
<value fromLevel="1" toLevel="5">0</value> <value fromLevel="1" toLevel="5">0</value>
<value fromLevel="6" toLevel="9">1</value> <value fromLevel="6" toLevel="9">1</value>
<value fromLevel="10" toLevel="12">2</value> <value fromLevel="10" toLevel="12">2</value>
</amount> </amount>
<stat>LUC</stat> <stat>LUC</stat>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount> <amount>
<value fromLevel="1" toLevel="5">0</value> <value fromLevel="1" toLevel="5">0</value>
<value fromLevel="6" toLevel="9">1</value> <value fromLevel="6" toLevel="9">1</value>
<value fromLevel="10" toLevel="12">2</value> <value fromLevel="10" toLevel="12">2</value>
</amount> </amount>
<stat>CHA</stat> <stat>CHA</stat>
</effect> </effect>
@@ -2502,11 +2502,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PveMagicalSkillDamageBonus"> <effect name="PveMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PvePhysicalAttackDamageBonus">
@@ -2537,11 +2537,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PveMagicalSkillDamageBonus"> <effect name="PveMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PvePhysicalAttackDamageBonus">
@@ -2572,11 +2572,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PveMagicalSkillDamageBonus"> <effect name="PveMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PvePhysicalAttackDamageBonus">
@@ -2607,11 +2607,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PveMagicalSkillDamageBonus"> <effect name="PveMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PvePhysicalAttackDamageBonus">
@@ -2642,11 +2642,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PveMagicalSkillDamageBonus"> <effect name="PveMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PvePhysicalAttackDamageBonus">
@@ -3565,15 +3565,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -3584,12 +3586,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3600,12 +3604,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3616,12 +3622,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3632,11 +3640,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -3646,11 +3656,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -3660,11 +3672,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3675,11 +3689,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3690,11 +3706,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3705,11 +3723,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3720,11 +3740,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3735,11 +3757,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@@ -1362,15 +1362,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -1381,12 +1383,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1397,12 +1401,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1413,12 +1419,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1429,11 +1437,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1443,11 +1453,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1457,11 +1469,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1472,11 +1486,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1487,11 +1503,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1502,11 +1520,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1517,11 +1537,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1532,11 +1554,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1664,15 +1688,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -1683,12 +1709,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1699,12 +1727,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1715,12 +1745,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1731,11 +1763,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1745,11 +1779,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1759,11 +1795,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1774,11 +1812,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1789,11 +1829,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1804,11 +1846,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1819,11 +1863,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1834,11 +1880,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1966,15 +2014,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -1985,12 +2035,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2001,12 +2053,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2017,12 +2071,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2033,11 +2089,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2047,11 +2105,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2061,11 +2121,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2076,11 +2138,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2091,11 +2155,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2106,11 +2172,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2121,11 +2189,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2136,11 +2206,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2268,15 +2340,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -2287,12 +2361,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2303,12 +2379,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2319,12 +2397,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2335,11 +2415,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2349,11 +2431,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2363,11 +2447,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2378,11 +2464,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2393,11 +2481,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2408,11 +2498,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@@ -6,11 +6,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -21,11 +23,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -153,15 +157,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -172,12 +178,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -188,12 +196,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -204,12 +214,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -220,11 +232,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -234,11 +248,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -248,11 +264,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -263,11 +281,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -278,11 +298,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -293,11 +315,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -308,11 +332,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -323,11 +349,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -455,15 +483,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -474,12 +504,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -490,12 +522,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -506,12 +540,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -522,11 +558,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -536,11 +574,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -550,11 +590,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -565,11 +607,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -580,11 +624,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -595,11 +641,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -610,11 +658,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -625,11 +675,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -757,15 +809,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -776,12 +830,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -792,12 +848,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -808,12 +866,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -824,11 +884,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -838,11 +900,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -852,11 +916,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -867,11 +933,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -882,11 +950,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -897,11 +967,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -912,11 +984,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -927,11 +1001,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@@ -662,17 +662,17 @@
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount> <amount>
<value fromLevel="1" toLevel="5">0</value> <value fromLevel="1" toLevel="5">0</value>
<value fromLevel="6" toLevel="9">1</value> <value fromLevel="6" toLevel="9">1</value>
<value fromLevel="10" toLevel="12">2</value> <value fromLevel="10" toLevel="12">2</value>
</amount> </amount>
<stat>LUC</stat> <stat>LUC</stat>
</effect> </effect>
<effect name="StatUp"> <effect name="StatUp">
<amount> <amount>
<value fromLevel="1" toLevel="5">0</value> <value fromLevel="1" toLevel="5">0</value>
<value fromLevel="6" toLevel="9">1</value> <value fromLevel="6" toLevel="9">1</value>
<value fromLevel="10" toLevel="12">2</value> <value fromLevel="10" toLevel="12">2</value>
</amount> </amount>
<stat>CHA</stat> <stat>CHA</stat>
</effect> </effect>
@@ -2502,11 +2502,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PveMagicalSkillDamageBonus"> <effect name="PveMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PvePhysicalAttackDamageBonus">
@@ -2537,11 +2537,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PveMagicalSkillDamageBonus"> <effect name="PveMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PvePhysicalAttackDamageBonus">
@@ -2572,11 +2572,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PveMagicalSkillDamageBonus"> <effect name="PveMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PvePhysicalAttackDamageBonus">
@@ -2607,11 +2607,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PveMagicalSkillDamageBonus"> <effect name="PveMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PvePhysicalAttackDamageBonus">
@@ -2642,11 +2642,11 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvpMagicalSkillDamageBonus"> <effect name="PvpMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PveMagicalSkillDamageBonus"> <effect name="PveMagicalSkillDamageBonus">
<amount>3</amount> <amount>3</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="PvePhysicalAttackDamageBonus"> <effect name="PvePhysicalAttackDamageBonus">
@@ -3565,15 +3565,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -3584,12 +3586,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3600,12 +3604,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3616,12 +3622,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3632,11 +3640,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -3646,11 +3656,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -3660,11 +3672,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3675,11 +3689,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3690,11 +3706,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3705,11 +3723,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3720,11 +3740,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -3735,11 +3757,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@@ -1362,15 +1362,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -1381,12 +1383,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1397,12 +1401,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1413,12 +1419,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1429,11 +1437,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1443,11 +1453,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1457,11 +1469,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1472,11 +1486,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1487,11 +1503,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1502,11 +1520,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1517,11 +1537,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1532,11 +1554,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1664,15 +1688,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -1683,12 +1709,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1699,12 +1727,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1715,12 +1745,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1731,11 +1763,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1745,11 +1779,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1759,11 +1795,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1774,11 +1812,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1789,11 +1829,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1804,11 +1846,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1819,11 +1863,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1834,11 +1880,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -1966,15 +2014,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -1985,12 +2035,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2001,12 +2053,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2017,12 +2071,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2033,11 +2089,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2047,11 +2105,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2061,11 +2121,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2076,11 +2138,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2091,11 +2155,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2106,11 +2172,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2121,11 +2189,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2136,11 +2206,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2268,15 +2340,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -2287,12 +2361,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2303,12 +2379,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2319,12 +2397,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2335,11 +2415,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2349,11 +2431,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2363,11 +2447,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2378,11 +2464,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2393,11 +2481,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -2408,11 +2498,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>

View File

@@ -6,11 +6,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -21,11 +23,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -153,15 +157,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -172,12 +178,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -188,12 +196,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -204,12 +214,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -220,11 +232,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -234,11 +248,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -248,11 +264,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -263,11 +281,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -278,11 +298,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -293,11 +315,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -308,11 +332,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -323,11 +349,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -455,15 +483,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -474,12 +504,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -490,12 +522,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -506,12 +540,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -522,11 +558,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -536,11 +574,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -550,11 +590,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -565,11 +607,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -580,11 +624,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -595,11 +641,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -610,11 +658,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -625,11 +675,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -757,15 +809,17 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<value level="1">2</value> <amount>
<value level="2">3</value> <value level="1">2</value>
<value level="3">4</value> <value level="2">3</value>
<value level="4">5</value> <value level="3">4</value>
<value level="5">6</value> <value level="4">5</value>
<value level="6">7</value> <value level="5">6</value>
<value level="7">8</value> <value level="6">7</value>
<value level="8">9</value> <value level="7">8</value>
<value level="9">10</value> <value level="8">9</value>
<value level="9">10</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
@@ -776,12 +830,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -792,12 +848,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -808,12 +866,14 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MaxCp"> <effect name="MaxCp">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="6">6</value> <value level="5">5</value>
<value level="6">6</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -824,11 +884,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="VitalityExpRate"> <effect name="VitalityExpRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -838,11 +900,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -852,11 +916,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -867,11 +933,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillMasteryRate"> <effect name="SkillMasteryRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -882,11 +950,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalRate"> <effect name="MagicCriticalRate">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -897,11 +967,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -912,11 +984,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -927,11 +1001,13 @@
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="MagicCriticalDamage"> <effect name="MagicCriticalDamage">
<value level="1">1</value> <amount>
<value level="2">2</value> <value level="1">1</value>
<value level="3">3</value> <value level="2">2</value>
<value level="4">4</value> <value level="3">3</value>
<value level="5">5</value> <value level="4">4</value>
<value level="5">5</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>