Changed calculateExpAndSp damage parameter to long.
Thanks Sahar.
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@@ -657,7 +657,7 @@ public final class IstinaCavern extends AbstractInstance
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final Map<L2PcInstance, DamageDoneInfo> rewards = new ConcurrentHashMap<>();
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final StatsSet npcVars = npc.getVariables();
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L2PcInstance maxDealer = null;
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int maxDamage = 0;
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long maxDamage = 0;
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int totalDamage = 0;
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for (AggroInfo info : ((L2Attackable) npc).getAggroList().values())
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@@ -670,7 +670,7 @@ public final class IstinaCavern extends AbstractInstance
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final L2PcInstance attacker = info.getAttacker().getActingPlayer();
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if (attacker != null)
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{
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final int damage = info.getDamage();
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final long damage = info.getDamage();
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if (damage > 1)
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{
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if (!Util.checkIfInRange(Config.ALT_PARTY_RANGE, npc, attacker, true))
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