Addition of GiveSpiritExp effect handler.
This commit is contained in:
@@ -162,6 +162,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("GiveFame", GiveFame::new);
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EffectHandler.getInstance().registerHandler("GiveRecommendation", GiveRecommendation::new);
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EffectHandler.getInstance().registerHandler("GiveSp", GiveSp::new);
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EffectHandler.getInstance().registerHandler("GiveSpiritExp", GiveSpiritExp::new);
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EffectHandler.getInstance().registerHandler("GiveXp", GiveXp::new);
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EffectHandler.getInstance().registerHandler("Grow", Grow::new);
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EffectHandler.getInstance().registerHandler("HairAccessorySet", HairAccessorySet::new);
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@@ -0,0 +1,68 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.enums.ElementalType;
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import org.l2jmobius.gameserver.model.ElementalSpirit;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class GiveSpiritExp extends AbstractEffect
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{
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private final ElementalType _type;
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private final int _amount;
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public GiveSpiritExp(StatSet params)
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{
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_type = params.getEnum("type", ElementalType.class, ElementalType.NONE);
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_amount = params.getInt("amount");
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
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{
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if (effected == null)
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{
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return;
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}
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final PlayerInstance player = effected.getActingPlayer();
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if (player == null)
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{
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return;
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}
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final ElementalSpirit spirit = player.getElementalSpirit(_type);
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if (spirit != null)
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{
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spirit.addExperience(_amount);
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}
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}
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}
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@@ -133,6 +133,7 @@ GiveExpAndSp: Gives a given amount of XP and SP. (l2jmobius)
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GiveFame: Gives a given amount of Fame. (l2jmobius)
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GiveRecommendation: Gives recommendations to a player. Blue name.
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GiveSp: Gives a given amount of SP.
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GiveSpiritExp: Adds set amount of experience to spirit. (l2jmobius)
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GiveXp: Gives a given amount of XP. (l2jmobius)
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Grow: Sets NPC collision to its growth collision.
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HairAccessorySet: See/Unsee hair accessory.
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@@ -162,6 +162,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("GiveFame", GiveFame::new);
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EffectHandler.getInstance().registerHandler("GiveRecommendation", GiveRecommendation::new);
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EffectHandler.getInstance().registerHandler("GiveSp", GiveSp::new);
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EffectHandler.getInstance().registerHandler("GiveSpiritExp", GiveSpiritExp::new);
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EffectHandler.getInstance().registerHandler("GiveXp", GiveXp::new);
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EffectHandler.getInstance().registerHandler("Grow", Grow::new);
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EffectHandler.getInstance().registerHandler("HairAccessorySet", HairAccessorySet::new);
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@@ -0,0 +1,68 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.enums.ElementalType;
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import org.l2jmobius.gameserver.model.ElementalSpirit;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class GiveSpiritExp extends AbstractEffect
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{
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private final ElementalType _type;
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private final int _amount;
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public GiveSpiritExp(StatSet params)
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{
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_type = params.getEnum("type", ElementalType.class, ElementalType.NONE);
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_amount = params.getInt("amount");
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
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{
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if (effected == null)
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{
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return;
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}
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final PlayerInstance player = effected.getActingPlayer();
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if (player == null)
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{
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return;
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}
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final ElementalSpirit spirit = player.getElementalSpirit(_type);
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if (spirit != null)
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{
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spirit.addExperience(_amount);
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}
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}
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}
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@@ -133,6 +133,7 @@ GiveExpAndSp: Gives a given amount of XP and SP. (l2jmobius)
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GiveFame: Gives a given amount of Fame. (l2jmobius)
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GiveRecommendation: Gives recommendations to a player. Blue name.
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GiveSp: Gives a given amount of SP.
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GiveSpiritExp: Adds set amount of experience to spirit. (l2jmobius)
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GiveXp: Gives a given amount of XP. (l2jmobius)
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Grow: Sets NPC collision to its growth collision.
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HairAccessorySet: See/Unsee hair accessory.
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@@ -162,6 +162,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("GiveFame", GiveFame::new);
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EffectHandler.getInstance().registerHandler("GiveRecommendation", GiveRecommendation::new);
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EffectHandler.getInstance().registerHandler("GiveSp", GiveSp::new);
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EffectHandler.getInstance().registerHandler("GiveSpiritExp", GiveSpiritExp::new);
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EffectHandler.getInstance().registerHandler("GiveXp", GiveXp::new);
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EffectHandler.getInstance().registerHandler("Grow", Grow::new);
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EffectHandler.getInstance().registerHandler("HairAccessorySet", HairAccessorySet::new);
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@@ -0,0 +1,68 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.enums.ElementalType;
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import org.l2jmobius.gameserver.model.ElementalSpirit;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class GiveSpiritExp extends AbstractEffect
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{
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private final ElementalType _type;
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private final int _amount;
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public GiveSpiritExp(StatSet params)
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{
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_type = params.getEnum("type", ElementalType.class, ElementalType.NONE);
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_amount = params.getInt("amount");
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
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{
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if (effected == null)
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{
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return;
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}
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final PlayerInstance player = effected.getActingPlayer();
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if (player == null)
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{
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return;
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}
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final ElementalSpirit spirit = player.getElementalSpirit(_type);
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if (spirit != null)
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{
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spirit.addExperience(_amount);
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}
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}
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}
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@@ -133,6 +133,7 @@ GiveExpAndSp: Gives a given amount of XP and SP. (l2jmobius)
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GiveFame: Gives a given amount of Fame. (l2jmobius)
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GiveRecommendation: Gives recommendations to a player. Blue name.
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GiveSp: Gives a given amount of SP.
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GiveSpiritExp: Adds set amount of experience to spirit. (l2jmobius)
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GiveXp: Gives a given amount of XP. (l2jmobius)
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Grow: Sets NPC collision to its growth collision.
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HairAccessorySet: See/Unsee hair accessory.
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@@ -162,6 +162,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("GiveFame", GiveFame::new);
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EffectHandler.getInstance().registerHandler("GiveRecommendation", GiveRecommendation::new);
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EffectHandler.getInstance().registerHandler("GiveSp", GiveSp::new);
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EffectHandler.getInstance().registerHandler("GiveSpiritExp", GiveSpiritExp::new);
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EffectHandler.getInstance().registerHandler("GiveXp", GiveXp::new);
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EffectHandler.getInstance().registerHandler("Grow", Grow::new);
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EffectHandler.getInstance().registerHandler("HairAccessorySet", HairAccessorySet::new);
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@@ -0,0 +1,68 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.enums.ElementalType;
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import org.l2jmobius.gameserver.model.ElementalSpirit;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class GiveSpiritExp extends AbstractEffect
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{
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private final ElementalType _type;
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private final int _amount;
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public GiveSpiritExp(StatSet params)
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{
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_type = params.getEnum("type", ElementalType.class, ElementalType.NONE);
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_amount = params.getInt("amount");
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
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{
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if (effected == null)
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{
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return;
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}
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final PlayerInstance player = effected.getActingPlayer();
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if (player == null)
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{
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return;
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}
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final ElementalSpirit spirit = player.getElementalSpirit(_type);
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if (spirit != null)
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{
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spirit.addExperience(_amount);
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}
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}
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}
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@@ -133,6 +133,7 @@ GiveExpAndSp: Gives a given amount of XP and SP. (l2jmobius)
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GiveFame: Gives a given amount of Fame. (l2jmobius)
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GiveRecommendation: Gives recommendations to a player. Blue name.
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GiveSp: Gives a given amount of SP.
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GiveSpiritExp: Adds set amount of experience to spirit. (l2jmobius)
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GiveXp: Gives a given amount of XP. (l2jmobius)
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Grow: Sets NPC collision to its growth collision.
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HairAccessorySet: See/Unsee hair accessory.
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|
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