Proper collision methods, float values and usage.
This commit is contained in:
@@ -95,8 +95,8 @@ public class NpcActionShift implements IActionShiftHandler
|
||||
html.replace("%men%", String.valueOf(((Creature) target).getMEN()));
|
||||
html.replace("%loc%", target.getX() + " " + target.getY() + " " + target.getZ());
|
||||
html.replace("%heading%", String.valueOf(((Creature) target).getHeading()));
|
||||
html.replace("%collision_radius%", String.valueOf(((Creature) target).getTemplate().getfCollisionRadius()));
|
||||
html.replace("%collision_height%", String.valueOf(((Creature) target).getTemplate().getfCollisionHeight()));
|
||||
html.replace("%collision_radius%", String.valueOf(((Creature) target).getTemplate().getFCollisionRadius()));
|
||||
html.replace("%collision_height%", String.valueOf(((Creature) target).getTemplate().getFCollisionHeight()));
|
||||
html.replace("%loc2d%", String.valueOf((int) player.calculateDistance2D(target)));
|
||||
html.replace("%loc3d%", String.valueOf((int) player.calculateDistance3D(target)));
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@ public class Grow extends AbstractEffect
|
||||
if (info.getEffected().isNpc())
|
||||
{
|
||||
final Npc npc = (Npc) info.getEffected();
|
||||
npc.setCollisionRadius(npc.getTemplate().getfCollisionRadius());
|
||||
npc.setCollisionRadius(npc.getTemplate().getFCollisionRadius());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user