Proper collision methods, float values and usage.

This commit is contained in:
MobiusDevelopment
2020-08-29 19:11:31 +00:00
parent 89dbb63055
commit a5219616ff
220 changed files with 1201 additions and 1125 deletions

View File

@@ -95,8 +95,8 @@ public class NpcActionShift implements IActionShiftHandler
html.replace("%men%", String.valueOf(((Creature) target).getMEN()));
html.replace("%loc%", target.getX() + " " + target.getY() + " " + target.getZ());
html.replace("%heading%", String.valueOf(((Creature) target).getHeading()));
html.replace("%collision_radius%", String.valueOf(((Creature) target).getTemplate().getfCollisionRadius()));
html.replace("%collision_height%", String.valueOf(((Creature) target).getTemplate().getfCollisionHeight()));
html.replace("%collision_radius%", String.valueOf(((Creature) target).getTemplate().getFCollisionRadius()));
html.replace("%collision_height%", String.valueOf(((Creature) target).getTemplate().getFCollisionHeight()));
html.replace("%loc2d%", String.valueOf((int) player.calculateDistance2D(target)));
html.replace("%loc3d%", String.valueOf((int) player.calculateDistance3D(target)));

View File

@@ -45,7 +45,7 @@ public class Grow extends AbstractEffect
if (info.getEffected().isNpc())
{
final Npc npc = (Npc) info.getEffected();
npc.setCollisionRadius(npc.getTemplate().getfCollisionRadius());
npc.setCollisionRadius(npc.getTemplate().getFCollisionRadius());
}
}