Proper collision methods, float values and usage.
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@@ -88,8 +88,8 @@ public class NpcActionShift implements IActionShiftHandler
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html.replace("%men%", String.valueOf(npc.getMEN()));
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html.replace("%loc%", target.getX() + " " + target.getY() + " " + target.getZ());
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html.replace("%heading%", String.valueOf(npc.getHeading()));
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html.replace("%collision_radius%", String.valueOf(npc.getTemplate().getfCollisionRadius()));
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html.replace("%collision_height%", String.valueOf(npc.getTemplate().getfCollisionHeight()));
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html.replace("%collision_radius%", String.valueOf(npc.getTemplate().getFCollisionRadius()));
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html.replace("%collision_height%", String.valueOf(npc.getTemplate().getFCollisionHeight()));
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html.replace("%clanHall%", clanHall != null ? clanHall.getName() : "none");
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html.replace("%mpRewardValue%", npc.getTemplate().getMpRewardValue());
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html.replace("%mpRewardTicks%", npc.getTemplate().getMpRewardTicks());
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@@ -50,7 +50,7 @@ public class Grow extends AbstractEffect
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{
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final Npc npc = (Npc) effected;
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npc.setCollisionHeight(npc.getTemplate().getCollisionHeight());
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npc.setCollisionRadius(npc.getTemplate().getfCollisionRadius());
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npc.setCollisionRadius(npc.getTemplate().getFCollisionRadius());
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}
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}
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}
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