Proper collision methods, float values and usage.
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		| @@ -88,8 +88,8 @@ public class NpcActionShift implements IActionShiftHandler | ||||
| 			html.replace("%men%", String.valueOf(npc.getMEN())); | ||||
| 			html.replace("%loc%", target.getX() + " " + target.getY() + " " + target.getZ()); | ||||
| 			html.replace("%heading%", String.valueOf(npc.getHeading())); | ||||
| 			html.replace("%collision_radius%", String.valueOf(npc.getTemplate().getfCollisionRadius())); | ||||
| 			html.replace("%collision_height%", String.valueOf(npc.getTemplate().getfCollisionHeight())); | ||||
| 			html.replace("%collision_radius%", String.valueOf(npc.getTemplate().getFCollisionRadius())); | ||||
| 			html.replace("%collision_height%", String.valueOf(npc.getTemplate().getFCollisionHeight())); | ||||
| 			html.replace("%clanHall%", clanHall != null ? clanHall.getName() : "none"); | ||||
| 			html.replace("%mpRewardValue%", npc.getTemplate().getMpRewardValue()); | ||||
| 			html.replace("%mpRewardTicks%", npc.getTemplate().getMpRewardTicks()); | ||||
|   | ||||
| @@ -50,7 +50,7 @@ public class Grow extends AbstractEffect | ||||
| 		{ | ||||
| 			final Npc npc = (Npc) effected; | ||||
| 			npc.setCollisionHeight(npc.getTemplate().getCollisionHeight()); | ||||
| 			npc.setCollisionRadius(npc.getTemplate().getfCollisionRadius()); | ||||
| 			npc.setCollisionRadius(npc.getTemplate().getFCollisionRadius()); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|   | ||||
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