Superion Fortress Teleports.
Contributed by gigilo1968.
This commit is contained in:
parent
2250e240bb
commit
a4ca555ab4
@ -0,0 +1,87 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package ai.areas.Giran.SuperionFortress;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.Location;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||||
|
import com.l2jmobius.gameserver.model.zone.L2ZoneType;
|
||||||
|
|
||||||
|
import ai.AbstractNpcAI;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Superion Fortress Teleports AI
|
||||||
|
* @author Gigi
|
||||||
|
* @date 2017-03-19 - [12:30:43]
|
||||||
|
*/
|
||||||
|
public class SuperionFortressTeleports extends AbstractNpcAI
|
||||||
|
{
|
||||||
|
// Zones
|
||||||
|
private static final int ZONE_ID_1 = 60166;
|
||||||
|
private static final int ZONE_ID_2 = 60167;
|
||||||
|
private static final int ZONE_ID_3 = 60168;
|
||||||
|
private static final int ZONE_ID_4 = 60169;
|
||||||
|
// Teleport Locations
|
||||||
|
private static final Location TELEPORT_LOC_1 = new Location(79331, 194233, -10232);
|
||||||
|
private static final Location TELEPORT_LOC_2 = new Location(81728, 155577, 480);
|
||||||
|
private static final Location TELEPORT_LOC_3 = new Location(76178, 194233, -10248);
|
||||||
|
private static final Location TELEPORT_LOC_4 = new Location(82702, 154180, 480);
|
||||||
|
|
||||||
|
public SuperionFortressTeleports()
|
||||||
|
{
|
||||||
|
addEnterZoneId(ZONE_ID_1); // Out of Fortress ---> Superion Port
|
||||||
|
addEnterZoneId(ZONE_ID_2); // Superion Port ---> Out of Fortress
|
||||||
|
addEnterZoneId(ZONE_ID_3); // Out of Fortress ---> Superion Starboard
|
||||||
|
addEnterZoneId(ZONE_ID_4); // Superion Starboard ---> Out of Fortress
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String onEnterZone(L2Character creature, L2ZoneType zone)
|
||||||
|
{
|
||||||
|
if (creature.isPlayer())
|
||||||
|
{
|
||||||
|
switch (zone.getId())
|
||||||
|
{
|
||||||
|
case ZONE_ID_1:
|
||||||
|
{
|
||||||
|
creature.teleToLocation(TELEPORT_LOC_1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ZONE_ID_2:
|
||||||
|
{
|
||||||
|
creature.teleToLocation(TELEPORT_LOC_2);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ZONE_ID_3:
|
||||||
|
{
|
||||||
|
creature.teleToLocation(TELEPORT_LOC_3);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ZONE_ID_4:
|
||||||
|
{
|
||||||
|
creature.teleToLocation(TELEPORT_LOC_4);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return super.onEnterZone(creature, zone);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void main(String[] args)
|
||||||
|
{
|
||||||
|
new SuperionFortressTeleports();
|
||||||
|
}
|
||||||
|
}
|
@ -873,4 +873,16 @@
|
|||||||
<zone name="Harnak Underground Ruins Room 24" id="60165" type="ScriptZone" shape="Cylinder" minZ="-7736" maxZ="-7576" rad="1000">
|
<zone name="Harnak Underground Ruins Room 24" id="60165" type="ScriptZone" shape="Cylinder" minZ="-7736" maxZ="-7576" rad="1000">
|
||||||
<node X="-114700" Y="143834" />
|
<node X="-114700" Y="143834" />
|
||||||
</zone>
|
</zone>
|
||||||
|
<zone name="Superion Fortress Port Out" id="60166" type="ScriptZone" shape="Cylinder" minZ="450" maxZ="500" rad="300">
|
||||||
|
<node X="82728" Y="156209" />
|
||||||
|
</zone>
|
||||||
|
<zone name="Superion Fortress Port In" id="60167" type="ScriptZone" shape="Cylinder" minZ="-10200" maxZ="-10100" rad="500">
|
||||||
|
<node X="80884" Y="194332" />
|
||||||
|
</zone>
|
||||||
|
<zone name="Superion Fortress Starboard Out" id="60168" type="ScriptZone" shape="Cylinder" minZ="500" maxZ="550" rad="300">
|
||||||
|
<node X="83578" Y="154754" />
|
||||||
|
</zone>
|
||||||
|
<zone name="Superion Fortress Starboard In" id="60169" type="ScriptZone" shape="Cylinder" minZ="-10220" maxZ="-10100" rad="500">
|
||||||
|
<node X="75078" Y="194300" />
|
||||||
|
</zone>
|
||||||
</list>
|
</list>
|
Loading…
Reference in New Issue
Block a user