Sylph skill additions.
Contributed by quangnguyen.
This commit is contained in:
parent
a1c0a47180
commit
a476178d0a
File diff suppressed because it is too large
Load Diff
@ -4,22 +4,111 @@
|
||||
<!-- The spirit power runs through your body. An incarnated Spirit Lv. 1 can be used. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>P</operateType>
|
||||
<abnormalLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>-1</abnormalTime>
|
||||
<abnormalType>ELEMENTAL_SPIRIT</abnormalType>
|
||||
<abnormalVisualEffect>
|
||||
<value level="1">H_SY_BOARDA_DECO</value>
|
||||
<value level="2">H_SY_BOARDB_DECO</value>
|
||||
<value level="3">H_SY_BOARDC_DECO</value>
|
||||
<value level="4">H_SY_BOARDD_DECO</value>
|
||||
</abnormalVisualEffect>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<attackerType>Creature</attackerType>
|
||||
<skillId>47048</skillId> <!-- Elemental Guard -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<minDamage>100</minDamage>
|
||||
<chance>10</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<attackerType>Creature</attackerType>
|
||||
<skillId>47060</skillId> <!-- Elemental Charging -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<minDamage>100</minDamage>
|
||||
<chance>10</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<attackerType>Creature</attackerType>
|
||||
<skillId>47059</skillId> <!-- Dragon Strike -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<minDamage>100</minDamage>
|
||||
<chance>10</chance>
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47104" toLevel="5" name="Elemental Connection">
|
||||
<!-- The character has a strong connection with the spirits. Soulshot damage +$s1 All Critical Rate +$s2 -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">1</value>
|
||||
<value level="3">2</value>
|
||||
<value level="4">2</value>
|
||||
<value level="5">3</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47105" toLevel="10" name="Elemental Recovery">
|
||||
<!-- The spirit power helps to regenerate faster. HP Recovery Rate +$s1 MP Recovery Rate +$s2 -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="HpRegen">
|
||||
<amount>
|
||||
<value level="1">6</value>
|
||||
<value level="2">7</value>
|
||||
<value level="3">8</value>
|
||||
<value level="4">9</value>
|
||||
<value level="5">10</value>
|
||||
<value level="6">11</value>
|
||||
<value level="7">12</value>
|
||||
<value level="8">13</value>
|
||||
<value level="9">14</value>
|
||||
<value level="10">15</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MpRegen">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">6</value>
|
||||
<value level="5">7</value>
|
||||
<value level="6">8</value>
|
||||
<value level="7">8</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">8</value>
|
||||
<value level="10">8</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@ -1175,6 +1175,21 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="PISTOLS">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:byte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="castSkillId" type="xs:unsignedShort" />
|
||||
<xs:element name="escapeType" type="xs:string" />
|
||||
<xs:element name="criticalLimit" type="xs:unsignedShort" />
|
||||
@ -1437,6 +1452,8 @@
|
||||
</xs:element>
|
||||
<xs:element name="pAtkSpeedMode" />
|
||||
<xs:element name="transformationId" type="xs:unsignedShort" />
|
||||
<xs:element name="closeSkill" type="xs:unsignedShort" />
|
||||
<xs:element name="rangeSkill" type="xs:unsignedShort" />
|
||||
<xs:element name="distance" type="xs:unsignedByte" />
|
||||
<xs:element name="speed" type="xs:unsignedShort" />
|
||||
<xs:element name="knockDown" type="xs:boolean" />
|
||||
|
@ -229,6 +229,7 @@ public enum AbnormalType
|
||||
BOOST_DEFENCE(-1),
|
||||
MAGIC_LAMP_RATE(-1),
|
||||
FINAL_SERVITOR(-1),
|
||||
ELEMENTAL_SPIRIT(-1),
|
||||
AB_HAWK_EYE(0),
|
||||
ALL_ATTACK_DOWN(1),
|
||||
ALL_ATTACK_UP(2),
|
||||
|
Loading…
Reference in New Issue
Block a user