Fixed party issue with skills 11861 and 19212.

Contributed by Stayway.
This commit is contained in:
MobiusDev
2018-06-18 22:17:16 +00:00
parent 066a30aae4
commit a42e00b01e
2 changed files with 11 additions and 13 deletions

View File

@@ -1970,12 +1970,13 @@
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>82</mpConsume>
<castRange>900</castRange>
<affectRange>900</affectRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<isMagic>1</isMagic>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<effects>

View File

@@ -419,16 +419,16 @@
<isMagic>1</isMagic>
</skill>
<skill id="19212" toLevel="1" name="Shillien Protection">
<!-- Updated to IO -->
<!-- Updated to GC -->
<!-- Puts a barrier around a party member for 30 seconds. Recovers 100% CP/HP if dealt a death blow. Buff is deleted when the effect is applied. Consumes 5 Spirit Ores. -->
<icon>icon.skill19211</icon>
<operateType>A2</operateType>
<mpConsume>46</mpConsume>
<castRange>600</castRange>
<affectRange>600</affectRange>
<hitTime>1500</hitTime>
<coolTime>300</coolTime>
<reuseDelay>180000</reuseDelay>
<effectPoint>867</effectPoint>
<affectLimit>0-0</affectLimit>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value fromLevel="1" toLevel="1">30</value>
@@ -437,16 +437,13 @@
</abnormalTime>
<abnormalType>SHILLIEN_PROTECTION</abnormalType>
<abnormalVisualEffect>SHILLIEN_PROTECTION</abnormalVisualEffect>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
</condition>
</conditions>
<effects>
<effect name="TriggerSkillByDeathBlow">
<chance>100</chance>