Removed a couple "Double-Checked Locking" comments.

This commit is contained in:
MobiusDev 2016-05-01 20:35:10 +00:00
parent 9d41bb9c0b
commit a3b88ce515
2 changed files with 0 additions and 2 deletions

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@ -57,7 +57,6 @@ import com.l2jmobius.gameserver.network.serverpackets.ShortBuffStatusUpdate;
* Holds all the buff infos that are affecting a creature.<br>
* Manages the logic that controls whether a buff is added, remove, replaced or set inactive.<br>
* Uses maps with skill ID as key and buff info DTO as value to avoid iterations.<br>
* Uses Double-Checked Locking to avoid useless initialization and synchronization issues and overhead.<br>
* Methods may resemble List interface, although it doesn't implement such interface.
* @author Zoey76
*/

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@ -100,7 +100,6 @@ public final class BuffInfo
/**
* Adds an effect task to this buff info.<br>
* Uses double-checked locking to initialize the map if it's necessary.
* @param effect the effect that owns the task
* @param effectTaskInfo the task info
*/