Several daily mission item fixes.

Contributed by Mantra.
This commit is contained in:
MobiusDev 2018-05-11 13:34:55 +00:00
parent c699d47f5c
commit a3a4af664c
18 changed files with 1122 additions and 61 deletions

View File

@ -1316,17 +1316,27 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="49488" name="Major Warrior Healing Potion" type="EtcItem"> <item id="49488" name="Major Healing Potion" type="EtcItem">
<!-- Magic potion that quickly restores HP. Duration: 15 sec. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Magic potion that quickly restores HP. Duration: 15 sec. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_reagent_white_i00" /> <set name="icon" val="icon.etc_reagent_white_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" /> <set name="etcitem_type" val="POTION" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_tradable" val="false" /> <set name="reuse_delay" val="10000" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_coc_restricted" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<skills>
<skill id="39069" level="1" /> <!-- Major Healing Potion -->
</skills>
</item> </item>
<item id="49489" name="Parts of Enchantment Scrolls Chest" type="EtcItem"> <item id="49489" name="Parts of Enchantment Scrolls Chest" type="EtcItem">
<!-- Double-click to receive a Part of Enchantment Scroll. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. <Note>. Be careful before opening the items as their relocation is restricted. --> <!-- Double-click to receive a Part of Enchantment Scroll. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. <Note>. Be careful before opening the items as their relocation is restricted. -->

View File

@ -835,11 +835,11 @@
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<amount>20</amount> <amount>20</amount>
<mode>PER</mode> <mode>DIFF</mode> <!-- FIX -->
</effect> </effect>
<effect name="SpModify"> <effect name="SpModify">
<amount>20</amount> <amount>20</amount>
<mode>PER</mode> <mode>DIFF</mode> <!-- FIX -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1065,9 +1065,26 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="39069" toLevel="1" name="Major Warrior Healing Potion"> <skill id="39069" toLevel="1" name="Major Warrior Healing Potion">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <abnormalLvl>3</abnormalLvl>
<icon>icon.skill0000</icon> <abnormalTime>15</abnormalTime>
<operateType>A1</operateType> <abnormalType>HP_RECOVER</abnormalType>
<icon>icon.etc_reagent_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealOverTime">
<power>50</power>
<ticks>3</ticks>
</effect>
</effects>
</skill> </skill>
<skill id="39070" toLevel="1" name="Parts of Enchantment Scrolls Chest"> <skill id="39070" toLevel="1" name="Parts of Enchantment Scrolls Chest">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->

View File

@ -31,7 +31,7 @@
<value level="3">50</value> <value level="3">50</value>
<value level="4">100</value> <value level="4">100</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode> <!-- FIX -->
</effect> </effect>
<effect name="SpModify"> <effect name="SpModify">
<amount> <amount>
@ -40,7 +40,7 @@
<value level="3">50</value> <value level="3">50</value>
<value level="4">100</value> <value level="4">100</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode> <!-- FIX -->
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@ -472,17 +472,17 @@
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<amount> <amount>
<value level="1">100</value> <value level="1">100</value>
<value level="2">100</value> <value level="2">100</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode> <!-- FIX -->
</effect> </effect>
<effect name="SpModify"> <effect name="SpModify">
<amount> <amount>
<value level="1">100</value> <value level="1">100</value>
<value level="2">100</value> <value level="2">100</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode> <!-- FIX -->
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@ -1174,6 +1174,463 @@
<item id="49509" count="1" /> <item id="49509" count="1" />
</items> </items>
</reward> </reward>
<reward id="73" reward_id="149" name="Reach Level (Lv. 51)" requiredCompletion="51">
<handler name="level">
<param name="level">51</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
<item id="70101" count="1" />
</items>
</reward>
<reward id="74" reward_id="150" name="Reach Level (Lv. 52 Warrior only)" requiredCompletion="52">
<classId>0</classId>
<classId>18</classId>
<classId>31</classId>
<classId>44</classId>
<classId>53</classId>
<classId>1</classId>
<classId>4</classId>
<classId>19</classId>
<classId>32</classId>
<classId>45</classId>
<classId>56</classId>
<classId>2</classId>
<classId>3</classId>
<classId>5</classId>
<classId>6</classId>
<classId>20</classId>
<classId>21</classId>
<classId>33</classId>
<classId>34</classId>
<classId>46</classId>
<classId>57</classId>
<classId>88</classId>
<classId>89</classId>
<classId>90</classId>
<classId>91</classId>
<classId>99</classId>
<classId>100</classId>
<classId>106</classId>
<classId>107</classId>
<classId>113</classId>
<classId>117</classId>
<classId>118</classId>
<handler name="level">
<param name="level">52</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
<item id="70114" count="1" />
</items>
</reward>
<reward id="74" reward_id="151" name="Reach Level (Lv. 52 Warrior only)" requiredCompletion="52">
<classId>10</classId>
<classId>25</classId>
<classId>38</classId>
<classId>11</classId>
<classId>15</classId>
<classId>26</classId>
<classId>29</classId>
<classId>39</classId>
<classId>42</classId>
<classId>12</classId>
<classId>13</classId>
<classId>14</classId>
<classId>16</classId>
<classId>17</classId>
<classId>27</classId>
<classId>28</classId>
<classId>30</classId>
<classId>40</classId>
<classId>41</classId>
<classId>43</classId>
<classId>49</classId>
<classId>50</classId>
<classId>51</classId>
<classId>52</classId>
<classId>94</classId>
<classId>95</classId>
<classId>96</classId>
<classId>97</classId>
<classId>98</classId>
<classId>103</classId>
<classId>104</classId>
<classId>105</classId>
<classId>110</classId>
<classId>111</classId>
<classId>112</classId>
<handler name="level">
<param name="level">52</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
<item id="70114" count="1" />
</items>
</reward>
<reward id="74" reward_id="152" name="Reach Level (Lv. 52 Wizard only)" requiredCompletion="52">
<classId>10</classId>
<classId>25</classId>
<classId>38</classId>
<classId>11</classId>
<classId>15</classId>
<classId>26</classId>
<classId>29</classId>
<classId>39</classId>
<classId>42</classId>
<classId>12</classId>
<classId>13</classId>
<classId>14</classId>
<classId>16</classId>
<classId>17</classId>
<classId>27</classId>
<classId>28</classId>
<classId>30</classId>
<classId>40</classId>
<classId>41</classId>
<classId>43</classId>
<classId>49</classId>
<classId>50</classId>
<classId>51</classId>
<classId>52</classId>
<classId>94</classId>
<classId>95</classId>
<classId>96</classId>
<classId>97</classId>
<classId>98</classId>
<classId>103</classId>
<classId>104</classId>
<classId>105</classId>
<classId>110</classId>
<classId>111</classId>
<classId>112</classId>
<handler name="level">
<param name="level">52</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
<item id="70114" count="1" />
</items>
</reward>
<reward id="75" reward_id="153" name="Reach Level (Lv. 53)" requiredCompletion="53">
<handler name="level">
<param name="level">53</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
</items>
</reward>
<reward id="76" reward_id="154" name="Reach Level (Lv. 54)" requiredCompletion="54">
<handler name="level">
<param name="level">54</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
</items>
</reward>
<reward id="77" reward_id="155" name="Reach Level (Lv. 55)" requiredCompletion="55">
<handler name="level">
<param name="level">55</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
<item id="29650" count="3" />
<item id="90793" count="1" />
</items>
</reward>
<reward id="78" reward_id="156" name="Reach Level (Lv. 56)" requiredCompletion="56">
<handler name="level">
<param name="level">56</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
</items>
</reward>
<reward id="79" reward_id="157" name="Reach Level (Lv. 57)" requiredCompletion="57">
<handler name="level">
<param name="level">57</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
</items>
</reward>
<reward id="80" reward_id="158" name="Reach Level (Lv. 58)" requiredCompletion="58">
<handler name="level">
<param name="level">58</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
</items>
</reward>
<reward id="81" reward_id="159" name="Reach Level (Lv. 59)" requiredCompletion="59">
<handler name="level">
<param name="level">59</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
</items>
</reward>
<reward id="82" reward_id="160" name="Reach Level (Lv. 60)" requiredCompletion="60">
<handler name="level">
<param name="level">60</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
<item id="29650" count="3" />
<item id="90793" count="1" />
<item id="70101" count="1" />
</items>
</reward>
<reward id="83" reward_id="161" name="Reach Level (Lv. 61)" requiredCompletion="61">
<handler name="level">
<param name="level">61</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
<item id="70114" count="1" />
</items>
</reward>
<reward id="84" reward_id="162" name="Reach Level (Lv. 62)" requiredCompletion="62">
<handler name="level">
<param name="level">62</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
</items>
</reward>
<reward id="85" reward_id="163" name="Reach Level (Lv. 63)" requiredCompletion="63">
<handler name="level">
<param name="level">63</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
</items>
</reward>
<reward id="86" reward_id="164" name="Reach Level (Lv. 64)" requiredCompletion="64">
<handler name="level">
<param name="level">64</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
</items>
</reward>
<reward id="87" reward_id="165" name="Reach Level (Lv. 65)" requiredCompletion="65">
<handler name="level">
<param name="level">65</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
<item id="29650" count="3" />
<item id="90793" count="2" />
</items>
</reward>
<reward id="88" reward_id="166" name="Reach Level (Lv. 66)" requiredCompletion="66">
<handler name="level">
<param name="level">66</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
</items>
</reward>
<reward id="89" reward_id="167" name="Reach Level (Lv. 67)" requiredCompletion="67">
<handler name="level">
<param name="level">67</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
</items>
</reward>
<reward id="90" reward_id="168" name="Reach Level (Lv. 68)" requiredCompletion="68">
<handler name="level">
<param name="level">68</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
</items>
</reward>
<reward id="91" reward_id="169" name="Reach Level (Lv. 69)" requiredCompletion="69">
<handler name="level">
<param name="level">69</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
</items>
</reward>
<reward id="92" reward_id="170" name="Reach Level (Lv. 70)" requiredCompletion="70">
<handler name="level">
<param name="level">70</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
<item id="29650" count="3" />
<item id="90793" count="2" />
<item id="70112" count="1" />
</items>
</reward>
<reward id="93" reward_id="171" name="Reach Level (Lv. 71)" requiredCompletion="71">
<handler name="level">
<param name="level">71</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
</items>
</reward>
<reward id="94" reward_id="172" name="Reach Level (Lv. 72)" requiredCompletion="72">
<handler name="level">
<param name="level">72</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
</items>
</reward>
<reward id="95" reward_id="173" name="Reach Level (Lv. 73)" requiredCompletion="73">
<handler name="level">
<param name="level">73</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
</items>
</reward>
<reward id="96" reward_id="174" name="Reach Level (Lv. 74)" requiredCompletion="74">
<handler name="level">
<param name="level">74</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
</items>
</reward>
<reward id="97" reward_id="175" name="Reach Level (Lv. 75)" requiredCompletion="75">
<handler name="level">
<param name="level">75</param>
</handler>
<items>
<item id="49488" count="20" />
<item id="90415" count="20" />
<item id="29817" count="5" />
<item id="29650" count="3" />
<item id="90793" count="3" />
<item id="70101" count="1" />
</items>
</reward>
<reward id="98" reward_id="176" name="Reach Level (Lv. 76)" requiredCompletion="76">
<handler name="level">
<param name="level">76</param>
</handler>
<items>
<item id="49488" count="30" />
<item id="90415" count="30" />
<item id="29817" count="5" />
<item id="90157" count="1" />
<item id="70560" count="1" />
<item id="90836" count="1" />
</items>
</reward>
<reward id="99" reward_id="177" name="Reach Level (Lv. 77)" requiredCompletion="77">
<handler name="level">
<param name="level">77</param>
</handler>
<items>
<item id="49488" count="30" />
<item id="90415" count="30" />
<item id="29817" count="5" />
<item id="29650" count="3" />
<item id="70220" count="1" />
<item id="70221" count="1" />
<item id="90818" count="1" />
</items>
</reward>
<reward id="100" reward_id="178" name="Reach Level (Lv. 78)" requiredCompletion="78">
<handler name="level">
<param name="level">78</param>
</handler>
<items>
<item id="49488" count="30" />
<item id="90415" count="30" />
<item id="29817" count="5" />
<item id="29650" count="3" />
<item id="70220" count="1" />
<item id="70221" count="1" />
<item id="90818" count="1" />
</items>
</reward>
<reward id="101" reward_id="179" name="Reach Level (Lv. 79)" requiredCompletion="79">
<handler name="level">
<param name="level">79</param>
</handler>
<items>
<item id="49488" count="30" />
<item id="90415" count="30" />
<item id="29817" count="5" />
<item id="29650" count="3" />
<item id="70220" count="1" />
<item id="70221" count="1" />
<item id="90818" count="1" />
</items>
</reward>
<reward id="102" reward_id="180" name="Reach Level (Lv. 80)" requiredCompletion="80">
<handler name="level">
<param name="level">80</param>
</handler>
<items>
<item id="70773" count="1" />
<item id="70774" count="1" />
<item id="70775" count="1" />
<item id="70776" count="1" />
<item id="70777" count="1" />
</items>
</reward>
<!-- <!--
<reward id="224" reward_id="604" name="Login All Weekend" isMainClassOnly="false" isOneTime="false"> <reward id="224" reward_id="604" name="Login All Weekend" isMainClassOnly="false" isOneTime="false">
<items> <items>

View File

@ -1316,17 +1316,27 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="49488" name="Major Warrior Healing Potion" type="EtcItem"> <item id="49488" name="Major Healing Potion" type="EtcItem">
<!-- Magic potion that quickly restores HP. Duration: 15 sec. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Magic potion that quickly restores HP. Duration: 15 sec. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_reagent_white_i00" /> <set name="icon" val="icon.etc_reagent_white_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" /> <set name="etcitem_type" val="POTION" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_tradable" val="false" /> <set name="reuse_delay" val="10000" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="is_coc_restricted" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<skills>
<skill id="39069" level="1" /> <!-- Major Healing Potion -->
</skills>
</item> </item>
<item id="49489" name="Parts of Enchantment Scrolls Chest" type="EtcItem"> <item id="49489" name="Parts of Enchantment Scrolls Chest" type="EtcItem">
<!-- Double-click to receive a Part of Enchantment Scroll. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. <Note>. Be careful before opening the items as their relocation is restricted. --> <!-- Double-click to receive a Part of Enchantment Scroll. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. <Note>. Be careful before opening the items as their relocation is restricted. -->

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@ -623,6 +623,12 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="10080" /> <set name="time" val="10080" />
<skills>
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
<skill id="55543" level="1" />
<skill id="55552" level="1" />
<skill id="55553" level="1" />
</skills>
</item> </item>
<item id="70561" name="Agathion - Minion Eye" additionalName="30 days" type="Armor"> <item id="70561" name="Agathion - Minion Eye" additionalName="30 days" type="Armor">
<!-- Summons Agathion - Minion Eye. CON / MEN +1, Weight Gauge +5000, Max. HP/MP/CP +100, when used. MP Consumption for skill use -3%. Cannot be exchanged, dropped or sold in a store, shared within account. Can be stored in a private warehouse. <Active Skill>. 1. Minion Eye's Blessed Resurrection: Resurrects a corpse and fully restores his lost XP. Consumes 2 Spirit Ore. --> <!-- Summons Agathion - Minion Eye. CON / MEN +1, Weight Gauge +5000, Max. HP/MP/CP +100, when used. MP Consumption for skill use -3%. Cannot be exchanged, dropped or sold in a store, shared within account. Can be stored in a private warehouse. <Active Skill>. 1. Minion Eye's Blessed Resurrection: Resurrects a corpse and fully restores his lost XP. Consumes 2 Spirit Ore. -->

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@ -1011,6 +1011,9 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="21600" /> <set name="time" val="21600" />
<skills>
<skill id="45017" level="3" />
</skills>
<stats> <stats>
<stat type="mDef">80</stat> <stat type="mDef">80</stat>
<stat type="maxMp">34</stat> <stat type="maxMp">34</stat>
@ -1029,6 +1032,9 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="21600" /> <set name="time" val="21600" />
<skills>
<skill id="3561" level="3" /> <!-- Baium's Ring -->
</skills>
<stats> <stats>
<stat type="mDef">48</stat> <stat type="mDef">48</stat>
<stat type="maxMp">21</stat> <stat type="maxMp">21</stat>
@ -1047,6 +1053,9 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="21600" /> <set name="time" val="21600" />
<skills>
<skill id="3562" level="3" /> <!-- Queen Ant's Ring -->
</skills>
<stats> <stats>
<stat type="mDef">48</stat> <stat type="mDef">48</stat>
<stat type="maxMp">21</stat> <stat type="maxMp">21</stat>
@ -1065,6 +1074,10 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="21600" /> <set name="time" val="21600" />
<skills>
<skill id="3563" level="3" /> <!-- Ring of Core -->
<skill id="35016" level="1" /> <!-- Ring of Core Ability Skill -->
</skills>
<stats> <stats>
<stat type="mDef">48</stat> <stat type="mDef">48</stat>
<stat type="maxMp">21</stat> <stat type="maxMp">21</stat>
@ -1083,6 +1096,9 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="21600" /> <set name="time" val="21600" />
<skills>
<skill id="3560" level="3" /> <!-- Orfen's Earring -->
</skills>
<stats> <stats>
<stat type="mDef">71</stat> <stat type="mDef">71</stat>
<stat type="maxMp">31</stat> <stat type="maxMp">31</stat>

View File

@ -79,43 +79,83 @@
</item> </item>
<item id="90407" name="Chef's Fish Stew - Victory" additionalName="Event" type="EtcItem"> <item id="90407" name="Chef's Fish Stew - Victory" additionalName="Event" type="EtcItem">
<!-- For 10 min. activates Chant of Victory Lv. 1. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Can be shared within account through Dimensional Merchant. <Attention> Cannot be stacked with Prophecy-type buffs. Effect remains after death. --> <!-- For 10 min. activates Chant of Victory Lv. 1. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Can be shared within account through Dimensional Merchant. <Attention> Cannot be stacked with Prophecy-type buffs. Effect remains after death. -->
<set name="icon" val="icon.fish_stew_residence_cha" /> <set name="icon" val="icon.etc_scroll_white_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="PAPER" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<skills>
<skill id="39228" level="1" /> <!-- Chef's Fish Stew - Victory -->
</skills>
</item> </item>
<item id="90408" name="Chef's Fish Stew - Fire" additionalName="Event" type="EtcItem"> <item id="90408" name="Chef's Fish Stew - Fire" additionalName="Event" type="EtcItem">
<!-- For 10 min. activates Prophecy of Fire Lv. 1. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Can be shared within account through Dimensional Merchant. <Attention> Cannot be stacked with Prophecy-type buffs. Effect remains after death. --> <!-- For 10 min. activates Prophecy of Fire Lv. 1. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Can be shared within account through Dimensional Merchant. <Attention> Cannot be stacked with Prophecy-type buffs. Effect remains after death. -->
<set name="icon" val="icon.fish_stew_residence_cha" /> <set name="icon" val="icon.etc_scroll_white_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="PAPER" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<skills>
<skill id="39229" level="1" /> <!-- Chef's Fish Stew - Fire -->
</skills>
</item> </item>
<item id="90409" name="Chef's Fish Stew - Water" additionalName="Event" type="EtcItem"> <item id="90409" name="Chef's Fish Stew - Water" additionalName="Event" type="EtcItem">
<!-- For 10 min. activates Prophecy of Water Lv. 1. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Can be shared within account through Dimensional Merchant. <Attention> Cannot be stacked with Prophecy-type buffs. Effect remains after death. --> <!-- For 10 min. activates Prophecy of Water Lv. 1. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Can be shared within account through Dimensional Merchant. <Attention> Cannot be stacked with Prophecy-type buffs. Effect remains after death. -->
<set name="icon" val="icon.fish_stew_residence_cha" /> <set name="icon" val="icon.etc_scroll_white_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="PAPER" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<skills>
<skill id="39230" level="1" /> <!-- Chef's Fish Stew - Water -->
</skills>
</item> </item>
<item id="90410" name="Chef's Fish Stew - Wind" additionalName="Event" type="EtcItem"> <item id="90410" name="Chef's Fish Stew - Wind" type="EtcItem">
<!-- For 10 min. activates Prophecy of Wind Lv. 1. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Can be shared within account through Dimensional Merchant. <Attention> Cannot be stacked with Prophecy-type buffs. Effect remains after death. --> <!-- For 10 min. activates Prophecy of Wind Lv. 1. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Can be shared within account through Dimensional Merchant. <Attention> Cannot be stacked with Prophecy-type buffs. Effect remains after death. -->
<set name="icon" val="icon.fish_stew_residence_cha" /> <set name="icon" val="icon.etc_scroll_white_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="PAPER" />
<set name="weight" val="5" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_freightable" val="false" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<skills>
<skill id="39231" level="1" /> <!-- Chef's Fish Stew - Wind -->
</skills>
</item> </item>
<item id="90411" name="Melodys Scroll Pouch" type="EtcItem"> <item id="90411" name="Melodys Scroll Pouch" type="EtcItem">
<!-- Double-click to receive 3 Improved Scrolls of Escape, Improved Scroll of Resurrection, 2 Scrolls of Mood Melody. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. Can be shared within account through Dimensional Merchant. --> <!-- Double-click to receive 3 Improved Scrolls of Escape, Improved Scroll of Resurrection, 2 Scrolls of Mood Melody. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. Can be shared within account through Dimensional Merchant. -->
@ -163,14 +203,23 @@
</item> </item>
<item id="90415" name="Warrior MP Recovery Potion" type="EtcItem"> <item id="90415" name="Warrior MP Recovery Potion" type="EtcItem">
<!-- Magical MP-recovering potion. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. Can be shared within account through Dimensional Merchant. --> <!-- Magical MP-recovering potion. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. Can be shared within account through Dimensional Merchant. -->
<set name="icon" val="icon.etc_lesser_potion_blue_i00" /> <set name="icon" val="icon.etc_reagent_blue_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="POTION" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<skills>
<skill id="39258" level="1" /> <!-- Major Warrior Healing Potion -->
</skills>
</item> </item>
<item id="90416" name="Melodys Growth Pouch" type="EtcItem"> <item id="90416" name="Melodys Growth Pouch" type="EtcItem">
<!-- Double-click to receive Hero's Dual Swords (15-day) Fishing Rod (10-day), 2160 Normal Baits, 2160 Fishing Shots, 3 Teleports: Giran Harbor, 20 Soulshot Tickets. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. Can be shared within account through Dimensional Merchant. --> <!-- Double-click to receive Hero's Dual Swords (15-day) Fishing Rod (10-day), 2160 Normal Baits, 2160 Fishing Shots, 3 Teleports: Giran Harbor, 20 Soulshot Tickets. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. Can be shared within account through Dimensional Merchant. -->

View File

@ -562,6 +562,9 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="weight" val="150" /> <set name="weight" val="150" />
<skills>
<skill id="45017" level="1" />
</skills>
<stats> <stats>
<stat type="mDef">60</stat> <stat type="mDef">60</stat>
<stat type="maxMp">22</stat> <stat type="maxMp">22</stat>
@ -575,6 +578,9 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="weight" val="150" /> <set name="weight" val="150" />
<skills>
<skill id="45017" level="2" />
</skills>
<stats> <stats>
<stat type="mDef">70</stat> <stat type="mDef">70</stat>
<stat type="maxMp">28</stat> <stat type="maxMp">28</stat>
@ -588,6 +594,9 @@
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="weight" val="150" /> <set name="weight" val="150" />
<skills>
<skill id="45017" level="3" />
</skills>
<stats> <stats>
<stat type="mDef">80</stat> <stat type="mDef">80</stat>
<stat type="maxMp">34</stat> <stat type="maxMp">34</stat>
@ -964,17 +973,21 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="21600" /> <set name="time" val="21600" />
</item> </item>
<item id="90793" name="Chef's Fish Stew Box" additionalName="Event" type="EtcItem"> <item id="90793" name="Chef's Fish Stew Box" type="EtcItem">
<!-- Double-click to receive one of each of the following items: Chef's Fish Stew - Victory/Fire/Wind/Water. Cannot be exchanged, dropped or sold. Can be stored in a private warehouse. --> <!-- Double-click to receive one of each of the following items: Chef's Fish Stew - Victory/Fire/Wind/Water. Cannot be exchanged, dropped or sold. Can be stored in a private warehouse. -->
<set name="icon" val="icon.bm_freya_gift_box" /> <set name="icon" val="BranchIcon.Icon.g_green_sealed_rune" />
<set name="default_action" val="PEEL" /> <set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="immediate_effect" val="true" /> <set name="material" val="PAPER" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> <set name="handler" val="ItemSkills" />
<skills>
<skill id="55715" level="1" /> <!-- Chef's Fish Stew Box -->
</skills>
</item>
<item id="90794" name="Shining Scroll of Mood Melody" additionalName="Event" type="EtcItem"> <item id="90794" name="Shining Scroll of Mood Melody" additionalName="Event" type="EtcItem">
<!-- For 20 minutes activates the following effects: Might, Shield, Haste, Empower, Acumen, Wind Walk, Vampiric Rage, Berserker Spirit, Focus, Death Whisper, Guidance, Purity, Wild Magic, Concentration. Cannot be used together with Scroll of Mood Melody. Cannot be exchanged, dropped or sold. Can be stored in a private warehouse. --> <!-- For 20 minutes activates the following effects: Might, Shield, Haste, Empower, Acumen, Wind Walk, Vampiric Rage, Berserker Spirit, Focus, Death Whisper, Guidance, Purity, Wild Magic, Concentration. Cannot be used together with Scroll of Mood Melody. Cannot be exchanged, dropped or sold. Can be stored in a private warehouse. -->
<set name="icon" val="icon.bm_magmeld" /> <set name="icon" val="icon.bm_magmeld" />

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@ -241,6 +241,9 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="21600" /> <set name="time" val="21600" />
<skills>
<skill id="45017" level="3" />
</skills>
<stats> <stats>
<stat type="mDef">80</stat> <stat type="mDef">80</stat>
<stat type="maxMp">34</stat> <stat type="maxMp">34</stat>
@ -404,12 +407,26 @@
</item> </item>
<item id="90836" name="Warrior Experience Amulet" additionalName="7-day" type="EtcItem"> <item id="90836" name="Warrior Experience Amulet" additionalName="7-day" type="EtcItem">
<!-- 7-day item. Increases XP and SP gain by +20%. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- 7-day item. Increases XP and SP gain by +20%. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="icon.skill19226" /> <set name="icon" val="icon.skill90836" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_premium" val="true" />
<set name="handler" val="ItemSkills" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="time" val="10080" /> <set name="time" val="10080" />
<skills>
<skill id="39057" level="1" /> <!-- Warrior Experience Amulet -->
</skills>
</item> </item>
<item id="90837" name="White Uniform Hat (STR+1 INT+1)" type="Armor"> <item id="90837" name="White Uniform Hat (STR+1 INT+1)" type="Armor">
<!-- White uniform hat that makes you feel the energy of a man of the sea. STR+1, INT+1. Occupies 2 Hair Accessory slots. Cannot be dropped or sold in a store. --> <!-- White uniform hat that makes you feel the energy of a man of the sea. STR+1, INT+1. Occupies 2 Hair Accessory slots. Cannot be dropped or sold in a store. -->

View File

@ -835,11 +835,11 @@
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<amount>20</amount> <amount>20</amount>
<mode>PER</mode> <mode>DIFF</mode> <!-- FIX -->
</effect> </effect>
<effect name="SpModify"> <effect name="SpModify">
<amount>20</amount> <amount>20</amount>
<mode>PER</mode> <mode>DIFF</mode> <!-- FIX -->
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -1065,9 +1065,26 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="39069" toLevel="1" name="Major Warrior Healing Potion"> <skill id="39069" toLevel="1" name="Major Warrior Healing Potion">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <abnormalLvl>3</abnormalLvl>
<icon>icon.skill0000</icon> <abnormalTime>15</abnormalTime>
<operateType>A1</operateType> <abnormalType>HP_RECOVER</abnormalType>
<icon>icon.etc_reagent_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="HealOverTime">
<power>50</power>
<ticks>3</ticks>
</effect>
</effects>
</skill> </skill>
<skill id="39070" toLevel="1" name="Parts of Enchantment Scrolls Chest"> <skill id="39070" toLevel="1" name="Parts of Enchantment Scrolls Chest">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->

View File

@ -329,24 +329,275 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="39228" toLevel="1" name="Chef's Fish Stew - Victory"> <skill id="39228" toLevel="1" name="Chef's Fish Stew - Victory">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>669</effectPoint>
<hitTime>0</hitTime>
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>90407</itemConsumeId>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="HpRegen">
<amount>
<value level="1">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicAccuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">15</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="39229" toLevel="1" name="Chef's Fish Stew - Fire"> <skill id="39229" toLevel="1" name="Chef's Fish Stew - Fire">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>669</effectPoint>
<hitTime>0</hitTime>
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>90408</itemConsumeId>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>
<value level="1">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill> </skill>
<skill id="39230" toLevel="1" name="Chef's Fish Stew - Water"> <skill id="39230" toLevel="1" name="Chef's Fish Stew - Water">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>669</effectPoint>
<hitTime>0</hitTime>
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>90409</itemConsumeId>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="MpRegen">
<amount>
<value level="1">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-3</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-3</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-3</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="39231" toLevel="1" name="Chef's Fish Stew - Wind"> <skill id="39231" toLevel="1" name="Chef's Fish Stew - Wind">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>669</effectPoint>
<hitTime>0</hitTime>
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<operateType>A2</operateType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>90410</itemConsumeId>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="PhysicalEvasion">
<amount>
<value level="1">3</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">3</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill> </skill>
<skill id="39232" toLevel="1" name="Gold Urn"> <skill id="39232" toLevel="1" name="Gold Urn">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -479,9 +730,23 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="39258" toLevel="1" name="Warrior MP Recovery Potion"> <skill id="39258" toLevel="1" name="Warrior MP Recovery Potion">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- Lineage II Classic Zaken -->
<icon>icon.skill0000</icon> <blockedInOlympiad>true</blockedInOlympiad>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>500</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mp">
<amount>40</amount> <!-- Retail value is 40 -->
<mode>DIFF</mode>
</effect>
</effects>
</skill> </skill>
<skill id="39259" toLevel="1" name="Savior's Experience Box"> <skill id="39259" toLevel="1" name="Savior's Experience Box">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->

View File

@ -86,9 +86,70 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="45017" toLevel="3" name="Zaken's Earring"> <skill id="45017" toLevel="3" name="Zaken's Earring">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.accessory_earring_of_zaken_i00</icon>
<icon>icon.skill0000</icon> <magicLvl>75</magicLvl>
<operateType>A1</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="VampiricAttack">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">8</value>
</amount>
<chance>30</chance>
</effect>
<effect name="AttackTrait">
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
</SHOCK>
<BLEED>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</BLEED>
<DERANGEMENT>
<value level="1">5</value>
<value level="2">15</value>
<value level="3">15</value>
</DERANGEMENT>
</effect>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
</SHOCK>
<BLEED>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</BLEED>
<DERANGEMENT>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
</DERANGEMENT>
</effect>
<effect name="HpRegen">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="45020" toLevel="1" name="Zaken's Cloak"> <skill id="45020" toLevel="1" name="Zaken's Cloak">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->

View File

@ -31,7 +31,7 @@
<value level="3">50</value> <value level="3">50</value>
<value level="4">100</value> <value level="4">100</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode> <!-- FIX -->
</effect> </effect>
<effect name="SpModify"> <effect name="SpModify">
<amount> <amount>
@ -40,7 +40,7 @@
<value level="3">50</value> <value level="3">50</value>
<value level="4">100</value> <value level="4">100</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode> <!-- FIX -->
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@ -472,17 +472,17 @@
<effects> <effects>
<effect name="ExpModify"> <effect name="ExpModify">
<amount> <amount>
<value level="1">100</value> <value level="1">100</value>
<value level="2">100</value> <value level="2">100</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode> <!-- FIX -->
</effect> </effect>
<effect name="SpModify"> <effect name="SpModify">
<amount> <amount>
<value level="1">100</value> <value level="1">100</value>
<value level="2">100</value> <value level="2">100</value>
</amount> </amount>
<mode>PER</mode> <mode>DIFF</mode> <!-- FIX -->
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@ -216,9 +216,21 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="55543" toLevel="1" name="Summon Agathion - Minion Eye"> <skill id="55543" toLevel="1" name="Summon Agathion - Minion Eye">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <hitTime>3000</hitTime>
<icon>icon.skill0000</icon> <icon>icon.etc_summon_aga_agit_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SummonAgathion">
<npcId>9018</npcId>
</effect>
</effects>
</skill> </skill>
<skill id="55544" toLevel="1" name="Summon Agathion - Matryoshka"> <skill id="55544" toLevel="1" name="Summon Agathion - Matryoshka">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -261,14 +273,81 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="55552" toLevel="1" name="Minion Eye's Courage"> <skill id="55552" toLevel="1" name="Minion Eye's Courage">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill55552</icon>
<icon>icon.skill0000</icon> <magicLvl>
<operateType>A1</operateType> <value level="1">1</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>1</magicCriticalRate>
<effects>
<effect name="MaxCp">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="WeightLimit">
<amount>
<value level="1">5000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>MEN</stat>
</effect>
<effect name="MagicMpCost">
<amount>-3</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-3</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-3</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="55553" toLevel="1" name="Minion Eye's Blessed Resurrection"> <skill id="55553" toLevel="1" name="Minion Eye's Blessed Resurrection">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill55553</icon>
<icon>icon.skill0000</icon> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<itemConsumeCount>2</itemConsumeCount>
<blockedInOlympiad>true</blockedInOlympiad>
<castRange>400</castRange>
<effectPoint>1</effectPoint>
<effectRange>400</effectRange>
<hitTime>3500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>85</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>7200000</reuseDelay>
<targetType>PC_BODY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpResurrection" />
</conditions>
<effects>
<effect name="Resurrection">
<power>100</power>
</effect>
</effects>
</skill> </skill>
<skill id="55554" toLevel="1" name="Matryoshka's Gift"> <skill id="55554" toLevel="1" name="Matryoshka's Gift">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->

View File

@ -71,9 +71,53 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="55715" toLevel="1" name="Chef's Fish Stew Box"> <skill id="55715" toLevel="1" name="Chef's Fish Stew Box">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill55715</icon>
<icon>icon.skill0000</icon> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>90793</itemConsumeId> <!-- Chef's Fish Stew Box -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="100">
<item id="90407" count="1" />
</item>
</items>
</effect>
<effect name="RestorationRandom">
<items>
<item chance="100">
<item id="90408" count="1" />
</item>
</items>
</effect>
<effect name="RestorationRandom">
<items>
<item chance="100">
<item id="90409" count="1" />
</item>
</items>
</effect>
<effect name="RestorationRandom">
<items>
<item chance="100">
<item id="90410" count="1" />
</item>
</items>
</effect>
</effects>
</skill> </skill>
<skill id="55716" toLevel="1" name="Letter Collector Spell"> <skill id="55716" toLevel="1" name="Letter Collector Spell">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->