Limit for Aeore, Iss and Sigel skills.

Contributed by Ofelin.
This commit is contained in:
MobiusDev
2018-09-14 16:42:59 +00:00
parent b8eee1a198
commit a31a265459
20 changed files with 812 additions and 102 deletions

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@@ -1558,6 +1558,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TrackLimitedSkill" />
</effects>
</skill>
<skill id="10020" toLevel="7" name="Focus Shield">
@@ -1797,9 +1798,7 @@
</effect>
</effects>
</skill>
<skill id="10024" toLevel="1" name="Party Rescue">
<!-- Glory Days confirmed -->
<!-- Drags all party members to oneself, and for 15 seconds receives 90% of the damage inflicted to all party members. Additionally, all damage received is capped at 10. Requires a shield. -->
<skill id="10024" toLevel="1" name="Nine Aegis">
<abnormalLvl>2</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="1">15</value>
@@ -1844,6 +1843,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TrackLimitedSkill" />
</effects>
</skill>
<skill id="10025" toLevel="4" name="Knight Frenzy">

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@@ -3148,6 +3148,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TrackLimitedSkill" />
</effects>
</skill>
<skill id="11545" toLevel="1" name="Crazy Nocturne">

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@@ -784,14 +784,8 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
</power>
</effect>
<effect name="TrackLimitedSkill" />
</effects>
<endEffects>
<effect name="CallSkill">
<!-- Lingering Protection -->
<skillId>11833</skillId>
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="11759" toLevel="1" name="Celestial Party Protection">
<!-- Updated to Ertheia -->
@@ -857,14 +851,8 @@
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
</power>
</effect>
<effect name="TrackLimitedSkill" />
</effects>
<endEffects>
<effect name="CallSkill">
<!-- Lingering Protection -->
<skillId>11834</skillId>
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="11760" toLevel="11" name="Radiant Recharge">
<!-- Glory Days confirmed -->

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@@ -1387,42 +1387,21 @@
</effect>
</effects>
</skill>
<skill id="11833" toLevel="1" name="Lingering Protection">
<skill id="11833" toLevel="3" name="Limit of Aeore">
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- Skill activates once Celestial Protection wears off. -->
<!-- Lingering Celestial Protection. For 1 minute, increases HP/MP recovery bonus and Spd. + 5. Cannot receive the effects of Celestial Protection, Celestial Party Protection, or Celestial Aegis. -->
<icon>icon.skill11758</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalTime>70</abnormalTime> <!-- Tested -->
<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
<operateType>A2</operateType>
<isMagic>1</isMagic>
<effectPoint>1</effectPoint>
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<irreplacableBuff>true</irreplacableBuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<canBeDispelled>false</canBeDispelled>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<icon>icon.skill11833</icon>
<isDebuff>true</isDebuff>
<operateType>A2</operateType>
<reuseDelay>1</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effects>
<effect name="Speed">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>1</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>1</amount>
<mode>DIFF</mode>
</effect>
<effect name="LimitSkill" />
</effects>
</skill>
<skill id="11834" toLevel="1" name="Lingering Protection">

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@@ -831,7 +831,7 @@
</skill>
<skill id="19433" toLevel="11" name="Alluring Conduct">
<!-- Attacks the target and nearby enemies with 23178 Power added to P. Atk. and decreases Atk. Spd./ Casting Spd./ P. Def/ M. Def by 50% for 12 seconds.
Increases cooldown of all skills by 10%and applies the Swift Praise effect to the caster. Can be used in the Triad state.
Increases cooldown of all skills by 10%and applies the Swift Praise effect to the caster. Can be used in the Triad state.
Requires a sword, blunt, dual sword or dual blunt to be equipped.-->
<abnormalLvl>5</abnormalLvl>
<abnormalTime>12</abnormalTime>
@@ -983,10 +983,61 @@
<skill id="19439" toLevel="1" name="Overload's Dignity">
<!-- AUTO GENERATED SKILL -->
<!-- For $s1, increases nearby party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. $s2 times. This effect cannot be stacked, and a limit applies after its duration is over.. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill19439</icon>
<abnormalTime>30</abnormalTime>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<mpConsume>916</mpConsume>
<hitTime>3000</hitTime>
<reuseDelay>30000</reuseDelay><!-- Salvation -->
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<abnormalType>RHAPSODY</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>89</magicLvl>
<abnormalLvl>5</abnormalLvl>
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TrackLimitedSkill" />
</effects>
</skill>
<skill id="19442" toLevel="3" name="Single Note">
<!-- Dual Note on Level 2 and Triad on Level 3 -->

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@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="19526" toLevel="3" name="Limit of Sigel">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<canBeDispelled>false</canBeDispelled>
<icon>icon.skill19526</icon>
<isDebuff>true</isDebuff>
<operateType>A2</operateType>
<reuseDelay>1</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effects>
<effect name="LimitSkill">
</effect>
</effects>
</skill>
<skill id="19527" toLevel="3" name="Limit of Iss">
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<canBeDispelled>false</canBeDispelled>
<icon>icon.skill19527</icon>
<isDebuff>true</isDebuff>
<operateType>A2</operateType>
<reuseDelay>1</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<effects>
<effect name="LimitSkill" />
</effects>
</skill>
</list>

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@@ -154,6 +154,7 @@ Lethal: Upon success sets enemy Player's CP to 1 and enemy NPC's HP to 50%.
LimitCp: Sets maximum recoverable CP through heals.
LimitHp: Sets maximum recoverable HP through heals.
LimitMp: Sets maximum recoverable MP through heals.
LimitSkill: Limits skill duration. (l2jmobius)
Lucky: dummy effect since behavior is hardcoded
MagicAccuracy: M. Accuracy stat.
MagicalAbnormalDispelAttack: Magical attack that does damage only if it manages to dispel the given AbnormalType
@@ -308,6 +309,7 @@ TeleportToNpc: Teleports to a specified Npc Id.
TeleportToPlayer: Teleports to targeted player. (l2jmobius)
TeleportToSummon: Teleports to your summon.
TeleportToTarget: Teleports to your target.
TrackLimitedSkill: Checks limit skill duration, see LimitSkill effect. (l2jmobius)
TransferDamageToPlayer: Transfers portion of incoming damage from target to you.
TransferDamageToSummon: Transfers portion of incoming damage towards your summon.
TransferHate: Transfers Npc's hate from you to your target.