More tab delimited XML format.

This commit is contained in:
MobiusDevelopment
2019-07-25 06:43:51 +00:00
parent 5af706ba62
commit a30408352f
834 changed files with 7372 additions and 7379 deletions

View File

@@ -892,7 +892,7 @@
<item id="37880" min="1" max="1" chance="100" /> <!-- Hero's Weapon: Dual Dagger - 15-day -->
<item id="37881" min="1" max="1" chance="100" /> <!-- Hero's Weapon: Dual Blunt Weapon - 15-day -->
</capsuled_items>
</item>
</item>
<item id="25791" name="Exotic Chest" type="EtcItem">
<!-- Has a chance of obtaining a Mysterious Soulshot, Mysterious Blessed Spiritshot, Gemstone (R-grade), Crystal (R-grade), Large Firecracker, Attribute Crystal, Attribute Stone, Scroll: PK, Blessed Scroll of Resurrection, Superior Giant's Codex, croll: Enchant Armor (R-grade), Riding Manual: Lyn Draco, Rare Soul Crystal Pack (R-grade), Kaliel's Energy Box, Dark/ Blood Helios Enhancement Stone, Elcyum, Elcyum Powder/ Crystal, Life Stone Instilled with Giants' Power, Giant's Energy, or 1 of the 3 Energy of Destruction boxes. -->
<set name="icon" val="icon.present_of_destination_event" />

View File

@@ -1704,7 +1704,7 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="time" val="60" />
<set name="handler" val="ItemSkills" />
<set name="handler" val="ItemSkills" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<skills>

View File

@@ -2195,7 +2195,7 @@
<drop>
<item id="34867" min="1" max="5" chance="70" /> <!-- Draco's Gift -->
</drop>
</dropLists>
</dropLists>
<collision>
<radius normal="8" />
<height normal="20" />
@@ -2226,7 +2226,7 @@
<drop>
<item id="34868" min="1" max="3" chance="60" /> <!-- Draco's Shiny Gift -->
</drop>
</dropLists>
</dropLists>
<collision>
<radius normal="10" />
<height normal="27" />

View File

@@ -878,7 +878,7 @@
<drop>
<item id="36323" min="1" max="2" chance="80" /> <!-- Lyn Draco's Gift -->
</drop>
</dropLists>
</dropLists>
<collision>
<radius normal="10" />
<height normal="45" />

View File

@@ -5238,11 +5238,11 @@
<mode>DIFF</mode>
</effect>
<effect name="PAtk" fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="484" toLevel="1" name="Elementary Rush">

View File

@@ -4416,17 +4416,17 @@
<ticks>1</ticks>
</effect>
<effect name="PhysicalDefence" fromLevel="9" toLevel="13" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="9" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="9" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="9" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="9" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="9" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</pveEffects>
</skill>
<skill id="1245" toLevel="14" name="Steal Essence">

View File

@@ -740,17 +740,17 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="6" toLevel="8" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="6" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="6" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="6" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="6" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="6" toLevel="8" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1417" toLevel="5" name="Aura Flash">
@@ -3196,17 +3196,17 @@
</effect>
<effect name="PhysicalAttackMute" />
<effect name="PhysicalDefence" fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1463" toLevel="1" name="Fire Weapon">

View File

@@ -432,17 +432,17 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1510" toLevel="1" name="Soul Cleanse">
@@ -736,11 +736,11 @@
<mode>PER</mode>
</effect>
<effect name="PAtk" fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1515" toLevel="1" name="Lightning Barrier">
@@ -3416,7 +3416,7 @@
<CRITICAL_RATE>20</CRITICAL_RATE>
<PHYSICAL_ATTACK_SPEED>10</PHYSICAL_ATTACK_SPEED>
<MAGIC_ATTACK_SPEED>3</MAGIC_ATTACK_SPEED>
</effect>
</effect>
</effects>
</skill>
<skill id="1558" toLevel="24" name="Dimension Spiral">

View File

@@ -473,11 +473,11 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
</conditions>
<effects>
<effect name="Restoration">
<itemId>9597</itemId>
@@ -494,11 +494,11 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
</conditions>
<effects>
<effect name="Restoration">
<itemId>9598</itemId>
@@ -517,11 +517,11 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
@@ -555,11 +555,11 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
</conditions>
<effects>
<effect name="RestorationRandom" fromLevel="2" toLevel="2">
<items>
@@ -608,11 +608,11 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
</conditions>
<effects>
<effect name="RestorationRandom" fromLevel="3" toLevel="3">
<items>
@@ -675,11 +675,11 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
</conditions>
<effects>
<effect name="RestorationRandom" fromLevel="4" toLevel="4">
<items>
@@ -738,11 +738,11 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
</conditions>
<effects>
<effect name="RestorationRandom" fromLevel="5" toLevel="5">
<items>
@@ -799,11 +799,11 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
</conditions>
<effects>
<effect name="RestorationRandom" fromLevel="6" toLevel="6">
<items>
@@ -1152,11 +1152,11 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
@@ -2882,11 +2882,11 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>

View File

@@ -1336,11 +1336,11 @@
</amount>
</effect>
<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
@@ -1625,11 +1625,11 @@
<mode>PER</mode>
</effect>
<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
@@ -1660,11 +1660,11 @@
<effects>
<effect name="IgnoreDeath" />
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>

View File

@@ -1538,11 +1538,11 @@
<mode>PER</mode>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10271" toLevel="2" name="Power Provoke">
@@ -1649,11 +1649,11 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
@@ -2652,12 +2652,12 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10290" toLevel="8" name="Hurricane Slasher">
@@ -2933,12 +2933,12 @@
<ANIMAL_WEAKNESS>10</ANIMAL_WEAKNESS>
<PLANT_WEAKNESS>10</PLANT_WEAKNESS>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10297" toLevel="1" name="Spirit of the Slayer">
@@ -2967,12 +2967,12 @@
<CONSTRUCT_WEAKNESS>10</CONSTRUCT_WEAKNESS>
<DRAGON_WEAKNESS>10</DRAGON_WEAKNESS>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10298" toLevel="1" name="Power Revival">

View File

@@ -1438,11 +1438,11 @@
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10333" toLevel="1" name="Winged Spear">
@@ -1513,11 +1513,11 @@
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10334" toLevel="1" name="Furious Slasher">
@@ -1561,11 +1561,11 @@
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10335" toLevel="1" name="Furious Fist">
@@ -1639,11 +1639,11 @@
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10336" toLevel="1" name="Infinity Rush">

View File

@@ -3422,15 +3422,15 @@
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
@@ -3488,15 +3488,15 @@
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>

View File

@@ -30,15 +30,15 @@
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
@@ -208,15 +208,15 @@
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>

View File

@@ -281,7 +281,7 @@
<skill id="10705" toLevel="3" name="Easterly Wind Strike">
<!-- Moves to the left side of the target to attempt Deadly Attack with $s1 Power added to P. Atk.. Causes Bleed on the target for $s2. Adds the Easterly Wind effect to the caster, which resets cooldown of Right Angle Reverse and Eastery Wind Strike. Half-kill is possible. Requires dagger/ dual dagger to be equipped. -->
<icon>icon.skill10705</icon>
<!-- Updated to GRAND CRUSADE -->
<!-- Updated to GRAND CRUSADE -->
<!-- Moves to the left side of the target to attempt Deadly Attack with 56030 power added to P. Atk. Causes Bleed on the target for 15 seconds. Adds the Easterly Wind effect to the caster, which resets cooldown of Right Angle Reverse and Easterly Wind Strike. Half-kill is possible. Requires dagger/dual dagger to be equipped -->
<abnormalLvl>
<value level="1">1</value>
@@ -297,7 +297,7 @@
<isDebuff>true</isDebuff>
<effectPoint>-1</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectScope>SINGLE</affectScope>
<mpConsume>
<value level="1">77</value>
<value level="2">79</value>

View File

@@ -4499,7 +4499,7 @@
<speed>600</speed>
<delay>650</delay>
</effect>
<effect name="AddHate">
<effect name="AddHate">
<power>
<value level="1">586900</value>
<value level="2">0</value>

View File

@@ -423,11 +423,11 @@
<mode>DIFF</mode>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11311" toLevel="3" name="Naviarope Strike">
@@ -1850,17 +1850,17 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
@@ -1964,17 +1964,17 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
@@ -2054,17 +2054,17 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>

View File

@@ -2409,17 +2409,17 @@
<chance>30</chance>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.4 + 0.6 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.4 + 0.6 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{-1 - ((subIndex - 1} * 0.5)}</value>
@@ -2484,17 +2484,17 @@
<effects>
<effect name="DebuffBlock" />
<effect name="PhysicalDefence" fromLevel="4" toLevel="6" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="4" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="4" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="4" toLevel="6" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="4" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="4" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="4" toLevel="6" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="4" toLevel="6" fromSubLevel="3001" toSubLevel="3020">{-1 - ((subIndex - 1} * 0.5)}</value>
@@ -2733,17 +2733,17 @@
<HOLD>100</HOLD>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11539" toLevel="11" name="Petrify">
@@ -2908,17 +2908,17 @@
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="7001" toSubLevel="7020">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="7001" toSubLevel="7020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="7001" toSubLevel="7020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="8001" toSubLevel="8020">
<amount>
<value fromLevel="7" toLevel="7" fromSubLevel="8001" toSubLevel="8020">{2 * subIndex}</value>
@@ -3108,17 +3108,17 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="2" toLevel="6" fromSubLevel="6001" toSubLevel="6020">
<amount>
<value fromLevel="2" toLevel="6" fromSubLevel="6001" toSubLevel="6020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="2" toLevel="6" fromSubLevel="6001" toSubLevel="6020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="2" toLevel="6" fromSubLevel="7001" toSubLevel="7020">
<amount>
<value fromLevel="2" toLevel="6" fromSubLevel="7001" toSubLevel="7020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="2" toLevel="6" fromSubLevel="7001" toSubLevel="7020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11544" toLevel="1" name="Battle Rhapsody">
@@ -3158,23 +3158,23 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TrackLimitedSkill" />
</effects>
</skill>
@@ -3208,23 +3208,23 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11546" toLevel="4" name="Chaos Symphony">

View File

@@ -2139,11 +2139,11 @@
<SLEEP>100</SLEEP>
</effect>
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
@@ -2304,17 +2304,17 @@
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11781" toLevel="6" name="Dark Devour">

View File

@@ -107,7 +107,7 @@
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>37560</itemConsumeId> <!-- Emperor's Vitality Tonic -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<operateType>A1</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -123,12 +123,12 @@
<value>35000</value>
</effect>
</effects>
</skill>
</skill>
<skill id="17120" toLevel="1" name="Emperor's Vitality Tonic (Medium)">
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>37561</itemConsumeId> <!-- Emperor's Vitality Tonic -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<operateType>A1</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -144,12 +144,12 @@
<value>70000</value>
</effect>
</effects>
</skill>
</skill>
<skill id="17121" toLevel="1" name="Emperor's Special Vitality Tonic (3 bars)">
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>37562</itemConsumeId> <!-- Emperor's Vitality Tonic -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<operateType>A1</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -165,7 +165,7 @@
<value>105000</value>
</effect>
</effects>
</skill>
</skill>
<skill id="17122" toLevel="1" name="Returning Hero's Vitality Replenishing Juice">
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>

View File

@@ -317,23 +317,23 @@
<magicTypes>3</magicTypes>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="7" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="19209" toLevel="1" name="Divinity of Einhasad">

View File

@@ -360,23 +360,23 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3020">{2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TrackLimitedSkill" />
</effects>
</skill>

View File

@@ -651,7 +651,7 @@
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>23620</itemConsumeId> <!-- Dragon Vitality Replenishing Potion -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<operateType>A1</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>

View File

@@ -559,7 +559,7 @@
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>26510</itemConsumeId> <!-- Attendance Vitality Tonic -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>