More tab delimited XML format.
This commit is contained in:
@@ -883,7 +883,7 @@
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<item id="37880" min="1" max="1" chance="100" /> <!-- Hero's Weapon: Dual Dagger - 15-day -->
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<item id="37881" min="1" max="1" chance="100" /> <!-- Hero's Weapon: Dual Blunt Weapon - 15-day -->
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</capsuled_items>
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</item>
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</item>
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<item id="25791" name="Exotic Chest" type="EtcItem">
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<!-- Has a chance of obtaining a Mysterious Soulshot, Mysterious Blessed Spiritshot, Gemstone (R-grade), Crystal (R-grade), Large Firecracker, Attribute Crystal, Attribute Stone, Scroll: PK, Blessed Scroll of Resurrection, Superior Giant's Codex, croll: Enchant Armor (R-grade), Riding Manual: Lyn Draco, Rare Soul Crystal Pack (R-grade), Kaliel's Energy Box, Dark/Blood Amaranthine Enhancement Stone, Elcyum, Elcyum Powder/Crystal, Life Stone Instilled with Giants' Power, Giant's Energy, or 1 of the 3 Energy of Destruction boxes. -->
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<set name="icon" val="icon.present_of_destination_event" />
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@@ -1704,7 +1704,7 @@
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="time" val="60" />
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<set name="handler" val="ItemSkills" />
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<set name="handler" val="ItemSkills" />
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<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
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<set name="immediate_effect" val="true" />
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<skills>
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@@ -2175,7 +2175,7 @@
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<drop>
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<item id="34867" min="1" max="5" chance="70" /> <!-- Draco's Gift -->
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</drop>
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</dropLists>
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</dropLists>
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<collision>
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<radius normal="8" />
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<height normal="20" />
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@@ -2206,7 +2206,7 @@
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<drop>
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<item id="34868" min="1" max="3" chance="60" /> <!-- Draco's Shiny Gift -->
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</drop>
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</dropLists>
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</dropLists>
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<collision>
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<radius normal="10" />
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<height normal="27" />
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@@ -3191,7 +3191,7 @@
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</dropLists>
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</npc>
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<npc id="23596" level="101" type="Monster" name="Fortress Guardian Captain" usingServerSideTitle="true">
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<!-- TODO: font https://l2wiki.com/Fortress_Raider -->
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<!-- TODO: font https://l2wiki.com/Fortress_Raider -->
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<race>HUMAN</race>
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<sex>MALE</sex>
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<equipment rhand="17417" lhand="17435" />
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@@ -878,7 +878,7 @@
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<drop>
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<item id="36323" min="1" max="2" chance="80" /> <!-- Lyn Draco's Gift -->
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</drop>
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</dropLists>
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</dropLists>
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<collision>
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<radius normal="10" />
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<height normal="45" />
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@@ -5207,11 +5207,11 @@
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<mode>DIFF</mode>
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</effect>
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<effect name="PAtk" fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
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<amount>
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<value fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<amount>
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<value fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="484" toLevel="1" name="Elementary Rush">
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@@ -4416,17 +4416,17 @@
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<ticks>1</ticks>
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</effect>
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<effect name="PhysicalDefence" fromLevel="9" toLevel="13" fromSubLevel="2001" toSubLevel="2030">
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<amount>
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<value fromLevel="9" toLevel="13" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<amount>
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<value fromLevel="9" toLevel="13" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed" fromLevel="9" toLevel="13" fromSubLevel="3001" toSubLevel="3030">
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<amount>
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<value fromLevel="9" toLevel="13" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<amount>
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<value fromLevel="9" toLevel="13" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</pveEffects>
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</skill>
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<skill id="1245" toLevel="14" name="Steal Essence">
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@@ -740,17 +740,17 @@
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence" fromLevel="6" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
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<amount>
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<value fromLevel="6" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<amount>
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<value fromLevel="6" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence" fromLevel="6" toLevel="8" fromSubLevel="3001" toSubLevel="3030">
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<amount>
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<value fromLevel="6" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<amount>
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<value fromLevel="6" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="1417" toLevel="5" name="Aura Flash">
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@@ -3196,17 +3196,17 @@
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</effect>
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<effect name="PhysicalAttackMute" />
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<effect name="PhysicalDefence" fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">
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<amount>
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<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<amount>
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<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence" fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">
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<amount>
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<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<amount>
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<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="1463" toLevel="1" name="Fire Weapon">
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@@ -432,17 +432,17 @@
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
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<amount>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<amount>
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<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
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<amount>
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<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<amount>
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<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="1510" toLevel="1" name="Soul Cleanse">
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@@ -736,11 +736,11 @@
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<mode>PER</mode>
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</effect>
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<effect name="PAtk" fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
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<amount>
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<value fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<amount>
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<value fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="1515" toLevel="1" name="Lightning Barrier">
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@@ -3416,7 +3416,7 @@
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<CRITICAL_RATE>20</CRITICAL_RATE>
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<PHYSICAL_ATTACK_SPEED>10</PHYSICAL_ATTACK_SPEED>
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<MAGIC_ATTACK_SPEED>3</MAGIC_ATTACK_SPEED>
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</effect>
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</effect>
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</effects>
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</skill>
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<skill id="1558" toLevel="24" name="Dimension Spiral">
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@@ -473,11 +473,11 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="OpEncumbered">
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<weightPercent>20</weightPercent>
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<slotsPercent>10</slotsPercent>
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<condition name="OpEncumbered">
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<weightPercent>20</weightPercent>
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<slotsPercent>10</slotsPercent>
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</condition>
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</conditions>
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</conditions>
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<effects>
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<effect name="Restoration">
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<itemId>9597</itemId>
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@@ -494,11 +494,11 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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||||
<condition name="OpEncumbered">
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<weightPercent>20</weightPercent>
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<slotsPercent>10</slotsPercent>
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||||
<condition name="OpEncumbered">
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||||
<weightPercent>20</weightPercent>
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<slotsPercent>10</slotsPercent>
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</condition>
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||||
</conditions>
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</conditions>
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<effects>
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<effect name="Restoration">
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<itemId>9598</itemId>
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@@ -517,11 +517,11 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="OpEncumbered">
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<weightPercent>20</weightPercent>
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||||
<slotsPercent>10</slotsPercent>
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||||
<condition name="OpEncumbered">
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||||
<weightPercent>20</weightPercent>
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<slotsPercent>10</slotsPercent>
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||||
</condition>
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</conditions>
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</conditions>
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<effects>
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<effect name="RestorationRandom">
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<items>
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@@ -555,11 +555,11 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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||||
<conditions>
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||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
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||||
<slotsPercent>10</slotsPercent>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
</condition>
|
||||
</conditions>
|
||||
</conditions>
|
||||
<effects>
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||||
<effect name="RestorationRandom" fromLevel="2" toLevel="2">
|
||||
<items>
|
||||
@@ -608,11 +608,11 @@
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||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
</condition>
|
||||
</conditions>
|
||||
</conditions>
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||||
<effects>
|
||||
<effect name="RestorationRandom" fromLevel="3" toLevel="3">
|
||||
<items>
|
||||
@@ -675,11 +675,11 @@
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||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
</condition>
|
||||
</conditions>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="RestorationRandom" fromLevel="4" toLevel="4">
|
||||
<items>
|
||||
@@ -738,11 +738,11 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
</condition>
|
||||
</conditions>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="RestorationRandom" fromLevel="5" toLevel="5">
|
||||
<items>
|
||||
@@ -799,11 +799,11 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
</condition>
|
||||
</conditions>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="RestorationRandom" fromLevel="6" toLevel="6">
|
||||
<items>
|
||||
@@ -1152,11 +1152,11 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
</condition>
|
||||
</conditions>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
@@ -2882,11 +2882,11 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
<condition name="OpEncumbered">
|
||||
<weightPercent>20</weightPercent>
|
||||
<slotsPercent>10</slotsPercent>
|
||||
</condition>
|
||||
</conditions>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
|
||||
@@ -1372,11 +1372,11 @@
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
@@ -1638,11 +1638,11 @@
|
||||
<type>MAGIC</type>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
@@ -1676,11 +1676,11 @@
|
||||
<effects>
|
||||
<effect name="IgnoreDeath" />
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
|
||||
@@ -1531,11 +1531,11 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10271" toLevel="2" name="Power Provoke">
|
||||
@@ -1642,11 +1642,11 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
@@ -2672,12 +2672,12 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10290" toLevel="8" name="Hurricane Slasher">
|
||||
@@ -2953,12 +2953,12 @@
|
||||
<ANIMAL_WEAKNESS>10</ANIMAL_WEAKNESS>
|
||||
<PLANT_WEAKNESS>10</PLANT_WEAKNESS>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10297" toLevel="1" name="Spirit of the Slayer">
|
||||
@@ -2987,12 +2987,12 @@
|
||||
<CONSTRUCT_WEAKNESS>10</CONSTRUCT_WEAKNESS>
|
||||
<DRAGON_WEAKNESS>10</DRAGON_WEAKNESS>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10298" toLevel="1" name="Power Revival">
|
||||
|
||||
@@ -1411,11 +1411,11 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10333" toLevel="1" name="Winged Spear">
|
||||
@@ -1486,11 +1486,11 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10334" toLevel="1" name="Furious Slasher">
|
||||
@@ -1534,11 +1534,11 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10335" toLevel="1" name="Furious Fist">
|
||||
@@ -1612,11 +1612,11 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10336" toLevel="1" name="Infinity Rush">
|
||||
|
||||
@@ -3410,15 +3410,15 @@
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -3476,15 +3476,15 @@
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -30,15 +30,15 @@
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -208,15 +208,15 @@
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -409,11 +409,11 @@
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11311" toLevel="3" name="Naviarope Strike">
|
||||
@@ -1791,17 +1791,17 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
@@ -1848,17 +1848,17 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
@@ -1905,17 +1905,17 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
|
||||
@@ -2226,17 +2226,17 @@
|
||||
<chance>30</chance>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.4 + 0.6 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.4 + 0.6 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
@@ -2301,17 +2301,17 @@
|
||||
<effects>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="PhysicalDefence" fromLevel="4" toLevel="6" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="4" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="4" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="4" toLevel="6" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="4" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="4" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage" fromLevel="4" toLevel="6" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="4" toLevel="6" fromSubLevel="3001" toSubLevel="3030">{-1 - ((subIndex - 1} * 0.5)}</value>
|
||||
@@ -2550,17 +2550,17 @@
|
||||
<HOLD>100</HOLD>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11539" toLevel="11" name="Petrify">
|
||||
@@ -2725,17 +2725,17 @@
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="6001" toSubLevel="6030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="7001" toSubLevel="7030">
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="7001" toSubLevel="7030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="7001" toSubLevel="7030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="8001" toSubLevel="8030">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="7" fromSubLevel="8001" toSubLevel="8030">{2 * subIndex}</value>
|
||||
@@ -2935,17 +2935,17 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="2" toLevel="6" fromSubLevel="6001" toSubLevel="6030">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="6001" toSubLevel="6030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="6001" toSubLevel="6030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="2" toLevel="6" fromSubLevel="7001" toSubLevel="7030">
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="7001" toSubLevel="7030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="2" toLevel="6" fromSubLevel="7001" toSubLevel="7030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11544" toLevel="1" name="Battle Rhapsody">
|
||||
@@ -2986,23 +2986,23 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11545" toLevel="1" name="Crazy Nocturne">
|
||||
@@ -3035,23 +3035,23 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11546" toLevel="4" name="Chaos Symphony">
|
||||
|
||||
@@ -2221,11 +2221,11 @@
|
||||
<SLEEP>100</SLEEP>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<endEffects>
|
||||
<effect name="CallSkill">
|
||||
@@ -2386,17 +2386,17 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11781" toLevel="6" name="Dark Devour">
|
||||
|
||||
@@ -292,23 +292,23 @@
|
||||
<slot>INVINCIBILITY</slot>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19209" toLevel="1" name="Divinity of Einhasad">
|
||||
|
||||
@@ -651,7 +651,7 @@
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>23620</itemConsumeId> <!-- Dragon Vitality Replenishing Potion -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
|
||||
@@ -532,7 +532,7 @@
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>26510</itemConsumeId> <!-- Attendance Vitality Tonic -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>3600000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
|
||||
Reference in New Issue
Block a user