Sync with L2jServer HighFive Sep 18th 2015.
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/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.stats.functions;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Summon;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.model.stats.Stats;
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/**
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* @author UnAfraid
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*/
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public class FuncShare extends AbstractFunction
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{
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public FuncShare(Stats stat, int order, Object owner, double value, Condition applayCond)
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{
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super(stat, order, owner, value, applayCond);
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}
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@Override
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public double calc(L2Character effector, L2Character effected, Skill skill, double initVal)
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{
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if ((getApplayCond() == null) || getApplayCond().test(effector, effected, skill))
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{
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if ((effector != null) && effector.isServitor())
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{
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final L2Summon summon = (L2Summon) effector;
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final L2PcInstance player = summon.getOwner();
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if (player != null)
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{
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return initVal + (getBaseValue(getStat(), player) * getValue());
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}
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}
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}
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return initVal;
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}
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public static double getBaseValue(Stats stat, L2PcInstance player)
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{
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switch (stat)
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{
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case MAX_HP:
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{
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return player.getMaxHp();
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}
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case MAX_MP:
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{
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return player.getMaxMp();
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}
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case POWER_ATTACK:
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{
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return player.getPAtk(null);
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}
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case MAGIC_ATTACK:
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{
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return player.getMAtk(null, null);
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}
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case POWER_DEFENCE:
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{
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return player.getPDef(null);
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}
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case MAGIC_DEFENCE:
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{
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return player.getMDef(null, null);
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}
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case CRITICAL_RATE:
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{
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return player.getCriticalHit(null, null);
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}
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case POWER_ATTACK_SPEED:
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{
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return player.getPAtkSpd();
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}
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case MAGIC_ATTACK_SPEED:
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{
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return player.getMAtkSpd();
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}
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default:
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{
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return player.calcStat(stat, 0, null, null);
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}
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}
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}
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}
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