Sync with L2jServer HighFive Sep 18th 2015.

This commit is contained in:
MobiusDev
2015-09-19 22:37:08 +00:00
parent 339cab601b
commit a2d764aaf8
134 changed files with 1440 additions and 1014 deletions

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/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.stats.functions;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.stats.Stats;
/**
* @author UnAfraid
*/
public class FuncShare extends AbstractFunction
{
public FuncShare(Stats stat, int order, Object owner, double value, Condition applayCond)
{
super(stat, order, owner, value, applayCond);
}
@Override
public double calc(L2Character effector, L2Character effected, Skill skill, double initVal)
{
if ((getApplayCond() == null) || getApplayCond().test(effector, effected, skill))
{
if ((effector != null) && effector.isServitor())
{
final L2Summon summon = (L2Summon) effector;
final L2PcInstance player = summon.getOwner();
if (player != null)
{
return initVal + (getBaseValue(getStat(), player) * getValue());
}
}
}
return initVal;
}
public static double getBaseValue(Stats stat, L2PcInstance player)
{
switch (stat)
{
case MAX_HP:
{
return player.getMaxHp();
}
case MAX_MP:
{
return player.getMaxMp();
}
case POWER_ATTACK:
{
return player.getPAtk(null);
}
case MAGIC_ATTACK:
{
return player.getMAtk(null, null);
}
case POWER_DEFENCE:
{
return player.getPDef(null);
}
case MAGIC_DEFENCE:
{
return player.getMDef(null, null);
}
case CRITICAL_RATE:
{
return player.getCriticalHit(null, null);
}
case POWER_ATTACK_SPEED:
{
return player.getPAtkSpd();
}
case MAGIC_ATTACK_SPEED:
{
return player.getMAtkSpd();
}
default:
{
return player.calcStat(stat, 0, null, null);
}
}
}
}