Saviors's Masks.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-05-15 04:00:25 +00:00
parent 4342812904
commit a2ca6bbcfd
25 changed files with 2476 additions and 27 deletions

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@@ -68,7 +68,7 @@
<set name="is_private_storeable" val="false" />
<set name="enchant_enabled" val="8" />
<skills>
<skill id="35104" level="1" /> <!-- Warrior's Circlet) -->
<skill id="35104" level="1" /> <!-- Warrior's Circlet -->
<skill id="35105" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Warrior's Circlet Enchant Effect -->
<skill id="35105" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Warrior's Circlet Enchant Effect -->
<skill id="35105" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Warrior's Circlet Enchant Effect -->

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@@ -1892,7 +1892,6 @@
<reuseDelay>20000</reuseDelay>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<staticDelay>true</staticDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>

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@@ -463,6 +463,12 @@
<skill id="9945" toLevel="1" name="Scroll: Enchant Hair Accessory">
<!-- Enchants Hair Accessory. -->
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9946" toLevel="1" name="9th Anniversary Cube (30-day) (Event)">
<!-- 9th Anniversary Cube. 30-day. -->

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@@ -25,6 +25,15 @@
<item id="48493" />
</enchant>
<!-- Scroll: Enchant Savior's Mask -->
<enchant id="48582" maxEnchant="10">
<item id="48584" /> <!-- Savior's Mask -->
</enchant>
<!-- Special Scroll: Enchant Savior's Mask -->
<enchant id="48583" maxEnchant="10">
<item id="48584" /> <!-- Savior's Mask -->
</enchant>
<!-- Heavenly Enchant Scroll: Weapon -->
<enchant id="22427" targetGrade="R" maxEnchant="12" bonusRate="100" />
<!-- Heavenly Enchant Scroll: Armor -->

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@@ -1574,4 +1574,17 @@
<options level="4" option1="33353" />
<options level="5" option1="33354" />
</item>
<item id="48584"> <!-- Savior's Mask-->
<options level="0" option1="33429" />
<options level="1" option1="33430" />
<options level="2" option1="33431" />
<options level="3" option1="33432" />
<options level="4" option1="33433" />
<options level="5" option1="33434" />
<options level="6" option1="33435" />
<options level="7" option1="33436" />
<options level="8" option1="33437" />
<options level="9" option1="33438" />
<options level="10" option1="33439" />
</item>
</list>

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@@ -0,0 +1,47 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="33429" name="Saviors_Mask">
<!--Enchanting a hair accessory increases its Debuff Resistance and an adds extra option depending on the Knight's/ Warrior's/ Wizard's Circlet.-->
<passive_skill id="35206" level="1" /> <!-- Savior's Mask Basic Effect -->
</option>
<option id="33430" name="Saviors_Mask">
<!--Debuff Resistance +1%-->
<passive_skill id="35206" level="2" /> <!-- Savior's Mask Basic Effect -->
</option>
<option id="33431" name="Saviors_Mask">
<!--Debuff Resistance +2%-->
<passive_skill id="35206" level="3" /> <!-- Savior's Mask Basic Effect -->
</option>
<option id="33432" name="Saviors_Mask">
<!--Debuff Resistance +3%-->
<passive_skill id="35206" level="4" /> <!-- Savior's Mask Basic Effect -->
</option>
<option id="33433" name="Saviors_Mask">
<!--Debuff Resistance +4%-->
<passive_skill id="35206" level="5" /> <!-- Savior's Mask Basic Effect -->
</option>
<option id="33434" name="Saviors_Mask">
<!--Debuff Resistance +5%-->
<passive_skill id="35206" level="6" /> <!-- Savior's Mask Basic Effect -->
</option>
<option id="33435" name="Saviors_Mask">
<!--Debuff Resistance +6%-->
<passive_skill id="35206" level="7" /> <!-- Savior's Mask Basic Effect -->
</option>
<option id="33436" name="Saviors_Mask">
<!--Debuff Resistance +7%-->
<passive_skill id="35206" level="8" /> <!-- Savior's Mask Basic Effect -->
</option>
<option id="33437" name="Saviors_Mask">
<!--Debuff Resistance +8%-->
<passive_skill id="35206" level="9" /> <!-- Savior's Mask Basic Effect -->
</option>
<option id="33438" name="Saviors_Mask">
<!--Debuff Resistance +9%-->
<passive_skill id="35206" level="10" /> <!-- Savior's Mask Basic Effect -->
</option>
<option id="33439" name="Saviors_Mask">
<!--Debuff Resistance +10%-->
<passive_skill id="35206" level="11" /> <!-- Savior's Mask Basic Effect -->
</option>
</list>

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@@ -68,7 +68,7 @@
<set name="is_private_storeable" val="false" />
<set name="enchant_enabled" val="8" />
<skills>
<skill id="35104" level="1" /> <!-- Warrior's Circlet) -->
<skill id="35104" level="1" /> <!-- Warrior's Circlet -->
<skill id="35105" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Warrior's Circlet Enchant Effect -->
<skill id="35105" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Warrior's Circlet Enchant Effect -->
<skill id="35105" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Warrior's Circlet Enchant Effect -->

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@@ -0,0 +1,994 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="48800" name="Greater Pearl" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases M. Def. by 1485 and decreases Received M. Critical Damage by 7%. Additionally increases M. Def. by 10%. If identical Gems are equipped, only the effect of the highest level Gem is applied. Equipping various Greater Gems will grant additional effects. -->
<set name="icon" val="icon.bm_jewel_magdef_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48801" name="Greater Pearl" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases M. Def. by 1621 and decreases Received M. Critical Damage by 8%. Additionally increases M. Def. by 10%. If identical Gems are equipped, only the effect of the highest level Gem is applied. Equipping various Greater Gems will grant additional effects. -->
<set name="icon" val="icon.bm_jewel_magdef_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48802" name="Greater Pearl" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases M. Def. by 1785 and decreases Received M. Critical Damage by 10%. Additionally increases M. Def. by 10%. If identical Gems are equipped, only the effect of the highest level Gem is applied. Equipping various Greater Gems will grant additional effects. -->
<set name="icon" val="icon.bm_jewel_magdef_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48803" name="Greater Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Bonus XP gain in Vitality state by 32%, and decreases Vitality Consumption Spd. by 16%. Additionally increases XP gain by 10%. Can use the Vital Wind skill. If identical Gems are equipped, only the effect of the highest level Gem is applied. Equipping various Greater Gems will grant additional effects. -->
<set name="icon" val="icon.bm_jewel_vital_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48804" name="Greater Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Bonus XP gain in Vitality state by 34%, and decreases Vitality Consumption Spd. by 17%. Additionally increases XP gain by 10%. Can use the Vital Wind skill. If identical Gems are equipped, only the effect of the highest level Gem is applied. Equipping various Greater Gems will grant additional effects. -->
<set name="icon" val="icon.bm_jewel_vital_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48805" name="Greater Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Bonus XP gain in Vitality state by 36%, and decreases Vitality Consumption Spd. by 18%. Additionally increases XP gain by 10%. Can use the Vital Wind skill. If identical Gems are equipped, only the effect of the highest level Gem is applied. Equipping various Greater Gems will grant additional effects. -->
<set name="icon" val="icon.bm_jewel_vital_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48806" name="Greater Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Bonus XP gain in Vitality state by 40%, and decreases Vitality Consumption Spd. by 20%. Additionally increases XP gain by 10%. Can use the Vital Wind skill. If identical Gems are equipped, only the effect of the highest level Gem is applied. Equipping various Greater Gems will grant additional effects. -->
<set name="icon" val="icon.bm_jewel_vital_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48807" name="Greater Garnet" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases All Debuff Defense Success Rates by 30%, Reflect Resistance by 3%, and removes Stun/ Silence if damaged by a PC. When used, removes your debuff. If identical Gems are equipped, only the effect of the highest level Gem is applied. -->
<set name="icon" val="icon.bm_jewel_garnet_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48808" name="Greater Garnet" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases All Debuff Defense Success Rates by 30%, Reflect Resistance by 6%, and removes Stun/ Silence if damaged by a PC. When used, removes your debuff. If identical Gems are equipped, only the effect of the highest level Gem is applied. -->
<set name="icon" val="icon.bm_jewel_garnet_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48809" name="Greater Garnet" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases All Debuff Defense Success Rates by 30%, Reflect Resistance by 9%, and removes Stun/ Silence if damaged by a PC. When used, removes your debuff. If identical Gems are equipped, only the effect of the highest level Gem is applied. -->
<set name="icon" val="icon.bm_jewel_garnet_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48810" name="Greater Garnet" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases All Debuff Defense Success Rates by 30%, Reflect Resistance by 15%, and removes Stun/ Silence if damaged by a PC. When used, removes your debuff. If identical Gems are equipped, only the effect of the highest level Gem is applied. -->
<set name="icon" val="icon.bm_jewel_garnet_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48811" name="Greater Tanzanite" additionalName="Lv. 2" type="Armor">
<!-- When used, creates a barrier that absorbs 55000 Damage for 15 sec, and instantly restores 15% of Max HP. If identical Gems are equipped, only the effect of the highest level Gem is applied. Equipping various Greater Gems will grant additional effects. -->
<set name="icon" val="icon.bm_jewel_tanzanite_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48812" name="Greater Tanzanite" additionalName="Lv. 3" type="Armor">
<!-- When used, creates a barrier that absorbs 60000 Damage for 15 sec, and instantly restores 15% of Max HP. If identical Gems are equipped, only the effect of the highest level Gem is applied. Equipping various Greater Gems will grant additional effects. -->
<set name="icon" val="icon.bm_jewel_tanzanite_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48813" name="Greater Tanzanite" additionalName="Lv. 4" type="Armor">
<!-- When used, creates a barrier that absorbs 65000 Damage for 15 sec, and instantly restores 15% of Max HP. If identical Gems are equipped, only the effect of the highest level Gem is applied. Equipping various Greater Gems will grant additional effects. -->
<set name="icon" val="icon.bm_jewel_tanzanite_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48814" name="Greater Tanzanite" additionalName="Lv. 5" type="Armor">
<!-- When used, creates a barrier that absorbs 70000 Damage for 15 sec, and instantly restores 15% of Max HP. If identical Gems are equipped, only the effect of the highest level Gem is applied. Equipping various Greater Gems will grant additional effects. -->
<set name="icon" val="icon.bm_jewel_tanzanite_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48815" name="Greater Red Cat's Eye" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases P. Critical Damage by 13%, P. Skill Critical Damage by 13%, P. Skill Power by 5%. If identical Gems are equipped, only the effect of the highest level Gem is applied. Equipping various Greater Gems will grant additional effects. -->
<set name="icon" val="icon.bm_jewel_red_catseye_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48816" name="Greater Red Cat's Eye" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases P. Critical Damage by 13%, P. Skill Critical Damage by 13%, P. Skill Power by 6%. If identical Gems are equipped, only the effect of the highest level Gem is applied. Equipping various Greater Gems will grant additional effects. -->
<set name="icon" val="icon.bm_jewel_red_catseye_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48817" name="Greater Red Cat's Eye" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases P. Critical Damage by 14%, P. Skill Critical Damage by 14%, P. Skill Power by 6%. If identical Gems are equipped, only the effect of the highest level Gem is applied. Equipping various Greater Gems will grant additional effects. -->
<set name="icon" val="icon.bm_jewel_red_catseye_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48818" name="Greater Red Cat's Eye" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases P. Critical Damage by 15%, P. Skill Critical Damage by 15%, P. Skill Power by 7%. If identical Gems are equipped, only the effect of the highest level Gem is applied. Equipping various Greater Gems will grant additional effects. -->
<set name="icon" val="icon.bm_jewel_red_catseye_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48819" name="Greater Blue Cat's Eye" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases M. Skill Critical Damage by 13% and M. Skill Power by 5%. If identical Gems are equipped, only the effect of the highest level Gem is applied. Equipping various Greater Gems will grant additional effects. -->
<set name="icon" val="icon.bm_jewel_blue_catseye_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48820" name="Greater Blue Cat's Eye" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases M. Skill Critical Damage by 13% and M. Skill Power by 6%. If identical Gems are equipped, only the effect of the highest level Gem is applied. Equipping various Greater Gems will grant additional effects. -->
<set name="icon" val="icon.bm_jewel_blue_catseye_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48821" name="Greater Blue Cat's Eye" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases M. Skill Critical Damage by 14% and M. Skill Power by 6%. If identical Gems are equipped, only the effect of the highest level Gem is applied. Equipping various Greater Gems will grant additional effects. -->
<set name="icon" val="icon.bm_jewel_blue_catseye_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48822" name="Greater Blue Cat's Eye" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases M. Skill Critical Damage by 15% and M. Skill Power by 7%. If identical Gems are equipped, only the effect of the highest level Gem is applied. Equipping various Greater Gems will grant additional effects. -->
<set name="icon" val="icon.bm_jewel_blue_catseye_high_lv1_lavianrose" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
</item>
<item id="48823" name="Freya's Ice Staff" additionalName="Event" type="Weapon">
<!-- Freya's Ice Staff. Enchant it to draw out its power. If you successfully enchant it to a high level, you can exchange it for a special reward through Event NPC Freya. Will be deleted when the event ends. -->
<set name="icon" val="BranchSys3.Icon.g_glacierin_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_magic_weapon" val="true" />
<stats>
<stat type="pAtk">11</stat>
<stat type="mAtk">12</stat>
<stat type="rCrit">6</stat>
<stat type="accCombat">8</stat>
<stat type="pAtkSpd">325</stat>
<stat type="randomDamage">20</stat>
<stat type="pAtkRange">80</stat>
</stats>
</item>
<item id="48824" name="Scroll: Enchant Freya's Staff" additionalName="Event" type="EtcItem">
<!-- A weapon enchant scroll that can be used only on Freya's Ice Staff. You cannot use items that increase enchant success rates. Will be deleted when the event ends. -->
<set name="icon" val="icon.yogi_scroll_of_enchant_weapon_grade_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48825" name="Giant's Scroll: Enchant Freya's Staff" additionalName="Event" type="EtcItem">
<!-- A weapon enchant scroll that can be used only on Freya's Ice Staff. The scroll enchants the weapon randomly between +1 to +3, and can only be used up to +14. Failure to enchant destroys the item. You cannot use items that increase enchant success rates. Will be deleted when the event ends. -->
<set name="icon" val="icon.yogi_scroll_of_enchant_weapon_grade_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48826" name="Freya's Fortune Box" type="EtcItem">
<!-- Double-click to obtain a rare item such as a rare accessory at random. -->
<set name="icon" val="icon.bm_freya_gift_box" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48827" name="Sirra's Fortune Box" type="EtcItem">
<!-- Double-click to obtain an item for enchantment at random. -->
<set name="icon" val="icon.bm_freya_sirr_box" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48828" name="Snowman's Fortune Box" type="EtcItem">
<!-- Double-click to randomly obtain a greater Gem enchantment material or a character growth item. -->
<set name="icon" val="icon.bm_freya_snowman_box" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48829" name="Freya's Fortune Stick" type="EtcItem">
<!-- Double-click Freya's Fortune Stick to obtain 1 Freya's Frozen Scroll and 1 Freya's Art of Seduction XP/ Barrier or Pa'agrio's Blessing XP/ Might. Additionally, you can randomly earn 1 Freya/ Sirra/ Snowman's Fortune Box. -->
<set name="icon" val="icon.bm_freya_wand" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48830" name="Freya's Ice Rose" type="EtcItem">
<!-- Dimensional item. When used, increases Max HP/ MP/ CP by 30%, P. Atk./ M. Atk./ P. Def./ M. Def. by 30%, Atk. Spd./ Casting Spd. by 10%, Speed by 20, Attack/ Attribute Resistance by 100, Damage by 10%, P./ M. Skill Power by 10%, Acquired XP/ SP by 30%, and decreases Damage Received by 10% and Skill MP Consumption by 15% for 30 min. Buffs persist after death. Cooldown is 5 min. Cannot stack with Art of Seduction and Pa'agrio's Blessing. Cannot be used in Olympiad. -->
<set name="icon" val="icon.bm_freya_ice_rose" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48831" name="Jewel Energy" type="EtcItem">
<!-- Combine it with a Greater Jewel to increase the jewel's power. Can be used with any Greater Jewel. -->
<set name="icon" val="icon.bm_blessed_jewel" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48832" name="Rare Accessory Box" type="EtcItem">
<!-- Use it to obtain a Lindvior's Earring, a Blessed Antharas' Earring, and a Blessed Valakas' Necklace. -->
<set name="icon" val="icon.bm_sayha_present" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48833" name="Giant Monster's Soul" type="EtcItem">
<!-- Defeat the giant monsters as requested by Head Priest of the Earth Daichir in the Town of Schuttgart. Gather their souls as evidence and take them to Head Priest of the Earth Daichir in the Town of Schuttgart. -->
<set name="icon" val="icon.etc_raid_e_i00" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48834" name="Merkios' Mark" type="EtcItem">
<!-- An item containing Merkios' magic power. Can be exchanged for special items through Meirin from the Golden Compass Explorers. -->
<set name="icon" val="icon.gc_symbol_of_melchios" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48835" name="Merkios' Altar Entrance Pass" type="EtcItem">
<!-- Extra pass to a daily instanced zone. Double-click to unbind Merkios' Altar. Cannot be used if the instanced zone is not bound. Can be used only once a day outside of the instanced zone. -->
<set name="icon" val="icon.etc_ticket_red_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48836" name="Sea of Spores Journal" type="EtcItem">
<!-- A journal in which Paterson's Disciple Bacon recorded his findings in the Sea of Spores. He lost the journal while hastily evacuating from the Sea of Spores when it expanded. Gather the records and take them to Paterson's Disciple Bacon at the entrance of the Sea of Spores. -->
<set name="icon" val="icon.reserch_log_01" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_questitem" val="true" />
</item>
<item id="48837" name="Dispersing Energy of the Sea of Spores" type="EtcItem">
<!-- Part of the Energy of the Sea of Spores obtained from Orfen's Handmaidens Arima and Arimus. It is dispersing as it is unstable. It will be stabilized once Orfen's Handmaidens absorb all the Energy of the Sea of Spores. Gather and take it to Paterson's Disciple Bacon at the entrance of the Sea of Spores. -->
<set name="icon" val="icon.scattered_energy_01" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_questitem" val="true" />
</item>
<item id="48838" name="Seized Energy of the Sea of Spores" type="EtcItem">
<!-- Seized Energy of the Sea of Spores obtained by defeating monsters in the Sea of Spores. Energy of the Sea of Spores usually disperses through the air, but Chorina can use it as an energy source for barriers in the Sea of Spores. Take it to Chorina at the entrance of the Sea of Spores. -->
<set name="icon" val="icon.seized_energy_01" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_questitem" val="true" />
</item>
<item id="48839" name="Ultimate Lv. 5 Jewelry Box" type="EtcItem">
<!-- Double-click to obtain one level 5 Gem. -->
<set name="icon" val="icon.bm_sayha_blessed_box" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48840" name="Ultimate Lv. 1 Luxurious Jewelry Box" type="EtcItem">
<!-- Double-click to obtain one level 1 Greater Gem. -->
<set name="icon" val="icon.etc_bm_jewelbox_shhadai" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48841" name="Angel's Earring" type="Armor">
<!-- An Angel's earring. Enchanting increases Stun/ Mental/ Sleep Resistance and Atk. Rate, Received Healing, Vampiric Rage, P./ M. Atk., decreases Skill MP Consumption, Received P./ M. Critical Damage, depending on the enchantment level. These effects do not stack with identical earrings. -->
<set name="icon" val="icon.accessary_angel_of_earing" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<set name="enchant_enabled" val="8" />
<stats>
<stat type="mDef">151</stat>
</stats>
</item>
<item id="48842" name="Lucien's Bracelet" additionalName="Attack" type="Armor">
<!-- A magical bracelet with the restored power of Lucien, an ancient Dwarf king. Enchantment increases P. Atk., according to the enchantment level. -->
<set name="icon" val="icon.accessary_bracelet_lucien_p01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rbracelet" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="48843" name="Lucien's Bracelet" additionalName="Magic" type="Armor">
<!-- A magical bracelet with the restored power of Lucien, an ancient Dwarf king. Enchantment increases M. Atk., according to the enchantment level. -->
<set name="icon" val="icon.accessary_bracelet_lucien_m01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rbracelet" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="48844" name="Lucien's Bracelet" additionalName="Defense" type="Armor">
<!-- A magical bracelet with the restored power of Lucien, an ancient Dwarf king. Enchantment increases P. Def./ M. Def., according to the enchantment level. -->
<set name="icon" val="icon.accessary_bracelet_lucien_d01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rbracelet" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="48845" name="Blessed Scroll: Enchant Lucien's Bracelet" type="EtcItem">
<!-- Enchant scroll exclusively for Lucien's Bracelet. When used, the scroll enchants Lucien's Bracelet with a 100% chance and can enchant it up to +10. -->
<set name="icon" val="icon.scrl_of_ench_bracelet_lucien" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48846" name="Chronicle Cube - 30 times" type="EtcItem">
<!-- Use it to receive a Chronicle Support Box. You can earn a Greater Vital Stone (30-day) on the 30th use. -->
<set name="icon" val="icon.etc_kalie_cube" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="48847" name="Chronicle Cube - 90 times" type="EtcItem">
<!-- Use it to receive a Chronicle Support Box. You can earn 1 Greater Vital Stone (30-day) on the 30th use, 10 Immortal Scroll Preface on the 60th use, and 10 Immortal Scroll Chapter 1 on the 90th use. -->
<set name="icon" val="icon.etc_kalie_cube" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="48848" name="Freya's Ice Rose" additionalName="Event" type="EtcItem">
<!-- Dimensional item. When used, increases Max HP/ MP/ CP by 30%, P. Atk./ M. Atk./ P. Def./ M. Def. by 30%, Atk. Spd./ Casting Spd. by 10%, Speed by 20, Attack/ Attribute Resistance by 100, Damage by 10%, P./ M. Skill Power by 10%, Acquired XP/ SP by 30%, and decreases Damage Received by 10% and Skill MP Consumption by 15% for 30 min. Buffs persist after death. Cooldown is 5 min. Cannot stack with Art of Seduction and Pa'agrio's Blessing. Cannot be used in Olympiad. -->
<set name="icon" val="icon.bm_freya_ice_rose" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48849" name="Chronicle Token" additionalName="30-day" type="EtcItem">
<!-- A rune item. If stored in the inventory, increases P. Atk./ M. Atk./ P. Def./ M. Def./ Atk. Spd./ Casting Spd./ P. Critical Rate/ M. Increases Critical Rate/ Max HP&MP&CP by 5% and Vitality by 14%. Cannot be used in Olympiad. -->
<set name="icon" val="icon.etc_scroll_of_memory_i00" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
</item>
<item id="48850" name="Chronicle Token" additionalName="90-day" type="EtcItem">
<!-- A rune item. If stored in the inventory, increases P. Atk./ M. Atk./ P. Def./ M. Def./ Atk. Spd./ Casting Spd./ P. Critical Rate/ M. Increases Critical Rate/ Max HP&MP&CP by 5% and Vitality by 14%. Cannot be used in Olympiad. -->
<set name="icon" val="icon.etc_scroll_of_memory_i00" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="129600" />
</item>
<item id="48851" name="Chronicle Support Box" type="EtcItem">
<!-- Double-click to obtain 1 Freya's Ice Rose (Event). There is a chance to obtain a Dark/ Bloody Enhancement Stone, Freya's Wind Scroll, Dandy's Home Run Ball, Vitality Replenishing Star Candy, or Shining Dragon Attribute Tonic (XP) at random. -->
<set name="icon" val="icon.etc_elite_marguene_collection_box_i00" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48852" name="Freya's Secret Box" type="EtcItem">
<!-- Use it to receive one of Freya's gifts. -->
<set name="icon" val="icon.etc_treasure_box_i11" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48853" name="Lucky Gift Coupon" additionalName="8-hour" type="EtcItem">
<!-- Use it to participate in the lucky gift draw for 8 hours. Can be used by level 85 or higher. Buffs persist even after you change to a dual class or subclass. -->
<set name="icon" val="icon.etc_lottery_card_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48854" name="1 Billion Adena Box" type="EtcItem">
<!-- A gift from Chorong's fortune draw. Use it to earn 1 billion Adena. -->
<set name="icon" val="icon.etc_treasure_box_i02" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48855" name="2 Billion Adena Box" type="EtcItem">
<!-- A gift from Chorong's fortune draw. Use it to earn 2 billion Adena. -->
<set name="icon" val="icon.etc_treasure_box_i02" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48856" name="3 Billion Adena Box" type="EtcItem">
<!-- A gift from Chorong's fortune draw. Use it to earn 3 billion Adena. -->
<set name="icon" val="icon.etc_treasure_box_i02" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48857" name="Shining Dragon Attribute Tonic (XP)" additionalName="Event" type="EtcItem">
<!-- When used, increases Attack Attributes by 70, all Attribute Resistance by 70, and Acquired XP/ SP by 30% for 30 min. Buffs persist after death. Cooldown is 5 min. Cannot be used in Olympiad. -->
<set name="icon" val="icon.bm_dragon_posion_special" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48858" name="Mysterious Ancient Herb" type="EtcItem">
<set name="icon" val="BranchSys2.icon.etc_vampiric_rage_herb_i01" />
<set name="material" val="PAPER" />
</item>
<item id="48859" name="Sayha's Talisman Stage 8" type="Armor">
<!-- If equipped by Sayha's power, increases P. Def. by 1576, M. Def. by 1030, and Acquired XP/ SP by 20%. If equipped along with Stage 10 or higher Venir Talisman, increases Skill Power by 5% and decreases cooldown by 5%. <Active Skill>. Sayha's Divine Protection Lv. 2. Sayha's Encouragement Lv. 2. Sayha's Fury Lv. 2. If identical Talismans are equipped, only the effect of the highest level Talisman applies. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="48860" name="Fallen Angel's Ring Box" type="EtcItem">
<!-- Double-click to obtain 1 Fallen Angel's Ring and 10 Scrolls: Enchant Fallen Angel Accessory. -->
<set name="icon" val="icon.sayha2017_box_i01" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="48864" min="1" max="1" chance="100" /> <!-- Fallen Angel's Ring -->
</capsuled_items>
</item>
<item id="48861" name="+9 Fallen Angel's Ring Box" type="EtcItem">
<!-- Double-click to obtain 1 +9 Fallen Angel's Ring. -->
<set name="icon" val="icon.sayha2017_box_i01" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="48864" min="1" max="1" minEnchant="9" maxEnchant="9" chance="100" /> <!-- +9 Fallen Angel's Ring -->
</capsuled_items>
</item>
<item id="48862" name="+10 Fallen Angel's Ring Box" type="EtcItem">
<!-- Double-click to obtain 1 +10 Fallen Angel's Ring. -->
<set name="icon" val="icon.sayha2017_box_i01" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="48864" min="1" max="1" minEnchant="10" maxEnchant="10" chance="100" /> <!-- +10 Fallen Angel's Ring -->
</capsuled_items>
</item>
<item id="48863" name="Scroll: Enchant Fallen Angel Accessory" type="EtcItem">
<!-- Enchant scroll exclusively for Fallen Angel accessories. The scroll can enchant an accessory up to +10. Failure to enchant destroys the accessory. -->
<set name="icon" val="icon.bm_scrl_of_ench_fallen_angel" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<skills>
<skill id="39358" level="1" /> <!-- Scroll: Enchant Fallen Angel Accessory -->
</skills>
</item>
<item id="48864" name="Fallen Angel's Ring" type="Armor">
<!-- Fallen Angel's Ring. Enchantment increases Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success, Vitality Bonus, Acquired XP/ SP, P. Critical Damage, P. Skill/ M. Skill Critical Damage, and additional Damage to Immobilized Target, depending on the enchantment level. These effects do not stack with identical rings. -->
<set name="icon" val="icon.bm_ring_of_fallen_angel" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="immediate_effect" val="true" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="8" />
<stats>
<stat type="mDef">101</stat>
</stats>
</item>
<item id="48865" name="Fantastic Fishing Cube (15 times)" type="EtcItem">
<!-- A Fantastic Fishing Cube item. Use it to receive a Fantastic Fishing Basic Bundle. You can earn a Fantastic Fishing Intermediate Bundle containing Fantastic Fishing Spot Entrance Passes on the 3th, 6th, 9th, and 12th uses and a Fantastic Fishing Advanced Bundle on the 15th use. -->
<set name="icon" val="icon.bm_nebit_lure_cube" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="48866" name="Fantastic Fishing Basic Bundle" type="EtcItem">
<!-- Use it to obtain 360 Secret Embryo Bait Coupons and 3 Angler's Blessing (1-hour). -->
<set name="icon" val="Icon.bm_gold_fishing_poket" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48867" name="Fantastic Fishing Intermediate Bundle" type="EtcItem">
<!-- Use it to obtain 500 Secret Embryo Bait Coupons, 3 Angler's Blessing (1-hour), and 2 Fantastic Fishing Spot Entrance Pass Packs (1-hour). -->
<set name="icon" val="Icon.bm_gold_fishing_poket" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48868" name="Fantastic Fishing Advanced Bundle" type="EtcItem">
<!-- Use it to obtain 600 Secret Embryo Bait Coupons, 4 Angler's Blessing (1-hour), and 4 Fantastic Fishing Spot Entrance Pass Packs (1-hour). -->
<set name="icon" val="Icon.bm_gold_fishing_poket" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48869" name="Fantastic Fishing Cube Box" type="EtcItem">
<!-- Use it to obtain a Fantastic Fishing Cube (15 times). -->
<set name="icon" val="icon.npoint_earring_of_lind_30day_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48870" name="Infinite Bliss" type="EtcItem">
<!-- Infinite bliss! Aurora is greatly surprised while telling your fortune. You will be incredibly lucky in 2018. Double-click to obtain a reward. -->
<set name="icon" val="icon.christmas_card_box1" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48871" name="All is Well" type="EtcItem">
<!-- All is well! Aurora smiles brightly while telling your fortune. Everything will go well in 2018. Double-click to obtain a reward. -->
<set name="icon" val="icon.christmas_card_box2" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48872" name="Rudolph's Token of Gratitude" type="EtcItem">
<!-- A precious gift that Red Nosed Rudolph secretly snuck out from Santa's pouch. Double-click to obtain a reward. -->
<set name="icon" val="icon.rudolph_buff" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48873" name="Red Bell" type="EtcItem">
<!-- A brightly shining red bell. Contains Red Nosed Rudolph's wish to light your way like a lighthouse guiding ships at night. Take this bell to Event NPC Aurora, who will be extremely delighted to receive it. -->
<set name="icon" val="icon.etc_xmas_talisman_i01" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48874" name="Lucky Herb Pouch" type="EtcItem">
<!-- A herb pouch filled with luck. For 5 min., increases P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. by 50% and Acquired XP/ SP by 10%. The effect disappears on restart. -->
<set name="icon" val="icon.christmas_card_box2" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
</item>
<item id="48875" name="Forgotten Spellbook" type="EtcItem">
<!-- Double-click to randomly obtain a Forgotten Spellbook Chapter 1, Forgotten Spellbook Chapter 2, or Forgotten Spellbook Chapter 3. The Forgotten Spellbook can boost Forgotten Power: Physical Attack/ Magical Attack/ Armor Defense Skills. -->
<set name="icon" val="icon.bm_skill_book_lock" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48876" name="Forgotten Spellbook Chapter 1" type="EtcItem">
<!-- A spellbook required to learn Forgotten Power Levels 6 to 10. You can exchange it through a Dimensional Merchant for Forgotten Spellbook Chapter 2 or Forgotten Spellbook Chapter 3. -->
<set name="icon" val="icon.bm_skill_book_base" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="48877" name="Forgotten Spellbook Chapter 2" type="EtcItem">
<!-- A spellbook required to learn Forgotten Power Levels 11 to 20. -->
<set name="icon" val="icon.bm_skill_book_base" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="48878" name="Forgotten Spellbook Chapter 3" type="EtcItem">
<!-- A spellbook required to learn Forgotten Power Levels 21 to 30. -->
<set name="icon" val="icon.bm_skill_book_base" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="48879" name="Request - Sea of Spores" type="EtcItem">
<!-- A request issued by the Hunter Guild to eliminate Giant Monsters in the Sea of Spores. Characters of level 102 or higher can receive the request by double-clicking the item. -->
<set name="icon" val="icon.hunter_comminssion_paper" />
<set name="default_action" val="START_QUEST" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="48880" name="Request - Shadow of the Mother Tree" type="EtcItem">
<!-- A request issued by the Hunter Guild to eliminate Giant Monsters in the Shadow of the Mother Tree. Characters of level 102 or higher can receive the request by double-clicking the item. -->
<set name="icon" val="icon.hunter_comminssion_paper" />
<set name="default_action" val="START_QUEST" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="48881" name="Request - Sea of Spores" type="EtcItem">
<!-- A request issued by the Hunter Guild to eliminate Giant Monsters in the Sea of Spores -->
<set name="icon" val="icon.hunter_comminssion_paper" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48882" name="Request - Shadow of the Mother Tree" type="EtcItem">
<!-- A request issued by the Hunter Guild to eliminate Giant Monsters in the Shadow of the Mother Tree -->
<set name="icon" val="icon.hunter_comminssion_paper" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48883" name="Letter 2018" additionalName="Event" type="EtcItem">
<!-- Gather letters to complete 2018 HAPPY NEW YEAR/ HAPPY NEW YEAR/ HAPPY and take them to Event NPC Happy Dog to get a reward. -->
<set name="icon" val="icon.newyear_2018" />
<set name="material" val="PAPER" />
<set name="price" val="100000" />
<set name="is_stackable" val="true" />
</item>
<item id="48884" name="Letter H" additionalName="Event" type="EtcItem">
<!-- Gather letters to complete 2018 HAPPY NEW YEAR/ HAPPY NEW YEAR/ HAPPY and take them to Event NPC Happy Dog to get a reward. -->
<set name="icon" val="icon.newyear_h" />
<set name="material" val="PAPER" />
<set name="price" val="10000" />
<set name="is_stackable" val="true" />
</item>
<item id="48885" name="Letter A" additionalName="Event" type="EtcItem">
<!-- Gather letters to complete 2018 HAPPY NEW YEAR/ HAPPY NEW YEAR/ HAPPY and take them to Event NPC Happy Dog to get a reward. -->
<set name="icon" val="icon.newyear_a" />
<set name="material" val="PAPER" />
<set name="price" val="10000" />
<set name="is_stackable" val="true" />
</item>
<item id="48886" name="Letter P" additionalName="Event" type="EtcItem">
<!-- Gather letters to complete 2018 HAPPY NEW YEAR/ HAPPY NEW YEAR/ HAPPY and take them to Event NPC Happy Dog to get a reward. -->
<set name="icon" val="icon.newyear_p" />
<set name="material" val="PAPER" />
<set name="price" val="10000" />
<set name="is_stackable" val="true" />
</item>
<item id="48887" name="Letter Y" additionalName="Event" type="EtcItem">
<!-- Gather letters to complete 2018 HAPPY NEW YEAR/ HAPPY NEW YEAR/ HAPPY and take them to Event NPC Happy Dog to get a reward. -->
<set name="icon" val="icon.newyear_y" />
<set name="material" val="PAPER" />
<set name="price" val="10000" />
<set name="is_stackable" val="true" />
</item>
<item id="48888" name="Letter N" additionalName="Event" type="EtcItem">
<!-- Gather letters to complete 2018 HAPPY NEW YEAR/ HAPPY NEW YEAR/ HAPPY and take them to Event NPC Happy Dog to get a reward. -->
<set name="icon" val="icon.newyear_n" />
<set name="material" val="PAPER" />
<set name="price" val="10000" />
<set name="is_stackable" val="true" />
</item>
<item id="48889" name="Letter E" additionalName="Event" type="EtcItem">
<!-- Gather letters to complete 2018 HAPPY NEW YEAR/ HAPPY NEW YEAR/ HAPPY and take them to Event NPC Happy Dog to get a reward. -->
<set name="icon" val="icon.newyear_e" />
<set name="material" val="PAPER" />
<set name="price" val="10000" />
<set name="is_stackable" val="true" />
</item>
<item id="48890" name="Letter W" additionalName="Event" type="EtcItem">
<!-- Gather letters to complete 2018 HAPPY NEW YEAR/ HAPPY NEW YEAR/ HAPPY and take them to Event NPC Happy Dog to get a reward. -->
<set name="icon" val="icon.newyear_w" />
<set name="material" val="PAPER" />
<set name="price" val="10000" />
<set name="is_stackable" val="true" />
</item>
<item id="48891" name="Letter R" additionalName="Event" type="EtcItem">
<!-- Gather letters to complete 2018 HAPPY NEW YEAR/ HAPPY NEW YEAR/ HAPPY and take them to Event NPC Happy Dog to get a reward. -->
<set name="icon" val="icon.newyear_r" />
<set name="material" val="PAPER" />
<set name="price" val="10000" />
<set name="is_stackable" val="true" />
</item>
<item id="48892" name="Scroll: Summon Golden Dog" type="EtcItem">
<!-- Contains Golden Dog's strong wish to personally see the brave warriors of Aden. Use the scroll and Golden Dog will be summoned as long as Hellion White Dog or Pink Dog do not interfere. -->
<set name="icon" val="icon.newyear_dog" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48893" name="Bobsleigh Potion" type="EtcItem">
<!-- When used, the potion summons a legendary bobsleigh athlete's soul that increases STR by 7, Vitality by 15%, and Acquired XP/ SP by 15% for 30 min. Cannot be used in Olympiad matches to ensure fair play. -->
<set name="icon" val="icon.etc_oblivion_yellow_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48894" name="Figure Skating Potion" type="EtcItem">
<!-- When used, the potion summons a legendary figure skater's soul that increases CON/ MEN by 7, Vitality by 15%, and Acquired XP/ SP by 15% for 30 min. Cannot be used in Olympiad matches to ensure fair play. -->
<set name="icon" val="icon.etc_oblivion_green_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48895" name="Curling Potion" type="EtcItem">
<!-- When used, the potion summons a legendary curling athlete's soul that increases INT by 7, Vitality by 15%, and Acquired XP/ SP by 15% for 30 min. Cannot be used in Olympiad matches to ensure fair play. -->
<set name="icon" val="icon.etc_oblivion_blue_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="1" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48896" name="Happy Dog's Lucky Pouch" type="EtcItem">
<!-- A lucky pouch filled with the spirit of gold. Is that loud heartbeat coming from Happy Dog or you? Double-click to obtain a reward. -->
<set name="icon" val="icon.christmas_card_box2" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48897" name="Happy Dog's Grab Bag" type="EtcItem">
<!-- Rewards one of the following letters: 2018, H, A P, Y, N, E, W, and R. -->
<set name="icon" val="icon.card_event_dragon_pocket" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48898" name="Suspicious Vault" type="EtcItem">
<!-- A suspicious vault secretly traded at Mystic Tavern. If used, it returns a rare item. -->
<set name="icon" val="icon.bm_strongbox" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,5 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="48912" name="Gran Kain's Scroll: Enchant Weapon (R-grade)" type="EtcItem">
<!-- When enchanted, increases P. Atk. by 6 for R-grade one-handed swords, one-handed blunts, one-handed staffs, daggers, spears, and other weapons. Increases P. Atk. by 7 for two-handed swords, two-handed blunts, two-handed staffs, dual daggers, dual swords, fist weapons, and crossbows. Increases P. Atk. by 12 for bow weapons. Increases M. Atk. by 5 for all weapons. P. Atk./ M. Atk increases greatly starting at +4. For blessed weapons, all stats will increase more than standard weapons. If enchanting fails, the item does not crystallize thanks to Gran Kain's power, and the enchantment level stays the same. Cannot be used on weapons above +20. -->
<set name="icon" val="icon.ev_shilen_scroll_of_enchant_wp" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
</item>
<item id="48954" name="Artifact Book - Level 1" type="Armor">
<!-- Activates 1 Artifact - Fighting Spirit slot, 1 Artifact - Protection slot, 1 Artifact - Support slot, 4 Artifact - Balance slots when equipped. Damage +1%, Received Damage -5% set effects are activated when artifacts are equipped to all slots. Can be equipped by characters level 100 and higher. -->
<set name="icon" val="icon.artifact_book_00" />

View File

@@ -1892,7 +1892,6 @@
<reuseDelay>20000</reuseDelay>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<staticDelay>true</staticDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>

View File

@@ -463,6 +463,12 @@
<skill id="9945" toLevel="1" name="Scroll: Enchant Hair Accessory">
<!-- Enchants Hair Accessory. -->
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9946" toLevel="1" name="9th Anniversary Cube (30-day) (Event)">
<!-- 9th Anniversary Cube. 30-day. -->

View File

@@ -28,27 +28,123 @@
<skill id="35205" toLevel="1" name="Savior's Mask Basic Effect">
<!-- Increases M. Def. by $s1. -->
<icon>icon.episode_mask_01</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35206" toLevel="11" name="Savior's Mask Enchant Effects">
<!-- Enchanting a hair accessory increases its Debuff Resistance and an adds extra option depending on the equipped Knight's/ Warrior's/ Wizard's Circlet. -->
<icon>icon.episode_scrl_of_ench_hair</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">6</value>
<value level="8">7</value>
<value level="9">8</value>
<value level="10">9</value>
<value level="11">10</value>
</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="35207" toLevel="4" name="Strength of Savior's Warrior">
<!-- Increases P. Atk. by $s1. -->
<icon>icon.episode_scrl_of_ench_hair</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpSkillAcquire">
<skillId>35104</skillId> <!-- Warrior's Circlet -->
<hasLearned>true</hasLearned>
</condition>
<condition name="OpEquipItem">
<itemId>48584</itemId> <!-- Savior's Mask -->
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="PAtk">
<amount>
<value level="1">1</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35208" toLevel="4" name="Power of Savior's Wizard">
<!-- Increases M. Atk. by $s1. -->
<icon>icon.episode_scrl_of_ench_hair</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpSkillAcquire">
<skillId>35108</skillId> <!-- Wizard's Circlet -->
<hasLearned>true</hasLearned>
</condition>
<condition name="OpEquipItem">
<itemId>48584</itemId> <!-- Savior's Mask -->
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="MAtk">
<amount>
<value level="1">1</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35209" toLevel="4" name="Defense of Savior's Knight">
<!-- Increases P./ M. Def. by $s1. -->
<icon>icon.episode_scrl_of_ench_hair</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpSkillAcquire">
<skillId>35112</skillId> <!-- Knight's Circlet -->
<hasLearned>true</hasLearned>
</condition>
<condition name="OpEquipItem">
<itemId>48584</itemId> <!-- Savior's Mask -->
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">1</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">1</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35210" toLevel="1" name="Warrior's Ring">
<!-- Increases Max CP by $s1, P. Critical Damage and P./ M. Skill Critical Damage by $s2, Atk./ Casting Spd. by $s3, Stun/ Paralysis/ Knock Back/ Knock Down Attack and Defense Success by $s4. -->

View File

@@ -2265,9 +2265,12 @@
</xs:element>
<xs:element minOccurs="0" name="minLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="maxLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="includeMe" type="xs:boolean" />
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="hasLearned" type="xs:boolean" />
<xs:element minOccurs="0" name="itemId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="affectType" type="xs:string" />
<xs:element minOccurs="0" name="isWithin" type="xs:boolean" />
<xs:element minOccurs="0" name="includeMe" type="xs:boolean" />
<xs:element minOccurs="0" name="weaponType">
<xs:complexType>
<xs:sequence>

View File

@@ -39,6 +39,15 @@
<item id="80335" /> <!-- Dragon Ring -->
</enchant>
<!-- Scroll: Enchant Savior's Mask -->
<enchant id="48582" maxEnchant="10">
<item id="48584" /> <!-- Savior's Mask -->
</enchant>
<!-- Special Scroll: Enchant Savior's Mask -->
<enchant id="48583" maxEnchant="10">
<item id="48584" /> <!-- Savior's Mask -->
</enchant>
<!-- Heavenly Enchant Scroll: Weapon -->
<enchant id="22427" targetGrade="R" maxEnchant="12" bonusRate="100" />
<!-- Heavenly Enchant Scroll: Armor -->

View File

@@ -1652,4 +1652,17 @@
<options level="9" option1="33916" />
<options level="10" option1="33917" />
</item>
<item id="48584"> <!-- Savior's Mask-->
<options level="0" option1="33429" />
<options level="1" option1="33430" />
<options level="2" option1="33431" />
<options level="3" option1="33432" />
<options level="4" option1="33433" />
<options level="5" option1="33434" />
<options level="6" option1="33435" />
<options level="7" option1="33436" />
<options level="8" option1="33437" />
<options level="9" option1="33438" />
<options level="10" option1="33439" />
</item>
</list>

View File

@@ -1,5 +1,49 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="33429" name="Saviors_Mask">
<!--Enchanting a hair accessory increases its Debuff Resistance and an adds extra option depending on the Knight's/ Warrior's/ Wizard's Circlet.-->
<passive_skill id="35206" level="1" /> <!-- Savior's Mask Basic Effect -->
</option>
<option id="33430" name="Saviors_Mask">
<!--Debuff Resistance +1%-->
<passive_skill id="35206" level="2" /> <!-- Savior's Mask Basic Effect -->
</option>
<option id="33431" name="Saviors_Mask">
<!--Debuff Resistance +2%-->
<passive_skill id="35206" level="3" /> <!-- Savior's Mask Basic Effect -->
</option>
<option id="33432" name="Saviors_Mask">
<!--Debuff Resistance +3%-->
<passive_skill id="35206" level="4" /> <!-- Savior's Mask Basic Effect -->
</option>
<option id="33433" name="Saviors_Mask">
<!--Debuff Resistance +4%-->
<passive_skill id="35206" level="5" /> <!-- Savior's Mask Basic Effect -->
</option>
<option id="33434" name="Saviors_Mask">
<!--Debuff Resistance +5%-->
<passive_skill id="35206" level="6" /> <!-- Savior's Mask Basic Effect -->
</option>
<option id="33435" name="Saviors_Mask">
<!--Debuff Resistance +6%-->
<passive_skill id="35206" level="7" /> <!-- Savior's Mask Basic Effect -->
</option>
<option id="33436" name="Saviors_Mask">
<!--Debuff Resistance +7%-->
<passive_skill id="35206" level="8" /> <!-- Savior's Mask Basic Effect -->
</option>
<option id="33437" name="Saviors_Mask">
<!--Debuff Resistance +8%-->
<passive_skill id="35206" level="9" /> <!-- Savior's Mask Basic Effect -->
</option>
<option id="33438" name="Saviors_Mask">
<!--Debuff Resistance +9%-->
<passive_skill id="35206" level="10" /> <!-- Savior's Mask Basic Effect -->
</option>
<option id="33439" name="Saviors_Mask">
<!--Debuff Resistance +10%-->
<passive_skill id="35206" level="11" /> <!-- Savior's Mask Basic Effect -->
</option>
<option id="33440" name="Angels_Necklace">
<!-- Angel's necklace. Enchanting the necklace adds special options -->
<passive_skill id="35211" level="1" /> <!-- Angel's Necklace -->

View File

@@ -68,7 +68,7 @@
<set name="is_private_storeable" val="false" />
<set name="enchant_enabled" val="8" />
<skills>
<skill id="35104" level="1" /> <!-- Warrior's Circlet) -->
<skill id="35104" level="1" /> <!-- Warrior's Circlet -->
<skill id="35105" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Warrior's Circlet Enchant Effect -->
<skill id="35105" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Warrior's Circlet Enchant Effect -->
<skill id="35105" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Warrior's Circlet Enchant Effect -->

View File

@@ -1045,6 +1045,13 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="ENCHT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<skills>
<skill id="9945" level="1" /> <!-- Scroll: Enchant Hair Accessory -->
</skills>
</item>
<item id="48583" name="Special Scroll: Enchant Savior's Mask" type="EtcItem">
<!-- Enchant Scroll exclusively for Savior's Mask. Enchantment increases P. Def. and Debuff Resistance. Enchantment to +7 or higher increases P. Atk., M. Atk., P. Def., and M. Def., depending on the type of the equipped circlet. The scroll can enchant the mask safely to +3 and enchant up to +10. If successfully enchanted, the mask will enhance randomly between +1 to +3. Cannot be used on the items enchanted to +7 or higher. -->
@@ -1057,6 +1064,13 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="ENCHT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<skills>
<skill id="9945" level="1" /> <!-- Scroll: Enchant Hair Accessory -->
</skills>
</item>
<item id="48584" name="Savior's Mask" type="Armor">
<!-- A mask granted only to those credited for saving Aden by helping the Blackbird Clan defeat Etis van Etina at the Savior's Path - Fall of Etina.. When equipped, increases M. Def. by 5%. -->
@@ -1070,6 +1084,21 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="35205" level="1" /> <!-- Savior's Mask Basic Effect -->
<skill id="35207" level="1" type="ON_ENCHANT" type_value="7" /> <!-- Warrior's Circlet Enchant Effect -->
<skill id="35207" level="2" type="ON_ENCHANT" type_value="8" /> <!-- Warrior's Circlet Enchant Effect -->
<skill id="35207" level="3" type="ON_ENCHANT" type_value="9" /> <!-- Warrior's Circlet Enchant Effect -->
<skill id="35207" level="4" type="ON_ENCHANT" type_value="10" /> <!-- Warrior's Circlet Enchant Effect -->
<skill id="35208" level="1" type="ON_ENCHANT" type_value="7" /> <!-- Wizard's Circlet Enchant Effect -->
<skill id="35208" level="2" type="ON_ENCHANT" type_value="8" /> <!-- Wizard's Circlet Enchant Effect -->
<skill id="35208" level="3" type="ON_ENCHANT" type_value="9" /> <!-- Wizard's Circlet Enchant Effect -->
<skill id="35208" level="4" type="ON_ENCHANT" type_value="10" /> <!-- Wizard's Circlet Enchant Effect -->
<skill id="35209" level="1" type="ON_ENCHANT" type_value="7" /> <!-- Knight's Circlet Enchant Effect -->
<skill id="35209" level="2" type="ON_ENCHANT" type_value="8" /> <!-- Knight's Circlet Enchant Effect -->
<skill id="35209" level="3" type="ON_ENCHANT" type_value="9" /> <!-- Knight's Circlet Enchant Effect -->
<skill id="35209" level="4" type="ON_ENCHANT" type_value="10" /> <!-- Knight's Circlet Enchant Effect -->
</skills>
</item>
<item id="48585" name="Savior's Wish" type="EtcItem">
<!-- Embodiment of the wish of the saviors who saved Aden from Etis van Etina. It can be obtained from the Blackbird Clan that led the Savior's Path. Those who are credited for saving Aden by helping the Blackbird Clan defeat Etis van Etina at the Savior's Path - Fall of Etina can purchase Savior's Wish at a set price or receive it as a reward for helping the Blackbird Clan's mission. You can use it through Elikia at the Blackbird Campsite. -->

View File

@@ -617,11 +617,19 @@
<item id="48860" name="Fallen Angel's Ring Box" type="EtcItem">
<!-- Double-click to obtain 1 Fallen Angel's Ring and 10 Scrolls: Enchant Fallen Angel Accessory. -->
<set name="icon" val="icon.sayha2017_box_i01" />
<set name="default_action" val="PEEL" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="48864" min="1" max="1" chance="100" /> <!-- Fallen Angel's Ring -->
</capsuled_items>
</item>
<item id="48861" name="+9 Fallen Angel's Ring Box" type="EtcItem">
<!-- Double-click to obtain 1 +9 Fallen Angel's Ring. -->
@@ -629,8 +637,16 @@
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="48864" min="1" max="1" minEnchant="9" maxEnchant="9" chance="100" /> <!-- +9 Fallen Angel's Ring -->
</capsuled_items>
</item>
<item id="48862" name="+10 Fallen Angel's Ring Box" type="EtcItem">
<!-- Double-click to obtain 1 +10 Fallen Angel's Ring. -->
@@ -638,8 +654,16 @@
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_premium" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="48864" min="1" max="1" minEnchant="10" maxEnchant="10" chance="100" /> <!-- +10 Fallen Angel's Ring -->
</capsuled_items>
</item>
<item id="48863" name="Scroll: Enchant Fallen Angel Accessory" type="EtcItem">
<!-- Enchant scroll exclusively for Fallen Angel accessories. The scroll can enchant an accessory up to +10. Failure to enchant destroys the accessory. -->

View File

@@ -460,12 +460,16 @@
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39390" level="1" /> <!-- +8 Angel's Necklace Box -->
</skills>
<set name="is_premium" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="48669" min="1" max="1" minEnchant="8" maxEnchant="8" chance="100" /> <!-- +8 Angel's Necklace Box -->
</capsuled_items>
</item>
<item id="48942" name="+8 Angel's Earring Box" type="EtcItem">
<!-- Use it to obtain 1 +8 Fallen Angel's Earring. -->
@@ -473,12 +477,16 @@
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39391" level="1" /> <!-- +8 Angel's Earring Box -->
</skills>
<set name="is_premium" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="48841" min="1" max="1" minEnchant="8" maxEnchant="8" chance="100" /> <!-- +8 Fallen Angel's Earring -->
</capsuled_items>
</item>
<item id="48943" name="Red Libra Request - Sea of Spores" type="EtcItem">
<!-- A request issued by the Red Libra Merchants to eliminate monsters in Sea of Spores. Characters level 106 or higher can receive the request by double-clicking the item. Can be played once a day. -->

View File

@@ -1892,7 +1892,6 @@
<reuseDelay>20000</reuseDelay>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>
<staticDelay>true</staticDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>

View File

@@ -463,6 +463,12 @@
<skill id="9945" toLevel="1" name="Scroll: Enchant Hair Accessory">
<!-- Enchants Hair Accessory. -->
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="9946" toLevel="1" name="9th Anniversary Cube (30-day) (Event)">
<!-- 9th Anniversary Cube. 30-day. -->

View File

@@ -28,27 +28,123 @@
<skill id="35205" toLevel="1" name="Savior's Mask Basic Effect">
<!-- Increases M. Def. by $s1. -->
<icon>icon.episode_mask_01</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35206" toLevel="11" name="Savior's Mask Enchant Effects">
<!-- Enchanting a hair accessory increases its Debuff Resistance and an adds extra option depending on the equipped Knight's/ Warrior's/ Wizard's Circlet. -->
<icon>icon.episode_scrl_of_ench_hair</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">6</value>
<value level="8">7</value>
<value level="9">8</value>
<value level="10">9</value>
<value level="11">10</value>
</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="35207" toLevel="4" name="Strength of Savior's Warrior">
<!-- Increases P. Atk. by $s1. -->
<icon>icon.episode_scrl_of_ench_hair</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpSkillAcquire">
<skillId>35104</skillId> <!-- Warrior's Circlet -->
<hasLearned>true</hasLearned>
</condition>
<condition name="OpEquipItem">
<itemId>48584</itemId> <!-- Savior's Mask -->
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="PAtk">
<amount>
<value level="1">1</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35208" toLevel="4" name="Power of Savior's Wizard">
<!-- Increases M. Atk. by $s1. -->
<icon>icon.episode_scrl_of_ench_hair</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpSkillAcquire">
<skillId>35108</skillId> <!-- Wizard's Circlet -->
<hasLearned>true</hasLearned>
</condition>
<condition name="OpEquipItem">
<itemId>48584</itemId> <!-- Savior's Mask -->
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="MAtk">
<amount>
<value level="1">1</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35209" toLevel="4" name="Defense of Savior's Knight">
<!-- Increases P./ M. Def. by $s1. -->
<icon>icon.episode_scrl_of_ench_hair</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpSkillAcquire">
<skillId>35112</skillId> <!-- Knight's Circlet -->
<hasLearned>true</hasLearned>
</condition>
<condition name="OpEquipItem">
<itemId>48584</itemId> <!-- Savior's Mask -->
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">1</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">1</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35210" toLevel="1" name="Warrior's Ring">
<!-- Increases Max CP by $s1, P. Critical Damage and P./ M. Skill Critical Damage by $s2, Atk./ Casting Spd. by $s3, Stun/ Paralysis/ Knock Back/ Knock Down Attack and Defense Success by $s4. -->

View File

@@ -2265,9 +2265,12 @@
</xs:element>
<xs:element minOccurs="0" name="minLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="maxLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="includeMe" type="xs:boolean" />
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="hasLearned" type="xs:boolean" />
<xs:element minOccurs="0" name="itemId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="affectType" type="xs:string" />
<xs:element minOccurs="0" name="isWithin" type="xs:boolean" />
<xs:element minOccurs="0" name="includeMe" type="xs:boolean" />
<xs:element minOccurs="0" name="weaponType">
<xs:complexType>
<xs:sequence>