Enchant bonus data rework.
This commit is contained in:
parent
3576fb4454
commit
a2b0e531ac
@ -53,9 +53,9 @@ import com.l2jmobius.gameserver.data.xml.impl.CategoryData;
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import com.l2jmobius.gameserver.data.xml.impl.ClassListData;
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import com.l2jmobius.gameserver.data.xml.impl.DailyMissionData;
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import com.l2jmobius.gameserver.data.xml.impl.DoorData;
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import com.l2jmobius.gameserver.data.xml.impl.EnchantItemBonusData;
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import com.l2jmobius.gameserver.data.xml.impl.EnchantItemData;
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import com.l2jmobius.gameserver.data.xml.impl.EnchantItemGroupsData;
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import com.l2jmobius.gameserver.data.xml.impl.EnchantItemHPBonusData;
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import com.l2jmobius.gameserver.data.xml.impl.EnchantItemOptionsData;
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import com.l2jmobius.gameserver.data.xml.impl.EnchantSkillGroupsData;
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import com.l2jmobius.gameserver.data.xml.impl.ExperienceData;
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@ -221,7 +221,7 @@ public final class GameServer
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EnchantItemOptionsData.getInstance();
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ItemCrystalizationData.getInstance();
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OptionData.getInstance();
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EnchantItemHPBonusData.getInstance();
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EnchantItemBonusData.getInstance();
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MerchantPriceConfigTable.getInstance().loadInstances();
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BuyListData.getInstance();
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MultisellData.getInstance();
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@ -38,7 +38,7 @@ import com.l2jmobius.util.data.xml.IXmlReader;
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* This class holds the Enchant HP Bonus Data.
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* @author MrPoke, Zoey76
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*/
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public class EnchantItemHPBonusData implements IXmlReader
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public class EnchantItemBonusData implements IXmlReader
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{
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private final Map<CrystalType, List<Integer>> _armorHPBonuses = new EnumMap<>(CrystalType.class);
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@ -47,7 +47,7 @@ public class EnchantItemHPBonusData implements IXmlReader
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/**
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* Instantiates a new enchant hp bonus data.
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*/
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protected EnchantItemHPBonusData()
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protected EnchantItemBonusData()
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{
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load();
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}
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@ -98,10 +98,49 @@ public class EnchantItemHPBonusData implements IXmlReader
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switch (item.getBodyPart())
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{
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case L2Item.SLOT_CHEST:
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if (item.getCrystalTypePlus() == CrystalType.R)
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{
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item.attach(new FuncTemplate(null, null, StatFunction.ENCHANTPATK.getName(), -1, Stats.POWER_ATTACK, 0));
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item.attach(new FuncTemplate(null, null, StatFunction.ENCHANTMATK.getName(), -1, Stats.MAGIC_ATTACK, 0));
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break;
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}
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item.attach(new FuncTemplate(null, null, StatFunction.ENCHANTHP.getName(), -1, Stats.MAX_HP, 0));
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break;
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case L2Item.SLOT_FEET:
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if (item.getCrystalTypePlus() == CrystalType.R)
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{
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item.attach(new FuncTemplate(null, null, StatFunction.ENCHANTRUNSPD.getName(), -1, Stats.MOVE_SPEED, 0));
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break;
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}
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item.attach(new FuncTemplate(null, null, StatFunction.ENCHANTHP.getName(), -1, Stats.MAX_HP, 0));
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break;
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case L2Item.SLOT_GLOVES:
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if (item.getCrystalTypePlus() == CrystalType.R)
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{
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item.attach(new FuncTemplate(null, null, StatFunction.ENCHANTACCEVAS.getName(), -1, Stats.ACCURACY_COMBAT, 0));
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item.attach(new FuncTemplate(null, null, StatFunction.ENCHANTACCEVAS.getName(), -1, Stats.ACCURACY_MAGIC, 0));
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break;
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}
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item.attach(new FuncTemplate(null, null, StatFunction.ENCHANTHP.getName(), -1, Stats.MAX_HP, 0));
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break;
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case L2Item.SLOT_HEAD:
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if (item.getCrystalTypePlus() == CrystalType.R)
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{
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item.attach(new FuncTemplate(null, null, StatFunction.ENCHANTACCEVAS.getName(), -1, Stats.EVASION_RATE, 0));
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item.attach(new FuncTemplate(null, null, StatFunction.ENCHANTACCEVAS.getName(), -1, Stats.MAGIC_EVASION_RATE, 0));
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break;
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}
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item.attach(new FuncTemplate(null, null, StatFunction.ENCHANTHP.getName(), -1, Stats.MAX_HP, 0));
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break;
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case L2Item.SLOT_LEGS:
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if (item.getCrystalTypePlus() == CrystalType.R)
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{
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item.attach(new FuncTemplate(null, null, StatFunction.ENCHANTPMCRITATK.getName(), -1, Stats.CRITICAL_RATE, 0));
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item.attach(new FuncTemplate(null, null, StatFunction.ENCHANTPMCRITATK.getName(), -1, Stats.MCRITICAL_RATE, 0));
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break;
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}
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item.attach(new FuncTemplate(null, null, StatFunction.ENCHANTHP.getName(), -1, Stats.MAX_HP, 0));
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break;
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case L2Item.SLOT_BACK:
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case L2Item.SLOT_FULL_ARMOR:
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case L2Item.SLOT_UNDERWEAR:
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@ -134,25 +173,27 @@ public class EnchantItemHPBonusData implements IXmlReader
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return 0;
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}
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double blessedArmorBonus = item.isBlessedItem() ? 1.5 : 1;
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final int bonus = values.get(Math.min(item.getOlyEnchantLevel(), values.size()) - 1);
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if (item.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR)
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{
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return (int) (bonus * FULL_ARMOR_MODIFIER);
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return (int) (bonus * FULL_ARMOR_MODIFIER * blessedArmorBonus);
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}
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return bonus;
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}
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/**
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* Gets the single instance of EnchantHPBonusData.
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* @return single instance of EnchantHPBonusData
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* Gets the single instance of EnchantBonusData.
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* @return single instance of EnchantBonusData
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*/
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public static final EnchantItemHPBonusData getInstance()
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public static final EnchantItemBonusData getInstance()
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{
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return SingletonHolder._instance;
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}
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private static class SingletonHolder
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{
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protected static final EnchantItemHPBonusData _instance = new EnchantItemHPBonusData();
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protected static final EnchantItemBonusData _instance = new EnchantItemBonusData();
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}
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}
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@ -32,7 +32,7 @@ import java.util.logging.Logger;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.database.DatabaseFactory;
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import com.l2jmobius.gameserver.ThreadPoolManager;
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import com.l2jmobius.gameserver.data.xml.impl.EnchantItemHPBonusData;
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import com.l2jmobius.gameserver.data.xml.impl.EnchantItemBonusData;
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import com.l2jmobius.gameserver.engines.DocumentEngine;
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import com.l2jmobius.gameserver.enums.ItemLocation;
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import com.l2jmobius.gameserver.idfactory.IdFactory;
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@ -64,6 +64,7 @@ public class ItemTable
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private final Map<Integer, L2EtcItem> _etcItems = new HashMap<>();
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private final Map<Integer, L2Armor> _armors = new HashMap<>();
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private final Map<Integer, L2Weapon> _weapons = new HashMap<>();
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static
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{
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SLOTS.put("shirt", L2Item.SLOT_UNDERWEAR);
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@ -380,7 +381,7 @@ public class ItemTable
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public void reload()
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{
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load();
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EnchantItemHPBonusData.getInstance().load();
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EnchantItemBonusData.getInstance().load();
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}
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protected static class ResetOwner implements Runnable
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@ -247,6 +247,11 @@ public abstract class DocumentBase
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case "share":
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case "enchant":
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case "enchanthp":
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case "enchantPAtk":
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case "enchantMAtk":
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case "enchantRunSpd":
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case "enchantAccEvas":
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case "enchantPMcritAtk":
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{
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attachFunc(n, template, name, condition);
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}
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@ -27,4 +27,5 @@ public class Item
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public StatsSet set;
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public int currentLevel;
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public L2Item item;
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public L2Item isBlessedItem;
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}
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@ -25,6 +25,11 @@ public enum StatFunction
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DIV("Div", 20),
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ENCHANT("Enchant", 0),
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ENCHANTHP("EnchantHp", 40),
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ENCHANTACCEVAS("EnchantAccEvas", 30),
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ENCHANTPATK("EnchantPAtk", 30),
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ENCHANTMATK("EnchantMAtk", 30),
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ENCHANTPMCRITATK("EnchantPMCritAtk", 30),
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ENCHANTRUNSPD("EnchantRunSpd", 30),
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MUL("Mul", 20),
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SET("Set", 0),
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SHARE("Share", 30),
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@ -148,6 +148,7 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
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private final boolean _ex_immediate_effect;
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private final int _defaultEnchantLevel;
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private final ActionType _defaultAction;
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private final boolean _isBlessedItem;
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protected int _type1; // needed for item list (inventory)
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protected int _type2; // different lists for armor, weapon, etc
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@ -208,6 +209,7 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
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_ex_immediate_effect = set.getBoolean("ex_immediate_effect", false);
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_defaultAction = set.getEnum("default_action", ActionType.class, ActionType.NONE);
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_isBlessedItem = set.getBoolean("isBlessedItem", false);
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_useSkillDisTime = set.getInt("useSkillDisTime", 0);
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_defaultEnchantLevel = set.getInt("enchanted", 0);
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_reuseDelay = set.getInt("reuse_delay", 0);
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@ -996,6 +998,14 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
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return _defaultAction;
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}
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/**
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* @return {@code true} else item it is blessed (example: ID: 18084)
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*/
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public boolean isBlessedItem()
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{
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return _isBlessedItem;
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}
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public int useSkillDisTime()
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{
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return _useSkillDisTime;
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@ -2141,6 +2141,11 @@ public final class L2ItemInstance extends L2Object
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}
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}
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public boolean isBlessedItem()
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{
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return getItem().isBlessedItem();
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}
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@Override
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public boolean isItem()
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{
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@ -0,0 +1,59 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.stats.functions;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Stats;
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public class FuncEnchantAccEvas extends AbstractFunction
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{
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private static final double blessedBonus = 1.5;
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public FuncEnchantAccEvas(Stats stat, int order, Object owner, double value, Condition applayCond)
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{
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super(stat, order, owner, value, applayCond);
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}
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@Override
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public double calc(L2Character effector, L2Character effected, Skill skill, double initVal)
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{
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double value = initVal;
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if ((getApplayCond() != null) && !getApplayCond().test(effector, effected, skill))
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{
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return value;
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}
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final L2ItemInstance item = (L2ItemInstance) getFuncOwner();
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if (item.getEnchantLevel() > 3)
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{
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// Increases Phys.Evasion / Mag. Evasion for helmets
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// Increases Phys.Accuracy / Mag.Accuracy for gloves
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if (item.getEnchantLevel() == 4)
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{
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value += (0.2 * blessedBonus);
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}
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else
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{
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value += (0.2 * blessedBonus * ((item.getEnchantLevel() * 2) - 9));
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}
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}
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return initVal;
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}
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}
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@ -16,7 +16,7 @@
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*/
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package com.l2jmobius.gameserver.model.stats.functions;
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import com.l2jmobius.gameserver.data.xml.impl.EnchantItemHPBonusData;
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import com.l2jmobius.gameserver.data.xml.impl.EnchantItemBonusData;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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@ -44,7 +44,7 @@ public class FuncEnchantHp extends AbstractFunction
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final L2ItemInstance item = (L2ItemInstance) getFuncOwner();
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if (item.getEnchantLevel() > 0)
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{
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return initVal + EnchantItemHPBonusData.getInstance().getHPBonus(item);
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return initVal + EnchantItemBonusData.getInstance().getHPBonus(item);
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}
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return initVal;
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}
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@ -0,0 +1,58 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.stats.functions;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Stats;
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public class FuncEnchantMAtk extends AbstractFunction
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{
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private static final double blessedBonus = 1.5;
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public FuncEnchantMAtk(Stats stat, int order, Object owner, double value, Condition applayCond)
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{
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super(stat, order, owner, value, applayCond);
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}
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@Override
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public double calc(L2Character effector, L2Character effected, Skill skill, double initVal)
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{
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double value = initVal;
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if ((getApplayCond() != null) && !getApplayCond().test(effector, effected, skill))
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{
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return value;
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}
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final L2ItemInstance item = (L2ItemInstance) getFuncOwner();
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if (item.getEnchantLevel() > 3)
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{
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// Increases Mag. Atk for chest
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if (item.getEnchantLevel() == 4)
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{
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value += (1.4 * blessedBonus);
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}
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else
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{
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value += (1.4 * blessedBonus * ((item.getEnchantLevel() * 2) - 9));
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}
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}
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return initVal;
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}
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}
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@ -0,0 +1,58 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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*/
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package com.l2jmobius.gameserver.model.stats.functions;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Stats;
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public class FuncEnchantPAtk extends AbstractFunction
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{
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private static final double blessedBonus = 1.5;
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public FuncEnchantPAtk(Stats stat, int order, Object owner, double value, Condition applayCond)
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{
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super(stat, order, owner, value, applayCond);
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}
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@Override
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public double calc(L2Character effector, L2Character effected, Skill skill, double initVal)
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{
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double value = initVal;
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if ((getApplayCond() != null) && !getApplayCond().test(effector, effected, skill))
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{
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return value;
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}
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final L2ItemInstance item = (L2ItemInstance) getFuncOwner();
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if (item.getEnchantLevel() > 3)
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{
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// Increases Phys.Atk for chest
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if (item.getEnchantLevel() == 4)
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{
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value += (2 * blessedBonus);
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}
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else
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{
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value += (2 * blessedBonus * ((item.getEnchantLevel() * 2) - 9));
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}
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}
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return initVal;
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}
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}
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@ -0,0 +1,58 @@
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/*
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* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jmobius.gameserver.model.stats.functions;
|
||||
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.conditions.Condition;
|
||||
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.stats.Stats;
|
||||
|
||||
public class FuncEnchantPMCritRate extends AbstractFunction
|
||||
{
|
||||
private static final double blessedBonus = 1.5;
|
||||
|
||||
public FuncEnchantPMCritRate(Stats stat, int order, Object owner, double value, Condition applayCond)
|
||||
{
|
||||
super(stat, order, owner, value, applayCond);
|
||||
}
|
||||
|
||||
@Override
|
||||
public double calc(L2Character effector, L2Character effected, Skill skill, double initVal)
|
||||
{
|
||||
double value = initVal;
|
||||
if ((getApplayCond() != null) && !getApplayCond().test(effector, effected, skill))
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
final L2ItemInstance item = (L2ItemInstance) getFuncOwner();
|
||||
if (item.getEnchantLevel() > 3)
|
||||
{
|
||||
// Increases P. Critical Rate / magic damage for legs
|
||||
if (item.getEnchantLevel() == 4)
|
||||
{
|
||||
value += (0.34 * blessedBonus);
|
||||
}
|
||||
else
|
||||
{
|
||||
value += (0.34 * blessedBonus * ((item.getEnchantLevel() * 2) - 9));
|
||||
}
|
||||
}
|
||||
return initVal;
|
||||
}
|
||||
}
|
@ -0,0 +1,58 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jmobius.gameserver.model.stats.functions;
|
||||
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.conditions.Condition;
|
||||
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
import com.l2jmobius.gameserver.model.stats.Stats;
|
||||
|
||||
public abstract class FuncEnchantRunSpd extends AbstractFunction
|
||||
{
|
||||
private static final double blessedBonus = 1.5;
|
||||
|
||||
public FuncEnchantRunSpd(Stats stat, int order, Object owner, double value, Condition applayCond)
|
||||
{
|
||||
super(stat, order, owner, value, applayCond);
|
||||
}
|
||||
|
||||
@Override
|
||||
public double calc(L2Character effector, L2Character effected, Skill skill, double initVal)
|
||||
{
|
||||
double value = initVal;
|
||||
if ((getApplayCond() != null) && !getApplayCond().test(effector, effected, skill))
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
final L2ItemInstance item = (L2ItemInstance) getFuncOwner();
|
||||
if (item.getEnchantLevel() > 3)
|
||||
{
|
||||
// Increases speed for feets
|
||||
if (item.getEnchantLevel() == 4)
|
||||
{
|
||||
value += (0.6 * blessedBonus);
|
||||
}
|
||||
else
|
||||
{
|
||||
value += (0.6 * blessedBonus * ((item.getEnchantLevel() * 2) - 9));
|
||||
}
|
||||
}
|
||||
return initVal;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user