Minor Rnd method usage corrections.
This commit is contained in:
		| @@ -2079,8 +2079,6 @@ public class SevenSignsFestival implements SpawnListener | ||||
| 		 | ||||
| 		protected void festivalInit() | ||||
| 		{ | ||||
| 			boolean isPositive; | ||||
| 			 | ||||
| 			// Teleport all players to arena and notify them. | ||||
| 			if ((_participants != null) && !_participants.isEmpty()) | ||||
| 			{ | ||||
| @@ -2100,9 +2098,7 @@ public class SevenSignsFestival implements SpawnListener | ||||
| 						int x = _startLocation._x; | ||||
| 						int y = _startLocation._y; | ||||
| 						 | ||||
| 						isPositive = (Rnd.get(2) == 1); | ||||
| 						 | ||||
| 						if (isPositive) | ||||
| 						if (Rnd.nextBoolean()) | ||||
| 						{ | ||||
| 							x += Rnd.get(FESTIVAL_MAX_OFFSET_X); | ||||
| 							y += Rnd.get(FESTIVAL_MAX_OFFSET_Y); | ||||
| @@ -2173,8 +2169,6 @@ public class SevenSignsFestival implements SpawnListener | ||||
| 		 | ||||
| 		protected void moveMonstersToCenter() | ||||
| 		{ | ||||
| 			boolean isPositive; | ||||
| 			 | ||||
| 			for (L2FestivalMonsterInstance festivalMob : _npcInsts) | ||||
| 			{ | ||||
| 				if (festivalMob.isDead()) | ||||
| @@ -2196,9 +2190,7 @@ public class SevenSignsFestival implements SpawnListener | ||||
| 				/* | ||||
| 				 * Random X and Y coords around the player start location, up to half of the maximum allowed offset are generated to prevent the mobs from all moving to the exact same place. | ||||
| 				 */ | ||||
| 				isPositive = (Rnd.get(2) == 1); | ||||
| 				 | ||||
| 				if (isPositive) | ||||
| 				if (Rnd.nextBoolean()) | ||||
| 				{ | ||||
| 					x += Rnd.get(FESTIVAL_MAX_OFFSET_X); | ||||
| 					y += Rnd.get(FESTIVAL_MAX_OFFSET_Y); | ||||
|   | ||||
| @@ -66,7 +66,7 @@ public final class L2ControllableMobAI extends L2AttackableAI | ||||
| 	{ | ||||
| 		if (!Util.checkIfInRange(MobGroupTable.FOLLOW_RANGE, _actor, getForcedTarget(), true)) | ||||
| 		{ | ||||
| 			moveTo(getForcedTarget().getX() + (((Rnd.get(2) == 0) ? -1 : 1) * Rnd.get(MobGroupTable.FOLLOW_RANGE)), getForcedTarget().getY() + (((Rnd.get(2) == 0) ? -1 : 1) * Rnd.get(MobGroupTable.FOLLOW_RANGE)), getForcedTarget().getZ()); | ||||
| 			moveTo(getForcedTarget().getX() + ((Rnd.nextBoolean() ? -1 : 1) * Rnd.get(MobGroupTable.FOLLOW_RANGE)), getForcedTarget().getY() + ((Rnd.nextBoolean() ? -1 : 1) * Rnd.get(MobGroupTable.FOLLOW_RANGE)), getForcedTarget().getZ()); | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
|   | ||||
| @@ -1062,7 +1062,7 @@ public final class FourSepulchersManager | ||||
| 		} | ||||
| 		 | ||||
| 		final List<L2SepulcherMonsterInstance> mobs = new CopyOnWriteArrayList<>(); | ||||
| 		final List<L2Spawn> monsterList = Rnd.get(2) == 0 ? _physicalMonsters.get(npcId) : _magicalMonsters.get(npcId); | ||||
| 		final List<L2Spawn> monsterList = Rnd.nextBoolean() ? _physicalMonsters.get(npcId) : _magicalMonsters.get(npcId); | ||||
| 		if (monsterList == null) | ||||
| 		{ | ||||
| 			return; | ||||
|   | ||||
| @@ -146,8 +146,8 @@ public final class MobGroup | ||||
| 			{ | ||||
| 				final L2GroupSpawn spawn = new L2GroupSpawn(_npcTemplate); | ||||
| 				 | ||||
| 				final int signX = (Rnd.get(2) == 0) ? -1 : 1; | ||||
| 				final int signY = (Rnd.get(2) == 0) ? -1 : 1; | ||||
| 				final int signX = Rnd.nextBoolean() ? -1 : 1; | ||||
| 				final int signY = Rnd.nextBoolean() ? -1 : 1; | ||||
| 				final int randX = Rnd.get(MobGroupTable.RANDOM_RANGE); | ||||
| 				final int randY = Rnd.get(MobGroupTable.RANDOM_RANGE); | ||||
| 				 | ||||
| @@ -306,7 +306,7 @@ public final class MobGroup | ||||
| 				continue; | ||||
| 			} | ||||
| 			 | ||||
| 			((L2ControllableMobAI) mobInst.getAI()).move(activeChar.getX() + (((Rnd.get(2) == 0) ? -1 : 1) * Rnd.get(MobGroupTable.RANDOM_RANGE)), activeChar.getY() + (((Rnd.get(2) == 0) ? -1 : 1) * Rnd.get(MobGroupTable.RANDOM_RANGE)), activeChar.getZ()); | ||||
| 			((L2ControllableMobAI) mobInst.getAI()).move(activeChar.getX() + ((Rnd.nextBoolean() ? -1 : 1) * Rnd.get(MobGroupTable.RANDOM_RANGE)), activeChar.getY() + ((Rnd.nextBoolean() ? -1 : 1) * Rnd.get(MobGroupTable.RANDOM_RANGE)), activeChar.getZ()); | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
|   | ||||
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