Fixed Provoke Aura (10028).
Contributed by Liamxroy.
This commit is contained in:
@@ -2252,8 +2252,11 @@
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<magicLvl>85</magicLvl>
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<magicLvl>85</magicLvl>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<operateType>AU</operateType>
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<operateType>AU</operateType>
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<toggleGroupId>5</toggleGroupId>
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<isMagic>3</isMagic>
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<reuseDelay>1000</reuseDelay>
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<reuseDelay>1000</reuseDelay>
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<toggleGroupId>4</toggleGroupId>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="HateAttack">
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<effect name="HateAttack">
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<amount>500</amount>
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<amount>500</amount>
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@@ -2264,10 +2267,9 @@
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</weaponType>
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</weaponType>
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</effect>
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</effect>
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<effect name="CallSkillOnActionTime">
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<effect name="CallSkillOnActionTime">
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<!-- Rage Aura -->
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<skillId>10029</skillId> <!-- Provoke Aura -->
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<skillId>10029</skillId> <!-- Provoke Aura -->
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<skillLevel>1</skillLevel>
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<skillLevel>1</skillLevel>
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<ticks>7</ticks>
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<ticks>1</ticks>
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</effect>
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</effect>
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<effect name="Speed">
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<effect name="Speed">
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<amount>20</amount>
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<amount>20</amount>
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@@ -2280,25 +2282,36 @@
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<icon>icon.skill10026</icon>
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<icon>icon.skill10026</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>11</abnormalTime>
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<abnormalTime>11</abnormalTime>
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<abnormalType>AURA_DEBUFF</abnormalType>
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<activateRate>100</activateRate>
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<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
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<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
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<affectRange>1000</affectRange>
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<affectRange>1000</affectRange>
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<activateRate>100</activateRate>
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<canBeDispelled>false</canBeDispelled>
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<operateType>A5</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<magicLvl>85</magicLvl>
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<operateType>A5</operateType>
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<hitTime>500</hitTime>
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<hitTime>500</hitTime>
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<reuseDelay>1000</reuseDelay>
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<effectPoint>-800</effectPoint>
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<effectPoint>-1</effectPoint>
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<isDebuff>true</isDebuff>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<staticReuse>true</staticReuse>
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<reuseDelay>1000</reuseDelay>
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<targetType>SELF</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effects>
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<effect name="TargetMe" />
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<effect name="TargetMe" />
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<effect name="GetAgro" />
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<effect name="GetAgro" />
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<effect name="AddHate">
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<power>1000000</power>
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</effect>
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<effect name="Speed">
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<amount>-1</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="HateAttack">
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<amount>500</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="10030" toLevel="1" name="Challenge Aura">
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<skill id="10030" toLevel="1" name="Challenge Aura">
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@@ -253,6 +253,7 @@ public enum AbnormalType
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SONG_WEAPON(-1), // TODO: need find proper name
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SONG_WEAPON(-1), // TODO: need find proper name
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HEAL_RESISTANCE(-1), // TODO: need find proper name
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HEAL_RESISTANCE(-1), // TODO: need find proper name
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TRIAD(-1),
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TRIAD(-1),
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AURA_DEBUFF(-1),
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AB_HAWK_EYE(0),
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AB_HAWK_EYE(0),
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ALL_ATTACK_DOWN(1),
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ALL_ATTACK_DOWN(1),
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ALL_ATTACK_UP(2),
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ALL_ATTACK_UP(2),
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@@ -2252,8 +2252,11 @@
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<magicLvl>85</magicLvl>
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<magicLvl>85</magicLvl>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<operateType>AU</operateType>
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<operateType>AU</operateType>
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<toggleGroupId>5</toggleGroupId>
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<isMagic>3</isMagic>
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<reuseDelay>1000</reuseDelay>
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<reuseDelay>1000</reuseDelay>
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<toggleGroupId>4</toggleGroupId>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="HateAttack">
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<effect name="HateAttack">
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<amount>500</amount>
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<amount>500</amount>
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@@ -2264,10 +2267,9 @@
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</weaponType>
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</weaponType>
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</effect>
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</effect>
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<effect name="CallSkillOnActionTime">
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<effect name="CallSkillOnActionTime">
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<!-- Rage Aura -->
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<skillId>10029</skillId> <!-- Provoke Aura -->
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<skillId>10029</skillId> <!-- Provoke Aura -->
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<skillLevel>1</skillLevel>
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<skillLevel>1</skillLevel>
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<ticks>7</ticks>
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<ticks>1</ticks>
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</effect>
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</effect>
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<effect name="Speed">
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<effect name="Speed">
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<amount>20</amount>
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<amount>20</amount>
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@@ -2280,25 +2282,36 @@
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<icon>icon.skill10026</icon>
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<icon>icon.skill10026</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>11</abnormalTime>
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<abnormalTime>11</abnormalTime>
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<abnormalType>AURA_DEBUFF</abnormalType>
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<activateRate>100</activateRate>
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<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
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<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
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<affectRange>1000</affectRange>
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<affectRange>1000</affectRange>
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<activateRate>100</activateRate>
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<canBeDispelled>false</canBeDispelled>
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<operateType>A5</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<magicLvl>85</magicLvl>
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<operateType>A5</operateType>
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<hitTime>500</hitTime>
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<hitTime>500</hitTime>
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<reuseDelay>1000</reuseDelay>
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<effectPoint>-800</effectPoint>
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<effectPoint>-1</effectPoint>
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<isDebuff>true</isDebuff>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<staticReuse>true</staticReuse>
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<reuseDelay>1000</reuseDelay>
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<targetType>SELF</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effects>
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<effect name="TargetMe" />
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<effect name="TargetMe" />
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<effect name="GetAgro" />
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<effect name="GetAgro" />
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<effect name="AddHate">
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<power>1000000</power>
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</effect>
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<effect name="Speed">
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<amount>-1</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="HateAttack">
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<amount>500</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="10030" toLevel="1" name="Challenge Aura">
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<skill id="10030" toLevel="1" name="Challenge Aura">
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@@ -253,6 +253,7 @@ public enum AbnormalType
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SONG_WEAPON(-1), // TODO: need find proper name
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SONG_WEAPON(-1), // TODO: need find proper name
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HEAL_RESISTANCE(-1), // TODO: need find proper name
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HEAL_RESISTANCE(-1), // TODO: need find proper name
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TRIAD(-1),
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TRIAD(-1),
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AURA_DEBUFF(-1),
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AB_HAWK_EYE(0),
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AB_HAWK_EYE(0),
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ALL_ATTACK_DOWN(1),
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ALL_ATTACK_DOWN(1),
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ALL_ATTACK_UP(2),
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ALL_ATTACK_UP(2),
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@@ -2365,6 +2365,8 @@
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<toggleGroupId>5</toggleGroupId>
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<toggleGroupId>5</toggleGroupId>
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<isMagic>3</isMagic>
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<isMagic>3</isMagic>
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<reuseDelay>1000</reuseDelay>
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<reuseDelay>1000</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="HateAttack">
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<effect name="HateAttack">
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<amount>500</amount>
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<amount>500</amount>
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@@ -2377,7 +2379,7 @@
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<effect name="CallSkillOnActionTime">
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<effect name="CallSkillOnActionTime">
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<skillId>10029</skillId> <!-- Provoke Aura -->
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<skillId>10029</skillId> <!-- Provoke Aura -->
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<skillLevel>1</skillLevel>
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<skillLevel>1</skillLevel>
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<ticks>7</ticks>
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<ticks>1</ticks>
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</effect>
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</effect>
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<effect name="Speed">
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<effect name="Speed">
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<amount>20</amount>
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<amount>20</amount>
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@@ -2390,25 +2392,36 @@
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<icon>icon.skill10026</icon>
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<icon>icon.skill10026</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>11</abnormalTime>
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<abnormalTime>11</abnormalTime>
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<abnormalType>AURA_DEBUFF</abnormalType>
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<activateRate>100</activateRate>
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<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
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<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
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<affectRange>1000</affectRange>
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<affectRange>1000</affectRange>
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<activateRate>100</activateRate>
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<canBeDispelled>false</canBeDispelled>
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<operateType>A6</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<magicLvl>85</magicLvl>
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<operateType>A5</operateType>
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<hitTime>500</hitTime>
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<hitTime>500</hitTime>
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<reuseDelay>1000</reuseDelay>
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<effectPoint>-800</effectPoint>
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<effectPoint>-1</effectPoint>
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<isDebuff>true</isDebuff>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<staticReuse>true</staticReuse>
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<reuseDelay>1000</reuseDelay>
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<targetType>SELF</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effects>
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<effect name="TargetMe" />
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<effect name="TargetMe" />
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<effect name="GetAgro" />
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<effect name="GetAgro" />
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<effect name="AddHate">
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<power>1000000</power>
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</effect>
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<effect name="Speed">
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<amount>-1</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="HateAttack">
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<amount>500</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="10030" toLevel="1" name="Challenge Aura">
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<skill id="10030" toLevel="1" name="Challenge Aura">
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@@ -253,6 +253,7 @@ public enum AbnormalType
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|||||||
SONG_WEAPON(-1), // TODO: need find proper name
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SONG_WEAPON(-1), // TODO: need find proper name
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||||||
HEAL_RESISTANCE(-1), // TODO: need find proper name
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HEAL_RESISTANCE(-1), // TODO: need find proper name
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TRIAD(-1),
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TRIAD(-1),
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AURA_DEBUFF(-1),
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AB_HAWK_EYE(0),
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AB_HAWK_EYE(0),
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ALL_ATTACK_DOWN(1),
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ALL_ATTACK_DOWN(1),
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ALL_ATTACK_UP(2),
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ALL_ATTACK_UP(2),
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