Addition of PhysicalSkillCriticalRate effect.

Contributed by nasseka.
This commit is contained in:
MobiusDevelopment
2022-02-13 10:11:44 +00:00
parent 711dca327a
commit a1fd559b39
433 changed files with 1580 additions and 1183 deletions

View File

@@ -25,7 +25,7 @@
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
@@ -75,7 +75,7 @@
<amount>500</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>50</amount>
<mode>PER</mode>
</effect>

View File

@@ -644,7 +644,6 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
<effect name="Speed">
<amount>-70</amount>
@@ -748,7 +747,6 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
@@ -843,7 +841,6 @@
<value level="8">20253</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>5</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -939,7 +936,6 @@
<value level="10">16349</value>
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>5</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -1038,7 +1034,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
@@ -1128,7 +1124,6 @@
<value level="11">25756</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>5</criticalChance>
</effect>
<effect name="HealEffect">
<amount>-90</amount>
@@ -5428,7 +5423,7 @@
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="6">15</value>
<value fromLevel="1" toLevel="6">10</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>

View File

@@ -718,7 +718,6 @@
<value level="11">22603</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>5</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
@@ -823,7 +822,7 @@
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>
<value fromLevel="1" toLevel="11">3</value>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
@@ -921,7 +920,7 @@
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>3</criticalChance>
<chargeConsume>3</chargeConsume>
<overHit>true</overHit>
</effect>
<effect name="KnockBack">
@@ -1139,7 +1138,6 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
<BLUNT>0.9</BLUNT>
<SWORD>0.9</SWORD>
<POLE>1.5</POLE>
@@ -1487,7 +1485,6 @@
<value level="10">17055</value>
</power>
<overHit>true</overHit>
<criticalChance>3</criticalChance>
</effect>
<effect name="Speed">
<amount>-180</amount>
@@ -1860,7 +1857,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="4">5</value>
<value fromLevel="1" toLevel="4">10</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
@@ -2206,7 +2203,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="5">5</value>
<value fromLevel="1" toLevel="5">10</value>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
@@ -2577,7 +2574,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>

View File

@@ -803,7 +803,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="7">15</value>
<value fromLevel="1" toLevel="7">10</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
@@ -962,7 +962,6 @@
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
@@ -1219,7 +1218,6 @@
<value level="7">29911</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
</effects>
</skill>
@@ -1362,7 +1360,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="7">15</value>
<value fromLevel="1" toLevel="7">10</value>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>0.7</pDefMod>
@@ -1411,7 +1409,7 @@
<item>DUAL</item>
</weaponType>
</effect>
<effect name="CriticalRate">
<effect name="PhysicalSkillCriticalRate">
<amount>20</amount>
<mode>PER</mode>
</effect>

View File

@@ -400,7 +400,7 @@
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>10</amount>
<mode>PER</mode>
</effect>

View File

@@ -80,7 +80,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">10</value>
<value level="2">11</value>
@@ -1131,7 +1131,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
@@ -1231,7 +1231,6 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
<effect name="KnockBack">
<speed>500</speed>
@@ -1325,7 +1324,7 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
@@ -1641,7 +1640,7 @@
<value fromLevel="4" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="9">5</value>
<value fromLevel="1" toLevel="9">10</value>
<value fromLevel="4" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
</criticalChance>
<overHit>true</overHit>
@@ -1742,7 +1741,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
</criticalChance>
</effect>
@@ -1838,7 +1837,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
@@ -1930,7 +1929,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
@@ -2378,7 +2377,7 @@
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="9">5</value>
<value fromLevel="1" toLevel="9">10</value>
<value fromLevel="7" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
</criticalChance>
</effect>
@@ -2431,7 +2430,7 @@
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="4">5</value>
<value fromLevel="1" toLevel="4">10</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>

View File

@@ -410,7 +410,7 @@
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>

View File

@@ -559,7 +559,6 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="11">1</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
@@ -667,7 +666,6 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="11">1</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
@@ -3112,7 +3110,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="4">5</value>
<value fromLevel="1" toLevel="4">10</value>
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
</criticalChance>
</effect>

View File

@@ -3004,7 +3004,7 @@
<icon>icon.skill3238</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">0.55</value>
<value level="2">0.65</value>

View File

@@ -1818,7 +1818,7 @@
<icon>icon.ensoul_big_p</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value fromLevel="1" toLevel="15">{5+index}</value>
</amount>
@@ -2114,7 +2114,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>
@@ -2280,7 +2280,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>
@@ -2948,7 +2948,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>

View File

@@ -540,7 +540,7 @@
<icon>icon.skill0193</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">5</value>
<value level="2">10</value>

View File

@@ -1578,7 +1578,7 @@
<icon>icon.skill1532</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>10</amount>
<mode>PER</mode>
</effect>
@@ -1667,7 +1667,7 @@
<icon>icon.skill0193</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">3</value>
<value level="2">6</value>

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@@ -1100,7 +1100,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">15</value>
<value level="2">16</value>

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@@ -222,7 +222,7 @@
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">0.9</value>
<value level="2">1</value>
@@ -1272,7 +1272,7 @@
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">0.9</value>
<value level="2">1</value>

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@@ -122,7 +122,7 @@
<value fromLevel="24" toLevel="28" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="28">15</value>
<value fromLevel="1" toLevel="28">10</value>
<value fromLevel="24" toLevel="28" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
</criticalChance> <!-- Unconfirmed -->
<abnormalType>STUN</abnormalType>
@@ -257,7 +257,7 @@
<pDefMod>0.7</pDefMod>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="27">15</value>
<value fromLevel="1" toLevel="27">10</value>
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
</effect>
@@ -427,7 +427,7 @@
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>
<value fromLevel="1" toLevel="11">15</value>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<overHit>true</overHit>
@@ -513,7 +513,7 @@
</power>
<pDefMod>0.5</pDefMod>
<criticalChance>
<value fromLevel="1" toLevel="16">15</value>
<value fromLevel="1" toLevel="16">10</value>
<value fromLevel="12" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<overHit>true</overHit>
@@ -588,7 +588,6 @@
<value level="10">42343</value>
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>15</criticalChance>
</effect>
<effect name="PullBack">
<type>THROW_UP</type>
@@ -687,7 +686,6 @@
<value level="14">52917</value>
<value fromLevel="10" toLevel="14" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
</effect>
<effect name="KnockBack">
<speed>400</speed>
@@ -1733,7 +1731,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
@@ -2458,7 +2456,7 @@
</power>
<pDefMod>0.5</pDefMod>
<criticalChance>
<value fromLevel="1" toLevel="4">15</value> <!-- Guessed -->
<value fromLevel="1" toLevel="4">10</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</criticalChance>
</effect>

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@@ -52,7 +52,7 @@
<effectPoint>2</effectPoint>
<isMagic>3</isMagic>
<effects>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>1</amount>
<mode>PER</mode>
</effect>

View File

@@ -220,6 +220,7 @@ PhysicalDefence: P. Def stat.
PhysicalEvasion: P. Evasion stat.
PhysicalMute: Prevents the usage of physical skills. Shield Slam.
PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
PhysicalSkillCriticalRate: Physical skill critical rate stat. (l2jmobius)
PhysicalSkillPower: Physical Skill Power stat (use only MUL).
PhysicalSoulAttack: Physical attack depending on souls.
PkCount: Increases PK kills.
@@ -285,7 +286,7 @@ SilentMove: Prevents aggressive mobs from attacking you when entering aggression
SkillCriticalDamage: Skill critical damage stat.
SkillEvasion: Skill evasion stat.
SkillMastery: Activates double debuff or cooldown reset critical based on the specified stat.
SkillMasteryRate: Skill critical rate stat.
SkillMasteryRate: Bonus chance for skill mastery stat.
SkillPowerAdd: Adds set ammount of power to skills (use only DIFF). (l2jmobius)
SkillTurning: Stops target's casting.
SkillTurningOverTime: Stops target's casting at a fixed rate.