Addition of PhysicalSkillCriticalRate effect.
Contributed by nasseka.
This commit is contained in:
@@ -25,7 +25,7 @@
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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@@ -75,7 +75,7 @@
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<amount>500</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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@@ -644,7 +644,6 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>5</criticalChance>
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</effect>
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<effect name="Speed">
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<amount>-70</amount>
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@@ -748,7 +747,6 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>5</criticalChance>
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</effect>
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<effect name="BlockSkill">
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<magicTypes>1</magicTypes>
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@@ -843,7 +841,6 @@
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<value level="8">20253</value>
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<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>5</criticalChance>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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@@ -939,7 +936,6 @@
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<value level="10">16349</value>
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<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>5</criticalChance>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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@@ -1038,7 +1034,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="11">5</value>
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<value fromLevel="1" toLevel="11">10</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<pDefMod>
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@@ -1128,7 +1124,6 @@
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<value level="11">25756</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>5</criticalChance>
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</effect>
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<effect name="HealEffect">
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<amount>-90</amount>
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@@ -5428,7 +5423,7 @@
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<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>
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<value fromLevel="1" toLevel="6">15</value>
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<value fromLevel="1" toLevel="6">10</value>
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<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<pDefMod>
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@@ -718,7 +718,6 @@
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<value level="11">22603</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<criticalChance>5</criticalChance>
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<overHit>true</overHit>
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</effect>
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<effect name="PhysicalDefence">
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@@ -823,7 +822,7 @@
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</power>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<criticalChance>
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<value fromLevel="1" toLevel="11">3</value>
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<value fromLevel="1" toLevel="11">10</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</criticalChance>
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<pDefMod>
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@@ -921,7 +920,7 @@
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<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<criticalChance>3</criticalChance>
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<chargeConsume>3</chargeConsume>
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<overHit>true</overHit>
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</effect>
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<effect name="KnockBack">
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@@ -1139,7 +1138,6 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>5</criticalChance>
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<BLUNT>0.9</BLUNT>
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<SWORD>0.9</SWORD>
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<POLE>1.5</POLE>
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@@ -1487,7 +1485,6 @@
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<value level="10">17055</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>3</criticalChance>
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</effect>
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<effect name="Speed">
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<amount>-180</amount>
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@@ -1860,7 +1857,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="4">5</value>
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<value fromLevel="1" toLevel="4">10</value>
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<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</criticalChance>
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<pDefMod>
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@@ -2206,7 +2203,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="5">5</value>
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<value fromLevel="1" toLevel="5">10</value>
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<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</criticalChance>
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<pDefMod>
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@@ -2577,7 +2574,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="11">5</value>
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<value fromLevel="1" toLevel="11">10</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</criticalChance>
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<pDefMod>
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@@ -803,7 +803,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="7">15</value>
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<value fromLevel="1" toLevel="7">10</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</criticalChance>
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<pDefMod>
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@@ -962,7 +962,6 @@
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<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<criticalChance>15</criticalChance>
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<overHit>true</overHit>
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</effect>
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<effect name="BlockActions">
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@@ -1219,7 +1218,6 @@
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<value level="7">29911</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>5</criticalChance>
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</effect>
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</effects>
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</skill>
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@@ -1362,7 +1360,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="7">15</value>
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<value fromLevel="1" toLevel="7">10</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
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</criticalChance>
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<pDefMod>0.7</pDefMod>
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@@ -1411,7 +1409,7 @@
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<item>DUAL</item>
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</weaponType>
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</effect>
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<effect name="CriticalRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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@@ -400,7 +400,7 @@
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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@@ -80,7 +80,7 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>
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<value level="1">10</value>
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<value level="2">11</value>
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@@ -1131,7 +1131,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="11">5</value>
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<value fromLevel="1" toLevel="11">10</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</criticalChance>
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<pDefMod>
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@@ -1231,7 +1231,6 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>5</criticalChance>
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</effect>
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<effect name="KnockBack">
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<speed>500</speed>
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@@ -1325,7 +1324,7 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<criticalChance>
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<value fromLevel="1" toLevel="11">5</value>
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<value fromLevel="1" toLevel="11">10</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</criticalChance>
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<pDefMod>
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@@ -1641,7 +1640,7 @@
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<value fromLevel="4" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<criticalChance>
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<value fromLevel="1" toLevel="9">5</value>
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<value fromLevel="1" toLevel="9">10</value>
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<value fromLevel="4" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
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</criticalChance>
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<overHit>true</overHit>
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@@ -1742,7 +1741,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="11">5</value>
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<value fromLevel="1" toLevel="11">10</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
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</criticalChance>
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</effect>
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@@ -1838,7 +1837,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="11">5</value>
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<value fromLevel="1" toLevel="11">10</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</criticalChance>
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<pDefMod>
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@@ -1930,7 +1929,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="11">5</value>
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<value fromLevel="1" toLevel="11">10</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</criticalChance>
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<pDefMod>
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@@ -2378,7 +2377,7 @@
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<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<criticalChance>
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<value fromLevel="1" toLevel="9">5</value>
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<value fromLevel="1" toLevel="9">10</value>
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<value fromLevel="7" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
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</criticalChance>
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</effect>
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@@ -2431,7 +2430,7 @@
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<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<criticalChance>
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<value fromLevel="1" toLevel="4">5</value>
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<value fromLevel="1" toLevel="4">10</value>
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<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</criticalChance>
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<pDefMod>
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@@ -410,7 +410,7 @@
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@@ -559,7 +559,6 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>5</criticalChance>
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<pDefMod>
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<value fromLevel="1" toLevel="11">1</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
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@@ -667,7 +666,6 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>5</criticalChance>
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<pDefMod>
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<value fromLevel="1" toLevel="11">1</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
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@@ -3112,7 +3110,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="4">5</value>
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<value fromLevel="1" toLevel="4">10</value>
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<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
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</criticalChance>
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</effect>
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@@ -3004,7 +3004,7 @@
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<icon>icon.skill3238</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>
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<value level="1">0.55</value>
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<value level="2">0.65</value>
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@@ -1818,7 +1818,7 @@
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<icon>icon.ensoul_big_p</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>
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<value fromLevel="1" toLevel="15">{5+index}</value>
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</amount>
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@@ -2114,7 +2114,7 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>
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<value level="1">3</value>
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<value fromLevel="2" toLevel="3">4</value>
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@@ -2280,7 +2280,7 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>
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<value level="1">3</value>
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<value fromLevel="2" toLevel="3">4</value>
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@@ -2948,7 +2948,7 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>
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<value level="1">3</value>
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<value fromLevel="2" toLevel="3">4</value>
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@@ -540,7 +540,7 @@
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<icon>icon.skill0193</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>
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<value level="1">5</value>
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<value level="2">10</value>
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@@ -1578,7 +1578,7 @@
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<icon>icon.skill1532</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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@@ -1667,7 +1667,7 @@
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<icon>icon.skill0193</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>
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<value level="1">3</value>
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<value level="2">6</value>
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@@ -1100,7 +1100,7 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>
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||||
<value level="1">15</value>
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||||
<value level="2">16</value>
|
||||
|
||||
@@ -222,7 +222,7 @@
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillMasteryRate">
|
||||
<effect name="PhysicalSkillCriticalRate">
|
||||
<amount>
|
||||
<value level="1">0.9</value>
|
||||
<value level="2">1</value>
|
||||
@@ -1272,7 +1272,7 @@
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillMasteryRate">
|
||||
<effect name="PhysicalSkillCriticalRate">
|
||||
<amount>
|
||||
<value level="1">0.9</value>
|
||||
<value level="2">1</value>
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="28">15</value>
|
||||
<value fromLevel="1" toLevel="28">10</value>
|
||||
<value fromLevel="24" toLevel="28" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance> <!-- Unconfirmed -->
|
||||
<abnormalType>STUN</abnormalType>
|
||||
@@ -257,7 +257,7 @@
|
||||
<pDefMod>0.7</pDefMod>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="27">15</value>
|
||||
<value fromLevel="1" toLevel="27">10</value>
|
||||
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
@@ -427,7 +427,7 @@
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="11">15</value>
|
||||
<value fromLevel="1" toLevel="11">10</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
@@ -513,7 +513,7 @@
|
||||
</power>
|
||||
<pDefMod>0.5</pDefMod>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="16">15</value>
|
||||
<value fromLevel="1" toLevel="16">10</value>
|
||||
<value fromLevel="12" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
@@ -588,7 +588,6 @@
|
||||
<value level="10">42343</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<type>THROW_UP</type>
|
||||
@@ -687,7 +686,6 @@
|
||||
<value level="14">52917</value>
|
||||
<value fromLevel="10" toLevel="14" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
|
||||
</effect>
|
||||
<effect name="KnockBack">
|
||||
<speed>400</speed>
|
||||
@@ -1733,7 +1731,7 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="SkillMasteryRate">
|
||||
<effect name="PhysicalSkillCriticalRate">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
@@ -2458,7 +2456,7 @@
|
||||
</power>
|
||||
<pDefMod>0.5</pDefMod>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="4">15</value> <!-- Guessed -->
|
||||
<value fromLevel="1" toLevel="4">10</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
<effectPoint>2</effectPoint>
|
||||
<isMagic>3</isMagic>
|
||||
<effects>
|
||||
<effect name="SkillMasteryRate">
|
||||
<effect name="PhysicalSkillCriticalRate">
|
||||
<amount>1</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -220,6 +220,7 @@ PhysicalDefence: P. Def stat.
|
||||
PhysicalEvasion: P. Evasion stat.
|
||||
PhysicalMute: Prevents the usage of physical skills. Shield Slam.
|
||||
PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
|
||||
PhysicalSkillCriticalRate: Physical skill critical rate stat. (l2jmobius)
|
||||
PhysicalSkillPower: Physical Skill Power stat (use only MUL).
|
||||
PhysicalSoulAttack: Physical attack depending on souls.
|
||||
PkCount: Increases PK kills.
|
||||
@@ -285,7 +286,7 @@ SilentMove: Prevents aggressive mobs from attacking you when entering aggression
|
||||
SkillCriticalDamage: Skill critical damage stat.
|
||||
SkillEvasion: Skill evasion stat.
|
||||
SkillMastery: Activates double debuff or cooldown reset critical based on the specified stat.
|
||||
SkillMasteryRate: Skill critical rate stat.
|
||||
SkillMasteryRate: Bonus chance for skill mastery stat.
|
||||
SkillPowerAdd: Adds set ammount of power to skills (use only DIFF). (l2jmobius)
|
||||
SkillTurning: Stops target's casting.
|
||||
SkillTurningOverTime: Stops target's casting at a fixed rate.
|
||||
|
||||
Reference in New Issue
Block a user