Addition of PhysicalSkillCriticalRate effect.
Contributed by nasseka.
This commit is contained in:
@@ -248,6 +248,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("PhysicalEvasion", PhysicalEvasion::new);
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EffectHandler.getInstance().registerHandler("PhysicalMute", PhysicalMute::new);
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EffectHandler.getInstance().registerHandler("PhysicalShieldAngleAll", PhysicalShieldAngleAll::new);
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EffectHandler.getInstance().registerHandler("PhysicalSkillCriticalRate", PhysicalSkillCriticalRate::new);
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EffectHandler.getInstance().registerHandler("PhysicalSkillPower", PhysicalSkillPower::new);
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EffectHandler.getInstance().registerHandler("PhysicalSoulAttack", PhysicalSoulAttack::new);
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EffectHandler.getInstance().registerHandler("PkCount", PkCount::new);
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@@ -47,7 +47,7 @@ public class EnergyAttack extends AbstractEffect
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public EnergyAttack(StatSet params)
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{
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_power = params.getDouble("power", 0);
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_criticalChance = params.getInt("criticalChance", 0);
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_criticalChance = params.getInt("criticalChance", 10);
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_ignoreShieldDefence = params.getBoolean("ignoreShieldDefence", false);
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_overHit = params.getBoolean("overHit", false);
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_chargeConsume = params.getInt("chargeConsume", 0);
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@@ -57,7 +57,7 @@ public class PhysicalAttack extends AbstractEffect
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_power = params.getDouble("power", 0);
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_pAtkMod = params.getDouble("pAtkMod", 1.0);
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_pDefMod = params.getDouble("pDefMod", 1.0);
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_criticalChance = params.getDouble("criticalChance", 0);
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_criticalChance = params.getDouble("criticalChance", 10);
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_ignoreShieldDefence = params.getBoolean("ignoreShieldDefence", false);
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_overHit = params.getBoolean("overHit", false);
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final String abnormals = params.getString("abnormalType", null);
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@@ -134,7 +134,7 @@ public class PhysicalAttack extends AbstractEffect
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}
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double damage = 1;
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final boolean critical = Formulas.calcCrit(_criticalChance, effected, effector, skill);
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final boolean critical = Formulas.calcCrit(_criticalChance, effector, effected, skill);
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if (defence != -1)
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{
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@@ -50,7 +50,7 @@ public class PhysicalAttackWeaponBonus extends AbstractEffect
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public PhysicalAttackWeaponBonus(StatSet params)
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{
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_power = params.getDouble("power", 0);
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_criticalChance = params.getDouble("criticalChance", 0);
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_criticalChance = params.getDouble("criticalChance", 10);
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_ignoreShieldDefence = params.getBoolean("ignoreShieldDefence", false);
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_overHit = params.getBoolean("overHit", false);
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_pDefMod = params.getDouble("pDefMod", 1.0);
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@@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author NasSeKa
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*/
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public class PhysicalSkillCriticalRate extends AbstractStatPercentEffect
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{
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public PhysicalSkillCriticalRate(StatSet params)
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{
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super(params, Stat.CRITICAL_RATE_SKILL);
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}
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}
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@@ -2307,7 +2307,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>1</magicLevel>
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<effects>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>
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<value level="1">0.9</value>
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<value level="2">1</value>
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@@ -412,7 +412,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>1</magicLevel>
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<effects>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>
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<value level="1">0.9</value>
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<value level="2">1</value>
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@@ -218,6 +218,7 @@ PhysicalDefence: P. Def stat.
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PhysicalEvasion: P. Evasion stat.
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PhysicalMute: Prevents the usage of physical skills. Shield Slam.
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PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
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PhysicalSkillCriticalRate: Physical skill critical rate stat. (l2jmobius)
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PhysicalSkillPower: Physical Skill Power stat (use only MUL).
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PhysicalSoulAttack: Physical attack depending on souls.
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PkCount: Increases PK kills.
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@@ -283,7 +284,7 @@ SilentMove: Prevents aggressive mobs from attacking you when entering aggression
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SkillCriticalDamage: Skill critical damage stat.
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SkillEvasion: Skill evasion stat.
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SkillMastery: Activates double debuff or cooldown reset critical based on the specified stat.
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SkillMasteryRate: Skill critical rate stat.
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SkillMasteryRate: Bonus chance for skill mastery stat.
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SkillPowerAdd: Adds set ammount of power to skills (use only DIFF). (l2jmobius)
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SkillTurning: Stops target's casting.
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SkillTurningOverTime: Stops target's casting at a fixed rate.
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