Addition of PhysicalSkillCriticalRate effect.
Contributed by nasseka.
This commit is contained in:
@@ -25,7 +25,7 @@
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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@@ -75,7 +75,7 @@
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<amount>500</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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@@ -128,10 +128,6 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillMasteryRate">
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="AttackTrait">
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<DRAGON_WEAKNESS>100</DRAGON_WEAKNESS>
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</effect>
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@@ -681,7 +681,6 @@
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<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>5</criticalChance>
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</effect>
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<effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
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<amount>
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@@ -783,7 +782,6 @@
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<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>60</criticalChance>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>-20</amount>
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@@ -885,7 +883,6 @@
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<value level="10">20253</value>
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<value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>5</criticalChance>
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</effect>
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<effect name="PhysicalDefence" fromLevel="4" toLevel="10" fromSubLevel="3001" toSubLevel="3020">
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<amount>
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@@ -983,7 +980,6 @@
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<value level="12">17889</value>
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<value fromLevel="6" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>5</criticalChance>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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@@ -1089,7 +1085,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="13">5</value>
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<value fromLevel="1" toLevel="13">10</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<pDefMod>
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@@ -1188,7 +1184,6 @@
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<value level="13">28182</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>5</criticalChance>
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</effect>
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<effect name="PhysicalDefence" fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">
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<amount>
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@@ -5979,12 +5974,12 @@
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<abnormalType>PARALYZE</abnormalType>
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<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
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<activateRate>
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<value fromLevel="1" toLevel="9">40</value>
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<value fromLevel="1" toLevel="9">15</value>
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<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</activateRate>
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<affectLimit>10-10</affectLimit>
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<affectRange>600</affectRange>
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<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
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<basicProperty>PHYSICAL</basicProperty>
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<itemConsumeId>1785</itemConsumeId>
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<itemConsumeCount>6</itemConsumeCount>
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<lvlBonusRate>1</lvlBonusRate>
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@@ -6114,7 +6109,7 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DefenceCriticalDamage">
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<amount>-35</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed">
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@@ -6185,7 +6180,7 @@
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<value fromLevel="2" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>
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<value fromLevel="1" toLevel="8">15</value>
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<value fromLevel="1" toLevel="8">10</value>
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<value fromLevel="2" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<pDefMod>
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@@ -731,7 +731,6 @@
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<value level="13">25615</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>5</criticalChance>
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<overHit>true</overHit>
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</effect>
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<effect name="PhysicalDefence">
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@@ -841,7 +840,7 @@
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<chargeConsume>3</chargeConsume>
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<criticalChance>
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<value fromLevel="1" toLevel="13">3</value>
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<value fromLevel="1" toLevel="13">10</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<pDefMod>
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@@ -944,7 +943,6 @@
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</power>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<chargeConsume>3</chargeConsume>
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<criticalChance>3</criticalChance>
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<overHit>true</overHit>
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</effect>
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<effect name="KnockBack">
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@@ -1178,7 +1176,6 @@
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<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>5</criticalChance>
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<BLUNT>0.9</BLUNT>
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<SWORD>0.9</SWORD>
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<POLE>1.5</POLE>
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@@ -1542,7 +1539,6 @@
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<value level="12">19327</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>3</criticalChance>
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<chargeConsume>3</chargeConsume>
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</effect>
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<effect name="Speed">
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@@ -1922,7 +1918,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="6">5</value>
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<value fromLevel="1" toLevel="6">10</value>
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<value fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<pDefMod>
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@@ -2275,7 +2271,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="7">5</value>
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<value fromLevel="1" toLevel="7">10</value>
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<value fromLevel="1" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<pDefMod>
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@@ -2652,7 +2648,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="13">5</value>
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<value fromLevel="1" toLevel="13">10</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<pDefMod>
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@@ -825,7 +825,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="9">15</value>
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<value fromLevel="1" toLevel="9">10</value>
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<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<pDefMod>
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@@ -991,7 +991,6 @@
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<value fromLevel="3" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<criticalChance>15</criticalChance>
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<overHit>true</overHit>
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</effect>
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<effect name="BlockActions">
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@@ -1261,11 +1260,9 @@
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<value level="9">33647</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>5</criticalChance>
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</effect>
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<effect name="EnergyAttack">
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<chargeConsume>3</chargeConsume>
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<criticalChance>15</criticalChance>
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<power>
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<value level="1">9180</value>
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<value level="2">9710</value>
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@@ -1426,7 +1423,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="9">15</value>
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<value fromLevel="1" toLevel="9">10</value>
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<value fromLevel="3" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<pDefMod>0.7</pDefMod>
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@@ -1475,7 +1472,7 @@
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<item>DUAL</item>
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</weaponType>
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</effect>
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<effect name="CriticalRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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@@ -396,11 +396,11 @@
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<stat>STR</stat>
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<mode>PER</mode>
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</effect>
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<effect name="SkillMasteryRate"> <!-- TODO: Add skill master rate -->
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<effect name="SkillMasteryRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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@@ -86,7 +86,7 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>
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<value level="1">10</value>
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<value level="2">11</value>
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@@ -908,7 +908,7 @@
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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@@ -1255,7 +1255,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="13">60</value>
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<value fromLevel="1" toLevel="13">10</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<pDefMod>
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@@ -1366,7 +1366,6 @@
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<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>5</criticalChance>
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</effect>
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<effect name="KnockBack">
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<speed>500</speed>
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@@ -1468,7 +1467,7 @@
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<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>
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<value fromLevel="1" toLevel="13">60</value>
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<value fromLevel="1" toLevel="13">10</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<pDefMod>
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@@ -1565,7 +1564,7 @@
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<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>
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<value fromLevel="1" toLevel="13">60</value>
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<value fromLevel="1" toLevel="13">10</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<pDefMod>
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@@ -1800,7 +1799,7 @@
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<value fromLevel="4" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>
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<value fromLevel="1" toLevel="11">60</value>
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<value fromLevel="1" toLevel="11">10</value>
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<value fromLevel="4" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<overHit>true</overHit>
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@@ -1909,7 +1908,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="13">60</value>
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<value fromLevel="1" toLevel="13">10</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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</effect>
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@@ -2013,7 +2012,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="13">60</value>
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<value fromLevel="1" toLevel="13">10</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<pDefMod>
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@@ -2113,7 +2112,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="13">60</value>
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<value fromLevel="1" toLevel="13">10</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<pDefMod>
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@@ -2571,7 +2570,7 @@
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<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>
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<value fromLevel="1" toLevel="11">5</value>
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<value fromLevel="1" toLevel="11">10</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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</effect>
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@@ -2628,7 +2627,7 @@
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<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<criticalChance>
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<value fromLevel="1" toLevel="6">60</value>
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<value fromLevel="1" toLevel="6">10</value>
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<value fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<pDefMod>
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@@ -411,7 +411,7 @@
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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@@ -586,7 +586,6 @@
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<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>5</criticalChance>
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<pDefMod>
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<value fromLevel="1" toLevel="13">1</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
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@@ -712,7 +711,6 @@
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<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>5</criticalChance>
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<pDefMod>
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<value fromLevel="1" toLevel="13">1</value>
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<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
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@@ -3387,7 +3385,7 @@
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</power>
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<overHit>true</overHit>
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<criticalChance>
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<value fromLevel="1" toLevel="6">5</value>
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<value fromLevel="1" toLevel="6">10</value>
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<value fromLevel="1" toLevel="6" fromSubLevel="3001" toSubLevel="3020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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</effect>
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@@ -3004,7 +3004,7 @@
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<icon>icon.skill3238</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="SkillMasteryRate">
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<effect name="PhysicalSkillCriticalRate">
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<amount>
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||||
<value level="1">0.55</value>
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<value level="2">0.65</value>
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@@ -1818,7 +1818,7 @@
|
||||
<icon>icon.ensoul_big_p</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillMasteryRate">
|
||||
<effect name="PhysicalSkillCriticalRate">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="15">{5+index}</value>
|
||||
</amount>
|
||||
@@ -2114,7 +2114,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillMasteryRate">
|
||||
<effect name="PhysicalSkillCriticalRate">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value fromLevel="2" toLevel="3">4</value>
|
||||
@@ -2280,7 +2280,7 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="SkillMasteryRate">
|
||||
<effect name="PhysicalSkillCriticalRate">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value fromLevel="2" toLevel="3">4</value>
|
||||
@@ -2948,7 +2948,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillMasteryRate">
|
||||
<effect name="PhysicalSkillCriticalRate">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value fromLevel="2" toLevel="3">4</value>
|
||||
|
||||
@@ -540,7 +540,7 @@
|
||||
<icon>icon.skill0193</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillMasteryRate">
|
||||
<effect name="PhysicalSkillCriticalRate">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
|
||||
@@ -1619,7 +1619,7 @@
|
||||
<icon>icon.skill1532</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillMasteryRate">
|
||||
<effect name="PhysicalSkillCriticalRate">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1708,7 +1708,7 @@
|
||||
<icon>icon.skill0193</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillMasteryRate">
|
||||
<effect name="PhysicalSkillCriticalRate">
|
||||
<amount>
|
||||
<value level="1">3</value>
|
||||
<value level="2">6</value>
|
||||
|
||||
@@ -1251,7 +1251,6 @@
|
||||
<value level="10">24612</value>
|
||||
<value level="11">25756</value>
|
||||
</power>
|
||||
<criticalChance>5</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1316,7 +1315,6 @@
|
||||
<value level="7">43885</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<chance>90</chance>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
@@ -1389,7 +1387,6 @@
|
||||
<value level="7">52205</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<chance>90</chance>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
@@ -1462,7 +1459,6 @@
|
||||
<value level="7">52205</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<chance>90</chance>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
@@ -1531,7 +1527,6 @@
|
||||
<value level="6">49958</value>
|
||||
<value level="7">52205</value>
|
||||
</power>
|
||||
<criticalChance>5</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1650,7 +1645,6 @@
|
||||
<value level="7">52205</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>5</criticalChance>
|
||||
</effect>
|
||||
<effect name="AddHate">
|
||||
<power>
|
||||
@@ -1748,7 +1742,6 @@
|
||||
<value level="11">17889</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<chance>90</chance>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
@@ -1927,7 +1920,6 @@
|
||||
<value level="10">17119</value>
|
||||
<value level="11">17889</value>
|
||||
</power>
|
||||
<criticalChance>5</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
||||
@@ -1104,7 +1104,7 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillMasteryRate">
|
||||
<effect name="PhysicalSkillCriticalRate">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">16</value>
|
||||
|
||||
@@ -222,7 +222,7 @@
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillMasteryRate">
|
||||
<effect name="PhysicalSkillCriticalRate">
|
||||
<amount>
|
||||
<value level="1">0.9</value>
|
||||
<value level="2">1</value>
|
||||
@@ -1272,7 +1272,7 @@
|
||||
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillMasteryRate">
|
||||
<effect name="PhysicalSkillCriticalRate">
|
||||
<amount>
|
||||
<value level="1">0.9</value>
|
||||
<value level="2">1</value>
|
||||
|
||||
@@ -1429,7 +1429,7 @@
|
||||
<icon>BranchIcon.icon.g_bm_sag_agathion_charm</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="SkillMasteryRate">
|
||||
<effect name="PhysicalSkillCriticalRate">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">1</value>
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
<value fromLevel="24" toLevel="30" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||
</power>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="30">15</value>
|
||||
<value fromLevel="1" toLevel="30">10</value>
|
||||
<value fromLevel="24" toLevel="30" fromSubLevel="3001" toSubLevel="3020">{base + (base / 100 * subIndex)}</value>
|
||||
</criticalChance> <!-- Unconfirmed -->
|
||||
<abnormalType>STUN</abnormalType>
|
||||
@@ -269,7 +269,7 @@
|
||||
<pDefMod>0.7</pDefMod>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="29">15</value>
|
||||
<value fromLevel="1" toLevel="29">10</value>
|
||||
<value fromLevel="23" toLevel="29" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
@@ -449,7 +449,7 @@
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="13">15</value>
|
||||
<value fromLevel="1" toLevel="13">10</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||
</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
@@ -541,7 +541,7 @@
|
||||
</power>
|
||||
<pDefMod>0.5</pDefMod>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="18">15</value>
|
||||
<value fromLevel="1" toLevel="18">10</value>
|
||||
<value fromLevel="12" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
|
||||
</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
@@ -622,7 +622,6 @@
|
||||
<value level="12">45015</value>
|
||||
<value fromLevel="6" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<type>THROW_UP</type>
|
||||
@@ -727,7 +726,6 @@
|
||||
<value level="16">56253</value>
|
||||
<value fromLevel="10" toLevel="16" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
|
||||
</effect>
|
||||
<effect name="KnockBack">
|
||||
<speed>400</speed>
|
||||
@@ -1822,7 +1820,7 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="SkillMasteryRate">
|
||||
<effect name="PhysicalSkillCriticalRate">
|
||||
<amount>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
@@ -2603,7 +2601,7 @@
|
||||
</power>
|
||||
<pDefMod>0.5</pDefMod>
|
||||
<criticalChance>
|
||||
<value fromLevel="1" toLevel="6">15</value> <!-- Guessed -->
|
||||
<value fromLevel="1" toLevel="6">10</value>
|
||||
<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||
</criticalChance>
|
||||
</effect>
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
<effectPoint>2</effectPoint>
|
||||
<isMagic>3</isMagic>
|
||||
<effects>
|
||||
<effect name="SkillMasteryRate">
|
||||
<effect name="PhysicalSkillCriticalRate">
|
||||
<amount>1</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -1564,7 +1564,7 @@
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="SkillMasteryRate">
|
||||
<effect name="PhysicalSkillCriticalRate">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">1</value>
|
||||
|
||||
@@ -2751,7 +2751,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>80</magicLevel>
|
||||
<effects>
|
||||
<effect name="SkillMasteryRate">
|
||||
<effect name="PhysicalSkillCriticalrate">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">1</value>
|
||||
@@ -2765,7 +2765,6 @@
|
||||
<value level="10">8</value>
|
||||
<value level="11">10</value>
|
||||
</amount>
|
||||
<magicType>0</magicType>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -2777,7 +2776,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>80</magicLevel>
|
||||
<effects>
|
||||
<effect name="SkillMasteryRate">
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">1</value>
|
||||
@@ -2791,7 +2790,6 @@
|
||||
<value level="10">8</value>
|
||||
<value level="11">10</value>
|
||||
</amount>
|
||||
<magicType>1</magicType>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
||||
@@ -230,6 +230,7 @@ PhysicalDefence: P. Def stat.
|
||||
PhysicalEvasion: P. Evasion stat.
|
||||
PhysicalMute: Prevents the usage of physical skills. Shield Slam.
|
||||
PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
|
||||
PhysicalSkillCriticalRate: Physical skill critical rate stat. (l2jmobius)
|
||||
PhysicalSkillPower: Physical Skill Power stat (use only MUL).
|
||||
PhysicalSoulAttack: Physical attack depending on souls.
|
||||
PkCount: Increases PK kills.
|
||||
@@ -298,7 +299,7 @@ SilentMove: Prevents aggressive mobs from attacking you when entering aggression
|
||||
SkillCriticalDamage: Skill critical damage stat.
|
||||
SkillEvasion: Skill evasion stat.
|
||||
SkillMastery: Activates double debuff or cooldown reset critical based on the specified stat.
|
||||
SkillMasteryRate: Skill critical rate stat.
|
||||
SkillMasteryRate: Bonus chance for skill mastery stat.
|
||||
SkillPowerAdd: Adds set ammount of power to skills (use only DIFF). (l2jmobius)
|
||||
SkillTurning: Stops target's casting.
|
||||
SkillTurningOverTime: Stops target's casting at a fixed rate.
|
||||
|
||||
Reference in New Issue
Block a user