Addition of PhysicalSkillCriticalRate effect.

Contributed by nasseka.
This commit is contained in:
MobiusDevelopment
2022-02-13 10:11:44 +00:00
parent 711dca327a
commit a1fd559b39
433 changed files with 1580 additions and 1183 deletions

View File

@@ -25,7 +25,7 @@
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
@@ -75,7 +75,7 @@
<amount>500</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>50</amount>
<mode>PER</mode>
</effect>
@@ -128,10 +128,6 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillMasteryRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>100</DRAGON_WEAKNESS>
</effect>

View File

@@ -659,7 +659,6 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<amount>
@@ -755,7 +754,6 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
<criticalChance>60</criticalChance>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-20</amount>
@@ -849,7 +847,6 @@
<value level="8">20253</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>5</criticalChance>
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3020">
<amount>
@@ -941,7 +938,6 @@
<value level="10">16349</value>
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>5</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -1041,7 +1037,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
@@ -1134,7 +1130,6 @@
<value level="11">25756</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>5</criticalChance>
</effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">
<amount>
@@ -6023,7 +6018,7 @@
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="6">15</value>
<value fromLevel="1" toLevel="6">10</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>

View File

@@ -723,7 +723,6 @@
<value level="11">22603</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>5</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="PhysicalDefence">
@@ -825,7 +824,7 @@
<ignoreShieldDefence>true</ignoreShieldDefence>
<chargeConsume>3</chargeConsume>
<criticalChance>
<value fromLevel="1" toLevel="11">3</value>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
@@ -920,7 +919,6 @@
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<chargeConsume>3</chargeConsume>
<criticalChance>3</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="KnockBack">
@@ -1138,7 +1136,6 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
<BLUNT>0.9</BLUNT>
<SWORD>0.9</SWORD>
<POLE>1.5</POLE>
@@ -1482,7 +1479,6 @@
<value level="10">17055</value>
</power>
<overHit>true</overHit>
<criticalChance>3</criticalChance>
<chargeConsume>3</chargeConsume>
</effect>
<effect name="Speed">
@@ -1856,7 +1852,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="4">5</value>
<value fromLevel="1" toLevel="4">10</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
@@ -2202,7 +2198,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="5">5</value>
<value fromLevel="1" toLevel="5">10</value>
<value fromLevel="1" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
@@ -2573,7 +2569,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>

View File

@@ -809,7 +809,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="7">15</value>
<value fromLevel="1" toLevel="7">10</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
@@ -969,7 +969,6 @@
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
@@ -1225,11 +1224,9 @@
<value level="7">29911</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
<effect name="EnergyAttack">
<chargeConsume>3</chargeConsume>
<criticalChance>15</criticalChance>
<power>
<value level="1">9180</value>
<value level="2">9710</value>
@@ -1382,7 +1379,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="7">15</value>
<value fromLevel="1" toLevel="7">10</value>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>0.7</pDefMod>
@@ -1431,7 +1428,7 @@
<item>DUAL</item>
</weaponType>
</effect>
<effect name="CriticalRate">
<effect name="PhysicalSkillCriticalRate">
<amount>20</amount>
<mode>PER</mode>
</effect>

View File

@@ -400,7 +400,7 @@
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>10</amount>
<mode>PER</mode>
</effect>

View File

@@ -80,7 +80,7 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">10</value>
<value level="2">11</value>
@@ -888,7 +888,7 @@
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>10</amount>
<mode>PER</mode>
</effect>
@@ -1227,7 +1227,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
@@ -1330,7 +1330,6 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
<effect name="KnockBack">
<speed>500</speed>
@@ -1424,7 +1423,7 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
@@ -1740,7 +1739,7 @@
<value fromLevel="4" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="9">5</value>
<value fromLevel="1" toLevel="9">10</value>
<value fromLevel="4" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
</criticalChance>
<overHit>true</overHit>
@@ -1841,7 +1840,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
</criticalChance>
</effect>
@@ -1937,7 +1936,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
@@ -2029,7 +2028,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
@@ -2477,7 +2476,7 @@
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="9">5</value>
<value fromLevel="1" toLevel="9">10</value>
<value fromLevel="7" toLevel="9" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
</criticalChance>
</effect>
@@ -2530,7 +2529,7 @@
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="4">5</value>
<value fromLevel="1" toLevel="4">10</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>

View File

@@ -411,7 +411,7 @@
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>

View File

@@ -570,7 +570,6 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="11">1</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
@@ -686,7 +685,6 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="11">1</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
@@ -3281,7 +3279,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="4">5</value>
<value fromLevel="1" toLevel="4">10</value>
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
</criticalChance>
</effect>

View File

@@ -3004,7 +3004,7 @@
<icon>icon.skill3238</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">0.55</value>
<value level="2">0.65</value>

View File

@@ -1818,7 +1818,7 @@
<icon>icon.ensoul_big_p</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value fromLevel="1" toLevel="15">{5+index}</value>
</amount>
@@ -2114,7 +2114,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>
@@ -2280,7 +2280,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>
@@ -2948,7 +2948,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>

View File

@@ -540,7 +540,7 @@
<icon>icon.skill0193</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">5</value>
<value level="2">10</value>

View File

@@ -1619,7 +1619,7 @@
<icon>icon.skill1532</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>10</amount>
<mode>PER</mode>
</effect>
@@ -1708,7 +1708,7 @@
<icon>icon.skill0193</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">3</value>
<value level="2">6</value>

View File

@@ -1237,7 +1237,6 @@
<value level="8">20666</value>
<value level="9">23468</value>
</power>
<criticalChance>5</criticalChance>
</effect>
</effects>
</skill>
@@ -1296,7 +1295,6 @@
<value level="5">40289</value>
</power>
<overHit>true</overHit>
<chance>90</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
@@ -1363,7 +1361,6 @@
<value level="5">47711</value>
</power>
<overHit>true</overHit>
<chance>90</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
@@ -1430,7 +1427,6 @@
<value level="5">47711</value>
</power>
<overHit>true</overHit>
<chance>90</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
@@ -1493,7 +1489,6 @@
<value level="4">45591</value>
<value level="5">47711</value>
</power>
<criticalChance>5</criticalChance>
</effect>
</effects>
</skill>
@@ -1606,7 +1601,6 @@
<value level="5">47711</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
</effect>
<effect name="AddHate">
<power>
@@ -1696,7 +1690,6 @@
<value level="9">16349</value>
</power>
<overHit>true</overHit>
<chance>90</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
@@ -1869,7 +1862,6 @@
<value level="8">15623</value>
<value level="9">16349</value>
</power>
<criticalChance>5</criticalChance>
</effect>
</effects>
</skill>

View File

@@ -1103,7 +1103,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">15</value>
<value level="2">16</value>

View File

@@ -222,7 +222,7 @@
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">0.9</value>
<value level="2">1</value>
@@ -1272,7 +1272,7 @@
<icon>BranchIcon.icon.g_bm_cloak_mineral_normal</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">0.9</value>
<value level="2">1</value>

View File

@@ -1429,7 +1429,7 @@
<icon>BranchIcon.icon.g_bm_sag_agathion_charm</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">1</value>

View File

@@ -122,7 +122,7 @@
<value fromLevel="24" toLevel="28" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="28">15</value>
<value fromLevel="1" toLevel="28">10</value>
<value fromLevel="24" toLevel="28" fromSubLevel="3001" toSubLevel="3020">{base + base / 100 * subIndex}</value>
</criticalChance> <!-- Unconfirmed -->
<abnormalType>STUN</abnormalType>
@@ -257,7 +257,7 @@
<pDefMod>0.7</pDefMod>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="27">15</value>
<value fromLevel="1" toLevel="27">10</value>
<value fromLevel="23" toLevel="27" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
</effect>
@@ -427,7 +427,7 @@
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>
<value fromLevel="1" toLevel="11">15</value>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<overHit>true</overHit>
@@ -513,7 +513,7 @@
</power>
<pDefMod>0.5</pDefMod>
<criticalChance>
<value fromLevel="1" toLevel="16">15</value>
<value fromLevel="1" toLevel="16">10</value>
<value fromLevel="12" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</criticalChance>
<overHit>true</overHit>
@@ -588,7 +588,6 @@
<value level="10">42343</value>
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>15</criticalChance>
</effect>
<effect name="PullBack">
<type>THROW_UP</type>
@@ -687,7 +686,6 @@
<value level="14">52917</value>
<value fromLevel="10" toLevel="14" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>15</criticalChance> <!-- Unconfirmed -->
</effect>
<effect name="KnockBack">
<speed>400</speed>
@@ -1759,7 +1757,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
@@ -2532,7 +2530,7 @@
</power>
<pDefMod>0.5</pDefMod>
<criticalChance>
<value fromLevel="1" toLevel="4">15</value> <!-- Guessed -->
<value fromLevel="1" toLevel="4">10</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</criticalChance>
</effect>

View File

@@ -52,7 +52,7 @@
<effectPoint>2</effectPoint>
<isMagic>3</isMagic>
<effects>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>1</amount>
<mode>PER</mode>
</effect>

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@@ -1173,7 +1173,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">1</value>

View File

@@ -2751,7 +2751,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>80</magicLevel>
<effects>
<effect name="SkillMasteryRate">
<effect name="PhysicalSkillCriticalrate">
<amount>
<value level="1">0</value>
<value level="2">1</value>
@@ -2765,7 +2765,6 @@
<value level="10">8</value>
<value level="11">10</value>
</amount>
<magicType>0</magicType>
<mode>PER</mode>
</effect>
</effects>
@@ -2777,7 +2776,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>80</magicLevel>
<effects>
<effect name="SkillMasteryRate">
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">1</value>
@@ -2791,7 +2790,6 @@
<value level="10">8</value>
<value level="11">10</value>
</amount>
<magicType>1</magicType>
<mode>PER</mode>
</effect>
</effects>

View File

@@ -230,6 +230,7 @@ PhysicalDefence: P. Def stat.
PhysicalEvasion: P. Evasion stat.
PhysicalMute: Prevents the usage of physical skills. Shield Slam.
PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
PhysicalSkillCriticalRate: Physical skill critical rate stat. (l2jmobius)
PhysicalSkillPower: Physical Skill Power stat (use only MUL).
PhysicalSoulAttack: Physical attack depending on souls.
PkCount: Increases PK kills.
@@ -298,7 +299,7 @@ SilentMove: Prevents aggressive mobs from attacking you when entering aggression
SkillCriticalDamage: Skill critical damage stat.
SkillEvasion: Skill evasion stat.
SkillMastery: Activates double debuff or cooldown reset critical based on the specified stat.
SkillMasteryRate: Skill critical rate stat.
SkillMasteryRate: Bonus chance for skill mastery stat.
SkillPowerAdd: Adds set ammount of power to skills (use only DIFF). (l2jmobius)
SkillTurning: Stops target's casting.
SkillTurningOverTime: Stops target's casting at a fixed rate.