Minor code cleanup.

Thanks to nasseka.
This commit is contained in:
MobiusDevelopment
2022-02-01 00:19:29 +00:00
parent 29e0e749e3
commit a15695b7fa
600 changed files with 1013 additions and 1013 deletions

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@@ -1419,7 +1419,7 @@ public class Formulas
}
case SHIELD_DEFENSE_PERFECT_BLOCK:
{
return 1.;
return 1;
}
}

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@@ -40,7 +40,7 @@ public class MAttackSpeedFinalizer implements IStatFunction
baseValue *= Config.CHAMPION_SPD_ATK;
}
final double witBonus = creature.getWIT() > 0 ? BaseStat.WIT.calcBonus(creature) : 1.;
final double witBonus = creature.getWIT() > 0 ? BaseStat.WIT.calcBonus(creature) : 1;
baseValue *= witBonus;
return validateValue(creature, defaultValue(creature, stat, baseValue), 1, creature.isPlayable() ? Config.MAX_MATK_SPEED : Double.MAX_VALUE);
}

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@@ -42,7 +42,7 @@ public class MCritRateFinalizer implements IStatFunction
baseValue += calcEnchantBodyPart(creature, ItemTemplate.SLOT_LEGS);
}
final double witBonus = creature.getWIT() > 0 ? BaseStat.WIT.calcBonus(creature) : 1.;
final double witBonus = creature.getWIT() > 0 ? BaseStat.WIT.calcBonus(creature) : 1;
return validateValue(creature, Stat.defaultValue(creature, stat, baseValue * witBonus * 10), 0, creature.isPlayable() ? creature.getStat().getValue(Stat.MAX_MAGIC_CRITICAL_RATE, Config.MAX_MCRIT_RATE) : Double.MAX_VALUE);
}

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@@ -84,7 +84,7 @@ public class MDefenseFinalizer implements IStatFunction
baseValue *= Config.RAID_MDEFENCE_MULTIPLIER;
}
final double bonus = creature.getMEN() > 0 ? BaseStat.MEN.calcBonus(creature) : 1.;
final double bonus = creature.getMEN() > 0 ? BaseStat.MEN.calcBonus(creature) : 1;
baseValue *= bonus * creature.getLevelMod();
return defaultValue(creature, stat, baseValue);
}

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@@ -40,7 +40,7 @@ public class MaxCpFinalizer implements IStatFunction
{
baseValue = player.getTemplate().getBaseCpMax(player.getLevel());
}
final double conBonus = creature.getCON() > 0 ? BaseStat.CON.calcBonus(creature) : 1.;
final double conBonus = creature.getCON() > 0 ? BaseStat.CON.calcBonus(creature) : 1;
baseValue *= conBonus;
return Stat.defaultValue(creature, stat, baseValue);
}

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@@ -54,7 +54,7 @@ public class MaxHpFinalizer implements IStatFunction
}
}
final double conBonus = creature.getCON() > 0 ? BaseStat.CON.calcBonus(creature) : 1.;
final double conBonus = creature.getCON() > 0 ? BaseStat.CON.calcBonus(creature) : 1;
baseValue *= conBonus;
return defaultValue(creature, stat, baseValue);

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@@ -52,7 +52,7 @@ public class MaxMpFinalizer implements IStatFunction
}
}
final double menBonus = creature.getMEN() > 0 ? BaseStat.MEN.calcBonus(creature) : 1.;
final double menBonus = creature.getMEN() > 0 ? BaseStat.MEN.calcBonus(creature) : 1;
baseValue *= menBonus;
return defaultValue(creature, stat, baseValue);

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@@ -38,7 +38,7 @@ public class PAttackSpeedFinalizer implements IStatFunction
{
baseValue *= Config.CHAMPION_SPD_ATK;
}
final double dexBonus = creature.getDEX() > 0 ? BaseStat.DEX.calcBonus(creature) : 1.;
final double dexBonus = creature.getDEX() > 0 ? BaseStat.DEX.calcBonus(creature) : 1;
baseValue *= dexBonus;
return validateValue(creature, defaultValue(creature, stat, baseValue), 1, creature.isPlayable() ? Config.MAX_PATK_SPEED : Double.MAX_VALUE);
}

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@@ -41,7 +41,7 @@ public class PCriticalRateFinalizer implements IStatFunction
// Enchanted legs bonus
baseValue += calcEnchantBodyPart(creature, ItemTemplate.SLOT_LEGS);
}
final double dexBonus = creature.getDEX() > 0 ? BaseStat.DEX.calcBonus(creature) : 1.;
final double dexBonus = creature.getDEX() > 0 ? BaseStat.DEX.calcBonus(creature) : 1;
return validateValue(creature, Stat.defaultValue(creature, stat, baseValue * dexBonus * 10), 0, creature.isPlayable() ? Config.MAX_PCRIT_RATE : Double.MAX_VALUE);
}

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@@ -34,6 +34,6 @@ public class VampiricChanceFinalizer implements IStatFunction
final double amount = creature.getStat().getValue(Stat.ABSORB_DAMAGE_PERCENT, 0) * 100;
final double vampiricSum = creature.getStat().getVampiricSum();
return amount > 0 ? Stat.defaultValue(creature, stat, Math.min(1.0, vampiricSum / amount / 100)) : 0;
return amount > 0 ? Stat.defaultValue(creature, stat, Math.min(1, vampiricSum / amount / 100)) : 0;
}
}