Wind Blend and Sayha's Blessing skill improvements.

Contributed by gamelike85.
This commit is contained in:
MobiusDev
2017-12-19 21:37:43 +00:00
parent 00fc352835
commit a121bb8ce3
9 changed files with 141 additions and 34 deletions

View File

@@ -767,7 +767,7 @@
<skill id="30008" toLevel="5" name="Wind Blend">
<!-- Updated to IO -->
<!-- For 3 sec., blends into the wind. Becomes one with the wind and disappears later on. Requires a sword or blunt weapon. -->
<abnormalVisualEffect>WIND_BLEND</abnormalVisualEffect>
<operateType>A2</operateType>
<icon>icon.skill30008</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -776,9 +776,10 @@
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalType>WIND_BLEND</abnormalType>
<abnormalVisualEffect>WIND_BLEND</abnormalVisualEffect>
<abnormalTime>3</abnormalTime>
<effectPoint>687</effectPoint>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>
@@ -812,8 +813,25 @@
</condition>
</conditions>
<effects>
<effect name="ReduceDamage">
<amount>50</amount>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
<endEffects>
@@ -1653,17 +1671,16 @@
<!-- Updated to IO -->
<!-- For 30 sec., nearby party members' Speed + 50, and Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 30. Requires a sword or blunt weapon. -->
<icon>icon.skill30022</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="2">30</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>SAYHA_BLESSING</abnormalType>
<effectPoint>687</effectPoint>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectRange>1000</affectRange>
<magicLvl>
<value level="1">99</value>
<value level="2">101</value>
@@ -1676,6 +1693,9 @@
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>

View File

@@ -217,11 +217,13 @@ public enum AbnormalType
VP_UP(-1),
WEAKENED_DEATH_PENALTY(-1),
WEAPON_MASTER_SPECIAL(-1),
WIND_BLEND(-1),
WISPERING_OF_BATTLE(-1),
WP_CHANGE_EVENT(-1),
CLAN_TEAMWORK(-1),
SONG_OF_ARCHERY(-1),
DANCE_OF_SAGE(-1),
SAYHA_BLESSING(-1),
SONG_WEAPON(-1), // TODO: need find proper name
HEAL_RESISTANCE(-1), // TODO: need find proper name
AB_HAWK_EYE(0),