Wind Blend and Sayha's Blessing skill improvements.
Contributed by gamelike85.
This commit is contained in:
@@ -767,7 +767,7 @@
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<skill id="30008" toLevel="5" name="Wind Blend">
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<!-- Updated to IO -->
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<!-- For 3 sec., blends into the wind. Becomes one with the wind and disappears later on. Requires a sword or blunt weapon. -->
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<abnormalVisualEffect>WIND_BLEND</abnormalVisualEffect>
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<operateType>A2</operateType>
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<icon>icon.skill30008</icon>
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<abnormalLvl>
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<value level="1">1</value>
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@@ -776,9 +776,10 @@
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<value level="4">4</value>
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<value level="5">5</value>
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</abnormalLvl>
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<abnormalType>WIND_BLEND</abnormalType>
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<abnormalVisualEffect>WIND_BLEND</abnormalVisualEffect>
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<abnormalTime>3</abnormalTime>
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<effectPoint>687</effectPoint>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<magicLvl>
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@@ -812,8 +813,25 @@
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</condition>
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</conditions>
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<effects>
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<effect name="ReduceDamage">
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<amount>50</amount>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">20</value>
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<value level="3">30</value>
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<value level="4">40</value>
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<value level="5">50</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">20</value>
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<value level="3">30</value>
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<value level="4">40</value>
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<value level="5">50</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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<endEffects>
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@@ -1653,17 +1671,16 @@
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<!-- Updated to IO -->
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<!-- For 30 sec., nearby party members' Speed + 50, and Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 30. Requires a sword or blunt weapon. -->
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<icon>icon.skill30022</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>
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<value fromLevel="1" toLevel="2">30</value>
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<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
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<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
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</abnormalTime>
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<abnormalType>SAYHA_BLESSING</abnormalType>
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<effectPoint>687</effectPoint>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectRange>1000</affectRange>
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<magicLvl>
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<value level="1">99</value>
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<value level="2">101</value>
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@@ -1676,6 +1693,9 @@
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<coolTime>500</coolTime>
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<reuseDelay>300000</reuseDelay>
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<isMagic>1</isMagic>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -217,11 +217,13 @@ public enum AbnormalType
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VP_UP(-1),
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WEAKENED_DEATH_PENALTY(-1),
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WEAPON_MASTER_SPECIAL(-1),
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WIND_BLEND(-1),
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WISPERING_OF_BATTLE(-1),
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WP_CHANGE_EVENT(-1),
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CLAN_TEAMWORK(-1),
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SONG_OF_ARCHERY(-1),
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DANCE_OF_SAGE(-1),
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SAYHA_BLESSING(-1),
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SONG_WEAPON(-1), // TODO: need find proper name
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HEAL_RESISTANCE(-1), // TODO: need find proper name
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AB_HAWK_EYE(0),
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