Wind Blend and Sayha's Blessing skill improvements.

Contributed by gamelike85.
This commit is contained in:
MobiusDev
2017-12-19 21:37:43 +00:00
parent 00fc352835
commit a121bb8ce3
9 changed files with 141 additions and 34 deletions

View File

@@ -619,6 +619,7 @@
<skill id="30008" toLevel="5" name="Wind Blend">
<!-- Updated to IO -->
<!-- For 3 sec., blends into the wind. Becomes one with the wind and disappears later on. Requires a sword or blunt weapon. -->
<operateType>A2</operateType>
<icon>icon.skill30008</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -627,9 +628,10 @@
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalType>WIND_BLEND</abnormalType>
<abnormalVisualEffect>WIND_BLEND</abnormalVisualEffect>
<abnormalTime>3</abnormalTime>
<effectPoint>687</effectPoint>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>
@@ -663,8 +665,25 @@
</condition>
</conditions>
<effects>
<effect name="ReduceDamage">
<amount>50</amount>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
<endEffects>
@@ -1338,13 +1357,12 @@
<!-- Updated to IO -->
<!-- For 30 sec., nearby party members' Speed + 50, and Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 30. Requires a sword or blunt weapon. -->
<icon>icon.skill30022</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>SAYHA_BLESSING</abnormalType>
<effectPoint>687</effectPoint>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectRange>1000</affectRange>
<magicLvl>
<value level="1">99</value>
<value level="2">101</value>
@@ -1357,6 +1375,9 @@
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -1379,6 +1400,10 @@
<value level="1">30</value>
<value level="2">40</value>
</PULL>
<ZONE>
<value level="1">30</value>
<value level="2">40</value>
</ZONE>
<AIRBIND>
<value level="1">30</value>
<value level="2">40</value>

View File

@@ -1857,7 +1857,21 @@
<xs:element name="GUST" type="xs:unsignedByte" />
<xs:element name="id" type="xs:unsignedShort" />
<xs:element name="BOSS" type="xs:unsignedByte" />
<xs:element name="ZONE" type="xs:unsignedByte" />
<xs:element name="ZONE">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="PSYCHIC" type="xs:unsignedByte" />
<xs:element name="FIST">
<xs:complexType mixed="true">

View File

@@ -217,11 +217,13 @@ public enum AbnormalType
VP_UP(-1),
WEAKENED_DEATH_PENALTY(-1),
WEAPON_MASTER_SPECIAL(-1),
WIND_BLEND(-1),
WISPERING_OF_BATTLE(-1),
WP_CHANGE_EVENT(-1),
CLAN_TEAMWORK(-1),
SONG_OF_ARCHERY(-1),
DANCE_OF_SAGE(-1),
SAYHA_BLESSING(-1),
SONG_WEAPON(-1), // TODO: need find proper name
HEAL_RESISTANCE(-1), // TODO: need find proper name
AB_HAWK_EYE(0),