Wind Blend and Sayha's Blessing skill improvements.
Contributed by gamelike85.
This commit is contained in:
@@ -619,6 +619,7 @@
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<skill id="30008" toLevel="5" name="Wind Blend">
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<!-- Updated to IO -->
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<!-- For 3 sec., blends into the wind. Becomes one with the wind and disappears later on. Requires a sword or blunt weapon. -->
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<operateType>A2</operateType>
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<icon>icon.skill30008</icon>
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<abnormalLvl>
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<value level="1">1</value>
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@@ -627,9 +628,10 @@
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<value level="4">4</value>
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<value level="5">5</value>
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</abnormalLvl>
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<abnormalType>WIND_BLEND</abnormalType>
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<abnormalVisualEffect>WIND_BLEND</abnormalVisualEffect>
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<abnormalTime>3</abnormalTime>
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<effectPoint>687</effectPoint>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<magicLvl>
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@@ -663,8 +665,25 @@
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</condition>
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</conditions>
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<effects>
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<effect name="ReduceDamage">
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<amount>50</amount>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">20</value>
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<value level="3">30</value>
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<value level="4">40</value>
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<value level="5">50</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">20</value>
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<value level="3">30</value>
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<value level="4">40</value>
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<value level="5">50</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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<endEffects>
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@@ -1338,13 +1357,12 @@
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<!-- Updated to IO -->
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<!-- For 30 sec., nearby party members' Speed + 50, and Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 30. Requires a sword or blunt weapon. -->
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<icon>icon.skill30022</icon>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>30</abnormalTime>
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<abnormalType>SAYHA_BLESSING</abnormalType>
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<effectPoint>687</effectPoint>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectRange>1000</affectRange>
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<magicLvl>
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<value level="1">99</value>
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<value level="2">101</value>
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@@ -1357,6 +1375,9 @@
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<coolTime>500</coolTime>
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<reuseDelay>300000</reuseDelay>
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<isMagic>1</isMagic>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -1379,6 +1400,10 @@
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<value level="1">30</value>
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<value level="2">40</value>
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</PULL>
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<ZONE>
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<value level="1">30</value>
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<value level="2">40</value>
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</ZONE>
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<AIRBIND>
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<value level="1">30</value>
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<value level="2">40</value>
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@@ -1857,7 +1857,21 @@
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<xs:element name="GUST" type="xs:unsignedByte" />
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<xs:element name="id" type="xs:unsignedShort" />
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<xs:element name="BOSS" type="xs:unsignedByte" />
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<xs:element name="ZONE" type="xs:unsignedByte" />
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<xs:element name="ZONE">
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<xs:complexType mixed="true">
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<xs:sequence minOccurs="0">
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<xs:element maxOccurs="unbounded" name="value">
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<xs:complexType>
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<xs:simpleContent>
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<xs:extension base="xs:unsignedByte">
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<xs:attribute name="level" type="xs:unsignedByte" use="required" />
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</xs:extension>
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</xs:simpleContent>
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="PSYCHIC" type="xs:unsignedByte" />
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<xs:element name="FIST">
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<xs:complexType mixed="true">
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@@ -217,11 +217,13 @@ public enum AbnormalType
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VP_UP(-1),
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WEAKENED_DEATH_PENALTY(-1),
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WEAPON_MASTER_SPECIAL(-1),
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WIND_BLEND(-1),
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WISPERING_OF_BATTLE(-1),
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WP_CHANGE_EVENT(-1),
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CLAN_TEAMWORK(-1),
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SONG_OF_ARCHERY(-1),
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DANCE_OF_SAGE(-1),
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SAYHA_BLESSING(-1),
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SONG_WEAPON(-1), // TODO: need find proper name
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HEAL_RESISTANCE(-1), // TODO: need find proper name
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AB_HAWK_EYE(0),
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