Removed several synchronized locks.
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@@ -5008,13 +5008,13 @@ public final class PlayerInstance extends Playable
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stopFeed();
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}
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synchronized (this)
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// synchronized (this)
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// {
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if (_isFakeDeath)
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{
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if (_isFakeDeath)
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{
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stopFakeDeath(true);
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}
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stopFakeDeath(true);
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}
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// }
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if (killer != null)
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{
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