Eviscerator skills rework.

Contributed by Thonygez.
This commit is contained in:
MobiusDev 2015-12-05 17:02:44 +00:00
parent 23903eccf4
commit a0d00dae9c
2 changed files with 223 additions and 50 deletions

View File

@ -1,7 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="30500" levels="25" name="Lateral Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 22 Power added to P. Atk., and decreases their P. Def. by 10% for 10 sec. 20% more damage if target is Stunned. Requires a fist weapon. -->
<table name="#power">22 77 141 221 669 856 1073 1323 1602 1913 2256 2629 3034 3879 4149 4434 4733 18990 20811 23098 25950 29500 33928 39478 46478</table>
<table name="#mpConsumes"> 8 17 23 29 35 39 44 47 52 55 59 63 67 69 70 71 73 73 74 75 75 75 76 76 77 </table>
@ -17,6 +16,9 @@
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="isDebuff" val="true" />
<cond msgId="113" addName="1">
<using kind="FIST,DUALFIST" />
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="Debuff">
@ -25,7 +27,6 @@
</for>
</skill>
<skill id="30501" levels="24" name="Backspin Blow">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 129 Power added to P. Atk. Requires a fist weapon. -->
<table name="#magicLevel">20 28 36 42 46 50 54 58 62 66 70 74 77 79 81 83 85 87 89 91 93 95 97 99</table>
<table name="#power">129 235 369 1116 1428 1789 2205 2671 3189 3760 4383 5058 6466 6916 7390 7888 28134 30832 34221 38446 43706 50268 58492 68865</table>
@ -40,12 +41,14 @@
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<cond msgId="113" addName="1">
<using kind="FIST,DUALFIST" />
</cond>
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="30502" levels="21" name="Chin Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Knocks down target for 3 sec. Requires a fist weapon. -->
<table name="#mpConsumes"> 34 37 41 45 49 54 57 61 65 68 70 71 72 73 74 75 75 75 76 76 77 </table>
<set name="icon" val="icon.skill30502" />
@ -57,9 +60,11 @@
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
<cond msgId="113" addName="1">
<using kind="FIST,DUALFIST" />
</cond>
</skill>
<skill id="30503" levels="8" name="Spinning Kick">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 35167 Power added to P. Atk. Ignores Shield Defense. Requires a fist weapon. -->
<table name="#magicLevel">85 86 88 90 92 94 96 98</table>
<table name="#power">35167 36755 40540 45273 51165 58506 67683 79217</table>
@ -74,12 +79,20 @@
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="trait" val="KNOCKDOWN" />
<cond msgId="113" addName="1">
<using kind="FIST,DUALFIST" />
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="EnergyAttack">
<param power="#power" />
<param criticalChance="15" />
<param ignoreShieldDefence="true" />
</effect>
</for>
</skill>
<skill id="30504" levels="13" name="Gravity Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 10417 Power added to P. Atk. Ignores 50% of target's P. Def. Requires a fist weapon. -->
<table name="#magicLevel">76 78 80 82 84 85 87 89 91 93 95 97 99</table>
<table name="#power">10417 11147 11917 12727 13577 35167 38540 42776 48058 54633 62836 73116 86081</table>
@ -94,66 +107,106 @@
<set name="hitTime" val="2500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="9000" />
<cond msgId="113" addName="1">
<using kind="FIST,DUALFIST" />
</cond>
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="30505" levels="7" name="Pressure Punch">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 17266 Power added to P. Atk, causing target to tumble toward you. Requires a fist weapon. -->
<table name="#magicLevel">87 89 91 93 95 97 99</table>
<table name="#power">17266 19164 21530 24475 28150 32755 38563</table>
<table name="#mpConsumes"> 149 150 151 151 152 153 155 </table>
<set name="icon" val="icon.skill30505" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="abnormalTime" val="1" />
<set name="abnormalType" val="KNOCK_DOWN" />
<set name="abnormalVisualEffect" val="KNOCK_DOWN" />
<set name="targetType" val="ONE" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLevel" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="castRange" val="80" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="trait" val="KNOCKDOWN" />
<cond msgId="113" addName="1">
<using kind="FIST,DUALFIST" />
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="KnockDown">
<param speed="700" distance="0" />
</effect>
</for>
</skill>
<skill id="30506" levels="11" name="Distant Kick">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks frontal target with 5164 Power added to P. Atk. and blows them away. Requires a fist weapon. -->
<table name="#magicLevel">79 81 83 85 87 89 91 93 95 97 99</table>
<table name="#power">5164 5518 5890 19693 21581 23953 26909 30589 35181 40936 48185</table>
<table name="#mpConsumes"> 141 143 146 147 149 150 151 151 152 153 155 </table>
<table name="#effectPoints"> -318 -432 -482 -511 -535 -535 -535 -535 -535 -535 -535 </table>
<set name="icon" val="icon.skill30506" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="ONE" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLevel" />
<set name="mpConsume" val="#mpConsumes" />
<set name="effectPoint" val="#effectPoints" />
<set name="abnormalTime" val="1" />
<set name="abnormalType" val="KNOCK_DOWN" />
<set name="abnormalVisualEffect" val="KNOCK_DOWN" />
<set name="effectRange" val="400" />
<set name="castRange" val="80" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="trait" val="KNOCKDOWN" />
<cond msgId="113" addName="1">
<using kind="FIST,DUALFIST" />
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="EnergyAttack">
<param power="#power" />
<param criticalChance="15" />
<param ignoreShieldDefence="true" />
</effect>
<effect name="KnockDown">
<param speed="700" distance="50" />
</effect>
</for>
</skill>
<skill id="30507" levels="21" name="Left Sidestep">
<!-- AUTO GENERATED SKILL -->
<!-- Disables targeting and finds weakness to the enemy's left. Enemy is stunned for 5 sec. Requires a fist weapon. -->
<table name="#mpConsumes"> 13 14 16 18 19 21 23 24 26 27 28 28 29 29 29 30 30 30 30 30 30 </table>
<table name="#magicLevel">79 81 83 85 87 89 91 93 95 97 99 101 103 105 105 105 105 105 105 105 105</table>
<set name="icon" val="icon.skill30507" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="abnormalTime" val="5" />
<set name="targetType" val="ONE" />
<set name="power" val="21581" />
<set name="effectPoint" val="-100" />
<set name="flyType" val="CHARGE" />
<set name="magicLvl" val="#magicLevel" />
<set name="mpConsume" val="#mpConsumes" />
<set name="effectRange" val="300" />
<set name="hitTime" val="800" />
<set name="coolTime" val="1000" />
<set name="castRange" val="300" />
<set name="hitTime" val="100" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="7000" />
<set name="reuseDelay" val="300" />
<set name="isDebuff" val="true" />
<set name="nextActionAttack" val="true" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<cond msgId="113" addName="1">
<using kind="FIST,DUALFIST" />
</cond>
<for>
<effect name="Stun" />
<effect name="Stun"/> <!-- need Disables targeting -->
</for>
</skill>
<!-- Level 1 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 10%. Requires a fist weapon. -->
@ -181,18 +234,30 @@
<!-- Level 23 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 30%. Requires a fist weapon. -->
<!-- Level 24 : Disables targeting and finds weakness to the enemy's right. Decreases enemy's resistance to Fist Weapons by 30%. Requires a fist weapon. -->
<skill id="30508" levels="24" name="Right Sidestep">
<table name="#magicLvl"> 20 28 36 42 46 50 54 58 62 66 70 74 77 79 81 83 85 87 89 91 93 95 97 99 </table>
<table name="#mpConsume"> 7 9 11 14 15 17 19 20 22 23 25 26 27 28 28 29 29 29 30 30 30 30 30 31 </table>
<table name="#mpConsumes"> 13 14 16 18 19 21 23 24 26 27 28 28 29 29 29 30 30 30 30 30 30 30 30 30 </table>
<table name="#magicLevel">79 81 83 85 87 89 91 93 95 97 99 101 103 105 105 105 105 105 105 105 105 105 105 105</table>
<set name="icon" val="icon.skill30508" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="300" />
<set name="hitTime" val="100" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="7000" />
<set name="isDebuff" val="true" />
<set name="abnormalTime" val="5" />
<set name="targetType" val="ONE" />
<set name="effectPoint" val="-100" />
<set name="flyType" val="CHARGE" />
<set name="magicLvl" val="#magicLevel" />
<set name="mpConsume" val="#mpConsumes" />
<set name="effectRange" val="300" />
<set name="hitTime" val="800" />
<set name="coolTime" val="1000" />
<set name="castRange" val="300" />
<set name="reuseDelay" val="300" />
<set name="isDebuff" val="true" />
<set name="nextActionAttack" val="true" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<cond msgId="113" addName="1">
<using kind="FIST,DUALFIST" />
</cond>
<for>
<effect name="Stun"/> <!-- need Disables targeting & Decreases enemy's resistance to Fist Weapons by 30% instead of Stun effect -->
</for>
</skill>
<!-- Level 1 : Disables targeting and retreats backwards, recovering 10% HP. Requires a Fist Weapon. -->
<!-- Level 2 : Disables targeting and retreats backwards, recovering 20% HP. Requires a Fist Weapon. -->
@ -209,6 +274,9 @@
<set name="hitTime" val="100" />
<set name="reuseDelay" val="60000" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<using kind="FIST,DUALFIST" />
</cond>
</skill>
<skill id="30510" levels="1" name="Infighter">
<!-- AUTO GENERATED SKILL -->
@ -218,17 +286,16 @@
<set name="targetType" val="ONE" />
</skill>
<skill id="30511" levels="3" name="Air Light">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 min., you're less bound by gravity and P. Atk. + 10%. -->
<table name="#abnormalLvls"> 1 2 3 </table>
<table name="#mpConsumes"> 20 44 45 </table>
<table name="#pAtk"> 1.1 1.15 1.2 </table>
<set name="icon" val="icon.skill30511" />
<set name="abnormalTime" val="1800" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="abnormalTime" val="600" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
@ -247,14 +314,17 @@
<set name="icon" val="icon.skill30512" />
<set name="magicLvl" val="76" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="abnormalTime" val="60" />
<set name="mpConsume" val="41" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="180000" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<using kind="FIST,DUALFIST" />
</cond>
</skill>
<skill id="30514" levels="2" name="Fluid Weave">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 sec., P. Skill Evasion + 50%, P. Evasion + 50, M. Evasion + 50. Requires a fist weapon. -->
<table name="#abnormalLvls"> 1 2 </table>
<table name="#mpConsumes"> 13 29 </table>
@ -263,11 +333,15 @@
<table name="#pSkillEvas"> 50 70 </table>
<set name="icon" val="icon.skill30514" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="abnormalTime" val="3" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="abnormalTime" val="3" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="5000" />
<cond msgId="113" addName="1">
<using kind="FIST,DUALFIST" />
</cond>
<effect name="Buff">
<add stat="pSkillEvas" val="#pSkillEvas" />
<add stat="rEvas" val="#rEvas" />
@ -279,17 +353,22 @@
<set name="icon" val="icon.skill30515" />
<set name="magicLvl" val="99" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="abnormalTime" val="30" />
<set name="mpConsume" val="31" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<using kind="FIST,DUALFIST" />
</cond>
</skill>
<!-- Level 1 : Cancels all debuffs and becomes invincible against all debuffs and damage. -->
<skill id="30516" levels="1" name="Gravity Barrier">
<set name="icon" val="icon.skill30516" />
<set name="magicLvl" val="93" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="abnormalTime" val="30" />
<set name="mpConsume" val="30" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="300000" />
@ -315,30 +394,43 @@
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
<set name="targetType" val="AREA" />
<cond msgId="113" addName="1">
<using kind="FIST,DUALFIST" />
</cond>
</skill>
<!-- Level 1 : Attacks nearby enemies with 19693 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies affected. Requires a fist weapon. -->
<!-- Level 2 : Attacks nearby enemies with 20582 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies affected. Requires a fist weapon. -->
<!-- Level 3 : Attacks nearby enemies with 22701 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies affected. Requires a fist weapon. -->
<!-- Level 4 : Attacks nearby enemies with 25350 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies affected. Requires a fist weapon. -->
<!-- Level 5 : Attacks nearby enemies with 28648 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies affected. Requires a fist weapon. -->
<!-- Level 6 : Attacks nearby enemies with 32757 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies affected. Requires a fist weapon. -->
<!-- Level 7 : Attacks nearby enemies with 37894 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies affected. Requires a fist weapon. -->
<!-- Level 8 : Attacks nearby enemies with 44352 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies affected. Requires a fist weapon. -->
<skill id="30518" levels="8" name="Reverse Weight">
<!-- Level 1 : Attacks nearby enemies with 19693 Power added to P. Atk. and knocks them down. Damage increases with the number of enemies affected. Requires a fist weapon. -->
<table name="#power"> 19693 20582 22701 25350 28648 32757 37894 44352 </table>
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
<table name="#mpConsume"> 1479 1487 1500 1510 1516 1523 1532 1544 </table>
<table name="#effectPoints"> -318 -432 -482 -511 -535 -535 -535 -535 -535 -535 -535 </table>
<set name="icon" val="icon.skill30518" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="abnormalTime" val="1" />
<set name="abnormalType" val="KNOCK_DOWN" />
<set name="abnormalVisualEffect" val="KNOCK_DOWN" />
<set name="effectPoint" val="-1" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="600" />
<set name="hitTime" val="2500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="6" />
<set name="reuseDelay" val="300" />
<set name="isDebuff" val="true" />
<set name="targetType" val="AREA" />
<set name="fanRange" val="0,0,200,180" />
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="200" />
<set name="trait" val="KNOCKDOWN" />
<cond msgId="113" addName="1">
<using kind="FIST,DUALFIST" />
</cond>
<for>
<effect name="KnockDown">
<param speed="700" distance="50" />
</effect>
</for>
</skill>
<!-- Level 1 : Creates a warped space where the enemy is trapped and their abilities are decreased. Requires a fist weapon. -->
<skill id="30519" levels="1" name="Warped Space">
@ -350,9 +442,11 @@
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="targetType" val="ONE" />
<cond msgId="113" addName="1">
<using kind="FIST,DUALFIST" />
</cond>
</skill>
<skill id="30520" levels="2" name="Steel Mind">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., HP stays at 1. Speed + 50, P. Atk. + 15%, P. Critical Damage + 10%, Skill Critical Damage + 10%, and Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 90. Normal attacks have normal damage x 5. When duration ends, 30% of HP is restored. Requires a fist weapon. -->
<table name="#spd">50 70</table>
<table name="#pAtks">1.15 1.30</table>
@ -360,12 +454,16 @@
<table name="#mpConsumes"> 221 232 </table>
<set name="icon" val="icon.skill30520" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="abnormalTime" val="30" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="abnormalTime" val="30" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<cond msgId="113" addName="1">
<using kind="FIST,DUALFIST" />
</cond>
<for>
<effect name="Buff">
<add stat="runSpd" val="#spd" />
@ -448,6 +546,7 @@
<set name="icon" val="icon.skill30530" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="abnormalTime" val="1" />
<set name="targetType" val="ONE" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="600" />
@ -456,6 +555,9 @@
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
<cond msgId="113" addName="1">
<using kind="FIST,DUALFIST" />
</cond>
</skill>
<skill id="30532" levels="3" name="Inside Position">
<!-- AUTO GENERATED SKILL -->
@ -582,18 +684,89 @@
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
</skill>
<!-- Lands a knee kick on the target. Target is knocked down for $s1. Fist weapon must be equipped. -->
<skill id="30546" levels="1" name="Flying Knee Kick">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<skill id="30546" levels="11" name="Flying Knee Kick">
<!-- Lands a knee kick on the target. Target is knocked down for $s1. Fist weapon must be equipped. -->
<table name="#magicLevel">79 81 83 85 87 89 91 93 95 97 99</table>
<table name="#power">5164 5518 5890 19693 21581 23953 26909 30589 35181 40936 48185</table>
<table name="#mpConsumes"> 141 143 146 147 149 150 151 151 152 153 155 </table>
<set name="icon" val="icon.skill30506" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="abnormalType" val="KNOCK_DOWN" />
<set name="abnormalVisualEffect" val="KNOCK_DOWN" />
<set name="abnormalTime" val="3" />
<set name="targetType" val="ONE" />
<set name="effectPoint" val="-100" />
<set name="power" val="#power" />
<set name="flyType" val="CHARGE" />
<set name="magicLvl" val="#magicLevel" />
<set name="mpConsume" val="#mpConsumes" />
<set name="effectRange" val="300" />
<set name="hitTime" val="800" />
<set name="coolTime" val="1000" />
<set name="castRange" val="300" />
<set name="reuseDelay" val="300" />
<set name="isDebuff" val="true" />
<set name="nextActionAttack" val="true" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="trait" val="KNOCKDOWN" />
<cond msgId="113" addName="1">
<using kind="FIST,DUALFIST" />
</cond>
<for>
<effect name="PhysicalAttack"/>
<effect name="KnockDown">
<param speed="700" distance="50" />
</effect>
</for>
</skill>
<!-- Throws a powerful punch to a fallen target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Fist weapon must be equipped. -->
<skill id="30547" levels="1" name="Stamp Punch">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<skill id="30547" levels="4" name="Stamp Punch" enchantGroup1="5">
<!-- Throws a powerful punch to a fallen target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Fist weapon must be equipped. -->
<table name="#rCrit"> 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20</table>
<table name="#mpConsumes"> 85 85 85 85</table>
<table name="#magicLevel">99 101 103 105</table>
<table name="#power">91570 95080 98736 102392</table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="ONE" />
<set name="abnormalTime" val="1" />
<set name="castRange" val="100" />
<set name="effectRange" val="100" />
<set name="effectPoint" val="-1" />
<set name="power" val="#power" />
<set name="magicLvl" val="#magicLevel" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="true" />
<set name="nextActionAttack" val="true" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<enchant1 name="magicLvl" val="99" />
<cond msgId="113" addName="1">
<using kind="FIST,DUALFIST" />
</cond>
<cond msgId="113" addName="1">
<target abnormalType="KNOCK_DOWN" />
</cond>
<for>
<effect name="PhysicalAttack" >
<add stat="critRate" val="#rCrit" >
<and>
<player front="True" />
<player behind="false" />
</and>
</add>
</effect>
</for>
<enchant1for>
<effect name="PhysicalAttack" >
<add stat="critRate" val="#rCrit" >
<and>
<player front="True" />
<player behind="false" />
</and>
</add>
</effect>
</enchant1for>
</skill>
</list>

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