Teleport summons with player revive.

This commit is contained in:
MobiusDevelopment
2020-09-14 09:37:19 +00:00
parent 1469df4779
commit a0c5478aaf
19 changed files with 321 additions and 0 deletions

View File

@@ -10510,19 +10510,29 @@ public class PlayerInstance extends Playable
public void doRevive()
{
super.doRevive();
updateEffectIcons();
sendPacket(new EtcStatusUpdate(this));
_revivePet = false;
_reviveRequested = 0;
_revivePower = 0;
// Teleport summon to player.
if (isInsideZone(ZoneId.PEACE) && (_summon != null) && !_summon.isInsideZone(ZoneId.SIEGE))
{
_summon.teleToLocation(getLocation(), true);
}
if (isMounted())
{
startFeed(_mountNpcId);
}
if (isInParty() && _party.isInDimensionalRift() && !DimensionalRiftManager.getInstance().checkIfInPeaceZone(getX(), getY(), getZ()))
{
_party.getDimensionalRift().memberRessurected(this);
}
if (getInstanceId() > 0)
{
final Instance instance = InstanceManager.getInstance().getInstance(getInstanceId());