Removed AttackDamagePosition effect.

This commit is contained in:
MobiusDev
2017-12-09 02:48:40 +00:00
parent 10780eaa7c
commit a081a47f16
130 changed files with 122 additions and 1735 deletions

View File

@@ -55,7 +55,6 @@ import com.l2jmobius.gameserver.enums.BasicProperty;
import com.l2jmobius.gameserver.enums.CategoryType;
import com.l2jmobius.gameserver.enums.InstanceType;
import com.l2jmobius.gameserver.enums.ItemSkillType;
import com.l2jmobius.gameserver.enums.Position;
import com.l2jmobius.gameserver.enums.Race;
import com.l2jmobius.gameserver.enums.ShotType;
import com.l2jmobius.gameserver.enums.StatusUpdateType;
@@ -4397,7 +4396,8 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
if (!reflect && !isDOT)
{
damage *= getStat().getPositionTypeValue(Stats.ATTACK_DAMAGE, Position.getPosition(this, target));
// TODO: Implement AttackDamagePosition effect
// damage *= getStat().getPositionTypeValue(Stats.ATTACK_DAMAGE, Position.getPosition(this, target));
// Counterattacks happen before damage received.
if (!target.isDead() && (skill != null))