From a0285d985d84d6c2e3e21a889f4de1ef29bfdee3 Mon Sep 17 00:00:00 2001 From: MobiusDev <8391001+MobiusDevelopment@users.noreply.github.com> Date: Mon, 9 Oct 2017 14:38:23 +0000 Subject: [PATCH] Minor fix for proper Helios respawn. --- .../dist/game/data/scripts/ai/bosses/Helios/Helios.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/L2J_Mobius_3.0_Helios/dist/game/data/scripts/ai/bosses/Helios/Helios.java b/L2J_Mobius_3.0_Helios/dist/game/data/scripts/ai/bosses/Helios/Helios.java index 5bd41a7347..f054dcd476 100644 --- a/L2J_Mobius_3.0_Helios/dist/game/data/scripts/ai/bosses/Helios/Helios.java +++ b/L2J_Mobius_3.0_Helios/dist/game/data/scripts/ai/bosses/Helios/Helios.java @@ -102,7 +102,7 @@ public class Helios extends AbstractNpcAI if (npc.getId() == HELIOS) { GrandBossManager.getInstance().setBossStatus(HELIOS, DEAD); - final long respawnTime = (Config.HELIOS_SPAWN_INTERVAL + getRandom(-Config.HELIOS_SPAWN_RANDOM, Config.LINDVIOR_SPAWN_RANDOM)) * 3600000; + final long respawnTime = (Config.HELIOS_SPAWN_INTERVAL + getRandom(-Config.HELIOS_SPAWN_RANDOM, Config.HELIOS_SPAWN_RANDOM)) * 3600000; final StatsSet info = GrandBossManager.getInstance().getStatsSet(HELIOS); info.set("respawn_time", System.currentTimeMillis() + respawnTime); GrandBossManager.getInstance().setStatsSet(HELIOS, info);