Fixed skill reduce on skill success.
Contributed by yksdtc.
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650669f741
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@ -25,6 +25,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.items.type.ActionType;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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@ -83,6 +84,9 @@ public class CreateItemRandom extends AbstractEffect
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return;
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}
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if ((item.getItem().getDefaultAction() != ActionType.SKILL_REDUCE_ON_SKILL_SUCCESS) || player.destroyItem("Consume", item.getObjectId(), 1, player, true))
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{
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player.addItem("CreateItems", selectedItem.getId(), selectedItem.getCount(), player, true);
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}
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}
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}
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@ -173,12 +173,16 @@ public class ItemSkillsTemplate implements IItemHandler
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{
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case CAPSULE:
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case SKILL_REDUCE:
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case SKILL_REDUCE_ON_SKILL_SUCCESS:
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{
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if (!hasConsumeSkill && item.getItem().hasImmediateEffect())
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{
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return true;
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}
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break;
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}
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case SKILL_REDUCE_ON_SKILL_SUCCESS:
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{
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return false;
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}
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}
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return hasConsumeSkill;
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@ -319,7 +319,7 @@ public class SkillCaster implements Runnable
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}
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// Consume the required items. Should happen after use message is displayed and SetupGauge
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if ((_skill.getItemConsumeId() > 0) && (_skill.getItemConsumeCount() > 0) && !((_item != null) && (_item.getItem().getDefaultAction() == ActionType.SKILL_REDUCE)))
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if ((_skill.getItemConsumeId() > 0) && (_skill.getItemConsumeCount() > 0) && !((_item != null) && ((_item.getItem().getDefaultAction() == ActionType.SKILL_REDUCE) || (_item.getItem().getDefaultAction() == ActionType.SKILL_REDUCE_ON_SKILL_SUCCESS))))
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{
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if (!caster.destroyItemByItemId(_skill.toString(), _skill.getItemConsumeId(), _skill.getItemConsumeCount(), null, true))
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{
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