Various skill adjustments for The Kamael.
Contributed by Iris.
This commit is contained in:
@@ -2279,7 +2279,7 @@
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<value level="45">-346</value>
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<value level="45">-346</value>
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</effectPoint>
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</effectPoint>
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<effectRange>1400</effectRange>
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<effectRange>1400</effectRange>
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<hitTime>3000</hitTime>
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<hitTime>2500</hitTime>
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<magicLevel>
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<magicLevel>
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<value level="1">38</value>
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<value level="1">38</value>
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<value level="2">39</value>
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<value level="2">39</value>
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@@ -2375,7 +2375,7 @@
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<value level="45">191</value>
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<value level="45">191</value>
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</mpConsume>
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</mpConsume>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<reuseDelay>3000</reuseDelay>
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<reuseDelay>2000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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@@ -2436,7 +2436,7 @@
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<value level="45">6839</value>
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<value level="45">6839</value>
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</power>
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</power>
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<overHit>true</overHit>
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<overHit>true</overHit>
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<criticalChance>15</criticalChance>
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<criticalChance>40</criticalChance>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -2625,7 +2625,7 @@
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<value level="40">-181</value>
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<value level="40">-181</value>
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</effectPoint>
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</effectPoint>
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<effectRange>1000</effectRange>
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<effectRange>1000</effectRange>
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<hitTime>3200</hitTime>
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<hitTime>2500</hitTime>
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<magicLevel>
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<magicLevel>
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<value level="1">44</value>
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<value level="1">44</value>
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<value level="2">45</value>
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<value level="2">45</value>
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@@ -2711,7 +2711,7 @@
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<value level="40">262</value>
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<value level="40">262</value>
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</mpConsume>
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</mpConsume>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<reuseDelay>6000</reuseDelay>
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<reuseDelay>2000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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@@ -2768,6 +2768,7 @@
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<value level="40">1326</value>
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<value level="40">1326</value>
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</power>
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</power>
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<overHit>true</overHit>
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<overHit>true</overHit>
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<criticalChance>25</criticalChance>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -1695,7 +1695,7 @@
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<value level="9">-528</value>
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<value level="9">-528</value>
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</effectPoint>
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</effectPoint>
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<effectRange>1400</effectRange>
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<effectRange>1400</effectRange>
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<hitTime>3000</hitTime>
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<hitTime>2500</hitTime>
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<magicLevel>
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<magicLevel>
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<value level="1">76</value>
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<value level="1">76</value>
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<value level="2">77</value>
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<value level="2">77</value>
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@@ -1719,7 +1719,7 @@
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<value level="9">218</value>
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<value level="9">218</value>
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</mpConsume>
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</mpConsume>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<reuseDelay>6000</reuseDelay>
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<reuseDelay>2000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<trait>DEATH</trait>
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<trait>DEATH</trait>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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@@ -1745,7 +1745,7 @@
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<value level="9">8233</value>
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<value level="9">8233</value>
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</power>
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</power>
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<overHit>true</overHit>
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<overHit>true</overHit>
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<criticalChance>15</criticalChance>
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<criticalChance>50</criticalChance>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -105,7 +105,7 @@
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</mpConsume>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<nextAction>ATTACK</nextAction>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<reuseDelay>3000</reuseDelay>
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<reuseDelay>2000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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@@ -277,7 +277,7 @@
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</mpConsume>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<nextAction>ATTACK</nextAction>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<reuseDelay>3000</reuseDelay>
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<reuseDelay>2000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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@@ -976,7 +976,6 @@
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="TeleportToTarget" />
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<effect name="TeleportToTarget" />
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<effect name="TargetCancel" />
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<effect name="BlockActions">
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<effect name="BlockActions">
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<allowedSkills>10279;10517;11264;11093;1904;1912;13314;13542;30010;30018;30516;461;35016;35045</allowedSkills>
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<allowedSkills>10279;10517;11264;11093;1904;1912;13314;13542;30010;30018;30516;461;35016;35045</allowedSkills>
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</effect>
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</effect>
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@@ -4435,7 +4435,7 @@
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</mpConsume>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<nextAction>ATTACK</nextAction>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<reuseDelay>4000</reuseDelay>
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<reuseDelay>2000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<coolTime>500</coolTime>
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<coolTime>500</coolTime>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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@@ -4575,7 +4575,7 @@
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</mpConsume>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<nextAction>ATTACK</nextAction>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<reuseDelay>5000</reuseDelay>
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<reuseDelay>2000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<coolTime>500</coolTime>
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<coolTime>500</coolTime>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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@@ -3499,7 +3499,7 @@
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<affectLimit>9-10</affectLimit>
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<affectLimit>9-10</affectLimit>
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<affectRange>200</affectRange>
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<affectRange>200</affectRange>
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<basicProperty>MAGIC</basicProperty>
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<basicProperty>MAGIC</basicProperty>
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<castRange>500</castRange>
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<castRange>600</castRange>
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<effectPoint>
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<effectPoint>
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<value level="1">-418</value>
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<value level="1">-418</value>
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<value level="2">-532</value>
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<value level="2">-532</value>
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@@ -3517,7 +3517,7 @@
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<value level="14">-659</value>
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<value level="14">-659</value>
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</effectPoint>
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</effectPoint>
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<effectRange>1000</effectRange>
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<effectRange>1000</effectRange>
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<hitTime>15000</hitTime>
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<hitTime>8000</hitTime>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<lvlBonusRate>30</lvlBonusRate>
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<lvlBonusRate>30</lvlBonusRate>
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@@ -3619,6 +3619,11 @@
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</amount>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="MagicMpCost">
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<amount>-10</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="1074" toLevel="14" name="Surrender to Wind">
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<skill id="1074" toLevel="14" name="Surrender to Wind">
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@@ -8399,7 +8399,7 @@
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<icon>icon.skill1296</icon>
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<icon>icon.skill1296</icon>
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<affectLimit>5-12</affectLimit>
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<affectLimit>5-12</affectLimit>
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<affectRange>100</affectRange>
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<affectRange>100</affectRange>
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<castRange>500</castRange>
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<castRange>900</castRange>
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<effectPoint>
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<effectPoint>
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<value level="1">-138</value>
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<value level="1">-138</value>
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<value level="2">-142</value>
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<value level="2">-142</value>
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@@ -8422,7 +8422,7 @@
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<effectRange>1000</effectRange>
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<effectRange>1000</effectRange>
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<attributeType>FIRE</attributeType>
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<attributeType>FIRE</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>20</attributeValue>
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<hitTime>5000</hitTime>
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<hitTime>4000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>
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<magicLevel>
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<value level="1">58</value>
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<value level="1">58</value>
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@@ -8482,7 +8482,7 @@
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<value level="17">16</value>
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<value level="17">16</value>
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</mpInitialConsume>
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</mpInitialConsume>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<reuseDelay>5000</reuseDelay>
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<reuseDelay>2000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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@@ -412,7 +412,7 @@
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<value level="12">709</value>
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<value level="12">709</value>
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</effectPoint>
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</effectPoint>
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<effectRange>900</effectRange>
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<effectRange>900</effectRange>
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<hitTime>2500</hitTime>
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<hitTime>1000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>
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<magicLevel>
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<value level="1">17</value>
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<value level="1">17</value>
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@@ -443,7 +443,7 @@
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<value level="12">155</value>
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<value level="12">155</value>
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</mpConsume>
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</mpConsume>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<reuseDelay>8000</reuseDelay>
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<reuseDelay>5000</reuseDelay>
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<magicCriticalRate>-5</magicCriticalRate>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>OWNER_PET</targetType>
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<targetType>OWNER_PET</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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@@ -2349,7 +2349,7 @@
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<value level="12">85</value>
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<value level="12">85</value>
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</mpConsume>
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</mpConsume>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<reuseDelay>6000</reuseDelay>
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<reuseDelay>2000</reuseDelay>
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<magicCriticalRate>-5</magicCriticalRate>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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@@ -1318,7 +1318,7 @@
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<effectRange>1000</effectRange>
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<effectRange>1000</effectRange>
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<attributeType>WATER</attributeType>
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<attributeType>WATER</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>20</attributeValue>
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<hitTime>4000</hitTime>
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<hitTime>2000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>
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<magicLevel>
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<value level="1">10</value>
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<value level="1">10</value>
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@@ -1349,7 +1349,7 @@
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<value level="12">117</value>
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<value level="12">117</value>
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</mpConsume>
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</mpConsume>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<reuseDelay>8000</reuseDelay>
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<reuseDelay>2000</reuseDelay>
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<magicCriticalRate>-5</magicCriticalRate>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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@@ -1380,7 +1380,7 @@
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<effectRange>1400</effectRange>
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<effectRange>1400</effectRange>
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<attributeType>FIRE</attributeType>
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<attributeType>FIRE</attributeType>
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<attributeValue>20</attributeValue>
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<attributeValue>20</attributeValue>
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<hitTime>4000</hitTime>
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<hitTime>2000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>
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<magicLevel>
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<value level="1">10</value>
|
<value level="1">10</value>
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@@ -1411,7 +1411,7 @@
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<value level="12">117</value>
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<value level="12">117</value>
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</mpConsume>
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</mpConsume>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<reuseDelay>8000</reuseDelay>
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<reuseDelay>2000</reuseDelay>
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<magicCriticalRate>-5</magicCriticalRate>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>NPC_BODY</targetType>
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<targetType>NPC_BODY</targetType>
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<affectScope>RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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@@ -5313,7 +5313,7 @@
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<value level="13">49</value>
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<value level="13">49</value>
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</mpInitialConsume>
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</mpInitialConsume>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<reuseDelay>8000</reuseDelay>
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<reuseDelay>5000</reuseDelay>
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<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
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<magicCriticalRate>-5</magicCriticalRate>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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@@ -83,7 +83,7 @@
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<value level="13">242</value>
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<value level="13">242</value>
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</mpConsume>
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</mpConsume>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<reuseDelay>8000</reuseDelay>
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<reuseDelay>5000</reuseDelay>
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||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
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<magicCriticalRate>-5</magicCriticalRate>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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@@ -151,7 +151,7 @@
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<value level="13">122</value>
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<value level="13">122</value>
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</mpConsume>
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</mpConsume>
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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<reuseDelay>8000</reuseDelay>
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<reuseDelay>5000</reuseDelay>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
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<magicCriticalRate>-5</magicCriticalRate>
|
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectScope>PARTY</affectScope>
|
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@@ -260,7 +260,7 @@
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|||||||
<value level="13">242</value>
|
<value level="13">242</value>
|
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</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>8000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
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<magicCriticalRate>-5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
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<targetType>SELF</targetType>
|
||||||
@@ -360,7 +360,7 @@
|
|||||||
<value level="13">242</value>
|
<value level="13">242</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>8000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
<magicCriticalRate>-5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
@@ -429,7 +429,7 @@
|
|||||||
<value level="13">122</value>
|
<value level="13">122</value>
|
||||||
</mpConsume>
|
</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>8000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
<magicCriticalRate>-5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>PARTY</affectScope>
|
<affectScope>PARTY</affectScope>
|
||||||
@@ -491,7 +491,7 @@
|
|||||||
<value level="13">70</value>
|
<value level="13">70</value>
|
||||||
</activateRate>
|
</activateRate>
|
||||||
<basicProperty>MAGIC</basicProperty>
|
<basicProperty>MAGIC</basicProperty>
|
||||||
<castRange>400</castRange>
|
<castRange>900</castRange>
|
||||||
<effectPoint>
|
<effectPoint>
|
||||||
<value level="1">-1621</value>
|
<value level="1">-1621</value>
|
||||||
<value level="2">-1831</value>
|
<value level="2">-1831</value>
|
||||||
@@ -507,7 +507,7 @@
|
|||||||
<value level="12">-2066</value>
|
<value level="12">-2066</value>
|
||||||
<value level="13">-2074</value>
|
<value level="13">-2074</value>
|
||||||
</effectPoint>
|
</effectPoint>
|
||||||
<effectRange>900</effectRange>
|
<effectRange>1400</effectRange>
|
||||||
<attributeType>DARK</attributeType>
|
<attributeType>DARK</attributeType>
|
||||||
<attributeValue>20</attributeValue>
|
<attributeValue>20</attributeValue>
|
||||||
<hitTime>1000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
@@ -560,7 +560,7 @@
|
|||||||
<value level="13">15</value>
|
<value level="13">15</value>
|
||||||
</mpInitialConsume>
|
</mpInitialConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>8000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
<magicCriticalRate>-5</magicCriticalRate>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -711,7 +711,7 @@
|
|||||||
<value level="13">23</value>
|
<value level="13">23</value>
|
||||||
</mpInitialConsume>
|
</mpInitialConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>8000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
<magicCriticalRate>-5</magicCriticalRate>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
|
@@ -1597,7 +1597,7 @@
|
|||||||
<castRange>40</castRange>
|
<castRange>40</castRange>
|
||||||
<effectPoint>-475</effectPoint>
|
<effectPoint>-475</effectPoint>
|
||||||
<effectRange>400</effectRange>
|
<effectRange>400</effectRange>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">68</value>
|
<value level="1">68</value>
|
||||||
<value level="2">72</value>
|
<value level="2">72</value>
|
||||||
@@ -1613,7 +1613,7 @@
|
|||||||
</magicLevel>
|
</magicLevel>
|
||||||
<mpConsume>42</mpConsume>
|
<mpConsume>42</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
<magicCriticalRate>-5</magicCriticalRate>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -1638,7 +1638,7 @@
|
|||||||
<effectRange>400</effectRange>
|
<effectRange>400</effectRange>
|
||||||
<attributeType>DARK</attributeType>
|
<attributeType>DARK</attributeType>
|
||||||
<attributeValue>20</attributeValue>
|
<attributeValue>20</attributeValue>
|
||||||
<hitTime>1500</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<isDebuff>true</isDebuff>
|
<isDebuff>true</isDebuff>
|
||||||
<lvlBonusRate>2</lvlBonusRate>
|
<lvlBonusRate>2</lvlBonusRate>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
@@ -1660,7 +1660,7 @@
|
|||||||
</magicLevel>
|
</magicLevel>
|
||||||
<mpConsume>42</mpConsume>
|
<mpConsume>42</mpConsume>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>10000</reuseDelay>
|
<reuseDelay>1000</reuseDelay>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
<magicCriticalRate>-5</magicCriticalRate>
|
||||||
<targetType>ENEMY_ONLY</targetType>
|
<targetType>ENEMY_ONLY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
@@ -1697,7 +1697,7 @@
|
|||||||
<coolTime>720</coolTime>
|
<coolTime>720</coolTime>
|
||||||
<effectPoint>-475</effectPoint>
|
<effectPoint>-475</effectPoint>
|
||||||
<effectRange>400</effectRange>
|
<effectRange>400</effectRange>
|
||||||
<hitTime>1080</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<magicLevel>
|
<magicLevel>
|
||||||
<value level="1">60</value>
|
<value level="1">60</value>
|
||||||
<value level="2">64</value>
|
<value level="2">64</value>
|
||||||
@@ -1715,7 +1715,7 @@
|
|||||||
</magicLevel>
|
</magicLevel>
|
||||||
<mpConsume>42</mpConsume>
|
<mpConsume>42</mpConsume>
|
||||||
<operateType>A1</operateType>
|
<operateType>A1</operateType>
|
||||||
<reuseDelay>8000</reuseDelay>
|
<reuseDelay>5000</reuseDelay>
|
||||||
<magicCriticalRate>-5</magicCriticalRate>
|
<magicCriticalRate>-5</magicCriticalRate>
|
||||||
<targetType>ENEMY</targetType>
|
<targetType>ENEMY</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
|
Reference in New Issue
Block a user