Addition of new jewel skills.

Contributed by manax182.
This commit is contained in:
MobiusDevelopment
2020-11-05 23:12:11 +00:00
parent 699717d881
commit 9e8d165d69
10 changed files with 1642 additions and 97 deletions

View File

@@ -429,6 +429,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50194" level="1"/>
</skills>
</item>
<item id="92037" name="Amber" additionalName="Lv. 2" type="Armor">
<!-- Disrupts the target's skill casting. Inflicts 633 PvP damage. The effect doesn't stack if two identical jewels are equipped. -->
@@ -442,6 +445,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50194" level="2"/>
</skills>
</item>
<item id="92038" name="Amber" additionalName="Lv. 3" type="Armor">
<!-- Disrupts the target's skill casting. Inflicts 950 PvP damage. The effect doesn't stack if two identical jewels are equipped. -->
@@ -455,6 +461,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50194" level="3"/>
</skills>
</item>
<item id="92039" name="Amber" additionalName="Lv. 4" type="Armor">
<!-- Interrupts the target's skill casting. Inflicts 1357 PvP damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -468,6 +477,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50194" level="4"/>
</skills>
</item>
<item id="92040" name="Amber" additionalName="Lv. 5" type="Armor">
<!-- Disrupts the target's skill casting. Inflicts 2375 PvP damage. The effect doesn't stack if two identical jewels are equipped. -->
@@ -481,6 +493,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50194" level="5"/>
</skills>
</item>
<item id="92041" name="Amber" additionalName="Lv. 6" type="Armor">
<!-- Interrupts the target's skill casting. Inflicts 2500 PvP damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -494,6 +509,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50194" level="6"/>
</skills>
</item>
<item id="92042" name="Amber" additionalName="Lv. 7" type="Armor">
<!-- Interrupts the target's skill casting. Inflicts 2750 PvP damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -507,6 +525,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50194" level="7"/>
</skills>
</item>
<item id="92043" name="Amber" additionalName="Lv. 8" type="Armor">
<!-- Interrupts the target's skill casting. Inflicts 3000 PvP damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -520,6 +541,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50194" level="8"/>
</skills>
</item>
<item id="92044" name="Amber" additionalName="Lv. 9" type="Armor">
<!-- Interrupts the target's skill casting. Inflicts 3250 PvP damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -533,6 +557,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50194" level="9"/>
</skills>
</item>
<item id="92045" name="Amber" additionalName="Lv. 10" type="Armor">
<!-- Interrupts the target's skill casting. Inflicts 3500 PvP damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -546,6 +573,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50194" level="10"/>
</skills>
</item>
<item id="92046" name="Opal" additionalName="Lv. 1" type="Armor">
<!-- Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +3%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -559,6 +589,10 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50195" level="1"/>
<skill id="50196" level="1"/>
</skills>
</item>
<item id="92047" name="Opal" additionalName="Lv. 2" type="Armor">
<!-- Pull/ Silence/ Paralysis/ Fear/ Stun Resistance +5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -572,6 +606,10 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50195" level="2"/>
<skill id="50196" level="2"/>
</skills>
</item>
<item id="92048" name="Opal" additionalName="Lv. 3" type="Armor">
<!-- Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +8%. The effect doesn't stack if two identical jewels are equipped. -->
@@ -585,6 +623,10 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50195" level="3"/>
<skill id="50196" level="3"/>
</skills>
</item>
<item id="92049" name="Opal" additionalName="Lv. 4" type="Armor">
<!-- Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +11%. Allows use of a skill that grants invulnerability to debuffs for 5 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -598,8 +640,12 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50195" level="4"/>
<skill id="50196" level="4"/>
</skills>
</item>
<item id="92050" name="Opal" additionalName="Lv. 5" type="Armor">
<item id="92050" name="Opal" additionalName="Lv. 6" type="Armor">
<!-- Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +20%. Grants invulnerability for debuffs for 15 sec. when casting skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@@ -611,8 +657,12 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50195" level="6"/>
<skill id="50196" level="6"/>
</skills>
</item>
<item id="92051" name="Opal" additionalName="Lv. 6" type="Armor">
<item id="92051" name="Opal" additionalName="Lv. 7" type="Armor">
<!-- Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +22%. Grants invulnerability for debuffs for 16 sec. when casting skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@@ -624,8 +674,12 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50195" level="7"/>
<skill id="50196" level="7"/>
</skills>
</item>
<item id="92052" name="Opal" additionalName="Lv. 7" type="Armor">
<item id="92052" name="Opal" additionalName="Lv. 8" type="Armor">
<!-- Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +24%. Grants invulnerability for debuffs for 17 sec. when casting skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@@ -637,8 +691,12 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50195" level="8"/>
<skill id="50196" level="8"/>
</skills>
</item>
<item id="92053" name="Opal" additionalName="Lv. 8" type="Armor">
<item id="92053" name="Opal" additionalName="Lv. 8 (NOT USED)" type="Armor">
<!-- Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +26%. Grants invulnerability for debuffs for 18 sec. when casting skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@@ -651,7 +709,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92054" name="Opal" additionalName="Lv. 9" type="Armor">
<item id="92054" name="Opal" additionalName="Lv. 9 (NOT USED)" type="Armor">
<!-- Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +28%. Grants invulnerability for debuffs for 20 sec. when casting skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@@ -664,7 +722,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92055" name="Opal" additionalName="Lv. 10" type="Armor">
<item id="92055" name="Opal" additionalName="Lv. 10 (NOT USED)" type="Armor">
<!-- Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +30%. Grants invulnerability for debuffs for 25 sec. when casting skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@@ -689,6 +747,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50197" level="1"/>
</skills>
</item>
<item id="92057" name="Coral" additionalName="Lv. 2" type="Armor">
<!-- Atk. Spd./ Casting Spd. +2%. The effect doesn't stack if two identical jewels are equipped, the higher-level jewel takes precedence. -->
@@ -702,6 +763,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50197" level="2"/>
</skills>
</item>
<item id="92058" name="Coral" additionalName="Lv. 3" type="Armor">
<!-- Atk. Spd./ Casting Spd. +4%. The effect doesn't stack if two identical jewels are equipped, the higher-level jewel takes precedence. -->
@@ -715,6 +779,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50197" level="3"/>
</skills>
</item>
<item id="92059" name="Coral" additionalName="Lv. 4" type="Armor">
<!-- Atk. Spd./ Casting Spd. +7%. The effect doesn't stack if two identical jewels are equipped, the higher-level jewel takes precedence. -->
@@ -728,8 +795,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50197" level="4"/>
</skills>
</item>
<item id="92060" name="Coral" additionalName="Lv. 5" type="Armor">
<item id="92060" name="Coral" additionalName="Lv. 6" type="Armor">
<!-- Atk. Spd./ Casting Spd. +14%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_coral_i00" />
<set name="default_action" val="EQUIP" />
@@ -741,8 +811,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50197" level="6"/>
</skills>
</item>
<item id="92061" name="Coral" additionalName="Lv. 6" type="Armor">
<item id="92061" name="Coral" additionalName="Lv. 7" type="Armor">
<!-- Atk. Spd./ Casting Spd. +15%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_coral_i00" />
<set name="default_action" val="EQUIP" />
@@ -754,8 +827,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50197" level="7"/>
</skills>
</item>
<item id="92062" name="Coral" additionalName="Lv. 7" type="Armor">
<item id="92062" name="Coral" additionalName="Lv. 8" type="Armor">
<!-- Atk. Spd./ Casting Spd. +16%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_coral_i00" />
<set name="default_action" val="EQUIP" />
@@ -767,8 +843,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50197" level="8"/>
</skills>
</item>
<item id="92063" name="Coral" additionalName="Lv. 8" type="Armor">
<item id="92063" name="Coral" additionalName="Lv. 8 (NOT USED)" type="Armor">
<!-- Atk. Spd./ Casting Spd. +17%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_coral_i00" />
<set name="default_action" val="EQUIP" />
@@ -781,7 +860,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92064" name="Coral" additionalName="Lv. 9" type="Armor">
<item id="92064" name="Coral" additionalName="Lv. 9 (NOT USED)" type="Armor">
<!-- Atk. Spd./ Casting Spd. +18%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_coral_i00" />
<set name="default_action" val="EQUIP" />
@@ -794,7 +873,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92065" name="Coral" additionalName="Lv. 10" type="Armor">
<item id="92065" name="Coral" additionalName="Lv. 10 (NOT USED)" type="Armor">
<!-- Atk. Spd./ Casting Spd. +20%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_coral_i00" />
<set name="default_action" val="EQUIP" />
@@ -819,6 +898,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50204" level="1"/>
</skills>
</item>
<item id="92067" name="Onyx" additionalName="Lv. 2" type="Armor">
<!-- Soulshot/ Blessed Soulshot/ Beast Soulshot/ Spiritshot/ Blessed Spiritshot/ Beast Spiritshot damage +3%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -832,6 +914,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50204" level="2"/>
</skills>
</item>
<item id="92068" name="Onyx" additionalName="Lv. 3" type="Armor">
<!-- Soulshot/ Blessed Soulshot/ Beast Soulshot/ Spiritshot/ Blessed Spiritshot/ Beast Spiritshot damage +5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -845,6 +930,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50204" level="3"/>
</skills>
</item>
<item id="92069" name="Onyx" additionalName="Lv. 4" type="Armor">
<!-- Soulshot/ Blessed Soulshot/ Beast Soulshot/ Spiritshot/ Blessed Spiritshot/ Beast Spiritshot damage +8%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -858,8 +946,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50204" level="4"/>
</skills>
</item>
<item id="92070" name="Onyx" additionalName="Lv. 5" type="Armor">
<item id="92070" name="Onyx" additionalName="Lv. 6" type="Armor">
<!-- Soulshot/ Blessed Soulshot/ Beast Soulshot/ Spiritshot/ Blessed Spiritshot/ Beast Spiritshot damage +16%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="default_action" val="EQUIP" />
@@ -871,8 +962,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50204" level="6"/>
</skills>
</item>
<item id="92071" name="Onyx" additionalName="Lv. 6" type="Armor">
<item id="92071" name="Onyx" additionalName="Lv. 7" type="Armor">
<!-- Soulshot/ Blessed Soulshot/ Beast Soulshot/ Spiritshot/ Blessed Spiritshot/ Beast Spiritshot damage +17%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="default_action" val="EQUIP" />
@@ -884,8 +978,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50204" level="7"/>
</skills>
</item>
<item id="92072" name="Onyx" additionalName="Lv. 7" type="Armor">
<item id="92072" name="Onyx" additionalName="Lv. 8" type="Armor">
<!-- Soulshot/ Blessed Soulshot/ Beast Soulshot/ Spiritshot/ Blessed Spiritshot/ Beast Spiritshot damage +18%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="default_action" val="EQUIP" />
@@ -897,8 +994,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50204" level="8"/>
</skills>
</item>
<item id="92073" name="Onyx" additionalName="Lv. 8" type="Armor">
<item id="92073" name="Onyx" additionalName="Lv. 8 (Not Used)" type="Armor">
<!-- Soulshot/ Blessed Soulshot/ Beast Soulshot/ Spiritshot/ Blessed Spiritshot/ Beast Spiritshot damage +19%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="default_action" val="EQUIP" />
@@ -911,7 +1011,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92074" name="Onyx" additionalName="Lv. 9" type="Armor">
<item id="92074" name="Onyx" additionalName="Lv. 9 (Not Used)" type="Armor">
<!-- Soulshot/ Blessed Soulshot/ Beast Soulshot/ Spiritshot/ Blessed Spiritshot/ Beast Spiritshot damage +20%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="default_action" val="EQUIP" />
@@ -924,7 +1024,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92075" name="Onyx" additionalName="Lv. 10" type="Armor">
<item id="92075" name="Onyx" additionalName="Lv. 10 (Not Used)" type="Armor">
<!-- Soulshot/ Blessed Soulshot/ Beast Soulshot/ Spiritshot/ Blessed Spiritshot/ Beast Spiritshot damage +21%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="default_action" val="EQUIP" />
@@ -949,6 +1049,10 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50206" level="1"/>
<skill id="50205" level="1"/>
</skills>
</item>
<item id="92077" name="Spinel" additionalName="Lv. 2" type="Armor">
<!-- P. Def. +30, M. Def. +20, CON/ MEN +1. With a certain chance, MP +16 when using skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -962,6 +1066,10 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50206" level="2"/>
<skill id="50205" level="2"/>
</skills>
</item>
<item id="92078" name="Spinel" additionalName="Lv. 3" type="Armor">
<!-- P. Def. +60, M. Def. +30, CON/ MEN/ DEX +1. With a certain chance, MP +20 when using skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -975,6 +1083,10 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50206" level="3"/>
<skill id="50205" level="3"/>
</skills>
</item>
<item id="92079" name="Spinel" additionalName="Lv. 4" type="Armor">
<!-- P. Def. +100, M. Def. +60, CON/ MEN/ DEX/ WIT +1, Received P./ M. Critical Damage -4%. With a certain chance, MP +30 when using skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -988,8 +1100,12 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50206" level="4"/>
<skill id="50205" level="4"/>
</skills>
</item>
<item id="92080" name="Spinel" additionalName="Lv. 5" type="Armor">
<item id="92080" name="Spinel" additionalName="Lv. 6" type="Armor">
<!-- P. Def. +150, M. Def. +80, CON/ MEN/ DEX/ WIT/ STR/ INT +1, Received P./ M. Critical Damage -10%. With a certain chance, MP +50 when using skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_garnet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1001,8 +1117,12 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50206" level="6"/>
<skill id="50205" level="6"/>
</skills>
</item>
<item id="92081" name="Spinel" additionalName="Lv. 6" type="Armor">
<item id="92081" name="Spinel" additionalName="Lv. 7" type="Armor">
<!-- P. Def. +170, M. Def. +100, CON +2, MEN/ DEX/ WIT/ STR/ INT +1, Received P./ M. Critical Damage -11%. With a certain chance, MP +60 when using skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_garnet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1014,8 +1134,12 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50206" level="7"/>
<skill id="50205" level="7"/>
</skills>
</item>
<item id="92082" name="Spinel" additionalName="Lv. 7" type="Armor">
<item id="92082" name="Spinel" additionalName="Lv. 8" type="Armor">
<!-- P. Def. +200, M. Def. +120, CON/ MEN +2, DEX/ WIT/ STR/ INT +1, Received P./ M. Critical Damage -12%. With a certain chance, MP +70 when using skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_garnet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1027,8 +1151,12 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50206" level="8"/>
<skill id="50205" level="8"/>
</skills>
</item>
<item id="92083" name="Spinel" additionalName="Lv. 8" type="Armor">
<item id="92083" name="Spinel" additionalName="Lv. 8 (Not Used)" type="Armor">
<!-- P. Def. +220, M. Def. +140, CON/ MEN/ DEX +2, WIT/ STR/ INT +1, Received P./ M. Critical Damage -14%. With a certain chance, MP +80 when using skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_garnet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1041,7 +1169,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92084" name="Spinel" additionalName="Lv. 9" type="Armor">
<item id="92084" name="Spinel" additionalName="Lv. 9 (Not Used)" type="Armor">
<!-- P. Def. +250, M. Def. +160, CON/ MEN/ DEX/ WIT +2, STR/ INT +1, Received P./ M. Critical Damage -16%. With a certain chance, MP +90 when using skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_garnet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1054,7 +1182,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92085" name="Spinel" additionalName="Lv. 10" type="Armor">
<item id="92085" name="Spinel" additionalName="Lv. 10 (Not Used)" type="Armor">
<!-- P. Def. +300, M. Def. +200, CON/ MEN/ DEX/ WIT/ STR/ INT +2, Received P./ M. Critical Damage -20%. With a certain chance, MP +100 when using skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_garnet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1079,6 +1207,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50207" level="1"/>
</skills>
</item>
<item id="92087" name="Zircon" additionalName="Lv. 2" type="Armor">
<!-- P./ M. Critical Damage +4%. The effect doesn't stack if two identical jewels are equipped. -->
@@ -1092,6 +1223,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50207" level="2"/>
</skills>
</item>
<item id="92088" name="Zircon" additionalName="Lv. 3" type="Armor">
<!-- P./ M. Critical Damage +6%. The effect doesn't stack if two identical jewels are equipped. -->
@@ -1105,6 +1239,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50207" level="3"/>
</skills>
</item>
<item id="92089" name="Zircon" additionalName="Lv. 4" type="Armor">
<!-- P./ M. Critical Damage +8%. The effect doesn't stack if two identical jewels are equipped, the higher-level jewel takes precedence. -->
@@ -1118,8 +1255,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50207" level="4"/>
</skills>
</item>
<item id="92090" name="Zircon" additionalName="Lv. 5" type="Armor">
<item id="92090" name="Zircon" additionalName="Lv. 6" type="Armor">
<!-- P./ M. Critical Damage +15%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_onyx_i00" />
<set name="default_action" val="EQUIP" />
@@ -1131,8 +1271,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50207" level="6"/>
</skills>
</item>
<item id="92091" name="Zircon" additionalName="Lv. 6" type="Armor">
<item id="92091" name="Zircon" additionalName="Lv. 7" type="Armor">
<!-- When equipped, P./ M. Critical Damage +16%. The effect doesn't stack if two identical jewels are equipped, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_onyx_i00" />
<set name="default_action" val="EQUIP" />
@@ -1144,8 +1287,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50207" level="7"/>
</skills>
</item>
<item id="92092" name="Zircon" additionalName="Lv. 7" type="Armor">
<item id="92092" name="Zircon" additionalName="Lv. 8" type="Armor">
<!-- When equipped, P./ M. Critical Damage +17%. The effect doesn't stack if two identical jewels are equipped, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_onyx_i00" />
<set name="default_action" val="EQUIP" />
@@ -1157,8 +1303,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50207" level="8"/>
</skills>
</item>
<item id="92093" name="Zircon" additionalName="Lv. 8" type="Armor">
<item id="92093" name="Zircon" additionalName="Lv. 8 (Not Used)" type="Armor">
<!-- When equipped, P./ M. Critical Damage +18%. The effect doesn't stack if two identical jewels are equipped, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_onyx_i00" />
<set name="default_action" val="EQUIP" />
@@ -1171,7 +1320,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92094" name="Zircon" additionalName="Lv. 9" type="Armor">
<item id="92094" name="Zircon" additionalName="Lv. 9 (Not Used)" type="Armor">
<!-- When equipped, P./ M. Critical Damage +19%. The effect doesn't stack if two identical jewels are equipped, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_onyx_i00" />
<set name="default_action" val="EQUIP" />
@@ -1184,7 +1333,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92095" name="Zircon" additionalName="Lv. 10" type="Armor">
<item id="92095" name="Zircon" additionalName="Lv. 10 (Not Used)" type="Armor">
<!-- When equipped, P./ M. Critical Damage +20%. The effect doesn't stack if two identical jewels are equipped, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_onyx_i00" />
<set name="default_action" val="EQUIP" />
@@ -1209,6 +1358,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50208" level="1"/>
</skills>
</item>
<item id="92097" name="Moonstone" additionalName="Lv. 2" type="Armor">
<!-- When Sayha's Grace is active, Acquired XP/ SP +4%. The effect doesn't stack if two identical jewels are equipped. -->
@@ -1222,6 +1374,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50208" level="2"/>
</skills>
</item>
<item id="92098" name="Moonstone" additionalName="Lv. 3" type="Armor">
<!-- When Sayha's Grace is active, Acquired XP/ SP +6%. The effect doesn't stack if two identical jewels are equipped. -->
@@ -1235,6 +1390,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50208" level="3"/>
</skills>
</item>
<item id="92099" name="Moonstone" additionalName="Lv. 4" type="Armor">
<!-- While Sayha's Grace is active, Acquired XP/ SP +8%, Sayha's Grace Consumption -10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -1248,5 +1406,8 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50208" level="4"/>
</skills>
</item>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="92100" name="Moonstone" additionalName="Lv. 5" type="Armor">
<item id="92100" name="Moonstone" additionalName="Lv. 6" type="Armor">
<!-- While Sayha's Grace is active, Acquired XP/ SP +15%, Sayha's Grace Consumption -30%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_moonstone_i00" />
<set name="default_action" val="EQUIP" />
@@ -12,8 +12,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50208" level="6"/>
</skills>
</item>
<item id="92101" name="Moonstone" additionalName="Lv. 6" type="Armor">
<item id="92101" name="Moonstone" additionalName="Lv. 7" type="Armor">
<!-- While Sayha's Grace is active, Acquired XP/ SP +17%, Sayha's Grace Consumption -30%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_moonstone_i00" />
<set name="default_action" val="EQUIP" />
@@ -25,8 +28,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50208" level="7"/>
</skills>
</item>
<item id="92102" name="Moonstone" additionalName="Lv. 7" type="Armor">
<item id="92102" name="Moonstone" additionalName="Lv. 8" type="Armor">
<!-- While Sayha's Grace is active, Acquired XP/ SP +19%, Sayha's Grace Consumption -30%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_moonstone_i00" />
<set name="default_action" val="EQUIP" />
@@ -38,8 +44,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50208" level="8"/>
</skills>
</item>
<item id="92103" name="Moonstone" additionalName="Lv. 8" type="Armor">
<item id="92103" name="Moonstone" additionalName="Lv. 8 (Not Used)" type="Armor">
<!-- While Sayha's Grace is active, Acquired XP/ SP +21%, Sayha's Grace Consumption -30%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_moonstone_i00" />
<set name="default_action" val="EQUIP" />
@@ -52,7 +61,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92104" name="Moonstone" additionalName="Lv. 9" type="Armor">
<item id="92104" name="Moonstone" additionalName="Lv. 9 (Not Used)" type="Armor">
<!-- While Sayha's Grace is active, Acquired XP/ SP +23%, Sayha's Grace Consumption -30%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_moonstone_i00" />
<set name="default_action" val="EQUIP" />
@@ -65,7 +74,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92105" name="Moonstone" additionalName="Lv. 10" type="Armor">
<item id="92105" name="Moonstone" additionalName="Lv. 10 (Not Used)" type="Armor">
<!-- While Sayha's Grace is active, Acquired XP/ SP +25%, Sayha's Grace Consumption -30%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_moonstone_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -239,7 +239,21 @@
<reuseDelay>5000</reuseDelay>
</skill>
<skill id="50132" toLevel="1" name="Mid-grade HP Recovery Potion">
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91857</itemConsumeId>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Hp">
<amount>100</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="50133" toLevel="1" name="Improved Scroll of Escape">
<operateType>A1</operateType>
@@ -663,10 +677,27 @@
<reuseDelay>500</reuseDelay>
</skill>
<skill id="50177" toLevel="1" name="Primeval Isle's Prolongating Stone">
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91983</itemConsumeId> <!-- Primeval Isle's Prolongation Stone -->
<conditions>
<condition name="CheckLevel">
<minLevel>78</minLevel>
<maxLevel>999</maxLevel>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="AddHuntingTime">
<zoneId>1</zoneId>
<time>3600000</time>
</effect>
</effects>
</skill>
<skill id="50178" toLevel="1" name="Ancient Pirates' Tomb's Prolongating Stone">
<magicLevel>1</magicLevel>
@@ -804,27 +835,207 @@
<!-- Stun/ Pulling/ Silence/ Paralysis/ Fear Resistance +$s1. -->
<icon>icon.etc_bm_jewel_opal_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">28</value>
<value level="10">30</value>
</SHOCK>
<PULL>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">28</value>
<value level="10">30</value>
</PULL>
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">28</value>
<value level="10">30</value>
</PARALYZE>
<DERANGEMENT>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">28</value>
<value level="10">30</value>
</DERANGEMENT>
</effect>
<effect name="MaxMp">
<amount>
<value level="5">100</value>
<value level="6">200</value>
<value level="7">300</value>
<value level="8">500</value>
</amount>
</effect>
<effect name="MaxHp">
<amount>
<value level="5">100</value>
<value level="6">200</value>
<value level="7">300</value>
<value level="8">500</value>
</amount>
</effect>
</effects>
</skill>
<skill id="50196" toLevel="10" name="Opal - Special Abilities">
<!-- Becomes invincible for debuffs for $s1 -->
<icon>icon.etc_bm_jewel_opal_i00</icon>
<operateType>A1</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">20</value>
<value level="8">15</value>
</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<magicLevel> <!-- Guessed -->
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">8</value>
<value level="6">8</value>
<value level="7">8</value>
<value level="8">9</value>
<value level="9">9</value>
<value level="10">9</value>
</magicLevel>
<operateType>A2</operateType>
<hitTime>100</hitTime>
<effectPoint>100</effectPoint>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>NONE</basicProperty>
<effects>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
</effects>
</skill>
<skill id="50197" toLevel="10" name="Coral">
<!-- Atk. Spd./ Casting Spd. +$s1. -->
<icon>icon.etc_bm_jewel_coral_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">10</value>
<value level="6">14</value>
<value level="7">18</value>
<value level="8">22</value>
</amount>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">10</value>
<value level="6">14</value>
<value level="7">18</value>
<value level="8">22</value>
</amount>
</effect>
<effect name="Speed">
<amount>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
</amount>
</effect>
</effects>
</skill>
<skill id="50198" toLevel="10" name="Onyx">
<!-- Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_onyx_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">8</value>
<value level="5">12</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">25</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50199" toLevel="10" name="Onyx">
<!-- Blessed Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_onyx_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">8</value>
<value level="5">12</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">25</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>

View File

@@ -3,47 +3,407 @@
<skill id="50200" toLevel="10" name="Onyx">
<!-- Damage from Beast Soulshot +$s1. -->
<icon>icon.etc_bm_jewel_onyx_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">8</value>
<value level="5">12</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">25</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50201" toLevel="10" name="Onyx">
<!-- Spiritshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_onyx_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">8</value>
<value level="5">12</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">25</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50202" toLevel="10" name="Onyx">
<!-- Blessed Spiritshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_onyx_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">8</value>
<value level="5">12</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">25</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50203" toLevel="10" name="Onyx">
<!-- Beast Spiritshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_onyx_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">8</value>
<value level="5">12</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">25</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50204" toLevel="10" name="Onyx">
<!-- Damage from Soulshot, Spiritshot, Blessed Soulshot, Blessed Spiritshot, Beast Soulshot and Beast Spiritshot +$s1. -->
<icon>icon.etc_bm_jewel_onyx_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">8</value>
<value level="5">12</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="6">50</value>
<value level="7">150</value>
<value level="8">300</value>
</amount>
</effect>
<effect name="MAtk">
<amount>
<value level="6">50</value>
<value level="7">150</value>
<value level="8">300</value>
</amount>
</effect>
</effects>
</skill>
<skill id="50205" toLevel="10" name="Spinel - Mana Drain">
<icon>icon.etc_bm_jewel_garnet_i00</icon>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLevel>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">27</value>
<value level="4">35</value>
<value level="5">45</value>
<value level="6">55</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mp">
<amount>
<value level="1">-34</value>
<value level="2">-57</value>
<value level="3">-78</value>
<value level="4">-105</value>
<value level="5">-134</value>
<value level="6">-165</value>
<value level="7">-194</value>
<value level="8">-206</value>
<value level="9">-216</value>
<value level="10">-224</value>
<value level="11">-229</value>
<value level="12">-232</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="50206" toLevel="10" name="Spinel">
<!-- P. Def. +$s1, M. Def. +$s2, CON +$s3. With a certain chance, recovers $s4 MP when using skills. -->
<icon>icon.etc_bm_jewel_garnet_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">60</value>
<value level="4">100</value>
<value level="5">150</value>
<value level="6">200</value>
<value level="7">250</value>
<value level="8">350</value>
</amount>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">60</value>
<value level="5">100</value>
<value level="6">150</value>
<value level="7">220</value>
<value level="8">300</value>
</amount>
</effect>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">2</value>
<value level="8">3</value>
</amount>
<mode>DIFF</mode>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">2</value>
<value level="8">3</value>
</amount>
<mode>DIFF</mode>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
</amount>
<mode>DIFF</mode>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
</amount>
<mode>DIFF</mode>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
</amount>
<mode>DIFF</mode>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
</amount>
<mode>DIFF</mode>
<stat>INT</stat>
</effect>
<effect name="DefenceSkillCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">7</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">7</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="20">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>2</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="50207" toLevel="10" name="Zircon">
<!-- P./ M. Critical Damage +$s1. -->
<icon>icon.etc_bm_jewel_bloodstone_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">11</value>
<value level="6">15</value>
<value level="7">15</value>
<value level="8">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">11</value>
<value level="6">15</value>
<value level="7">19</value>
<value level="8">23</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>
<value level="6">2</value>
<value level="7">5</value>
<value level="8">9</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillPowerAdd">
<amount>
<value level="7">2</value>
<value level="8">5</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="50208" toLevel="10" name="Moonstone">
<!-- When Sayha's Grace is active Acquired XP/ SP (hunting) +$s1. -->
<icon>icon.etc_bm_jewel_moonstone_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">11</value>
<value level="6">15</value>
<value level="7">20</value>
<value level="8">25</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">11</value>
<value level="6">15</value>
<value level="7">20</value>
<value level="8">25</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="50209" toLevel="1" name="Dark Crystal Helmet - Heavy Armor">
<!-- A-grade equipment effect\n\nCON +1\nWeight Limit +1500\nM. Def. +10\nP. Atk. +4%\nHP Recovery Rate +5.5%\nMax HP +100 -->

View File

@@ -1648,7 +1648,28 @@
<skill id="55153" toLevel="20" name="Recover MP">
<!-- M. Atk. +$s1. -->
<icon>icon.ensoul_big_m</icon>
<operateType>P</operateType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>8</magicLevel>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ManaHealByLevel">
<power>
<value level="1">49</value>
<value level="2">52</value>
<value level="3">57</value>
<value level="4">60</value>
<value level="5">66</value>
<value level="6">70</value>
<value level="7">73</value>
<value level="8">77</value>
</power>
</effect>
</effects>
</skill>
<skill id="55154" toLevel="20" name="Atk. Spd.">
<!-- M. Atk. +$s1. -->

View File

@@ -440,6 +440,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50194" level="1"/>
</skills>
</item>
<item id="92037" name="Amber" additionalName="Lv. 2" type="Armor">
<!-- Disrupts the target's skill casting. Inflicts 633 PvP damage. The effect doesn't stack if two identical jewels are equipped. -->
@@ -453,6 +456,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50194" level="2"/>
</skills>
</item>
<item id="92038" name="Amber" additionalName="Lv. 3" type="Armor">
<!-- Disrupts the target's skill casting. Inflicts 950 PvP damage. The effect doesn't stack if two identical jewels are equipped. -->
@@ -466,6 +472,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50194" level="3"/>
</skills>
</item>
<item id="92039" name="Amber" additionalName="Lv. 4" type="Armor">
<!-- Interrupts the target's skill casting. Inflicts 1357 PvP damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -479,6 +488,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50194" level="4"/>
</skills>
</item>
<item id="92040" name="Amber" additionalName="Lv. 5" type="Armor">
<!-- Disrupts the target's skill casting. Inflicts 2375 PvP damage. The effect doesn't stack if two identical jewels are equipped. -->
@@ -492,6 +504,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50194" level="5"/>
</skills>
</item>
<item id="92041" name="Amber" additionalName="Lv. 6" type="Armor">
<!-- Interrupts the target's skill casting. Inflicts 2500 PvP damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -505,6 +520,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50194" level="6"/>
</skills>
</item>
<item id="92042" name="Amber" additionalName="Lv. 7" type="Armor">
<!-- Interrupts the target's skill casting. Inflicts 2750 PvP damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -518,6 +536,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50194" level="7"/>
</skills>
</item>
<item id="92043" name="Amber" additionalName="Lv. 8" type="Armor">
<!-- Interrupts the target's skill casting. Inflicts 3000 PvP damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -531,6 +552,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50194" level="8"/>
</skills>
</item>
<item id="92044" name="Amber" additionalName="Lv. 9" type="Armor">
<!-- Interrupts the target's skill casting. Inflicts 3250 PvP damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -544,6 +568,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50194" level="9"/>
</skills>
</item>
<item id="92045" name="Amber" additionalName="Lv. 10" type="Armor">
<!-- Interrupts the target's skill casting. Inflicts 3500 PvP damage. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -557,6 +584,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50194" level="10"/>
</skills>
</item>
<item id="92046" name="Opal" additionalName="Lv. 1" type="Armor">
<!-- Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +3%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -570,6 +600,10 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50195" level="1"/>
<skill id="50196" level="1"/>
</skills>
</item>
<item id="92047" name="Opal" additionalName="Lv. 2" type="Armor">
<!-- Pull/ Silence/ Paralysis/ Fear/ Stun Resistance +5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -583,6 +617,10 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50195" level="2"/>
<skill id="50196" level="2"/>
</skills>
</item>
<item id="92048" name="Opal" additionalName="Lv. 3" type="Armor">
<!-- Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +8%. The effect doesn't stack if two identical jewels are equipped. -->
@@ -596,6 +634,10 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50195" level="3"/>
<skill id="50196" level="3"/>
</skills>
</item>
<item id="92049" name="Opal" additionalName="Lv. 4" type="Armor">
<!-- Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +11%. Allows use of a skill that grants invulnerability to debuffs for 5 sec. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -609,8 +651,12 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50195" level="4"/>
<skill id="50196" level="4"/>
</skills>
</item>
<item id="92050" name="Opal" additionalName="Lv. 5" type="Armor">
<item id="92050" name="Opal" additionalName="Lv. 6" type="Armor">
<!-- Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +20%. Grants invulnerability for debuffs for 15 sec. when casting skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@@ -622,8 +668,12 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50195" level="6"/>
<skill id="50196" level="6"/>
</skills>
</item>
<item id="92051" name="Opal" additionalName="Lv. 6" type="Armor">
<item id="92051" name="Opal" additionalName="Lv. 7" type="Armor">
<!-- Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +22%. Grants invulnerability for debuffs for 16 sec. when casting skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@@ -635,8 +685,12 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50195" level="7"/>
<skill id="50196" level="7"/>
</skills>
</item>
<item id="92052" name="Opal" additionalName="Lv. 7" type="Armor">
<item id="92052" name="Opal" additionalName="Lv. 8" type="Armor">
<!-- Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +24%. Grants invulnerability for debuffs for 17 sec. when casting skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@@ -648,8 +702,12 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50195" level="8"/>
<skill id="50196" level="8"/>
</skills>
</item>
<item id="92053" name="Opal" additionalName="Lv. 8" type="Armor">
<item id="92053" name="Opal" additionalName="Lv. 8 (NOT USED)" type="Armor">
<!-- Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +26%. Grants invulnerability for debuffs for 18 sec. when casting skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@@ -662,7 +720,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92054" name="Opal" additionalName="Lv. 9" type="Armor">
<item id="92054" name="Opal" additionalName="Lv. 9 (NOT USED)" type="Armor">
<!-- Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +28%. Grants invulnerability for debuffs for 20 sec. when casting skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@@ -675,7 +733,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92055" name="Opal" additionalName="Lv. 10" type="Armor">
<item id="92055" name="Opal" additionalName="Lv. 10 (NOT USED)" type="Armor">
<!-- Stun/ Pull/ Silence/ Paralysis/ Fear Resistance +30%. Grants invulnerability for debuffs for 25 sec. when casting skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="default_action" val="EQUIP" />
@@ -700,6 +758,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50197" level="1"/>
</skills>
</item>
<item id="92057" name="Coral" additionalName="Lv. 2" type="Armor">
<!-- Atk. Spd./ Casting Spd. +2%. The effect doesn't stack if two identical jewels are equipped, the higher-level jewel takes precedence. -->
@@ -713,6 +774,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50197" level="2"/>
</skills>
</item>
<item id="92058" name="Coral" additionalName="Lv. 3" type="Armor">
<!-- Atk. Spd./ Casting Spd. +4%. The effect doesn't stack if two identical jewels are equipped, the higher-level jewel takes precedence. -->
@@ -726,6 +790,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50197" level="3"/>
</skills>
</item>
<item id="92059" name="Coral" additionalName="Lv. 4" type="Armor">
<!-- Atk. Spd./ Casting Spd. +7%. The effect doesn't stack if two identical jewels are equipped, the higher-level jewel takes precedence. -->
@@ -739,8 +806,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50197" level="4"/>
</skills>
</item>
<item id="92060" name="Coral" additionalName="Lv. 5" type="Armor">
<item id="92060" name="Coral" additionalName="Lv. 6" type="Armor">
<!-- Atk. Spd./ Casting Spd. +14%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_coral_i00" />
<set name="default_action" val="EQUIP" />
@@ -752,8 +822,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50197" level="6"/>
</skills>
</item>
<item id="92061" name="Coral" additionalName="Lv. 6" type="Armor">
<item id="92061" name="Coral" additionalName="Lv. 7" type="Armor">
<!-- Atk. Spd./ Casting Spd. +15%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_coral_i00" />
<set name="default_action" val="EQUIP" />
@@ -765,8 +838,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50197" level="7"/>
</skills>
</item>
<item id="92062" name="Coral" additionalName="Lv. 7" type="Armor">
<item id="92062" name="Coral" additionalName="Lv. 8" type="Armor">
<!-- Atk. Spd./ Casting Spd. +16%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_coral_i00" />
<set name="default_action" val="EQUIP" />
@@ -778,8 +854,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50197" level="8"/>
</skills>
</item>
<item id="92063" name="Coral" additionalName="Lv. 8" type="Armor">
<item id="92063" name="Coral" additionalName="Lv. 8 (NOT USED)" type="Armor">
<!-- Atk. Spd./ Casting Spd. +17%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_coral_i00" />
<set name="default_action" val="EQUIP" />
@@ -792,7 +871,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92064" name="Coral" additionalName="Lv. 9" type="Armor">
<item id="92064" name="Coral" additionalName="Lv. 9 (NOT USED)" type="Armor">
<!-- Atk. Spd./ Casting Spd. +18%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_coral_i00" />
<set name="default_action" val="EQUIP" />
@@ -805,7 +884,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92065" name="Coral" additionalName="Lv. 10" type="Armor">
<item id="92065" name="Coral" additionalName="Lv. 10 (NOT USED)" type="Armor">
<!-- Atk. Spd./ Casting Spd. +20%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_coral_i00" />
<set name="default_action" val="EQUIP" />
@@ -830,6 +909,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50204" level="1"/>
</skills>
</item>
<item id="92067" name="Onyx" additionalName="Lv. 2" type="Armor">
<!-- Soulshot/ Blessed Soulshot/ Beast Soulshot/ Spiritshot/ Blessed Spiritshot/ Beast Spiritshot damage +3%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -843,6 +925,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50204" level="2"/>
</skills>
</item>
<item id="92068" name="Onyx" additionalName="Lv. 3" type="Armor">
<!-- Soulshot/ Blessed Soulshot/ Beast Soulshot/ Spiritshot/ Blessed Spiritshot/ Beast Spiritshot damage +5%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -856,6 +941,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50204" level="3"/>
</skills>
</item>
<item id="92069" name="Onyx" additionalName="Lv. 4" type="Armor">
<!-- Soulshot/ Blessed Soulshot/ Beast Soulshot/ Spiritshot/ Blessed Spiritshot/ Beast Spiritshot damage +8%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -869,8 +957,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50204" level="4"/>
</skills>
</item>
<item id="92070" name="Onyx" additionalName="Lv. 5" type="Armor">
<item id="92070" name="Onyx" additionalName="Lv. 6" type="Armor">
<!-- Soulshot/ Blessed Soulshot/ Beast Soulshot/ Spiritshot/ Blessed Spiritshot/ Beast Spiritshot damage +16%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="default_action" val="EQUIP" />
@@ -882,8 +973,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50204" level="6"/>
</skills>
</item>
<item id="92071" name="Onyx" additionalName="Lv. 6" type="Armor">
<item id="92071" name="Onyx" additionalName="Lv. 7" type="Armor">
<!-- Soulshot/ Blessed Soulshot/ Beast Soulshot/ Spiritshot/ Blessed Spiritshot/ Beast Spiritshot damage +17%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="default_action" val="EQUIP" />
@@ -895,8 +989,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50204" level="7"/>
</skills>
</item>
<item id="92072" name="Onyx" additionalName="Lv. 7" type="Armor">
<item id="92072" name="Onyx" additionalName="Lv. 8" type="Armor">
<!-- Soulshot/ Blessed Soulshot/ Beast Soulshot/ Spiritshot/ Blessed Spiritshot/ Beast Spiritshot damage +18%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="default_action" val="EQUIP" />
@@ -908,8 +1005,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50204" level="8"/>
</skills>
</item>
<item id="92073" name="Onyx" additionalName="Lv. 8" type="Armor">
<item id="92073" name="Onyx" additionalName="Lv. 8 (Not Used)" type="Armor">
<!-- Soulshot/ Blessed Soulshot/ Beast Soulshot/ Spiritshot/ Blessed Spiritshot/ Beast Spiritshot damage +19%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="default_action" val="EQUIP" />
@@ -922,7 +1022,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92074" name="Onyx" additionalName="Lv. 9" type="Armor">
<item id="92074" name="Onyx" additionalName="Lv. 9 (Not Used)" type="Armor">
<!-- Soulshot/ Blessed Soulshot/ Beast Soulshot/ Spiritshot/ Blessed Spiritshot/ Beast Spiritshot damage +20%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="default_action" val="EQUIP" />
@@ -935,7 +1035,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92075" name="Onyx" additionalName="Lv. 10" type="Armor">
<item id="92075" name="Onyx" additionalName="Lv. 10 (Not Used)" type="Armor">
<!-- Soulshot/ Blessed Soulshot/ Beast Soulshot/ Spiritshot/ Blessed Spiritshot/ Beast Spiritshot damage +21%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="default_action" val="EQUIP" />
@@ -960,6 +1060,10 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50206" level="1"/>
<skill id="50205" level="1"/>
</skills>
</item>
<item id="92077" name="Spinel" additionalName="Lv. 2" type="Armor">
<!-- P. Def. +30, M. Def. +20, CON/ MEN +1. With a certain chance, MP +16 when using skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -973,6 +1077,10 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50206" level="2"/>
<skill id="50205" level="2"/>
</skills>
</item>
<item id="92078" name="Spinel" additionalName="Lv. 3" type="Armor">
<!-- P. Def. +60, M. Def. +30, CON/ MEN/ DEX +1. With a certain chance, MP +20 when using skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -986,6 +1094,10 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50206" level="3"/>
<skill id="50205" level="3"/>
</skills>
</item>
<item id="92079" name="Spinel" additionalName="Lv. 4" type="Armor">
<!-- P. Def. +100, M. Def. +60, CON/ MEN/ DEX/ WIT +1, Received P./ M. Critical Damage -4%. With a certain chance, MP +30 when using skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -999,8 +1111,12 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50206" level="4"/>
<skill id="50205" level="4"/>
</skills>
</item>
<item id="92080" name="Spinel" additionalName="Lv. 5" type="Armor">
<item id="92080" name="Spinel" additionalName="Lv. 6" type="Armor">
<!-- P. Def. +150, M. Def. +80, CON/ MEN/ DEX/ WIT/ STR/ INT +1, Received P./ M. Critical Damage -10%. With a certain chance, MP +50 when using skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_garnet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1012,8 +1128,12 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50206" level="6"/>
<skill id="50205" level="6"/>
</skills>
</item>
<item id="92081" name="Spinel" additionalName="Lv. 6" type="Armor">
<item id="92081" name="Spinel" additionalName="Lv. 7" type="Armor">
<!-- P. Def. +170, M. Def. +100, CON +2, MEN/ DEX/ WIT/ STR/ INT +1, Received P./ M. Critical Damage -11%. With a certain chance, MP +60 when using skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_garnet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1025,8 +1145,12 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50206" level="7"/>
<skill id="50205" level="7"/>
</skills>
</item>
<item id="92082" name="Spinel" additionalName="Lv. 7" type="Armor">
<item id="92082" name="Spinel" additionalName="Lv. 8" type="Armor">
<!-- P. Def. +200, M. Def. +120, CON/ MEN +2, DEX/ WIT/ STR/ INT +1, Received P./ M. Critical Damage -12%. With a certain chance, MP +70 when using skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_garnet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1038,8 +1162,12 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50206" level="8"/>
<skill id="50205" level="8"/>
</skills>
</item>
<item id="92083" name="Spinel" additionalName="Lv. 8" type="Armor">
<item id="92083" name="Spinel" additionalName="Lv. 8 (Not Used)" type="Armor">
<!-- P. Def. +220, M. Def. +140, CON/ MEN/ DEX +2, WIT/ STR/ INT +1, Received P./ M. Critical Damage -14%. With a certain chance, MP +80 when using skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_garnet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1052,7 +1180,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92084" name="Spinel" additionalName="Lv. 9" type="Armor">
<item id="92084" name="Spinel" additionalName="Lv. 9 (Not Used)" type="Armor">
<!-- P. Def. +250, M. Def. +160, CON/ MEN/ DEX/ WIT +2, STR/ INT +1, Received P./ M. Critical Damage -16%. With a certain chance, MP +90 when using skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_garnet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1065,7 +1193,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92085" name="Spinel" additionalName="Lv. 10" type="Armor">
<item id="92085" name="Spinel" additionalName="Lv. 10 (Not Used)" type="Armor">
<!-- P. Def. +300, M. Def. +200, CON/ MEN/ DEX/ WIT/ STR/ INT +2, Received P./ M. Critical Damage -20%. With a certain chance, MP +100 when using skills. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_garnet_i00" />
<set name="default_action" val="EQUIP" />
@@ -1090,6 +1218,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50207" level="1"/>
</skills>
</item>
<item id="92087" name="Zircon" additionalName="Lv. 2" type="Armor">
<!-- P./ M. Critical Damage +4%. The effect doesn't stack if two identical jewels are equipped. -->
@@ -1103,6 +1234,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50207" level="2"/>
</skills>
</item>
<item id="92088" name="Zircon" additionalName="Lv. 3" type="Armor">
<!-- P./ M. Critical Damage +6%. The effect doesn't stack if two identical jewels are equipped. -->
@@ -1116,6 +1250,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50207" level="3"/>
</skills>
</item>
<item id="92089" name="Zircon" additionalName="Lv. 4" type="Armor">
<!-- P./ M. Critical Damage +8%. The effect doesn't stack if two identical jewels are equipped, the higher-level jewel takes precedence. -->
@@ -1129,8 +1266,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50207" level="4"/>
</skills>
</item>
<item id="92090" name="Zircon" additionalName="Lv. 5" type="Armor">
<item id="92090" name="Zircon" additionalName="Lv. 6" type="Armor">
<!-- P./ M. Critical Damage +15%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_onyx_i00" />
<set name="default_action" val="EQUIP" />
@@ -1142,8 +1282,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50207" level="6"/>
</skills>
</item>
<item id="92091" name="Zircon" additionalName="Lv. 6" type="Armor">
<item id="92091" name="Zircon" additionalName="Lv. 7" type="Armor">
<!-- When equipped, P./ M. Critical Damage +16%. The effect doesn't stack if two identical jewels are equipped, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_onyx_i00" />
<set name="default_action" val="EQUIP" />
@@ -1155,8 +1298,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50207" level="7"/>
</skills>
</item>
<item id="92092" name="Zircon" additionalName="Lv. 7" type="Armor">
<item id="92092" name="Zircon" additionalName="Lv. 8" type="Armor">
<!-- When equipped, P./ M. Critical Damage +17%. The effect doesn't stack if two identical jewels are equipped, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_onyx_i00" />
<set name="default_action" val="EQUIP" />
@@ -1168,8 +1314,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50207" level="8"/>
</skills>
</item>
<item id="92093" name="Zircon" additionalName="Lv. 8" type="Armor">
<item id="92093" name="Zircon" additionalName="Lv. 8 (Not Used)" type="Armor">
<!-- When equipped, P./ M. Critical Damage +18%. The effect doesn't stack if two identical jewels are equipped, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_onyx_i00" />
<set name="default_action" val="EQUIP" />
@@ -1182,7 +1331,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92094" name="Zircon" additionalName="Lv. 9" type="Armor">
<item id="92094" name="Zircon" additionalName="Lv. 9 (Not Used)" type="Armor">
<!-- When equipped, P./ M. Critical Damage +19%. The effect doesn't stack if two identical jewels are equipped, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_onyx_i00" />
<set name="default_action" val="EQUIP" />
@@ -1195,7 +1344,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92095" name="Zircon" additionalName="Lv. 10" type="Armor">
<item id="92095" name="Zircon" additionalName="Lv. 10 (Not Used)" type="Armor">
<!-- When equipped, P./ M. Critical Damage +20%. The effect doesn't stack if two identical jewels are equipped, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_onyx_i00" />
<set name="default_action" val="EQUIP" />
@@ -1220,6 +1369,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50208" level="1"/>
</skills>
</item>
<item id="92097" name="Moonstone" additionalName="Lv. 2" type="Armor">
<!-- When Sayha's Grace is active, Acquired XP/ SP +4%. The effect doesn't stack if two identical jewels are equipped. -->
@@ -1233,6 +1385,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50208" level="2"/>
</skills>
</item>
<item id="92098" name="Moonstone" additionalName="Lv. 3" type="Armor">
<!-- When Sayha's Grace is active, Acquired XP/ SP +6%. The effect doesn't stack if two identical jewels are equipped. -->
@@ -1246,6 +1401,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50208" level="3"/>
</skills>
</item>
<item id="92099" name="Moonstone" additionalName="Lv. 4" type="Armor">
<!-- While Sayha's Grace is active, Acquired XP/ SP +8%, Sayha's Grace Consumption -10%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
@@ -1259,5 +1417,8 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50208" level="4"/>
</skills>
</item>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="92100" name="Moonstone" additionalName="Lv. 5" type="Armor">
<item id="92100" name="Moonstone" additionalName="Lv. 6" type="Armor">
<!-- While Sayha's Grace is active, Acquired XP/ SP +15%, Sayha's Grace Consumption -30%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_moonstone_i00" />
<set name="default_action" val="EQUIP" />
@@ -12,8 +12,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50208" level="6"/>
</skills>
</item>
<item id="92101" name="Moonstone" additionalName="Lv. 6" type="Armor">
<item id="92101" name="Moonstone" additionalName="Lv. 7" type="Armor">
<!-- While Sayha's Grace is active, Acquired XP/ SP +17%, Sayha's Grace Consumption -30%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_moonstone_i00" />
<set name="default_action" val="EQUIP" />
@@ -25,8 +28,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50208" level="7"/>
</skills>
</item>
<item id="92102" name="Moonstone" additionalName="Lv. 7" type="Armor">
<item id="92102" name="Moonstone" additionalName="Lv. 8" type="Armor">
<!-- While Sayha's Grace is active, Acquired XP/ SP +19%, Sayha's Grace Consumption -30%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_moonstone_i00" />
<set name="default_action" val="EQUIP" />
@@ -38,8 +44,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="50208" level="8"/>
</skills>
</item>
<item id="92103" name="Moonstone" additionalName="Lv. 8" type="Armor">
<item id="92103" name="Moonstone" additionalName="Lv. 8 (Not Used)" type="Armor">
<!-- While Sayha's Grace is active, Acquired XP/ SP +21%, Sayha's Grace Consumption -30%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_moonstone_i00" />
<set name="default_action" val="EQUIP" />
@@ -52,7 +61,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92104" name="Moonstone" additionalName="Lv. 9" type="Armor">
<item id="92104" name="Moonstone" additionalName="Lv. 9 (Not Used)" type="Armor">
<!-- While Sayha's Grace is active, Acquired XP/ SP +23%, Sayha's Grace Consumption -30%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_moonstone_i00" />
<set name="default_action" val="EQUIP" />
@@ -65,7 +74,7 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="92105" name="Moonstone" additionalName="Lv. 10" type="Armor">
<item id="92105" name="Moonstone" additionalName="Lv. 10 (Not Used)" type="Armor">
<!-- While Sayha's Grace is active, Acquired XP/ SP +25%, Sayha's Grace Consumption -30%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->
<set name="icon" val="icon.etc_bm_jewel_moonstone_i00" />
<set name="default_action" val="EQUIP" />

View File

@@ -920,35 +920,267 @@
</effects>
</skill>
<skill id="50194" toLevel="10" name="Gem: Amber">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
<value level="7">8</value>
<value level="8">9</value>
<value level="9">10</value>
<value level="10">11</value>
</abnormalLevel>
<magicLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</magicLevel>
<castRange>600</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1000</effectPoint>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SkillTurning">
<chance>90</chance>
</effect>
</effects>
<pvpEffects>
<effect name="RealDamage">
<power>
<value level="1">500</value>
<value level="2">700</value>
<value level="3">1000</value>
<value level="4">1500</value>
<value level="5">2000</value>
<value level="6">2500</value>
<value level="7">3000</value>
<value level="8">3500</value>
<value level="9">4000</value>
<value level="10">5000</value>
</power>
</effect>
</pvpEffects>
</skill>
<skill id="50195" toLevel="10" name="Gem: Opal">
<!-- Stun/ Pulling/ Silence/ Paralysis/ Fear Resistance +$s1. -->
<icon>icon.etc_bm_jewel_opal_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">28</value>
<value level="10">30</value>
</SHOCK>
<PULL>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">28</value>
<value level="10">30</value>
</PULL>
<PARALYZE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">28</value>
<value level="10">30</value>
</PARALYZE>
<DERANGEMENT>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">12</value>
<value level="5">15</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">28</value>
<value level="10">30</value>
</DERANGEMENT>
</effect>
<effect name="MaxMp">
<amount>
<value level="5">100</value>
<value level="6">200</value>
<value level="7">300</value>
<value level="8">500</value>
</amount>
</effect>
<effect name="MaxHp">
<amount>
<value level="5">100</value>
<value level="6">200</value>
<value level="7">300</value>
<value level="8">500</value>
</amount>
</effect>
</effects>
</skill>
<skill id="50196" toLevel="10" name="Gem: Opal - Special Ability">
<!-- Becomes invincible for debuffs for $s1 -->
<icon>icon.etc_bm_jewel_opal_i00</icon>
<operateType>A1</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">20</value>
<value level="8">15</value>
</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<magicLevel> <!-- Guessed -->
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">8</value>
<value level="6">8</value>
<value level="7">8</value>
<value level="8">9</value>
<value level="9">9</value>
<value level="10">9</value>
</magicLevel>
<operateType>A2</operateType>
<hitTime>100</hitTime>
<effectPoint>100</effectPoint>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>NONE</basicProperty>
<effects>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
</effects>
</skill>
<skill id="50197" toLevel="10" name="Gem: Coral">
<!-- Atk. Spd./ Casting Spd. +$s1. -->
<icon>icon.etc_bm_jewel_coral_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">10</value>
<value level="6">14</value>
<value level="7">18</value>
<value level="8">22</value>
</amount>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">7</value>
<value level="5">10</value>
<value level="6">14</value>
<value level="7">18</value>
<value level="8">22</value>
</amount>
</effect>
<effect name="Speed">
<amount>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
</amount>
</effect>
</effects>
</skill>
<skill id="50198" toLevel="10" name="Gem: Onyx">
<!-- Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_onyx_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">8</value>
<value level="5">12</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">25</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50199" toLevel="10" name="Gem: Onyx">
<!-- Blessed Soulshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_onyx_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">8</value>
<value level="5">12</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">25</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>

View File

@@ -3,47 +3,407 @@
<skill id="50200" toLevel="10" name="Gem: Onyx">
<!-- Damage from Beast Soulshot +$s1. -->
<icon>icon.etc_bm_jewel_onyx_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">8</value>
<value level="5">12</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">25</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50201" toLevel="10" name="Gem: Onyx">
<!-- Spiritshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_onyx_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">8</value>
<value level="5">12</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">25</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50202" toLevel="10" name="Gem: Onyx">
<!-- Blessed Spiritshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_onyx_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">8</value>
<value level="5">12</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">25</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50203" toLevel="10" name="Gem: Onyx">
<!-- Beast Spiritshot Damage +$s1. -->
<icon>icon.etc_bm_jewel_onyx_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MAtk">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">8</value>
<value level="5">12</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">25</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50204" toLevel="10" name="Gem: Onyx">
<!-- Damage from Soulshot, Spiritshot, Blessed Soulshot, Blessed Spiritshot, Beast Soulshot and Beast Spiritshot +$s1. -->
<icon>icon.etc_bm_jewel_onyx_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">8</value>
<value level="5">12</value>
<value level="6">16</value>
<value level="7">20</value>
<value level="8">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="6">50</value>
<value level="7">150</value>
<value level="8">300</value>
</amount>
</effect>
<effect name="MAtk">
<amount>
<value level="6">50</value>
<value level="7">150</value>
<value level="8">300</value>
</amount>
</effect>
</effects>
</skill>
<skill id="50205" toLevel="10" name="Gem: Spinel - Mana Drain">
<icon>icon.etc_bm_jewel_garnet_i00</icon>
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">95</value>
</magicLevel>
<mpConsume>
<value level="1">13</value>
<value level="2">20</value>
<value level="3">27</value>
<value level="4">35</value>
<value level="5">45</value>
<value level="6">55</value>
<value level="7">65</value>
<value level="8">69</value>
<value level="9">73</value>
<value level="10">75</value>
<value level="11">77</value>
<value level="12">78</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mp">
<amount>
<value level="1">-34</value>
<value level="2">-57</value>
<value level="3">-78</value>
<value level="4">-105</value>
<value level="5">-134</value>
<value level="6">-165</value>
<value level="7">-194</value>
<value level="8">-206</value>
<value level="9">-216</value>
<value level="10">-224</value>
<value level="11">-229</value>
<value level="12">-232</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="50206" toLevel="10" name="Gem: Spinel">
<!-- P. Def. +$s1, M. Def. +$s2, CON +$s3. With a certain chance, recovers $s4 MP when using skills. -->
<icon>icon.etc_bm_jewel_garnet_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">60</value>
<value level="4">100</value>
<value level="5">150</value>
<value level="6">200</value>
<value level="7">250</value>
<value level="8">350</value>
</amount>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">60</value>
<value level="5">100</value>
<value level="6">150</value>
<value level="7">220</value>
<value level="8">300</value>
</amount>
</effect>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">2</value>
<value level="8">3</value>
</amount>
<mode>DIFF</mode>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">2</value>
<value level="7">2</value>
<value level="8">3</value>
</amount>
<mode>DIFF</mode>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
</amount>
<mode>DIFF</mode>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
</amount>
<mode>DIFF</mode>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
</amount>
<mode>DIFF</mode>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
</amount>
<mode>DIFF</mode>
<stat>INT</stat>
</effect>
<effect name="DefenceSkillCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">7</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">7</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="20">
<!-- Recover MP -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>2</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>55153</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="50207" toLevel="10" name="Gem: Zircon">
<!-- P./ M. Critical Damage +$s1. -->
<icon>icon.etc_bm_jewel_bloodstone_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">11</value>
<value level="6">15</value>
<value level="7">15</value>
<value level="8">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">11</value>
<value level="6">15</value>
<value level="7">19</value>
<value level="8">23</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>
<value level="6">2</value>
<value level="7">5</value>
<value level="8">9</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillPowerAdd">
<amount>
<value level="7">2</value>
<value level="8">5</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="50208" toLevel="10" name="Gem: Moonstone">
<!-- When Sayha's Grace is active Acquired XP/ SP (hunting) +$s1. -->
<icon>icon.etc_bm_jewel_moonstone_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">11</value>
<value level="6">15</value>
<value level="7">20</value>
<value level="8">25</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SpModify">
<amount>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">11</value>
<value level="6">15</value>
<value level="7">20</value>
<value level="8">25</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="50209" toLevel="1" name="A-grade: Dark Crystal Helmet (Heavy)">
<!-- A-grade equipment effect\n\nCON +1\nWeight Limit +1500\nM. Def. +10\nP. Atk. +4%\nHP Recovery Rate +5.5%\nMax HP +100 -->

View File

@@ -1648,7 +1648,28 @@
<skill id="55153" toLevel="20" name="Recover MP">
<!-- M. Atk. +$s1. -->
<icon>icon.ensoul_big_m</icon>
<operateType>P</operateType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>8</magicLevel>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ManaHealByLevel">
<power>
<value level="1">49</value>
<value level="2">52</value>
<value level="3">57</value>
<value level="4">60</value>
<value level="5">66</value>
<value level="6">70</value>
<value level="7">73</value>
<value level="8">77</value>
</power>
</effect>
</effects>
</skill>
<skill id="55154" toLevel="20" name="Atk. Spd.">
<!-- M. Atk. +$s1. -->