Various XML indentation corrections.
This commit is contained in:
@@ -23,7 +23,7 @@
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<option id="40605" name="cloak_opt">
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<!-- Speed + 15 -->
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<passive_skill id="27936" level="3" />
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</option>
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</option>
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<option id="40606" name="cloak_opt">
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<!-- M. Atk +4% -->
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<passive_skill id="27937" level="1" />
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@@ -623,7 +623,7 @@
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<set name="default_action" val="CAPSULE" />
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<set name="material" val="LEATHER" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ItemSkills" />
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<set name="immediate_effect" val="true" />
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<skills>
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@@ -1077,7 +1077,7 @@
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<set name="is_dropable" val="false" />
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<set name="is_destroyable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_stackable" val="true" />
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<set name="default_action" val="CAPSULE" />
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<set name="immediate_effect" val="true" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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@@ -1339,7 +1339,7 @@
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<set name="enchant_enabled" val="true" />
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<set name="isAppearanceable" val="true" />
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<set name="immediate_effect" val="true" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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</item>
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<item id="37498" name="Faint Energy of Dimensions" type="EtcItem">
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<!-- A blessing that the Dimensional Wizard grants to the winner of a dimensional siege. Atk. Spd. +10%, Casting Spd. +10%, Movement Speed +10, and MAX HP/ MP/ CP +10%. Cooldown: 60 min. Cannot be used in the Olympiad. -->
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@@ -1061,7 +1061,7 @@
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<set name="material" val="GOLD" />
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<skills>
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<skill id="18568" level="3" /> <!-- Vital Stone -->
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<skill id="27439" level="1" /> <!-- Vital Stone - Vital Wind -->
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<skill id="27439" level="1" /> <!-- Vital Stone - Vital Wind -->
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</skills>
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</item>
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<item id="46673" name="Vital Stone" additionalName="Lv. 4" type="Armor">
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@@ -1076,7 +1076,7 @@
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<set name="material" val="GOLD" />
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<skills>
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<skill id="18568" level="4" /> <!-- Vital Stone -->
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<skill id="27439" level="2" /> <!-- Vital Stone - Vital Wind -->
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<skill id="27439" level="2" /> <!-- Vital Stone - Vital Wind -->
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</skills>
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</item>
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<item id="46674" name="Vital Stone" additionalName="Lv. 5" type="Armor">
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@@ -1090,7 +1090,7 @@
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<set name="material" val="GOLD" />
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<skills>
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<skill id="18568" level="5" /> <!-- Vital Stone -->
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<skill id="27439" level="3" /> <!-- Vital Stone - Vital Wind -->
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<skill id="27439" level="3" /> <!-- Vital Stone - Vital Wind -->
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</skills>
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</item>
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<item id="46675" name="Garnet" additionalName="Lv. 1" type="Armor">
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@@ -814,7 +814,7 @@
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<value level="10">10</value>
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<value level="11">11</value>
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<value level="12">12</value>
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<value level="13">13</value>
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<value level="13">13</value>
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</skillLevel>
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</effect>
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</effects>
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@@ -4062,7 +4062,7 @@
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<value level="7">30000</value>
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<value level="8">30000</value>
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<value level="9">30000</value>
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<value level="10">30000</value>
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<value level="10">30000</value>
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</reuseDelay>
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<effectPoint>100</effectPoint>
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<isMagic>4</isMagic>
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@@ -4188,7 +4188,7 @@
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="4">4</value>
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</skillLevel>
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<chance>100</chance>
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<targetType>MY_PARTY</targetType>
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@@ -4200,7 +4200,7 @@
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="4">4</value>
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</skillLevel>
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<chance>100</chance>
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<targetType>MY_PARTY</targetType>
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@@ -4212,7 +4212,7 @@
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="4">4</value>
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</skillLevel>
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<chance>100</chance>
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<targetType>MY_PARTY</targetType>
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@@ -4332,7 +4332,7 @@
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<value level="7">30000</value>
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<value level="8">30000</value>
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<value level="9">30000</value>
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<value level="10">30000</value>
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<value level="10">30000</value>
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</reuseDelay>
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<isMagic>4</isMagic>
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<effects>
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@@ -4623,7 +4623,7 @@
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<value level="7">10</value>
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<value level="8">10</value>
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<value level="9">10</value>
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<value level="10">10</value>
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<value level="10">10</value>
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</abnormalTime>
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<affectRange>900</affectRange>
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<canBeDispelled>false</canBeDispelled>
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@@ -4654,7 +4654,7 @@
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<value level="7">30000</value>
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<value level="8">30000</value>
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<value level="9">30000</value>
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<value level="10">30000</value>
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<value level="10">30000</value>
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</reuseDelay>
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<effectPoint>100</effectPoint>
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<isMagic>4</isMagic>
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@@ -4935,7 +4935,7 @@
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="4">4</value>
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</skillLevel>
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<chance>100</chance>
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<targetType>MY_PARTY</targetType>
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@@ -4947,7 +4947,7 @@
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="4">4</value>
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</skillLevel>
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<chance>100</chance>
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<targetType>MY_PARTY</targetType>
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@@ -4959,7 +4959,7 @@
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="4">4</value>
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</skillLevel>
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<chance>100</chance>
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<targetType>MY_PARTY</targetType>
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@@ -5091,7 +5091,7 @@
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<value level="7">30000</value>
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<value level="8">30000</value>
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<value level="9">30000</value>
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<value level="10">30000</value>
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<value level="10">30000</value>
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</reuseDelay>
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<effectPoint>100</effectPoint>
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<isMagic>4</isMagic>
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@@ -2055,7 +2055,7 @@
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<value level="3">-12</value>
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<value level="4">-15</value>
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<value level="5">-16</value>
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<value level="6">-17</value>
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<value level="6">-17</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -152,7 +152,7 @@
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<amount>2</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</effects>
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</skill>
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<skill id="13614" toLevel="1" name="Augment Option - M. Accuracy">
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<!-- Passive: M. Accuracy +2. -->
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@@ -174,7 +174,7 @@
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</effects>
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</skill>
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<skill id="13616" toLevel="1" name="Augment Option - Confusion Resistance">
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<!-- Item skill: Confusion Resistance +10. -->
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@@ -286,7 +286,7 @@
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<amount>7</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</effects>
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</skill>
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<skill id="13627" toLevel="1" name="Augment Option - Confusion Resistance">
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<!-- Item skill: Confusion Resistance +10. -->
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@@ -967,7 +967,7 @@
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<skill id="16571" toLevel="1" name="Weakened Defense">
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<!-- P. Def. is decreased -->
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<icon>icon.skill11276</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>1</abnormalTime>
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<operateType>A2</operateType>
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<castRange>900</castRange>
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@@ -1326,7 +1326,7 @@
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<abnormalLevel>5</abnormalLevel>
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<abnormalTime>7200</abnormalTime>
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<abnormalType>TRANSFORM</abnormalType>
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<abnormalVisualEffect>CHANGE_DINOS</abnormalVisualEffect>
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<abnormalVisualEffect>CHANGE_DINOS</abnormalVisualEffect>
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<hitCancelTime>0</hitCancelTime>
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<specialLevel>-1</specialLevel>
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<targetType>TARGET</targetType>
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@@ -177,7 +177,7 @@
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<effect name="CallSkill">
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<skillId>16571</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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</effect>
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</effects>
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</skill>
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<skill id="18516" toLevel="1" name="Seal Altar of Wind">
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@@ -2247,7 +2247,7 @@
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</abnormalLevel>
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<abnormalTime>
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<value level="1">300</value>
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<value level="2">1</value>
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<value level="2">1</value>
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</abnormalTime>
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<abnormalType>PD_UP_DMAGIC</abnormalType>
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<isTriggeredSkill>true</isTriggeredSkill>
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@@ -85,7 +85,7 @@
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<value level="1">-25</value>
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<value level="2">-35</value>
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<value level="3">-50</value>
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<value level="4">-60</value>
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<value level="4">-60</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -131,7 +131,7 @@
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<value level="1">-25</value>
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<value level="2">-35</value>
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<value level="3">-50</value>
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<value level="4">-60</value>
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<value level="4">-60</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -140,7 +140,7 @@
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<value level="1">-25</value>
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<value level="2">-35</value>
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<value level="3">-50</value>
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<value level="4">-60</value>
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<value level="4">-60</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -187,7 +187,7 @@
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<value level="1">-25</value>
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<value level="2">-35</value>
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<value level="3">-50</value>
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<value level="4">-60</value>
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<value level="4">-60</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -196,7 +196,7 @@
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<value level="1">-25</value>
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<value level="2">-35</value>
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<value level="3">-50</value>
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<value level="4">-60</value>
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<value level="4">-60</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -243,7 +243,7 @@
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<value level="1">-25</value>
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<value level="2">-35</value>
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<value level="3">-50</value>
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<value level="4">-60</value>
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<value level="4">-60</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -252,7 +252,7 @@
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<value level="1">-25</value>
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<value level="2">-35</value>
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<value level="3">-50</value>
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<value level="4">-60</value>
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<value level="4">-60</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -1311,7 +1311,7 @@
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<value level="3">17</value>
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<value level="4">18</value>
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<value level="5">19</value>
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<value level="6">20</value>
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<value level="6">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -1894,7 +1894,7 @@
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<value level="3">17</value>
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<value level="4">18</value>
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<value level="5">19</value>
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<value level="6">20</value>
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<value level="6">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -1981,7 +1981,7 @@
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<value level="3">14</value>
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<value level="4">16</value>
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<value level="5">18</value>
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<value level="6">20</value>
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<value level="6">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -1992,7 +1992,7 @@
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<value level="3">96</value>
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<value level="4">104</value>
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<value level="5">108</value>
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<value level="6">112</value>
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<value level="6">112</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -2674,7 +2674,7 @@
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<value level="3">17</value>
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<value level="4">18</value>
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<value level="5">19</value>
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<value level="6">20</value>
|
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<value level="6">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -2750,7 +2750,7 @@
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<value level="3">9</value>
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<value level="4">11</value>
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||||
<value level="5">13</value>
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<value level="6">15</value>
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<value level="6">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -2761,7 +2761,7 @@
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<value level="3">176</value>
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||||
<value level="4">184</value>
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||||
<value level="5">188</value>
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||||
<value level="6">192</value>
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||||
<value level="6">192</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -431,7 +431,7 @@
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<item id="24151" count="1" /> <!-- Agathion - Virgo Pack (Low-grade) -->
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</item>
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</items>
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</effect>
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</effect>
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</effects>
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</skill>
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<skill id="27717" toLevel="6" name="Greater Jewel's Blessing">
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@@ -922,7 +922,7 @@
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<value level="3">8</value>
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<value level="4">10</value>
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||||
<value level="5">12</value>
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<value level="6">15</value>
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<value level="6">15</value>
|
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</abnormalTime>
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<hitCancelTime>0</hitCancelTime>
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<basicProperty>NONE</basicProperty>
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@@ -1095,7 +1095,7 @@
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<amount>2</amount>
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<stat>MEN</stat>
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</effect>
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</effects>
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</effects>
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</skill>
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<skill id="27849" toLevel="1" name="Transformation Skill">
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<!-- For 60 min., randomly transform into Snow Kung/ Scarecrow Jack/ Tin Golem/ Makeshift Bat/ Lady Tow/ Heavy Tow/ Sleepy Tow. -->
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@@ -2246,7 +2246,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>99</magicLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>300</abnormalTime> <!-- Guess -->
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||||
<abnormalTime>300</abnormalTime> <!-- Guess -->
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||||
<coolTime>300</coolTime>
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||||
<reuseDelay>1200000</reuseDelay>
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||||
<staticReuse>true</staticReuse>
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||||
@@ -2270,7 +2270,7 @@
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<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>99</magicLevel>
|
||||
<abnormalLevel>1</abnormalLevel>
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||||
<abnormalTime>300</abnormalTime> <!-- Guess -->
|
||||
<abnormalTime>300</abnormalTime> <!-- Guess -->
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>1200000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
|
||||
@@ -2335,7 +2335,7 @@
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||||
<mpConsume>15</mpConsume>
|
||||
<magicLevel>
|
||||
<value level="1">40</value>
|
||||
<value level="2">76</value>
|
||||
<value level="2">76</value>
|
||||
</magicLevel>
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||||
<targetType>SELF</targetType>
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||||
<affectScope>SINGLE</affectScope>
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||||
@@ -2561,7 +2561,7 @@
|
||||
<mpConsume>35</mpConsume>
|
||||
<magicLevel>
|
||||
<value level="1">40</value>
|
||||
<value level="2">76</value>
|
||||
<value level="2">76</value>
|
||||
</magicLevel>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -3114,7 +3114,7 @@
|
||||
<mpConsume>35</mpConsume>
|
||||
<magicLevel>
|
||||
<value level="1">40</value>
|
||||
<value level="2">76</value>
|
||||
<value level="2">76</value>
|
||||
</magicLevel>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -3463,7 +3463,7 @@
|
||||
<mpConsume>35</mpConsume>
|
||||
<magicLevel>
|
||||
<value level="1">40</value>
|
||||
<value level="2">76</value>
|
||||
<value level="2">76</value>
|
||||
</magicLevel>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30701" toLevel="2" name="Intermediate Weapon Mastery">
|
||||
<!-- P. Atk. +15%, additional P. Atk. +124, Atk. Spd +10%, P. Accuracy +5 when a sword, blunt, or spear is equipped. Increases the number of possible targets during a spear attack. STR +1. Depending on your STR, the Cooldown resets or the duration increases by 2 times. --> <icon>icon.skill10251</icon>
|
||||
<!-- P. Atk. +15%, additional P. Atk. +124, Atk. Spd +10%, P. Accuracy +5 when a sword, blunt, or spear is equipped. Increases the number of possible targets during a spear attack. STR +1. Depending on your STR, the Cooldown resets or the duration increases by 2 times. --><icon>icon.skill10251</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>
|
||||
@@ -3535,7 +3535,7 @@
|
||||
<effect name="PAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>POLE</item>
|
||||
|
||||
@@ -1108,7 +1108,7 @@
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>-1000</effectPoint>
|
||||
<mpConsume>8</mpConsume>
|
||||
<mpConsume>8</mpConsume>
|
||||
<castRange>700</castRange>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>60</abnormalTime>
|
||||
|
||||
@@ -848,7 +848,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">500000</value>
|
||||
<value level="2">600000</value>
|
||||
<value level="2">600000</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
@@ -880,7 +880,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">150000</value>
|
||||
<value level="2">300000</value>
|
||||
<value level="2">300000</value>
|
||||
</power>
|
||||
<criticalChance>5</criticalChance>
|
||||
</effect>
|
||||
@@ -906,7 +906,7 @@
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
@@ -926,7 +926,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">150000</value>
|
||||
<value level="2">300000</value>
|
||||
<value level="2">300000</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
@@ -986,7 +986,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">150000</value>
|
||||
<value level="2">300000</value>
|
||||
<value level="2">300000</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
|
||||
@@ -516,7 +516,7 @@
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32841" toLevel="1" name="Fantasia Harmony - PC Cafe">
|
||||
<!-- For 1 h., P. Atk. +22%, M. Atk. +40%, P. Def. +45%, M. Def. +15%, P./M. Critical Rate +100%, P. Critical Damage +70%, Atk. Spd. +10%, Casting Spd. +15%, Shield Defense Rate +1 h.0, Shield Def. +1 h.1, Skill Cooldown -1 h.2, All Skills MP Consumption -1 h.3. PC Cafe only. -->
|
||||
@@ -1312,7 +1312,7 @@
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<effect name="PAtk">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -1336,11 +1336,11 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="MaxHp">
|
||||
<effect name="MaxHp">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
|
||||
@@ -2406,7 +2406,7 @@
|
||||
<!-- Enchanting increases Attack Attributes -->
|
||||
<icon>icon.artifact_a_pa</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effects>
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
@@ -2720,7 +2720,7 @@
|
||||
<value level="8">9</value>
|
||||
<value level="9">11</value>
|
||||
<value level="10">13</value>
|
||||
<value level="11">15</value>
|
||||
<value level="11">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2736,7 +2736,7 @@
|
||||
<value level="8">9</value>
|
||||
<value level="9">11</value>
|
||||
<value level="10">13</value>
|
||||
<value level="11">15</value>
|
||||
<value level="11">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2752,7 +2752,7 @@
|
||||
<value level="8">9</value>
|
||||
<value level="9">11</value>
|
||||
<value level="10">13</value>
|
||||
<value level="11">15</value>
|
||||
<value level="11">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2768,7 +2768,7 @@
|
||||
<value level="8">9</value>
|
||||
<value level="9">11</value>
|
||||
<value level="10">13</value>
|
||||
<value level="11">15</value>
|
||||
<value level="11">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2784,7 +2784,7 @@
|
||||
<value level="8">9</value>
|
||||
<value level="9">11</value>
|
||||
<value level="10">13</value>
|
||||
<value level="11">15</value>
|
||||
<value level="11">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2800,7 +2800,7 @@
|
||||
<value level="8">9</value>
|
||||
<value level="9">11</value>
|
||||
<value level="10">13</value>
|
||||
<value level="11">15</value>
|
||||
<value level="11">15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -2810,7 +2810,7 @@
|
||||
<!-- Enchanting increases Debuff Resistance -->
|
||||
<icon>icon.artifact_a_pa</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effects>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
@@ -2823,7 +2823,7 @@
|
||||
<value level="8">-11</value>
|
||||
<value level="9">-14</value>
|
||||
<value level="10">-17</value>
|
||||
<value level="11">-20</value>
|
||||
<value level="11">-20</value>
|
||||
</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
@@ -3305,7 +3305,7 @@
|
||||
<!-- Enchanting increases Debuff Resistance -->
|
||||
<icon>icon.artifact_a_pa</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effects>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
@@ -3409,7 +3409,7 @@
|
||||
<value level="7">2690</value>
|
||||
<value level="8">3140</value>
|
||||
<value level="9">3590</value>
|
||||
<value level="10">4040</value>
|
||||
<value level="10">4040</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -3424,7 +3424,7 @@
|
||||
<value level="7">1748</value>
|
||||
<value level="8">2042</value>
|
||||
<value level="9">2334</value>
|
||||
<value level="10">2626</value>
|
||||
<value level="10">2626</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@@ -3439,7 +3439,7 @@
|
||||
<value level="7">90</value>
|
||||
<value level="8">100</value>
|
||||
<value level="9">120</value>
|
||||
<value level="10">150</value>
|
||||
<value level="10">150</value>
|
||||
</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
|
||||
@@ -1591,7 +1591,7 @@
|
||||
<item id="17442" count="1" /> <!-- Eternal Tunic -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="39487" toLevel="1" name="PA Event Box">
|
||||
|
||||
Reference in New Issue
Block a user