Various XML indentation corrections.
This commit is contained in:
@@ -23,7 +23,7 @@
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<option id="40605" name="cloak_opt">
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<!-- Speed + 15 -->
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<passive_skill id="27936" level="3" />
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</option>
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</option>
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<option id="40606" name="cloak_opt">
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<!-- M. Atk +4% -->
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<passive_skill id="27937" level="1" />
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@@ -623,7 +623,7 @@
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<set name="default_action" val="CAPSULE" />
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<set name="material" val="LEATHER" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ItemSkills" />
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<set name="immediate_effect" val="true" />
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<skills>
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@@ -1077,7 +1077,7 @@
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<set name="is_dropable" val="false" />
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<set name="is_destroyable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_stackable" val="true" />
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<set name="default_action" val="CAPSULE" />
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<set name="immediate_effect" val="true" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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@@ -1339,7 +1339,7 @@
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<set name="enchant_enabled" val="true" />
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<set name="isAppearanceable" val="true" />
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<set name="immediate_effect" val="true" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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</item>
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<item id="37498" name="Faint Energy of Dimensions" type="EtcItem">
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<!-- A blessing that the Dimensional Wizard grants to the winner of a dimensional siege. Atk. Spd. +10%, Casting Spd. +10%, Movement Speed +10, and MAX HP/ MP/ CP +10%. Cooldown: 60 min. Cannot be used in the Olympiad. -->
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@@ -1061,7 +1061,7 @@
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<set name="material" val="GOLD" />
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<skills>
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<skill id="18568" level="3" /> <!-- Vital Stone -->
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<skill id="27439" level="1" /> <!-- Vital Stone - Vital Wind -->
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<skill id="27439" level="1" /> <!-- Vital Stone - Vital Wind -->
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</skills>
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</item>
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<item id="46673" name="Vital Stone" additionalName="Lv. 4" type="Armor">
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@@ -1076,7 +1076,7 @@
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<set name="material" val="GOLD" />
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<skills>
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<skill id="18568" level="4" /> <!-- Vital Stone -->
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<skill id="27439" level="2" /> <!-- Vital Stone - Vital Wind -->
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<skill id="27439" level="2" /> <!-- Vital Stone - Vital Wind -->
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</skills>
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</item>
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<item id="46674" name="Vital Stone" additionalName="Lv. 5" type="Armor">
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@@ -1089,7 +1089,7 @@
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<set name="material" val="GOLD" />
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<skills>
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<skill id="18568" level="5" /> <!-- Vital Stone -->
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<skill id="27439" level="3" /> <!-- Vital Stone - Vital Wind -->
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<skill id="27439" level="3" /> <!-- Vital Stone - Vital Wind -->
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</skills>
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</item>
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<item id="46675" name="Garnet" additionalName="Lv. 1" type="Armor">
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@@ -4062,7 +4062,7 @@
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<value level="7">30000</value>
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<value level="8">30000</value>
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<value level="9">30000</value>
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<value level="10">30000</value>
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<value level="10">30000</value>
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</reuseDelay>
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<effectPoint>100</effectPoint>
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<isMagic>4</isMagic>
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@@ -4188,7 +4188,7 @@
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="4">4</value>
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</skillLevel>
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<chance>100</chance>
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<targetType>MY_PARTY</targetType>
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@@ -4200,7 +4200,7 @@
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="4">4</value>
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</skillLevel>
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<chance>100</chance>
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<targetType>MY_PARTY</targetType>
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@@ -4212,7 +4212,7 @@
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="4">4</value>
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</skillLevel>
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<chance>100</chance>
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<targetType>MY_PARTY</targetType>
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@@ -4332,7 +4332,7 @@
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<value level="7">30000</value>
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<value level="8">30000</value>
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<value level="9">30000</value>
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<value level="10">30000</value>
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<value level="10">30000</value>
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</reuseDelay>
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<isMagic>4</isMagic>
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<effects>
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@@ -4623,7 +4623,7 @@
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<value level="7">10</value>
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<value level="8">10</value>
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<value level="9">10</value>
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<value level="10">10</value>
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<value level="10">10</value>
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</abnormalTime>
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<affectRange>900</affectRange>
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<canBeDispelled>false</canBeDispelled>
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@@ -4654,7 +4654,7 @@
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<value level="7">30000</value>
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<value level="8">30000</value>
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<value level="9">30000</value>
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<value level="10">30000</value>
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<value level="10">30000</value>
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</reuseDelay>
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<effectPoint>100</effectPoint>
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<isMagic>4</isMagic>
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@@ -4935,7 +4935,7 @@
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="4">4</value>
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</skillLevel>
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<chance>100</chance>
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<targetType>MY_PARTY</targetType>
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@@ -4947,7 +4947,7 @@
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="4">4</value>
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</skillLevel>
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<chance>100</chance>
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<targetType>MY_PARTY</targetType>
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@@ -4959,7 +4959,7 @@
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="4">4</value>
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</skillLevel>
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<chance>100</chance>
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<targetType>MY_PARTY</targetType>
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@@ -5091,7 +5091,7 @@
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<value level="7">30000</value>
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<value level="8">30000</value>
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<value level="9">30000</value>
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<value level="10">30000</value>
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<value level="10">30000</value>
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</reuseDelay>
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<effectPoint>100</effectPoint>
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<isMagic>4</isMagic>
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@@ -152,7 +152,7 @@
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<amount>2</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</effects>
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</skill>
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<skill id="13614" toLevel="1" name="Augment Option - M. Accuracy">
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<!-- Passive: M. Accuracy +2. -->
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@@ -174,7 +174,7 @@
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</effects>
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</skill>
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<skill id="13616" toLevel="1" name="Augment Option - Stun/ Knock Back/ Knock Down Resistance">
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<!-- Passive: Stun/ Knock Back/ Knock Down Resistance +10. -->
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@@ -286,7 +286,7 @@
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<amount>7</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</effects>
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</skill>
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<skill id="13627" toLevel="1" name="Augment Option - Stun Resistance">
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<!-- Passive: Stun Resistance +10. -->
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@@ -967,7 +967,7 @@
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<skill id="16571" toLevel="1" name="Weakened Defense">
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<!-- P. Def. is decreased -->
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<icon>icon.skill11276</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>1</abnormalTime>
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<operateType>A2</operateType>
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<castRange>900</castRange>
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@@ -1326,7 +1326,7 @@
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<abnormalLevel>5</abnormalLevel>
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<abnormalTime>7200</abnormalTime>
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<abnormalType>TRANSFORM</abnormalType>
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<abnormalVisualEffect>CHANGE_DINOS</abnormalVisualEffect>
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<abnormalVisualEffect>CHANGE_DINOS</abnormalVisualEffect>
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<hitCancelTime>0</hitCancelTime>
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<specialLevel>-1</specialLevel>
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<targetType>TARGET</targetType>
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@@ -177,7 +177,7 @@
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<effect name="CallSkill">
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<skillId>16571</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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</effect>
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</effects>
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</skill>
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<skill id="18516" toLevel="1" name="Seal Altar of Wind">
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@@ -2255,7 +2255,7 @@
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</abnormalLevel>
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<abnormalTime>
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<value level="1">300</value>
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<value level="2">1</value>
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<value level="2">1</value>
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</abnormalTime>
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<abnormalType>PD_UP_DMAGIC</abnormalType>
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<isTriggeredSkill>true</isTriggeredSkill>
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@@ -85,7 +85,7 @@
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<value level="1">-25</value>
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<value level="2">-35</value>
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<value level="3">-50</value>
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<value level="4">-60</value>
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<value level="4">-60</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -131,7 +131,7 @@
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<value level="1">-25</value>
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<value level="2">-35</value>
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<value level="3">-50</value>
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<value level="4">-60</value>
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<value level="4">-60</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -140,7 +140,7 @@
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<value level="1">-25</value>
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<value level="2">-35</value>
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<value level="3">-50</value>
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<value level="4">-60</value>
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<value level="4">-60</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -187,7 +187,7 @@
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<value level="1">-25</value>
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<value level="2">-35</value>
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<value level="3">-50</value>
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<value level="4">-60</value>
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<value level="4">-60</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -196,7 +196,7 @@
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<value level="1">-25</value>
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<value level="2">-35</value>
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<value level="3">-50</value>
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<value level="4">-60</value>
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<value level="4">-60</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -243,7 +243,7 @@
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<value level="1">-25</value>
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<value level="2">-35</value>
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<value level="3">-50</value>
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<value level="4">-60</value>
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<value level="4">-60</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -252,7 +252,7 @@
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<value level="1">-25</value>
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<value level="2">-35</value>
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<value level="3">-50</value>
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<value level="4">-60</value>
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<value level="4">-60</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -1315,7 +1315,7 @@
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<value level="3">17</value>
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<value level="4">18</value>
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<value level="5">19</value>
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<value level="6">20</value>
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<value level="6">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -1903,7 +1903,7 @@
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<value level="3">17</value>
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<value level="4">18</value>
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<value level="5">19</value>
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<value level="6">20</value>
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<value level="6">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -1990,7 +1990,7 @@
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<value level="3">14</value>
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<value level="4">16</value>
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<value level="5">18</value>
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<value level="6">20</value>
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<value level="6">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -2001,7 +2001,7 @@
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<value level="3">96</value>
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<value level="4">104</value>
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<value level="5">108</value>
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<value level="6">112</value>
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<value level="6">112</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -2688,7 +2688,7 @@
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<value level="3">17</value>
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<value level="4">18</value>
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<value level="5">19</value>
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<value level="6">20</value>
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<value level="6">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -2764,7 +2764,7 @@
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<value level="3">9</value>
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<value level="4">11</value>
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<value level="5">13</value>
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<value level="6">15</value>
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<value level="6">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -2775,7 +2775,7 @@
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<value level="3">176</value>
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<value level="4">184</value>
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<value level="5">188</value>
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<value level="6">192</value>
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<value level="6">192</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -431,7 +431,7 @@
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<item id="24151" count="1" /> <!-- Agathion - Virgo Pack (Low-grade) -->
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</item>
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</items>
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</effect>
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</effect>
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</effects>
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</skill>
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<skill id="27717" toLevel="6" name="Greater Jewel's Blessing">
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@@ -922,7 +922,7 @@
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<value level="3">8</value>
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<value level="4">10</value>
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<value level="5">12</value>
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<value level="6">15</value>
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<value level="6">15</value>
|
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</abnormalTime>
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<hitCancelTime>0</hitCancelTime>
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<basicProperty>NONE</basicProperty>
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@@ -1095,7 +1095,7 @@
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<amount>2</amount>
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<stat>MEN</stat>
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</effect>
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</effects>
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</effects>
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</skill>
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<skill id="27849" toLevel="1" name="Transformation Skill">
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<!-- For 60 min., randomly transform into Snow Kung/ Scarecrow Jack/ Tin Golem/ Makeshift Bat/ Lady Tow/ Heavy Tow/ Sleepy Tow. -->
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@@ -2246,7 +2246,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>99</magicLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>300</abnormalTime> <!-- Guess -->
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<abnormalTime>300</abnormalTime> <!-- Guess -->
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<coolTime>300</coolTime>
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<reuseDelay>1200000</reuseDelay>
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<staticReuse>true</staticReuse>
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@@ -2270,7 +2270,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>99</magicLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>300</abnormalTime> <!-- Guess -->
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<abnormalTime>300</abnormalTime> <!-- Guess -->
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<coolTime>300</coolTime>
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<reuseDelay>1200000</reuseDelay>
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<staticReuse>true</staticReuse>
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@@ -769,7 +769,7 @@
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<!-- Range Attack on physical target (used by Raid Minion). -->
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<icon>icon.skill0007</icon>
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<operateType>A1</operateType>
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||||
<castRange>40</castRange>
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||||
<castRange>40</castRange>
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||||
<effectRange>400</effectRange>
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||||
<hitTime>1500</hitTime>
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||||
<coolTime>500</coolTime>
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||||
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@@ -1107,7 +1107,7 @@
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||||
<coolTime>500</coolTime>
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||||
<reuseDelay>60000</reuseDelay>
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||||
<effectPoint>-1000</effectPoint>
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||||
<mpConsume>8</mpConsume>
|
||||
<mpConsume>8</mpConsume>
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||||
<castRange>700</castRange>
|
||||
<abnormalLevel>1</abnormalLevel>
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||||
<abnormalTime>60</abnormalTime>
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||||
@@ -1206,7 +1206,7 @@
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||||
<hitTime>2500</hitTime>
|
||||
<coolTime>500</coolTime>
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||||
<reuseDelay>30000</reuseDelay>
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||||
<effectPoint>-1000</effectPoint>
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||||
<effectPoint>-1000</effectPoint>
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||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>900</affectRange>
|
||||
<fanRange>0,0,900,90</fanRange>
|
||||
@@ -1237,7 +1237,7 @@
|
||||
<hitTime>300</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>-1000</effectPoint>
|
||||
<effectPoint>-1000</effectPoint>
|
||||
<activateRate>60</activateRate>
|
||||
<affectLimit>5-12-1</affectLimit>
|
||||
<affectRange>600</affectRange>
|
||||
@@ -1351,7 +1351,7 @@
|
||||
<castRange>80</castRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-1000</effectPoint>
|
||||
<effectPoint>-1000</effectPoint>
|
||||
<affectLimit>6-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<magicLevel>100</magicLevel>
|
||||
@@ -1377,7 +1377,7 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>-1000</effectPoint>
|
||||
<effectPoint>-1000</effectPoint>
|
||||
<abnormalLevel>5</abnormalLevel>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>ALL_SPEED_DOWN</abnormalType>
|
||||
|
||||
@@ -848,7 +848,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">500000</value>
|
||||
<value level="2">600000</value>
|
||||
<value level="2">600000</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
@@ -880,7 +880,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">150000</value>
|
||||
<value level="2">300000</value>
|
||||
<value level="2">300000</value>
|
||||
</power>
|
||||
<criticalChance>5</criticalChance>
|
||||
</effect>
|
||||
@@ -906,7 +906,7 @@
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
@@ -926,7 +926,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">150000</value>
|
||||
<value level="2">300000</value>
|
||||
<value level="2">300000</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
@@ -986,7 +986,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">150000</value>
|
||||
<value level="2">300000</value>
|
||||
<value level="2">300000</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
|
||||
Reference in New Issue
Block a user