Config to ignore NPC stat formulas.
This commit is contained in:
20
trunk/dist/game/config/NPC.ini
vendored
20
trunk/dist/game/config/NPC.ini
vendored
@@ -73,6 +73,7 @@ MinNPCLevelForMagicPenalty = 78
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# Default: unknown
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SkillChancePenaltyForLvLDifferences = 2.5, 3.0, 3.25, 3.5
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# ---------------------------------------------------------------------------
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# Monsters
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# ---------------------------------------------------------------------------
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@@ -93,6 +94,7 @@ SpoiledCorpseExtendTime = 10
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# Default: 2000
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CorpseConsumeSkillAllowedTimeBeforeDecay = 2000
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# ---------------------------------------------------------------------------
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# Guards
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# ---------------------------------------------------------------------------
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@@ -125,6 +127,7 @@ MaximumSlotsForPet = 12
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PetHpRegenMultiplier = 100
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PetMpRegenMultiplier = 100
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# ---------------------------------------------------------------------------
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# Raid Bosses
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# ---------------------------------------------------------------------------
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@@ -178,6 +181,11 @@ RaidChaosTime = 10
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GrandChaosTime = 10
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MinionChaosTime = 10
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# It removes STR,CON... bonuses.
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# With this npcs will use the stats given directly from the xml.
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IgnoreNpcStatFormulas = True
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# ---------------------------------------------------------------------------
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# Drops
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# ---------------------------------------------------------------------------
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@@ -193,25 +201,25 @@ UseDeepBlueDropRulesRaid = True
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# The min and max level difference used for level gap calculation
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# this is only for how many levels higher the player is than the monster
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# Default: 8
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DropAdenaMinLevelDifference=8
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DropAdenaMinLevelDifference = 8
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# Default: 15
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DropAdenaMaxLevelDifference=15
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DropAdenaMaxLevelDifference = 15
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# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
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# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
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# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
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# Default: 10
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DropAdenaMinLevelGapChance=10
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DropAdenaMinLevelGapChance = 10
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# The min and max level difference used for level gap calculation
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# this is only for how many levels higher the player is than the monster
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# Default: 5
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DropItemMinLevelDifference=5
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DropItemMinLevelDifference = 5
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# Default: 10
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DropItemMaxLevelDifference=10
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DropItemMaxLevelDifference = 10
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# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
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# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
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# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
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# Default: 10
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DropItemMinLevelGapChance=10
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DropItemMinLevelGapChance = 10
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