New GM Skills (14779, 14780, 14781, 14782, 14783, 14784, 14785, 14786, 14787).
Contributed by Azimut.
This commit is contained in:
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286
trunk/dist/game/data/stats/skills/14700-14799.xml
vendored
286
trunk/dist/game/data/stats/skills/14700-14799.xml
vendored
@ -625,103 +625,281 @@
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="14779" levels="1" name="Master's Blessing - Horn Melody">
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<!-- AUTO GENERATED SKILL -->
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<!-- The GM is always with you. For 1 hour, increases P. Atk. + 23%, P. Def. + 15%, M. Atk. + 91%, and M. Def. + 30%. -->
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<set name="icon" val="icon.skill11517" />
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<table name="#pAtk"> 1.23 </table>
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<table name="#pDef"> 1.15 </table>
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<table name="#mAtk"> 1.91 </table>
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<table name="#mDef"> 1.30 </table>
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<set name="isMagic" val="1" />
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<set name="abnormalTime" val="3600" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="1" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="500" />
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<set name="reuseDelay" val="1000" />
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<set name="targetType" val="ONE" />
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<set name="abnormalType" val="MELODY_HORN" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="#pAtk" />
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<mul stat="pDef" val="#pDef" />
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<mul stat="mAtk" val="#mAtk" />
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<mul stat="mDef" val="#mDef" />
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</effect>
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<effect name="DispelBySlotProbability">
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<param dispel="PA_UP;PD_UP;MA_UP;MD_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP" rate="100" />
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</effect>
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<effect name="BlockBuffSlot">
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<param slot="PA_UP;PD_UP;MA_UP;MD_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP" />
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</effect>
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</for>
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</skill>
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<skill id="14780" levels="1" name="Master's Blessing - Drum Melody">
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<!-- AUTO GENERATED SKILL -->
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<!-- The GM is always with you. For 1 hour, increases Max MP + 20%, HP recovery bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, and damage received from a critical attack - 30%. Additionally increases Critical Damage during a normal attack when receiving more than a certain amount of damage. -->
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<set name="icon" val="icon.skill11522" />
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<table name="#maxMp"> 1.20 </table>
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<table name="#regHp"> 1.20 </table>
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<table name="#mCritRate"> 20 </table>
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<table name="#cAtk"> 1.20 </table>
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<table name="#pAtk"> 1.10 </table>
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<table name="#pDef"> 1.20 </table>
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<table name="#pAtkSpd"> 1.20 </table>
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<table name="#mAtk"> 1.20 </table>
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<table name="#mDef"> 1.20 </table>
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<table name="#mAtkSpd"> 1.20 </table>
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<table name="#debuffVuln"> 1.10 </table>
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<table name="#defCritDamage"> 1.30 </table>
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<table name="#runSpd"> 0.85 </table>
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<set name="isMagic" val="1" />
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<set name="abnormalTime" val="3600" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="1" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="500" />
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<set name="reuseDelay" val="1000" />
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<set name="targetType" val="ONE" />
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<set name="abnormalType" val="MELODY_DRUM" />
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<for>
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<effect name="Buff">
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<mul stat="maxMp" val="#maxMp" />
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<mul stat="regHp" val="#regHp" />
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<add stat="mCritRate" val="#mCritRate" />
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<add stat="critDmg" val="#cAtk" />
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<mul stat="pAtk" val="#pAtk" />
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<mul stat="pDef" val="#pDef" />
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<mul stat="pAtkSpd" val="#pAtkSpd" />
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<mul stat="mAtk" val="#mAtk" />
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<mul stat="mDef" val="#mDef" />
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<mul stat="mAtkSpd" val="#mAtkSpd" />
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<mul stat="runSpd" val="#runSpd" />
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<mul stat="debuffVuln" val="#debuffVuln" />
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<mul stat="defCritDamage" val="#defCritDamage" />
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</effect>
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<effect name="TriggerSkillByDamage">
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<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
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<param minDamage="300" />
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<param chance="25" />
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<param skillId="11569" skillLevel="1" /> <!-- Critical Damage Increase -->
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<param targetType="SELF" />
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<param allowWeapons="SWORD,BLUNT,DAGGER,DUALDAGGER,DUAL,DUALFIST,POLE,ANCIENTSWORD,RAPIER,BOW,CROSSBOW,DUALBLUNT" />
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</effect>
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<effect name="DispelBySlotProbability">
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<param dispel="MAX_MP_UP;HP_REGEN_UP;MAGIC_CRITICAL_UP;PA_UP;PD_UP;ATTACK_TIME_DOWN;MA_UP;MD_UP;CASTING_TIME_DOWN;SPEED_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP;COUNTER_CRITICAL" rate="100" />
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</effect>
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<effect name="BlockBuffSlot">
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<param slot="MAX_MP_UP;HP_REGEN_UP;MAGIC_CRITICAL_UP;PA_UP;PD_UP;ATTACK_TIME_DOWN;MA_UP;MD_UP;CASTING_TIME_DOWN;SPEED_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP;COUNTER_CRITICAL" />
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</effect>
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</for>
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</skill>
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<skill id="14781" levels="1" name="Master's Blessing - Pipe Organ Melody">
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<!-- AUTO GENERATED SKILL -->
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<!-- The GM is always with you. For 1 hour, increases Max HP + 43%, Max MP + 43%, Max CP + 43%, and HP recovery bonus + 20%. -->
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<set name="icon" val="icon.skill11519" />
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<table name="#maxHp"> 1.43 </table>
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<table name="#maxMp"> 1.43 </table>
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<table name="#maxCp"> 1.43 </table>
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<table name="#regHp"> 1.20 </table>
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<set name="isMagic" val="1" />
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<set name="abnormalTime" val="3600" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="1" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="500" />
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<set name="reuseDelay" val="1000" />
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<set name="targetType" val="ONE" />
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<set name="abnormalType" val="MELODY_PIPE" />
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<for>
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<effect name="Buff">
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<mul stat="maxHp" val="#maxHp" />
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<mul stat="maxMp" val="#maxMp" />
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<mul stat="maxCp" val="#maxCp" />
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<mul stat="regHp" val="#regHp" />
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</effect>
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<effect name="DispelBySlotProbability">
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<param dispel="MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;IMPROVE_HP_MP_UP" rate="100" />
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</effect>
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<effect name="BlockBuffSlot">
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<param slot="MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;IMPROVE_HP_MP_UP" />
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</effect>
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</for>
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</skill>
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<skill id="14782" levels="1" name="Master's Blessing - Guitar Melody">
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<!-- AUTO GENERATED SKILL -->
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<!-- The GM is always with you. For 1 hour, increases P. Critical Rate + 38%, P. Critical Damage + 35%, and M. Critical Rate + 20. Decreases MP consumption for physical skills - 20% and magic skills - 10%. Decreases MP consumption for Iss Enchanter's enchant skills - 20%. -->
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<set name="icon" val="icon.skill11520" />
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<table name="#rCrit"> 1.38 </table>
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<table name="#cAtk"> 1.35 </table>
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<table name="#mCritRate"> 20 </table>
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<table name="#MagicalMpConsumeRate"> 0.90 </table>
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<table name="#PhysicalMpConsumeRate"> 0.80 </table>
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<set name="isMagic" val="1" />
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<set name="abnormalTime" val="3600" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="1" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="500" />
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<set name="reuseDelay" val="1000" />
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<set name="targetType" val="ONE" />
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<set name="abnormalType" val="MELODY_GUITAR" />
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<for>
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<effect name="Buff">
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<mul stat="critRate" val="#rCrit" />
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<mul stat="critDmg" val="#cAtk" />
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<add stat="mCritRate" val="#mCritRate" />
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<mul stat="magicalMpConsumeRate" val="#MagicalMpConsumeRate" />
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<mul stat="physicalMpConsumeRate" val="#PhysicalMpConsumeRate" />
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<mul stat="magicalMpConsumeRate" val="0.8">
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<player class_id_restriction="171,172,173,174,175" />
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</mul>
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</effect>
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<effect name="DispelBySlotProbability">
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<param dispel="CRITICAL_DMG_UP;CRITICAL_PROB_UP;MAGIC_CRITICAL_UP;CHEAP_MAGIC;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP" rate="100" />
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</effect>
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<effect name="BlockBuffSlot">
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<param slot="CRITICAL_DMG_UP;CRITICAL_PROB_UP;MAGIC_CRITICAL_UP;CHEAP_MAGIC;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP" />
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</effect>
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</for>
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</skill>
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<skill id="14783" levels="1" name="Master's Blessing - Harp Melody">
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<!-- AUTO GENERATED SKILL -->
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<!-- The GM is always with you. For 1 hour, increases P. Accuracy + 8, physical and magic evasion + 8, and speed + 37. Decreases received critical damage - 30%. -->
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<set name="icon" val="icon.skill11521" />
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<table name="#accCombat"> 8 </table>
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<table name="#rEvas"> 8 </table>
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<table name="#mEvas"> 8 </table>
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<table name="#runSpd"> 37 </table>
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<table name="#defCritDamage"> 1.30 </table>
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<set name="isMagic" val="1" />
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<set name="abnormalTime" val="3600" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="1" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="500" />
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<set name="reuseDelay" val="1000" />
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<set name="targetType" val="ONE" />
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<set name="abnormalType" val="MELODY_HARP" />
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<for>
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<effect name="Buff">
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<add stat="accCombat" val="#accCombat" />
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<add stat="rEvas" val="#rEvas" />
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<add stat="mEvas" val="#mEvas" />
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<add stat="runSpd" val="#runSpd" />
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<mul stat="defCritDamage" val="#defCritDamage" />
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</effect>
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<effect name="DispelBySlotProbability">
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<param dispel="AVOID_UP;HIT_UP;SPEED_UP;CRITICAL_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;IMPROVE_VAMPIRIC_HASTE" rate="100" />
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</effect>
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<effect name="BlockBuffSlot">
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<param slot="AVOID_UP;HIT_UP;SPEED_UP;CRITICAL_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;IMPROVE_VAMPIRIC_HASTE" />
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</effect>
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</for>
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</skill>
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<skill id="14784" levels="1" name="Master's Blessing - Lute Melody">
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<!-- AUTO GENERATED SKILL -->
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<!-- The GM is always with you. For 1 hour, increases Atk. Spd. + 37% and Casting Spd. + 34%. Applies Vampiric Rage effect + 9% with a certain probability. -->
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<set name="icon" val="icon.skill11518" />
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<table name="#pAtkSpd"> 1.37 </table>
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<table name="#mAtkSpd"> 1.34 </table>
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<table name="#absorbDam"> 9 </table>
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<set name="isMagic" val="1" />
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<set name="abnormalTime" val="3600" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="1" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="500" />
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<set name="reuseDelay" val="1000" />
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<set name="targetType" val="ONE" />
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<set name="abnormalType" val="MELODY_LUTE" />
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<for>
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<effect name="Buff">
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<mul stat="pAtkSpd" val="#pAtkSpd" />
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<mul stat="mAtkSpd" val="#mAtkSpd" />
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<add stat="absorbDam" val="#absorbDam" />
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</effect>
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<effect name="DispelBySlotProbability">
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<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE" rate="100" />
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</effect>
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<effect name="BlockBuffSlot">
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<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE" />
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</effect>
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</for>
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</skill>
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<skill id="14785" levels="1" name="Master's Blessing - Knight's Harmony">
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<!-- AUTO GENERATED SKILL -->
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<!-- The GM is always with you. For 1 hour, P. Atk. + 12%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, Shield Defense + 50%. -->
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<set name="icon" val="icon.skill11523" />
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<set name="abnormalTime" val="3600" />
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<set name="abnormalType" val="HARMONY" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="1" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="500" />
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<set name="reuseDelay" val="1000" />
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<set name="targetType" val="ONE" />
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<set name="isMagic" val="1" /> <!-- Magic Skill-->
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="1.12" />
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<mul stat="pDef" val="1.45" />
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<mul stat="rShld" val="1.30" />
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<mul stat="sDef" val="1.50" />
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<mul stat="critDmg" val="1.35" />
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<mul stat="critRate" val="2" />
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</effect>
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<effect name="DispelBySlotProbability">
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<param dispel="PA_UP;PD_UP;SHIELD_DEFENCE_UP;SHIELD_PROB_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_PA_PD_UP;IMPROVE_CRT_RATE_DMG_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP" rate="100" />
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</effect>
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<effect name="BlockBuffSlot">
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<param slot="PA_UP;PD_UP;SHIELD_DEFENCE_UP;SHIELD_PROB_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_PA_PD_UP;IMPROVE_CRT_RATE_DMG_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP" />
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</effect>
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</for>
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</skill>
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<skill id="14786" levels="1" name="Master's Blessing - Warrior's Harmony">
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<!-- AUTO GENERATED SKILL -->
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<!-- The GM is always with you. For 1 hour, P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, Speed + 8. -->
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<set name="icon" val="icon.skill11524" />
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<set name="abnormalTime" val="3600" />
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<set name="abnormalType" val="HARMONY" />
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<set name="icon" val="icon.skill11524" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="1" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="500" />
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<set name="reuseDelay" val="1000" />
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<set name="targetType" val="ONE" />
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<set name="isMagic" val="1" /> <!-- Magic Skill-->
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="1.35" />
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<mul stat="critDmg" val="1.35" />
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<mul stat="critRate" val="2.00" />
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<mul stat="pAtkSpd" val="1.08" />
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<mul stat="mAtk" val="1.16" />
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<mul stat="mAtkSpd" val="1.08" />
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<add stat="runSpd" val="8" />
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</effect>
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<effect name="DispelBySlotProbability">
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<param dispel="PA_UP;PD_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;ATTACK_TIME_DOWN;MA_UP;CASTING_TIME_DOWN;SPEED_UP" rate="100" />
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</effect>
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<effect name="BlockBuffSlot">
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<param slot="PA_UP;PD_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;ATTACK_TIME_DOWN;MA_UP;CASTING_TIME_DOWN;SPEED_UP" />
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</effect>
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</for>
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</skill>
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<skill id="14787" levels="1" name="Master's Blessing - Wizard's Harmony">
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<!-- AUTO GENERATED SKILL -->
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<!-- The GM is always with you. For 1 hour, M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP Recovery Bonus + 20%, MP Consumption - 15% for magic skills and - 5% for physical skills , and Cooldown - 20%. -->
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<set name="icon" val="icon.skill11525" />
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<set name="abnormalTime" val="3600" />
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<set name="abnormalType" val="HARMONY" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="1" />
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<set name="castRange" val="900" />
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<set name="hitTime" val="500" />
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<set name="reuseDelay" val="1000" />
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<set name="targetType" val="ONE" />
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<set name="isMagic" val="1" /> <!-- Magic Skill-->
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<for>
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<effect name="Buff">
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<mul stat="mAtk" val="1.40" />
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<mul stat="pAtk" val="1.08" />
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<mul stat="mAtkSpd" val="1.08" />
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<mul stat="pAtkSpd" val="1.08" />
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<mul stat="mDef" val="1.14" />
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<mul stat="mCritRate" val="2.00" />
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<mul stat="regMp" val="1.20" />
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<add stat="runSpd" val="8" />
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<mul stat="magicalMpConsumeRate" val="0.85" />
|
||||
<mul stat="physicalMpConsumeRate" val="0.95" />
|
||||
<mul stat="mReuse" val="0.80" />
|
||||
<mul stat="pReuse" val="0.80" />
|
||||
<mul stat="dReuse" val="0.80" />
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<param dispel="MA_UP;PA_UP;CASTING_TIME_DOWN;ATTACK_TIME_DOWN;MD_UP;MAGIC_CRITICAL_UP;MP_REGEN_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" rate="100" />
|
||||
</effect>
|
||||
<effect name="BlockBuffSlot">
|
||||
<param slot="MA_UP;PA_UP;CASTING_TIME_DOWN;ATTACK_TIME_DOWN;MD_UP;MAGIC_CRITICAL_UP;MP_REGEN_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="14788" levels="1" name="Master's Blessing - Elemental Resistance">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
Loading…
Reference in New Issue
Block a user