Support for applying effect on dead enemy when skill remains after death.
This commit is contained in:
@@ -58,18 +58,16 @@ public class Enemy implements ITargetTypeHandler
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{
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creature.sendPacket(SystemMessageId.INVALID_TARGET);
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}
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return null;
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}
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// You cannot attack dead targets.
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if (target.isDead())
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if (target.isDead() && !skill.isStayAfterDeath())
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{
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if (sendMessage)
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{
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creature.sendPacket(SystemMessageId.INVALID_TARGET);
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}
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return null;
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}
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@@ -80,7 +78,6 @@ public class Enemy implements ITargetTypeHandler
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{
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creature.sendPacket(SystemMessageId.INVALID_TARGET);
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}
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return null;
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}
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@@ -94,7 +91,6 @@ public class Enemy implements ITargetTypeHandler
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{
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creature.sendPacket(SystemMessageId.THE_DISTANCE_IS_TOO_FAR_AND_SO_THE_CASTING_HAS_BEEN_STOPPED);
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}
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return null;
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}
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@@ -105,7 +101,6 @@ public class Enemy implements ITargetTypeHandler
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{
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creature.sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
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}
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return null;
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}
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@@ -116,7 +111,6 @@ public class Enemy implements ITargetTypeHandler
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{
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creature.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILLS_THAT_MAY_HARM_OTHER_PLAYERS_IN_THIS_AREA);
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}
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return null;
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}
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@@ -127,7 +121,6 @@ public class Enemy implements ITargetTypeHandler
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{
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creature.sendPacket(SystemMessageId.FORCE_ATTACK_IS_IMPOSSIBLE_AGAINST_A_TEMPORARY_ALLIED_MEMBER_DURING_A_SIEGE);
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}
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return null;
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}
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@@ -58,18 +58,16 @@ public class EnemyOnly implements ITargetTypeHandler
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{
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creature.sendPacket(SystemMessageId.INVALID_TARGET);
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}
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return null;
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}
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// You cannot attack dead targets.
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if (target.isDead())
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if (target.isDead() && !skill.isStayAfterDeath())
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{
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if (sendMessage)
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{
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creature.sendPacket(SystemMessageId.INVALID_TARGET);
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}
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return null;
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}
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@@ -80,7 +78,6 @@ public class EnemyOnly implements ITargetTypeHandler
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{
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creature.sendPacket(SystemMessageId.INVALID_TARGET);
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}
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return null;
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}
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@@ -94,7 +91,6 @@ public class EnemyOnly implements ITargetTypeHandler
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{
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creature.sendPacket(SystemMessageId.THE_DISTANCE_IS_TOO_FAR_AND_SO_THE_CASTING_HAS_BEEN_STOPPED);
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}
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return null;
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}
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@@ -105,7 +101,6 @@ public class EnemyOnly implements ITargetTypeHandler
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{
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creature.sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
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}
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return null;
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}
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@@ -116,7 +111,6 @@ public class EnemyOnly implements ITargetTypeHandler
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{
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creature.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILLS_THAT_MAY_HARM_OTHER_PLAYERS_IN_THIS_AREA);
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}
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return null;
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}
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@@ -127,7 +121,6 @@ public class EnemyOnly implements ITargetTypeHandler
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{
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creature.sendPacket(SystemMessageId.FORCE_ATTACK_IS_IMPOSSIBLE_AGAINST_A_TEMPORARY_ALLIED_MEMBER_DURING_A_SIEGE);
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}
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return null;
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}
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